Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:03:00 Player: TheSecutor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (347) 347 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1937 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 82/100 System Corruption 4% Temperature Danger (448) Movement Flying (440) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (15) --- Light Ion Engine Flight Unit Flight Unit Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter Relay Coupler [NC] (49) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Sensor Array Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Flight Unit Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter Medium Armor Plating Relay Coupler [NC] Advanced Beam Cannon [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 31 | 8 1 8 11 . 3 Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 4 . 2 3 . 1 Treads . | . . . . . . Leg 3 | 1 . 2 . . . Wheel 3 | 3 . . . . . Hover . | . . . . . . Flight 4 | . . . 3 . 1 Utility 7 | 1 1 1 3 . 1 Device 2 | . 1 . 1 . . Storage 4 | 1 . 1 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 11 | 2 . 4 4 . 1 Energy Gun 3 | 1 . 2 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 . 2 4 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . . 4 1 . 9 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 1 . 2 Utility 4 | . . . . . 4 Weapon 4 | . . 2 . . 2 Highest Loss Streak 9 | . . 3 1 . 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 90 74 84 100 89 Engine 10 | . 14 8 11 11 10 Leg 1 | . . 10 1 . . Wheel 4 | . 28 11 . . . Flight 15 | . . . 19 22 18 Device 15 | . 5 11 15 22 18 Storage 17 | . 14 11 15 22 20 Energy Gun 4 | . 14 15 2 . . Ballistic Gun 18 | . 14 6 19 22 20 Naked Turns . | . . . . . . Heaviest Build 37 | 11 12 20 37 31 31 Greatest Support 26 | 26 26 26 20 8 8 Greatest Overweight (x) 8 | 1 . . 4 3 8 Average Overweight (x) 1 | . . . 2 3 3 Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 12 | 6 8 8 12 15 15 Most Carried 10 | 4 5 5 8 10 10 Average Carried 6 | 2 4 2 5 7 9 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 10 | 4 4 1 7 10 7 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 542 | 161 60 20 301 . . Remotely . | . . . . . . Salvage Created 397 | . 60 122 215 . . Parts 31 | . 3 8 20 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 1 3 9 . . Guns 13 | . 1 3 9 . . Classes Destroyed 4 | . 1 1 2 . . Worker 1 | . . 1 . . . Swarmer 6 | . . . 6 . . Grunt 6 | . 1 3 2 . . Brawler 1 | . . . 1 . . Best Kill Streak 4 | . 1 4 4 . . Combat Bots Only 4 | . 1 3 4 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 105 | . 8 7 38 . 52 Missed 26 | . 1 1 14 . 10 Damage Taken 1458 | . 104 296 232 . 826 Core 450 | . 46 61 55 . 288 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 81 . . . . Volleys Fired 57 | . 7 6 28 . 16 Largest 2 | . 2 2 2 . 2 Hottest 90 | . 60 43 90 . 88 Shots Fired 110 | . 14 12 56 . 28 Gun 104 | . 14 12 56 . 22 Cannon 6 | . . . . . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 91 | . 7 12 50 . 22 Thermal 9 | . . . 3 . 6 Explosive . | . . . . . . Electromagnetic 10 | . 7 . 3 . . Robot Hit Streak 11 | . 7 9 10 . 11 Robot Miss Streak 3 | . 2 1 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 82 | . 10 9 42 . 21 Core Hits 32 | . 3 8 16 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 941 | . 109 229 357 . 246 Guns 709 | . 109 121 357 . 122 Cannons 124 | . . . . . 124 Explosions 108 | . . 108 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 583 | . 42 121 298 . 122 Thermal 256 | . . 108 24 . 124 Explosive . | . . . . . . Electromagnetic 102 | . 67 . 35 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 220 | . . 212 . . 8 Projectiles 8 | . . . . . 8 Explosions 212 | . . 212 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 209 | . . 209 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 457 | . 112 2 63 . 457 Average Temperature 64 | . 68 2 18 . 96 Received Heat Transfer 567 | . 78 48 72 . 369 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 346 | . . 50 74 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 267 | . 49 135 267 . . Initial 52 | . . 20 52 . . Average 137 | . 27 77 214 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 66 | 100 100 100 39 . . Level 1 33 | . . . 60 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 3 5 11 . 4 Peak Tracking Total 4 | . 2 3 4 . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 3 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 3 4 . . . Successful 5 | . 1 4 . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Emergency Access Points 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1219 | 52 133 132 388 303 211 Spaces Moved 534 | 39 109 97 120 109 60 Core 3 | 2 . . . . 1 Treads . | . . . . . . Legs 58 | 1 . 53 4 . . Wheels 189 | 36 109 44 . . . Hover . | . . . . . . Flight 284 | . . . 116 109 59 Fastest Speed 50 | 50 90 90 117 277 277 Average Speed 185 | 94 90 106 234 277 279 Slowest Speed 450 | 190 90 120 370 277 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 3 18 14 14 10 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . 35 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . . 35 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 666 | 50 131 114 181 111 79 Wait 14 | . 14 . . . . Move 529 | 38 108 96 119 108 60 Hop . | . . . . . . Pick Up 25 | 4 1 2 15 3 . Fast Attach 9 | 6 . 1 2 . . Attach 9 | . 1 4 1 . 3 Detach . | . . . . . . Swap 13 | 2 . 3 8 . . Drop 10 | . . 2 8 . . Fire 57 | . 7 6 28 . 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 11) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Utility x2 276 | -9/Materials | Lost 3 parts (1n2w) 284 | -9/Materials | Discovered new exit (range 7) 311 | -9/Materials | Build established: Mutant 318 | -9/Materials | Entered Mines 413 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 542 | -9/Mines | Learned location of Zion (-7) 706 | -9/Mines | Entered Zion 799 | -7/Zion | Build established: Scavenger-Mutant 831 | -7/Zion | Given the Hacking Drone Bay 889 | -7/Zion | Learned location of Warlord (-4) 917 | -7/Zion | Discovered new exit (range 10) 1009 | -7/Zion | Entered Proximity Caves 1201 | -6/Proximity Caves | Core integrity fell below 50% 1216 | -6/Proximity Caves | Core integrity fell below 20% 1220 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01169_ C-30 ARC bursts open, deploying its payload. 01169_ B-48 Gladiator unfolds itself. 01169_ G-50 Soldier unfolds itself. 01179_ Flight Unit destroyed. 01184_ Hcp. Matter Pod destroyed. 01184_ System corrupted by crushing effect (+3). 01185_ Terrain Scanner destroyed. 01185_ Sensor Array destroyed. 01193_ R6YH7LX