Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.16 @ 03:55:20 Player: zer0hour Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (760) 760 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2270 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 226/400 Energy 265/265 System Corruption 0% Temperature Warm (138) Movement Walking (470) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Beam Rifle Light Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine EM Pulse Gun Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Matter Pod > --- WEAPON ----------- Beam Rifle Light Cannon > --- INVENTORY -------- Ion Engine High-capacity Storage Unit EM Pulse Gun Beam Rifle Beam Rifle Assault Rifle Light Cannon Light Cannon Light Cannon Rocket Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Matter Pod Storage Large Matter Pod Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 6 5 . 11 2 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 4 . Treads 4 | 2 . . 2 . Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . 2 . Device . | . . . . . Storage 5 | 1 2 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 3 . 3 2 Energy Gun 4 | 1 1 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . 1 . 2 1 Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 9 3 Power 1 | . . . 1 . Propulsion 5 | . . . 4 1 Utility 1 | . . . 1 . Weapon 5 | . . . 3 2 Highest Loss Streak 3 | . . . 3 3 To Critical Strikes 1 | . . . 1 . Average Backups 7 | 1 7 9 8 8 Power . | . 1 1 . 2 Propulsion . | . . . . . Utility . | . . 1 . . Weapon 5 | . 6 7 7 6 Tool/Special . | . . . . . Unused Backups 7 | . . . 1 6 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 97 100 73 69 Engine 11 | . 14 14 9 11 Treads 21 | . 27 28 18 . Leg 2 | . . . 4 14 Storage 22 | . 25 28 19 22 Energy Gun 12 | . 14 14 10 11 Ballistic Cannon 12 | . 13 14 10 11 Peak Build Rating 11 | 6 9 9 11 10 Average Rating 7 | 5 8 9 8 9 On Entrance 6 | . 6 9 9 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 55 | 14 24 24 55 55 Greatest Support 80 | 40 40 40 80 20 Greatest Overweight (x) 16 | 3 . . 16 5 Average Overweight (x) . | . . . 1 4 Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 12 | 7 9 10 17 20 Most Carried 11 | 2 10 10 11 10 Average Carried 7 | 1 7 9 8 8 Final Capacity 20 | 8 10 10 20 20 Final Carried 10 | 2 9 10 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 833 | 181 304 . 347 1 Remotely . | . . . . . Salvage Created 942 | . 127 . 674 141 Parts 49 | . 12 . 25 12 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 28 | . 7 . 15 6 Guns 12 | . 2 . 6 4 Cannons 16 | . 5 . 9 2 Classes Destroyed 6 | . 2 . 4 . Worker 1 | . . . 1 . Recycler 2 | . . . 1 1 Watcher 3 | . . . 3 . Swarmer 13 | . 5 . 2 6 Grunt 12 | . 2 . 10 . Sentry 3 | . . . 3 . Best Kill Streak 5 | . 2 . 5 5 Combat Bots Only 4 | . 2 . 4 4 Max Kills in Single Turn 2 | . 1 . 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 259 | . 52 . 133 74 Missed 63 | . 16 . 29 18 Hits 196 | . 36 . 104 56 Projectile 196 | . 36 . 104 56 Critical Strikes 5 | . . . 4 1 Damage Taken 2038 | . 336 . 1248 454 Core 482 | . 77 . 303 102 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 45 | . 45 . . . Core Remaining (%) 84 | 100 . 69 . . Volleys Fired 100 | . 19 . 65 16 Largest 2 | . 2 . 2 2 Hottest 86 | . 86 . 86 86 Shots Fired 191 | . 38 . 122 31 Gun 98 | . 19 . 63 16 Cannon 93 | . 19 . 59 15 Launcher . | . . . . . Special . | . . . . . Kinetic 93 | . 19 . 59 15 Thermal 98 | . 19 . 63 16 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 6 . 11 2 Robot Miss Streak 7 | . 2 . 5 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | . 24 . 73 12 Core Hits 46 | . 7 . 32 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 . 8 . Burn 5 | . . . 5 . Blast 4 | . 1 . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1859 | . 382 . 1260 217 Guns 893 | . 173 . 605 115 Cannons 966 | . 209 . 655 102 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 966 | . 209 . 655 102 Thermal 893 | . 173 . 605 115 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 5 1 . . Message Errors 2 | . 2 . . . Heat Flow Errors 1 | . . 1 . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 23 | . 14 . 9 . Projectiles 23 | . 14 . 9 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 20 | . 5 . 12 3 Impact . | . . . . . Kinetic 19 | . 5 . 11 3 Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | . 177 159 246 138 Average Temperature 53 | . 62 83 49 49 Received Heat Transfer 657 | . 81 . 576 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2664 | . 444 . 1924 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 109 | . 88 21 109 92 Initial 21 | . . 21 . 17 Average 30 | . 28 5 48 55 Influence Increases 779 | . 224 . 410 145 Destroy 0b10 Robot/C 560 | . 140 . 300 120 Destroy 0b10 Robot/NC 30 | . . . 25 5 Destroy Leader 126 | . 30 . 76 20 Successful Hack 29 | . 23 . 6 . Destroy Structure 4 | . 1 . 3 . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 687 | . 170 54 364 99 Entered New Map 62 | . . 33 . 29 Time Decay 515 | . 170 21 284 40 Lost Part 110 | . . . 80 30 Squads Dispatched 3 | . 1 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 15 . 25 6 Peak Tracking Total 5 | . 4 . 5 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 9 | . 5 . 4 . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 26 | . 13 . 13 . Successful 17 | . 8 . 9 . Failed 8 | . 5 . 3 . Catastrophic 2 | . . . 2 . Database Lockouts 1 | . . . 1 . Manual 7 | . 1 . 6 . Terminals 15 | . 10 . 5 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 8 | . 6 . 2 . Prototype ID Bank 2 | . 2 . . . Zone Layout 6 | . 4 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . 3 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2416 | 427 841 126 930 92 Spaces Moved 897 | 56 452 72 307 10 Core 14 | 11 . . 3 . Treads 803 | 45 452 72 234 . Legs 80 | . . . 70 10 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 260 Average Speed 180 | 158 160 160 212 428 Slowest Speed 850 | 200 160 160 850 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 8 73 19 30 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1496 | 392 530 83 462 29 Wait 454 | 329 42 11 71 1 Move 893 | 55 451 71 306 10 Hop . | . . . . . Pick Up 16 | 2 8 1 5 . Fast Attach 14 | 6 3 . 5 . Attach 8 | . 1 . 5 2 Detach 1 | . . . 1 . Swap 5 | . 3 . 2 . Drop 5 | . 3 . 2 . Fire 100 | . 19 . 65 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 428 | -11/Scrapyard | Entered Materials 429 | -10/Materials | Build established: Mutant 429 | -10/Materials | Met a group of wandering Federalists 576 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Discovered new exit (range 15) 723 | -10/Materials | Discovered new exit (range 13) 1009 | -10/Materials | Repaired Lgt. Treads 1210 | -10/Materials | Discovered new exit (range 15) 1269 | -10/Materials | Entered Mines 1305 | -10/Mines | Discovered new exit (range 4) 1312 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1371 | -10/Mines | Discovered new exit (range 16) 1383 | -10/Mines | Assembled infested the area 1395 | -10/Mines | Entered Materials 1395 | -9/Materials | Evolved 2 slots: Propulsion x2 1667 | -9/Materials | Central database locked down 2026 | -9/Materials | Core integrity fell below 50% 2067 | -9/Materials | Lost 3 parts (1n1u1w) 2268 | -9/Materials | Discovered new exit (range 6) 2325 | -9/Materials | Entered Mines 2334 | -9/Mines | Core integrity fell below 20% 2338 | -9/Mines | Discovered new exit (range 12) 2381 | -9/Mines | Lost 3 parts (1n2w) 2417 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02334_ R-06 Scavenger collects Com. Wheel. 02336_ Beam Rifle destroyed. 02338_ EXIT=FOUND 02338_ R-06 Scavenger collects Lgt. Assault Rifle. 02342_ R-06 Scavenger collects Flight Unit. 02345_ S-10 Pest destroyed. 02347_ R-06 Scavenger collects Lgt. Ion Engine. 02348_ S-10 Pest knocked back. 02348_ Aluminum Leg destroyed. 02350_ Lgt. Cannon destroyed. 02351_ S-10 Pest destroyed. 02357_ Acquired 1 matter. 02358_ R-06 Scavenger collects Flight Unit. 02368_ R-06 Scavenger collects Lgt. Ion Engine. 02397_ S-10 Pest knocked back. 02403_ S-10 Pest destroyed. 02403_ R-06 Scavenger knocked back. 02415_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ??????????????????????????????# ????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ???????????????????????????#### ###??????????????? | | ?????????????## ???????????# #??????????????? | | ????????????# ######r #??????????????? | | ?????????? r [%%@% #??????????????? | | ?????????????# s <=##### %%%#??????????????? | | ?????????????##### ????????#% ?????????? | | ???????????????????????????#=[ % ###### ????????? | | ???????????????????????????#% #??????????????? | | ???????????????????????????########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 67% | -10/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Challenges ------------ None Game ------ Seed LinkedSigixMaterializer Manual? 0 Play Time 00:26:11 Cumulative 11.5 hours Start 2026.03.16 @ 03:27:54 End 2026.03.16 @ 03:55:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7845da0f-309c-4695-9bc5-dcd0221149d4