Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.27 @ 20:38:42 Player: biogoob Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (227) 227 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 767 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 276/300 Energy 59/100 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Large Storage Unit Utility Shielding > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Medium Storage Unit EM Shotgun EM Shotgun Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Utility Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel Medium Storage Unit EM Shotgun EM Shotgun Assault Rifle Assault Rifle Assault Rifle Assault Cannon Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Utility Shielding Storage Large Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 3 6 9 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 2 | 2 . . Leg . | . . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device . | . . . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 10 | . 3 7 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 7 | . 2 5 Ballistic Cannon . | . . . Launcher 3 | . 1 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . . 6 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 96 98 Engine 13 | . 14 13 Treads 27 | . 28 27 Storage 14 | . 15 14 Protection 11 | . 9 14 Ballistic Gun 26 | . 26 27 Naked Turns . | . . . Heaviest Build 34 | 12 31 34 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 8 11 15 Most Carried 14 | 7 11 14 Average Carried 10 | 6 8 13 Final Capacity 15 | 8 15 15 Final Carried 11 | 6 11 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 585 | 200 224 161 Remotely . | . . . Salvage Created 299 | . 169 130 Parts 25 | . 14 11 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 17 | . 7 10 Guns 15 | . 7 8 AOE 2 | . . 2 Classes Destroyed 4 | . 3 1 Watcher 1 | . 1 . Swarmer 13 | . 5 8 Grunt 2 | . 2 . Assembled 2 | . . 2 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1268 | . 128 1140 Core 263 | . 17 246 Absorbed by Shields . | . . . Redirected to Shielding 47 | . . 47 Core Remaining (%) 100 | 100 . . Volleys Fired 43 | . 24 19 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 84 | . 48 36 Gun 83 | . 48 35 Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic 83 | . 48 35 Thermal . | . . . Explosive 1 | . . 1 Electromagnetic . | . . . Robot Hit Streak 9 | . 9 9 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 53 | . 31 22 Core Hits 26 | . 11 15 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 746 | . 395 351 Guns 672 | . 395 277 Cannons . | . . . Explosions 74 | . . 74 Melee . | . . . Ramming . | . . . Kinetic 672 | . 395 277 Thermal . | . . . Explosive 74 | . . 74 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 37 | . . 37 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 9 | . 2 9 Average Temperature 4 | . 2 9 Received Heat Transfer 126 | . 36 90 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 145 | . 131 145 Initial 20 | . . 20 Average 48 | . 48 51 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | . 15 29 Peak Tracking Total 10 | . 6 10 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 5 | . 4 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 11 1 Successful 7 | . 6 1 Failed 5 | . 5 . Catastrophic . | . . . Database Lockouts . | . . . Manual 10 | . 10 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Robot Analysis 2 | . 2 . Prototype ID Bank 2 | . 2 . Open Door 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 2 | . 2 . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1580 | 25 938 617 Spaces Moved 759 | 5 437 317 Core . | . . . Treads 752 | 3 437 312 Legs 2 | 2 . . Wheels 5 | . . 5 Hover . | . . . Flight . | . . . Fastest Speed 110 | 120 160 110 Average Speed 159 | 144 160 159 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 2 65 64 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 9 | . . 9 Melee . | . . . Projectile . | . . . AOE 9 | . . 9 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1043 | 22 629 392 Wait 208 | 14 149 45 Move 757 | 4 436 317 Hop . | . . . Pick Up 9 | . 7 2 Fast Attach 3 | . 3 . Attach 5 | 1 . 4 Detach 2 | 1 1 . Swap 10 | 2 3 5 Drop 6 | . 6 . Fire 43 | . 24 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 26 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 14) 964 | -10/Materials | Entered Mines 972 | -10/Mines | Met a Derelict shopkeep closing up shop 1177 | -10/Mines | Discovered new exit (range 8) 1265 | -10/Mines | Learned location of Zion (-6) 1431 | -10/Mines | Learned location of 1 exit from Materials 1536 | -10/Mines | Assembled infested the area 1562 | -10/Mines | Core integrity fell below 50% 1575 | -10/Mines | Core integrity fell below 20% 1576 | -10/Mines | Discovered new exit (range 11) 1581 | -10/Mines | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01565_ Lgt. Treads destroyed. 01565_ as-60034 destroyed. 01567_ The unstable cave ceiling collapses. 01569_ Acquired 17 matter. 01571_ Acquired 10 matter. 01572_ as-00654 destroyed. 01572_ as-89806 destroyed. 01572_ as-46587 destroyed. 01573_ Acquired 9 matter. 01574_ The unstable cave ceiling collapses. 01574_ as-59831 destroyed. 01575_ The unstable cave ceiling collapses. 01576_ EXIT=FOUND 01577_ The unstable cave ceiling collapses. 01578_ D-53 Grenadier destroyed. 01578_ Assault Rifle destroyed. 01579_ The unstable cave ceiling collapses. 01579_ U-05 Engineer lays Concrete. 01580_ The unstable cave ceiling collapses. 01580_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????? ## ???????????????????????????????????? | | ???????? ??#########??????????????????????? | | ??????? ?# # # ##??###????#???????????? | | ??????? # ###!!##? #???????????? | | ?????? %% # # # #"!] # #???????????? | | ?????? ## # + ##??????????? | | ???????????# % Y # + ###????????? | | ????????????# % Y! #?? ????????? | | ????????????# [/#?? ????????? | | ????????????# # #? < ??????????? | | ????????????##??### # ????????????? | | ??????????????????## ???????????????? | | ???????????????????## ##????????????????? | | ????????????????????# @ #????????????????? | | ????????????????????# ##????????????????? | | ????????????????????# #????????????????? | | ?????######?????????# ### #?????????????? | | ????##""""##????????# #?????????????? | | ????#"!* "#????????# #####?????????????? | | ????#" !"#????????## ##?????????????????? | | ???### ##?????#???## u# ##########?????????? | | ??## ## ###?????# ???## ### #?????????? | | ??# X ##????? ????# ## #?????????? | | ??# #?????# ???# ### #?????????? | | ??# #?????# ?## #?# #?????????? | | ??# #?????# ## """ #?# #?????????? | | ??## ##?????# =%=""" ##?# #?????????? | | ???## ## ##??????# [ """ ##??# #?????????? | | ????# #####???????## = #???# #?????????? | | ????# ####??????### ##??# #?????????? | | ????# #?????## ##?# #?????????? | | ????### #?????# #?# #?????????? | | ??????# ##????# #?# #?????????? | | ??????# ###??#### ##?# #?????????? | | ?????## ##????## ### ##??# #?????????? | | ?????# #?????## ##?# #???# ###???????? | | ?????# #??????### #### ##??# ##??????? | | ????## ####????????# #### ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamNodeChip Manual? 0 Play Time 00:14:57 Cumulative 103.9 hours Start 2022.07.27 @ 20:20:15 End 2022.07.27 @ 20:38:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 99 Adventurer 18 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 8c474416-4fd7-49ad-aaf5-52c89af3607c