Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.02.27 @ 20:12:45 Player: NeoBioHazard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (3403) 3403 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7518 Bonus ------- None Cogmind --------- Core Integrity 695/1000 Matter 292/300 Energy 200/200 System Corruption 12% Temperature Cool (39) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Target Analyzer Armor Integrity Analyzer Advanced Field Recycling Unit > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Large Matter Pod (150) Large Matter Pod (150) Structural Scanner Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Field Recycling Unit (20) Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Armor Integrity Analyzer Hardened Heavy Armor Plating Medium Reactive Plating Force Field Advanced Field Recycling Unit > --- WEAPON ----------- Hypervelocity Coil Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Large Matter Pod Large Matter Pod Structural Scanner Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Field Recycling Unit Improved Light Cannon Improved Light Cannon Grenade Launcher Heavy Mace [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Heavy Flak Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 6 | . . 2 . 2 2 . Weapon 2 | . 1 . . . . 1 Parts Attached 46 | 10 . 7 4 8 9 8 Power 7 | 1 . 1 1 1 . 3 Engine 3 | 1 . 1 . 1 . . Core 4 | . . . 1 . . 3 Reactor . | . . . . . . . Propulsion 8 | 4 . 1 2 1 . . Treads 6 | 2 . 1 2 1 . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 . 2 1 5 6 4 Device 7 | 1 . . . 1 3 2 Storage 2 | . . . 1 . 1 . Processor 4 | 1 . . . . 1 2 Hackware . | . . . . . . . Protection 7 | . . 2 . 4 1 . Artifact . | . . . . . . . Weapon 11 | 3 . 3 . 1 3 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 3 . . . . . 1 Ballistic Cannon 7 | . . 3 . 1 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . . . 1 8 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 1 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 3 | . . . . . 1 3 To Critical Strikes . | . . . . . . . Average Backups 10 | 1 3 4 6 9 14 11 Power . | . 1 1 1 1 1 . Propulsion . | . . . . . 1 . Utility 6 | . 2 2 4 5 7 7 Weapon 2 | . . 1 1 2 4 3 Tool/Special . | . . . . . . . Unused Backups 8 | . . 1 1 1 . 5 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 4 | . . 1 . . . 3 Weapon 3 | . . . . 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 97 99 99 92 87 Engine 4 | . 12 10 6 3 6 2 Core 4 | . . . 1 3 . 7 Treads 24 | . 25 20 32 28 25 20 Device 10 | . 12 10 . 13 11 11 Storage 5 | . . . 7 7 6 5 Processor 10 | . 12 10 8 7 11 11 Protection 10 | . . 17 16 14 12 7 Ballistic Gun 3 | . 37 14 . . . 2 Ballistic Cannon 18 | . . 15 25 21 18 18 Peak Build Rating 74 | 7 8 17 26 37 60 74 Average Rating 44 | 6 8 14 23 33 53 62 On Entrance 22 | . 7 8 17 26 37 60 Avg Prop Armor Cover (%) 2 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 147 | 8 9 25 46 74 133 147 Greatest Support 90 | 40 40 40 82 90 90 90 Greatest Overweight (x) 26 | 2 . . . . 1 26 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 15 15 20 20 Average Capacity 15 | 5 5 5 14 15 16 20 Most Carried 15 | 4 4 5 9 15 15 13 Average Carried 10 | 1 3 4 6 10 14 11 Final Capacity 20 | 5 5 5 15 15 20 20 Final Carried 15 | 4 4 5 7 15 14 10 Class Distribution -------------------- 64% | Hacker-Tank 18% | Hacker-Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2749 | 254 116 206 592 627 249 705 Remotely 821 | . . . . 627 194 . Salvage Created 2397 | 64 103 237 426 641 170 756 Parts 146 | 3 13 20 24 34 10 42 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled 55 | . . . . . 5 50 Retrieved Matter 915 | . . . . . 72 843 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 3 7 12 20 5 20 Guns 8 | . 3 2 . . . 3 Cannons 56 | . . 5 12 18 5 16 AOE 3 | . . . . 2 . 1 Classes Destroyed 16 | 1 3 2 . 6 2 2 Worker 2 | . . . . 1 1 . Builder 3 | . . . . 1 . 2 Hauler 1 | . . . . 1 . . Recycler 4 | 1 . . 1 1 . 1 Operator 3 | . . . . . 2 1 Watcher 3 | . 2 . 1 . . . Swarmer 18 | . 2 . 3 6 . 7 Grunt 15 | . 1 3 5 1 1 4 Brawler 1 | . . . . . 1 . Duelist 2 | . . 1 . . . 1 Sentry 12 | . . 3 4 4 1 . Specialist 6 | . . . . 6 . . Hunter 1 | . . . . . . 1 Programmer 10 | . . . . 2 2 6 Heavy 1 | . . . . 1 . . Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | 1 2 4 5 6 2 6 Combat Bots Only 6 | . 2 4 4 6 2 4 Max Kills in Single Turn 3 | 1 1 1 2 3 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 456 | . 6 13 40 110 33 254 Missed 127 | . 2 7 12 42 14 50 Hits 329 | . 4 6 28 68 19 204 Projectile 329 | . 4 6 28 68 19 204 Critical Strikes 12 | . . . . . 1 11 Damage Taken 2919 | . 24 43 224 416 156 2056 Core 341 | . 3 7 14 3 9 305 Absorbed by Shields 270 | . . . . . 7 263 Ignored by Resistances 2671 | . 16 32 187 592 106 1738 Core Remaining (%) 98 | 100 98 98 97 99 98 . Volleys Fired 145 | 3 6 13 21 39 15 48 Largest 4 | 2 3 3 3 3 3 4 Hottest 172 | 40 60 99 99 106 132 172 Shots Fired 438 | 6 18 39 63 117 45 150 Gun 62 | 6 18 12 . . . 26 Cannon 376 | . . 27 63 117 45 124 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 438 | 6 18 39 63 117 45 150 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 5 8 14 19 23 12 30 Robot Miss Streak 6 | . 2 4 1 2 4 6 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 328 | 5 13 25 45 82 34 124 Core Hits 200 | 2 10 9 20 36 34 89 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 24 | . . . 2 8 . 14 Destroy 9 | . . . . . . 9 Blast 15 | . . . 2 8 . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7331 | 61 142 458 999 2193 738 2740 Guns 464 | 61 142 69 . . . 192 Cannons 6314 | . . 389 999 2034 738 2154 Explosions 553 | . . . . 159 . 394 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6778 | 61 142 458 999 2034 738 2346 Thermal 394 | . . . . . . 394 Explosive 159 | . . . . 159 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 1 12 Average Corruption 7 | . . . . . 1 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 70 | . . . . . 4 66 Message Errors 16 | . . . . . 1 15 Matter Fused 16 | . . . . . 1 15 Heat Flow Errors 9 | . . . . . 1 8 Energy Discharges 5 | . . . . . 1 4 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 2 | . . . . . . 2 Misfires 9 | . . . . . . 9 Misdirections 1 | . . . . . . 1 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 134 | . . . 2 36 . 96 Projectiles 39 | . . . 2 36 . 1 Explosions 95 | . . . . . . 95 Melee . | . . . . . . . Knockbacks 99 | . . 3 15 16 16 49 Impact . | . . . . . . . Kinetic 94 | . . 3 12 16 15 48 Secondary 5 | . . . 3 . 1 1 Self-Inflicted Damage 65 | . . . . 65 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 710 | . 15 144 195 322 395 710 Average Temperature 137 | . 13 51 65 98 132 172 Received Heat Transfer 774 | . 15 27 144 93 29 466 Effects 39 | . . . . . 1 38 Shutdowns 14 | . . . . . . 14 Energy Bleed 2 | . . . . . . 2 Interference 9 | . . . . . . 9 Matter Decay 5 | . . . . . 1 4 Short Circuit 3 | . . . . . . 3 Damage (minor) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 250 | . . . . . . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 99 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 195 | 5 50 95 124 144 40 195 Initial 34 | . . . 14 28 34 . Average 27 | . 11 25 53 28 6 30 Influence Increases 2088 | 5 84 194 337 586 155 727 Destroy 0b10 Robot/C 1340 | . 60 140 240 400 100 400 Destroy 0b10 Robot/NC 80 | 5 10 . 10 20 15 20 Destroy Leader 388 | . 14 50 72 122 40 90 Successful Hack 14 | . . . 7 7 . . Disable Machine 76 | . . 4 4 20 . 48 Destroy Structure 115 | . . . 4 17 . 94 Lose Combat Pursuer 75 | . . . . . . 75 Influence Decreases 2088 | 5 84 144 301 575 252 727 Entered New Map 157 | . . . 36 58 63 . Time Decay 1913 | 5 84 144 265 517 189 709 Lost Part 18 | . . . . . . 18 Squads Dispatched 19 | . . 2 1 10 1 5 Investigation 3 | . . . . 2 . 1 Extermination 7 | . . . . 3 1 3 Reinforcement 9 | . . 2 1 5 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 6 10 16 23 8 30 Peak Tracking Total 6 | . 1 4 6 4 2 6 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . . 1 1 5 . 12 Max in Single Turn 8 | . . 1 1 2 . 8 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 1 2 3 5 3 1 Terminals 14 | . 1 2 2 5 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 25 | . 1 4 3 9 6 2 Successful 4 | . . . 2 1 1 . Failed 21 | . 1 4 1 8 5 2 Catastrophic 11 | . 1 2 1 4 2 1 Database Lockouts . | . . . . . . . Manual 24 | . 1 4 2 9 6 2 Terminals 24 | . 1 4 2 9 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 3 | . . . 1 1 1 . Level Access Points 3 | . . . 1 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 2 . Used . | . . . . . . . Hacking Detections 12 | . 1 2 1 5 2 1 Full Trace Events 3 | . . . . 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2676 | 110 216 350 23 1241 736 . Structural 2676 | 110 216 350 23 1241 736 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5347 | 122 216 350 524 1241 777 2117 Spaces Moved 2322 | 68 120 185 258 673 300 718 Core 17 | 15 . . . . . 2 Treads 2300 | 48 120 185 258 673 300 716 Legs 5 | 5 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 158 158 158 162 Average Speed 197 | 140 160 160 158 158 232 254 Slowest Speed 1350 | 160 160 160 163 158 238 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 22 34 27 20 11 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 74 | . . . 2 19 . 53 Melee . | . . . . . . . Projectile 15 | . . . 2 12 . 1 AOE 59 | . . . . 7 . 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2755 | 83 132 211 326 760 346 897 Wait 213 | . 5 2 39 33 20 114 Move 2316 | 67 119 184 257 672 299 718 Hop . | . . . . . . . Pick Up 15 | 3 1 2 3 6 . . Fast Attach 12 | 7 . 2 2 . . 1 Attach 11 | . 1 . . 2 3 5 Detach 2 | . . . . . 1 1 Swap 31 | 3 . 5 2 7 6 8 Drop 10 | . . 3 2 1 2 2 Fire 145 | 3 6 13 21 39 15 48 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 123 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Evolved 1 slot: Weapon x1 253 | -10/Materials | Identified exit to Materials 253 | -10/Materials | Discovered exit to Materials (range 5) 309 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Discovered exit to Mines (range 13) 315 | -10/Materials | Build established: Hacker-Gunner 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Utility x2 625 | -9/Materials | Identified exit to Materials 625 | -9/Materials | Discovered exit to Materials (range 16) 679 | -9/Materials | Build established: Hacker-Tank 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Propulsion x2 1185 | -8/Materials | Identified exit to Factory 1213 | -8/Materials | Entered Factory 1213 | -7/Factory | Evolved 2 slots: Utility x2 1925 | -7/Factory | Cargo convoy interrupted 2225 | -7/Factory | Identified exit to Factory 2454 | -7/Factory | Entered another Factory area 2454 | -6/Factory | Evolved 2 slots: Utility x2 2766 | -6/Factory | Build established: Hacker-Gunner 2830 | -6/Factory | Identified exit to Factory 3231 | -6/Factory | Entered another Factory area 3231 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3387 | -5/Factory | Build established: Hacker-Tank 4766 | -5/Factory | Build established: Scavenger-Gunner 4790 | -5/Factory | Spotted B-75 Beast 4805 | -5/Factory | Destroyed B-75 Beast 4831 | -5/Factory | Lost 3 parts (2u1w) 4872 | -5/Factory | System corruption reached 10% 5348 | -5/Factory | Self-destructed Last Messages --------------- 05244_ System corrupted: Matter fused (-9). 05251_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05259_ O-16 Technician uses terminal to summon reinforcements. 05259_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 05259_ O-16 Technician locks terminal. 05261_ System corrupted: FCS attempts to trigger Imp. Light Cannon. 05261_ System corrupted: Imp. Light Cannon misfires. 05261_ O-16 Technician destroyed. 05268_ R-10 Processor collects Lgt. Ion Engine. 05271_ Adv. Field Recycling Unit collects Hardlight Generator, recycling 9 matter... 05272_ R-10 Processor collects Hacking Suite. 05304_ System corrupted: Component data lost. 05315_ Med. Treads destroyed. 05320_ System corrupted: Substantial component data lost. 05335_ System corrupted: Heat flow error (+204). 05338_ Hyp. Coil Gun destroyed. 05342_ Imp. Heat Sink destroyed. 05346_ Critical hit (Burn: +37). 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""" g # | | ???????? #g """" # | | ???????? # """" # | | ????????+### ###### # """" # | | ????#??? # #????# # """" # | | ????# """ # #????# # """" # | | ????# """ # #????# # """" # | | ????# """ # #????# # """??# | | ????# # #????# # ???? | | ????# ! # #????# #####???? | | ????# # #????# #???????? | | ????# """ # #????# #???????? | | ????# ""F # #????# #???????? | | ????# "" # #????# #???????? | | ????# """ + ######+#######?? | | ????# """ # # #?? | | ????# # # #?? | | ???##+##### # """ """ #?? | | ??# #???# # """ """ #?? | | #?# #???# # """ """ #?? | | #?# #???# # #?? | | #?# #???# + """ """ #?? | | #?# #???# # """ """ #?? | | #?# #???# # """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 65 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularFrostRegenerator Manual? 0 Play Time 00:32:48 Cumulative 180.5 hours Start 2026.02.27 @ 10:20:30 End 2026.02.27 @ 20:12:45 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 331 Rogue 216 Adventurer 15 Explorer 100 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a060923-56d4-4487-af2c-b3e637f893bf