Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.09 @ 23:21:24 Player: Avari3l Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (205) 1025 Value Destroyed (6667) 6667 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1260) 1260 TOTAL SCORE: 16332 Bonus ------- High Alert Combat Kills 562 Follower Combat Kills 673 Met Imprinter 300 Friendly Fire -275 Cogmind --------- Core Integrity 1275/1300 Matter 22/300 Energy 307/600 System Corruption 0% Temperature Cool (0) Movement Hovering (32) Location -3/Research Parts ------- > --- POWER (2) -------- Cooled Fission Core Cooled Fission Core > --- PROPULSION (6) --- Linear Gravjet Linear Gravjet Cooled Gravmag System Cooled Gravmag System Improved Antigrav System > --- UTILITY (11) ----- Large Storage Unit Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (16) --- Advanced Cooling System Large Storage Unit Energy Well (0) Advanced Matter Compressor (0) Experimental Signal Interpreter Advanced Transmission Jammer Reaction Control System Advanced Cloaking Device Improved Propulsion Shielding Hardened Medium Armor Plating Advanced Force Field Improved System Restoration Module Hypervelocity Coil Gun Railgun Mass Driver Peak State ------------ > --- POWER ------------ Cooled Fission Core Cooled Fission Core > --- PROPULSION ------- Linear Gravjet Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Heavy Phase Cannon Railgun > --- INVENTORY -------- Linear Gravjet Energy Well Advanced Matter Compressor Experimental Signal Interpreter Reaction Control System Advanced Cloaking Device Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Improved System Restoration Module Hypervelocity Coil Gun Mass Driver Long-range Missile Launcher Phasing Sabre [Rating: 135] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Cooled Fission Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Improved Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 . 2 . . . . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . 1 . . . . . 2 . . . . . . Utility 9 | . . 2 1 . 1 . . . . 2 . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 367 | 1 11 37 29 29 92 9 16 12 13 43 16 . 3 13 3 23 17 Power 15 | . 2 4 . 2 2 1 . . . . 2 . 1 . . . 1 Engine 12 | . 2 4 . 2 2 1 . . . . 1 . . . . . . Core 3 | . . . . . . . . . . . 1 . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 52 | . 2 5 7 9 5 . 2 3 2 4 5 . 1 1 2 1 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 31 | . 2 5 7 9 5 . . 1 . 2 . . . . . . . Wheel 5 | . . . . . . . 2 1 2 . . . . . . . . Hover 15 | . . . . . . . . . . 2 5 . 1 1 2 1 3 Flight 1 | . . . . . . . . 1 . . . . . . . . . Utility 167 | . 3 12 12 5 47 3 7 7 5 27 6 . 1 7 1 15 9 Device 82 | . 1 3 5 2 25 2 4 3 3 15 2 . 1 3 . 9 4 Storage 10 | . 1 4 1 . . . . . . . 2 . . . . . 2 Processor 3 | . . . . . 1 . . 1 . 1 . . . . . . . Hackware 9 | . . . 1 . . . . 1 . 5 . . . 1 . . 1 Protection 63 | . 1 5 5 3 21 1 3 2 2 6 2 . . 3 1 6 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 133 | 1 4 16 10 13 38 5 7 2 6 12 3 . . 5 . 7 4 Energy Gun 31 | 1 1 7 4 5 10 1 . . . 1 . . . . . 1 . Energy Cannon 48 | . . 5 4 3 15 1 5 1 5 3 1 . . 2 . 2 1 Ballistic Gun 9 | . 2 . 1 . . . . . . 2 1 . . . . 2 1 Ballistic Cannon 5 | . 1 1 . . . . . . . 1 . . . 2 . . . Launcher 14 | . . 2 . 1 4 2 1 . . . . . . 1 . 2 1 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon 24 | . . . 1 3 9 1 1 1 1 5 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 3 2 1 . . 2 . 2 1 . 1 . . 1 1 Parts Lost 27 | . 2 1 5 . 6 1 5 . 1 . . . . . . 2 4 Power . | . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . 1 . 2 1 2 . 1 . . . . . . . 2 Utility 9 | . . 1 2 . 1 . 2 . . . . . . . . 1 2 Weapon 9 | . 2 . 2 . 3 . 1 . . . . . . . . 1 . Highest Loss Streak 4 | . 1 1 3 . 2 1 4 . 1 . . . . . . 1 4 Average Slot Usage (%) 94 | . 94 99 99 99 97 92 88 99 99 88 84 88 88 89 91 93 94 Engine 6 | . 14 11 9 9 7 7 7 7 7 6 4 . . . . . . Core 1 | . . . . . . . . . . . . 5 5 5 5 5 9 Leg 15 | . 28 22 26 26 28 23 17 14 15 3 . . . . . . . Wheel 2 | . . . . . . . 2 14 14 1 . . . . . . . Hover 6 | . . . . . . . . . . 10 20 23 23 21 23 26 25 Device 9 | . 2 16 11 9 9 7 6 6 6 10 8 5 5 7 5 8 9 Storage 13 | . 14 14 18 18 15 15 15 15 15 7 7 11 11 10 10 10 9 Processor 4 | . . . . . 6 7 7 7 7 6 5 5 5 5 5 5 4 Hackware 12 | . . . 6 9 7 7 7 9 15 24 23 23 23 26 26 23 22 Protection 5 | . 6 11 8 9 5 7 7 5 . 1 . . . 2 5 3 2 Energy Gun 3 | . 5 11 6 10 3 6 5 . . . . . . . . . . Energy Cannon 6 | . . 7 11 3 7 1 7 15 13 1 2 5 5 3 5 4 3 Ballistic Gun 1 | . 11 . . . . . . . . 1 3 5 5 5 5 5 3 Ballistic Cannon 1 | . 10 2 . . . . . . . 4 1 . . 1 . . . Slashing Weapon 1 | . . . . 3 2 5 . . 1 4 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 11 28 54 59 61 66 67 67 68 66 69 68 58 67 80 71 82 86 Greatest Support 91 | 20 20 20 37 51 74 74 54 32 32 80 88 73 85 73 74 86 91 Greatest Overweight (x) 5 | . 1 2 2 1 1 1 3 4 5 2 1 . . 1 . 1 1 Average Overweight (x) . | . . 1 1 1 . . 1 1 1 . . . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 6 8 11 16 16 16 16 16 16 16 11 12 16 16 16 16 16 16 Most Carried 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 6 6 11 15 15 15 15 15 15 16 10 11 16 15 15 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 10 16 16 16 16 16 16 16 Final Carried 16 | 6 9 16 16 16 16 16 16 16 16 10 16 16 16 16 16 16 15 Class Distribution -------------------- 36% | Mutant 27% | Hacker-Mutant 19% | Scavenger-Mutant 7% | Wizard-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Hacker-Mutant | -4/Factory Wizard-Sprinter | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Matter Collected 5029 | 210 175 421 270 330 980 258 191 55 190 456 265 . 139 383 162 400 144 Remotely 10 | . . . 10 . . . . . . . . . . . . . . Salvage Created 8063 | . 325 1671 1169 668 1187 267 383 . 437 474 285 . 139 386 . 514 158 Parts 426 | . 17 106 62 30 66 8 9 . 18 27 17 . 9 21 . 28 8 Haulers Intercepted 14 | . . 4 2 5 1 . . . . . . . 1 . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 19 1 . 13 . . . . . . . . Prevented 12 | . . . . . . . . . 12 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Combat Hostiles Destroyed 144 | . 8 25 21 8 25 9 4 . 4 11 4 . . 9 . 13 3 Guns 40 | . 2 12 5 4 7 1 1 . . 4 2 . . 2 . . . Cannons 51 | . 6 8 16 . 5 1 1 . 4 5 1 . . 1 . 3 . AOE 47 | . . 5 . 2 10 7 2 . . 2 1 . . 6 . 9 3 Classes Destroyed 15 | . 2 6 1 . 1 2 1 . 1 . 1 . . . . . . Worker 17 | . . 4 1 1 4 . . . . 1 3 . . . . 2 1 Builder 4 | . . . 2 . 1 . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 14 | . . 4 2 5 1 . . . . . . . 1 . . . 1 Recycler 7 | . . 3 1 . . . . . . 1 . . . 1 . 1 . Operator 7 | . . 2 . 3 . . . . . . . . 1 . . 1 . Watcher 10 | . 1 3 1 . 2 . . . . . . . . 1 . 1 1 Swarmer 52 | . . 6 6 2 10 2 2 . . 7 . . . 5 . 9 3 Grunt 42 | . 8 10 8 6 4 3 1 . 2 . . . . . . . . Brawler 3 | . . . . . . 2 . . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . Sentry 29 | . . 9 7 . 8 1 1 . 1 1 . . . . . 1 . Programmer 16 | . . . . . 3 . . . . 2 4 . . 4 . 3 . Packrat 3 | . . . . . . . 3 . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 3 7 4 4 7 7 3 . 2 3 2 . 1 7 . 5 4 Combat Bots Only 7 | . 3 6 3 3 5 7 3 . 2 3 2 . . 7 . 5 3 Max Kills in Single Turn 5 | . 1 2 2 1 4 3 1 . 1 2 1 . 1 5 . 3 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 1 3 3 1 . . 2 1 . . 5 . 2 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Damage Taken 9530 | . 356 851 1103 615 2276 336 710 . 489 618 412 . 122 628 . 544 470 Core 851 | . 30 114 48 76 223 27 77 . 67 48 . . 16 60 . 40 25 Absorbed by Shields 179 | . . . . . . . . . . . . . . . . . 179 Core Remaining (%) 82 | 100 88 71 . 77 . . . . 43 94 . . 98 . . 91 . Volleys Fired 691 | . 25 69 79 40 71 10 19 . 19 32 39 . 74 60 . 80 74 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 . 1 2 . 2 2 Hottest 160 | . 100 136 136 126 160 145 145 . 160 143 133 . 98 133 . 133 133 Shots Fired 1079 | . 50 131 158 76 127 14 34 . 38 54 54 . 74 83 . 108 78 Gun 437 | . 36 89 57 65 72 4 12 . . 20 15 . 1 24 . 38 4 Cannon 595 | . 14 35 101 8 41 4 18 . 38 34 39 . 73 58 . 61 71 Launcher 45 | . . 5 . 3 14 6 4 . . . . . . 1 . 9 3 Special 2 | . . 2 . . . . . . . . . . . . . . . Kinetic 188 | . 33 4 . . . . . . . 42 24 . 1 42 . 38 4 Thermal 683 | . 17 33 153 63 87 8 24 . 16 7 30 . 73 40 . 61 71 Explosive 45 | . . 5 . 3 14 6 4 . . . . . . 1 . 9 3 Electromagnetic 163 | . . 89 5 10 26 . 6 . 22 5 . . . . . . . Robot Hit Streak 35 | . 8 20 20 14 35 12 13 . 9 12 7 . 8 5 . 7 4 Robot Miss Streak 5 | . 2 3 2 2 2 . 2 . 2 4 4 . 2 3 . 5 3 Penetration Max 2 | . . . . . . . . . . . 1 . . . . 2 1 Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 613 | . 32 93 113 62 95 11 23 . 28 35 29 . 16 24 . 37 15 Core Hits 323 | . 16 52 40 21 48 22 11 . 13 17 15 . 5 18 . 30 15 Critical Hits 35 | . 1 5 9 2 . . . . . . 6 . . 4 . 7 1 Critical Kills 13 | . 1 4 2 1 . . . . . . 2 . . 2 . 1 . Critical Parts Destroyed 22 | . . 1 7 1 . . . . . . 4 . . 2 . 6 1 Melee Attacks 177 | . . . 1 23 39 13 3 . 8 61 25 . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . Slashing 177 | . . . 1 23 39 13 3 . 8 61 25 . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . . . . . 2 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20973 | . 414 2181 2305 1567 3834 1159 893 . 1040 1206 1304 . 562 1391 . 1987 1130 Guns 5744 | . 206 962 663 1011 1503 102 265 . . 273 101 . 9 89 . 515 45 Cannons 8030 | . 208 598 1642 159 978 100 427 . 767 395 738 . 553 516 . 399 550 Explosions 6235 | . . 621 . 261 1353 957 201 . 273 149 26 . . 786 . 1073 535 Melee 964 | . . . . 136 . . . . . 389 439 . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2144 | . 275 58 . . . . . . . 450 294 . 9 498 . 515 45 Thermal 10555 | . 139 706 2220 1052 2258 202 532 . 607 259 545 . 553 533 . 399 550 Explosive 4680 | . . 455 . 183 916 957 201 . . . . . . 360 . 1073 535 Electromagnetic 2630 | . . 962 85 196 660 . 160 . 433 108 26 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 964 | . . . . 136 . . . . . 389 439 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . 5 . . . . . 1 1 1 7 7 10 . Average Corruption 3 | . 1 . . . 2 . . . . . 1 1 1 6 7 7 . Corruption Purged 8 | . . . . . 5 . . . . . . . . . . 3 . Effects 92 | . . . . . 24 . . . . . 5 . 3 12 5 43 . Message Errors 15 | . . . . . 5 . . . . . 2 . . 1 3 4 . Matter Fused 13 | . . . . . 2 . . . . . . . . 3 . 8 . Heat Flow Errors 13 | . . . . . 6 . . . . . . . . . . 7 . Energy Discharges 12 | . . . . . 2 . . . . . 2 . 2 . 1 5 . Data Loss (minor) 13 | . . . . . 4 . . . . . 1 . . 2 1 5 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 3 | . . . . . . . . . . . . . . . . 3 . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . Targeting Errors 18 | . . . . . 5 . . . . . . . 1 4 . 8 . Weapon Failures 2 | . . . . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1091 | . . . 30 60 169 19 88 . 21 116 255 . 69 123 . 98 43 Projectiles 327 | . . . 30 17 85 . 39 . . . 51 . 69 3 . 13 20 Explosions 401 | . . . . . 84 19 49 . 21 . . . . 120 . 85 23 Melee 363 | . . . . 43 . . . . . 116 204 . . . . . . Knockbacks 17 | . 3 . . . . . . . . 1 5 . . 8 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 17 | . 3 . . . . . . . . 1 5 . . 8 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 574 | . . 98 . 45 151 25 102 . 42 47 . . . 64 . . . Shots 15 | . . 3 . 1 3 1 2 . 2 1 . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . 286 207 297 50 306 300 312 . 231 197 240 . 248 128 . 269 332 Average Temperature 72 | . 101 41 85 22 97 106 119 . 87 67 60 . 60 36 . 62 82 Received Heat Transfer 2085 | . 201 267 459 270 516 54 108 . 108 18 54 . 9 . . 9 12 Effects 5 | . . . . . 1 1 . . . . 2 . . . . 1 . Energy Bleed 3 | . . . . . 1 1 . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 2 . . . 1 . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . Parts Fried 10 | . . 5 . 1 4 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 2 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . . . . . . . Parts Melted 24 | . 2 1 3 2 7 1 1 . 1 1 . . . 1 . 4 . Heat Transferred 15712 | . 407 1262 4070 2024 3009 348 870 . 878 337 555 . 592 361 . 407 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 4 . 1 1 . . . 3 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Peak Influence 834 | . 152 557 538 545 834 . . . . 254 550 204 716 466 4 686 525 Initial 360 | . . 35 235 170 178 . . . . 75 94 189 142 73 4 2 360 Average 256 | . 71 265 352 359 350 . . . . 98 203 190 250 130 4 166 414 Maximum Alert Level 3 | . . 2 2 2 3 . . . . 1 2 1 3 2 . 2 2 Low Security (%) 47 | 100 100 45 2 16 27 . . . . 95 67 86 53 81 100 78 . Level 1 29 | . . 18 74 37 46 . . . . 4 13 13 28 11 . 5 43 Level 2 21 | . . 36 22 45 17 . . . . . 18 . 17 6 . 15 56 Level 3 1 | . . . . . 8 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 2 . 3 11 . . . . 4 4 . 3 2 . 5 2 Investigation 4 | . 1 . . . 2 . . . . . 1 . . . . . . Extermination 13 | . . . . . 3 . . . . 3 3 . . 2 . 1 1 Reinforcement 13 | . . 2 . 2 1 . . . . . . . 3 . . 4 1 Assault 1 | . . . . . 1 . . . . . . . . . . . . Garrison 6 | . . . . 1 4 . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . 1 . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Distress Signals 31 | . . 3 4 3 1 . . . 16 1 . . . 1 . . 2 Communications Jammed 23 | . . . . . . . . . . . . . . . . . 23 Distress Signals 22 | . . . . . . . . . . . . . . . . . 22 Times Spotted 263 | . 11 36 35 25 41 11 4 . 10 16 13 4 11 15 . 19 12 Peak Tracking Total 10 | . 2 3 5 4 5 7 3 . 3 4 3 4 4 9 . 4 10 Tactical Retreats 18 | . 1 1 2 2 1 . . . . 1 3 . 2 . . 1 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Traps Triggered 12 | . 3 . . 2 . . . . 1 2 1 . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Machines Disabled 32 | . . 3 1 6 8 1 1 . 1 1 1 . . 7 . 1 1 Max in Single Turn 7 | . . 2 1 1 7 1 1 . . 1 1 . . 3 . 1 1 Garrison Access 11 | . . . . 1 2 . . . . 3 1 . 2 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . 1 . 1 . . 1 . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Machines Accessed 95 | . 3 7 9 7 10 . 1 . . 21 8 . 10 8 . 7 4 Terminals 60 | . 3 6 6 5 8 . . . . 11 4 . 6 6 . 2 3 Fabricators 10 | . . . . . . . . . . 4 2 . 1 1 . 2 . Repair Stations 5 | . . 1 1 1 1 . . . . . 1 . . . . . . Recycling Units 6 | . . . 1 . . . . . . 2 . . 1 . . 1 1 Scanalyzers 3 | . . . 1 . . . . . . 1 . . . . . 1 . Garrison Access 10 | . . . . 1 1 . . . . 3 1 . 2 1 . 1 . Total Hacks 326 | . 14 22 32 25 32 . 1 . . 66 30 . 38 30 . 29 7 Successful 225 | . 8 11 22 16 20 . 1 . . 45 23 . 28 26 . 20 5 Failed 101 | . 6 11 10 9 12 . . . . 21 7 . 10 4 . 9 2 Catastrophic 9 | . 1 . 2 1 3 . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 163 | . 12 13 12 14 21 . . . . 30 10 . 20 15 . 12 4 Terminals 239 | . 14 20 19 22 27 . . . . 42 15 . 29 27 . 18 6 Fabricators 31 | . . . . . . . . . . 11 11 . 3 2 . 4 . Repair Stations 13 | . . 2 3 2 3 . . . . . 3 . . . . . . Recycling Units 11 | . . . 3 . . . . . . 4 . . 1 . . 2 1 Scanalyzers 13 | . . . 7 . . . . . . 3 . . . . . 3 . Garrison Access 18 | . . . . 1 2 . . . . 6 1 . 5 1 . 2 . Terminal Hacks 108 | . 4 5 6 10 5 . 1 . . 17 7 . 18 20 . 11 4 Record 3 | . . . . . . . . . . . . . 2 1 . . . Part Schematic 19 | . . . . 2 1 . . . . 9 1 . 1 5 . . . Robot Analysis 6 | . . 1 . 1 1 . . . . 2 . . . 1 . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . 1 Level Access Points 7 | . . . 1 1 . . . . . 1 . . 1 1 . 1 1 Branch Access Points 5 | . 1 . . 1 . . . . . 1 . . 1 1 . . . Machine Index 3 | . . . . . . . . . . 1 1 . . 1 . . . Terminal Index 9 | . 1 1 1 . 1 . . . . . 1 . 1 1 . 1 1 Fabricator Index 4 | . . . . . . . . . . . 1 . 1 1 . 1 . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . 1 . . . . 1 . Alert Level 8 | . . . 1 1 . . . . . 1 . . 2 1 . 2 . Unreport Threat 12 | . . . 1 1 . . . . . . . . 3 5 . 1 1 Locate Traps 15 | . 1 3 . 1 1 . . . . 1 2 . 3 1 . 2 . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . Recall Extermination 2 | . . . . . . . . . . 1 . . . 1 . . . Recall Reinforcements 3 | . . . . . . . . . . . . . 2 . . 1 . Recall Assault 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . 1 . . . . Fabricator Hacks 23 | . . . . . . . . . . 8 7 . 3 1 . 4 . Network Status 4 | . . . . . . . . . . 1 1 . 1 1 . . . Load Schematic 9 | . . . . . . . . . . 3 3 . 1 . . 2 . Build 10 | . . . . . . . . . . 4 3 . 1 . . 2 . Repair Station Hacks 11 | . . 2 2 2 3 . . . . . 2 . . . . . . Scan Component 6 | . . 1 1 1 2 . . . . . 1 . . . . . . Repair 5 | . . 1 1 1 1 . . . . . 1 . . . . . . Recycling Unit Hacks 7 | . . . 1 . . . . . . 4 . . 1 . . . 1 Report Inventory 3 | . . . . . . . . . . 1 . . 1 . . . 1 Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . . . 1 . . . . . . 2 . . . . . . . Scanalyzer 10 | . . . 7 . . . . . . 2 . . . . . 1 . Insert Component 5 | . . . 3 . . . . . . 1 . . . . . 1 . Analyze 5 | . . . 4 . . . . . . 1 . . . . . . . Garrison Access Hacks 10 | . . . . 1 1 . . . . 3 1 . 2 1 . 1 . Seal Access 10 | . . . . 1 1 . . . . 3 1 . 2 1 . 1 . Unauthorized Hacks 56 | . 4 4 6 3 11 . . . . 11 6 . 4 4 . 3 . Terminals 53 | . 4 4 5 3 11 . . . . 10 6 . 4 3 . 3 . Track 1 | . . . . . . . . . . 1 . . . . . . . Assimilate 11 | . . . . . 4 . . . . 1 2 . 2 1 . 1 . Botnet 34 | . 3 4 4 3 6 . . . . 7 3 . 1 2 . 1 . Operators 7 | . 1 . 1 . 1 . . . . 1 1 . 1 . . 1 . Fabricators 2 | . . . . . . . . . . 1 . . . 1 . . . Report 2 | . . . . . . . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 3 6 8 5 7 . . . . 13 6 . 5 5 . 5 2 Full Trace Events 4 | . . 1 . . 2 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 3 2 1 . . . . 10 1 . 1 5 . . . Parts Built 10 | . . . . . . . . . . 4 3 . 1 . . 2 . Matter 1659 | . . . . . . . . . . 592 336 . 285 . . 446 . Time 562 | . . . . . . . . . . 243 56 . 152 . . 111 . Total Part Build Rating 53 | . . . . . . . . . . 20 15 . 5 . . 13 . Parts Repaired 5 | . . 1 1 1 1 . . . . . 1 . . . . . . Time 160 | . . 32 38 38 38 . . . . . 14 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . . . . 12 . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . . . . 1 . . . . . 1 . Part Schematics Acquired 4 | . . . 3 . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Total Allies 29 | . . . . 10 3 2 . 8 . 1 2 . . 2 . 1 . Largest Group 10 | . . . . 10 2 2 2 8 8 1 1 . . 1 . 1 . Highest-Rated Group 213 | . . . . 173 52 46 46 213 213 26 26 . . 47 . 10 . Highest-Rated Ally 47 | . . . . 29 26 32 32 42 42 26 26 . . 47 . 10 . Total Orders 3 | . . . . . 2 . . . . . . . . 1 . . . STAY 3 | . . . . . 2 . . . . . . . . 1 . . . Ally Attacks 191 | . . . . 85 . 7 1 . 98 . . . . . . . . Total Damage 3032 | . . . . 1046 . 277 38 . 1671 . . . . . . . . Kills 24 | . . . . 15 . 3 . . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Robot Analysis Total 6 | . . 1 . 1 1 . . . . 2 . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Turns Passed 16389 | 4 519 1568 1482 1282 2155 769 960 1371 651 1440 1083 46 644 717 122 938 638 Spaces Moved 13359 | 3 283 738 669 598 1149 419 552 1134 464 1634 1347 90 884 1036 278 1130 951 Core . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 4351 | 3 283 738 669 598 1149 419 439 . . 53 . . . . . . . Wheels 1796 | . . . . . . . 113 1134 464 85 . . . . . . . Hover 7212 | . . . . . . . . . . 1496 1347 90 884 1036 278 1130 951 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 120 120 150 150 153 127 130 110 110 110 56 48 48 40 48 38 32 26 Average Speed 89 | 120 137 159 151 154 131 158 157 116 113 61 51 48 46 48 41 40 31 Slowest Speed 220 | 120 150 180 180 160 160 160 220 140 140 163 106 48 48 98 48 98 96 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 49 | 2 50 75 58 87 32 56 71 87 57 44 23 70 25 18 96 18 27 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . 2 1 1 2 . . . . . . . . Spaces Dug 374 | . . 2 1 16 34 15 2 . 7 58 31 . 51 65 . 41 51 Terrain Destroyed 902 | . . 41 1 49 105 65 49 . 7 75 36 . 55 182 . 148 89 Melee 140 | . . . 1 5 34 13 2 . 7 54 20 . . . . . 4 Projectile 241 | . . 2 . . . . . . . 18 16 . 55 45 . 52 53 AOE 521 | . . 39 . 44 71 52 47 . . 3 . . . 137 . 96 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Total 16404 | 3 369 991 973 843 1568 484 596 1195 532 1921 1636 92 1047 1166 286 1500 1202 Wait 1468 | . 29 103 169 109 188 11 2 15 20 113 188 3 75 47 . 255 141 Move 13343 | 2 282 737 668 597 1148 418 551 1133 463 1632 1347 89 883 1036 277 1129 951 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 123 | . 11 18 11 11 12 1 4 13 . 9 12 . 4 4 3 6 4 Fast Attach 73 | . 1 6 8 7 8 . 2 9 2 12 6 . 3 1 1 2 5 Attach 44 | . 2 4 8 1 7 1 3 2 . 4 1 . . 2 2 1 6 Detach 12 | . . 2 . 1 2 . . 1 . 2 . . 1 . . . 3 Swap 250 | 1 8 27 13 21 77 8 11 1 11 27 9 . . 10 . 20 6 Drop 184 | . 11 25 16 26 16 2 1 21 1 28 9 . 7 3 3 7 8 Fire 691 | . 25 69 79 40 71 10 19 . 19 32 39 . 74 60 . 80 74 Melee 177 | . . . 1 23 39 13 3 . 8 61 25 . . . . . 4 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 5 . . . . 8 1 . . . . . . . Rewire 25 | . . . . 2 . 20 . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: Res x3 / *Qua) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 321 | -10/Materials | Identified exit to Mines 518 | -10/Materials | Discovered new exit (range 5) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x2 824 | -9/Materials | Build established: Scavenger-Mutant 950 | -9/Materials | Discovered new exit (range 10) 1212 | -9/Materials | Discovered new exit (range 3) 1318 | -9/Materials | Repaired EM Shotgun 1474 | -9/Materials | Discovered new exit (range 15) 2047 | -9/Materials | Discovered new exit (range 15) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2192 | -8/Materials | Discovered new exit (range 15) 2365 | -8/Materials | Discovered new exit (range 3) 2529 | -8/Materials | Lost 3 parts (1u2w) 3214 | -8/Materials | Build established: Mutant 3216 | -8/Materials | Identified exit to Factory 3443 | -8/Materials | Repaired Hrd. Medium Armor Plating 3574 | -8/Materials | Entered Storage 3668 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3727 | -8/Storage | Identified exit to Recycling 3983 | -8/Storage | Build established: Commander-Mutant 4156 | -8/Storage | Garrison activated, responded to threat 4285 | -8/Storage | Repaired Titanium Leg 4486 | -8/Storage | Build established: Mutant 4687 | -8/Storage | Used back door to open Recycling access 4856 | -8/Storage | Entered Factory 4856 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5445 | -7/Factory | Crushed by falling debris 5857 | -7/Factory | Garrison activated, responded to threat 6111 | -7/Factory | Repaired Titanium Leg? 6231 | -7/Factory | Discovered new exit (range 4) 6241 | -7/Factory | Identified exit to Lower Caves 6448 | -7/Factory | Garrison activated, responded to threat 6891 | -7/Factory | Discovered new exit (range 5) 6895 | -7/Factory | Identified exit to Factory 7011 | -7/Factory | Entered Lower Caves 7039 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7077 | -7/Lower Caves | Destroyed 7 combat bots 7109 | -7/Lower Caves | Learned 4 Factory zone layouts 7706 | -7/Lower Caves | Discovered new exit (range 15) 7745 | -7/Lower Caves | Identified exit to Lower Caves 7780 | -7/Lower Caves | Entered another Lower Caves area 7780 | -7/Lower Caves | Accompanied by 2 allies 7796 | -7/Lower Caves | Discovered exit to Factory (range 6) 7818 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8041 | -7/Lower Caves | Encountered a Warlord checkpoint 8415 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8466 | -7/Lower Caves | Lost 4 parts (2n1u1w) 8641 | -7/Lower Caves | Discovered new exit (range 7) 8645 | -7/Lower Caves | Identified exit to Zion 8740 | -7/Lower Caves | Entered Zion 8784 | -7/Zion | Discovered new exit (range 10) 8794 | -7/Zion | Gained Derelict followers 8811 | -7/Zion | Identified exit to Proximity Caves 8964 | -7/Zion | Build established: Scavenger-Mutant 8987 | -7/Zion | Learned location of Warlord (-4) 9094 | -7/Zion | Found Prototype Device 9094 | -7/Zion | Identified Phasing AFG 9282 | -7/Zion | Learned Factory recycling unit intel 9413 | -7/Zion | Visited the Megawrench Repair Shop 9413 | -7/Zion | Megawrench repaired 10 parts 9646 | -7/Zion | Given A8's code to call for help 9706 | -7/Zion | Learned Factory emergency access door positions 9743 | -7/Zion | Found Prototype Hackware 9743 | -7/Zion | Identified Exp. System Shield 9748 | -7/Zion | Found Prototype Processor 9750 | -7/Zion | Found Prototype Processor 9756 | -7/Zion | Found Prototype Processor 9807 | -7/Zion | Gained Derelict followers 10031 | -7/Zion | Build established: Hacker-Mutant 10111 | -7/Zion | Entered Proximity Caves 10111 | -6/Proximity Caves | Accompanied by 8 allies 10342 | -6/Proximity Caves | Learned Factory emergency access door positions 10638 | -6/Proximity Caves | Core integrity fell below 50% 10721 | -6/Proximity Caves | Discovered exit to Factory (range 14) 10762 | -6/Proximity Caves | Entered Factory 10762 | -6/Factory | Evolved 2 slots: Utility x2 10765 | -6/Factory | Loaded intel: 6 recycling unit locations 10909 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 11006 | -6/Factory | Identified Exp. Signal Interpreter (x2) 11181 | -6/Factory | Identified exit to Factory 11794 | -6/Factory | Identified exit to Lower Caves 11794 | -6/Factory | Identified exit to Extension 11864 | -6/Factory | Garrison activated, responded to threat 12058 | -6/Factory | Fabricated Adv. Hacking Suite? 12097 | -6/Factory | Fabricated Adv. Hacking Suite? 12202 | -6/Factory | Entered another Factory area 12202 | -5/Factory | Evolved 2 slots: Propulsion x2 12378 | -5/Factory | Found Powered Armor 12412 | -5/Factory | Found Imp. Powered Armor 12614 | -5/Factory | Repaired Rnf. Deuterium Engine 12819 | -5/Factory | Fabricated Lrg. Storage Unit (x1) 12890 | -5/Factory | Fabricated Imp. Antigrav System? 13086 | -5/Factory | Local fabrication network quarantined 13285 | -5/Factory | Sucked down chute 13285 | -5/Factory | Entered Waste 13291 | -5/Waste | Spotted C-40 Crusher 13300 | -5/Waste | Spotted C-40 Crusher 13305 | -5/Waste | Spotted C-40 Crusher 13315 | -5/Waste | Spotted C-40 Crusher 13320 | -5/Waste | Spotted C-40 Crusher 13327 | -5/Waste | Discovered new exit (range 10) 13331 | -5/Waste | Identified exit to Factory 13331 | -5/Waste | Entered Factory 13544 | -5/Factory | Identified exit to Factory 13544 | -5/Factory | Identified exit to Upper Caves 13729 | -5/Factory | Local fabrication network quarantined 13818 | -5/Factory | Fabricated Exp. Sensor Array (x1) 13975 | -5/Factory | Entered another Factory area 13975 | -4/Factory | Evolved 2 slots: Utility x2 14275 | -4/Factory | Build established: Wizard-Scout 14375 | -4/Factory | Identified exit to Upper Caves 14375 | -4/Factory | Identified exit to Armory 14381 | -4/Factory | Destroyed 7 combat bots 14510 | -4/Factory | Identified exit to Research 14623 | -4/Factory | Build established: Wizard-Mutant 14692 | -4/Factory | Sucked down chute 14692 | -4/Factory | Entered Waste 14692 | -4/Waste | The area was eerily silent 14789 | -4/Waste | Discovered new exit (range 12) 14814 | -4/Waste | Identified exit to Factory 14814 | -4/Waste | Entered Factory 15398 | -4/Factory | Fabricated Imp. System Restoration Module (x1) 15526 | -4/Factory | System corruption reached 10% 15607 | -4/Factory | Local fabrication network quarantined 15610 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 15749 | -4/Factory | Build established: Hacker-Mutant 15752 | -4/Factory | Entered Research 15752 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15854 | -3/Research | Found Unknown Device 15854 | -3/Research | Identified Quantum Capacitor 16170 | -3/Research | Spotted B-86 Titan 16225 | -3/Research | Discovered new exit (range 8) 16226 | -3/Research | Identified exit to Quarantine 16247 | -3/Research | Identified exit to Research 16371 | -3/Research | Spotted B-86 Titan 16390 | -3/Research | Self-destructed Last Messages --------------- 16366_ Acquired Energy Well. 16367_ Dropped Energy Well. 16368_ Extracted 500 energy. 16368_ Acquired Energy Well. 16369_ Penetrated by Slug. 16369_ Slug penetrates Wall. 16370_ Acquired 10 matter. 16371_ U-05 Engineer lays Concrete. 16371_ Imp. Linear Gravjet destroyed. 16371_ Exp. System Shield destroyed. 16372_ U-05 Engineer lays Concrete. 16373_ U-05 Engineer builds a Wall. 16374_ Slug penetrates Wall. 16374_ Penetrated by Slug. 16377_ ALERT: Rogue bot located, Programmers report to Research Zone 7Y. 16377_ Slug penetrates Wall. 16377_ Penetrated by Slug. 16377_ Hrd. Medium Armor Plating destroyed. 16384_ Imp. Linear Gravjet destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# "] #?????? | | ?????????????????????????????????###] #?????? | | ????????????????????#######???######"" ####### | | ????????????????????#BB## ??? ##"" # | | ??????????###+#######BB##! ??? ##" " | | ?????k??? = # """"" ##T [# ""G" | | ????????? # """"" ##"" # " " | | ?????????? + """"" ##"" # " " | | ??????????? # """"" ##"" # | | ????????????# # ## # | | ????????????# !!! # ## " | | ????????????# !!! ### # # ## "######+# | | ????????????# !!! k %% k | | ??????????p?# | | ????????????# o | | ????????????# u Y % | | ?????????????#####"#+##"###### ######## | | ?????????p?????# # # ] # | | ??????????p????# # hh =# ! # | | ???????????????# """ ###### # + | | ??????????????## """ #????# # """ # | | ??????????????#; """ #????# # """ ]# | | ??????????????## #????#! # """ # | | ???????????????#! #????# =+! """ # | | ???????????????# = ##???# # """ # | | ???????????????#########;@#???# ! # """ + | | ???????????????????????### #??####"""##" ### | | ??????????????????????????##?????## ###" #?? | | ??????????????????????????????????# #?##"#"#####?? | | ??????????????????????????????????###??#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????k??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????Y??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????t??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 65 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 625 Propulsion Shielding 66 Evasion (%) 65 Salvage Targeting 4 Offensive Hacking 56 Defensive Hacking 16 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Storage | Hacked Adv. Sensor Array | -8/Storage | Hacked Imp. Titanium Leg | -7/Factory | Hacked Imp. Antigrav System | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Imp. Gyrokinetic Inverter | -6/Factory | Hacked Adv. Terrain Scanner | -6/Factory | Hacked Adv. Terrain Scan Processor | -6/Factory | Hacked Imp. Propulsion Shielding | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Scanalyzed Cmb. Antigrav System | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Cld. Gravmag System | -4/Factory | Hacked Imp. System Restoration Module | -4/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Imp. Linear Gravjet | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Lrg. Storage Unit | x1 | -5/Factory Imp. Antigrav System | x2 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Imp. System Restoration Module | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Slippery One Tester Challenges ------------ None Game ------ Seed MakeshiftHoverNanovents Manual? 0 Play Time 08:09:35 Cumulative 103.3 hours Start 2022.02.23 @ 21:26:13 End 2022.03.09 @ 23:21:24 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c97e73bf-8cc8-45d8-929a-1da3f06a4892