Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 02:18:12 Player: Raisen Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (5177) 5177 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 11063 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 75/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Fusion Compressor Wave Gun Heavy Beamcaster Autogun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Improved Fusion Compressor > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Improved Weapon Cycler Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Cold Fusion Reactor Heavy Treads Heavy Treads Improved Cooling System IFF Parser Improved Kinecellerator Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Wave Gun Wave Gun Wave Gun Heavy Beamcaster Heavy Beamcaster Heavy Plasma Cannon Improved Heavy Machine Gun Heavy Flak Cannon [Rating: 106] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Improved Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced Micro-nuke Launcher Slashing Weapon Vibroblade Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 . . 1 1 . Utility 6 | . . 2 1 1 1 . . . 1 . Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 135 | 8 12 8 18 8 25 18 4 15 17 2 Power 20 | 1 2 1 3 . 6 2 1 1 3 . Engine 12 | 1 2 1 2 . 6 . . . . . Core 4 | . . . 1 . . . . 1 2 . Reactor 4 | . . . . . . 2 1 . 1 . Propulsion 30 | 4 4 . 2 4 6 3 . 2 5 . Treads 10 | . . . . 1 . 2 . 2 5 . Leg 16 | 2 4 . 2 3 5 . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 2 | . . . . . 1 1 . . . . Flight . | . . . . . . . . . . . Utility 47 | 1 3 4 7 3 5 6 2 6 8 2 Device 22 | . 2 2 3 1 2 4 1 1 4 2 Storage 5 | 1 . . . 1 1 . 1 1 . . Processor 10 | . 1 2 1 . 2 . . 1 3 . Hackware . | . . . . . . . . . . . Protection 10 | . . . 3 1 . 2 . 3 1 . Artifact . | . . . . . . . . . . . Weapon 38 | 2 3 3 6 1 8 7 1 6 1 . Energy Gun 10 | . . 1 1 . 3 3 . 1 1 . Energy Cannon 11 | . 2 2 1 . 2 . . 4 . . Ballistic Gun 5 | 2 1 . . . 1 . . 1 . . Ballistic Cannon 8 | . . . 3 1 2 2 . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . 1 . . . Unidentified Prototypes 8 | . . 2 . . 1 3 1 1 . . Parts Lost 59 | . . . 7 2 18 . . 1 16 15 Power 9 | . . . 2 1 3 . . 1 1 1 Propulsion 11 | . . . . . 4 . . . 4 3 Utility 25 | . . . 1 1 7 . . . 9 7 Weapon 14 | . . . 4 . 4 . . . 2 4 Highest Loss Streak 15 | . . . 2 1 12 . . 1 7 15 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 8 | . 5 7 7 7 7 3 4 15 12 11 Power . | . 2 2 1 . . . . . 1 2 Propulsion 1 | . 1 . . 2 . 1 2 2 1 . Utility 3 | . 1 3 4 4 2 . 1 4 2 2 Weapon 3 | . . 1 1 1 2 1 1 8 7 6 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 3 2 . 1 6 1 . 4 1 8 Power 7 | . 3 . . . 3 . . . . 1 Propulsion 3 | . . 1 . 1 . 1 . . . . Utility 7 | . . 1 . . 2 . . 3 . 1 Weapon 9 | . . . . . 1 . . 1 1 6 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 95 86 94 69 86 85 88 39 Engine 5 | . 13 11 8 . 9 1 . . . . Reactor 3 | . . . . . . 9 13 10 1 1 Treads 4 | . . . . . 1 4 6 11 18 7 Leg 11 | . 28 21 17 13 17 . . . . . Device 13 | . 7 18 12 6 17 16 16 14 16 7 Storage 6 | . 14 11 9 8 5 . 2 5 5 2 Processor 13 | . 6 14 18 15 16 13 13 7 11 8 Protection 6 | . . . 5 14 3 7 13 8 3 . Energy Gun 4 | . . . . . 2 13 19 8 7 4 Energy Cannon 11 | . 10 21 18 6 8 . . 14 12 4 Ballistic Gun 1 | . 17 . . . . . . . . . Ballistic Cannon 3 | . . . 2 13 7 . . . . . Peak Build Rating 106 | 6 7 14 28 33 57 77 74 102 106 103 Average Rating 48 | 5 6 12 22 31 46 59 72 94 96 44 On Entrance 39 | . 6 7 14 28 28 8 74 72 99 103 Naked Turns . | . . . . . . . . . . . Heaviest Build 137 | 14 16 20 37 40 59 63 67 137 137 2 Greatest Support 156 | 26 20 20 27 37 58 70 70 140 156 3 Greatest Overweight (x) 18 | 1 . . 1 1 18 10 . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 5 10 20 20 20 Average Capacity 10 | 7 8 8 8 8 8 5 7 18 20 13 Most Carried 20 | 2 8 8 8 8 9 5 10 20 20 17 Average Carried 8 | . 5 7 7 7 7 4 7 16 13 10 Final Capacity 20 | 8 8 8 8 8 5 5 10 20 20 5 Final Carried 20 | 1 8 7 8 8 5 5 10 20 17 5 Class Distribution -------------------- 27% | Scavenger-Tank 25% | Skirmisher 18% | Mutant 10% | Scavenger-Skirmisher 7% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Matter Collected 3700 | 220 387 157 576 511 665 206 19 339 620 . Remotely . | . . . . . . . . . . . Salvage Created 5588 | . 499 457 830 487 958 . 23 1213 1048 73 Parts 289 | . 35 39 52 23 41 . 1 47 51 . Haulers Intercepted 8 | . 2 1 3 . . . . . 2 . Recyclers Shooed 4 | . . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Combat Hostiles Destroyed 105 | . 11 13 25 10 12 . . 17 16 1 Guns 18 | . 7 3 . . . . . 2 5 1 Cannons 76 | . 4 10 22 9 11 . . 12 8 . AOE 5 | . . . 1 1 1 . . . 2 . Classes Destroyed 13 | . 4 2 3 2 . . . 2 . . Worker 3 | . . 1 . 2 . . . . . . Builder 4 | . . . 1 . 1 . . 1 1 . Hauler 8 | . 2 1 3 . . . . . 2 . Recycler 7 | . . . 2 1 4 . . . . . Operator 2 | . . . . . . . . 2 . . Watcher 5 | . 1 . . . 1 . 1 1 1 . Swarmer 32 | . 3 6 14 . 4 . . . 5 . Grunt 33 | . 8 6 6 5 3 . . 4 . 1 Brawler 1 | . . 1 . . . . . . . . Sentry 11 | . . . 5 1 1 . . 4 . . Hunter 6 | . . . . 1 1 . . . 4 . Programmer 19 | . . . . 3 3 . . 7 6 . Heavy 3 | . . . . . . . . 2 1 . Best Kill Streak 4 | . 4 4 4 4 4 . 1 3 4 1 Combat Bots Only 4 | . 4 3 4 4 4 . . 3 4 1 Max Kills in Single Turn 2 | . 1 2 1 2 2 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 1 1 . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Hostile Shots Fired 949 | . 59 27 161 91 193 . . 97 200 121 Missed 245 | . 19 9 50 27 59 . . 28 38 15 Hits 704 | . 40 18 111 64 134 . . 69 162 106 Melee 6 | . . . . . 1 . . . . 5 Projectile 698 | . 40 18 111 64 133 . . 69 162 101 AOE 10 | . . . . . 8 . . . 2 . Critical Strikes 24 | . 1 . 5 4 2 . . 3 6 3 Damage Taken 13002 | . 416 169 1539 804 2291 . . 2103 3739 1941 Core 1854 | . 83 12 178 34 317 . . 80 500 650 Absorbed by Shields 4 | . . . 4 . . . . . . . Reduced by Siege Mode 251 | . . . . . . . . 77 126 48 Regen/Repaired (Parts) 257 | . 67 22 168 . . . . . . . Core Remaining (%) 82 | 100 66 97 67 95 . . 62 92 . . Volleys Fired 324 | . 41 21 89 26 46 . 4 49 41 7 Largest 4 | . 2 2 3 3 3 . 3 4 4 4 Hottest 360 | . 120 136 196 149 260 . 188 360 360 342 Shots Fired 812 | . 82 42 146 68 95 . 12 195 150 22 Gun 234 | . 62 3 17 . 17 . 12 56 57 10 Cannon 578 | . 20 39 129 68 78 . . 139 93 12 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 213 | . 62 . 48 51 46 . . . 6 . Thermal 596 | . 20 39 98 17 49 . 12 195 144 22 Explosive . | . . . . . . . . . . . Electromagnetic 3 | . . 3 . . . . . . . . Robot Hit Streak 15 | . 7 9 10 7 14 . 5 14 14 15 Robot Miss Streak 11 | . 6 3 10 2 11 . 3 4 5 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 477 | . 48 27 82 35 68 . 4 108 90 15 Core Hits 208 | . 21 15 41 20 37 . 1 34 33 6 Critical Kills 4 | . . . 1 . . . . 2 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 21 | . . . 5 . 4 . 2 7 3 . Burn 11 | . . . 2 . . . 2 5 2 . Meltdown 4 | . . . 1 . . . . 2 1 . Blast 6 | . . . 2 . 4 . . . . . Melee Attacks 3 | . . . . 3 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14231 | . 678 553 2391 1083 1958 . 92 3602 3349 525 Guns 3008 | . 431 30 116 . 299 . 92 1003 875 162 Cannons 10001 | . 244 513 2023 848 1425 . . 2556 2029 363 Explosions 1109 | . . . 246 235 208 . . . 420 . Melee . | . . . . . . . . . . . Ramming 113 | . 3 10 6 . 26 . . 43 25 . Kinetic 3093 | . 431 . 1108 624 854 . . . 76 . Thermal 10571 | . 244 513 1277 224 1078 . 92 3559 3059 525 Explosive 424 | . . . . 235 . . . . 189 . Electromagnetic 30 | . . 30 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 36 | . . . . 5 1 1 1 8 16 36 Average Corruption 4 | . . . . 4 1 1 1 5 13 31 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 147 | . . . . 38 5 7 5 52 34 6 Message Errors 30 | . . . . 10 1 4 2 4 7 2 Matter Fused 30 | . . . . 6 1 1 1 12 9 . Heat Flow Errors 20 | . . . . 6 . 1 2 8 3 . Energy Discharges 21 | . . . . 6 1 . . 9 5 . Parts Rejected 2 | . . . . . 1 . . 1 . . Parts Fused 2 | . . . . . . . . 1 1 . Data Loss (minor) 17 | . . . . 4 . 1 . 7 5 . Data Loss (major) 6 | . . . . 2 . . . 3 1 . Misfires 7 | . . . . 2 1 . . 3 . 1 Alerts 3 | . . . . 1 . . . 2 . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 7 | . . . . 1 . . . 2 3 1 Overload Shots 4 | . . . . . . . . 4 . . Overflow Damage 621 | . . . 179 45 91 . . 162 144 . Projectiles 339 | . . . 107 21 8 . . 139 64 . Explosions 259 | . . . 72 24 83 . . . 80 . Melee 23 | . . . . . . . . 23 . . Knockbacks 49 | . . . 26 6 16 . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic 44 | . . . 23 6 15 . . . . . Secondary 4 | . . . 3 . 1 . . . . . Self-Inflicted Damage 435 | . . . 286 . 64 . . . 85 . Shots 6 | . . . 4 . 1 . . . 1 . Rammed 5 | . . . . . 1 . . 2 2 . Targets Rammed 11 | . 2 1 2 . 2 . . 2 2 . Kicked 6 | . 2 1 2 . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 730 | . 164 360 488 335 462 . . 490 730 478 Average Temperature 154 | . 60 135 128 131 116 . . 184 233 297 Received Heat Transfer 1628 | . 165 54 402 231 237 . . 243 24 272 Effects 56 | . . 1 12 1 6 . . 4 30 2 Shutdowns 19 | . . . 3 . 3 . . . 11 2 Energy Bleed 8 | . . 1 1 1 1 . . 1 3 . Interference 20 | . . . 8 . 2 . . 2 8 . Matter Decay 3 | . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . 1 2 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations 24 | . . . . . . 3 . 12 7 2 Total Turns 280 | . . . . . . 7 . 154 110 9 Longest Duration 37 | . . . . . . 3 . 37 32 5 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . 2 . . Impact Corruptions 2 | . . . 1 . . . . 1 . . Robots Melted 6 | . . . 2 . . . . 3 1 . Combat Hostiles 6 | . . . 2 . . . . 3 1 . Parts Melted 53 | . 1 3 6 . 4 . 1 24 12 2 Heat Transferred 15731 | . 518 925 2074 296 1621 . 296 5224 4020 757 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Maximum Alert Level 2 | . . . 1 1 1 . . 2 1 . Low Security (%) 80 | 100 100 100 72 68 99 100 100 70 34 . Level 1 19 | . . . 27 31 . . . 27 65 . Level 2 . | . . . . . . . . 1 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 404 | . 84 140 377 315 212 35 15 404 383 . Initial 192 | . . . 31 167 65 35 . . 192 . Average 103 | . 31 49 130 173 42 1 . 149 221 . Influence Increases 4280 | . 324 333 936 599 529 . 34 747 743 35 Destroy 0b10 Robot/C 2100 | . 220 260 500 200 240 . . 340 320 20 Destroy 0b10 Robot/NC 150 | . 15 10 30 15 30 . 10 20 20 . Destroy Leader 538 | . 56 42 116 60 72 . 4 112 76 . Successful Hack 50 | . 3 5 18 6 7 . 5 6 . . Disable Machine 660 | . . . 90 285 45 . 15 105 120 . Destroy Structure 482 | . . 1 77 18 30 . . 164 192 . Lose Combat Pursuer 300 | . 30 15 105 15 105 . . . 15 15 Influence Decreases 4179 | . 324 257 643 834 562 101 34 354 759 311 Entered New Map 724 | . . . 45 202 69 66 . . 201 141 Time Decay 2876 | . 319 257 538 612 319 35 34 344 398 20 Lost Part 574 | . . . 60 20 174 . . 10 160 150 Purge Threat 5 | . 5 . . . . . . . . . Squads Dispatched 29 | . 3 1 1 6 5 . 1 7 5 . Investigation 5 | . 2 1 . . 1 . . 1 . . Extermination 12 | . . . . 3 3 . 1 3 2 . Reinforcement 12 | . 1 . 1 3 1 . . 3 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Distress Signals 8 | . 2 . 2 . . . . 2 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 190 | . 22 14 37 15 33 . 2 30 22 15 Peak Tracking Total 8 | . 4 3 5 3 8 . 1 6 4 8 Tactical Retreats 13 | . 1 1 3 1 5 . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Traps Triggered 8 | . 1 . . 2 3 . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Machines Disabled 44 | . . . 6 19 3 . 1 7 8 . Max in Single Turn 5 | . . . 2 5 3 . 1 2 4 . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Machines Accessed 33 | . 5 3 8 4 5 . 4 4 . . Terminals 22 | . 4 2 5 3 1 . 4 3 . . Fabricators 2 | . . . . 1 1 . . . . . Repair Stations 3 | . 1 1 1 . . . . . . . Recycling Units 3 | . . . 1 . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 76 | . 16 9 28 5 7 . 6 5 . . Successful 40 | . 8 4 15 4 3 . 3 3 . . Failed 36 | . 8 5 13 1 4 . 3 2 . . Catastrophic 6 | . . 1 1 . 2 . 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . 2 1 . . 1 2 . . Terminals 47 | . 11 7 14 3 2 . 6 4 . . Fabricators 3 | . . . . 2 1 . . . . . Repair Stations 13 | . 5 2 6 . . . . . . . Recycling Units 4 | . . . 1 . 3 . . . . . Scanalyzers 7 | . . . 7 . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . Terminal Hacks 20 | . 4 2 5 3 1 . 3 2 . . Part Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . 1 . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 4 | . 1 . 1 1 . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 5 | . 1 . 1 1 . . . 2 . . Fabricator Hacks 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Repair Station Hacks 10 | . 4 2 4 . . . . . . . Scan Component 5 | . 2 1 2 . . . . . . . Repair 5 | . 2 1 2 . . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . . . Retrieve Components 2 | . . . 1 . 1 . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 4 3 6 3 4 . 3 3 . . Full Trace Events 2 | . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . 2 1 2 . . . . . . . Time 142 | . 52 26 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . Non-combat 1 | . . . . 1 . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . parse_system 1 | . . . . 1 . . . . . . no_distress 1 | . . . . 1 . . . . . . check_alert 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 1 . . . Highest-Rated Group 31 | . . . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . Total Damage 159 | . . . . . . . 159 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Active Infowar (turns) 9984 | . 501 779 2577 2008 2126 . 227 1025 725 16 Optics 6911 | . . 213 2564 2008 2126 . . . . . Sensors 5321 | . 454 750 1967 957 1193 . . . . . IFF 1993 | . . . . . . . 227 1025 725 16 Structural 3435 | . . 564 747 . 2124 . . . . . Jamming 211 | . . . . . . . . . 203 8 ECM 336 | . 47 . . . 289 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Turns Passed 13731 | 92 949 798 2710 2008 2153 1084 666 2262 957 52 Spaces Moved 6222 | 67 562 358 784 872 956 707 386 1069 413 48 Core 168 | 6 . . . . 60 54 . . . 48 Treads 2604 | . . . . 78 184 474 386 1069 413 . Legs 3261 | 51 562 358 784 794 712 . . . . . Wheels 10 | 10 . . . . . . . . . . Hover 179 | . . . . . . 179 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 125 50 50 160 160 162 50 Average Speed 159 | 109 120 120 192 185 162 141 160 160 163 50 Slowest Speed 950 | 120 120 120 195 250 950 550 160 243 167 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 6 59 29 59 15 23 97 12 25 13 13 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 6 | . 1 1 1 1 . . 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 11 | . . . . . 2 . . 9 . . Terrain Destroyed 368 | . . . 109 24 29 . . 90 114 2 Melee . | . . . . . . . . . . . Projectile 97 | . . . 20 . 6 . . 44 25 2 AOE 271 | . . . 89 24 23 . . 46 89 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Total 9409 | 82 754 682 1828 1200 1480 791 426 1502 600 64 Wait 2427 | 3 111 272 908 267 374 41 22 321 106 2 Move 6213 | 66 561 357 783 871 956 706 385 1068 412 48 Hop . | . . . . . . . . . . . Pick Up 100 | 3 11 6 10 5 21 9 6 19 10 . Fast Attach 66 | 6 6 3 3 1 15 12 2 10 8 . Attach 55 | . . 2 8 1 13 8 2 5 13 3 Detach 11 | . . 1 . . 3 1 1 3 2 . Swap 90 | 2 9 11 19 18 17 . 1 10 3 . Drop 107 | 2 13 8 6 8 33 12 3 15 3 4 Fire 324 | . 41 21 89 26 46 . 4 49 41 7 Melee 3 | . . . . 3 . . . . . . Ram 1 | . . . . . 1 . . . . . Kick 6 | . 2 1 2 . 1 . . . . . Crush 4 | . . . . . . . . 2 2 . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Repaired Ion Engine 280 | -10/Materials | Repaired Assault Rifle 301 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 399 | -10/Materials | Discovered new exit (range 4) 831 | -10/Materials | Identified exit to Materials 878 | -10/Materials | Identified exit to Subcaves 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Utility x2 1119 | -9/Materials | Repaired Aluminum Leg 1348 | -9/Materials | Build established: Skirmisher 1466 | -9/Materials | Discovered new exit (range 16) 1655 | -9/Materials | Identified exit to Materials 1840 | -9/Materials | Entered another Materials area 1840 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1862 | -8/Materials | Build established: Scavenger-Skirmisher 2448 | -8/Materials | Repaired Aluminum Leg 2487 | -8/Materials | Repaired Hvy. Assault Cannon 2507 | -8/Materials | Build established: Skirmisher 3714 | -8/Materials | Discovered new exit (range 13) 4057 | -8/Materials | Identified exit to Factory 4107 | -8/Materials | Build established: Mutant 4331 | -8/Materials | Discovered exit to Factory (range 16) 4550 | -8/Materials | Entered Factory 4550 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4634 | -7/Factory | Discovered new exit (range 3) 4636 | -7/Factory | Identified exit to Lower Caves 5206 | -7/Factory | Build established: Tank 5620 | -7/Factory | Build established: Skirmisher 6478 | -7/Factory | Discovered new exit (range 14) 6498 | -7/Factory | Discovered new exit (range 17) 6536 | -7/Factory | Identified exit to Factory 6558 | -7/Factory | Entered another Factory area 6558 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7545 | -6/Factory | Build established: Scavenger-Skirmisher 8003 | -6/Factory | Lost 4 parts (3u1w) 8276 | -6/Factory | Build established: Scavenger-Gunner 8509 | -6/Factory | Spotted B-75 Beast 8595 | -6/Factory | Build established: Gunner 8606 | -6/Factory | Assembled infested ambush trap array 8711 | -6/Factory | Manually triggered Chute Trap 8711 | -6/Factory | Sucked down chute 8711 | -6/Factory | Entered Waste 8711 | -6/Waste | The area was eerily silent 8712 | -6/Waste | Met a frightened Derelict 8738 | -6/Waste | Lost 12 parts (3p3n4u2w) 8876 | -6/Waste | Discovered new exit (range 16) 8895 | -6/Waste | Found Prototype Launcher 8895 | -6/Waste | Identified Adv. Micro-nuke Launcher 8897 | -6/Waste | Identified exit to Factory 8967 | -6/Waste | Build established: Mutant 9413 | -6/Waste | Build established: Scavenger-Tank 9795 | -6/Waste | Entered Factory 9795 | -6/Factory | Accompanied by 1 ally 9963 | -6/Factory | Identified exit to DSF 10335 | -6/Factory | Cargo convoy interrupted 10384 | -6/Factory | Discovered new exit (range 13) 10402 | -6/Factory | Identified exit to Factory 10461 | -6/Factory | Entered another Factory area 10461 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10582 | -5/Factory | Spotted B-75 Beast 11679 | -5/Factory | Cargo convoy interrupted 12148 | -5/Factory | Discovered new exit (range 6) 12178 | -5/Factory | Identified exit to Upper Caves 12646 | -5/Factory | Discovered new exit (range 16) 12702 | -5/Factory | Identified exit to Factory 12723 | -5/Factory | Entered another Factory area 12723 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12949 | -4/Factory | System corruption reached 10% 12976 | -4/Factory | Lost 7 parts (1n5u1w) 13323 | -4/Factory | Lost 4 parts (1p2n1u) 13407 | -4/Factory | Build established: Scavenger-Gunner 13481 | -4/Factory | Lost 3 parts (1n2u) 13656 | -4/Factory | Discovered new exit (range 11) 13680 | -4/Factory | Entered Upper Caves 13689 | -4/Upper Caves | Core integrity fell below 50% 13697 | -4/Upper Caves | System corruption reached 30% 13716 | -4/Upper Caves | Core integrity fell below 20% 13732 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13704_ Hvy. Beamcaster destroyed. 13704_ B-60 Warrior overheating. 13706_ B-60 Warrior heat spikes uncontrollably. 13706_ B-60 Warrior overheating. 13706_ Dropped Rnf. Fission Core. 13707_ Dropped Arm. Medium Treads. 13707_ B-60 Warrior overheating. 13707_ Discarded Imp. Target Analyzer. 13708_ Dropped Hcp. Storage Unit. 13708_ B-60 Warrior overheating. 13709_ Imp. Cooling System destroyed. 13711_ B-60 Warrior heat damages Hvy. Mace. 13712_ B-60 Warrior overheating. 13713_ B-60 Warrior heat short circuits Imp. Treads. 13716_ OXHZDE/MD/,J:GQTXN|UR5D%F|&A 13720_ Acquired derelict log, extracted data. World map updated: -3/Research. 13731_ S-27 Virus destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# " | | ?????????????????????????????????????????????#### | | ?????????????????????????????????????????????# | | ??????????????????????????????????????###????# | | ?????????????????????????????????????## #???# ### | | ???????????????????????????????????### #??# #?? | | ??????????????????????????????????? ### ## | | ?????????????????????????????????? # | | ????????????????????##???????????? | | ??????????????????### ???????????? | | ????????????? ????# #??????????? | | ????????????? ??## ?????????????## | | ???????????? ## ????####??????## ## | | ???????????? ??### #???????## ???## | | ???????????? s ### #??????????????# | | ??????????? s #???????###????# # | | ??????????? % #??##### #????# # | | ???????????? s = s #??## ???### # | | ???????????????????## s # #### #?????# # | | ????????????????????# @ ## ##????# # | | ???????????????????# ### ##???# ### | | ???????????????????# #?# ##### #?? | | ????????????????? ###?# ### ##? | | ??????????????? #????## ### #? | | ?????????????# ??????## ## ## | | ?????????????# #???????### ## # | | ?????????????# #??????????# # | | ?????????????# ####???????????## ! ### ## | | ?????????????# #????????????????##%* ####?## #? | | ??????????????##???????????????????## ###??????##? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 49 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 1200 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- Hvy. Assault Cannon | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 45% | -10/Materials Assault Rifle | 66% | -10/Materials Aluminum Leg | 75% | -9/Materials Aluminum Leg | 36% | -8/Materials Hvy. Assault Cannon | 55% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Respectable Loadout Wheee! Challenges ------------ None Game ------ Seed NeutrinoTeslaProcessor Manual? 0 Play Time 02:51:53 Cumulative 12.5 hours Start 2025.09.08 @ 21:07:25 End 2025.09.09 @ 02:18:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 708bebd6-6527-4ef2-a5b7-44ef292b4423