Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:58:35

Player: Spuddz

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (54)      270
Value Destroyed (1054)     1054
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6204

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          26%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
  Improved Energy Well (400)
           Shield Generator
           Grenade Launcher
           Phasing Sabre

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
  Improved VTOL Module
  Improved VTOL Module
           Xenon Bombardment Thruster
>          --- UTILITY ----------
     Small Storage Unit
           ECM Suite
     Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Chainsword
           Chainsword
>          --- INVENTORY --------
     Light Deuterium Engine
           Flight Unit
  Advanced ECM Suite
           Shield Generator
           Grenade Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Light Armor Plating
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Mace
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 1   5   .   7   2   .   9   18  11  2   9   
  Power                    6    | .   1   .   2   .   .   .   2   1   .   .   
    Engine                 3    | .   1   .   2   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   2   .   2   .   .   4   8   3   1   6   
    Treads                 7    | .   2   .   2   .   .   3   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   1   8   3   1   6   
  Utility                  15   | .   2   .   1   .   .   .   5   4   1   2   
    Device                 5    | .   .   .   .   .   .   .   2   1   1   1   
    Storage                3    | .   1   .   .   .   .   .   .   1   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   2   1   .   .   
    Protection             4    | .   1   .   1   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 1   .   .   2   2   .   5   3   3   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   2   .   .   3   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   .   2   1   .   1   
Parts Lost                 27   | .   .   .   1   .   .   1   2   2   8   13  
  Power                    3    | .   .   .   1   .   .   .   1   .   .   1   
  Propulsion               13   | .   .   .   .   .   .   1   .   .   3   9   
  Utility                  9    | .   .   .   .   .   .   .   1   2   4   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      10   | .   .   .   1   .   .   1   2   1   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  100 91  100 100 100 95  99  74  48  
  Engine                   6    | .   14  14  11  11  11  11  .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   7   6   5   
  Treads                   20   | .   25  28  36  44  44  44  1   .   .   .   
  Flight                   16   | .   .   .   .   .   .   .   43  38  30  26  
  Device                   2    | .   .   .   .   .   .   .   8   6   5   3   
  Storage                  7    | .   14  14  11  11  11  11  .   2   4   3   
  Hackware                 2    | .   .   .   .   .   .   .   1   14  7   .   
  Protection               11   | .   12  14  11  11  11  11  16  11  6   .   
  Ballistic Gun            10   | .   28  28  22  12  .   15  .   .   .   .   
  Launcher                 3    | .   .   .   .   9   22  6   1   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   .   14  5   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   7   12  5   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             58   | 12  52  52  57  57  55  58  55  22  22  14  
  Greatest Support         80   | 20  40  40  80  80  80  80  80  24  24  21  
  Greatest Overweight (x)  1    | .   1   1   1   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  8   8   5   
  Average Capacity         12   | 8   11  20  20  20  20  20  5   6   7   5   
  Most Carried             20   | 6   9   9   17  18  18  20  20  5   5   5   
  Average Carried          10   | 6   7   9   11  17  18  19  5   4   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   8   5   5   
  Final Carried            20   | 6   9   9   17  18  18  20  5   5   3   5   

 Class Distribution 
--------------------
 44% | Mutant
 19% | Sprinter
 17% | Hacker-Sprinter
 12% | Scavenger-Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
           Sprinter | -8/Materials
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Extension

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Matter Collected           1205 | 174 212 .   210 .   .   104 324 105 .   76  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1664 | .   174 .   356 .   .   109 463 442 15  105 
  Parts                    107  | .   12  .   25  .   .   19  15  17  3   16  
Haulers Intercepted        8    | .   .   .   2   .   .   .   4   2   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  29   | .   5   .   5   .   .   11  1   4   .   3   
  Melee                    8    | .   .   .   .   .   .   .   1   4   .   3   
  Guns                     12   | .   5   .   5   .   .   2   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   9   .   .   .   .   
Classes Destroyed          11   | .   1   .   3   .   .   3   3   1   .   .   
  Builder                  7    | .   .   .   .   .   .   .   5   1   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   8    | .   .   .   2   .   .   .   4   2   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   1   2   .   .   
  Operator                 4    | .   .   .   .   .   .   .   2   1   1   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Swarmer                  13   | .   .   .   .   .   .   10  .   .   .   3   
  Grunt                    10   | .   5   .   3   .   .   .   .   2   .   .   
  Sentry                   3    | .   .   .   2   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | .   2   .   3   .   .   6   2   4   1   4   
  Combat Bots Only         5    | .   2   .   2   .   .   5   1   2   .   3   
Max Kills in Single Turn   4    | .   1   .   1   .   .   4   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Hostile Shots Fired        321  | .    30   .    19   .    .    22   9    19   .    222  
  Missed                   127  | .    6    .    3    .    .    7    5    8    .    98   
Damage Taken               3267 | .    341  .    205  .    .    376  335  162  703  1145 
  Core                     1165 | .    64   .    25   .    .    79   112  31   125  729  
  Absorbed by Shields      115  | .    .    .    .    .    .    .    3    .    .    112  
Core Remaining (%)         84   | 100  .    74   .    .    .    74   79   95   .    .    
Volleys Fired              57   | .    22   .    24   .    .    11   .    .    .    .    
  Largest                  2    | .    2    .    2    .    .    2    .    .    .    .    
  Hottest                  60   | .    40   .    46   .    .    60   .    .    .    .    
Shots Fired                114  | .    44   .    48   .    .    22   .    .    .    .    
  Gun                      106  | .    44   .    48   .    .    14   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    8    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  106  | .    44   .    48   .    .    14   .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    8    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    8    .    9    .    .    10   .    .    .    .    
  Robot Miss Streak        4    | .    4    .    4    .    .    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           117  | .    26   .    29   .    .    14   21   21   1    5    
  Core Hits                51   | .    10   .    14   .    .    14   3    6    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    2    4    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    .    2    5    .    .    
    Smash                  6    | .    .    .    .    .    .    .    2    4    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              163  | .    .    .    .    .    .    .    64   51   15   33   
  Impact                   91   | .    .    .    .    .    .    .    64   27   .    .    
  Slashing                 67   | .    .    .    .    .    .    .    .    19   15   33   
  Piercing                 5    | .    .    .    .    .    .    .    .    5    .    .    
  Sneak Attacks            21   | .    .    .    .    .    .    .    14   6    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    5    1    .    .    
Damage Inflicted           4547 | .    348  .    435  .    .    777  1541 1182 41   223  
  Guns                     900  | .    343  .    426  .    .    131  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               632  | .    .    .    .    .    .    632  .    .    .    .    
  Melee                    2987 | .    .    .    .    .    .    .    1541 1182 41   223  
  Ramming                  28   | .    5    .    9    .    .    14   .    .    .    .    
  Kinetic                  900  | .    343  .    426  .    .    131  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                632  | .    .    .    .    .    .    632  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2235 | .    .    .    .    .    .    .    1541 694  .    .    
  Slashing                 752  | .    .    .    .    .    .    .    .    488  41   223  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    .    .    6    1    23   26   
  Average Corruption       9    | .    .    .    .    .    .    .    6    1    15   23   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    .    .    13   1    3    14   
    Message Errors         7    | .    .    .    .    .    .    .    2    .    .    5    
    Matter Fused           9    | .    .    .    .    .    .    .    5    .    2    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    2    1    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    1    3    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1488 | .    .    .    .    .    .    45   841  576  26   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    .    .    45   .    .    .    .    
  Melee                    1443 | .    .    .    .    .    .    .    841  576  26   .    
Knockbacks                 8    | .    .    .    .    .    .    1    4    3    .    .    
  Impact                   8    | .    .    .    .    .    .    1    4    3    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    .    .    .    .    .    192  .    .    .    .    
  Shots                    6    | .    .    .    .    .    .    6    .    .    .    .    
  Rammed                   4    | .    1    .    2    .    .    1    .    .    .    .    
Targets Rammed             4    | .    1    .    2    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        319  | .    10   .    23   .    .    6    201  319  .    7    
  Average Temperature      39   | .    3    .    8    .    .    2    58   28   .    4    
  Received Heat Transfer   618  | .    144  .    126  .    .    .    9    27   .    312  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20   | .    .    .    .    .    .    .    18   2    .    .    
  Impact Corruptions       42   | .    .    .    .    .    .    .    30   12   .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Peak Influence             218  | .   106 21  194 75  .   218 130 175 56  94  
  Initial                  75   | .   .   21  7   75  .   .   35  29  34  .   
  Average                  63   | .   40  21  101 75  .   86  59  64  25  63  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 100 100 100 100 .   75  100 100 100 100 
  Level 1                  4    | .   .   .   .   .   .   24  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   1   .   .   .   7   4   2   .   
  Investigation            5    | .   1   .   .   .   .   .   2   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            11   | .   2   .   1   .   .   .   5   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Distress Signals           7    | .   2   .   .   .   .   .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              58   | .   13  .   9   .   .   8   6   12  1   9   
  Peak Tracking Total      6    | .   5   .   2   .   .   4   2   4   1   6   
  Tactical Retreats        9    | .   .   .   .   .   .   .   4   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Traps Triggered            5    | .   1   .   .   .   .   .   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Machines Accessed          10   | .   1   .   .   .   1   .   3   2   2   1   
  Terminals                9    | .   1   .   .   .   .   .   3   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   3   .   .   .   1   .   6   6   4   1   
  Successful               4    | .   1   .   .   .   1   .   1   1   .   .   
  Failed                   17   | .   2   .   .   .   .   .   5   5   4   1   
    Catastrophic           7    | .   1   .   .   .   .   .   3   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   .   .   .   1   .   6   3   3   1   
  Terminals                20   | .   3   .   .   .   .   .   6   6   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   1   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         7    | .   1   .   .   .   .   .   2   2   2   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   1   1   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   2   .   
    Hackware Fried         3    | .   .   .   .   .   .   .   .   1   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Turns Passed               4602 | 2   585 276 386 124 327 859 887 650 227 279 
Spaces Moved               3714 | 1   288 114 151 76  205 480 872 861 210 456 
  Core                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Treads                   1293 | .   248 114 151 76  205 480 19  .   .   .   
  Legs                     41   | 1   40  .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2380 | .   .   .   .   .   .   .   853 861 210 456 
  Fastest Speed            23   | 120 120 240 160 160 160 160 25  25  25  23  
  Average Speed            78   | 120 171 240 178 160 160 160 29  25  28  26  
  Slowest Speed            240  | 120 240 240 240 160 160 160 160 27  105 115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   1   1   .   .   
  Cave-ins Triggered       4    | .   .   .   .   .   .   .   1   .   2   1   
Exploration Rate (%)       37   | 2   49  37  14  28  59  80  74  22  7   43  
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   1   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   .   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   2   .   .   .   .   
Spaces Dug                 84   | .   .   .   .   .   .   .   33  15  11  25  
Terrain Destroyed          160  | .   .   .   .   .   .   76  33  15  11  25  
  Melee                    84   | .   .   .   .   .   .   .   33  15  11  25  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      76   | .   .   .   .   .   .   76  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Total                      5055 | 1    339  117  216  78   204  547  1407 1223 358  565  
  Wait                     992  | .    8    4    21   .    .    37   441  301  134  46   
  Move                     3697 | .    287  113  150  75   204  479  869  858  207  455  
  Hop                      2    | .    .    .    .    .    .    .    1    1    .    .    
  Pick Up                  50   | .    9    .    11   1    .    6    11   4    .    8    
  Fast Attach              10   | .    .    .    .    .    .    .    3    6    .    1    
  Attach                   27   | .    1    .    3    .    .    1    9    3    2    8    
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    2    
  Swap                     27   | 1    4    .    4    2    .    8    6    2    .    .    
  Drop                     35   | .    7    .    1    .    .    4    15   7    1    .    
  Fire                     57   | .    22   .    24   .    .    11   .    .    .    .    
  Melee                    138  | .    .    .    .    .    .    .    52   41   12   33   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    1    .    2    .    .    1    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    .    2    12   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 5)
  423 | -10/Materials | Discovered new exit (range 11)
  588 | -10/Materials | Entered Mines
  809 | -10/Mines     | Discovered new exit (range 5)
  864 | -10/Mines     | Entered Materials
  864 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1172 | -9/Materials  | Discovered new exit (range 6)
 1250 | -9/Materials  | Entered Mines
 1322 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1368 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1368 | -9/Mines      | Discovered new exit (range 5)
 1374 | -9/Mines      | Entered Exiles
 1418 | -9/Exiles     | Met 8R-AWN
 1442 | -9/Exiles     | Met EX-HEX
 1488 | -9/Exiles     | Met EX-BIN
 1507 | -9/Exiles     | Aligned with FarCom system
 1509 | -9/Exiles     | Given EX-Vault access code
 1546 | -9/Exiles     | Opened EX-Vault
 1579 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1629 | -9/Exiles     | Met EX-DEC
 1686 | -9/Exiles     | Discovered new exit (range 10)
 1701 | -9/Exiles     | Entered Mines
 2218 | -8/Mines      | Build established: Scavenger-Mutant
 2539 | -8/Mines      | Discovered new exit (range 13)
 2560 | -8/Mines      | Entered Materials
 2560 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2939 | -8/Materials  | Crushed by falling debris
 2973 | -8/Materials  | Build established: Sprinter
 3164 | -8/Materials  | Met 7R-MNS
 3389 | -8/Materials  | Identified exit to Factory
 3447 | -8/Materials  | Entered Factory
 3447 | -7/Factory    | Evolved 2 slots: Utility x2
 3448 | -7/Factory    | Caught up to 7R-MNS
 3566 | -7/Factory    | Discovered new exit (range 16)
 3728 | -7/Factory    | Build established: Hacker-Sprinter
 3791 | -7/Factory    | Hacking Suite fried by hacking feedback
 4096 | -7/Factory    | Discovered new exit (range 4)
 4097 | -7/Factory    | Entered another Factory area
 4097 | -6/Factory    | Evolved 2 slots: Utility x2
 4098 | -6/Factory    | Caught up to 7R-MNS
 4232 | -6/Factory    | Hacking Suite fried by hacking feedback
 4232 | -6/Factory    | System Shield fried by hacking feedback
 4242 | -6/Factory    | Crushed by falling debris
 4243 | -6/Factory    | System corruption reached 10%
 4273 | -6/Factory    | Lost 5 parts (2n3u)
 4307 | -6/Factory    | Crushed by falling debris
 4319 | -6/Factory    | Discovered new exit (range 16)
 4324 | -6/Factory    | Entered Extension
 4338 | -6/Extension  | Lost 3 parts (1n1u1w)
 4400 | -6/Extension  | Lost 3 parts (2n1u)
 4421 | -6/Extension  | Spotted B-75 Beast
 4542 | -6/Extension  | Crushed by falling debris
 4595 | -6/Extension  | Core integrity fell below 50%
 4601 | -6/Extension  | Core integrity fell below 20%
 4603 | -6/Extension  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04578_ Field strength at 66.
04579_ Field strength at 58.
04580_ Field strength at 45.
04581_ Field strength at 37.
04582_ Field strength at 29.
04583_ Field strength at 21.
04584_ VTOL Module destroyed. <x2>
04584_ Field strength at 4.
04584_ Stasis field depleted.
04584_ VTOL Module destroyed.
04585_ Triggered Stasis Trap.
04585_ A bubble of rippling energy engulfs the
  area.
04585_ Field strength at 95.
04587_ Field strength at 78.
04588_ Field strength at 73.
04589_ Field strength at 52.
04590_  H%USTJNA&GMZWTFGK3&P7 BYFHZJG Y 
04594_ Stasis field depleted.
04594_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ####???????????????????????####??????????????????? |
|    ########################   #??????????????????? |
|            +?      + g        #??????????????????? |
|    #########???????#          #??????????????????? |
| # ########?????????#     @ ####??????????????????? |
| # #   *  #?????????+         #???????????????????? |
| # #*     #?????????###       #???????????????????? |
| # #      #####???????#       #???????????????????? |
| # #      #   #########Y      ###?????????????????? |
| # +   =  +            Y            #?????????????? |
| ###      #   ###       Y    Y      #?????????????? |
| ??######### ##?# ######/####       #?????????????? |
| ??????????# #??# #????    ??       #?????????????? |
| ????????###+####+##???hg [ # ##### #?????????????? |
| ????????#  !      #???gh   #?#???????????????????? |
| ????????#    ]    #??      #?????????????????????? |
| ????????#!   ! ]  #?? =    #?????????????????????? |
| ????????#         #??      #?????????????????????? |
| ????????###########??#######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Evasion (%)                65
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              FluxAutogunDevice
  Manual?         0
Play Time         00:55:34
  Cumulative      11.6 hours
  Start           2024.04.06 @ 16:03:35
  End             2024.04.06 @ 16:58:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          17
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95904a50-f1b0-4c55-8c09-588bc0f1ce41