Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.23 @ 01:00:14

Player: maxwell

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (212)     1060
Value Destroyed (14159)    14159
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (16175)              16175
              TOTAL SCORE: 41654

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1854
Follower Combat Kills      7991
Entered Garrisons          2000
Used RIF Installer         5000
Aligned with FarCom        300
Friendly Fire              -1470

 Cogmind 
---------
Core Integrity             1301/1600
Matter                     125/300
Energy                     150/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
>          --- PROPULSION (6) ---
           Biometal Heavy Treads
           Biometal Heavy Treads
           Biometal Heavy Treads
>          --- UTILITY (14) -----
           Huge Storage Unit
  Advanced Target Analyzer
           Relay Coupler [NC] (10)
           Relay Coupler [ARC] (34)
           Relay Coupler [Swarmer] (4)
           Relay Coupler [Cutter] (52)
           Relay Coupler [Grunt] (1)
           Relay Coupler [Duelist] (6)
           Relay Coupler [Sentry] (18)
           Relay Coupler [Specialist] (6)
           Relay Coupler [Hunter] (26)
           Relay Coupler [Behemoth] (26)
>          --- WEAPON (3) -------
  Advanced Remote Datajack
           Lance
>          --- INVENTORY (25) ---
           Huge Storage Unit
           Matter Compressor (250)
           Antimissile System
           Relay Coupler [NC] (55)
           Relay Coupler [NC] (40)
           Relay Coupler [NC] (48)
           Relay Coupler [Sentry] (49)
           Relay Coupler [Sentry] (49)
           Relay Coupler [Sentry] (44)
           Relay Coupler [Sentry] (43)
           Relay Coupler [Sentry] (47)
           Relay Coupler [Demolisher] (45)
           Relay Coupler [Specialist] (38)
           Relay Coupler [Specialist] (44)
           Relay Coupler [Specialist] (43)
           Relay Coupler [Hunter] (41)
           Relay Coupler [Hunter] (40)
           Relay Coupler [Hunter] (42)
           Relay Coupler [Hunter] (37)
           Relay Coupler [Behemoth] (34)
  Improved Trap Extractor (0/6)
  Advanced Remote Datajack
  Advanced Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Biometal Heavy Treads
           Biometal Heavy Treads
           Biometal Heavy Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Target Analyzer
           Relay Coupler [NC]
           Relay Coupler [ARC]
           Relay Coupler [Swarmer]
           Relay Coupler [Cutter]
           Relay Coupler [Grunt]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
           Relay Coupler [Behemoth]
           Trap Reconfigurator
>          --- WEAPON -----------
  Enhanced Nova Cannon
  Advanced Remote Datajack
           Lance
>          --- INVENTORY --------
           Huge Storage Unit
           Matter Compressor
           Antimissile System
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Demolisher]
           Relay Coupler [Specialist]
           Relay Coupler [Specialist]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           Relay Coupler [Behemoth]
  Improved Trap Extractor
  Advanced Remote Datajack
  Advanced Remote Datajack
[Rating: 157]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Myomer Leg
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Remote Force Field
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Light Armor Plating
Weapon                     Lance
  Energy Gun               Field Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   2   .   2   .   2   .   2   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   1   .   .   .   2   .   2   .   1   .   .   .   2   .   .   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             354  | 4   21  4   .   1   42  .   14  28  7   42  4   26  31  20  3   29  2   13  4   12  4   10  7   20  6   
  Power                    32   | 1   2   1   .   .   4   .   1   1   .   1   .   1   7   3   .   2   .   1   1   1   .   1   .   4   .   
    Engine                 13   | 1   2   1   .   .   3   .   1   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   1   .   .   .   .   .   .   .   5   3   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   4   .   
  Propulsion               93   | 2   6   1   .   .   10  .   6   6   .   17  1   4   6   2   .   7   .   1   2   4   .   3   5   7   3   
    Treads                 51   | 2   6   1   .   .   10  .   6   6   .   9   1   .   2   2   .   1   .   .   .   .   .   .   .   2   3   
    Leg                    34   | .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   6   .   1   2   4   .   3   5   5   .   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  120  | 1   3   1   .   .   9   .   2   5   4   10  3   7   14  10  1   13  .   9   1   7   2   6   2   8   2   
    Device                 29   | .   .   .   .   .   2   .   .   1   2   2   .   .   5   1   1   3   .   1   1   .   2   2   1   3   2   
    Storage                11   | 1   2   1   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   
    Processor              5    | .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               67   | .   .   .   .   .   .   .   .   3   2   8   2   6   8   8   .   10  .   6   .   7   .   2   1   4   .   
    Protection             8    | .   .   .   .   .   5   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   109  | .   10  1   .   1   19  .   5   16  3   14  .   14  4   5   2   7   2   2   .   .   2   .   .   1   1   
    Energy Gun             11   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Ballistic Gun          49   | .   10  .   .   .   10  .   4   10  1   7   .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   2   .   .   3   .   2   .   1   2   4   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         16   | .   .   .   .   .   .   .   .   .   .   2   .   4   2   1   2   1   .   2   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   .   .   .   .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 67   | .   2   2   .   .   10  .   .   2   .   6   .   6   1   7   .   9   .   3   .   2   .   1   1   12  3   
  Power                    12   | .   1   1   .   .   .   .   .   .   .   1   .   1   .   2   .   2   .   1   .   .   .   .   .   3   .   
  Propulsion               25   | .   1   1   .   .   5   .   .   2   .   2   .   4   1   .   .   1   .   1   .   1   .   .   .   5   1   
  Utility                  17   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   3   .   2   .   1   .   1   .   1   1   4   1   
  Weapon                   13   | .   .   .   .   .   3   .   .   .   .   2   .   1   .   2   .   4   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   1   1   .   .   4   .   .   1   .   1   .   5   1   2   .   5   .   1   .   2   .   1   1   4   2   
  To Critical Strikes      3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   83  99  100 99  93  90  98  94  91  94  85  93  93  77  74  80  89  94  93  95  93  99  93  89  95  
  Engine                   3    | .   13  13  14  14  7   9   9   8   7   7   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   8   10  10  5   4   7   9   6   4   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   1   .   1   4   4   8   6   8   
  Treads                   12   | .   19  28  28  28  35  36  36  35  30  20  26  16  .   11  10  5   .   .   .   .   .   .   .   .   1   
  Leg                      11   | .   .   .   .   .   .   .   .   .   .   .   .   8   21  .   .   14  28  25  24  25  26  26  24  21  20  
  Device                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   1   9   7   4   4   6   6   7   4   4   
  Storage                  7    | .   14  14  14  14  9   9   9   10  7   7   6   6   5   8   9   5   4   4   4   4   4   7   8   8   4   
  Processor                2    | .   8   14  14  14  4   .   16  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Hackware                 23   | .   .   .   .   .   .   .   .   3   22  26  25  34  32  23  31  28  23  30  34  35  34  36  33  35  40  
  Energy Gun               1    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   5   6   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   8   5   5   1   .   .   .   .   2   4   4   3   4   
  Ballistic Gun            6    | .   26  15  14  13  16  27  25  23  16  9   6   11  .   .   .   1   .   .   .   .   .   .   .   .   .   
  Special Weapon           3    | .   .   .   .   .   .   .   .   .   .   3   6   3   3   5   6   5   4   4   4   4   4   4   4   4   4   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   9   9   5   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             153  | 10  31  53  53  54  121 121 121 108 102 102 103 123 150 133 128 133 129 150 147 147 152 153 147 133 127 
  Greatest Support         225  | 40  43  46  46  46  92  80  80  80  80  82  82  82  140 140 140 163 130 135 135 143 143 156 165 168 225 
  Greatest Overweight (x)  36   | .   9   1   1   1   1   1   1   29  1   8   1   31  3   .   .   36  .   1   1   1   1   1   .   4   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   1   1   1   1   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   13  16  20  20  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 3   15  16  17  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 2   10  15  16  18  22  24  24  24  23  23  24  24  24  24  24  24  24  24  23  22  24  23  24  24  23  
  Final Capacity           25   | 8   15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   15  16  17  20  25  25  25  24  25  25  25  25  25  25  25  24  25  25  24  25  25  25  25  25  23  

 Class Distribution 
--------------------
 54% | Botlord-Mutant
 11% | Bothacker-Mutant
 10% | Mutant
  5% | Botlord-Skirmisher
  4% | Scavenger-Skirmisher
  3% | Bothacker-Skirmisher
  3% | Commander-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Bothacker-Skirmisher | -8/Garrison
     Bothacker-Mutant | -7/Factory
     Bothacker-Mutant | -7/Garrison
     Bothacker-Mutant | -6/Factory
       Botlord-Mutant | -6/Garrison
       Botlord-Mutant | -5/Factory
       Botlord-Mutant | -5/Garrison
       Botlord-Mutant | -4/Factory
       Botlord-Mutant | -4/Garrison
       Botlord-Mutant | -3/Research
       Botlord-Mutant | -3/Garrison
       Botlord-Mutant | -3/Research
       Botlord-Mutant | -3/Garrison
       Botlord-Mutant | -2/Research
       Botlord-Mutant | -2/Garrison
       Botlord-Mutant | -1/Access
       Botlord-Mutant | -1/Garrison
       Botlord-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Matter Collected           10082 | 152  492  279  .    104  1005 310  454  356  196  1259 45   765  550  929  19   634  200  568  .    384  79   415  355  532  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8950  | .    598  70   .    50   1821 329  1099 731  57   1297 .    681  502  721  .    269  .    370  .    72   .    .    .    211  72   
  Parts                    463   | .    60   6    .    1    92   12   61   46   3    41   .    38   31   30   .    12   .    11   .    2    .    .    .    11   6    
Haulers Intercepted        10    | .    2    .    .    .    5    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Combat Hostiles Destroyed  177  | .   13  9   .   .   28  6   11  22  1   19  .   17  10  22  .   8   .   5   .   .   .   .   .   4   2   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   5   .   .   .   .   .   .   .   
  Guns                     91   | .   13  4   .   .   24  6   11  8   1   12  .   10  .   .   .   2   .   .   .   .   .   .   .   .   .   
  Cannons                  27   | .   .   5   .   .   1   .   .   .   .   .   .   .   6   6   .   3   .   .   .   .   .   .   .   4   2   
  AOE                      45   | .   .   .   .   .   3   .   .   13  .   5   .   6   3   15  .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   8   1   .   .   4   1   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   2   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  60   | .   9   3   .   .   3   .   .   7   .   5   .   7   4   12  .   6   .   .   .   .   .   .   .   2   2   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    72   | .   4   .   .   .   17  5   7   7   1   14  .   2   1   8   .   .   .   4   .   1   .   .   .   1   .   
  Brawler                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   .   .   6   .   1   3   .   1   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   1   1   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   6   4   .   .   6   3   9   7   1   4   .   6   5   5   .   2   .   3   .   .   .   .   .   2   2   
  Combat Bots Only         7    | .   6   4   .   .   6   3   3   7   1   4   .   6   5   5   .   2   .   3   .   .   .   .   .   2   2   
Max Kills in Single Turn   4    | .   1   1   .   1   1   1   2   3   1   2   .   4   3   2   .   1   .   1   .   1   .   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   .   .   3   .   1   .   4   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Damage Taken               16022 | .    493  248  .    .    2546 402  369  1007 261  907  30   1258 978  1381 54   1566 .    1071 36   491  6    243  515  1655 505  
  Core                     1620  | .    78   .    .    .    145  .    36   147  .    97   .    131  156  128  .    122  .    192  7    67   .    15   46   180  73   
  Absorbed by Shields      566   | .    .    .    .    .    .    .    .    37   .    .    .    37   .    .    .    18   .    25   36   160  6    165  82   .    .    
  Reduced by Siege Mode    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1030  | .    .    .    .    .    .    .    .    .    .    275  .    62   22   238  .    49   .    160  .    187  .    37   .    .    .    
Core Remaining (%)         79    | 100  .    .    .    68   .    .    .    40   .    86   .    84   .    71   .    89   .    .    .    79   .    98   .    .    .    
Volleys Fired              958   | .    56   16   .    1    93   15   28   43   3    58   2    65   132  118  4    99   1    54   13   19   7    37   29   47   18   
  Largest                  3     | .    2    2    .    2    3    3    3    3    3    3    1    3    3    1    1    3    1    1    1    1    1    1    1    1    1    
  Hottest                  270   | .    46   71   .    71   150  84   84   84   84   84   5    90   270  90   5    161  5    7    7    7    7    120  10   120  120  
Shots Fired                1463  | .    112  32   .    2    248  41   84   89   9    106  2    121  135  118  4    135  1    54   13   19   7    37   29   47   18   
  Gun                      812   | .    112  16   .    1    236  41   84   76   9    77   .    94   .    .    .    66   .    .    .    .    .    .    .    .    .    
  Cannon                   234   | .    .    16   .    1    11   .    .    .    .    .    .    .    76   74   .    28   .    .    .    .    .    6    .    16   6    
  Launcher                 65    | .    .    .    .    .    1    .    .    13   .    17   .    3    5    26   .    .    .    .    .    .    .    .    .    .    .    
  Special                  352   | .    .    .    .    .    .    .    .    .    .    12   2    24   54   18   4    41   1    54   13   19   7    31   29   31   12   
  Kinetic                  717   | .    112  32   .    2    176  41   84   76   9    77   .    94   .    .    .    14   .    .    .    .    .    .    .    .    .    
  Thermal                  279   | .    .    .    .    .    27   .    .    .    .    .    .    .    76   74   .    74   .    .    .    .    .    6    .    16   6    
  Explosive                30    | .    .    .    .    .    1    .    .    3    .    .    .    3    5    18   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          85    | .    .    .    .    .    44   .    .    10   .    17   .    .    .    8    .    6    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    10   3    .    5    16   6    8    5    8    11   3    17   14   14   1    16   5    22   23   17   18   10   5    11   6    
  Robot Miss Streak        5     | .    3    4    .    .    4    1    5    3    .    2    .    1    4    5    1    4    .    5    2    1    1    3    2    3    5    
  Penetration Max          1     | .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        17    | .    4    .    .    .    4    2    3    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           862   | .    63   15   .    2    162  26   42   36   11   86   3    81   56   46   2    54   1    57   9    21   5    25   19   29   11   
  Core Hits                366   | .    33   11   .    2    79   12   32   34   2    42   .    29   25   38   .    11   .    7    .    1    .    .    .    6    2    
  Critical Kills           8     | .    .    1    .    .    3    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    1    .    .    3    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         29    | .    .    2    .    .    7    2    3    1    .    7    1    1    .    .    .    .    .    2    .    1    .    1    .    1    .    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                15    | .    .    2    .    .    6    2    3    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    6    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    1    .    
Melee Attacks              291   | .    .    .    .    .    .    .    5    7    6    49   1    10   .    .    .    4    1    89   .    96   .    15   .    8    .    
  Thermal                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 59    | .    .    .    .    .    .    .    5    .    .    43   1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 209   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    89   .    96   .    15   .    8    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    3    .    1    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
Damage Inflicted           19453 | .    875  403  .    66   3612 511  1191 1789 136  2739 21   1870 1342 2722 .    616  .    621  .    234  .    69   .    512  124  
  Guns                     8918  | .    790  173  .    18   3000 511  1191 560  136  956  .    1322 .    .    .    261  .    .    .    .    .    .    .    .    .    
  Cannons                  2956  | .    .    230  .    48   149  .    .    .    .    .    .    .    865  893  .    285  .    .    .    .    .    .    .    362  124  
  Explosions               4935  | .    .    .    .    .    457  .    .    1229 .    528  .    420  472  1829 .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2478  | .    .    .    .    .    .    .    .    .    .    1255 21   128  .    .    .    .    .    621  .    234  .    69   .    150  .    
  Ramming                  166   | .    85   .    .    .    6    .    .    .    .    .    .    .    5    .    .    70   .    .    .    .    .    .    .    .    .    
  Kinetic                  7948  | .    790  403  .    66   1983 511  1191 560  136  956  .    1322 .    .    .    30   .    .    .    .    .    .    .    .    .    
  Thermal                  3696  | .    .    .    .    .    714  .    .    169  .    111  .    .    865  893  .    458  .    .    .    .    .    .    .    362  124  
  Explosive                2876  | .    .    .    .    .    136  .    .    482  .    .    .    420  472  1366 .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2289  | .    .    .    .    .    773  .    .    578  .    417  .    .    .    463  .    58   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1404  | .    .    .    .    .    .    .    .    .    .    1255 21   128  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1074  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    621  .    234  .    69   .    150  .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    1    .    6    .    .    4    1    .    1    .    .    .    .    .    .    1    1    3    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    .    5    .    .    3    1    .    1    .    .    .    .    .    .    1    1    1    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  196   | .    .    .    .    .    .    .    .    20   .    76   .    .    23   20   .    39   .    .    .    .    .    .    .    18   .    
    Message Errors         47    | .    .    .    .    .    .    .    .    5    .    18   .    .    8    4    .    11   .    .    .    .    .    .    .    1    .    
    Matter Fused           54    | .    .    .    .    .    .    .    .    7    .    17   .    .    7    4    .    10   .    .    .    .    .    .    .    9    .    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    .    .    9    .    .    .    2    .    8    .    .    .    .    .    .    .    2    .    
    Energy Discharges      27    | .    .    .    .    .    .    .    .    1    .    12   .    .    1    6    .    2    .    .    .    .    .    .    .    5    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    .    4    .    11   .    .    2    4    .    4    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               10    | .    .    .    .    .    .    .    .    2    .    5    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            296   | .    .    4    .    .    19   .    .    17   .    18   .    .    23   71   .    6    .    26   .    29   .    68   .    5    10   
  Projectiles              55    | .    .    4    .    .    .    .    .    .    .    .    .    .    23   7    .    6    .    .    .    .    .    .    .    5    10   
  Explosions               100   | .    .    .    .    .    19   .    .    17   .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    141   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    26   .    29   .    68   .    .    .    
Knockbacks                 2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      480   | .    .    .    .    .    229  .    .    26   .    64   .    .    38   123  .    .    .    .    .    .    .    .    .    .    .    
  Shots                    20    | .    .    .    .    .    7    .    .    2    .    4    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   25    | .    14   .    .    .    1    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
Targets Rammed             28    | .    14   .    .    .    1    .    .    .    .    .    .    .    1    .    .    12   .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        383   | .    12   108  .    9    320  341  168  90   24   238  .    66   380  383  .    288  .    11   3    .    .    128  .    137  312  
  Average Temperature      90    | .    6    45   .    6    108  144  47   20   16   53   .    23   102  125  .    75   .    6    3    .    .    55   .    52   158  
  Received Heat Transfer   3322  | .    102  60   .    .    1107 243  135  240  90   252  .    318  39   270  9    166  .    124  18   18   .    26   33   72   .    
  Effects                  23    | .    .    .    .    .    12   3    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    
    Interference           14    | .    .    .    .    .    10   2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Total Turns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Longest Duration         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    2    .    .    4    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    2    .    .    .    .    1    .    .    6    1    .    1    .    .    .    .    .    .    .    1    .    
  Heat Transferred         5176  | .    .    .    .    .    1175 .    .    100  .    150  .    .    1200 1400 .    783  .    .    .    .    .    .    .    257  111  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    .    .    .    5    .    .    4    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Peak Influence             2851 | .    227  69   .    .    333  540  482  1081 617  1015 630  1156 618  1259 745  1169 694  1888 1062 900  887  1738 2404 2851 2172 
  Initial                  1923 | .    .    .    .    .    .    200  263  332  567  375  532  441  606  287  660  521  657  520  1062 76   506  665  1042 1923 1710 
  Average                  874  | .    61   18   .    .    145  368  304  877  520  781  565  858  234  955  708  911  660  1549 283  626  675  1599 1601 2362 1941 
Maximum Alert Level        5    | .    1    .    .    .    1    2    2    3    2    3    2    4    2    4    3    4    2    5    3    3    3    5    5    5    5    
  Low Security (%)         17   | 100  97   100  .    100  76   .    10   .    .    .    .    .    54   .    .    .    .    .    69   19   .    .    .    .    .    
  Level 1                  6    | .    2    .    .    .    23   77   71   3    .    4    .    .    27   9    .    .    .    .    2    10   .    .    .    .    .    
  Level 2                  10   | .    .    .    .    .    .    22   18   16   100  28   100  9    18   5    33   16   100  .    11   .    47   .    .    .    .    
  Level 3                  34   | .    .    .    .    .    .    .    .    79   .    66   .    69   .    34   66   61   .    5    16   68   52   2    11   .    .    
  Level 4                  16   | .    .    .    .    .    .    .    .    .    .    .    .    21   .    50   .    21   .    37   .    .    .    24   55   .    .    
  Level 5                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    72   33   100  42   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    3    .    .    .    8    .    2    .    2    .    1    .    10   .    2    .    4    .    2    .    2    .    4    .    7    
  Investigation            11   | .    1    .    .    .    2    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    
  Reinforcement            15   | .    2    .    .    .    3    .    1    .    .    .    .    .    5    .    .    .    .    .    1    .    1    .    1    .    1    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    5    
  Garrison                 10   | .    .    .    .    .    3    .    .    .    1    .    .    .    2    .    1    .    .    .    .    .    .    .    2    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Distress Signals           11   | .   .   1   .   .   4   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              527  | .   22  15  .   .   51  6   15  19  9   27  3   33  34  43  3   25  .   43  4   25  11  45  33  44  17  
  Peak Tracking Total      12   | .   4   8   .   .   8   3   5   8   2   4   3   6   6   5   2   4   3   5   3   9   6   12  7   6   11  
  Tactical Retreats        15   | .   .   2   .   .   3   .   .   2   .   2   .   1   1   .   .   .   .   .   .   1   .   1   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Traps Triggered            75   | .   6   .   .   .   1   3   .   14  .   6   1   9   1   .   .   7   .   15  .   9   .   2   .   1   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         81   | .   .   .   .   .   .   .   .   5   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
Traps Reconfigurated       30   | .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   1   .   .   .   .   4   6   1   5   9   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
Most Traps Carried         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Machines Disabled          60   | .   1   .   .   .   6   .   3   4   .   3   .   4   8   5   .   8   .   5   .   6   .   3   2   2   .   
  Max in Single Turn       4    | .   1   .   .   .   2   .   1   1   .   1   .   1   4   1   .   2   .   1   .   1   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           34   | .   .   .   .   .   .   .   .   4   .   3   .   4   .   5   .   4   .   5   .   4   .   3   .   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Machines Accessed          28   | .   6   .   1   .   7   .   2   .   1   .   1   .   2   .   1   .   2   .   1   .   2   .   2   .   .   
  Terminals                13   | .   5   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   
Total Hacks                68   | .   22  .   1   .   17  .   5   .   2   .   2   .   3   .   2   .   4   .   2   .   6   .   2   .   .   
  Successful               53   | .   14  .   1   .   14  .   3   .   2   .   2   .   3   .   2   .   3   .   2   .   5   .   2   .   .   
  Failed                   14   | .   7   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Catastrophic           5    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   22  .   1   .   12  .   4   .   1   .   1   .   2   .   1   .   3   .   1   .   5   .   .   .   .   
  Terminals                43   | .   21  .   .   .   13  .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          20   | .   .   .   .   .   2   .   2   .   2   .   2   .   2   .   2   .   2   .   2   .   2   .   2   .   .   
Terminal Hacks             14   | .   8   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   
  Unlock Access            11   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   
Unauthorized Hacks         25   | .   5   .   .   .   7   .   2   .   1   .   1   .   2   .   1   .   2   .   1   .   3   .   .   .   .   
  Terminals                15   | .   5   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   3   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Operators              4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
    Eject                  9    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   5   .   .   .   5   .   1   .   1   .   .   .   1   .   .   .   1   .   1   .   2   .   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Used RIF Installer         10   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
  Coupler Efficiency       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              209  | .   .   .   .   .   .   .   .   3   4   12  2   17  21  17  2   18  1   15  3   18  4   29  21  16  6   
  Non-combat               24   | .   .   .   .   .   .   .   .   .   1   .   .   .   11  .   1   .   1   .   1   .   1   1   5   .   2   
  Combat                   185  | .   .   .   .   .   .   .   .   3   3   12  2   17  10  17  1   18  .   15  2   18  3   28  16  16  4   
  Autooverrided            30   | .   .   .   .   .   .   .   .   .   .   2   .   2   2   4   .   2   .   .   1   4   .   8   3   1   1   
Robot Hacks Applied        219  | .   .   .   .   .   .   .   .   3   4   10  2   16  31  15  2   18  1   17  9   16  4   26  19  18  8   
  parse_system             16   | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   1   .   2   .   1   1   3   3   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  ignore_repairs           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   .   .   .   .   .   .   .   
  purge_threat             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   7   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   2   .   2   
  find_garrison            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  mark_system              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  reboot_system            3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            28   | .   .   .   .   .   .   .   .   .   .   2   .   6   1   4   .   .   .   2   .   .   .   4   6   3   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            5    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_high           123  | .   .   .   .   .   .   .   .   3   2   7   .   7   8   11  1   16  .   13  2   12  3   20  3   12  3   
Relay Couplers Released    174  | .   .   .   .   .   4   .   4   17  3   15  3   14  3   17  4   18  4   19  3   19  4   13  3   7   .   
  Ejected                  32   | .   .   .   .   .   4   .   4   .   3   .   3   .   3   .   4   .   4   .   3   .   4   .   .   .   .   
  Machine Destruction      142  | .   .   .   .   .   .   .   .   17  .   15  .   14  .   17  .   18  .   19  .   19  .   13  3   7   .   
  Attached                 67   | .   .   .   .   .   .   .   .   3   2   8   2   6   8   8   .   10  .   6   .   7   .   2   1   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             36   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   17  .   12  .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Total Allies               217   | .    .    .    .    3    1    .    .    3    3    12   .    22   13   17   1    35   .    27   2    16   3    28   12   15   4    
  Largest Group            46    | .    .    .    .    3    3    .    .    3    6    9    9    19   19   16   16   46   20   26   27   28   31   36   37   15   11   
  Highest-Rated Group      2211  | .    .    .    .    40   40   .    .    48   135  193  185  502  502  500  537  1873 1023 1433 1459 1546 1687 2142 2211 1108 961  
  Highest-Rated Ally       219   | .    .    .    .    16   16   .    .    16   32   32   32   40   85   85   85   85   85   116  68   116  69   148  148  219  219  
Total Orders               312   | .    .    .    .    2    7    .    .    7    8    10   .    11   15   35   .    65   .    63   4    34   .    39   .    12   .    
  STAY                     159   | .    .    .    .    1    4    .    .    4    5    4    .    7    9    16   .    27   .    36   1    18   .    18   .    9    .    
  ROAM                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  FOLLOW                   120   | .    .    .    .    1    3    .    .    3    3    2    .    3    5    9    .    36   .    19   3    15   .    15   .    3    .    
  AID                      29    | .    .    .    .    .    .    .    .    .    .    4    .    1    1    10   .    2    .    8    .    1    .    2    .    .    .    
Ally Attacks               1233  | .    .    .    .    .    25   .    .    .    18   25   12   45   127  50   38   22   1    125  11   92   77   149  195  146  75   
  Total Damage             40387 | .    .    .    .    .    244  .    .    .    373  559  354  890  3354 695  441  689  .    4149 434  2461 2884 6113 7008 5725 4014 
  Kills                    263   | .    .    .    .    .    5    .    .    .    3    3    4    6    32   6    3    5    .    35   2    21   11   28   43   31   25   
Allies Corrupted           19    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    .    15   .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Turns Passed               50934 | 64   1857 1041 933  1508 2558 631  699  2567 757  3469 195  4508 2220 5104 102  6920 330  5279 167  4068 326  3156 451  1810 214  
Spaces Moved               23904 | 38   805  543  389  622  1002 209  223  949  289  1488 75   1488 840  2652 56   3563 259  2704 72   1843 190  2023 322  1105 155  
  Core                     16    | 4    2    .    .    .    .    .    .    1    .    .    .    5    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Treads                   11240 | 34   803  543  389  622  1002 209  223  948  289  838  75   803  23   2652 56   1716 .    .    .    .    .    .    .    3    12   
  Legs                     11998 | .    .    .    .    .    .    .    .    .    .    .    .    680  817  .    .    1843 259  2704 72   1843 190  2023 322  1102 143  
  Wheels                   650   | .    .    .    .    .    .    .    .    .    .    650  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  240  240  160  240  240  242  242  105  241  190  160  160  160  120  120  120  188  115  115  116  111  110  110  
  Average Speed            177   | 148  199  181  240  240  206  240  240  243  242  195  241  227  216  160  160  164  120  165  189  171  160  121  113  122  113  
  Slowest Speed            1850  | 160  500  240  240  240  240  240  242  1500 242  312  241  1600 330  160  160  1850 120  190  190  188  188  188  116  480  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    94   98   70   89   75   42   24   78   3    69   4    80   19   96   2    98   11   97   1    95   6    98   9    75   9    
  Regions Visited          25
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 122   | .    .    .    .    .    .    .    5    .    .    4    .    .    59   11   .    .    1    20   .    20   .    .    .    2    .    
Terrain Destroyed          529   | .    .    7    .    .    72   1    7    42   .    12   .    36   84   128  .    89   1    20   .    20   .    .    .    7    3    
  Melee                    48    | .    .    .    .    .    .    .    5    .    .    2    .    .    .    .    .    .    1    20   .    20   .    .    .    .    .    
  Projectile               80    | .    .    7    .    .    4    1    2    5    .    3    .    1    47   .    .    .    .    .    .    .    .    .    .    7    3    
  AOE                      401   | .    .    .    .    .    68   .    .    37   .    7    .    35   37   128  .    89   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Total                      30955 | 44   930  569  389  638  1307 310  318  1127 341  1897 89   2499 1134 3408 68   4501 276  3361 99   2626 210  2693 406  1527 188  
  Wait                     4650  | .    15   3    .    .    101  80   33   48   29   134  .    804  94   591  1    703  8    421  6    608  7    588  42   331  3    
  Move                     23873 | 37   804  542  388  621  1001 207  223  947  288  1486 74   1486 839  2650 55   3561 259  2702 71   1841 189  2022 321  1104 155  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  185   | 3    15   2    1    7    35   1    3    10   4    16   4    8    9    15   3    12   2    9    1    11   1    5    2    6    .    
  Fast Attach              175   | 4    19   2    .    1    13   .    4    8    .    18   2    9    17   9    .    17   2    9    4    7    2    4    4    16   4    
  Attach                   87    | .    2    1    .    .    16   .    2    6    4    11   1    5    8    8    3    6    .    4    .    3    1    1    1    3    1    
  Detach                   25    | .    .    .    .    .    2    .    .    2    2    2    .    2    5    2    .    4    .    2    .    2    .    .    .    .    .    
  Swap                     92    | .    .    1    .    .    13   .    8    14   3    13   1    12   6    3    .    6    .    .    .    2    1    5    2    1    1    
  Drop                     186   | .    5    2    .    5    32   1    12   9    1    21   4    5    20   10   2    9    3    10   3    10   2    4    5    5    6    
  Fire                     958   | .    56   16   .    1    93   15   28   43   3    58   2    65   132  118  4    99   1    54   13   19   7    37   29   47   18   
  Melee                    262   | .    .    .    .    .    .    .    5    7    6    49   1    10   .    .    .    4    1    78   .    78   .    15   .    8    .    
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26    | .    13   .    .    .    1    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Escape Stasis            194   | .    .    .    .    .    .    6    .    27   .    12   .    18   .    2    .    16   .    58   .    45   .    5    .    5    .    
  Rewire                   156   | .    .    .    .    .    .    .    .    1    1    1    .    75   3    .    .    52   .    14   1    .    .    7    .    1    .    
  Trap                     84    | .    .    .    .    3    .    .    .    5    .    76   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Garrison (discovered 3 exits: [*Acc x3])
-1/Access

 History 
---------
  Turn | Location      | Event
    44 | -11/Scrapyard | Discovered new exit (range 13)
    65 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   440 | -10/Materials | Discovered new exit (range 12)
   589 | -10/Materials | Discovered new exit (range 16)
   884 | -10/Materials | Discovered new exit (range 11)
  1174 | -10/Materials | Discovered new exit (range 12)
  1224 | -10/Materials | Central database locked down
  1922 | -10/Materials | Entered Mines
  1924 | -10/Mines     | Discovered new exit (range 7)
  1959 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2089 | -10/Mines     | Assembled infested the area
  2291 | -10/Mines     | Discovered new exit (range 9)
  2573 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2953 | -10/Mines     | Discovered new exit (range 5)
  2963 | -10/Mines     | Entered Exiles
  3023 | -10/Exiles    | Met 8R-AWN
  3064 | -10/Exiles    | Met EX-HEX
  3158 | -10/Exiles    | Met EX-DEC
  3563 | -10/Exiles    | Met EX-BIN
  3597 | -10/Exiles    | Aligned with FarCom system
  3599 | -10/Exiles    | Given EX-Vault access code
  3655 | -10/Exiles    | Opened EX-Vault
  3667 | -10/Exiles    | Found Trap Reconfigurator
  3716 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3872 | -10/Exiles    | Discovered new exit (range 12)
  3896 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
  3896 | -10/Exiles    | Entered Mines
  3924 | -9/Mines      | Met a Derelict bent on vengeance
  3944 | -9/Mines      | Found a hidden stash of uninstalled traps
  4114 | -9/Mines      | Learned 2 Materials zone layouts
  4267 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  4326 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4714 | -9/Mines      | Discovered new exit (range 9)
  5156 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  5161 | -9/Mines      | Found Prototype Device
  5404 | -9/Mines      | Entered Materials
  5404 | -8/Materials  | Accompanied by 3 allies
  5404 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  5411 | -8/Materials  | Identified Exp. Sensor Array
  5840 | -8/Materials  | Build established: Skirmisher
  5903 | -8/Materials  | Discovered new exit (range 14)
  6030 | -8/Materials  | Lost 4 parts (1n1u2w)
  7122 | -8/Materials  | Discovered new exit (range 4)
  7309 | -8/Materials  | Lost 4 parts (3n1w)
  7612 | -8/Materials  | Build established: Scavenger-Skirmisher
  7708 | -8/Materials  | Garrison activated, responded to threat
  7942 | -8/Materials  | Identified exit to Garrison
  7962 | -8/Materials  | Entered Garrison
  8197 | -8/Garrison   | Triggered checkpoint
  8340 | -8/Garrison   | Discovered new exit (range 11)
  8436 | -8/Garrison   | Triggered checkpoint
  8531 | -8/Garrison   | Discovered new exit (range 10)
  8579 | -8/Garrison   | Installed Relay Interface Framework
  8593 | -8/Garrison   | Entered Materials
  9292 | -8/Materials  | Identified exit to Garrison
  9292 | -8/Materials  | Entered Garrison
  9305 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
  9368 | -8/Garrison   | Triggered checkpoint
  9377 | -8/Garrison   | Triggered checkpoint
  9425 | -8/Garrison   | Destroyed 7 combat bots
  9551 | -8/Garrison   | Triggered checkpoint
  9591 | -8/Garrison   | Garrison Relay disabled
  9907 | -8/Garrison   | Discovered new exit (range 15)
  9972 | -8/Garrison   | Triggered checkpoint
 10006 | -8/Garrison   | Garrison Relay disabled
 10212 | -8/Garrison   | Discovered new exit (range 15)
 10280 | -8/Garrison   | Build established: Scavenger-Mutant
 10290 | -8/Garrison   | Triggered checkpoint
 10305 | -8/Garrison   | Core integrity fell below 50%
 10377 | -8/Garrison   | Garrison Relay disabled
 10586 | -8/Garrison   | Triggered checkpoint
 10721 | -8/Garrison   | Discovered new exit (range 14)
 10744 | -8/Garrison   | Triggered checkpoint
 10830 | -8/Garrison   | Garrison Relay disabled
 11126 | -8/Garrison   | Build established: Bothacker-Skirmisher
 11612 | -8/Garrison   | Triggered checkpoint
 11859 | -8/Garrison   | Entered Factory
 11859 | -7/Factory    | Accompanied by 3 allies
 11859 | -7/Factory    | Evolved 2 slots: Utility x2
 12256 | -7/Factory    | Build established: Bothacker-Mutant
 12582 | -7/Factory    | Garrison activated, responded to threat
 12598 | -7/Factory    | Identified exit to Garrison
 12616 | -7/Factory    | Entered Garrison
 12616 | -7/Garrison   | Accompanied by 4 allies
 12726 | -7/Garrison   | Triggered checkpoint
 12756 | -7/Garrison   | Garrison Relay disabled
 13147 | -7/Garrison   | Triggered checkpoint
 13149 | -7/Garrison   | Triggered checkpoint
 13414 | -7/Garrison   | Discovered new exit (range 9)
 13448 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 13492 | -7/Garrison   | Triggered checkpoint
 13603 | -7/Garrison   | Garrison Relay disabled
 13840 | -7/Garrison   | Triggered checkpoint
 13963 | -7/Garrison   | Discovered new exit (range 12)
 14002 | -7/Garrison   | Triggered checkpoint
 14034 | -7/Garrison   | Garrison Relay disabled
 14573 | -7/Garrison   | Discovered new exit (range 10)
 15384 | -7/Garrison   | Triggered checkpoint
 16085 | -7/Garrison   | Entered Factory
 16085 | -6/Factory    | Accompanied by 9 allies
 16085 | -6/Factory    | Evolved 2 slots: Utility x2
 16235 | -6/Factory    | Identified exit to Garrison
 16280 | -6/Factory    | Entered Garrison
 16280 | -6/Garrison   | Accompanied by 7 allies
 16412 | -6/Garrison   | Triggered checkpoint
 16693 | -6/Garrison   | Garrison Relay disabled
 16895 | -6/Garrison   | Triggered checkpoint
 17172 | -6/Garrison   | Triggered checkpoint
 17769 | -6/Garrison   | Discovered new exit (range 8)
 17800 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 18012 | -6/Garrison   | Triggered checkpoint
 18064 | -6/Garrison   | Garrison Relay disabled
 18158 | -6/Garrison   | Build established: Botlord-Mutant
 18184 | -6/Garrison   | Triggered checkpoint
 18586 | -6/Garrison   | Discovered new exit (range 11)
 18854 | -6/Garrison   | Triggered checkpoint
 19012 | -6/Garrison   | Garrison Relay disabled
 19184 | -6/Garrison   | Lost 5 parts (1p4n)
 19442 | -6/Garrison   | Build established: Botlord-Skirmisher
 19600 | -6/Garrison   | Triggered checkpoint
 19859 | -6/Garrison   | Discovered new exit (range 12)
 19878 | -6/Garrison   | Triggered checkpoint
 19897 | -6/Garrison   | Garrison Relay disabled
 20129 | -6/Garrison   | Build established: Botlord-Mutant
 20726 | -6/Garrison   | Build established: Botlord-Skirmisher
 20788 | -6/Garrison   | Entered Factory
 20788 | -5/Factory    | Accompanied by 19 allies
 20788 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 21567 | -5/Factory    | Build established: Botlord-Mutant
 21602 | -5/Factory    | P-70 Sage assimilated allied Slayer 6b
 21610 | -5/Factory    | P-70 Sage assimilated allied Slayer 6a
 21619 | -5/Factory    | P-70 Sage assimilated allied Guardian 4d
 21740 | -5/Factory    | Discovered new exit (range 6)
 21772 | -5/Factory    | Spotted B-75 Beast
 21774 | -5/Factory    | Assimilated Beast 6a with formatsys_high
 22876 | -5/Factory    | Garrison activated, responded to threat
 23000 | -5/Factory    | Identified exit to Garrison
 23008 | -5/Factory    | Entered Garrison
 23008 | -5/Garrison   | Accompanied by 5 allies
 23214 | -5/Garrison   | Triggered checkpoint
 23287 | -5/Garrison   | Garrison Relay disabled
 23450 | -5/Garrison   | Triggered checkpoint
 23866 | -5/Garrison   | Triggered checkpoint
 24235 | -5/Garrison   | Discovered new exit (range 15)
 24386 | -5/Garrison   | Discovered new exit (range 8)
 24517 | -5/Garrison   | Discovered new exit (range 15)
 24550 | -5/Garrison   | Expanded RIF knowledge: Zone Cloak
 25158 | -5/Garrison   | Triggered checkpoint
 25192 | -5/Garrison   | Garrison Relay disabled
 25510 | -5/Garrison   | Triggered checkpoint
 25544 | -5/Garrison   | Garrison Relay disabled
 26240 | -5/Garrison   | Triggered checkpoint
 26308 | -5/Garrison   | Garrison Relay disabled
 27750 | -5/Garrison   | Garrison Relay disabled
 28112 | -5/Garrison   | Entered Factory
 28112 | -4/Factory    | Accompanied by 15 allies
 28112 | -4/Factory    | Evolved 2 slots: Propulsion x2
 28142 | -4/Factory    | Garrison activated, responded to threat
 28179 | -4/Factory    | Identified exit to Garrison
 28214 | -4/Factory    | Entered Garrison
 28214 | -4/Garrison   | Accompanied by 16 allies
 28397 | -4/Garrison   | Triggered checkpoint
 28573 | -4/Garrison   | Garrison Relay disabled
 28932 | -4/Garrison   | Triggered checkpoint
 29151 | -4/Garrison   | Discovered new exit (range 10)
 29178 | -4/Garrison   | Expanded RIF knowledge: Hotswap
 29389 | -4/Garrison   | Triggered checkpoint
 29416 | -4/Garrison   | Triggered checkpoint
 29940 | -4/Garrison   | Discovered new exit (range 10)
 30216 | -4/Garrison   | Discovered new exit (range 14)
 30280 | -4/Garrison   | Triggered checkpoint
 30296 | -4/Garrison   | Garrison Relay disabled
 30607 | -4/Garrison   | Triggered checkpoint
 30641 | -4/Garrison   | Garrison Relay disabled
 30774 | -4/Garrison   | Triggered checkpoint
 31334 | -4/Garrison   | Triggered checkpoint
 31426 | -4/Garrison   | Lost 5 parts (1p1u3w)
 31894 | -4/Garrison   | Garrison Relay disabled
 31922 | -4/Garrison   | Build established: Botlord-Skirmisher
 32800 | -4/Garrison   | Build established: Commander-Skirmisher
 32826 | -4/Garrison   | Triggered checkpoint
 33669 | -4/Garrison   | Phase Generator disabled
 33785 | -4/Garrison   | Build established: Commander-Mutant
 35134 | -4/Garrison   | Entered Research
 35134 | -3/Research   | Accompanied by 20 allies
 35134 | -3/Research   | Evolved 2 slots: Utility x2
 35384 | -3/Research   | First assault squad dispatched
 35427 | -3/Research   | Build established: Botlord-Mutant
 35456 | -3/Research   | Identified exit to Garrison
 35464 | -3/Research   | Entered Garrison
 35464 | -3/Garrison   | Accompanied by 20 allies
 35466 | -3/Garrison   | Triggered checkpoint
 35881 | -3/Garrison   | Triggered checkpoint
 35881 | -3/Garrison   | Garrison Relay disabled
 36024 | -3/Garrison   | Spotted B-86 Titan
 36037 | -3/Garrison   | Assimilated Titan 8a with formatsys_high
 36040 | -3/Garrison   | Triggered checkpoint
 36200 | -3/Garrison   | Discovered new exit (range 8)
 36243 | -3/Garrison   | Triggered checkpoint
 36334 | -3/Garrison   | Discovered new exit (range 10)
 36395 | -3/Garrison   | Triggered checkpoint
 36536 | -3/Garrison   | Discovered new exit (range 10)
 36552 | -3/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 36599 | -3/Garrison   | Triggered checkpoint
 36788 | -3/Garrison   | Triggered checkpoint
 36840 | -3/Garrison   | Garrison Relay disabled
 37293 | -3/Garrison   | Garrison Relay disabled
 37910 | -3/Garrison   | Triggered checkpoint
 38078 | -3/Garrison   | Triggered checkpoint
 38130 | -3/Garrison   | P-80 Master assimilated allied Veteran 7c
 38286 | -3/Garrison   | Triggered checkpoint
 39954 | -3/Garrison   | Garrison Relay disabled
 40233 | -3/Garrison   | Garrison Relay disabled
 40572 | -3/Garrison   | Found Antimissile System
 40743 | -3/Garrison   | Entered Research
 40743 | -3/Research   | Accompanied by 26 allies
 40893 | -3/Research   | Identified exit to Garrison
 40910 | -3/Research   | Entered Garrison
 40910 | -3/Garrison   | Accompanied by 27 allies
 40946 | -3/Garrison   | Triggered checkpoint
 41196 | -3/Garrison   | Garrison Relay disabled
 41714 | -3/Garrison   | Spotted B-86 Titan
 41718 | -3/Garrison   | Triggered checkpoint
 41722 | -3/Garrison   | Triggered checkpoint
 41732 | -3/Garrison   | Triggered checkpoint
 41872 | -3/Garrison   | Triggered checkpoint
 41896 | -3/Garrison   | Garrison Relay disabled
 41938 | -3/Garrison   | Discovered new exit (range 10)
 42162 | -3/Garrison   | Triggered checkpoint
 42496 | -3/Garrison   | Triggered checkpoint
 43037 | -3/Garrison   | Garrison Relay disabled
 43125 | -3/Garrison   | Discovered new exit (range 13)
 43311 | -3/Garrison   | Discovered new exit (range 8)
 43334 | -3/Garrison   | Expanded RIF knowledge: Zone Cloak
 43420 | -3/Garrison   | Triggered checkpoint
 43977 | -3/Garrison   | Garrison Relay disabled
 44978 | -3/Garrison   | Entered Research
 44978 | -2/Research   | Accompanied by 28 allies
 44978 | -2/Research   | Evolved 2 slots: Utility x2
 45278 | -2/Research   | Identified exit to Garrison
 45304 | -2/Research   | Entered Garrison
 45304 | -2/Garrison   | Accompanied by 26 allies
 45314 | -2/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 45380 | -2/Garrison   | Triggered checkpoint
 45390 | -2/Garrison   | Spotted B-90 Cyclops
 45394 | -2/Garrison   | Assimilated Cyclops 9a with formatsys_high
 45400 | -2/Garrison   | Triggered checkpoint
 45877 | -2/Garrison   | Garrison Relay disabled
 45920 | -2/Garrison   | Discovered new exit (range 15)
 46190 | -2/Garrison   | Discovered new exit (range 14)
 46270 | -2/Garrison   | Triggered checkpoint
 46515 | -2/Garrison   | Discovered new exit (range 12)
 46564 | -2/Garrison   | Triggered checkpoint
 46947 | -2/Garrison   | Triggered checkpoint
 47124 | -2/Garrison   | Garrison Relay disabled
 47376 | -2/Garrison   | Garrison Relay disabled
 47482 | -2/Garrison   | Triggered checkpoint
 47838 | -2/Garrison   | Triggered checkpoint
 48460 | -2/Garrison   | Entered Access
 48460 | -1/Access     | Accompanied by 36 allies
 48460 | -1/Access     | Evolved 2 slots: Utility x2
 48714 | -1/Access     | Identified exit to Garrison
 48750 | -1/Access     | Garrison activated, responded to threat
 48820 | -1/Access     | Garrison activated, responded to threat
 48880 | -1/Access     | Identified exit to Garrison
 48911 | -1/Access     | Entered Garrison
 48911 | -1/Garrison   | Accompanied by 9 allies
 48917 | -1/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 48978 | -1/Garrison   | Triggered checkpoint
 49150 | -1/Garrison   | Garrison Relay disabled
 49591 | -1/Garrison   | Lost 3 parts (2n1u)
 49711 | -1/Garrison   | Spotted B-99 Colossus
 49716 | -1/Garrison   | Triggered checkpoint
 49733 | -1/Garrison   | Assimilated Colossus 10a with formatsys_high
 49764 | -1/Garrison   | Lost 4 parts (2p1n1u)
 49956 | -1/Garrison   | Triggered checkpoint
 50063 | -1/Garrison   | Discovered new exit (range 14)
 50136 | -1/Garrison   | Triggered checkpoint
 50232 | -1/Garrison   | Triggered checkpoint
 50297 | -1/Garrison   | Discovered new exit (range 12)
 50314 | -1/Garrison   | Triggered checkpoint
 50406 | -1/Garrison   | Garrison Relay disabled
 50488 | -1/Garrison   | Discovered new exit (range 12)
 50528 | -1/Garrison   | Triggered checkpoint
 50721 | -1/Garrison   | Entered Access
 50721 | -1/Access     | Accompanied by 8 allies
 50777 | -1/Access     | Spotted B-99 Colossus
 50779 | -1/Access     | Assimilated Colossus 10b with formatsys_high
 50811 | -1/Access     | High security lockdown imminent
 50829 | -1/Access     | Garrison activated, responded to threat
 50891 | -1/Access     | High security lockdown engaged
 50929 | -1/Access     | Spotted Executioner
 50929 | -1/Access     | Spotted Striker
 50935 | -1/Access     | Self-destructed

 Last Messages 
---------------
50931_ Eye 10b destroyed.
50931_ L-61 Swordsman knocked back.
50932_ Slug penetrates L-61 Swordsman.
50932_ Slug penetrates Wall.
50932_ Eye 10a destroyed.
50932_ Jacked B-74 Champion...
>>parse_system
Reading system data...
50933_ Jacked Striker...
>>parse_system
Reading system data...
New IDs:
  Centrium Light Armor Plating
  Exp. Reaction Control System
  Com. Linear Accelerator
  Plasma Lance
50934_ Trap Reconfigurator blown off.
50934_ Enh. Nova Cannon blown off.
50934_ Lgt. Antimatter Reactor blown off.
50934_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ?????????????##???????????????????????             |
| ??????????    ????????????????????????             |
| #?????????   ##???????????????????????             |
| #    ????"   #????????????????????????             |
| #    "??""   #????????????????????????             |
| #    """""   #????????????????????????             |
| #    """""   #????????????????????????             |
| #            #????????????????????????             |
| #            #????????????????????????             |
| #            #????????????????????????             |
| #    """""   #????????????????????????             |
| #    """""   #???########?????????????             |
| #    """""   #???#   [  #?????????????             |
| #    """""   #???# ]    #?????????????             |
| #    """""   #???#      #?????????????             |
|      """""   #???#     *#????##+#####?             |
|              #???#      #????       ??             |
|              #?????     ?????       ??             |
|              ########+#######       ??             |
|                             +  =     ?             |
|        ##############       #    "   #             |
|        #????????????#   %   #   """  #             |
|        #????????????#    @* #  """   #             |
|        #????????????#    ]%=#   "    #             |
|        #????????????#       #        #             |
|        #????????????#    l !+        #             |
|        #????????????#   bl=%#    "   #             |
|        #????????????#   *% =#   """  #             |
|        #??????#######  m!== #  """   #             |
|         ??              =!==#   "    #             |
|          ?              =K =#        #             |
|          ?              === #        #             |
|         ???             bE  #        #             |
|         ???               p #        ?             |
| ????????????           x    ########??             |
| ????????????                #?????????             |
| ????????????############ ####?????????             |
| ???????????????????????# ?????????????             |
| ???????????????????????#%?????????????             |
| ???????????????????????#%?????????????             |
| ???????????????????????# ?????????????             |
| ???????????????????????# ?????????????             |
| ???????????????????????? ?????????????             |
| ???????????????????????? ?????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          50
Energy Generation          41
Energy Capacity            725
Matter Stores              394
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
EM Shielding               3
Armor Coverage             600
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           6
Particle Charging          25
Salvage Targeting          2
Relay Coupler Types        10
Relay Coupler Value        322
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxReactionBeam
  Manual?         0
Play Time         03:37:13
  Cumulative      260.2 hours
  Start           2022.07.22 @ 17:31:07
  End             2022.07.23 @ 01:00:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          360
  Rogue           338
  Adventurer      4
  Explorer        18
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             70
Gallery%          89
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a27e1710-282c-46ac-8253-9e0c2026d652