Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.23 @ 11:47:41

Player: blue

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (85)      425
Value Destroyed (2391)     2391
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 5086

 Bonus
-------
High Alert Combat Kills    170

 Cogmind 
---------
Core Integrity             0/550
Matter                     236/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (10) ---
  Advanced Weight Redist. System
           Recoil Stabilizer
           Particle Charger
           Transmission Jammer
           Drone Bay (2/2)

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               F-cell Engine
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Targeting Computer
      Hardened Medium Armor Plating
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
               Assault Cannon
>              --- INVENTORY --------
      Advanced Weight Redist. System
               Recoil Stabilizer
               Particle Charger
               Transmission Jammer
         Heavy Armor Plating
               Minigun
  High-powered Shotgun
      Enhanced Autogun
               Katana
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             115  | 7   15  24  5   40  24  
  Power                    17   | 2   1   5   .   4   5   
    Engine                 9    | 2   1   3   .   1   2   
    Core                   8    | .   .   2   .   3   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               39   | 2   6   12  2   14  3   
    Treads                 4    | .   .   .   .   2   2   
    Leg                    13   | .   3   2   2   5   1   
    Wheel                  5    | 2   2   1   .   .   .   
    Hover                  5    | .   .   5   .   .   .   
    Flight                 12   | .   1   4   .   7   .   
  Utility                  22   | 1   3   2   1   9   6   
    Device                 13   | 1   2   .   1   5   4   
    Storage                2    | .   1   .   .   1   .   
    Processor              3    | .   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   5   5   2   13  10  
    Energy Gun             9    | 1   2   4   1   .   1   
    Energy Cannon          2    | .   1   .   .   .   1   
    Ballistic Gun          9    | 1   .   .   .   5   3   
    Ballistic Cannon       2    | .   .   .   .   2   .   
    Launcher               7    | .   1   .   .   3   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   1   .   3   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   .   2   3   
Parts Lost                 42   | .   8   5   4   7   18  
  Power                    7    | .   1   1   .   2   3   
  Propulsion               11   | .   4   2   1   .   4   
  Utility                  10   | .   1   .   1   3   5   
  Weapon                   14   | .   2   2   2   2   6   
  Highest Loss Streak      9    | .   5   5   4   3   9   
Average Slot Usage (%)     91   | .   84  89  93  97  84  
  Engine                   7    | .   11  19  .   5   1   
  Core                     8    | .   .   1   22  12  8   
  Treads                   1    | .   .   .   .   1   2   
  Leg                      17   | .   5   8   24  20  22  
  Wheel                    3    | .   12  11  .   .   .   
  Flight                   1    | .   1   2   .   3   .   
  Device                   6    | .   19  2   9   9   .   
  Storage                  8    | .   5   11  11  9   9   
  Processor                5    | .   .   7   .   6   5   
  Protection               3    | .   .   1   1   2   7   
  Energy Gun               4    | .   9   16  10  .   .   
  Energy Cannon            1    | .   6   .   .   .   3   
  Ballistic Gun            10   | .   7   .   .   14  14  
  Ballistic Cannon         1    | .   .   .   .   3   1   
  Launcher                 2    | .   2   .   .   4   1   
  Slashing Weapon          3    | .   .   4   11  3   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 9   15  24  22  49  54  
  Greatest Support         60   | 20  20  26  36  60  51  
  Greatest Overweight (x)  4    | .   3   2   2   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   6   6   6   10  10  
  Average Capacity         8    | 4   4   6   6   9   10  
  Most Carried             10   | 4   6   6   6   10  10  
  Average Carried          6    | 2   3   5   4   7   7   
  Final Capacity           10   | 4   6   6   6   10  10  
  Final Carried            10   | 3   6   6   6   10  5   

 Class Distribution 
--------------------
 65% | Mutant
 24% | Scavenger-Mutant
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  
Matter Collected           1926 | 251  246  195  70   758  406  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2941 | 34   617  529  142  1076 543  
  Parts                    192  | 4    40   39   5    74   30   
Haulers Intercepted        2    | .    1    .    .    1    .    
Recyclers Shooed           4    | .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  68   | 1   11  12  3   27  14  
  Melee                    20   | .   .   4   2   7   7   
  Guns                     30   | 1   4   7   1   10  7   
  Cannons                  1    | .   1   .   .   .   .   
  AOE                      17   | .   6   1   .   10  .   
Classes Destroyed          9    | 1   6   2   .   .   .   
  Builder                  4    | .   3   .   .   1   .   
  Hauler                   2    | .   1   .   .   1   .   
  Recycler                 3    | .   3   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  7    | .   1   2   .   3   1   
  Swarmer                  24   | .   3   3   .   14  4   
  Grunt                    33   | 1   8   5   2   8   9   
  Duelist                  4    | .   .   1   1   1   1   
  Sentry                   7    | .   .   3   .   4   .   
Best Kill Streak           12   | 1   12  5   2   6   7   
  Combat Bots Only         8    | 1   8   5   2   5   6   
Max Kills in Single Turn   3    | 1   3   1   1   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   2   1   .   2   .   
  Melee                    1    | .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               5829 | .    560  556  423  1565 2725 
  Core                     830  | .    75   88   109  178  380  
  Absorbed by Shields      9    | .    .    .    .    .    9    
Core Remaining (%)         73   | 100  70   .    50   .    .    
Volleys Fired              208  | 2    52   32   1    83   38   
  Largest                  3    | 2    2    2    1    3    3    
  Hottest                  121  | 70   110  113  65   101  121  
Shots Fired                366  | 4    99   47   1    153  62   
  Gun                      284  | 4    63   47   1    113  56   
  Cannon                   46   | .    28   .    .    13   5    
  Launcher                 36   | .    8    .    .    27   1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  212  | 2    30   .    .    125  55   
  Thermal                  82   | 2    61   11   1    1    6    
  Explosive                9    | .    8    .    .    .    1    
  Electromagnetic          63   | .    .    36   .    27   .    
  Robot Hit Streak         11   | 4    7    7    8    11   7    
  Robot Miss Streak        8    | .    4    3    .    8    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           287  | 4    61   32   11   92   87   
  Core Hits                143  | 2    37   18   4    51   31   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              81   | .    1    6    11   15   48   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 80   | .    .    6    11   15   48   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    1    1    .    2    
    Combat Hostiles        1    | .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7173 | 40   1174 1103 324  2296 2236 
  Guns                     2650 | 40   401  424  15   856  914  
  Cannons                  456  | .    208  .    .    195  53   
  Explosions               1997 | .    565  448  .    954  30   
  Melee                    2070 | .    .    231  309  291  1239 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2116 | 15   154  .    .    1051 896  
  Thermal                  845  | 25   455  184  15   95   71   
  Explosive                953  | .    565  358  .    .    30   
  Electromagnetic          1189 | .    .    330  .    859  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2070 | .    .    231  309  291  1239 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            386  | .    9    178  .    12   187  
  Projectiles              7    | .    6    .    .    1    .    
  Explosions               101  | .    3    87   .    11   .    
  Melee                    278  | .    .    91   .    .    187  
Knockbacks                 3    | .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      109  | .    15   80   .    14   .    
  Shots                    4    | .    1    1    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        309  | 30   123  309  14   307  175  
  Average Temperature      78   | 14   38   129  12   77   55   
  Received Heat Transfer   1866 | .    258  174  72   513  849  
  Effects                  2    | .    .    .    .    2    .    
    Interference           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    6    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         1878 | 74   1184 372  37   100  111  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    .    4    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             807  | 20  357 380 154 807 689 
  Initial                  297  | .   13  150 124 59  297 
  Average                  374  | 3   197 215 146 454 476 
Maximum Alert Level        3    | .   1   1   .   3   2   
  Low Security (%)         24   | 100 34  54  100 16  .   
  Level 1                  35   | .   65  45  .   30  32  
  Level 2                  32   | .   .   .   .   37  67  
  Level 3                  6    | .   .   .   .   15  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   4   1   .   2   5   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   3   1   .   2   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           10   | .   2   3   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              127  | 1   21  21  2   44  38  
  Peak Tracking Total      9    | 1   5   4   2   9   8   
  Tactical Retreats        19   | .   1   1   .   5   12  

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            4    | .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          6    | .   3   1   .   1   1   
  Max in Single Turn       1    | .   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          14   | .   1   4   .   3   6   
  Terminals                9    | .   1   3   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              2    | .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                50   | .   4   11  .   15  20  
  Successful               33   | .   3   8   .   10  12  
  Failed                   17   | .   1   3   .   5   8   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   6   
  Terminals                29   | .   4   7   .   9   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   9   
  Scanalyzers              10   | .   .   4   .   6   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             17   | .   3   5   .   5   4   
  Record                   9    | .   1   4   .   3   1   
  Part Schematic           1    | .   .   .   .   .   1   
  Alert Level              3    | .   1   1   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   7   
  Recycle Component        2    | .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   1   
  Report Inventory         3    | .   .   .   .   .   3   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 8    | .   .   3   .   5   .   
  Insert Component         4    | .   .   2   .   2   .   
  Analyze                  4    | .   .   1   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   1   4   .   3   5   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   2   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   2   
  Recycled Matter          61   | .   .   .   .   .   61  
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   
Parts Scanalyzed           4    | .   .   2   .   2   .   
  Part Schematics Acquired 3    | .   .   1   .   2   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             8    | .   .   .   .   .   8   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  
Turns Passed               3511 | 82   373  551  118  1518 869  
Spaces Moved               1880 | 82   186  320  61   856  375  
  Core                     46   | 18   25   .    .    3    .    
  Treads                   110  | .    .    .    .    110  .    
  Legs                     1287 | .    38   156  61   657  375  
  Wheels                   317  | 64   123  130  .    .    .    
  Hover                    28   | .    .    28   .    .    .    
  Flight                   92   | .    .    6    .    86   .    
  Fastest Speed            29   | 50   80   90   120  29   126  
  Average Speed            125  | 73   102  125  129  127  142  
  Slowest Speed            315  | 80   200  197  180  315  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 9    34   33   11   55   59   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          104  | .    35   35   .    17   17   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    3    2    
  AOE                      99   | .    35   35   .    14   15   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  
Total                      2609 | 100  276  414  82   1149 588  
  Wait                     185  | .    .    .    .    108  77   
  Move                     1875 | 81   185  319  60   855  375  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  82   | 9    14   19   5    21   14   
  Fast Attach              21   | .    4    4    .    10   3    
  Attach                   62   | 6    10   12   5    13   16   
  Detach                   7    | .    2    .    .    4    1    
  Swap                     32   | 1    1    8    .    17   5    
  Drop                     51   | 1    7    14   .    23   6    
  Fire                     208  | 2    52   32   1    83   38   
  Melee                    81   | .    1    6    11   15   48   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / [Rec])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
   83 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Lost 5 parts (1p1n1u2w)
  242 | -10/Materials | Destroyed 8 combat bots
  347 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 16)
  456 | -10/Materials | Entered another Materials area
  456 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  738 | -9/Materials  | Build established: Scavenger-Mutant
  755 | -9/Materials  | Discovered new exit (range 11)
  842 | -9/Materials  | Lost 5 parts (1p2n2w)
  941 | -9/Materials  | Discovered new exit (range 9)
 1007 | -9/Materials  | Entered Mines
 1061 | -9/Mines      | Lost 4 parts (1n1u2w)
 1093 | -9/Mines      | Discovered new exit (range 12)
 1125 | -9/Mines      | Entered Materials
 1125 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1126 | -8/Materials  | Identified exit to Storage
 2155 | -8/Materials  | Lost 3 parts (1p2u)
 2368 | -8/Materials  | Build established: Mutant
 2610 | -8/Materials  | Discovered new exit (range 6)
 2610 | -8/Materials  | Discovered exit to Storage (range 20)
 2643 | -8/Materials  | Entered Storage
 2878 | -8/Storage    | Discovered new exit (range 9)
 2927 | -8/Storage    | Garrison activated, responded to threat
 2933 | -8/Storage    | Core integrity fell below 50%
 3081 | -8/Storage    | Garrison activated, responded to threat
 3355 | -8/Storage    | Lost 3 parts (1p1n1w)
 3401 | -8/Storage    | Discovered new exit (range 16)
 3443 | -8/Storage    | First assault squad dispatched
 3472 | -8/Storage    | Core integrity fell below 20%
 3512 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer builds a Wall.
Drone Bay severed.
Move into an ally to swap places with them.
Titanium Leg severed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Drone Bay destroyed.
Imp. Aluminum Leg destroyed.
>> Lost connection to Drone. <x4>
>> Reconnected with Drone. <x4>
Imp. Medium Laser destroyed.
Drone released from Drone Bay. <x2>
[Achievement: Release The Drones!]
Drone released from Drone Bay. <x2>
Drone Bay destroyed. <x2>
>> Lost connection to Drone. <x8>
[Achievement: 5k Club]
Important note for Steam players: Cogmind player global achievement rates
  displayed by Steam are all significantly underreported, in some cases by
  a huge margin, due to how they are calculated by Valve.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????##!n%# ^^#???????            |
| ???????????????????????#  g#   ##??????            |
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| ?????????????????# "???"   #   #???????            |
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| ?????????????????#  """""  #   #???????            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          28
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
   Imp. Heat Sink | -9/Materials | Scanalyzed
      Arm. Treads | -8/Materials | Scanalyzed
 Imp. VTOL Module | -8/Materials | Scanalyzed
      Energy Well | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Novice Programmer
Release The Drones!
Significant Disruption
Troublemaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              DispersionModifiedShielding
  Manual?         0
Play Time         01:32:07
  Cumulative      4.1 hours
  Start           2022.01.23 @ 09:43:36
  End             2022.01.23 @ 11:47:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0cb7d2b-6223-4a05-8031-e586901ca633