Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 12:45:04 // AFD2020/Player2 Player: Tailrae Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (778) 778 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1680) 1680 TOTAL SCORE: 5143 Bonus ------- Pacifist 200 High Alert Combat Kills 166 Follower Combat Kills 1314 Cogmind --------- Core Integrity 693/700 Matter 249/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Reactive Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Treads Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Armored Treads Advanced Targeting Computer Reactive Plating Advanced EMP Blaster [Rating: 31] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Weapon Cycler Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 46 | 7 2 2 10 24 1 Power 7 | 2 . 1 1 3 . Engine 4 | 2 . 1 . 1 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 13 | 3 . . . 10 . Treads 4 | 2 . . . 2 . Leg 9 | 1 . . . 8 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 2 1 4 3 1 Device 4 | . 2 . . 2 . Storage . | . . . . . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 4 | . . 1 2 . 1 Artifact . | . . . . . . Weapon 15 | 2 . . 5 8 . Energy Gun 2 | 1 . . . 1 . Energy Cannon 6 | . . . 3 3 . Ballistic Gun 4 | 1 . . 2 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . . . . 14 . Power 3 | . . . . 3 . Propulsion 2 | . . . . 2 . Utility 1 | . . . . 1 . Weapon 8 | . . . . 8 . Highest Loss Streak 4 | . . . . 4 . Average Slot Usage (%) 91 | . 90 100 97 89 61 Engine 4 | . 14 14 5 1 . Core 4 | . . . 5 5 . Treads 11 | . 28 28 22 2 . Leg 13 | . . . . 21 23 Device 13 | . 18 21 5 14 15 Processor 14 | . . . 14 20 15 Protection 3 | . . 6 10 . 7 Energy Gun 5 | . 14 14 3 3 . Energy Cannon 5 | . . . 16 5 . Ballistic Gun 8 | . 14 14 12 6 . Launcher 3 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 32 | 8 11 12 29 32 12 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 3 3 4 4 3 Average Carried 2 | 1 1 1 1 2 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 3 | 2 1 3 2 3 2 Class Distribution -------------------- 43% | Mutant 29% | Scavenger-Mutant 13% | Scavenger-Gunner 5% | Gunner 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 866 | 183 25 106 75 477 . Remotely . | . . . . . . Salvage Created 797 | . . . 249 548 . Parts 45 | . . . 10 35 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 16 | . . . 4 12 . Guns 3 | . . . . 3 . Cannons 6 | . . . 4 2 . AOE 7 | . . . . 7 . Classes Destroyed 12 | . . . 4 8 . Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . . 1 . . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 5 | . . . 1 4 . Grunt 7 | . . . 2 5 . Brawler 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 2 | . . . 1 1 . Best Kill Streak 8 | . . . 3 8 . Combat Bots Only 6 | . . . 3 6 . Max Kills in Single Turn 4 | . . . 1 4 . Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1809 | . 30 52 121 1606 . Core 165 | . . . . 165 . Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 95 92 58 . Volleys Fired 74 | . . 4 8 62 . Largest 3 | . . 2 3 3 . Hottest 206 | . . 60 206 154 . Shots Fired 135 | . . 8 16 111 . Gun 75 | . . 8 . 67 . Cannon 45 | . . . 16 29 . Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic 55 | . . 4 . 51 . Thermal 55 | . . . 10 45 . Explosive 9 | . . . . 9 . Electromagnetic 16 | . . 4 6 6 . Robot Hit Streak 15 | . . 2 6 15 . Robot Miss Streak 4 | . . 2 2 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 86 | . . 4 10 72 . Core Hits 45 | . . 2 5 38 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2733 | . . 40 267 2426 . Guns 679 | . . 40 . 639 . Cannons 787 | . . . 262 525 . Explosions 1262 | . . . . 1262 . Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 504 | . . 20 . 484 . Thermal 982 | . . . 150 832 . Explosive 759 | . . . . 759 . Electromagnetic 483 | . . 20 112 351 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 . Average Corruption 4 | . . . . 4 . Corruption Purged . | . . . . . . Effects 20 | . . . . 20 . Message Errors 5 | . . . . 5 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 1 | . . . . 1 . Targeting Errors 2 | . . . . 2 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 86 | . . . . 86 . Projectiles . | . . . . . . Explosions 86 | . . . . 86 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . . . . 141 . Shots 5 | . . . . 5 . Rammed 2 | . . . 2 . . Targets Rammed 3 | . . . 2 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 309 | . . 70 275 309 . Average Temperature 112 | . . 31 86 128 . Received Heat Transfer 609 | . . . 12 597 . Effects 10 | . . . 3 7 . Energy Bleed 1 | . . . . 1 . Interference 9 | . . . 3 6 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1511 | . . . 222 1289 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1561 | . 5 63 512 1561 768 Average Influence 509 | . 3 13 264 801 659 Maximum Alert Level 4 | . . . 2 4 3 Low Security (%) 31 | 100 100 100 40 . . Level 1 9 | . . . 29 7 . Level 2 36 | . . . 30 50 98 Level 3 6 | . . . . 11 1 Level 4 16 | . . . . 30 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 4 . 1 9 1 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 11 | . 3 . 1 6 1 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . . 3 15 43 . Peak Tracking Total 6 | . . 3 5 6 . Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 18 | . . . 3 12 3 Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 8 | . 2 . 3 3 . Terminals 7 | . 2 . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 4 . 11 6 . Successful 11 | . 3 . 5 3 . Failed 10 | . 1 . 6 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 4 . 8 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 4 3 . Record 2 | . . . . 2 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Recall Reinforcements 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . . . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 3 2 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 84 | . 59 64 72 84 82 Highest-Rated Ally 84 | . 59 64 72 84 82 Total Orders . | . . . . . . Ally Attacks 82 | . . 3 24 54 1 Total Damage 4826 | . . 32 702 3863 229 Kills 57 | . . 2 10 43 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2201 | 89 214 238 376 1206 78 Spaces Moved 1204 | 52 119 118 177 697 41 Core 26 | 26 . . . . . Treads 512 | 26 119 118 177 72 . Legs 666 | . . . . 625 41 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 Average Speed 136 | 120 160 160 160 124 120 Slowest Speed 180 | 160 160 160 160 180 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 30 35 23 58 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 100 | . . . 4 96 . Melee . | . . . . . . Projectile 11 | . . . 4 7 . AOE 89 | . . . . 89 . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1668 | 79 143 161 260 956 69 Wait 266 | 11 20 33 40 135 27 Move 1199 | 51 118 117 176 696 41 Hop . | . . . . . . Pick Up 50 | 8 2 3 12 25 . Fast Attach . | . . . . . . Attach 42 | 6 2 1 10 22 1 Detach 4 | 1 . 1 1 1 . Swap 4 | 1 . 1 . 2 . Drop 26 | 1 1 1 11 12 . Fire 74 | . . 4 8 62 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Met 8R-AWN 275 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 304 | -10/Mines | Accompanied by 1 ally 305 | -10/Mines | Followed 8R-AWN into the Mines 313 | -10/Mines | Assembled infested the area 367 | -10/Mines | Learned location of Zion (-7) 487 | -10/Mines | Discovered new exit (range 5) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Accompanied by 1 ally 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 644 | -9/Materials | Identified exit to Materials 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Accompanied by 1 ally 918 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -8/Materials | Lost 4 parts (1u3w) 1318 | -8/Materials | First assault squad dispatched 1686 | -8/Materials | Discovered new exit (range 10) 1831 | -8/Materials | Build established: Scavenger-Mutant 2016 | -8/Materials | Discovered new exit (range 15) 2033 | -8/Materials | Lost 3 parts (1p2w) 2124 | -8/Materials | Entered Factory 2124 | -7/Factory | Accompanied by 1 ally 2124 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2202 | -7/Factory | Self-destructed Last Messages --------------- 02069_ G-47 Trooper destroyed. 02076_ K-01 Serf collects debris. 02086_ Acquired 2 matter. 02088_ Acquired 5 matter. 02089_ Acquired 2 matter. 02108_ 6IORIQXONDD#UOR|>& V> 02110_ Acquired 2 matter. 02111_ Acquired 5 matter. 02112_ Acquired 6 matter. 02114_ Acquired 3 matter. 02118_ ALERT: Significant disruption in Zone 9S, assault force dispatched. 02120_ K-01 Serf cleans the Fusion Modulator. PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE Player 2: "One can never have enough Utility slots." 02125_ Player 2 attaches Aluminum Leg. 02199_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"??? ??????????????????? | | ????????????????????????? ?? ??????????????????? | | ????????????????????????? ?? ?????????????????? | | ????????????????????????? ?? ?????????????????? | | ????????????????????????? ? ?????????????????? | | ???????????????????????? ????????????????? | | ????????????????????# """ """ """ ??????????????? | | ????????????????????# """ """ """ "?"???????????? | | ????????????????????# """ """ """ """???????????? | | ????????????????????# ??????????? | | ????????????????????# """ """ """ """???????????? | | ????????????????????# """ """ """ """ ??????????? | | ????????????????????# """ """ """ """ ! ????? | | ????????????????????+ ????? | | ????????????????????# @ ????? | | ????????????????????# ####+#######???????????? | | ????????????????????# # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # """" #?????????????? | | ????????????????????+ # """" #?????????????? | | ????##########??????# + """" #?????????????? | | ????# ! #??????# # """" #?????????????? | | ????# = #??????# # """" #?????????????? | | ????# ######## # """"???????????????? | | ????# # # ???????????????? | | ????# # #########??????????????? | | ????# # #??????????????????????? | | ????# + #??????????????????????? | | ????# # #??????????????????????? | | ????# # ###+#########?????????????????? | | ????########## ## #???????????????? | | ???????????# ## """ #???????????????? | | ???????????# ## "Y" ????????????????? | | ???????????# ## " " ????????????????? | | ???????????# ## #???????????????? | | ???????????# ## #???????????????? | | ???????????####+##### #???????????????? | | ????????????????????# """""" #???????????????? | | ????????????????????# """""" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() Challenges ------------ None Game ------ Seed StorageWeldingField Manual? 0 Play Time 00:40:05 Cumulative 16.2 hours Start 2020.04.01 @ 11:17:25 End 2020.04.02 @ 12:45:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6d9d852-25f6-4a4e-a257-6792cf8fd6eb