Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 19:38:17 Player: Evel Wyn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1072) 1072 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 4534 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink EM Disruption Field Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Cannon Improved Datajack > --- INVENTORY -------- Light Deuterium Engine Improved Sensor Array Advanced ECM Suite Improved Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 4 | . . 2 . 2 . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 74 | 6 11 9 8 16 24 Power 13 | 1 2 . 2 1 7 Engine 7 | 1 1 . 1 1 3 Core 6 | . 1 . 1 . 4 Reactor . | . . . . . . Propulsion 20 | 2 5 2 . 7 4 Treads . | . . . . . . Leg 5 | 2 . . . . 3 Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight 13 | . 5 2 . 5 1 Utility 19 | 1 . 4 3 4 7 Device 11 | . . 2 1 1 7 Storage 1 | 1 . . . . . Processor 4 | . . . 2 2 . Hackware 1 | . . . . 1 . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 22 | 2 4 3 3 4 6 Energy Gun 7 | 2 2 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . . . . 4 Ballistic Cannon 3 | . . . . 2 1 Launcher 3 | . 2 . 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . 2 1 1 Unidentified Prototypes . | . . . . . . Parts Lost 35 | . 3 . 4 3 25 Power 8 | . 1 . 1 . 6 Propulsion 15 | . 2 . . 3 10 Utility 5 | . . . 1 . 4 Weapon 7 | . . . 2 . 5 Highest Loss Streak 17 | . 1 . 2 2 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 78 96 93 78 75 Engine 6 | . 8 11 8 5 2 Core 3 | . 5 . . 1 4 Leg 7 | . 16 . . . 8 Hover 1 | . . . . 5 . Flight 21 | . 10 44 36 26 19 Device 6 | . . 8 9 7 12 Storage 2 | . 8 . . . . Processor 6 | . . . 12 14 7 Protection 1 | . . 10 3 . . Energy Gun 11 | . 22 17 18 11 . Ballistic Gun 2 | . . . . . 9 Ballistic Cannon 1 | . . . . 1 4 Launcher 2 | . 5 4 . . . Special Melee Weapon 1 | . . . 4 1 3 Peak Build Rating 42 | 6 8 10 16 39 42 Average Rating 18 | 4 6 8 13 21 31 On Entrance 12 | . 6 5 9 16 39 Naked Turns . | . . . . . . Heaviest Build 23 | 13 15 13 14 17 23 Greatest Support 32 | 20 20 16 16 32 32 Greatest Overweight (x) 3 | 2 2 . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 Average Carried 5 | 4 6 3 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 6 | 6 3 5 5 5 2 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Sprinter 21% | Scavenger-Mutant 10% | Scavenger-Skirmisher 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1073 | 198 76 164 162 100 373 Remotely . | . . . . . . Salvage Created 978 | . 84 168 258 137 331 Parts 59 | . 13 12 12 10 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 27 | . 5 3 7 1 11 Melee 1 | . . . . . 1 Guns 18 | . 3 3 5 . 7 Cannons 3 | . . . . . 3 AOE 3 | . 2 . 1 . . Classes Destroyed 7 | . 3 2 . 2 . Worker 1 | . 1 . . . . Operator 4 | . . 2 1 1 . Watcher 2 | . . . . 2 . Swarmer 12 | . 3 . 3 . 6 Grunt 12 | . 2 1 4 . 5 Sentry 2 | . . 2 . . . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 3 2 7 1 3 Combat Bots Only 6 | . 3 1 6 1 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 . 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 339 | . 61 15 36 27 200 Missed 119 | . 22 8 12 13 64 Damage Taken 3112 | . 407 112 335 166 2092 Core 947 | . 102 29 108 35 673 Absorbed by Shields 27 | . . . . . 27 Core Remaining (%) 82 | 100 59 92 80 . . Volleys Fired 132 | . 16 11 26 16 63 Largest 3 | . 2 2 3 2 2 Hottest 130 | . 90 100 130 100 76 Shots Fired 242 | . 31 21 54 32 104 Gun 206 | . 25 17 52 32 80 Cannon 24 | . . . . . 24 Launcher 12 | . 6 4 2 . . Special . | . . . . . . Kinetic 104 | . . . . . 104 Thermal 126 | . 25 17 52 32 . Explosive 12 | . 6 4 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 5 2 12 11 8 Robot Miss Streak 10 | . 9 2 2 3 10 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 129 | . 13 8 36 23 49 Core Hits 75 | . 17 12 18 7 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . . 5 4 2 Burn 9 | . . . 5 4 . Blast 2 | . . . . . 2 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2725 | . 448 320 556 310 1091 Guns 1767 | . 125 135 458 310 739 Cannons 323 | . . . . . 323 Explosions 606 | . 323 185 98 . . Melee . | . . . . . . Ramming 29 | . . . . . 29 Kinetic 1062 | . . . . . 1062 Thermal 1028 | . 125 135 458 310 . Explosive 606 | . 323 185 98 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . 2 10 . 4 Projectiles 4 | . . . . . 4 Explosions 12 | . . 2 10 . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 25 | . 11 10 . . 4 Shots 2 | . 1 1 . . . Rammed 9 | . . . . . 9 Targets Rammed 14 | . . . . . 14 Kicked 5 | . . . . . 5 Crushed . | . . . . . . Highest Temperature 223 | . 223 152 163 139 126 Average Temperature 52 | . 65 48 73 47 35 Received Heat Transfer 633 | . 141 51 171 18 252 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 2 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 13 | . . . 5 8 . Heat Transferred 3616 | . 323 407 1739 1147 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 463 | . 258 316 357 437 463 Initial 183 | . . 104 133 162 183 Average 245 | . 104 222 280 286 368 Maximum Alert Level 2 | . 1 1 1 2 2 Low Security (%) 41 | 100 98 37 18 13 11 Level 1 37 | . 1 62 81 65 35 Level 2 21 | . . . . 21 53 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 2 3 . Investigation 4 | . 1 . 1 2 . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . 2 1 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 27 10 12 8 29 Peak Tracking Total 10 | . 7 4 10 5 8 Tactical Retreats 16 | . 4 1 2 4 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 15 | . 3 5 2 5 . Terminals 13 | . 2 5 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . 9 15 5 10 . Successful 16 | . 5 3 3 5 . Failed 23 | . 4 12 2 5 . Catastrophic 4 | . . 2 . 2 . Database Lockouts . | . . . . . . Manual 26 | . 9 12 1 4 . Terminals 34 | . 7 15 5 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 6 | . . 1 3 2 . Record 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open DSF 2 | . . . . 2 . Recycling Unit Index 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 8 | . 5 2 . 1 . Terminals 7 | . 4 2 . 1 . Assimilate 4 | . 2 1 . 1 . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 1 1 1 . Used 2 | . . 1 1 . . Hacking Detections 14 | . 3 5 2 4 . Full Trace Events 4 | . . 1 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders 2 | . 2 . . . . STAY 1 | . 1 . . . . FOLLOW 1 | . 1 . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2143 | 65 608 153 161 515 641 Spaces Moved 3077 | 41 727 307 221 1174 607 Core 91 | 16 . . . . 75 Treads . | . . . . . . Legs 451 | 25 278 . . . 148 Wheels . | . . . . . . Hover . | . . . . . . Flight 2535 | . 449 307 221 1174 384 Fastest Speed 25 | 50 37 31 31 25 25 Average Speed 46 | 123 69 31 31 32 57 Slowest Speed 200 | 150 200 31 31 37 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . 1 . 4 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 64 34 30 25 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 20 | . 5 5 10 . . Terrain Destroyed 48 | . 22 10 14 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 46 | . 22 10 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3524 | 52 806 342 254 1277 793 Wait 135 | . 29 4 1 45 56 Move 3058 | 40 724 306 212 1169 607 Hop 7 | . 1 . 4 2 . Pick Up 39 | 6 10 7 2 11 3 Fast Attach 34 | 6 2 3 2 10 11 Attach 19 | . 4 2 4 3 6 Detach 6 | . 1 . 1 4 . Swap 21 | . 5 4 2 3 7 Drop 39 | . 14 5 . 14 6 Fire 132 | . 16 11 26 16 63 Melee 4 | . . . . . 4 Ram 9 | . . . . . 9 Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 16) 475 | -10/Materials | Discovered new exit (range 8) 669 | -10/Materials | Discovered new exit (range 14) 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Propulsion x2 691 | -9/Materials | Discovered new exit (range 16) 813 | -9/Materials | Discovered new exit (range 16) 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 979 | -8/Materials | Discovered new exit (range 5) 988 | -8/Materials | Entered Factory 988 | -7/Factory | Evolved 2 slots: Propulsion x2 1341 | -7/Factory | Build established: Scavenger-Mutant 1502 | -7/Factory | Identified exit to Garrison 1503 | -7/Factory | Entered Garrison 1567 | -7/Garrison | Triggered checkpoint 1685 | -7/Garrison | Lost 3 parts (1p1n1u) 1701 | -7/Garrison | Triggered checkpoint 1998 | -7/Garrison | Installed Relay Interface Framework 2060 | -7/Garrison | Core integrity fell below 50% 2102 | -7/Garrison | Core integrity fell below 20% 2144 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02108_ VTOL Module destroyed. 02110_ Lgt. Nuclear Core destroyed. 02112_ Jacked G-47 Trooper... >>parse_system Reading system data... 02113_ Imp. Datajack destroyed. 02117_ Critical hit (Burn: +37). 02121_ Acquired 22 matter. 02121_ Acquired 3 matter. 02137_ Triggered Stasis Trap. 02137_ A bubble of rippling energy engulfs the area. 02137_ Field strength at 94. 02138_ Field strength at 88. 02139_ Field strength at 78. 02140_ Field strength at 67. 02141_ Field strength at 61. 02142_ Field strength at 51. 02143_ Field strength at 45. 02143_ Adv. ECM Suite destroyed. 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