Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 21:02:08 Player: Dadrick Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2196) 2196 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 4842 Bonus ------- High Alert Combat Kills 351 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 4% Temperature Cool (9) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Shotgun Shotgun Heavy Flail > --- INVENTORY (10) --- Light Nuclear Core Medium Matter Pod (100) Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Shotgun Shotgun Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Improved Aluminum Leg Rocket Launcher Plasma Cutter [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Shotgun Energy Gun EM Shotgun Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 66 | 7 8 8 3 40 Power 5 | 1 . . 1 3 Engine 3 | 1 . . 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 24 | 2 3 4 . 15 Treads 14 | 2 1 . . 11 Leg 3 | . 2 1 . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight 5 | . . 3 . 2 Utility 14 | 2 1 1 1 9 Device 5 | 1 . . 1 3 Storage 3 | 1 1 . . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 23 | 2 4 3 1 13 Energy Gun 5 | . . 3 . 2 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 3 . . 8 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 21 | . 2 4 . 15 Power 3 | . . 1 . 2 Propulsion 7 | . 2 . . 5 Utility 3 | . . 1 . 2 Weapon 8 | . . 2 . 6 Highest Loss Streak 7 | . 1 4 . 7 To Critical Strikes . | . . . . . Average Backups 8 | 2 8 7 4 8 Power . | . 1 . . . Propulsion 1 | . . 1 2 1 Utility 3 | . 3 3 . 3 Weapon 2 | 1 3 2 1 2 Tool/Special . | . . . . . Unused Backups 16 | . 3 4 . 9 Power 3 | . 1 1 . 1 Propulsion 2 | . . . . 2 Utility 8 | . 1 3 . 4 Weapon 2 | . 1 . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 94 | . 99 95 73 93 Engine 6 | . 14 11 6 1 Core 4 | . . . . 7 Treads 22 | . 25 . . 24 Leg 1 | . 1 23 . . Flight 6 | . . 9 33 9 Device 8 | . 14 11 9 4 Storage 8 | . 14 7 . 6 Processor 5 | . . 2 11 9 Protection 1 | . . . . 3 Energy Gun 2 | . . 26 11 1 Ballistic Gun 21 | . 27 3 . 20 Peak Build Rating 34 | 7 8 19 17 34 Average Rating 16 | 5 7 14 15 22 On Entrance 9 | . 7 8 13 17 Naked Turns . | . . . . . Heaviest Build 34 | 15 20 25 11 34 Greatest Support 80 | 40 40 30 15 80 Greatest Overweight (x) 2 | . 1 2 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 5 10 Average Capacity 8 | 7 9 8 5 8 Most Carried 10 | 5 10 10 5 10 Average Carried 8 | 2 9 8 4 8 Final Capacity 10 | 8 10 5 5 10 Final Carried 10 | 5 9 5 5 10 Class Distribution -------------------- 37% | Mutant 18% | Scavenger-Tank 13% | Scavenger-Skirmisher 12% | Sprinter 11% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2561 | 324 570 51 49 1567 Remotely . | . . . . . Salvage Created 2758 | 102 704 51 89 1812 Parts 154 | 6 41 2 2 103 Haulers Intercepted 9 | . 2 1 . 6 Recyclers Shooed 2 | 2 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 51 | . 17 . . 34 Guns 37 | . 17 . . 20 AOE 13 | . . . . 13 Classes Destroyed 12 | 2 4 . . 6 Worker 7 | . . . . 7 Builder 1 | . . . . 1 Tunneler 2 | 1 1 . . . Hauler 9 | . 2 1 . 6 Recycler 4 | 1 . . 1 2 Operator 1 | . . . . 1 Watcher 4 | . 1 . . 3 Swarmer 8 | . 5 . . 3 Grunt 32 | . 12 . . 20 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 7 | . . . . 7 Best Kill Streak 9 | 1 3 1 1 9 Combat Bots Only 6 | . 3 . . 6 Max Kills in Single Turn 4 | 1 2 1 1 4 Gunslinging 1 | . 1 . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 383 | . 84 40 1 258 Missed 119 | . 17 19 . 83 Hits 264 | . 67 21 1 175 Melee 2 | . . 1 . 1 Projectile 262 | . 67 20 1 174 Critical Strikes 9 | . . 1 . 8 Damage Taken 3779 | . 704 281 14 2780 Core 705 | . 96 58 . 551 Absorbed by Shields . | . . . . . Ignored by Resistances 13 | . . . . 13 Core Remaining (%) 82 | 100 61 . 85 . Volleys Fired 186 | 10 61 3 2 110 Largest 3 | 2 2 3 1 3 Hottest 135 | 40 100 135 45 104 Shots Fired 396 | 20 119 9 2 246 Gun 381 | 20 116 9 2 234 Cannon . | . . . . . Launcher 12 | . . . . 12 Special 3 | . 3 . . . Kinetic 347 | 20 116 . . 211 Thermal 17 | . 3 . . 14 Explosive 12 | . . . . 12 Electromagnetic 20 | . . 9 2 9 Robot Hit Streak 16 | 3 12 6 3 16 Robot Miss Streak 8 | 3 4 1 1 8 Penetration Max . | . . . . . Secondary Targets 9 | . 4 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 274 | 10 74 7 2 181 Core Hits 150 | 3 31 2 2 112 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 3 | . 1 . . 2 Burn 1 | . . . . 1 Destroy 1 | . 1 . . . Smash 1 | . . . . 1 Melee Attacks 10 | . . . . 10 Impact 10 | . . . . 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5956 | 123 1022 94 20 4697 Guns 3850 | 123 1016 94 20 2597 Cannons . | . . . . . Explosions 1852 | . . . . 1852 Melee 248 | . . . . 248 Ramming 6 | . 6 . . . Kinetic 3444 | 123 1016 . . 2305 Thermal 441 | . . . . 441 Explosive 1593 | . . . . 1593 Electromagnetic 224 | . . 94 20 110 Impact 248 | . . . . 248 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . . . . 40 Message Errors 13 | . . . . 13 Matter Fused 8 | . . . . 8 Heat Flow Errors 5 | . . . . 5 Energy Discharges 8 | . . . . 8 Data Loss (minor) 4 | . . . . 4 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 57 | . . . . 57 Projectiles . | . . . . . Explosions 13 | . . . . 13 Melee 44 | . . . . 44 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 60 | . . . . 60 Shots 2 | . . . . 2 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 384 | . 20 175 . 384 Average Temperature 73 | . 8 81 . 78 Received Heat Transfer 1740 | . 261 75 9 1395 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . 2 . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 768 | . . . . 768 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 3 | . . . . 3 Low Security (%) 51 | 100 100 100 100 15 Level 1 4 | . . . . 7 Level 2 40 | . . . . 71 Level 3 3 | . . . . 5 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 833 | 5 144 50 40 833 Initial 49 | . . 49 15 . Average 276 | . 53 21 17 452 Influence Increases 2066 | 10 476 83 35 1462 Destroy 0b10 Robot/C 1020 | . 340 . . 680 Destroy 0b10 Robot/NC 140 | 10 20 5 5 100 Destroy Leader 236 | . 66 2 . 168 Successful Hack 54 | . 18 16 . 20 Disable Machine 135 | . 15 . . 120 Destroy Structure 121 | . 2 . . 119 Partial Spotted 30 | . . . . 30 Lose Combat Pursuer 330 | . 15 60 30 225 Influence Decreases 1244 | 10 358 161 75 640 Entered New Map 94 | . . 69 25 . Time Decay 960 | 10 338 72 50 490 Lost Part 190 | . 20 20 . 150 Squads Dispatched 9 | . 4 1 . 4 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . 2 1 . 2 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 12 | . 1 3 . 8 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 135 | . 26 29 2 78 Peak Tracking Total 26 | . 5 26 2 12 Tactical Retreats 9 | . 1 1 1 6 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . 1 . . 8 Max in Single Turn 4 | . 1 . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 17 | . 6 2 . 9 Terminals 15 | . 5 2 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 14 8 . 22 Successful 26 | . 9 5 . 12 Failed 18 | . 5 3 . 10 Catastrophic 4 | . 1 2 . 1 Database Lockouts . | . . . . . Manual 33 | . 11 5 . 17 Terminals 42 | . 13 8 . 21 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 2 . 3 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 5 3 . 8 Terminals 16 | . 5 3 . 8 Track 1 | . . . . 1 Botnet 3 | . 1 . . 2 Operators 1 | . . 1 . . Skim 11 | . 4 2 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 2 . 8 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2800 | 51 1251 176 109 1213 Sensors 1322 | . . . 109 1213 Seismic 1478 | 51 1251 176 . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3852 | 116 1251 178 113 2194 Spaces Moved 2241 | 48 473 222 287 1211 Core 5 | 5 . . . . Treads 1093 | 43 403 . . 647 Legs 150 | . 70 80 . . Wheels 149 | . . . . 149 Hover . | . . . . . Flight 844 | . . 142 287 415 Fastest Speed 31 | 50 120 34 34 31 Average Speed 107 | 148 154 66 34 113 Slowest Speed 240 | 160 190 200 34 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 16 | . . 7 2 7 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 5 85 30 59 79 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . . 2 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug 5 | . 2 . . 3 Terrain Destroyed 145 | . 2 . . 143 Melee 3 | . . . . 3 Projectile 2 | . 2 . . . AOE 140 | . . . . 140 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3274 | 69 869 238 297 1801 Wait 687 | . 304 . 6 377 Move 2207 | 47 472 207 283 1198 Hop 14 | . . 7 1 6 Pick Up 41 | 5 11 4 2 19 Fast Attach 37 | 7 2 6 1 21 Attach 16 | . 2 2 2 10 Detach 7 | . 1 2 . 4 Swap 32 | . 7 . . 25 Drop 36 | . 8 7 . 21 Fire 186 | 10 61 3 2 110 Melee 10 | . . . . 10 Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 12) 769 | -10/Materials | Discovered new exit (range 14) 1143 | -10/Materials | Discovered new exit (range 15) 1368 | -10/Materials | Entered another Materials area 1368 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1446 | -9/Materials | Identified exit to Mines 1446 | -9/Materials | Identified exit to Storage 1546 | -9/Materials | Entered Mines 1570 | -9/Mines | Discovered new exit (range 14) 1575 | -9/Mines | Lost 4 parts (1p1u2w) 1593 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1594 | -9/Mines | Found Prototype Device 1619 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1659 | -9/Mines | Identified exit to Materials 1659 | -9/Mines | Entered Materials 1659 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1946 | -8/Materials | Build established: Sprinter 2051 | -8/Materials | Lost 5 parts (1p1n1u2w) 2062 | -8/Materials | Discovered new exit (range 8) 2093 | -8/Materials | Identified Exp. Sensor Array 2351 | -8/Materials | Core integrity fell below 50% 2388 | -8/Materials | Core integrity fell below 20% 2400 | -8/Materials | Lost 7 parts (1p4n1u1w) 2812 | -8/Materials | Garrison activated, responded to threat 2844 | -8/Materials | Discovered new exit (range 8) 2867 | -8/Materials | Identified exit to Factory 3074 | -8/Materials | Build established: Scavenger-Tank 3192 | -8/Materials | Learned Factory terminal intel 3258 | -8/Materials | Learned location of 1 exit from Extension 3316 | -8/Materials | Learned location of 3 exits from Factory 3426 | -8/Materials | Learned Storage stockpile data 3659 | -8/Materials | First assault squad dispatched 3853 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03771_ U-05 Engineer lays Concrete. 03771_ K-01 Serf collects debris. 03772_ The unstable cave ceiling collapses. 03772_ U-05 Engineer lays Concrete. 03773_ U-05 Engineer builds a Wall. 03777_ K-01 Serf collects debris. 03778_ U-05 Engineer lays Concrete. 03787_ V:POEWIYQE&2WI3NRGXIY 03810_ System corrupted: Matter fused (-7). 03816_ U-05 Engineer builds a Wall. 03816_ U-05 Engineer lays Concrete. 03819_ Acquired 32 matter. 03827_ U-05 Engineer builds a Wall. 03831_ U-05 Engineer lays Concrete. 03835_ U-05 Engineer builds a Door. 03839_ U-05 Engineer lays Concrete. 03844_ U-05 Engineer builds a Wall. 03845_ #F:2QTQQ:XTM8V8K37C >M