Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 21:57:13 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1364) 1364 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 3388 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 499/550 Matter 297/300 Energy 160/160 System Corruption 0% Temperature Cool (59) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Autogun > --- INVENTORY (20) --- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Disposable Heat Sink Disposable Heat Sink High-capacity Matter Pod (200) Improved Utility Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Improved Utility Shielding > --- WEAPON ----------- Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Disposable Heat Sink Disposable Heat Sink High-capacity Matter Pod Terrain Scanner Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 35 | 6 7 14 8 Power 4 | 1 1 1 1 Engine 2 | 1 1 . . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 10 | 2 . 7 1 Treads . | . . . . Leg 10 | 2 . 7 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 4 4 4 Device 3 | . 1 . 2 Storage 4 | 1 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 8 | 2 2 2 2 Energy Gun 2 | . 2 . . Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 6 4 Power 1 | . . . 1 Propulsion 7 | . . 5 2 Utility 2 | . . 1 1 Weapon . | . . . . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 97 98 Engine 7 | . 14 4 . Core 4 | . . 6 8 Leg 36 | . 28 41 35 Device 8 | . 13 4 9 Storage 11 | . 14 11 9 Protection 4 | . . 6 9 Energy Gun 2 | . 4 2 . Ballistic Gun 20 | . 23 19 9 Naked Turns . | . . . . Heaviest Build 63 | 13 52 54 63 Greatest Support 43 | 20 20 43 43 Greatest Overweight (x) 2 | 1 2 2 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 25 20 20 Average Capacity 17 | 7 12 20 20 Most Carried 20 | 7 14 20 20 Average Carried 13 | 3 7 16 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 13 20 19 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1249 | 243 185 646 175 Remotely . | . . . . Salvage Created 1765 | . 226 1146 393 Parts 125 | . 23 75 27 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 45 | . 8 27 10 Guns 39 | . 8 27 4 Cannons 6 | . . . 6 Classes Destroyed 6 | . 3 2 1 Builder 1 | . . . 1 Hauler 2 | . . 2 . Watcher 5 | . 3 2 . Swarmer 19 | . 6 9 4 Grunt 19 | . 2 11 6 Sentry 7 | . . 7 . Best Kill Streak 5 | . 4 4 5 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1891 | . 228 1050 613 Core 309 | . 47 211 51 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 81 47 . Volleys Fired 136 | . 34 68 34 Largest 2 | . 2 2 2 Hottest 98 | . 40 90 98 Shots Fired 272 | . 68 136 68 Gun 238 | . 68 136 34 Cannon 34 | . . . 34 Launcher . | . . . . Special . | . . . . Kinetic 202 | . 68 100 34 Thermal 34 | . . . 34 Explosive . | . . . . Electromagnetic 36 | . . 36 . Robot Hit Streak 18 | . 7 18 8 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 161 | . 35 94 32 Core Hits 74 | . 17 40 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2797 | . 405 1630 762 Guns 2178 | . 396 1526 256 Cannons 506 | . . . 506 Explosions 104 | . . 104 . Melee . | . . . . Ramming 9 | . 9 . . Kinetic 1814 | . 396 1162 256 Thermal 610 | . . 104 506 Explosive . | . . . . Electromagnetic 364 | . . 364 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 57 | . . 38 19 Projectiles 19 | . . . 19 Explosions 38 | . . 38 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 55 | . . 55 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 422 | . 133 90 422 Average Temperature 99 | . 31 28 148 Received Heat Transfer 612 | . 60 264 288 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 890 | . . 150 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 493 | . 227 483 493 Initial 168 | . . 4 168 Average 193 | . 50 277 307 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 51 | 100 94 24 27 Level 1 36 | . 5 57 40 Level 2 12 | . . 18 31 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 8 | . 2 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 14 38 16 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 7 | . 1 4 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 15 | . 7 8 . Terminals 13 | . 6 7 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 17 24 . Successful 19 | . 8 11 . Failed 22 | . 9 13 . Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 16 | . 4 12 . Terminals 36 | . 16 20 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 7 10 . Robot Analysis 7 | . 2 5 . Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . . 1 . Branch Access Points 2 | . 1 1 . Repair Station Index 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 1 . Assault Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 7 8 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 7 | . 2 5 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3196 | 43 1167 1656 330 Spaces Moved 1477 | 33 648 692 104 Core 17 | 17 . . . Treads . | . . . . Legs 1460 | 16 648 692 104 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 174 | 91 157 192 190 Slowest Speed 260 | 120 260 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 2 86 77 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . . 10 13 Melee . | . . . . Projectile 13 | . . . 13 AOE 10 | . . 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1837 | 45 740 883 169 Wait 126 | . 26 83 17 Move 1474 | 32 647 691 104 Hop . | . . . . Pick Up 49 | 7 17 20 5 Fast Attach 3 | 1 . 2 . Attach 20 | 5 3 7 5 Detach . | . . . . Swap 12 | . 4 5 3 Drop 16 | . 8 7 1 Fire 136 | . 34 68 34 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 44 | -11/Junkyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 9) 589 | -10/Materials | Discovered new exit (range 15) 746 | -10/Materials | Identified exit to Mines 1172 | -10/Materials | Discovered new exit (range 15) 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Propulsion x2 1406 | -9/Materials | Identified exit to Mines 1406 | -9/Materials | Identified exit to Storage 1545 | -9/Materials | Discovered new exit (range 11) 1658 | -9/Materials | Build established: Scavenger-Mutant 2524 | -9/Materials | Core integrity fell below 50% 2592 | -9/Materials | Discovered new exit (range 5) 2636 | -9/Materials | Identified exit to Materials 2867 | -9/Materials | Entered another Materials area 2867 | -8/Materials | Evolved 2 slots: Utility x2 3197 | -8/Materials | Self-destructed Last Messages --------------- 03154_ Aluminum Leg destroyed. 03155_ K-01 Serf collects debris. 03156_ R-06 Scavenger collects Aluminum Leg. 03157_ Acquired 4 matter. 03158_ K-01 Serf collects debris. 03158_ R-06 Scavenger collects Imp. Heat Sink. 03159_ G-47 Trooper destroyed. 03160_ Acquired 4 matter. 03161_ R-06 Scavenger collects Imp. Heat Sink. 03162_ U-05 Engineer builds a Wall. 03163_ Acquired 4 matter. 03163_ K-01 Serf collects debris. 03164_ Power failure, Lgt. Nuclear Core shutdown. 03166_ U-05 Engineer builds a Wall. 03174_ Acquired Aluminum Leg. 03180_ Acquired 10 matter. 03187_ W-25 Informer sends out distress signal. 03194_ U-05 Engineer builds a Wall. 03196_ Aluminum Leg destroyed. 03196_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#####???????? ????????????????????????????? | | ######## #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | #"S # #?????????????????????????????????????? | | #""" / #?????????????????????#???????????????? | | # "" # #??????#??????????????????????????????? | | # [ # #??????#????#???????? #???????????????? | | # # ########??????#?? ? ##??????????????? | | ######## # ########## "#??????????????? | | ???????# # "" # + ???????? | | ???????# # "Y # """ g##### #??????????????? | | ???????# + "" # """ ##?????????? ?????????? | | ???????# # # """ ##?????# ?????????????? | | ???????# # # u##### #? ????????????? | | ???????# ######## """@u/ gu #??? ??????????? | | ???????# #??????# """ ##### #??????????????? | | ???????# #?????## "" #??????? ?????????????? | | #+?????# #????### [=% ]#?????????????????????? | | ????# #?????######a########[!##?????????????? | | T" #### ###########[%^% =%%=%= ??????????? | | " % ^ !%! ??????????? | | !### ]] //######????????????? | | ?????## ^]! / #??#??????????????? | | ??????# ] #?????#???????????? | | ??????# ##????????????????? | | ??????# #?????????????????? | | ??????# #?????????????????? | | ??????######### ######### ##?????????????????? | | ??????????????# # ??????? #??????????????????? | | ??????????????# #???????? #??????????????????? | | ??????????????# % #???????+ +??????????????????? | | ??????????????# #????????? #??????????????????? | | ??????????????# #?????????? #??????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst root@ Challenges ------------ None Game ------ Seed GreatSignalRedirector Manual? 0 Play Time 00:27:46 Cumulative 23.1 hours Start 2023.10.05 @ 21:09:33 End 2023.10.05 @ 21:57:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13740321-8161-4528-a706-9ad783f56f29