Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.01 @ 15:26:50 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (495) 495 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1790 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 187/300 Energy 160/160 System Corruption 0% Temperature Cool (15) Movement Rolling (100) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Compact Wheel Hover Unit > --- UTILITY (3) ------ Seismic Detector Targeting Computer Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Hardened Light Armor Plating Improved Light Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Treads Hover Unit Improved Light Cannon Mini Grenade Launcher [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Seismic Detector Device Seismic Detector Processor Targeting Computer Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 20 | 7 6 6 1 Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 5 | 2 1 2 . Treads 1 | 1 . . . Leg . | . . . . Wheel 1 | 1 . . . Hover 3 | . 1 2 . Flight . | . . . . Utility 4 | 2 1 . 1 Device 2 | 2 . . . Storage . | . . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 3 4 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 5 | . 3 2 . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 2 1 Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 98 88 Engine 2 | . 3 . . Core 11 | . 10 14 11 Treads 5 | . 10 . . Wheel 13 | . 14 14 11 Hover 7 | . 3 12 11 Device 20 | . 26 14 11 Processor 7 | . 1 14 22 Ballistic Gun 1 | . 2 . . Ballistic Cannon 26 | . 25 27 22 Naked Turns . | . . . . Heaviest Build 15 | 11 15 14 14 Greatest Support 20 | 20 16 16 16 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 4 Average Carried 4 | 2 4 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 3 4 4 4 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 683 | 306 223 154 . Remotely . | . . . . Salvage Created 486 | 124 226 136 . Parts 55 | 16 25 14 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 17 | . 7 10 . Cannons 11 | . 7 4 . AOE 6 | . . 6 . Classes Destroyed 8 | 2 5 1 . Worker 1 | . 1 . . Tunneler 4 | 4 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 3 | . 3 . . Swarmer 9 | . 3 6 . Grunt 6 | . 4 2 . Sentry 2 | . . 2 . Best Kill Streak 5 | 5 4 3 . Combat Bots Only 4 | . 4 3 . Max Kills in Single Turn 2 | 2 1 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 481 | . 69 371 41 Core 72 | . 9 63 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 60 | . 60 . . Core Remaining (%) 85 | 100 . 71 . Volleys Fired 50 | 6 28 15 1 Largest 2 | 2 2 2 2 Hottest 78 | 40 78 78 78 Shots Fired 96 | 12 56 26 2 Gun 22 | 12 10 . . Cannon 70 | . 46 22 2 Launcher 4 | . . 4 . Special . | . . . . Kinetic 92 | 12 56 22 2 Thermal . | . . . . Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 6 | 4 6 5 1 Robot Miss Streak 4 | 1 4 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | 7 31 15 1 Core Hits 30 | 6 13 11 . Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | 1 2 1 . Destroy 1 | 1 . . . Blast 3 | . 2 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1544 | 100 579 845 20 Guns 167 | 100 67 . . Cannons 885 | . 512 353 20 Explosions 492 | . . 492 . Melee . | . . . . Ramming . | . . . . Kinetic 1052 | 100 579 353 20 Thermal . | . . . . Explosive 492 | . . 492 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 32 | . 19 13 . Projectiles 19 | . 19 . . Explosions 13 | . . 13 . Melee . | . . . . Knockbacks 7 | . 5 2 . Impact . | . . . . Kinetic 7 | . 5 2 . Secondary . | . . . . Self-Inflicted Damage 88 | . . 88 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | . 96 231 15 Average Temperature 56 | . 30 103 10 Received Heat Transfer 120 | . 15 105 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 355 | 25 239 355 60 Initial 60 | . 16 19 60 Average 84 | 9 76 109 59 Maximum Alert Level 1 | . 1 1 . Low Security (%) 90 | 100 84 94 100 Level 1 9 | . 15 5 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 16 10 3 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 5 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 17 . . Successful 9 | . 9 . . Failed 8 | . 8 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 5 | . 5 . . Terminals 12 | . 12 . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Unreport Threat 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 58 | . 58 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1274 | 98 618 536 22 Spaces Moved 983 | 63 423 480 17 Core 4 | 4 . . . Treads 3 | 3 . . . Legs . | . . . . Wheels 976 | 56 423 480 17 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 100 Average Speed 99 | 99 100 100 100 Slowest Speed 160 | 160 100 100 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 4 72 96 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 48 | . . 48 . Terrain Destroyed 50 | . 2 48 . Melee . | . . . . Projectile 2 | . 2 . . AOE 48 | . . 48 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1176 | 83 565 508 20 Wait 98 | 3 89 6 . Move 980 | 62 422 479 17 Hop . | . . . . Pick Up 17 | 4 10 2 1 Fast Attach 10 | 7 3 . . Attach 5 | . 2 2 1 Detach . | . . . . Swap 5 | . 1 4 . Drop 11 | 1 10 . . Fire 50 | 6 28 15 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 377 | -10/Materials | Discovered new exit (range 7) 625 | -10/Materials | Repaired Hover Unit 658 | -10/Materials | Repaired Imp. Light Cannon 717 | -10/Materials | Entered Mines 881 | -10/Mines | Learned Materials security intel 907 | -10/Mines | Learned location of Storage (-8) 1087 | -10/Mines | Discovered new exit (range 10) 1105 | -10/Mines | Discovered new exit (range 6) 1165 | -10/Mines | Learned Materials terminal intel 1253 | -10/Mines | Entered Materials 1253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -9/Materials | Loaded intel: 12 terminal locations 1275 | -9/Materials | Self-destructed Last Messages --------------- 01162_ Found Lrg. Storage Unit. 01162_ Found Sml. Laser. 01162_ Found 13 Matter. 01163_ Acquired 13 matter. 01165_ Acquired derelict log, extracted data. Data stored: Materials terminal intel. 01251_ U-05 Engineer lays Concrete. 01253_ U-05 Engineer builds a Wall. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials security intel (x10)... Loading Materials terminal intel (x12)... 01264_ Acquired Hrd. Light Armor Plating. 01272_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01272_ K-01 Serf collects debris. 01273_ O-16 Technician uses terminal to summon reinforcements. 01273_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01273_ O-16 Technician locks terminal. 01273_ Imp. Light Cannon destroyed. 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""" #??????????????????? | | ??????????????/ """ +??????????????????? | | ?????????????# k# ?????????????????? | | ?????????????# ? # ?????????????????? | | ?????????????? ??? #? ????????????????? | | ?????????????? s##????# ##?#????????????????? | | ????????????????sk ??????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????????? ????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentGammaMallet Manual? 0 Play Time 00:14:40 Cumulative 50.3 hours Start 2022.08.01 @ 15:12:29 End 2022.08.01 @ 15:26:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b48f7d68-c16a-4fd1-85de-2beaa12b4f90