Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 13:09:14 Player: Lunace Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4110) 4110 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 8979 Bonus ------- High Alert Combat Kills 716 Follower Combat Kills 146 Met Data Miner 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 286/290 System Corruption 9% Temperature Cool (2) Movement Walking (120) Location -7/Data Miner Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg (fused) Carbon-fiber Leg > --- UTILITY (6) ------ Coolant Injector (fused) Medium Storage Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Long-range Tractor Beam > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (10) --- Makeshift ECM Suite Makeshift ECM Suite Improved Light Armor Plating Recalibrator Gauss Rifle Gauss Rifle Heavy Rocket Launcher Long-range Missile Launcher Long-range Missile Launcher Plasma Flamer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Hardened Light Armor Plating Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Precision Assault Rifle Heavy Mace > --- INVENTORY -------- Enhanced Nuclear Core Titanium Leg Improved Signal Interpreter Medium Armor Plating Heavy Assault Rifle Gauss Rifle Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher Plasma Flamer [Rating: 46] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 . 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 96 | 8 10 5 . 12 49 6 6 . Power 12 | 1 3 . . 3 3 . 2 . Engine 10 | 1 3 . . 3 1 . 2 . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 3 1 . 3 13 . 3 . Treads 1 | . . . . . 1 . . . Leg 21 | 2 3 1 . 3 11 . 1 . Wheel 3 | . . . . . 1 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 2 4 . 4 16 5 . . Device 13 | 1 2 2 . . 4 4 . . Storage 3 | 1 . 2 . . . . . . Processor 3 | . . . . . 2 1 . . Hackware . | . . . . . . . . . Protection 14 | . . . . 4 10 . . . Artifact . | . . . . . . . . . Weapon 26 | 3 2 . . 2 17 1 1 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 3 2 . . 1 6 . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . . 1 6 . 1 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 4 | . . . . . 4 . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . Parts Lost 18 | . . . . . 13 3 2 . Power 2 | . . . . . 1 1 . . Propulsion 9 | . . . . . 6 1 2 . Utility 5 | . . . . . 5 . . . Weapon 2 | . . . . . 1 1 . . Highest Loss Streak 4 | . . . . . 4 3 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 97 100 99 96 86 83 82 Engine 7 | . 14 11 11 8 5 . 6 7 Core 1 | . . . . . 1 5 . . Leg 27 | . 28 33 33 36 26 20 14 15 Device 20 | . 14 19 22 18 22 19 23 23 Storage 8 | . 14 11 11 9 7 7 7 7 Processor 4 | . . . . . 2 15 15 15 Protection 6 | . . . . 9 11 3 . . Ballistic Gun 10 | . 28 22 22 16 4 . . . Launcher 3 | . . . . 1 4 5 5 5 Impact Weapon 2 | . . . . . 5 1 . . Slashing Weapon 1 | . . . . . . 5 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 15 19 35 29 38 45 34 32 32 Greatest Support 72 | 20 26 39 39 52 72 42 30 30 Greatest Overweight (x) 3 | . . . . . 2 1 3 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 15 10 10 10 10 10 10 Average Capacity 9 | 6 8 12 10 10 10 10 10 10 Most Carried 10 | 2 8 9 10 10 10 10 10 10 Average Carried 8 | 1 6 7 9 9 9 9 9 10 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 2 7 9 10 10 10 10 10 10 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Matter Collected 2640 | 220 234 296 . 465 949 209 267 . Remotely 717 | 71 234 . . . . 156 256 . Salvage Created 3638 | 63 221 300 . 651 1992 132 279 . Parts 163 | 3 20 21 . 37 72 4 6 . Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 3 16 . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 87 | . 5 7 . 13 45 4 13 . Melee 6 | . . . . . 6 . . . Guns 25 | . 5 7 . 13 . . . . AOE 42 | . . . . . 25 4 13 . Classes Destroyed 14 | 1 3 2 . 1 7 . . . Worker 6 | . . 1 . 1 4 . . . Builder 1 | . . . . . 1 . . . Tunneler 2 | . . . . . 2 . . . Hauler 2 | . . . . . 2 . . . Recycler 5 | 1 1 . . 1 2 . . . Mechanic 4 | . . . . . 4 . . . Watcher 3 | . 1 . . 1 1 . . . Swarmer 18 | . 3 . . 4 11 . . . Grunt 41 | . 2 6 . 7 15 3 8 . Brawler 5 | . . 1 . . 2 . 2 . Duelist 6 | . . . . . 3 1 2 . Sentry 10 | . . . . 2 7 . 1 . Hunter 2 | . . . . . 2 . . . Programmer 5 | . . . . . 5 . . . Best Kill Streak 7 | 1 4 5 . 4 7 4 7 . Combat Bots Only 7 | . 4 5 . 4 5 4 7 . Max Kills in Single Turn 4 | 1 1 1 . 1 4 2 3 . Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 4 2 3 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Hostile Shots Fired 698 | . 28 35 . 71 501 43 18 2 Missed 257 | . 7 7 . 21 193 23 5 1 Damage Taken 4736 | . 254 282 . 550 2972 372 258 48 Core 918 | . 99 63 . 38 443 157 70 48 Absorbed by Shields 900 | . . 100 . 192 608 . . . Redirected to Shielding 109 | . . . . . 109 . . . Regen/Repaired (Parts) 116 | . 62 . . 54 . . . . Core Remaining (%) 84 | 100 60 . 84 93 . . . . Volleys Fired 180 | 2 22 28 . 58 47 7 16 . Largest 2 | 2 2 2 . 2 2 1 1 . Hottest 128 | 40 40 46 . 46 128 39 39 . Shots Fired 307 | 4 44 56 . 115 64 7 16 1 Gun 244 | 4 44 56 . 115 25 . . . Cannon . | . . . . . . . . . Launcher 57 | . . . . . 33 7 16 1 Special 6 | . . . . . 6 . . . Kinetic 244 | 4 44 56 . 115 25 . . . Thermal 6 | . . . . . 6 . . . Explosive 57 | . . . . . 33 7 16 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 3 9 14 . 7 11 1 2 . Robot Miss Streak 4 | 1 3 3 . 4 2 2 2 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 262 | 3 27 42 . 68 116 2 4 . Core Hits 166 | 1 12 11 . 28 75 5 34 . Critical Kills 2 | 1 . . . . 1 . . . Critical Parts Destroyed 14 | . . . . . 14 . . . Critical Strikes 19 | 1 . . . . 18 . . . Burn 2 | . . . . . 2 . . . Destroy 1 | 1 . . . . . . . . Smash 16 | . . . . . 16 . . . Melee Attacks 88 | . . . . . 86 2 . . Impact 86 | . . . . . 86 . . . Slashing 2 | . . . . . . 2 . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . 9 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11332 | 36 332 646 . 1134 6937 452 1795 . Guns 2533 | 36 330 646 . 1134 387 . . . Cannons . | . . . . . . . . . Explosions 5284 | . . . . . 3037 452 1795 . Melee 3436 | . . . . . 3436 . . . Ramming 2 | . 2 . . . . . . . Kinetic 2533 | 36 330 646 . 1134 387 . . . Thermal 102 | . . . . . 102 . . . Explosive 5238 | . . . . . 2991 452 1795 . Electromagnetic 21 | . . . . . 21 . . . Impact 3436 | . . . . . 3436 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 2 . . . 9 9 9 9 Average Corruption 5 | . 2 . . . 4 9 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 84 | . 2 . . . 45 20 15 2 Message Errors 15 | . 1 . . . 8 4 2 . Matter Fused 22 | . 1 . . . 10 7 4 . Heat Flow Errors 11 | . . . . . 6 . 5 . Energy Discharges 8 | . . . . . 3 3 1 1 Parts Rejected 3 | . . . . . 1 1 1 . Parts Fused 4 | . . . . . 3 . 1 . Data Loss (minor) 11 | . . . . . 7 4 . . Data Loss (major) 6 | . . . . . 5 1 . . Misfires 3 | . . . . . 2 . . 1 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1379 | . . . . . 1353 13 13 . Projectiles . | . . . . . . . . . Explosions 132 | . . . . . 106 13 13 . Melee 1247 | . . . . . 1247 . . . Knockbacks 12 | . . . . . 12 . . . Impact 12 | . . . . . 12 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 450 | . . . . . 326 111 13 . Shots 15 | . . . . . 10 4 1 . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 212 | 6 2 . . 33 212 199 203 . Average Temperature 58 | 6 2 . . 9 65 83 76 . Received Heat Transfer 1313 | . 87 121 . 278 695 60 72 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 19 | . . . . . 19 . . . Impact Corruptions 45 | . . . . . 45 . . . Robots Melted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 850 | . . . . . 850 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Peak Influence 1376 | 5 185 166 31 394 1376 . . . Initial 179 | . 3 . 31 11 179 . . . Average 372 | 2 70 35 31 212 618 . . . Maximum Alert Level 4 | . . . . 1 4 . . . Low Security (%) 45 | 100 100 100 100 55 9 . . . Level 1 15 | . . . . 44 13 . . . Level 2 21 | . . . . . 41 . . . Level 3 12 | . . . . . 23 . . . Level 4 5 | . . . . . 10 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 2 . 1 15 . 1 . Investigation 3 | . . 1 . 1 1 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 4 | . 1 1 . . 2 . . . Assault 4 | . . . . . 3 . 1 . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Distress Signals 5 | . 1 2 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 13 15 . 27 55 6 9 4 Peak Tracking Total 7 | . 6 4 . 4 6 4 7 4 Tactical Retreats 10 | . 3 1 . . 3 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Traps Triggered 7 | . 1 1 . 1 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Objects Rigged 2 | . . . . . 2 . . . Exploded 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Machines Disabled 10 | . . . . . 9 . . 1 Max in Single Turn 2 | . . . . . 2 . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Machines Accessed 27 | . 8 2 . 3 13 1 . . Terminals 17 | . 6 2 . 2 7 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . 1 . . 1 2 . . . Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 60 | . 24 3 . 8 24 1 . . Successful 21 | . 9 . . 3 8 1 . . Failed 38 | . 14 3 . 5 16 . . . Catastrophic 14 | . 4 3 . 1 6 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 47 | . 22 3 . 5 17 . . . Terminals 39 | . 20 3 . 5 11 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 9 | . 2 . . 3 4 . . . Recycling Units 6 | . 2 . . . 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 8 | . 5 . . . 2 1 . . Record 2 | . 1 . . . 1 . . . Robot Analysis 2 | . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 5 | . 2 . . 2 1 . . . Scan Component 3 | . 1 . . 1 1 . . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . . 1 4 . . . Terminals 5 | . 1 . . 1 3 . . . Assimilate 1 | . . . . . 1 . . . Botnet 1 | . . . . . 1 . . . Detonate 1 | . . . . . 1 . . . Operators 2 | . 1 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Monitor 1 | . . . . . 1 . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 6 2 . 3 11 . . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . Time 76 | . 26 . . 50 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Total Allies 7 | . . . 3 . 1 1 2 . Largest Group 3 | . . . 3 3 1 1 2 2 Highest-Rated Group 135 | . . . 40 40 10 135 50 50 Highest-Rated Ally 135 | . . . 16 16 10 135 30 30 Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . 56 . . . . Total Damage 590 | . . . . 590 . . . . Kills 8 | . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Turns Passed 5360 | 59 662 442 161 768 2238 604 376 50 Spaces Moved 3196 | 37 416 273 110 416 1261 455 201 27 Core 5 | 5 . . . . . . . . Treads 3 | . . . . . 3 . . . Legs 3118 | 32 416 273 110 416 1247 455 142 27 Wheels 70 | . . . . . 11 . 59 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 110 95 120 Average Speed 125 | 110 120 120 120 120 130 111 153 184 Slowest Speed 260 | 120 120 120 120 120 260 185 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 62 31 30 43 41 66 52 56 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . . . 2 3 . Spaces Dug 43 | . . . . . 7 36 . . Terrain Destroyed 459 | . . . . . 246 99 110 4 Melee 4 | . . . . . 2 2 . . Projectile . | . . . . . . . . . AOE 455 | . . . . . 244 97 110 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Total 4093 | 47 542 331 139 572 1639 544 251 28 Wait 399 | . 63 18 29 67 156 65 1 . Move 3188 | 36 415 272 109 415 1260 454 200 27 Hop . | . . . . . . . . . Pick Up 50 | 1 14 5 1 8 15 4 2 . Fast Attach 46 | 7 3 2 . 6 22 2 4 . Attach 22 | . . 2 . 2 12 4 2 . Detach 3 | . . . . . 2 1 . . Swap 28 | 1 7 1 . 4 15 . . . Drop 62 | . 17 3 . 12 24 5 . 1 Fire 180 | 2 22 28 . 58 47 7 16 . Melee 88 | . . . . . 86 2 . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 26 | . . . . . . . 26 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 404 | -10/Materials | Central database locked down 421 | -10/Materials | Discovered new exit (range 8) 504 | -10/Materials | Repaired Aluminum Leg 634 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -9/Materials | Discovered new exit (range 7) 1164 | -9/Materials | Entered Mines 1208 | -9/Mines | Assembled infested the area 1213 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1245 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1282 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1293 | -9/Mines | Discovered new exit (range 5) 1325 | -9/Mines | Entered Materials 1325 | -8/Materials | Accompanied by 3 allies 1325 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1859 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2075 | -8/Materials | Discovered new exit (range 15) 2093 | -8/Materials | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Utility x2 2383 | -7/Factory | Discovered new exit (range 14) 2403 | -7/Factory | Identified exit to Factory 2775 | -7/Factory | Garrison activated, responded to threat 3293 | -7/Factory | First assault squad dispatched 3649 | -7/Factory | Discovered exit to Factory (range 5) 3900 | -7/Factory | Lost 4 parts (1p1n2u) 4024 | -7/Factory | Garrison activated, responded to threat 4151 | -7/Factory | Core integrity fell below 50% 4184 | -7/Factory | Lost 3 parts (1n1u1w) 4218 | -7/Factory | Identified exit to Lower Caves 4272 | -7/Factory | Build established: Scavenger-Mutant 4331 | -7/Factory | Entered Lower Caves 4712 | -7/Lower Caves | Spotted B-75 Beast 4847 | -7/Lower Caves | Core integrity fell below 20% 4864 | -7/Lower Caves | Discovered new exit (range 16) 4870 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4913 | -7/Lower Caves | Identified exit to Lower Caves 4924 | -7/Lower Caves | Build established: Mutant 4935 | -7/Lower Caves | Entered another Lower Caves area 5233 | -7/Lower Caves | Discovered new exit (range 15) 5236 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5270 | -7/Lower Caves | Destroyed 7 combat bots 5309 | -7/Lower Caves | Identified exit to Data Miner 5311 | -7/Lower Caves | Entered Data Miner 5311 | -7/Data Miner | Accompanied by 2 allies 5311 | -7/Data Miner | Discovered new exit (range 6) 5348 | -7/Data Miner | Met Data Miner 5359 | -7/Data Miner | Data Conduit disabled 5361 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- LOCATION=DATA MINER GOAL=ESCAPE 05311_ EXIT=FOUND 05330_ System corrupted: Energy discharge (-113). Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. 05359_ System corrupted: FCS attempts to trigger Hvy. Rocket Launcher. 05359_ System corrupted: Hvy. Rocket Launcher misfires. 05359_ Data Conduit disabled. 05359_ Data Miner disappears through a trap door. 05359_ Dropped Hvy. Rocket Launcher. 05361_ Gladiator 4a destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#??##???#?#?##??########??#?##?#??? | | ????????????##?##????#??######?##??##?###??#?? | | ???????#?????#??##??##?????#?#?#???###???#???? | | ????????#?????##?##??###?##????#?#####???#???# | | ????????#?#???????###??####?#?#?#?#########?## | | ???????#??################?####?###### #??##? | | ??????"???""""""""""###### #?#?# ### ##?### | | ?????????"""" """"""""# #g# # ## < ###???? | | ???????"""""" g g g ###### | | ?????""""" # | | ?????" l # | | ?????"" # | | ?????"" ] @ ## | | ??????"" """"""""""""""""#####? | | ????""" """"#################??# | | ?????""" """""####???##??#####??#??# | | ??????" " "##############????????###? | | ???????## # "# "#??##?######???#?#####??#? | | ??????????##"### "#?#??#??##???##???#??????# | | ???????????????# "##?###?#?###?##?#????????? | | ??????#?????"#? "??#####?###?#?????##?????? | | ???????????#??# "????##?#####?#???#??##???? | | ?????????????# "#?#??#######?#?#####?####? | | ?????????????### ????#?#?##??#???##??#?#???? | | ???????????#??## ??#?????????##??#?#?#??#?#?? | | ???????????????# ?""???#?#?????#?###?#????#?? | | ??????????????? ????#????????????????#??????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargePoweredFlamer Manual? 0 Play Time 00:49:24 Cumulative 105.3 hours Start 2024.04.21 @ 12:19:16 End 2024.04.21 @ 13:09:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 108 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 986333ff-0ecd-44ad-b747-384799226ad9