Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.24 @ 15:50:59 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2380) 2380 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 5071 Bonus ------- Follower Combat Kills 321 Friendly Fire -130 Cogmind --------- Core Integrity 411/550 Matter 289/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Armor Integrity Analyzer Improved Weapon Shielding Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Improved Treads Improved Treads Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Light Armor Plating Insulated Plating System Shield Improved Medium Laser High-powered Shotgun Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Aluminum Leg Titanium Leg Titanium Leg Medium Storage Unit Light Armor Plating Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Core Shielding Device Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 60 | 3 15 2 18 8 14 Power 7 | . 1 . 3 1 2 Engine 6 | . 1 . 3 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 4 . 3 . 6 Treads 2 | 2 . . . . . Leg 13 | . 4 . 3 . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 5 1 7 4 3 Device 1 | . 1 . . . . Storage 3 | . 2 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 15 | . 2 1 6 3 3 Artifact . | . . . . . . Weapon 18 | 1 5 1 5 3 3 Energy Gun 3 | 1 . . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 13 | . 4 1 4 1 3 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . 1 1 1 Parts Lost 10 | . . . 3 1 6 Power 4 | . . . 1 1 2 Propulsion 3 | . . . 1 . 2 Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . 1 1 2 Average Slot Usage (%) 98 | . 99 99 89 99 99 Engine 11 | . 13 14 10 10 8 Treads 2 | . 9 . . . . Leg 24 | . 17 28 22 22 35 Storage 11 | . 13 14 11 11 9 Processor 4 | . . . . 9 9 Protection 18 | . 12 13 24 23 18 Energy Gun 5 | . 5 . . 10 5 Ballistic Gun 18 | . 22 27 21 11 12 Naked Turns . | . . . . . . Heaviest Build 92 | 13 92 19 46 42 44 Greatest Support 60 | 40 40 26 34 34 60 Greatest Overweight (x) 3 | . 3 . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 15 15 15 Average Capacity 11 | 8 8 8 11 15 15 Most Carried 15 | 6 8 8 15 15 15 Average Carried 11 | 5 7 7 10 14 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 4 8 8 14 15 15 Class Distribution -------------------- 96% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1668 | 200 313 107 412 196 440 Remotely . | . . . . . . Salvage Created 2865 | . 453 222 698 472 1020 Parts 206 | . 31 15 49 37 74 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 60 | . 7 5 14 8 26 Guns 60 | . 7 5 14 8 26 Classes Destroyed 8 | . 3 . 2 . 3 Worker 1 | . . . . . 1 Hauler 2 | . 2 . . . . Watcher 8 | . 3 . 2 1 2 Swarmer 11 | . . . . . 11 Grunt 29 | . 7 5 6 2 9 Duelist 2 | . . . 1 . 1 Sentry 18 | . . . 7 7 4 Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 2 2 2 2 6 Combat Bots Only 6 | . 2 2 2 2 6 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 2645 | . 247 126 661 400 1211 Core 331 | . 76 29 60 27 139 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . 58 . 78 . Volleys Fired 200 | . 42 12 48 26 72 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 70 46 46 88 88 Shots Fired 389 | . 84 24 89 48 144 Gun 388 | . 84 24 89 47 144 Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 312 | . 62 24 89 25 112 Thermal 76 | . 22 . . 22 32 Explosive 1 | . . . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 7 15 17 19 10 Robot Miss Streak 5 | . 5 2 3 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 273 | . 52 21 69 33 98 Core Hits 122 | . 24 11 27 14 46 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . 1 . 1 1 . Burn 1 | . 1 . . . . Destroy 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4634 | . 638 314 1102 771 1809 Guns 4588 | . 633 313 1102 731 1809 Cannons . | . . . . . . Explosions 30 | . . . . 30 . Melee . | . . . . . . Ramming 16 | . 5 1 . 10 . Kinetic 3393 | . 458 313 1102 265 1255 Thermal 1195 | . 175 . . 466 554 Explosive 30 | . . . . 30 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 11 | . . . . 11 . Message Errors 2 | . . . . 2 . Matter Fused 3 | . . . . 3 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . . 11 . Shots 1 | . . . . 1 . Rammed 1 | . 1 . . . . Targets Rammed 8 | . 2 1 . 5 . Kicked 7 | . 1 1 . 5 . Crushed . | . . . . . . Highest Temperature 372 | . 142 4 20 135 372 Average Temperature 62 | . 40 3 5 55 85 Received Heat Transfer 993 | . 141 69 225 126 432 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1998 | . 592 . . 629 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 347 | . 172 100 227 347 296 Initial 95 | . . . . 95 14 Average 83 | . 42 30 79 120 123 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 88 | 100 100 100 82 87 72 Level 1 11 | . . . 17 12 27 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . . 5 3 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 3 | . . . . 2 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 7 | . 2 . 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 22 3 18 23 35 Peak Tracking Total 9 | . 3 2 3 5 9 Tactical Retreats 5 | . 1 . . 1 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 30 | . 9 1 5 9 6 Terminals 26 | . 8 . 5 8 5 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 99 | . 34 1 16 25 23 Successful 57 | . 18 1 10 15 13 Failed 42 | . 16 . 6 10 10 Catastrophic 3 | . 1 . . 1 1 Database Lockouts . | . . . . . . Manual 59 | . 17 . 8 16 18 Terminals 87 | . 26 . 16 24 21 Fabricators . | . . . . . . Repair Stations 10 | . 8 . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 32 | . 6 1 6 11 8 Part Schematic 1 | . . . . . 1 Robot Analysis 7 | . 3 . 1 2 1 Prototype ID Bank 2 | . 1 . 1 . . Open Door 4 | . . 1 . 3 . Alert Level 1 | . . . 1 . . Unreport Threat 5 | . . . 1 2 2 Locate Traps 8 | . 2 . 1 3 2 Hauler Manifests 3 | . . . 1 1 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 8 . . . . Scan Component 4 | . 4 . . . . Repair 4 | . 4 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 16 | . 4 . 4 3 5 Terminals 16 | . 4 . 4 3 5 Track 6 | . 1 . 1 1 3 Botnet 9 | . 3 . 2 2 2 Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 8 . 5 5 6 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 4 . . . . Time 116 | . 116 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 88 | . . . . 88 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 98 | . . . . 98 . Total Damage 937 | . . . . 937 . Kills 17 | . . . . 17 . Allies Corrupted . | . . . . . . Allies Melted 1 | . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 7 | . 3 . 1 2 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 9688 | 6 2501 1167 1484 2393 2137 Spaces Moved 3803 | 1 1181 678 800 564 579 Core . | . . . . . . Treads 243 | 1 242 . . . . Legs 3560 | . 939 678 800 564 579 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 160 120 120 120 130 122 Average Speed 140 | 160 128 120 144 199 122 Slowest Speed 330 | 160 330 120 200 200 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 69 | 2 98 97 72 96 50 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . . 9 10 Melee . | . . . . . . Projectile 13 | . . . . 3 10 AOE 6 | . . . . 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 7790 | 5 2085 1007 1037 1780 1876 Wait 3644 | . 822 312 146 1170 1194 Move 3798 | . 1180 677 799 563 579 Hop . | . . . . . . Pick Up 31 | . 10 1 10 1 9 Fast Attach 30 | . 11 1 11 3 4 Attach 8 | . . . 2 . 6 Detach 7 | . 2 . 4 1 . Swap 22 | 3 4 1 5 5 4 Drop 41 | 2 12 2 12 5 8 Fire 200 | . 42 12 48 26 72 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 1 1 . 5 . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 913 | -10/Materials | Discovered new exit (range 9) 1302 | -10/Materials | Discovered new exit (range 4) 1372 | -10/Materials | Discovered new exit (range 11) 1702 | -10/Materials | Discovered new exit (range 10) 1927 | -10/Materials | Repaired Propulsion Shielding 1954 | -10/Materials | Repaired Ion Engine 1988 | -10/Materials | Repaired Imp. Aluminum Leg 2021 | -10/Materials | Repaired Imp. Aluminum Leg 2508 | -10/Materials | Entered Mines 2577 | -10/Mines | Discovered new exit (range 7) 2851 | -10/Mines | Found a hidden stash of uninstalled traps 2930 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2952 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3250 | -10/Mines | Discovered new exit (range 8) 3323 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3506 | -10/Mines | Learned Materials stockpile data 3675 | -10/Mines | Entered Materials 3675 | -9/Materials | Evolved 2 slots: Utility x2 4028 | -9/Materials | Discovered new exit (range 8) 4141 | -9/Materials | Discovered new exit (range 16) 4303 | -9/Materials | Discovered new exit (range 16) 4432 | -9/Materials | Discovered new exit (range 10) 5063 | -9/Materials | Discovered new exit (range 6) 5159 | -9/Materials | Entered Storage 5500 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5818 | -9/Storage | Build established: Commander-Mutant 5933 | -9/Storage | Garrison activated, responded to threat 6165 | -9/Storage | Build established: Mutant 7166 | -9/Storage | Used back door to open Recycling access 7166 | -9/Storage | Discovered new exit (range 5) 7496 | -9/Storage | Discovered new exit (range 12) 7552 | -9/Storage | Entered Materials 7552 | -8/Materials | Evolved 2 slots: Propulsion x2 9602 | -8/Materials | Discovered new exit (range 5) 9689 | -8/Materials | Self-destructed Last Messages --------------- 09578_ K-01 Serf collects debris. 09589_ K-01 Serf cleans the Terminal. 09602_ EXIT=FOUND 09612_ Triggered Alarm Trap. 09612_ An alarm sounds. 09612_ ALERT: Alarm triggered, dispatching investigation squad. 09613_ Slug penetrates Wall. 09619_ Y-45 Defender destroyed. 09620_ Slug penetrates Wall. 09623_ Lgt. Ion Engine destroyed. 09626_ Wall collapses. 09627_ U-05 Engineer builds a Wall. 09629_ Penetrated by Slug. 09632_ U-05 Engineer lays Concrete. 09633_ H-55 Commando destroyed. 09646_ K-01 Serf collects debris. 09648_ Acquired Lgt. Nuclear Core. 09650_ K-01 Serf collects debris. 09655_ Acquired 56 matter. 09656_ K-01 Serf collects debris. 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"""???? | | # [!!# #??# #?? ??? | | # = # #??# #???#####??? | | # # #??# #??????????? | | # # #??# #??????????? | | # # #### #??????????? | | # #^ ^ #??????????? | | # + [ #??????????? | | #!! #^^ #??????????? | | #! #^^!###+#######???????? | | # # # #???????? | | # # < # #???????? | | # # # #???????? | | # ##### """ """ #???????? | | ########???# """ """ #???????? | | ???????????# """ """ #???????? | | ???????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Armor Integrity Analysis 20 Recoil Reduction 2 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeFissionAutocannon Manual? 0 Play Time 00:39:03 Cumulative 272.2 hours Start 2021.11.01 @ 20:21:58 End 2021.11.24 @ 15:50:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eac0765-5790-4504-b6ee-96e2e49b2701