Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 03:10:58 Player: jagoly Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (4673) 4673 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 8329 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 14 Entered Garrisons 200 Friendly Fire -269 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 114/160 System Corruption 7% Temperature Warm (100) Movement Rolling (175) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads (fused) Light Treads Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Core Analyzer Particle Charger > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Treads Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Signal Interpreter Core Analyzer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle Gauss Rifle Rocket Launcher Rocket Array Rocket Array Datajack Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Core Analyzer Particle Charger > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Core Analyzer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle Gauss Rifle Rocket Launcher Rocket Array Rocket Array Datajack Plasma Cutter Heavy Flail [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 134 | 6 20 4 39 5 35 18 7 Power 20 | 1 4 . 9 1 2 1 2 Engine 16 | 1 4 . 8 1 1 1 . Core 4 | . . . 1 . 1 . 2 Reactor . | . . . . . . . . Propulsion 38 | 2 5 1 11 2 10 6 1 Treads 26 | . 2 1 11 . 7 4 1 Leg 5 | 2 3 . . . . . . Wheel 7 | . . . . 2 3 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 1 6 1 5 . 14 8 2 Device 12 | . 1 . 1 . 4 4 2 Storage 8 | 1 2 . 1 . 4 . . Processor 5 | . 1 1 . . 2 1 . Hackware 3 | . . . 1 . 1 1 . Protection 9 | . 2 . 2 . 3 2 . Artifact . | . . . . . . . . Weapon 39 | 2 5 2 14 2 9 3 2 Energy Gun 8 | . . . 2 . 1 3 2 Energy Cannon 8 | . . . 1 . 7 . . Ballistic Gun 21 | 2 5 1 11 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 6 | . 1 . 4 . 1 . . Parts Lost 33 | . 1 . . 3 11 15 3 Power 4 | . . . . 1 1 2 . Propulsion 14 | . 1 . . 2 4 6 1 Utility 8 | . . . . . 4 4 . Weapon 7 | . . . . . 2 3 2 Highest Loss Streak 4 | . 1 . . 2 3 4 2 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 97 | . 93 99 99 98 97 96 92 Engine 10 | . 13 14 10 10 7 9 . Treads 22 | . 9 28 33 28 17 16 26 Leg 2 | . 17 . . . . . . Wheel 6 | . . . . 3 17 17 9 Device 3 | . . . . . 8 9 12 Storage 10 | . 14 14 11 11 9 9 9 Processor 8 | . . 8 11 11 11 8 9 Hackware 3 | . . . 8 . 3 . . Protection 4 | . 8 5 1 11 2 7 . Energy Gun 2 | . . . . . . 9 17 Energy Cannon 3 | . . . . . 13 8 . Ballistic Gun 15 | . 28 27 21 21 4 . . Naked Turns . | . . . . . . . . Heaviest Build 105 | 13 22 22 39 40 105 105 93 Greatest Support 60 | 20 40 40 60 60 32 32 16 Greatest Overweight (x) 10 | 2 1 . . 2 5 10 5 Average Overweight (x) 1 | . . . . . 3 3 5 Largest Inventory Capacity 25 | 8 10 10 15 15 25 25 25 Average Capacity 16 | 7 9 10 12 15 24 25 25 Most Carried 25 | 3 10 10 15 15 25 25 22 Average Carried 14 | 1 8 9 12 14 21 21 16 Final Capacity 25 | 8 10 10 15 15 25 25 25 Final Carried 25 | 3 10 10 15 15 25 18 21 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 3166 | 144 811 115 1015 195 590 180 116 Remotely . | . . . . . . . . Salvage Created 5847 | . 757 45 1386 210 2183 890 376 Parts 312 | . 48 7 88 8 94 51 16 Haulers Intercepted 13 | . 2 . 5 . 6 . . Recyclers Shooed 10 | . 6 . . . 3 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 119 | . 13 3 22 19 28 27 7 Guns 68 | . 13 3 22 3 6 15 6 Cannons 30 | . . . . . 19 11 . AOE 16 | . . . . 16 . . . Classes Destroyed 14 | . 5 . 4 2 3 . . Worker 2 | . . . 2 . . . . Builder 2 | . . . . . 2 . . Hauler 13 | . 2 . 5 . 6 . . Recycler 11 | . 2 . . 1 7 . 1 Operator 3 | . . . 2 . 1 . . Watcher 11 | . 3 . 4 . 3 . 1 Swarmer 31 | . 3 3 2 . 6 14 3 Grunt 45 | . 10 . 9 2 15 6 3 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . 1 . . . . Sentry 20 | . . . 10 . 5 5 . Demolisher 1 | . . . . 1 . . . Hunter 4 | . . . . . 1 2 1 Assembled 17 | . . . . 17 . . . Best Kill Streak 16 | . 3 3 4 16 10 4 5 Combat Bots Only 16 | . 3 3 2 16 6 4 5 Max Kills in Single Turn 6 | . 1 1 1 6 2 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 6 | . . . . 6 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 543 | . 67 11 68 46 143 177 31 Missed 140 | . 23 6 22 15 33 32 9 Damage Taken 6140 | . 506 37 726 979 1589 1930 373 Core 827 | . 102 . 14 150 273 218 70 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 15 | . 10 5 . . . . . Core Remaining (%) 72 | 100 . 59 . 59 . . . Volleys Fired 406 | . 74 5 79 17 118 91 22 Largest 2 | . 2 2 2 2 2 2 2 Hottest 136 | . 43 40 46 46 136 136 122 Shots Fired 804 | . 148 12 158 29 234 178 45 Gun 582 | . 148 12 158 24 89 106 45 Cannon 217 | . . . . . 145 72 . Launcher 5 | . . . . 5 . . . Special . | . . . . . . . . Kinetic 431 | . 148 12 158 24 89 . . Thermal 368 | . . . . . 145 178 45 Explosive 5 | . . . . 5 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 13 10 21 27 27 23 8 Robot Miss Streak 4 | . 4 4 2 2 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . Shots Hit Robots 534 | . 98 8 119 24 167 91 27 Core Hits 251 | . 37 3 54 41 66 37 13 Critical Kills 4 | . . . . . 3 1 . Critical Parts Destroyed 3 | . 1 . 2 . . . . Critical Strikes 18 | . 1 . 2 . 3 5 7 Burn 11 | . . . . . . 4 7 Meltdown 4 | . . . . . 3 1 . Destroy 3 | . 1 . 2 . . . . Melee Attacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10528 | . 1247 82 1802 1613 3160 1925 699 Guns 6180 | . 1247 82 1802 336 1106 1020 587 Cannons 2959 | . . . . . 2054 905 . Explosions 1389 | . . . . 1277 . . 112 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4573 | . 1247 82 1802 336 1106 . . Thermal 4678 | . . . . . 2054 1925 699 Explosive 1277 | . . . . 1277 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 5 5 5 10 7 7 7 Average Corruption 5 | . 5 5 5 6 6 7 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 197 | . 36 20 60 19 16 35 11 Message Errors 49 | . 8 5 12 3 7 13 1 Matter Fused 46 | . 11 5 12 4 2 6 6 Heat Flow Errors 27 | . 3 2 13 2 2 4 1 Energy Discharges 23 | . 5 2 8 4 . 3 1 Parts Rejected 2 | . . . . . . 2 . Parts Fused 3 | . . 1 1 . . . 1 Data Loss (minor) 21 | . 4 3 5 1 3 5 . Data Loss (major) 9 | . . . 6 2 . 1 . Misfires 7 | . 2 2 1 . 1 . 1 Alerts 5 | . 1 . 1 3 . . . Weapon Failures 5 | . 2 . 1 . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 132 | . . . . 61 23 1 47 Projectiles 24 | . . . . . 23 1 . Explosions 108 | . . . . 61 . . 47 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 172 | . . . . 76 . . 96 Shots 3 | . . . . 2 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 403 | . 280 204 274 114 291 403 242 Average Temperature 76 | . 118 87 74 34 63 87 51 Received Heat Transfer 1877 | . 267 . 234 44 702 513 117 Effects 10 | . 1 . . . . 9 . Energy Bleed 2 | . 1 . . . . 1 . Interference 5 | . . . . . . 5 . Short Circuit 1 | . . . . . . 1 . Damage (major) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . 3 1 1 Combat Hostiles 5 | . . . . . 3 1 1 Parts Melted 28 | . . . 1 . 12 13 2 Heat Transferred 9058 | . . . . . 3700 3754 1604 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Peak Influence 918 | . 202 70 192 82 378 918 598 Initial 447 | . . . . 45 15 180 447 Average 170 | . 56 23 106 56 181 516 448 Maximum Alert Level 3 | . 1 . . . 1 3 2 Low Security (%) 75 | 100 99 100 100 100 61 4 . Level 1 13 | . . . . . 38 34 29 Level 2 7 | . . . . . . 34 70 Level 3 3 | . . . . . . 26 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 1 2 . 5 . 2 Investigation 8 | . 2 1 2 . 2 . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 2 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 7 | . 1 . 2 . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 20 3 37 25 48 33 15 Peak Tracking Total 20 | . 5 3 4 20 7 7 4 Tactical Retreats 8 | . 2 . . 1 2 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 7 | . . . . . 1 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 12 | . . . 3 . 4 4 1 Max in Single Turn 1 | . . . 1 . 1 1 1 Garrison Relay 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 40 | . 10 2 12 . 9 3 4 Terminals 31 | . 8 . 11 . 6 3 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 . 1 . 2 . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 128 | . 28 2 50 . 30 6 12 Successful 53 | . 11 2 20 . 13 1 6 Failed 75 | . 17 . 30 . 17 5 6 Catastrophic 16 | . 3 . 6 . 3 1 3 Database Lockouts . | . . . . . . . . Manual 66 | . 15 . 26 . 20 1 4 Terminals 106 | . 21 . 47 . 23 6 9 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 18 | . 7 . 3 . 5 . 3 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 42 | . 8 2 18 . 9 1 4 Robot Analysis 3 | . 1 . 2 . . . . Prototype ID Bank 12 | . . . 7 . 4 . 1 Open Door 3 | . . 2 . . . 1 . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 3 | . 1 . . . 1 . 1 Unreport Threat 9 | . 2 . 3 . 2 . 2 Locate Traps 8 | . 4 . 3 . 1 . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . 1 . 1 Retrieve Components 4 | . 1 . 1 . 1 . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 6 | . 2 . 1 . 2 . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 . 1 . 2 . 1 Tunnel 6 | . 2 . 1 . 2 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . Used . | . . . . . . . . Hacking Detections 36 | . 10 . 11 . 8 3 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 21 | . . . 10 . 9 . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat . | . . . . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released 16 | . . . . . . 16 . Machine Destruction 16 | . . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 5 | . . . . 3 . 2 . Largest Group 3 | . . . . 3 . 2 . Highest-Rated Group 51 | . . . . 40 . 51 . Highest-Rated Ally 31 | . . . . 16 . 31 . Total Orders . | . . . . . . . . Ally Attacks 33 | . . . . 20 . 13 . Total Damage 386 | . . . . 225 . 161 . Kills 5 | . . . . 3 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Robot Analysis Total 3 | . 1 . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 8937 | 61 1433 732 2671 640 1867 1133 400 Spaces Moved 4564 | 42 806 430 1422 382 807 498 177 Core 7 | 7 . . . . . . . Treads 2458 | . 275 430 1422 261 70 . . Legs 566 | 35 531 . . . . . . Wheels 1533 | . . . . 121 737 498 177 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 163 115 115 130 175 Average Speed 156 | 117 135 162 163 150 170 141 175 Slowest Speed 480 | 150 190 165 163 165 480 230 175 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 66 | 4 99 96 97 91 70 60 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 6 | . 2 . 1 . 2 . 1 Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . . . 32 . . 3 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 35 | . . . . 32 . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 5593 | 50 1006 452 1628 418 1068 744 227 Wait 258 | . 73 2 36 11 59 71 6 Move 4557 | 41 805 429 1421 381 806 497 177 Hop . | . . . . . . . . Pick Up 70 | 3 9 4 12 2 25 5 10 Fast Attach 56 | 6 14 1 16 3 12 3 1 Attach 34 | . 3 . 4 . 10 11 6 Detach 29 | . 10 1 9 . 6 1 2 Swap 44 | . 3 3 19 2 13 4 . Drop 79 | . 15 6 32 2 19 2 3 Fire 406 | . 74 5 79 17 118 91 22 Melee 1 | . . 1 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 48 | . . . . . . 48 . Rewire 11 | . . . . . . 11 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 562 | -10/Materials | Discovered new exit (range 13) 783 | -10/Materials | Discovered new exit (range 4) 1164 | -10/Materials | Discovered new exit (range 14) 1495 | -10/Materials | Entered Mines 1506 | -10/Mines | Found the Drone Emporium 1513 | -10/Mines | Met a Derelict bent on vengeance 1513 | -10/Mines | Learned Materials trap positions 1779 | -10/Mines | Met a Derelict shopkeep closing up shop 1897 | -10/Mines | Discovered new exit (range 11) 2217 | -10/Mines | Discovered new exit (range 8) 2227 | -10/Mines | Entered Materials 2227 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -9/Materials | Loaded intel: 13 trap records 3000 | -9/Materials | Discovered new exit (range 16) 3024 | -9/Materials | Identified exit to Mines 3451 | -9/Materials | Discovered new exit (range 9) 3763 | -9/Materials | Build established: Scavenger-Mutant 4138 | -9/Materials | Discovered new exit (range 14) 4202 | -9/Materials | Build established: Mutant 4898 | -9/Materials | Entered Mines 5019 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5152 | -9/Mines | Found a hidden stash of uninstalled traps 5166 | -9/Mines | Discovered new exit (range 3) 5241 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5244 | -9/Mines | Found Prototype Device 5276 | -9/Mines | Assembled infested the area 5278 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5315 | -9/Mines | Learned 2 Materials zone layouts 5317 | -9/Mines | Destroyed 16 combat bots 5352 | -9/Mines | Crushed by falling debris 5352 | -9/Mines | System corruption reached 10% 5527 | -9/Mines | Discovered new exit (range 10) 5538 | -9/Mines | Entered Materials 5538 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5571 | -8/Materials | Identified exit to Storage 5571 | -8/Materials | Identified Exp. Sensor Array 5832 | -8/Materials | Lost 3 parts (1p1n1w) 6835 | -8/Materials | Discovered new exit (range 16) 6943 | -8/Materials | Garrison activated, responded to threat 7077 | -8/Materials | Identified exit to Garrison 7238 | -8/Materials | Discovered new exit (range 5) 7352 | -8/Materials | Build established: Scavenger-Mutant 7405 | -8/Materials | Entered Garrison 7445 | -8/Garrison | Triggered checkpoint 7561 | -8/Garrison | Garrison Relay disabled 7615 | -8/Garrison | Triggered checkpoint 7619 | -8/Garrison | Core integrity fell below 50% 7683 | -8/Garrison | Discovered new exit (range 10) 7733 | -8/Garrison | Triggered checkpoint 7803 | -8/Garrison | Lost 4 parts (3n1w) 7845 | -8/Garrison | Garrison Relay disabled 7927 | -8/Garrison | Triggered checkpoint 8001 | -8/Garrison | Discovered new exit (range 12) 8043 | -8/Garrison | Triggered checkpoint 8115 | -8/Garrison | Garrison Relay disabled 8383 | -8/Garrison | Triggered checkpoint 8389 | -8/Garrison | Core integrity fell below 20% 8425 | -8/Garrison | Lost 3 parts (2n1u) 8448 | -8/Garrison | Garrison Relay disabled 8472 | -8/Garrison | Discovered new exit (range 15) 8482 | -8/Garrison | Spotted B-75 Beast 8538 | -8/Garrison | Entered Materials 8567 | -8/Materials | Lost 4 parts (1p1n2u) 8859 | -8/Materials | Found Faulty Rocket Array 8861 | -8/Materials | Found Rocket Array 8865 | -8/Materials | Found Rocket Array 8872 | -8/Materials | Discovered new exit (range 15) 8938 | -8/Materials | Destroyed self via exploding Fusion Modulator Last Messages --------------- M011. 08909_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 2 components... Hvy. Particle Gun Thermal Generator >>Force(Tunnel) DISCOVERED[-4/Factory] 08909_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 08925_ G-47 Trooper suffers critical hit (Burn). 08929_ G-47 Trooper heat short circuits Aluminum Leg. 08932_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 08932_ G-47 Trooper critical meltdown. 08932_ Broken Lgt. Nuclear Core melted. 08935_ Adv. Treads destroyed. 08938_ Fusion Modulator explodes. 08938_ Destroyed Aluminum Leg. 08938_ Adv. Beam Rifle destroyed. 08938_ Destroyed Adv. Beam Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????? ?????????????????????????? | | ?????????????? ?????????????????????????? | | ?????????????? ????????????????????????? | | ?????????????# ????????????????????????? | | ????????????? ????????????????????????? | | ????????????? < ????????????????????????? | | ????????????? ????????????????????????? | | ?????????????# #????????????????????????? | | ?????????????# #??????#?????????????????? | | ?????????????# #????? #?????????????????? | | ?????????????# #????? #?????????????????? | | ???###?????### #????? #?????????????????? | | ???# ?? # ######+###???????????????? | | ???# """ # # #???????????????? | | ???# """""# g# ! #???????????????? | | ???# """""#= ; #???????????????? | | ???# """""#*!; #???????????????? | | ???# """ #!=g% #???????????????? | | ???# + ;@ #???????????????? | | ???# # # [ #???????????????? | | ???########### # !"Y" #???????????????? | | ?????????#!! # """ #???????#######?? | | ?????????#! ##########???????# ?? | | ?????????#] #????????????????# """"? | | ?????????#] #?######?????????# """"? | | ?????????#[[ #? #?????????# """"" | | ?????????#[[ # [#?????????# """"" | | ??????######## # """ #?????????# """"" | | ??????# # + """ #?????????# """"" | | ??????# """ # # """ #?????????#[ """"" | | ??????# """ # # #?????????# | | ??????# """ # ########################+# | | ??????# # % % | | ??????# + [ | | ???########### =%= | | ???# # #################"######## | | ???# # # ] #??# #??? | | ???# # # T #??# #??? | | ???# + + """ #??# #??? | | ???# """ # # """"" #??# """ #??? | | ???# """ # # """"" ???# """"" #??? | | ???# "T" """ #### """"" ???# """"" #??? | | ???# """ #??# """ ????#[ """"" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeGatlingMonowheel Manual? 0 Play Time 01:20:08 Cumulative 203.3 hours Start 2024.08.03 @ 01:49:39 End 2024.08.03 @ 03:10:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f67c523-35b8-4833-9ee5-344f0cc96a23