Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 19:19:27 Player: Cmdr.Laserstrahl Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (256) 1280 Value Destroyed (9145) 9145 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 18056 Bonus ------- High Alert Combat Kills 1004 Friendly Fire -213 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 39/265 System Corruption 11% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- Field Laser > --- INVENTORY (5) ---- Particle Reactor Particle Reactor Advanced ECM Suite Gamma Rifle Neutron Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Focal Shield Hacking Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Railgun Mass Driver > --- INVENTORY -------- Particle Reactor Particle Reactor Advanced ECM Suite Hacking Suite Gamma Rifle Phase Gun Compact HERF Cannon Neutron Cannon Hardcell Cannon Makeshift Hammer [Rating: 126] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Wheel Treads Spiked Heavy Treads Leg VSS Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . Utility 9 | . . 2 1 1 1 . . 1 . . 2 . . . . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . 1 Parts Attached 272 | 6 9 21 28 30 4 6 . 50 19 9 7 13 18 . 15 37 Power 30 | 1 . 3 3 1 . 1 . 5 2 1 . 2 2 . 3 6 Engine 13 | 1 . 3 2 1 . 1 . 3 . . . 1 . . . 1 Core 7 | . . . 1 . . . . 2 1 1 . 1 1 . . . Reactor 10 | . . . . . . . . . 1 . . . 1 . 3 5 Propulsion 67 | 2 6 4 8 7 3 1 . 13 4 2 1 2 3 . . 11 Treads 11 | . . . . . . . . . 2 2 . . 2 . . 5 Leg 10 | . . 1 1 . . 1 . 1 . . . . 1 . . 5 Wheel 43 | 2 6 3 7 7 3 . . 12 2 . 1 . . . . . Hover 3 | . . . . . . . . . . . . 2 . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 90 | 1 1 9 8 9 1 1 . 16 6 5 4 6 7 . 7 9 Device 49 | . 1 5 3 6 . 1 . 8 3 2 2 4 3 . 7 4 Storage 10 | 1 . 1 2 3 . . . . . . 1 . 1 . . 1 Processor 11 | . . 1 1 . . . . 2 1 . 1 1 2 . . 2 Hackware 2 | . . 1 . . . . . . . . . . . . . 1 Protection 18 | . . 1 2 . 1 . . 6 2 3 . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 85 | 2 2 5 9 13 . 3 . 16 7 1 2 3 6 . 5 11 Energy Gun 21 | 1 . 1 5 1 . . . 4 2 . 1 2 . . . 4 Energy Cannon 15 | . 1 1 1 4 . 2 . 3 1 . . . . . 1 1 Ballistic Gun 20 | 1 . 3 1 . . . . 2 1 . . . 5 . 3 4 Ballistic Cannon 13 | . . . 2 4 . 1 . 2 . 1 1 . . . 1 1 Launcher 10 | . . . . 4 . . . 4 2 . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 . . 1 Slashing Weapon 2 | . 1 . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . . 2 . . . . . . . . Corrupted Parts 6 | . . . . . . . . 3 1 1 . . . . . 1 System Corruption 14 | . . . . . . . . 11 1 1 . . . . . 1 Parts Lost 127 | . . 8 17 4 1 6 . 22 4 8 15 . 9 . 4 29 Power 17 | . . 1 3 1 . 1 . 3 1 2 1 . 2 . . 2 Propulsion 28 | . . 2 5 1 1 1 . 4 1 2 3 . 1 . . 7 Utility 49 | . . 4 4 2 . 1 . 8 2 2 7 . 3 . 4 12 Weapon 33 | . . 1 5 . . 3 . 7 . 2 4 . 3 . . 8 Highest Loss Streak 20 | . . 3 5 2 1 4 . 7 2 5 10 . 2 . 2 20 To Critical Strikes 2 | . . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 87 | . 99 92 89 96 87 89 93 89 98 95 57 42 78 89 88 83 Engine 3 | . 14 11 7 6 6 5 6 5 1 . . . . . . . Core 2 | . . . . . . . . 2 5 5 3 3 4 5 2 . Reactor 2 | . . . . . . . . . 2 4 . . 4 5 7 8 Treads 3 | . . . . . . . . . 2 5 7 . 1 10 10 9 Wheel 10 | . 28 17 19 19 14 14 13 13 19 13 . . . . . . Hover 1 | . . . . . . . . . . . . 6 7 . . . Device 16 | . 13 17 11 21 20 18 20 19 14 11 8 7 13 15 18 20 Storage 7 | . 14 11 11 14 13 13 13 8 5 5 4 . 1 5 2 2 Processor 7 | . . 1 4 . . . . 3 5 11 13 12 16 15 15 15 Hackware 5 | . . 9 9 7 6 6 6 5 5 5 5 5 5 5 5 3 Protection 5 | . . 2 4 1 6 6 6 5 12 9 3 3 6 10 8 2 Energy Gun 2 | . 6 . 8 2 . . . 2 4 5 3 . . . . 1 Energy Cannon 5 | . 7 11 2 12 13 12 13 5 5 4 . . . . 1 5 Ballistic Gun 4 | . 11 8 4 . . . . 2 4 4 . . 8 10 7 7 Ballistic Cannon 2 | . . . 2 3 . 5 6 4 . . 7 . . . 2 2 Peak Build Rating 126 | 6 8 15 27 44 48 53 53 69 81 80 71 81 100 94 113 126 Average Rating 63 | 4 7 12 20 38 47 50 53 60 70 77 55 47 78 94 100 112 On Entrance 50 | . 6 8 13 27 44 48 53 53 66 80 59 18 81 94 94 113 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 14 23 45 57 60 61 61 84 95 91 70 45 47 45 80 100 Greatest Support 150 | 32 32 26 42 44 48 48 38 60 52 54 54 26 150 150 150 150 Greatest Overweight (x) 9 | . . 2 2 1 2 1 1 2 4 9 1 1 3 . . 2 Average Overweight (x) . | . . . . . 1 1 1 . 2 2 . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 5 5 5 5 10 Average Capacity 10 | 7 8 8 12 15 15 15 15 15 15 15 12 5 5 5 5 8 Most Carried 15 | 7 8 10 15 15 15 15 15 15 15 15 11 5 5 5 5 10 Average Carried 10 | 3 7 8 11 14 14 14 15 14 14 14 8 4 4 5 4 7 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 7 8 10 15 15 15 15 15 14 15 10 5 5 5 5 5 5 Class Distribution -------------------- 36% | Scavenger-Tank 29% | Scavenger-Mutant 7% | Mutant 7% | Derelict-Gunner 6% | Scavenger-Gunner 6% | Derelict-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -4/Factory Derelict-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Matter Collected 6398 | 272 153 349 419 737 252 95 30 1551 431 18 23 221 417 . 275 1155 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10916 | 100 508 730 1087 1230 732 86 80 2227 391 47 . 78 414 . 362 2844 Parts 541 | 3 42 55 56 67 31 5 3 90 14 3 . 3 27 . 22 120 Haulers Intercepted 7 | . 1 1 1 . 2 . . 1 . . . . . . . 1 Recyclers Shooed 15 | . . 2 1 4 1 . . 5 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 3 2 . 11 3 . . 17 . 20 . Prevented 1 | . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 167 | . 5 16 19 27 8 2 3 25 15 1 1 . 10 . 8 27 Melee 10 | . . 1 . . . . . . . . . . 7 . . 2 Guns 44 | . 3 7 14 1 . . . 6 1 . . . 3 . 1 8 Cannons 73 | . . 7 5 9 2 1 3 18 4 1 1 . . . 5 17 AOE 40 | . 2 1 . 17 6 1 . 1 10 . . . . . 2 . Classes Destroyed 18 | 2 7 2 . 3 . . . 1 1 . . . . . . 2 Worker 23 | . 5 2 2 3 2 . . 4 . . . . . . . 5 Builder 15 | . . 1 . 2 2 . . 7 . . . . . . . 3 Tunneler 4 | 1 . . . 2 1 . . . . . . . . . . . Hauler 7 | . 1 1 1 . 2 . . 1 . . . . . . . 1 Recycler 26 | 1 3 1 4 3 1 . . 6 . . . . . . . 7 Mechanic 4 | . 1 . . 1 . . . 2 . . . . . . . . Operator 5 | . 1 . . 2 . . . 1 . . . . . . . 1 Watcher 5 | . 2 1 . . . . . 2 . . . . . . . . Swarmer 46 | . 3 8 7 4 . . 3 . 9 . . . 7 . 3 2 Grunt 62 | . 2 4 10 16 6 . . 11 2 . . . . . . 11 Brawler 2 | . . . . . . . . . 1 . . . . . . 1 Duelist 6 | . . . . 2 . . . . 1 1 1 . . . . 1 Sentry 20 | . . 4 2 2 1 . . 4 2 . . . 1 . 1 3 Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 11 | . . . . 2 1 2 . 2 . . . . 2 . 2 . Programmer 16 | . . . . 1 . . . 7 . . . . . . 2 6 Heavy 1 | . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | 2 11 7 5 17 6 2 3 9 5 1 1 . 4 . 3 9 Combat Bots Only 7 | . 5 6 5 7 3 2 3 4 5 1 1 . 4 . 3 4 Max Kills in Single Turn 8 | 1 8 1 2 3 3 1 1 2 3 1 1 . 1 . 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . 2 1 . 2 1 1 . 1 3 . . . . . 2 . Melee 1 | . . 1 . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1781 | . 22 99 144 138 69 36 21 276 60 120 132 4 147 . 67 446 Missed 519 | . 9 28 40 48 26 10 7 93 20 24 28 2 43 . 10 131 Damage Taken 19372 | . 197 790 1331 1002 410 410 86 2679 567 1648 2227 33 1126 . 881 5985 Core 3439 | . 83 132 274 119 59 18 13 315 . 162 747 33 149 . 20 1315 Absorbed by Shields 1841 | . . . 132 228 . . 33 643 179 509 . . . . 117 . Ignored by Resistances 904 | . . . . . . . . . . . . . 420 . 284 200 Regen/Repaired (Parts) 313 | . . . . . . . . 171 . . 142 . . . . . Core Remaining (%) 65 | 100 66 67 50 83 . . 89 . . 52 . . . . 17 . Volleys Fired 564 | 4 24 63 88 55 27 7 5 129 24 9 22 . 12 . 17 78 Largest 4 | 2 2 2 2 3 3 3 3 3 3 3 3 . 2 . 3 4 Hottest 280 | 60 80 105 112 198 189 198 182 210 191 230 193 . 81 . 190 280 Shots Fired 1388 | 8 43 123 169 142 69 20 15 340 56 19 35 . 17 . 48 284 Gun 588 | 8 34 60 128 23 . . . 106 25 8 7 . 17 . 17 155 Cannon 744 | . 9 63 41 102 54 19 15 222 20 11 28 . . . 31 129 Launcher 53 | . . . . 17 15 1 . 10 10 . . . . . . . Special 3 | . . . . . . . . 2 1 . . . . . . . Kinetic 617 | 4 21 58 63 27 . 6 5 187 12 5 28 . 14 . 34 153 Thermal 589 | 4 22 63 88 98 54 9 5 78 20 14 2 . 3 . 14 115 Explosive 53 | . . . . 17 15 1 . 10 10 . . . . . . . Electromagnetic 126 | . . 2 18 . . 4 5 63 13 . 5 . . . . 16 Robot Hit Streak 20 | 6 5 7 13 12 7 4 3 10 5 5 10 . 2 . 12 20 Robot Miss Streak 7 | . 2 5 5 7 5 2 3 6 4 1 2 . 4 . 4 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 855 | 6 26 74 107 80 37 10 5 190 29 12 27 2 24 . 28 198 Core Hits 446 | 3 17 25 40 68 31 4 3 94 30 6 6 1 13 . 13 92 Critical Kills 5 | . . . . . . . . . . . . . 1 . . 4 Critical Parts Destroyed 4 | . . . . . . . . 1 . . . . . . . 3 Critical Strikes 37 | . . . 6 3 . . . 9 . . 2 . 3 . 1 13 Burn 7 | . . . 4 1 . . . . . . 1 . . . . 1 Destroy 8 | . . . . . . . . 1 . . . . 1 . . 6 Blast 17 | . . . 1 2 . . . 7 . . 1 . . . 1 5 Corrupt 2 | . . . 1 . . . . 1 . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . 2 . . . Melee Attacks 50 | . 8 5 . . . . . . . . . 4 21 . 1 11 Impact 12 | . . . . . . . . . . . . . . . 1 11 Slashing 38 | . 8 5 . . . . . . . . . 4 21 . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29054 | 71 1247 1284 1844 4078 1763 331 124 6221 2040 341 758 213 807 . 1207 6725 Guns 7414 | 71 247 566 1173 206 . . . 1468 265 149 49 . 121 . 270 2829 Cannons 13076 | . 69 651 561 1431 700 223 124 3687 420 192 701 . . . 764 3553 Explosions 7172 | . 841 . 110 2441 1063 108 . 1053 1355 . . . . . 173 28 Melee 1364 | . 90 67 . . . . . . . . . 213 686 . . 308 Ramming 28 | . . . . . . . . 13 . . 8 . . . . 7 Kinetic 9690 | 26 162 539 710 367 . 42 24 3045 155 92 701 . 73 . 545 3209 Thermal 10456 | 45 995 651 866 1270 700 153 28 1251 521 249 40 . 48 . 662 2977 Explosive 5897 | . . . 85 2441 965 108 . 1016 1254 . . . . . . 28 Electromagnetic 1619 | . . 27 183 . 98 28 72 896 110 . 9 . . . . 196 Impact 308 | . . . . . . . . . . . . . . . . 308 Slashing 1056 | . 90 67 . . . . . . . . . 213 686 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 1 . . . 19 20 22 . 2 2 2 5 11 Average Corruption 5 | . . . . 1 . . . 4 19 20 . 2 2 2 2 7 Corruption Purged 1 | . . . . 1 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 162 | . . . . 3 . . . 26 42 21 . 10 19 . 20 21 Message Errors 41 | . . . . . . . . 5 17 5 . 2 5 . 5 2 Matter Fused 31 | . . . . 1 . . . 5 6 5 . 1 5 . 2 6 Heat Flow Errors 14 | . . . . 1 . . . 3 2 2 . 1 1 . 3 1 Energy Discharges 20 | . . . . . . . . 2 5 2 . 2 1 . 5 3 Parts Rejected 6 | . . . . 1 . . . 3 . 1 . . . . . 1 Parts Fused 2 | . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 27 | . . . . . . . . 3 7 2 . 1 5 . 3 6 Data Loss (major) 8 | . . . . . . . . 1 2 . . 3 1 . . 1 Misfires 4 | . . . . . . . . 2 1 1 . . . . . . Alerts 3 | . . . . . . . . . . . . . 1 . 1 1 Misdirections 2 | . . . . . . . . . . 2 . . . . . . Weapon Failures 4 | . . . . . . . . 2 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1106 | . 169 10 17 145 65 . . 162 35 . 24 103 18 . 82 276 Projectiles 440 | . . 10 17 12 20 . . 156 . . 24 . . . 82 119 Explosions 388 | . 169 . . 133 45 . . 6 35 . . . . . . . Melee 278 | . . . . . . . . . . . . 103 18 . . 157 Knockbacks 54 | . . . 2 4 . 1 . 19 . 2 14 . . . 2 10 Impact 2 | . . . . . . . . 1 . . . . . . . 1 Kinetic 50 | . . . 2 3 . 1 . 18 . 1 14 . . . 2 9 Secondary 2 | . . . . 1 . . . . . 1 . . . . . . Self-Inflicted Damage 394 | . 91 . 89 79 . . . 6 6 . 3 . . . 72 48 Shots 9 | . 2 . 2 2 . . . . 1 . . . . . 1 1 Rammed 4 | . . . . . . . . 1 . . 3 . . . . . Targets Rammed 8 | . . . . . . . . 1 . . 3 . . . . 4 Kicked 4 | . . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 650 | 20 72 30 315 650 . . . 414 479 504 . 183 . . 234 460 Average Temperature 124 | 20 28 12 101 267 . . . 131 142 141 . 95 . . 49 137 Received Heat Transfer 3699 | . 18 225 663 425 147 . 9 448 78 505 484 . 36 . 13 648 Effects 23 | . . . 1 3 . . . 3 6 4 . . . . . 6 Shutdowns 5 | . . . . . . . . 2 1 . . . . . . 2 Energy Bleed 3 | . . . . . . . . . 2 . . . . . . 1 Interference 11 | . . . . 1 . . . . 3 4 . . . . . 3 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . . 1 . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . 1 . . . . 3 . . . . . . . 3 Impact Corruptions 4 | . . . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . . 3 1 2 1 1 . . . . . . . . . 4 Heat Transferred 11590 | 100 798 1369 2233 2109 1036 222 37 518 100 290 148 . 74 . 50 2506 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . 1 1 . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Peak Influence 925 | 10 459 496 498 925 681 . . 831 . . 228 . . . . 640 Initial 398 | . 6 111 156 153 398 . . 60 . . 196 . . . . 51 Average 391 | 4 304 304 356 491 503 . . 482 . . 196 . . . . 288 Maximum Alert Level 3 | . 2 2 2 3 2 . . 3 . . 1 . . . . 2 Low Security (%) 21 | 100 34 28 8 9 . . . 10 . . 68 . . . . 46 Level 1 33 | . 6 49 53 44 33 . . 28 . . 31 . . . . 18 Level 2 31 | . 58 22 38 7 66 . . 39 . . . . . . . 35 Level 3 12 | . . . . 37 . . . 21 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 4 2 9 2 . . 12 . 1 1 . . . . 9 Investigation 8 | . 1 2 . 2 . . . 1 . . . . . . . 2 Extermination 7 | . . . . 2 . . . 2 . . . . . . . 3 Reinforcement 17 | . . 2 2 3 2 . . 5 . . 1 . . . . 2 Assault 5 | . . . . 2 . . . . . 1 . . . . . 2 Garrison 4 | . . . . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . 2 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Distress Signals 15 | . 2 3 4 . . . . 4 . . . . . . . 2 Communications Jammed 7 | . . . . . . . . . . . . . . . . 7 Distress Signals 6 | . . . . . . . . . . . . . . . . 6 Times Spotted 277 | . 11 22 31 37 11 3 3 46 17 10 18 1 14 . 8 45 Peak Tracking Total 14 | . 4 5 7 6 4 2 1 5 8 10 10 4 5 . 3 14 Tactical Retreats 30 | . 2 1 5 1 . 1 . 4 2 3 2 1 4 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Traps Triggered 7 | . 1 1 . 3 . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Machines Disabled 43 | . 10 2 1 14 3 . . 10 1 . . . . . . 2 Max in Single Turn 10 | . 10 1 1 3 1 . . 4 1 . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Machines Accessed 38 | . 3 4 7 10 2 . . 2 2 . 1 . 1 . . 6 Terminals 20 | . 3 3 4 5 1 . . 1 . . . . . . . 3 Fabricators 3 | . . . . 1 1 . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . 1 . . 1 . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . . . . . . Scanalyzers 5 | . . 1 1 2 . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 Total Hacks 78 | . 5 11 15 16 4 . . 6 5 . 2 . 1 . . 13 Successful 46 | . 3 5 8 9 1 . . 5 5 . 2 . 1 . . 7 Failed 32 | . 2 6 7 7 3 . . 1 . . . . . . . 6 Catastrophic 4 | . 1 . 1 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 15 | . 1 2 8 1 1 . . 1 . . . . . . . 1 Terminals 44 | . 5 8 11 6 3 . . 3 . . . . . . . 8 Fabricators 4 | . . . . 1 1 . . . . . . . . . . 2 Repair Stations 5 | . . . . . . . . 3 . . 2 . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . . . . . . Scanalyzers 14 | . . 3 2 7 . . . . . . . . . . . 2 Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 Terminal Hacks 24 | . 3 3 4 1 . . . 3 5 . . . 1 . . 4 Record 6 | . . . . . . . . . 4 . . . . . . 2 Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . 1 Locate Traps 5 | . 1 1 2 . . . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 1 . . . . . . . 1 Fabricator Hacks 3 | . . . . 1 1 . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 2 | . . . . 1 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 . . 2 . . . . . Scan Component 2 | . . . . . . . . 1 . . 1 . . . . . Repair 2 | . . . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 3 | . . . 2 1 . . . . . . . . . . . . Report Inventory 3 | . . . 2 1 . . . . . . . . . . . . Scanalyzer 10 | . . 2 2 5 . . . . . . . . . . . 1 Insert Component 5 | . . 1 1 2 . . . . . . . . . . . 1 Analyze 5 | . . 1 1 3 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 3 4 7 1 . . 2 . . 1 . . . . 5 Full Trace Events 7 | . 1 1 . 2 . . . 1 . . . . . . . 2 Feedback Events 3 | . . . . 2 . . . . . . . . . . . 1 Corruption 3 | . . . . 2 . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . . . . . . . . . . . . Parts Built 3 | . . . . 2 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 137 | . . . . 53 84 . . . . . . . . . . . Total Part Build Rating 18 | . . . . 12 6 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . 1 . . . . . Time 111 | . . . . . . . . 22 . . 89 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 1 2 . . . . . . . . . . . 1 Part Schematics Acquired 3 | . . 1 1 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 . 1 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Turns Passed 12552 | 73 430 535 829 1322 492 940 223 1318 793 420 305 466 1367 16 1976 1047 Spaces Moved 8222 | 43 315 288 438 909 380 866 197 678 584 285 158 624 847 11 1180 419 Core 371 | 2 . . . . . . . . . . 76 279 . . . 14 Treads 1789 | . . . . . . . . . . 19 72 . 110 11 1180 397 Legs 33 | . . . . . . . . . . . . . 28 . . 5 Wheels 4972 | 41 315 288 438 909 380 866 197 678 584 266 10 . . . . . Hover 1057 | . . . . . . . . . . . . 345 709 . . 3 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 80 93 101 101 105 100 101 125 50 50 66 160 160 50 Average Speed 119 | 97 99 95 101 106 104 104 105 108 115 134 144 69 145 160 160 157 Slowest Speed 290 | 100 100 110 115 115 130 105 105 130 140 250 250 150 290 160 160 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 73 26 33 24 10 87 27 19 71 31 6 78 83 7 96 14 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 1 . . 1 . . . Known Exits Taken 4 | . . . . . . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 . . 1 1 1 . . Scrap Searched 17 | . . . . . . 3 . . 3 1 . 3 2 . 5 . Spaces Dug 56 | . 2 . . 14 . 1 . 15 10 3 . 2 1 . 1 7 Terrain Destroyed 733 | . 38 . 40 156 112 25 1 151 98 6 7 2 1 . 40 56 Melee 6 | . 2 . . . . . . . . . . 2 1 . 1 . Projectile 129 | . . . . . . 5 1 40 11 6 7 . . . 22 37 AOE 598 | . 36 . 40 156 112 20 . 111 87 . . . . . 17 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Total 9700 | 65 377 416 653 1145 414 885 201 977 652 305 197 643 934 10 1227 599 Wait 319 | . 8 15 62 107 . 1 . 74 8 . 2 . 27 . . 15 Move 8206 | 42 314 287 437 908 379 865 196 677 583 284 157 623 846 10 1179 419 Hop . | . . . . . . . . . . . . . . . . . Pick Up 153 | 13 5 14 26 18 2 6 . 25 8 2 6 1 3 . 4 20 Fast Attach 120 | . 4 6 8 14 2 . . 20 6 3 2 12 15 . 9 19 Attach 95 | 6 1 9 15 6 1 6 . 17 4 6 5 1 2 . 3 13 Detach 6 | . . 1 . . . . . 2 1 . . 1 . . . 1 Swap 57 | . 4 6 5 10 1 . . 13 9 . . . 1 . 3 5 Drop 122 | . 9 10 12 27 2 . . 19 9 1 . 1 7 . 11 14 Fire 564 | 4 24 63 88 55 27 7 5 129 24 9 22 . 12 . 17 78 Melee 50 | . 8 5 . . . . . . . . . 4 21 . 1 11 Ram 3 | . . . . . . . . 1 . . 2 . . . . . Kick 4 | . . . . . . . . . . . . . . . . 4 Crush 1 | . . . . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 19) 142 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Discovered new exit (range 11) 326 | -10/Materials | Build established: Mutant 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x2 832 | -9/Materials | Lost 3 parts (1p2n) 866 | -9/Materials | Build established: Scavenger-Mutant 924 | -9/Materials | Discovered new exit (range 8) 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1213 | -8/Materials | Lost 4 parts (1p2n1w) 1322 | -8/Materials | Lost 5 parts (1p1n1u2w) 1372 | -8/Materials | Lost 5 parts (1p1n1u2w) 1546 | -8/Materials | Discovered new exit (range 13) 1549 | -8/Materials | Identified exit to Storage 1801 | -8/Materials | Discovered new exit (range 9) 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2166 | -7/Factory | Build established: Scavenger-Tank 2278 | -7/Factory | Fabricated Imp. Kinecellerator? 2668 | -7/Factory | First assault squad dispatched 2686 | -7/Factory | Destroyed 7 combat bots 3114 | -7/Factory | Build established: Tank 3166 | -7/Factory | Discovered new exit (range 16) 3190 | -7/Factory | Entered another Factory area 3190 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3353 | -6/Factory | Fabricated Enh. Fission Core? 3496 | -6/Factory | Discovered new exit (range 13) 3506 | -6/Factory | Build established: Scavenger-Tank 3682 | -6/Factory | Entered Lower Caves 3781 | -6/Lower Caves | Lost 4 parts (1u3w) 3828 | -6/Lower Caves | Spotted B-75 Beast 3877 | -6/Lower Caves | Learned Factory trap positions 4594 | -6/Lower Caves | Discovered new exit (range 12) 4622 | -6/Lower Caves | Entered another Lower Caves area 4629 | -6/Lower Caves | Identified exit to Factory 4777 | -6/Lower Caves | Spotted B-75 Beast 4845 | -6/Lower Caves | Entered Factory 4845 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4846 | -5/Factory | Loaded intel: 91 trap records 5018 | -5/Factory | Identified exit to Factory 5174 | -5/Factory | Lost 3 parts (1n1u1w) 5257 | -5/Factory | Lost 4 parts (2u2w) 5350 | -5/Factory | Repaired Arm. Huge Wheel 5488 | -5/Factory | Garrison activated, responded to threat 5556 | -5/Factory | Spotted B-75 Beast 5561 | -5/Factory | Lost 3 parts (1n2w) 5702 | -5/Factory | Lost 7 parts (2p4u1w) 5773 | -5/Factory | Cargo convoy interrupted 5789 | -5/Factory | Destroyed B-75 Beast 5918 | -5/Factory | Garrison activated, responded to threat 5957 | -5/Factory | System corruption reached 10% 6153 | -5/Factory | Discovered new exit (range 5) 6163 | -5/Factory | Entered Upper Caves 6282 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6456 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6502 | -5/Upper Caves | Found DCF Scrap (14 items) 6603 | -5/Upper Caves | Learned Armory stockpile data 6603 | -5/Upper Caves | Learned Research security intel 6740 | -5/Upper Caves | Discovered new exit (range 8) 6754 | -5/Upper Caves | Learned location of 1 exit from Factory 6956 | -5/Upper Caves | Entered another Upper Caves area 7043 | -5/Upper Caves | Learned location of Armory (-4) 7078 | -5/Upper Caves | Discovered exit to Factory (range 2) 7169 | -5/Upper Caves | Learned location of 1 exit from Factory 7236 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7329 | -5/Upper Caves | Lost 3 parts (2n1w) 7376 | -5/Upper Caves | Entered Factory 7376 | -4/Factory | Evolved 2 slots: Utility x2 7377 | -4/Factory | Identified exit to Armory 7378 | -4/Factory | Identified exit to Research 7378 | -4/Factory | Identified exit to Upper Caves 7401 | -4/Factory | Lost 5 parts (2p2u1w) 7600 | -4/Factory | Repaired Neutron Cannon? 7653 | -4/Factory | Lost 10 parts (1p3n3u3w) 7660 | -4/Factory | Core integrity fell below 50% 7681 | -4/Factory | Entered Upper Caves 7712 | -4/Upper Caves | Lost 5 parts (4u1w) 7848 | -4/Upper Caves | Learned 4 Research zone layouts 7897 | -4/Upper Caves | Build established: Mutant 8079 | -4/Upper Caves | Discovered new exit (range 14) 8147 | -4/Upper Caves | Entered another Upper Caves area 8213 | -4/Upper Caves | Build established: Derelict-Mutant 8214 | -4/Upper Caves | Learned location of Quarantine (-3) 8234 | -4/Upper Caves | Spotted B-86 Titan 8514 | -4/Upper Caves | Encountered a Warlord checkpoint 8695 | -4/Upper Caves | Build established: Scavenger-Mutant 9107 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9107 | -4/Upper Caves | Core integrity fell below 20% 9152 | -4/Upper Caves | Discovered new exit (range 9) 9514 | -4/Upper Caves | Entered Zhirov 9514 | -4/Zhirov | Discovered new exit (range 3) 9530 | -4/Zhirov | Entered Proximity Caves 10696 | -3/Proximity Caves | Found DCF Scrap (10 items) 10926 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11016 | -3/Proximity Caves | Discovered exit to Research (range 11) 11347 | -3/Proximity Caves | Build established: Derelict-Gunner 11506 | -3/Proximity Caves | Entered Research 11506 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11507 | -3/Research | Identified exit to Quarantine 11889 | -3/Research | Spotted B-86 Titan 12244 | -3/Research | System corruption reached 10% 12256 | -3/Research | First assault squad dispatched 12264 | -3/Research | Build established: Scavenger-Gunner 12518 | -3/Research | Core integrity fell below 50% 12530 | -3/Research | Core integrity fell below 20% 12553 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12541_ Destroyed Xenon Bombardment Thruster. 12541_ S-43 Plague system corrupted by crushing effect. 12541_ Xenon Bombardment Thruster fried. 12541_ S-43 Plague destroyed. 12543_ System corrupted: Energy discharge (-9). 12543_ Slug penetrates Wall. 12543_ Imp. Antigrav System destroyed. 12544_ R-10 Processor collects Lgt. Quantum Reactor. 12544_ Acquired Field Laser. 12545_ Mak. Hammer destroyed. 12545_ R-10 Processor suffers critical hit (Burn). 12546_ Slug penetrates Wall. 12547_ Extracted 10 matter. 12549_ Acquired Imp. Ion Engine. 12551_ Slug penetrates Wall. 12551_ Penetrated by Slug. 12551_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##########??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????#???????# #??????????? | | ????????????????????# #??????????????????????????? | | ?????????????###????# #??????????????????????????? | | ??????????#### #########?????????????????????????? | | ??????????# !!! #?????????????????????????? | | ????????### ! ! ]* #?????????????????????????? | | ???????## # !!* ! #?????????????????????????? | | ?########## = *"% ###########+#########?????? | | ?# # = !!S"%*#! !|*= %=[ ?? | | ?# |*#! ""*=/%%==|%=! ^% ?? | | ?# """ !%+! =""" /#= % * = ^^! ?? | | ?# """"%%#!= = """ !#!!! =% %!= ??? | | ?# """ # = #s##+#############/##" ??? | | ?# ""%! # !%* ! # @s #????????????????? | | ?# !|%#%!==* # #????????????????? | | ?# % #%%[!*%![! # """ #????????????????? | | #######+####/###"/###### """ #????????????????? | | % %!%# # """ #????????????????? | | % ]]# # #????????????????? | | % # # #????????????????? | | #######+######### # # "T" #????????????????? | | #### ! #???# + # """ #????????????????? | | # # == #???# # [ ##########????????????????? | | # # !!#???#=# ##????????????????????????? | | ### """%!#???#%# #?????????????????????????? | | #?# """!!#???#=# #?????????????????????????? | | #?# "" * ##### ####### # ##?????????? | | #?# / + # ##?????????? | | #### % #####+## # # ##?????????? | | ## ## # ###########+####?????????? | | ############ # /?????????? | | #??????????# ! # ####?????????? | | #??????????# # ####?????????? | | #??????????# != # T"##?????????? | | ###??????????# !! # ########### ""##?????????? | | #####???#########"## #?????????# ####?????????? | | #???# #?????????# #??#?????????? | | #???# #????######+####?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 80 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 18 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 30 Evasion (%) 51 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory | Preloaded Enh. Fission Core | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisVariableTrap Manual? 0 Play Time 05:43:17 Cumulative 248.6 hours Start 2024.09.10 @ 15:55:02 End 2024.09.11 @ 19:19:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 107 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be2ad681-6dbc-4b45-862d-2cc1b6469345