Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 00:09:06 Player: Morgweiler Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2005) 2005 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1253) 1253 TOTAL SCORE: 6948 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 1121 Friendly Fire -13 Cogmind --------- Core Integrity 638/700 Matter 236/300 Energy 4/100 System Corruption 0% Temperature Cool (30) Movement Treading (180) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Heavy Treads > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Hardlight Generator > --- WEAPON (3) ------- Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Cooled Deuterium Engine Antimatter Reactor Light Treads Armored Treads Advanced Treads Carbon-fiber Leg Improved Hover Unit Improved Hover Unit Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Recoil Stabilizer Hardened Light Armor Plating Heavy Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon Heavy Assault Rifle Autogun > --- INVENTORY -------- Cooled Deuterium Engine Antimatter Reactor Light Treads Armored Treads Advanced Treads Improved Hover Unit Improved Hover Unit Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Recoil Stabilizer Light Armor Plating Hardened Light Armor Plating Hardlight Generator Cooled Particle Cannon Heavy Assault Rifle Advanced Assault Cannon Grenade Launcher Mining Laser [Rating: 49] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 65 | 9 14 20 9 2 2 4 2 3 Power 9 | 1 2 4 1 . 1 . . . Engine 8 | 1 2 4 1 . . . . . Core . | . . . . . . . . . Reactor 1 | . . . . . 1 . . . Propulsion 16 | 4 4 5 2 . 1 . . . Treads 7 | 2 2 . 2 . 1 . . . Leg 9 | 2 2 5 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 3 5 1 2 . 2 2 1 Device 6 | 1 1 1 . 1 . . 1 1 Storage 5 | 1 1 1 . . . 2 . . Processor 5 | . . 3 1 1 . . . . Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 22 | 2 5 6 5 . . 2 . 2 Energy Gun 4 | . . 3 1 . . . . . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 13 | 2 3 3 4 . . 1 . . Ballistic Cannon 3 | . 2 . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 9 | . . 3 1 . . . . 5 Power 2 | . . 1 . . . . . 1 Propulsion 1 | . . . 1 . . . . . Utility 2 | . . 1 . . . . . 1 Weapon 4 | . . 1 . . . . . 3 Highest Loss Streak 4 | . . 1 1 . . . . 4 Average Slot Usage (%) 95 | . 98 96 99 100 96 92 92 91 Engine 6 | . 13 9 9 7 2 . . . Reactor 2 | . . . . . 4 7 7 6 Treads 9 | . 17 . 13 15 11 7 7 7 Leg 6 | . 9 21 4 . . . . . Device 6 | . 11 2 . 7 7 7 7 11 Storage 16 | . 14 22 18 15 15 15 15 15 Processor 19 | . . 18 27 30 30 30 29 23 Energy Gun 1 | . . 7 3 . . . . . Ballistic Gun 19 | . 25 5 23 23 23 20 23 22 Ballistic Cannon 1 | . 1 7 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 94 | 14 32 48 46 47 58 94 92 94 Greatest Support 75 | 40 40 20 43 43 75 75 75 75 Greatest Overweight (x) 19 | . 2 4 4 1 19 1 1 1 Average Overweight (x) . | . . 1 1 1 . . 1 1 Largest Inventory Capacity 20 | 6 10 16 16 16 16 20 20 20 Average Capacity 15 | 5 8 15 16 16 16 18 20 20 Most Carried 20 | 5 10 12 16 15 16 20 20 20 Average Carried 13 | 3 7 10 12 13 15 17 19 19 Final Capacity 20 | 6 10 16 16 16 16 20 20 20 Final Carried 20 | 5 10 11 15 15 16 20 20 17 Class Distribution -------------------- 34% | Hauler-Skirmisher 34% | Mutant 11% | Scavenger-Skirmisher 8% | Scavenger-Mutant 6% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Matter Collected 2027 | 302 327 696 353 . . 94 90 165 Remotely . | . . . . . . . . . Salvage Created 2828 | 66 365 904 848 . . 45 151 449 Parts 180 | 9 29 51 59 . . 3 6 23 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 5 | 1 . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 17 19 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Combat Hostiles Destroyed 59 | . 12 19 13 . . 1 3 11 Guns 44 | . 12 7 13 . . . 3 9 Cannons 14 | . . 11 . . . 1 . 2 Classes Destroyed 15 | 2 4 5 1 . . . 1 2 Worker 10 | 2 2 4 2 . . . . . Builder 4 | . . 3 1 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 7 | . . 4 3 . . . . . Mechanic 2 | . . 1 1 . . . . . Watcher 5 | . 1 1 3 . . . . . Swarmer 26 | . 9 6 7 . . . . 4 Grunt 19 | . 3 8 2 . . 1 1 4 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 4 3 . . . . . Hunter 2 | . . . 1 . . . 1 . Programmer 1 | . . . . . . . . 1 Decomposer 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Fireman 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 4 9 6 . . 1 2 4 Combat Bots Only 5 | . 3 3 5 . . 1 2 4 Max Kills in Single Turn 2 | 2 2 1 2 . . 1 2 1 Gunslinging 1 | . . . 1 . . . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Damage Taken 2601 | . 550 955 424 . . . 72 600 Core 409 | . 81 144 122 . . . 19 43 Absorbed by Shields 45 | . . . . . . . . 45 Core Remaining (%) 77 | 100 67 64 77 . . . . . Volleys Fired 221 | 5 45 98 39 . . 2 7 25 Largest 3 | 2 2 2 3 . . 3 3 3 Hottest 112 | 40 40 112 99 . . 76 66 78 Shots Fired 480 | 10 87 178 117 . . 6 21 61 Gun 366 | 10 87 79 117 . . 4 21 48 Cannon 114 | . . 99 . . . 2 . 13 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 413 | 10 87 133 101 . . 4 21 57 Thermal 67 | . . 45 16 . . 2 . 4 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | 5 14 10 29 . . 2 20 31 Robot Miss Streak 4 | 2 4 4 3 . . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 1 1 4 . . . 1 5 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 326 | 6 56 107 92 . . 2 20 43 Core Hits 137 | 4 21 39 40 . . 2 8 23 Critical Hits 6 | . 2 3 1 . . . . . Critical Kills 4 | . 2 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5152 | 113 672 2004 1180 . . 92 266 825 Guns 3382 | 113 672 609 1180 . . 64 266 478 Cannons 1770 | . . 1395 . . . 28 . 347 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4461 | 113 672 1610 991 . . 64 266 745 Thermal 691 | . . 394 189 . . 28 . 80 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . Average Corruption 2 | . 2 . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . 50 . . . . . 15 Projectiles 65 | . . 50 . . . . . 15 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 17 | . . 10 . . . . . 7 Impact . | . . . . . . . . . Kinetic 16 | . . 10 . . . . . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 457 | . 11 457 240 . . . 12 58 Average Temperature 77 | . 6 94 59 . . . 7 21 Received Heat Transfer 786 | . 126 270 72 . . . 27 291 Effects 5 | . . 5 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 2 | . . 2 . . . . . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . . 2 2 . . . 1 . Heat Transferred 1554 | . . 925 481 . . 37 . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Peak Influence 1295 | 15 153 326 354 187 65 1295 . . Initial 161 | . 9 19 59 161 65 45 . . Average 229 | 3 67 167 220 172 65 715 . . Maximum Alert Level 4 | . . 1 1 . . 4 . . Low Security (%) 67 | 100 100 58 33 100 100 30 . . Level 1 21 | . . 41 66 . . 2 . . Level 2 . | . . . . . . 1 . . Level 3 6 | . . . . . . 36 . . Level 4 4 | . . . . . . 29 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 3 4 2 . . 10 . . Investigation 3 | . . 1 1 . . 1 . . Extermination . | . . . . . . . . . Reinforcement 10 | . 3 3 . . . 4 . . Assault 2 | . . . . . . 2 . . Garrison 4 | . . . 1 . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Distress Signals 6 | . 2 4 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 24 29 20 . . 24 7 12 Peak Tracking Total 5 | . 5 5 5 . . 5 4 4 Tactical Retreats 4 | . 1 1 . . . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Traps Triggered 5 | . 3 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Machines Disabled 3 | . 1 . 1 . . 1 . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Machines Accessed 22 | . 7 7 4 2 . 2 . . Terminals 11 | . 4 3 2 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 5 | . . 2 1 1 . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 73 | . 30 17 13 7 . 6 . . Successful 50 | . 22 12 9 2 . 5 . . Failed 23 | . 8 5 4 5 . 1 . . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 37 | . 19 7 6 3 . 2 . . Fabricators . | . . . . . . . . . Repair Stations 13 | . 6 4 3 . . . . . Recycling Units 6 | . 5 1 . . . . . . Scanalyzers 17 | . . 5 4 4 . 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 14 3 2 1 . 1 . . Record 1 | . . . . . . 1 . . Robot Schematic 1 | . . . . 1 . . . . Prototype ID Bank 4 | . 2 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 3 | . 3 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . 6 4 3 . . . . . Scan Component 7 | . 3 2 2 . . . . . Repair 6 | . 3 2 1 . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . Retrieve Components 3 | . 2 1 . . . . . . Scanalyzer 13 | . . 4 4 1 . 4 . . Insert Component 7 | . . 2 2 1 . 2 . . Analyze 6 | . . 2 2 . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 7 6 4 2 . 2 . . Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 2 2 . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 3 2 1 . . . . . Time 162 | . 78 52 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . 10 4 . . . . . . Parts Scanalyzed 7 | . . 2 2 1 . 2 . . Part Schematics Acquired 5 | . . 2 2 . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Total Allies 20 | . . . . . 20 . . . Largest Group 20 | . . . . . 20 20 13 5 Highest-Rated Group 512 | . . . . . 512 512 369 138 Highest-Rated Ally 35 | . . . . . 35 35 33 33 Total Orders . | . . . . . . . . . Ally Attacks 265 | . . . . . . 201 55 9 Total Damage 5007 | . . . . . . 3909 916 182 Kills 40 | . . . . . . 36 4 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Turns Passed 6446 | 137 1406 1210 738 201 270 810 986 688 Spaces Moved 3117 | 69 755 470 282 110 136 448 509 338 Core 4 | 3 . . . . 1 . . . Treads 2271 | 52 448 . 231 110 135 448 509 338 Legs 842 | 14 307 470 51 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 150 160 180 160 160 180 180 Average Speed 170 | 147 156 166 179 180 178 173 180 180 Slowest Speed 1000 | 160 180 240 240 180 1000 180 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 94 41 24 4 77 14 75 53 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 13 | . . . . . . . 2 11 Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . 3 . . . . . 1 Melee . | . . . . . . . . . Projectile 4 | . . 3 . . . . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Total 3835 | 90 894 722 437 114 163 479 565 371 Wait 354 | 3 60 114 93 . 21 12 46 5 Move 3110 | 68 754 469 281 110 135 447 508 338 Hop . | . . . . . . . . . Pick Up 49 | 5 10 11 10 2 2 8 1 . Fast Attach 23 | 7 10 4 1 . 1 . . . Attach 12 | . . 4 3 2 . . . 3 Detach . | . . . . . . . . . Swap 30 | 2 4 12 5 . 1 4 2 . Drop 36 | . 11 10 5 . 3 6 1 . Fire 221 | 5 45 98 39 . . 2 7 25 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Zio) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 14) 631 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Repaired Assault Rifle 778 | -10/Materials | Repaired Assault Rifle 806 | -10/Materials | Repaired Lgt. Treads 930 | -10/Materials | Discovered new exit (range 8) 1212 | -10/Materials | Discovered new exit (range 13) 1432 | -10/Materials | Discovered new exit (range 10) 1544 | -10/Materials | Entered another Materials area 1544 | -9/Materials | Evolved 2 slots: Utility x2 2019 | -9/Materials | Discovered new exit (range 8) 2376 | -9/Materials | Repaired Lgt. Assault Rifle? 2423 | -9/Materials | Repaired Aluminum Leg 2603 | -9/Materials | Discovered new exit (range 16) 2752 | -9/Materials | Identified exit to Materials 2754 | -9/Materials | Entered another Materials area 2754 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3018 | -8/Materials | Build established: Scavenger-Gunner 3030 | -8/Materials | Garrison activated, responded to threat 3074 | -8/Materials | Repaired Hvy. Assault Rifle 3364 | -8/Materials | Build established: Gunner 3440 | -8/Materials | Discovered new exit (range 16) 3490 | -8/Materials | Identified exit to Factory 3492 | -8/Materials | Entered Factory 3492 | -7/Factory | Evolved 2 slots: Utility x2 3693 | -7/Factory | Sucked down chute 3693 | -7/Factory | Entered Waste 3694 | -7/Waste | Joined by Warlord forces that had cleared the area 3780 | -7/Waste | Build established: Scavenger-Skirmisher 3873 | -7/Waste | Discovered new exit (range 12) 3940 | -7/Waste | Identified exit to Factory 3963 | -7/Waste | Entered Factory 3963 | -7/Factory | Accompanied by 20 allies 4214 | -7/Factory | Garrison activated, responded to threat 4363 | -7/Factory | First assault squad dispatched 4380 | -7/Factory | Discovered new exit (range 4) 4386 | -7/Factory | Identified exit to Lower Caves 4505 | -7/Factory | Build established: Hauler-Skirmisher 4773 | -7/Factory | Entered Lower Caves 4773 | -7/Lower Caves | Accompanied by 13 allies 4806 | -7/Lower Caves | Learned 8 Factory zone layouts 4891 | -7/Lower Caves | Spotted B-75 Beast 4902 | -7/Lower Caves | Allies destroyed B-75 Beast 5470 | -7/Lower Caves | Learned Factory terminal intel 5661 | -7/Lower Caves | Discovered new exit (range 9) 5698 | -7/Lower Caves | Identified exit to Lower Caves 5759 | -7/Lower Caves | Entered another Lower Caves area 5759 | -7/Lower Caves | Accompanied by 5 allies 6238 | -7/Lower Caves | Discovered new exit (range 6) 6247 | -7/Lower Caves | Identified exit to Zion 6410 | -7/Lower Caves | Ambushed by wild Derelicts 6447 | -7/Lower Caves | Self-destructed Last Messages --------------- 06400_ Found 13 Matter. 06410_ IL-HHO(g): "Wake up, everyone! Fresh metal!" 06410_ B8-FYZ(i) springs to life. 06412_ Assault Rifle destroyed. 06414_ Hvy. Assault Rifle destroyed. 06421_ Autogun destroyed. 06422_ IL-HHO(g) knocked back. 06424_ FL-PF8(m) critical meltdown. 06425_ IL-HHO(g) knocked back. 06427_ Antimatter Reactor destroyed. 06428_ Destroyed Lgt. Angular Momentum Engine. 06428_ IL-HHO(g) knocked back. 06429_ GE-FWU(m) shuts down. 06431_ IL-HHO(g) destroyed. 06432_ U1-DCU(m) shuts down. 06437_ Destroyed Flamer. 06437_ B8-FYZ(i) knocked back. 06441_ IE-CPQ(i) knocked back. 06445_ U1-DCU(m) heat damages core (-12). 06445_ B8-FYZ(i) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????#????????????????????????# | | ???????????????????? #??????????????????????? # | | ??????????????????## ##########???????????? | | ??????????????#####i##!%! #???????????# | | ??????????????# i#!# ! #??????????# | | ??????????????##%= =%* #### #?######### | | ???????????????## %! @##??# ### % | | ????????????????## m ##??## % # | | ?????????????????# % ##??## % % #? | | ?????????????????## #??## % %%% ####? | | ??????????????????# #?## ### %##???? | | ??????????????????# #?# #?#% %% ##????? | | ??????????????????# #?# #?# ##?????? | | ??????????????????# #?## ####% #??????? | | ??????????????????# #?## ## % %#??????? | | ??????????????????# ### ### %% # #??????? | | ??????????????????# ## #?# #### ##?????? | | ???????????????#### ##?###%%#??# ####### | | ???????????????# #????# #?? % | | ???????????????# ## #?# #? % ??? | | ???????????????# ### #? ###??? | | ???????????###### ## ##% % ###?? | | ???????????#/!### ##### % % #?# | | ???????????#!!!=# #???# % ## ## | | ???????????#/[[*+ ### #???## ##?#####%% | | ???????????#/%=%# #?# #????#%% ##?????## | | ???????????#!!### #?## #????# #####???## | | ???????????####?# ##???##????# #?? ##?## | | ????????????????# ###??????????# #?# ### % | | ????????????????###???????????## ## ## | | ?????????????????????????????## > #?# %% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumPlasmaBiocell Manual? 0 Play Time 00:46:58 Cumulative 42.2 hours Start 2020.09.25 @ 23:23:12 End 2020.09.26 @ 00:09:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 37 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 110ffdc7-49ac-4a73-9d61-69426af63e53