Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 00:05:22 // Winter2019/RPGLIKE

Player: KTG-V3

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (1095)    5475
Value Destroyed (62710)    62710
Prototype IDs (231)        4620
Alien Tech Used (12)       2400
Bonus (50574)              50574
              TOTAL SCORE: 137079

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    22516
Follower Combat Kills      99
Met Data Miner             300
Used Data Conduit          3000
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Hacked Protovariant        500
Pursued by Intercept       3500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -1141

 Cogmind 
---------
Core Integrity             1300/1300
Matter                     1125/1125
Energy                     840/840
System Corruption          0%
Temperature                Cool (176)
Movement                   Hovering (45)
Location                   By MAIN.C's Side

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
>              --- UTILITY (10) -----
  Experimental Coolant Injector
  Experimental Coolant Injector
  Experimental Matter Compressor
      Advanced Armor Integrity Analyzer
               Matter Filter
      Improved Kinecellerator
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Force Field
    Long-range Tractor Beam
>              --- WEAPON (6) -------
               Linked Autogun
               Linked Autogun
               Linked Autogun
>              --- INVENTORY (7) ----
               Protomatter-80
               Protomatter-76
               Protomatter-75
               Protomatter-71
               Protomatter-70
               Matter Compressor (250)
        Cooled Nova Cannon

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
>              --- UTILITY ----------
  Experimental Coolant Injector
  Experimental Coolant Injector
      Advanced Signal Interpreter
      Advanced Armor Integrity Analyzer
               Matter Filter
      Improved Kinecellerator
      Advanced Reaction Control System
  Experimental Phase Shifter
      Advanced Force Field
    Long-range Tractor Beam
>              --- WEAPON -----------
               Linked Autogun
               Linked Autogun
               Core Stripper
>              --- INVENTORY --------
               Protomatter
      Improved System Restoration Module
        Cooled Plasma Cannon
               Linked Autogun
[Rating: 194]

 Favorites 
-----------
Power                      Cooled Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Combat Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Signal Interpreter
  Device                   Experimental Phase Shifter
  Storage                  Matter Compressor
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Stasis Generator
Weapon                     Linked Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Linked Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Slots Evolved              21   | 4   1   .   2   .   .   1   1   .   4   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Power                    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Weapon                   5    | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             323  | 6   7   .   36  .   6   18  7   1   63  12  4   2   1   27  4   .   3   8   .   27  .   2   1   .   3   12  13  6   25  10  2   10  2   5   
  Power                    43   | 1   1   .   9   .   3   2   1   .   9   .   .   .   1   3   .   .   .   2   .   1   .   .   .   .   1   3   .   .   4   1   .   .   .   1   
    Engine                 22   | 1   1   .   9   .   3   2   1   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   4   1   .   .   .   1   
  Propulsion               35   | 2   .   .   5   .   1   1   .   .   16  .   .   .   .   6   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 9    | 2   .   .   5   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   6   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  116  | .   3   .   10  .   1   4   4   .   14  5   2   .   .   5   4   .   .   5   .   15  .   2   1   .   2   7   8   4   11  5   .   .   2   2   
    Device                 88   | .   2   .   1   .   1   2   3   .   8   5   2   .   .   4   4   .   .   3   .   15  .   2   1   .   2   7   6   4   9   5   .   .   2   .   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              10   | .   .   .   1   .   .   2   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   129  | 3   3   .   12  .   1   11  2   1   24  7   2   2   .   13  .   .   3   1   .   7   .   .   .   .   .   2   5   2   10  4   2   10  .   2   
    Energy Gun             40   | .   3   .   6   .   .   3   .   .   15  5   1   1   .   2   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          41   | .   .   .   4   .   1   4   2   1   2   .   1   1   .   8   .   .   1   1   .   1   .   .   .   .   .   1   .   1   3   2   1   5   .   1   
    Ballistic Gun          39   | 3   .   .   2   .   .   3   .   .   5   1   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   1   2   1   5   2   1   5   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   .   .   5   .   .   4   1   .   5   1   .   .   .   1   .   .   .   4   .   1   .   .   1   .   .   1   6   .   4   6   .   1   .   1   
Parts Lost                 7    | .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 98  100 99  97  100 51  89  99  100 100 100 96  94  94  94  93  94  90  86  85  85  86  84  86  86  86  86  83  84  83  84  84  
  Engine                   9    | .   18  22  21  27  26  26  24  10  3   5   5   5   6   10  10  10  10  6   5   4   4   4   4   4   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   11  11  11  11  9   5   5   5   5   1   .   .   .   .   .   .   .   6   12  12  5   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  9   8   8   8   8   12  5   .   .   4   8   8   8   8   8   
  Treads                   6    | .   23  22  21  18  18  17  15  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    18   | .   .   .   .   .   .   .   .   .   21  29  29  29  29  30  31  31  31  31  31  28  26  26  26  26  25  25  25  25  24  24  24  24  24  24  
  Device                   21   | .   9   11  .   9   9   9   18  11  19  23  23  23  23  24  26  26  26  25  26  29  30  29  29  30  30  32  32  33  32  31  32  32  32  32  
  Processor                4    | .   .   .   1   9   9   8   7   6   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   5   8   8   8   8   4   
  Protection               2    | .   .   .   19  9   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               7    | .   19  22  16  9   3   6   9   2   16  22  22  21  23  3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   13  18  23  13  10  9   .   .   .   1   .   11  10  10  9   8   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   14  11  3   .   .   8   11  4   3   .   .   .   .   3   5   5   5   5   5   9   13  13  13  13  12  12  12  11  11  12  11  11  12  12  
Naked Turns                15   | .   .   .   .   .   .   .   .   10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 9   17  17  39  39  41  41  51  51  52  49  51  51  58  82  73  71  71  72  72  87  87  94  87  87  92  108 111 111 124 116 113 113 119 118 
  Greatest Support         155  | 40  40  40  40  40  42  44  44  44  62  62  62  62  62  155 80  80  80  155 80  155 125 100 125 125 125 125 125 125 125 125 125 125 125 125 
  Greatest Overweight (x)  11   | .   .   .   .   .   .   .   1   11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 1   1   1   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   5   7   7   7   7   7   
  Average Capacity         3    | 1   1   1   1   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   5   7   7   7   7   
  Most Carried             7    | .   1   1   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   3   3   4   4   4   4   4   4   5   6   7   7   7   7   
  Average Carried          2    | .   .   .   1   2   2   2   2   3   2   2   2   3   2   2   2   2   2   2   3   3   3   3   3   4   4   3   3   3   4   5   6   6   6   6   
  Final Capacity           7    | 1   1   1   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   5   7   7   7   7   7   
  Final Carried            7    | .   1   1   2   3   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   3   4   4   5   6   7   7   6   7   

 Class Distribution 
--------------------
 24% | Generator-Executioner
 17% | Tank
  9% | Machinist-Tank
  6% | Skirmisher
  6% | Gunner
  6% | Scavenger-Executioner
  5% | Machinist-Skirmisher
  5% | Machinist-Gunner
  4% | Generator-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
                Gunner | -10/Materials
         Hacker-Gunner | -10/Mines
                  Tank | -9/Materials
                  Tank | -9/Mines
                  Tank | -8/Materials
                  Tank | -8/Storage
            Skirmisher | -7/Factory
                Mutant | -7/Waste
  Machinist-Skirmisher | -7/Factory
  Machinist-Skirmisher | -7/Lower Caves
      Machinist-Gunner | -7/Lower Caves
      Machinist-Gunner | -7/Data Miner
      Machinist-Gunner | -6/Proximity Caves
        Machinist-Tank | -6/Factory
        Machinist-Tank | -6/Lower Caves
        Machinist-Tank | -6/Lower Caves
        Machinist-Tank | -6/Zion
        Generator-Tank | -6/Deep Caves
        Generator-Tank | -5/Proximity Caves
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Upper Caves
 Scavenger-Executioner | -5/Upper Caves
 Generator-Executioner | -5/Zhirov
 Generator-Executioner | -4/Proximity Caves
 Generator-Executioner | -4/Factory
 Generator-Executioner | -4/Armory
 Generator-Executioner | -4/Lab
 Generator-Executioner | -3/Research
 Generator-Executioner | -3/Quarantine
 Generator-Executioner | -3/Section 7
 Generator-Executioner | -2/Research
 Generator-Executioner | -2/Testing
 Generator-Executioner | -1/Access
 Generator-Executioner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           31686 | 265  347  75   731  30   66   493  205  .    1515 174  40   .    30   1050 380  360  20   510  530  4106 777  419  .    896  792  4391 317  1246 1919 2559 753  1059 398  5233 
  Remotely                 25866 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    720  380  360  20   342  530  3369 777  419  .    896  686  4303 317  1106 1877 2559 732  996  398  5079 
Salvage Created            54441 | 61   948  254  3242 268  1320 1710 612  .    3538 439  735  .    994  2421 825  736  .    990  1111 4892 1126 873  .    1485 1876 7008 317  1446 2762 3556 1140 1755 822  5179 
  Parts                    2558  | 2    71   18   185  21   80   126  41   .    176  12   23   1    35   73   19   33   .    47   39   245  58   40   .    82   88   249  9    78   104  164  38   76   48   277  
Haulers Intercepted        44    | .    2    .    6    .    .    6    .    .    8    1    .    .    .    4    .    .    .    .    .    7    .    .    .    .    2    .    .    2    .    1    3    .    2    .    
Recyclers Shooed           6     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      340   | .    .    .    .    .    .    .    .    .    .    12   29   .    29   .    17   33   .    .    40   .    56   42   .    82   .    .    .    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  868  | .   15  15  63  12  27  37  16  .   69  11  16  4   21  25  9   23  .   18  26  76  30  15  .   24  18  103 4   23  30  45  6   23  6   58  
  Guns                     700  | .   15  15  39  4   5   15  9   .   65  8   15  .   19  12  .   6   .   10  12  70  28  14  .   24  18  103 4   23  29  45  6   23  6   58  
  Cannons                  151  | .   .   .   24  8   22  22  7   .   3   .   .   .   .   13  9   16  .   8   13  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          30   | 1   8   1   5   .   1   .   1   .   .   .   1   .   .   .   1   .   .   1   .   1   .   .   .   1   .   2   .   .   2   1   .   .   .   3   
  Worker                   47   | .   5   .   7   .   1   1   .   .   11  .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   4   1   4   3   
  Builder                  28   | .   5   .   3   .   3   5   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   
  Tunneler                 6    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   44   | .   2   .   6   .   .   6   .   .   8   1   .   .   .   4   .   .   .   .   .   7   .   .   .   .   2   .   .   2   .   1   3   .   2   .   
  Recycler                 25   | 1   .   .   6   .   1   3   2   .   4   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   1   1   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Mechanic                 12   | .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Operator                 22   | .   3   .   3   .   1   .   1   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   .   1   .   1   
  Watcher                  52   | .   3   .   5   .   4   1   2   .   4   .   .   .   .   3   .   .   .   .   .   7   .   .   .   .   3   3   .   3   .   4   4   1   4   1   
  Swarmer                  140  | .   6   6   3   5   7   6   4   .   9   3   6   .   5   .   .   5   .   .   9   9   16  3   .   1   .   12  .   4   .   9   .   1   5   6   
  Saboteur                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   1   .   .   .   1   .   1   
  Grunt                    346  | .   9   .   45  5   12  14  8   .   37  7   6   .   6   17  6   12  .   .   11  32  11  8   .   8   12  45  3   6   4   7   2   8   1   4   
  Brawler                  30   | .   .   .   2   .   1   .   1   .   2   .   .   .   5   2   .   3   .   .   1   2   .   .   .   2   .   5   .   2   .   .   .   2   .   .   
  Duelist                  39   | .   .   .   1   2   2   1   .   .   4   1   .   .   1   1   1   1   .   .   2   7   .   1   .   1   1   8   .   2   .   1   .   1   .   .   
  Protector                15   | .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   .   2   .   .   .   1   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   85   | .   .   .   9   .   4   15  2   .   9   .   2   .   3   .   .   1   .   .   2   6   3   1   .   3   5   11  .   5   .   4   .   .   .   .   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Hunter                   30   | .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   7   .   .   2   2   4   3   .   4   
  Programmer               31   | .   .   .   .   .   .   .   1   .   3   .   1   .   .   1   .   .   .   .   .   5   .   1   .   .   .   .   .   3   .   7   .   3   .   6   
  Behemoth                 9    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   1   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Quarantine Guard         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Q-Series        28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
  Tracker                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   2   .   .   5   4   .   2   .   .   
  Combat Programmer        20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   2   .   .   5   4   .   2   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                15   | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           27   | 1   4   4   6   3   6   7   4   .   8   5   8   2   7   6   4   7   .   6   12  14  14  7   .   10  20  27  4   8   14  8   11  15  17  14  
  Combat Bots Only         22   | .   3   4   5   3   6   5   4   .   7   5   8   2   7   4   4   7   .   6   11  13  14  7   .   10  11  22  4   8   14  5   2   7   5   12  
Max Kills in Single Turn   5    | 1   2   2   2   1   2   2   2   .   3   1   2   1   2   2   1   2   .   1   2   3   4   3   .   2   3   5   3   3   3   4   3   3   4   3   
  Gunslinging              2    | .   1   1   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   1   1   .   1   1   2   1   2   2   1   1   1   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Sec   Res   Tes   Acc   Com   
Damage Taken               15153  | .     422   629   1945  174   760   646   524   234   2467  317   456   204   476   655   119   216   .     726   246   616   209   106   .     181   126   388   13    133   635   590   98    199   23    620   
  Core                     11807  | .     336   493   1368  119   586   469   422   214   1973  253   359   161   373   532   95    171   .     598   189   493   161   83    .     141   97    308   10    105   496   457   76    152   17    500   
  Absorbed by Shields      5912   | .     .     .     69    49    289   247   209   21    723   118   156   71    175   372   102   226   .     147   180   229   78    45    .     64    46    216   13    139   336   617   102   210   24    639   
  Redirected to Core       10259  | .     274   477   1198  110   548   453   317   78    1590  217   316   161   353   420   77    153   .     474   182   436   161   83    .     141   97    278   10    87    496   414   76    152   17    413   
Core Remaining (%)         92     | 100   .     32    .     99    .     93    .     .     .     .     .     .     100   .     .     .     .     .     100   .     .     .     .     100   .     .     100   .     .     99    .     93    .     100   
Volleys Fired              2237   | 1     109   25    181   22    63    96    37    18    191   22    25    17    35    108   34    36    .     42    54    186   37    19    .     42    36    206   17    50    84    121   26    56    18    223   
  Largest                  4      | 3     3     3     3     3     3     4     4     4     4     4     4     4     4     4     3     3     .     3     3     3     3     3     .     3     3     3     3     3     3     3     3     3     3     3     
  Hottest                  320    | 60    110   110   192   192   211   211   190   190   320   320   320   320   320   320   100   100   .     125   100   100   90    90    .     90    90    165   90    90    90    150   120   120   90    90    
Shots Fired                6588   | 3     260   75    534   65    189   314   148   60    686   73    97    47    140   254   94    108   .     115   159   455   111   57    .     126   108   614   47    144   240   324   72    146   54    669   
  Gun                      5385   | 3     260   75    379   21    35    149   106   27    650   68    96    40    140   90    34    36    .     48    53    383   111   57    .     126   108   613   47    142   237   322   69    137   54    669   
  Cannon                   1196   | .     .     .     155   44    154   165   42    33    36    .     1     7     .     164   60    72    .     67    106   70    .     .     .     .     .     1     .     2     3     2     3     9     .     .     
  Launcher                 5      | .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3851   | 3     115   25    93    .     .     96    58    18    145   .     .     .     .     58    34    36    .     42    53    383   111   57    .     126   108   613   47    142   237   322   69    137   54    669   
  Thermal                  2723   | .     145   50    441   65    189   218   90    42    538   68    97    47    140   196   60    72    .     67    106   72    .     .     .     .     .     1     .     2     3     2     3     9     .     .     
  Explosive                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          14     | .     .     .     .     .     .     .     .     .     3     5     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         96     | 3     14    16    49    44    48    38    41    12    55    33    35    51    35    44    30    61    .     18    43    96    26    28    .     40    37    86    69    38    47    34    57    59    22    78    
  Robot Miss Streak        7      | .     5     4     3     1     2     3     2     2     5     3     7     2     3     2     1     2     .     2     2     5     3     4     .     2     2     3     3     2     3     4     2     3     3     2     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        144    | .     2     4     1     .     .     3     .     .     6     1     2     .     2     .     .     .     .     .     .     14    10    4     .     3     7     32    1     5     12    9     1     7     1     17    
    Max Gunslinging Chain  2      | .     2     1     1     .     .     1     .     .     1     1     1     .     1     .     .     .     .     .     .     1     1     1     .     1     1     1     1     2     1     1     1     1     1     1     
Shots Hit Robots           4979   | 3     124   49    351   45    138   205   108   34    524   64    78    41    118   171   68    81    .     77    121   319   83    37    .     99    95    484   41    113   214   257   56    109   40    632   
  Core Hits                2660   | 2     49    24    127   15    59    72    39    5     333   34    51    44    74    79    26    38    .     38    48    197   44    27    .     68    59    283   23    64    119   149   39    72    28    331   
  Critical Hits            86     | 1     .     .     12    7     9     13    .     .     3     .     .     .     .     1     .     1     .     1     4     5     1     .     .     1     1     9     1     .     4     3     .     2     .     7     
  Critical Kills           35     | 1     .     .     5     3     4     8     .     .     1     .     .     .     .     1     .     .     .     1     3     1     .     .     .     .     1     4     .     .     .     1     .     1     .     .     
  Critical Parts Destroyed 44     | .     .     .     6     4     4     5     .     .     2     .     .     .     .     .     .     1     .     .     1     4     1     .     .     1     .     4     1     .     4     1     .     1     .     4     
Melee Attacks              16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Impact                   15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           178991 | 30    1392  561   5753  868   2809  4146  2178  788   9231  1148  1602  939   2995  6344  2720  3036  .     2522  4378  17277 3693  2063  .     5056  4896  23180 1436  5984  10930 11422 2777  5356  1984  29497 
  Guns                     155478 | 30    1392  561   3961  311   596   1876  1313  280   8793  958   1602  913   2995  2650  905   822   .     1067  1381  15475 3264  1864  .     5056  4896  23180 1436  5984  10930 11422 2728  5356  1984  29497 
  Cannons                  22051  | .     .     .     1770  557   2213  2270  865   508   361   .     .     26    .     3694  1815  2214  .     1455  2997  1257  .     .     .     .     .     .     .     .     .     .     49    .     .     .     
  Explosions               1385   | .     .     .     22    .     .     .     .     .     16    190   .     .     .     .     .     .     .     .     .     529   429   199   .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  61     | .     .     .     .     .     .     .     .     .     61    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  133864 | 30    565   156   638   .     .     1117  503   206   1463  .     .     .     .     1947  905   822   .     1059  1381  15475 3264  1864  .     5056  4896  23180 1436  5984  10930 11422 2728  5356  1984  29497 
  Thermal                  44697  | .     827   405   5093  868   2809  3029  1675  582   7691  958   1602  939   2995  4397  1815  2214  .     1455  2997  1669  429   199   .     .     .     .     .     .     .     .     49    .     .     .     
  Explosive                16     | .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          353    | .     .     .     22    .     .     .     .     .     .     190   .     .     .     .     .     .     .     8     .     133   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14     | .     .     .     7     7     .     4     .     13    14    7     1     .     .     2     1     .     .     .     .     3     .     .     .     .     .     2     1     1     1     .     .     .     .     .     
  Average Corruption       5      | .     .     .     5     7     .     4     .     9     11    3     1     .     .     1     1     .     .     .     .     1     .     .     .     .     .     1     1     1     1     .     .     .     .     .     
  Corruption Purged        28     | .     .     .     .     .     .     .     .     .     8     6     1     .     .     1     1     .     .     .     .     5     .     .     .     .     .     2     1     1     2     .     .     .     .     .     
  Effects                  443    | .     .     .     109   19    .     32    .     12    208   21    1     .     .     .     2     .     .     .     .     15    .     .     .     .     .     18    3     1     2     .     .     .     .     .     
    Message Errors         75     | .     .     .     24    2     .     7     .     1     28    9     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     1     .     .     .     .     .     .     
    Matter Fused           52     | .     .     .     15    3     .     7     .     2     21    3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       25     | .     .     .     9     3     .     3     .     .     7     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Energy Discharges      44     | .     .     .     17    .     .     3     .     .     17    1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     2     1     .     1     .     .     .     .     .     
    Parts Rejected         4      | .     .     .     1     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      42     | .     .     .     14    4     .     1     .     1     13    5     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     1     .     .     .     .     .     
    Data Loss (major)      12     | .     .     .     5     .     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               5      | .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 2      | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          27     | .     .     .     .     .     .     .     .     2     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       136    | .     .     .     20    7     .     10    .     4     73    2     .     .     .     .     1     .     .     .     .     7     .     .     .     .     .     11    1     .     .     .     .     .     .     .     
    Weapon Failures        19     | .     .     .     2     .     .     1     .     .     11    .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Overload Shots             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Overflow Damage            958    | .     .     .     47    16    15    97    46    .     46    11    .     .     .     85    99    59    .     95    126   144   10    62    .     .     .     .     .     .     .     .     .     .     .     .     
  Projectiles              738    | .     .     .     47    16    15    97    46    .     .     .     .     .     .     85    99    59    .     95    126   53    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               174    | .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     91    10    62    .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    46     | .     .     .     .     .     .     .     .     .     46    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3      | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3      | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      107    | .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     77    .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        590    | 20    30    13    323   295   150   294   22    32    590   126   135   134   193   162   18    18    .     72    72    244   266   108   .     200   210   260   236   184   306   178   170   132   82    199   
  Average Temperature      65     | 15    10    9     57    40    35    38    10    17    107   47    60    61    68    45    10    10    .     34    34    71    111   59    .     80    104   98    115   87    94    76    111   89    81    103   
  Received Heat Transfer   3162   | .     156   200   684   43    156   192   82    .     655   90    75    24    114   74    25    66    .     203   50    87    30    12    .     .     36    48    .     8     .     20    4     8     .     20    
  Effects                  14     | .     .     .     3     1     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              4      | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3      | .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4      | .     .     .     1     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       2      | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              11     | .     .     .     .     .     .     .     .     .     1     1     1     4     2     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          11     | .     .     .     .     .     .     .     .     .     1     1     1     4     2     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             169    | .     3     .     13    2     11    12    6     .     39    6     12    15    12    5     4     4     .     10    9     5     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Heat Transferred         76391  | .     2029  1078  10032 1628  5143  5174  3098  955   13859 2175  3050  2612  5300  5850  2500  3050  .     1884  4150  1987  480   320   .     .     .     .     .     .     .     .     37    .     .     .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             3197 | 5    264  193  1345 835  723  771  550  117  1928 .    .    .    .    886  .    .    .    .    .    3197 .    .    .    .    848  3054 .    755  904  1426 1047 1229 967  1209 
  Initial                  736  | .    3    78   27   524  247  304  245  114  37   .    .    .    .    157  .    .    .    .    .    239  .    .    .    .    144  415  .    .    424  457  658  588  736  426  
  Average                  721  | 2    158  157  728  659  564  519  388  76   899  .    .    .    .    481  .    .    .    .    .    1036 .    .    .    .    407  2118 .    363  617  881  838  658  826  702  
Maximum Alert Level        5    | .    1    .    4    3    3    3    2    .    5    .    .    .    .    3    .    .    .    .    .    5    .    .    .    .    3    5    .    3    3    4    3    4    3    4    
  Low Security (%)         19   | 100  74   100  14   .    .    .    .    100  21   .    .    .    .    19   .    .    .    .    .    5    .    .    .    .    10   .    .    22   11   .    .    .    .    64   
  Level 1                  14   | .    25   .    4    .    12   21   40   .    5    .    .    .    .    32   .    .    .    .    .    30   .    .    .    .    16   .    .    37   12   .    .    .    .    .    
  Level 2                  27   | .    .    .    28   72   73   66   59   .    16   .    .    .    .    7    .    .    .    .    .    28   .    .    .    .    64   13   .    24   18   26   22   63   4    11   
  Level 3                  21   | .    .    .    29   27   14   12   .    .    16   .    .    .    .    40   .    .    .    .    .    6    .    .    .    .    8    7    .    15   56   55   77   30   95   17   
  Level 4                  8    | .    .    .    22   .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    17   .    .    .    18   .    5    .    7    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            4    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          188  | .    4    .    12   2    7    9    5    .    21   .    .    .    .    11   .    .    .    .    1    30   .    .    .    .    2    41   .    4    9    11   3    10   5    1    
  Investigation            44   | .    1    .    3    1    2    2    2    .    8    .    .    .    .    3    .    .    .    .    .    9    .    .    .    .    1    2    .    1    1    2    1    2    3    .    
  Extermination            12   | .    .    .    .    .    .    .    1    .    2    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    2    .    1    .    1    
  Reinforcement            27   | .    3    .    4    .    3    2    1    .    4    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    1    1    .    .    .    .    1    1    2    .    
  Assault                  62   | .    .    .    5    1    1    1    .    .    7    .    .    .    .    1    .    .    .    .    1    6    .    .    .    .    .    35   .    1    .    1    .    2    .    .    
  Garrison                 12   | .    .    .    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Intercept                31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    .    3    .    1    8    6    .    3    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Distress Signals           41   | .   .   .   3   .   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   2   3   .   1   .   2   1   1   1   13  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1068 | .   26  15  99  14  36  42  22  6   97  13  21  4   19  37  9   22  .   17  31  87  28  13  .   19  23  124 4   29  31  59  13  36  9   63  
  Peak Tracking Total      24   | .   3   4   6   4   6   4   4   6   6   5   11  2   7   4   4   7   .   6   7   8   7   3   .   4   7   24  3   7   14  6   3   10  5   8   
  Tactical Retreats        31   | .   1   .   7   1   1   1   .   .   3   1   2   .   .   4   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   1   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Traps Triggered            24   | .   2   .   1   .   1   .   3   .   7   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Machines Disabled          133  | .   11  1   9   .   .   5   1   .   4   .   1   .   .   5   1   .   .   1   1   38  7   3   .   4   6   10  4   .   7   10  .   3   .   1   
  Max in Single Turn       11   | .   11  1   2   .   .   1   1   .   2   .   1   .   .   2   1   .   .   1   1   8   5   3   .   2   2   2   1   .   1   2   .   1   .   1   
  Garrison Access          15   | .   .   .   .   .   1   1   1   .   4   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Machines Accessed          147  | .   7   1   6   1   3   10  5   .   22  3   2   4   .   12  .   1   1   .   .   14  1   2   5   .   3   8   1   4   8   11  3   4   4   1   
  Terminals                85   | .   5   1   4   .   1   8   3   .   10  .   1   .   .   6   .   .   .   .   .   8   .   .   .   .   2   8   .   3   7   9   2   2   4   1   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   2   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   1   1   .   4   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Total Hacks                467  | .   23  1   34  1   5   33  15  .   63  6   7   30  .   39  .   1   4   .   .   55  1   2   14  .   14  15  19  9   18  30  6   9   12  1   
  Successful               286  | .   17  1   19  1   3   19  8   .   27  6   7   30  .   24  .   1   4   .   .   24  1   2   14  .   10  6   19  3   12  14  3   4   6   1   
  Failed                   181  | .   6   .   15  .   2   14  7   .   36  .   .   .   .   15  .   .   .   .   .   31  .   .   .   .   4   9   .   6   6   16  3   5   6   .   
    Catastrophic           29   | .   1   .   2   .   .   1   .   .   6   .   .   .   .   1   .   .   .   .   .   7   .   .   .   .   .   1   .   1   .   6   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   145  | .   11  .   14  .   1   5   9   .   20  .   .   .   .   15  .   .   .   .   .   21  .   .   .   .   11  2   .   3   9   12  1   3   8   .   
  Terminals                281  | .   21  1   25  .   3   30  12  .   31  .   6   .   .   18  .   .   .   .   .   34  .   .   .   .   10  15  .   8   16  27  5   6   12  1   
  Fabricators              46   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   12  .   .   .   .   .   16  .   .   .   .   4   .   .   .   .   .   .   3   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   2   .   9   .   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          25   | .   .   .   .   .   1   1   1   .   11  .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   2   2   1   .   .   .   
Terminal Hacks             193  | .   10  1   9   1   .   14  4   .   7   6   7   30  .   7   .   1   4   .   .   14  1   2   14  .   5   5   19  1   9   11  1   4   5   1   
  Record                   47   | .   .   .   .   .   .   .   .   .   .   4   6   11  .   .   .   .   .   .   .   .   .   .   6   .   .   .   19  .   1   .   .   .   .   .   
  Part Schematic           26   | .   .   .   .   .   .   .   2   .   .   .   .   11  .   .   .   .   4   .   .   3   .   .   4   .   1   .   .   .   .   1   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                20   | .   .   .   .   1   .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   4   .   .   1   1   .   .   3   1   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     9    | .   1   .   2   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   1   .   .   
  Unreport Threat          18   | .   .   .   1   .   .   4   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   3   .   1   2   .   
  Locate Traps             29   | .   3   .   3   .   .   2   1   .   3   .   .   .   .   2   .   .   .   .   .   7   .   .   .   .   1   1   .   .   3   3   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           20   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   2   .   5   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         9    | .   2   .   3   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   1   1   1   .   4   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Seal Access              13   | .   .   .   .   .   1   1   1   .   4   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Unauthorized Hacks         35   | .   5   .   5   .   1   2   2   .   3   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   3   1   .   1   2   2   1   .   1   .   
  Terminals                30   | .   5   .   5   .   1   2   2   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   1   .   1   2   2   1   .   1   .   
    Track                  6    | .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 24   | .   3   .   2   .   1   1   2   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   1   .   1   2   2   1   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Siphon                 5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   
  Used                     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         95   | .   4   1   4   .   1   6   4   .   18  .   1   .   .   11  .   .   .   .   .   13  .   .   .   .   1   4   .   3   4   10  2   4   4   .   
  Full Trace Events        39   | .   2   .   4   .   1   2   1   .   7   .   .   .   .   3   .   .   .   .   .   8   .   .   .   .   1   2   .   1   .   2   1   1   3   .   
  Feedback Events          4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   .   .   .   2   .   1   .   .   11  .   3   .   .   4   .   .   3   .   .   4   .   1   .   .   .   .   1   .   .   .   .   
  Parts Built              18   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 1452 | .   .   .   .   .   .   .   .   .   462 .   .   .   .   530 .   .   .   .   .   285 .   .   .   .   175 .   .   .   .   .   .   .   .   .   
    Time                   768  | .   .   .   .   .   .   .   .   .   196 .   .   .   .   265 .   .   .   .   .   190 .   .   .   .   117 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  94   | .   .   .   .   .   .   .   .   .   24  .   .   .   .   36  .   .   .   .   .   20  .   .   .   .   14  .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     61   | .   .   .   .   .   .   .   .   .   61  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   .   .   16  .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Total Allies               5    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   31  .   .   .   31  .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   31  .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               48   | .   .   .   .   9   .   .   .   4   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             979  | .   .   .   .   145 .   .   .   87  .   .   .   .   .   747 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       117  | .   2   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    21   | .   .   2   .   1   .   .   .   .   .   2   2   .   3   .   2   2   1   .   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               34540 | 70   2164 464  3833 537  1007 1586 1284 166  2665 1227 741  186  554  1851 688  864  943  829  747  1889 480  612  66   436  256  1444 2755 374  965  1312 227  364  249  705  
Spaces Moved               30328 | 40   1081 221  1528 242  445  780  710  109  2756 1302 1260 137  993  1594 790  997  1240 896  808  2081 880  1191 136  785  206  1355 241  606  1379 1343 455  608  369  764  
  Core                     181   | 4    .    .    .    .    .    .    .    96   81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5056  | 36   1081 221  1528 242  445  780  710  13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     96    | .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    24918 | .    .    .    .    .    .    .    .    .    2502 1302 1260 137  993  1594 790  997  1240 896  808  2081 880  1191 136  785  206  1355 241  606  1379 1343 455  608  369  764  
  Flight                   77    | .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   160  160  160  170  157  145  145  50   36   38   38   38   38   38   72   72   72   60   72   45   45   46   45   45   45   45   45   45   45   45   45   45   45   45   
  Average Speed            71    | 149  160  160  161  170  161  148  155  103  50   38   38   38   38   66   72   72   72   71   72   53   45   46   45   45   45   45   45   45   47   72   45   45   62   45   
  Slowest Speed            600   | 160  160  160  170  170  170  157  165  600  360  38   38   38   38   72   72   72   72   72   72   72   46   46   46   45   45   45   45   45   114  114  45   113  113  45   
  Overloaded Moves         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 5    97   47   97   52   38   95   18   77   74   98   98   81   98   34   93   92   83   74   98   47   94   97   60   94   9    87   98   19   96   61   25   65   16   26   
  Regions Visited          34
    Branch Regions         22
  Pre-discovered Areas     34    | .    .    .    .    .    .    .    .    .    .    1    1    27   1    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        30    | .    1    .    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             33    | .    .    1    .    .    .    .    .    .    .    6    3    .    5    .    5    2    3    .    2    .    3    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 74    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    28   .    .    3    .    .    19   5    5    .    .    .    .    .    1    2    2    1    5    .    .    
Terrain Destroyed          802   | .    52   .    3    .    12   22   1    6    77   .    .    .    .    93   8    14   3    20   22   263  80   45   .    20   45   .    .    1    2    2    2    9    .    .    
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               447   | .    .    .    .    .    12   22   1    6    6    .    .    .    .    59   8    14   .    20   22   111  69   31   .    20   30   .    .    1    2    2    2    9    .    .    
  AOE                      352   | .    52   .    3    .    .    .    .    .    71   .    .    .    .    34   .    .    .    .    .    152  11   14   .    .    15   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      41793 | 46   1314 276  2489 322  596  1026 824  134  3545 1985 1456 240  1076 2278 878  1112 1259 1045 926  2893 983  1268 139  898  396  2342 2897 739  1746 1753 491  721  398  1302 
  Wait                     7659  | .    99   24   597  42   33   71   25   7    358  618  145  65   18   490  26   61   .    49   46   516  53   49   .    59   138  722  2601 67   183  220  3    25   3    246  
  Move                     30293 | 39   1080 220  1527 241  444  779  710  108  2755 1301 1259 136  992  1593 789  996  1239 895  807  2080 879  1190 135  784  205  1354 240  605  1377 1342 454  606  368  764  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98    | .    2    1    6    4    4    2    6    .    5    2    2    2    1    7    2    3    1    4    2    13   .    .    1    .    1    .    4    1    6    3    1    .    1    11   
  Fast Attach              238   | 6    7    .    26   .    6    15   4    1    61   9    .    .    1    18   .    .    .    6    .    11   .    2    2    .    3    6    12   1    15   16   1    6    .    3    
  Attach                   31    | .    .    .    1    .    .    1    1    .    1    1    .    .    .    3    .    .    1    1    .    4    .    .    .    .    .    2    1    1    5    2    1    4    .    1    
  Detach                   21    | .    .    .    .    .    .    .    .    .    2    2    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    1    .    1    3    2    1    5    .    .    
  Swap                     67    | .    .    .    9    .    .    2    2    .    1    2    4    2    .    6    4    .    2    1    .    12   .    .    .    .    .    5    2    4    6    .    .    .    2    1    
  Drop                     291   | .    5    1    34   3    11   16   9    .    44   11   2    2    2    28   3    3    1    11   2    20   .    2    1    .    3    9    13   2    21   10   1    6    2    13   
  Fire                     2237  | 1    109  25   181  22   63   96   37   18   191  22   25   17   35   108  34   36   .    42   54   186  37   19   .    42   36   206  17   50   84   121  26   56   18   223  
  Melee                    16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            827   | .    12   5    108  10   35   44   30   .    115  17   19   16   27   22   20   13   .    35   15   50   14   6    .    13   10   37   7    7    44   37   3    12   4    40   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x3 / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    22 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    71 | -11/Scrapyard      | Entered Materials
   219 | -10/Materials      | Discovered new exit (range 8)
   312 | -10/Materials      | Build established: Gunner
   438 | -10/Materials      | Discovered new exit (range 7)
   472 | -10/Materials      | Identified exit to Mines
   604 | -10/Materials      | Discovered new exit (range 11)
   793 | -10/Materials      | Reached level 2
   805 | -10/Materials      | Upgraded with Power slot (x1)
   978 | -10/Materials      | Discovered new exit (range 15)
  1340 | -10/Materials      | Build established: Hacker-Gunner
  2081 | -10/Materials      | Build established: Hacker-Mutant
  2235 | -10/Materials      | Entered Mines
  2237 | -10/Mines          | Reached level 3
  2255 | -10/Mines          | Assembled infested the area
  2287 | -10/Mines          | Core integrity fell below 50%
  2296 | -10/Mines          | Core integrity fell below 20%
  2537 | -10/Mines          | Build established: Hacker-Gunner
  2572 | -10/Mines          | Learned 2 Materials zone layouts
  2648 | -10/Mines          | Learned Materials terminal intel
  2686 | -10/Mines          | Discovered new exit (range 5)
  2699 | -10/Mines          | Entered Materials
  2700 | -9/Materials       | Core integrity fell below 50%
  2701 | -9/Materials       | Loaded intel: 12 terminal locations
  2701 | -9/Materials       | Reached level 4
  2887 | -9/Materials       | Reached level 5
  3021 | -9/Materials       | Build established: Tank
  3046 | -9/Materials       | Core integrity fell below 20%
  3181 | -9/Materials       | Identified exit to Mines
  3328 | -9/Materials       | Reached level 6
  3544 | -9/Materials       | Discovered new exit (range 16)
  3731 | -9/Materials       | Reached level 7
  3899 | -9/Materials       | First assault squad dispatched
  4151 | -9/Materials       | Reached level 8
  4384 | -9/Materials       | Discovered new exit (range 15)
  4612 | -9/Materials       | Discovered new exit (range 4)
  5191 | -9/Materials       | Reached level 9
  5462 | -9/Materials       | Identified exit to Materials
  6250 | -9/Materials       | Upgraded with Utility slot (x1)
  6509 | -9/Materials       | Upgraded with Power slot (x1)
  6532 | -9/Materials       | Entered Mines
  6536 | -9/Mines           | Reached level 10
  6568 | -9/Mines           | Met a Derelict bent on vengeance
  6642 | -9/Mines           | Met a Derelict testing a Signal Generator
  6742 | -9/Mines           | Learned Materials stockpile data
  6814 | -9/Mines           | Met a Derelict shopkeep closing up shop
  6908 | -9/Mines           | Discovered exit to Materials (range 13)
  7016 | -9/Mines           | Discovered exit to Materials (range 7)
  7069 | -9/Mines           | Entered Materials
  7071 | -8/Materials       | Reached level 11
  7263 | -8/Materials       | Garrison activated, responded to threat
  7266 | -8/Materials       | Reached level 12
  7355 | -8/Materials       | Discovered new exit (range 9)
  7370 | -8/Materials       | Identified exit to Storage
  7865 | -8/Materials       | Discovered new exit (range 11)
  7869 | -8/Materials       | First assault squad dispatched
  7936 | -8/Materials       | Identified exit to Factory
  8076 | -8/Materials       | Entered Storage
  8078 | -8/Storage         | Reached level 13
  8337 | -8/Storage         | Garrison activated, responded to threat
  8568 | -8/Storage         | Discovered exit to Factory (range 16)
  8884 | -8/Storage         | Garrison activated, responded to threat
  9006 | -8/Storage         | Upgraded with Weapon slot (x1)
  9130 | -8/Storage         | Reached level 14
  9276 | -8/Storage         | First assault squad dispatched
  9480 | -8/Storage         | Build established: Skirmisher
  9662 | -8/Storage         | Entered Factory
  9780 | -7/Factory         | Identified exit to Lower Caves
  9808 | -7/Factory         | Reached level 15
  9845 | -7/Factory         | Garrison activated, responded to threat
 10476 | -7/Factory         | Upgraded with Utility slot (x1)
 10946 | -7/Factory         | Sucked down chute
 10946 | -7/Factory         | Entered Waste
 10947 | -7/Waste           | Met a frightened Derelict
 10961 | -7/Waste           | EMP discharged
 10963 | -7/Waste           | Spotted C-40 Crusher
 10993 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 11001 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11004 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11012 | -7/Waste           | Spotted C-40 Crusher
 11012 | -7/Waste           | Spotted C-40 Crusher
 11035 | -7/Waste           | Lost 3 parts (1p1u1w)
 11044 | -7/Waste           | Spotted C-40 Crusher
 11061 | -7/Waste           | EMP discharged
 11061 | -7/Waste           | System corruption reached 10%
 11066 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11071 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 11075 | -7/Waste           | Spotted C-40 Crusher
 11102 | -7/Waste           | Crushed by Compactor (1 part destroyed)
 11103 | -7/Waste           | Discovered new exit (range 16)
 11103 | -7/Waste           | Spotted C-40 Crusher
 11112 | -7/Waste           | Entered Factory
 11295 | -7/Factory         | Fabricated Imp. Shield Generator?
 11365 | -7/Factory         | Build established: Mutant
 11540 | -7/Factory         | Upgraded with Propulsion slot (x1)
 11638 | -7/Factory         | Reached level 16
 11667 | -7/Factory         | Core integrity fell below 50%
 11772 | -7/Factory         | Upgraded with Propulsion slot (x1)
 11798 | -7/Factory         | Discovered exit to Lower Caves (range 4)
 12034 | -7/Factory         | Build established: Gunner
 12368 | -7/Factory         | Found Prototype Launcher
 12368 | -7/Factory         | Identified Rocket Array
 12382 | -7/Factory         | Upgraded with Propulsion slot (x1)
 12477 | -7/Factory         | Upgraded with Utility slot (x1)
 12498 | -7/Factory         | Discovered new exit (range 4)
 12542 | -7/Factory         | Discovered new exit (range 15)
 12562 | -7/Factory         | Reached level 17
 12585 | -7/Factory         | Identified exit to Factory
 12773 | -7/Factory         | Fabricated Gatling Laser (x2)
 12895 | -7/Factory         | Build established: Skirmisher
 12897 | -7/Factory         | Local fabrication network quarantined
 12972 | -7/Factory         | Fabricated Gatling Laser (x2)
 13112 | -7/Factory         | First assault squad dispatched
 13194 | -7/Factory         | Discovered exit to Factory (range 15)
 13283 | -7/Factory         | Build established: Machinist-Skirmisher
 13550 | -7/Factory         | Repaired Broken System Backup Module
 13590 | -7/Factory         | High security lockdown imminent
 13641 | -7/Factory         | Destroyed 7 combat bots
 13670 | -7/Factory         | High security lockdown engaged
 13777 | -7/Factory         | Entered Lower Caves
 13999 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14495 | -7/Lower Caves     | Learned location of Zion (-6)
 14526 | -7/Lower Caves     | Learned Factory trap positions
 14527 | -7/Lower Caves     | Learned Research trap positions
 14527 | -7/Lower Caves     | Learned Armory trap positions
 14721 | -7/Lower Caves     | Discovered new exit (range 14)
 14805 | -7/Lower Caves     | Identified exit to Lower Caves
 14888 | -7/Lower Caves     | Reached level 18
 15004 | -7/Lower Caves     | Entered another Lower Caves area
 15116 | -7/Lower Caves     | Spotted B-75 Beast
 15126 | -7/Lower Caves     | Destroyed B-75 Beast
 15237 | -7/Lower Caves     | Build established: Machinist-Gunner
 15354 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 15426 | -7/Lower Caves     | Destroyed 8 combat bots
 15475 | -7/Lower Caves     | Learned 8 Research zone layouts
 15475 | -7/Lower Caves     | Learned Extension stockpile data
 15475 | -7/Lower Caves     | Learned Factory terminal intel
 15475 | -7/Lower Caves     | Learned Armory terminal intel
 15475 | -7/Lower Caves     | Learned Extension garrison access intel
 15630 | -7/Lower Caves     | Encountered a Warlord checkpoint
 15652 | -7/Lower Caves     | Discovered new exit (range 3)
 15653 | -7/Lower Caves     | Identified exit to Data Miner
 15745 | -7/Lower Caves     | Entered Data Miner
 15747 | -7/Data Miner      | Discovered new exit (range 6)
 15754 | -7/Data Miner      | Met Data Miner
 15761 | -7/Data Miner      | Learned location of Section 7 (-3)
 15761 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 15768 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15779 | -7/Data Miner      | Interfaced with the Data Conduit
 15930 | -7/Data Miner      | Identified exit to Proximity Caves
 15931 | -7/Data Miner      | Entered Proximity Caves
 15936 | -6/Proximity Caves | Learned Factory stockpile data
 15957 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16048 | -6/Proximity Caves | Reached level 19
 16158 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 16197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 16260 | -6/Proximity Caves | Destroyed 7 combat bots
 16326 | -6/Proximity Caves | Spotted B-75 Beast
 16334 | -6/Proximity Caves | Destroyed B-75 Beast
 16485 | -6/Proximity Caves | Entered Factory
 16486 | -6/Factory         | Identified exit to Lower Caves
 16487 | -6/Factory         | Loaded intel: 78 trap records
 16489 | -6/Factory         | Loaded intel: 274 machine locations
 16490 | -6/Factory         | Loaded intel: 22 terminal locations
 16606 | -6/Factory         | Fabricated Cmb. Gravmag System (x2)
 16715 | -6/Factory         | Fabricated Cmb. Gravmag System (x2)
 16856 | -6/Factory         | Reached level 20
 16907 | -6/Factory         | Identified exit to Extension
 17024 | -6/Factory         | Fabricated Cmb. Gravmag System (x2)
 17026 | -6/Factory         | Upgraded with Propulsion slot (x1)
 17054 | -6/Factory         | Discovered new exit (range 6)
 17140 | -6/Factory         | Intercept squad dispatched
 17162 | -6/Factory         | Spotted Tracker
 17166 | -6/Factory         | Destroyed Tracker
 17170 | -6/Factory         | Upgraded with Utility slot (x1)
 17170 | -6/Factory         | Found Exp. Phase Shifter
 17226 | -6/Factory         | Spotted Combat Programmer
 17231 | -6/Factory         | Destroyed Combat Programmer
 17477 | -6/Factory         | Local fabrication network quarantined
 17571 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 17650 | -6/Factory         | Build established: Machinist-Tank
 18189 | -6/Factory         | Intercept squad dispatched
 18198 | -6/Factory         | Spotted Tracker
 18211 | -6/Factory         | Destroyed Tracker
 18224 | -6/Factory         | Spotted Combat Programmer
 18230 | -6/Factory         | Destroyed Combat Programmer
 18235 | -6/Factory         | First assault squad dispatched
 18240 | -6/Factory         | Identified exit to Factory
 18336 | -6/Factory         | Entered Lower Caves
 18578 | -6/Lower Caves     | Learned Factory machine intel
 18609 | -6/Lower Caves     | Spotted B-75 Beast
 18617 | -6/Lower Caves     | Destroyed B-75 Beast
 18646 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18733 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 18900 | -6/Lower Caves     | Discovered new exit (range 14)
 18910 | -6/Lower Caves     | Learned Factory terminal intel
 19021 | -6/Lower Caves     | Identified exit to Lower Caves
 19024 | -6/Lower Caves     | Entered another Lower Caves area
 19025 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19073 | -6/Lower Caves     | Discovered exit to Factory (range 7)
 19263 | -6/Lower Caves     | Reached level 21
 19497 | -6/Lower Caves     | Discovered new exit (range 9)
 19505 | -6/Lower Caves     | Identified exit to Zion
 19548 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 19601 | -6/Lower Caves     | Destroyed 7 combat bots
 19778 | -6/Lower Caves     | Spotted B-75 Beast
 19785 | -6/Lower Caves     | Destroyed B-75 Beast
 19888 | -6/Lower Caves     | Entered Zion
 19942 | -6/Zion            | Discovered new exit (range 13)
 20298 | -6/Zion            | Visited the Megawrench Repair Shop
 20538 | -6/Zion            | Discovered new exit (range 4)
 20541 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 20542 | -6/Zion            | Identified exit to Deep Caves
 20776 | -6/Zion            | Megawrench repaired 1 part
 20831 | -6/Zion            | Entered Deep Caves
 21022 | -6/Deep Caves      | Attacked by Z-Imprinter
 21037 | -6/Deep Caves      | Destroyed Z-Imprinter
 21065 | -6/Deep Caves      | Found Prototype Protection
 21065 | -6/Deep Caves      | Identified Zio. Weapon Casing
 21072 | -6/Deep Caves      | Found Prototype Device
 21072 | -6/Deep Caves      | Identified Zio. Metafield Generator
 21136 | -6/Deep Caves      | Z-Facility disabled
 21375 | -6/Deep Caves      | Build established: Generator-Tank
 21586 | -6/Deep Caves      | Discovered new exit (range 11)
 21658 | -6/Deep Caves      | Identified exit to Proximity Caves
 21660 | -6/Deep Caves      | Entered Proximity Caves
 21733 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 21897 | -5/Proximity Caves | Learned Factory stockpile data
 21920 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21946 | -5/Proximity Caves | Reached level 22
 22003 | -5/Proximity Caves | Destroyed 10 combat bots
 22199 | -5/Proximity Caves | Spotted B-75 Beast
 22223 | -5/Proximity Caves | Destroyed B-75 Beast
 22264 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 22294 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 22350 | -5/Proximity Caves | Destroyed 11 combat bots
 22407 | -5/Proximity Caves | Entered Factory
 22408 | -5/Factory         | Identified exit to Upper Caves
 22410 | -5/Factory         | Loaded intel: 290 machine locations
 22411 | -5/Factory         | Loaded intel: 20 terminal locations
 22473 | -5/Factory         | Upgraded with Utility slot (x1)
 22866 | -5/Factory         | Reached level 23
 23083 | -5/Factory         | Fabricated Imp. Plasma Cutter?
 23197 | -5/Factory         | Intercept squad dispatched
 23218 | -5/Factory         | Spotted Tracker
 23222 | -5/Factory         | Destroyed Tracker
 23299 | -5/Factory         | Spotted Combat Programmer
 23301 | -5/Factory         | Destroyed Combat Programmer
 23354 | -5/Factory         | Garrison activated, responded to threat
 23393 | -5/Factory         | Destroyed 7 combat bots
 23414 | -5/Factory         | Discovered new exit (range 9)
 23428 | -5/Factory         | Identified exit to Factory
 23458 | -5/Factory         | Intercept squad dispatched
 23462 | -5/Factory         | Spotted Tracker
 23467 | -5/Factory         | Destroyed Tracker
 23486 | -5/Factory         | Upgraded with Weapon slot (x2)
 23511 | -5/Factory         | Spotted Combat Programmer
 23515 | -5/Factory         | Destroyed Combat Programmer
 23693 | -5/Factory         | Fabricated Matter Filter (x2)
 23705 | -5/Factory         | Local fabrication network quarantined
 23801 | -5/Factory         | Build established: Scavenger-Executioner
 23834 | -5/Factory         | Reached level 24
 23845 | -5/Factory         | Upgraded with Utility slot (x1)
 23879 | -5/Factory         | Destroyed 8 combat bots
 23898 | -5/Factory         | Spotted B-75 Beast
 23899 | -5/Factory         | Destroyed B-75 Beast
 23907 | -5/Factory         | First assault squad dispatched
 23921 | -5/Factory         | Garrison activated, responded to threat
 23952 | -5/Factory         | Destroyed 7 combat bots
 24081 | -5/Factory         | Destroyed 13 combat bots
 24169 | -5/Factory         | Intercept squad dispatched
 24178 | -5/Factory         | Spotted Tracker
 24179 | -5/Factory         | Destroyed Tracker
 24182 | -5/Factory         | Found Prototype Energy Gun
 24182 | -5/Factory         | Identified Immobilizer
 24231 | -5/Factory         | Spotted Combat Programmer
 24232 | -5/Factory         | Destroyed Combat Programmer
 24296 | -5/Factory         | Entered Upper Caves
 24297 | -5/Upper Caves     | Identified exit to Upper Caves
 24367 | -5/Upper Caves     | Destroyed 14 combat bots
 24449 | -5/Upper Caves     | Encountered a Warlord checkpoint
 24462 | -5/Upper Caves     | Reached level 25
 24644 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24776 | -5/Upper Caves     | Entered another Upper Caves area
 24790 | -5/Upper Caves     | Spotted B-75 Beast
 24791 | -5/Upper Caves     | Destroyed B-75 Beast
 24803 | -5/Upper Caves     | Discovered exit to Factory (range 4)
 24805 | -5/Upper Caves     | Encountered a Warlord checkpoint
 24832 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 24854 | -5/Upper Caves     | Destroyed 7 combat bots
 24922 | -5/Upper Caves     | Learned location of 2 exits from Factory
 24941 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24978 | -5/Upper Caves     | Discovered new exit (range 14)
 24986 | -5/Upper Caves     | Identified exit to Zhirov
 25203 | -5/Upper Caves     | Learned 8 Factory zone layouts
 25388 | -5/Upper Caves     | Entered Zhirov
 25388 | -5/Zhirov          | Discovered new exit (range 3)
 25397 | -5/Zhirov          | Met Zhirov
 25410 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 25419 | -5/Zhirov          | Found Alien Artifact
 25419 | -5/Zhirov          | Identified Integrated Reactor
 25419 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 25427 | -5/Zhirov          | Found Alien Artifact
 25454 | -5/Zhirov          | Identified exit to Proximity Caves
 25454 | -5/Zhirov          | Entered Proximity Caves
 25497 | -4/Proximity Caves | Destroyed 10 combat bots
 25708 | -4/Proximity Caves | Build established: Generator-Executioner
 25791 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 25813 | -4/Proximity Caves | Destroyed 9 combat bots
 25855 | -4/Proximity Caves | Reached level 26
 25890 | -4/Proximity Caves | Entered Factory
 25891 | -4/Factory         | Identified exit to Armory
 25892 | -4/Factory         | Identified exit to Research
 25894 | -4/Factory         | Loaded intel: 280 machine locations
 25960 | -4/Factory         | Upgraded with Utility slot (x1)
 25978 | -4/Factory         | Destroyed 7 combat bots
 26080 | -4/Factory         | Fabricated Adv. Coolant Injector (x2)
 26146 | -4/Factory         | Entered Armory
 26147 | -4/Armory          | Loaded intel: 35 trap records
 26148 | -4/Armory          | Loaded intel: 85 machine locations
 26149 | -4/Armory          | Loaded intel: 18 terminal locations
 26163 | -4/Armory          | Destroyed 11 combat bots
 26344 | -4/Armory          | Reached level 27
 26392 | -4/Armory          | Destroyed 16 combat bots
 26396 | -4/Armory          | First assault squad dispatched
 26503 | -4/Armory          | Destroyed 11 combat bots
 26617 | -4/Armory          | Discovered exit to Research (range 4)
 26646 | -4/Armory          | Intercept squad dispatched
 26656 | -4/Armory          | Spotted Tracker
 26656 | -4/Armory          | Spotted Tracker
 26657 | -4/Armory          | Destroyed Tracker
 26659 | -4/Armory          | Destroyed Tracker
 26668 | -4/Armory          | Spotted Combat Programmer
 26670 | -4/Armory          | Destroyed Combat Programmer
 26701 | -4/Armory          | Spotted Combat Programmer
 26702 | -4/Armory          | Destroyed Combat Programmer
 26708 | -4/Armory          | High security lockdown imminent
 26753 | -4/Armory          | Destroyed 22 combat bots
 26788 | -4/Armory          | High security lockdown engaged
 26827 | -4/Armory          | Reached level 28
 26869 | -4/Armory          | Destroyed 19 combat bots
 26899 | -4/Armory          | Spotted B-86 Titan
 26902 | -4/Armory          | Destroyed B-86 Titan
 26933 | -4/Armory          | Destroyed 8 combat bots
 26992 | -4/Armory          | Destroyed 11 combat bots
 27019 | -4/Armory          | Identified Transdimensional Reconstructor
 27019 | -4/Armory          | Warped through subspace to slip node
 27019 | -4/Armory          | Discovered new exit (range 1)
 27019 | -4/Armory          | Identified exit to Lab
 27590 | -4/Armory          | Entered Lab
 27590 | -4/Lab             | Discovered exit to Research (range 9)
 29677 | -4/Lab             | Hidden lab's door opened automatically
 29677 | -4/Lab             | Sensor layout match revealed
 29677 | -4/Lab             | Decrypted terminal
 29678 | -4/Lab             | Gained access to the hidden lab's interior
 29678 | -4/Lab             | Detected by scanners
 29686 | -4/Lab             | Confronted by A5
 29687 | -4/Lab             | Disabled Active System Cloaker
 29691 | -4/Lab             | Destroyed A5
 29693 | -4/Lab             | MAIN.C forces arrive to investigate
 29713 | -4/Lab             | Found Integrated Reactor
 29713 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 29725 | -4/Lab             | Found Prototype Protection
 29725 | -4/Lab             | Identified Exp. Powered Armor
 29731 | -4/Lab             | Found Prototype Energy Gun
 29731 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 29733 | -4/Lab             | Found Prototype Energy Gun
 29733 | -4/Lab             | Identified Tachyon Dispersion Ray
 29740 | -4/Lab             | Found Prototype Hackware
 29740 | -4/Lab             | Identified Deep Network Scanner
 29756 | -4/Lab             | Found Prototype Special Weapon
 29756 | -4/Lab             | Identified Gui. Remote Datajack
 29773 | -4/Lab             | Found Alien Artifact
 29781 | -4/Lab             | Identified Core Regenerator
 29781 | -4/Lab             | Used Core Regenerator, restored core integrity (+0)
 29788 | -4/Lab             | Found Alien Artifact
 29800 | -4/Lab             | Decrypted terminal
 29800 | -4/Lab             | Acquired modification code for an L2 power cell
 30345 | -4/Lab             | Entered Research
 30347 | -3/Research        | Loaded intel: 76 trap records
 30347 | -3/Research        | Reached level 29
 30348 | -3/Research        | Loaded intel: 93 machine locations
 30376 | -3/Research        | Identified exit to Quarantine
 30488 | -3/Research        | Discovered new exit (range 11)
 30498 | -3/Research        | Identified exit to Research
 30512 | -3/Research        | Identified Core Reset Matrix
 30640 | -3/Research        | First assault squad dispatched
 30687 | -3/Research        | Destroyed 8 combat bots
 30716 | -3/Research        | Intercept squad dispatched
 30719 | -3/Research        | Entered Quarantine
 30720 | -3/Quarantine      | Loaded intel: 62 machine locations
 30721 | -3/Quarantine      | Reached level 30
 30755 | -3/Quarantine      | Found Alien Artifact
 30755 | -3/Quarantine      | Identified Stasis Generator
 30776 | -3/Quarantine      | Cryocooling Duct disabled
 30791 | -3/Quarantine      | Ambient heat levels rising (+20)
 30791 | -3/Quarantine      | Non-combat units ordered to evacuate
 30909 | -3/Quarantine      | Spotted Alpha 7
 30911 | -3/Quarantine      | Destroyed Alpha 7
 30918 | -3/Quarantine      | Intercept squad dispatched
 30931 | -3/Quarantine      | Spotted Tracker
 30932 | -3/Quarantine      | Spotted Tracker
 30932 | -3/Quarantine      | Destroyed Tracker
 30933 | -3/Quarantine      | Cryocooling Duct disabled
 30933 | -3/Quarantine      | Destroyed Tracker
 30948 | -3/Quarantine      | Ambient heat levels rising (+20)
 30948 | -3/Quarantine      | Combat units ordered to evacuate
 30966 | -3/Quarantine      | Spotted Combat Programmer
 30966 | -3/Quarantine      | Spotted Combat Programmer
 30967 | -3/Quarantine      | Destroyed Combat Programmer
 30971 | -3/Quarantine      | Destroyed Combat Programmer
 30997 | -3/Quarantine      | Found Alien Impact Weapon
 31026 | -3/Quarantine      | Found Alien Artifact
 31026 | -3/Quarantine      | Identified Terrabomb
 31026 | -3/Quarantine      | Used Terrabomb
 31048 | -3/Quarantine      | Quarantine Guard activated
 31048 | -3/Quarantine      | Spotted Quarantine Guard
 31048 | -3/Quarantine      | Spotted Quarantine Guard
 31048 | -3/Quarantine      | Spotted Quarantine Guard
 31048 | -3/Quarantine      | Spotted Quarantine Guard
 31048 | -3/Quarantine      | Spotted Quarantine Guard
 31063 | -3/Quarantine      | Spotted Quarantine Guard
 31102 | -3/Quarantine      | Intercept squad dispatched
 31105 | -3/Quarantine      | Spotted Tracker
 31108 | -3/Quarantine      | Destroyed Tracker
 31112 | -3/Quarantine      | Spotted Quarantine Guard
 31113 | -3/Quarantine      | Spotted Quarantine Guard
 31113 | -3/Quarantine      | Spotted Quarantine Guard
 31113 | -3/Quarantine      | Spotted Quarantine Guard
 31115 | -3/Quarantine      | Spotted Combat Programmer
 31118 | -3/Quarantine      | Destroyed Combat Programmer
 31119 | -3/Quarantine      | Destroyed Quarantine Guard
 31122 | -3/Quarantine      | Spotted Quarantine Guard
 31125 | -3/Quarantine      | Destroyed Quarantine Guard
 31128 | -3/Quarantine      | Spotted Quarantine Guard
 31129 | -3/Quarantine      | Destroyed Quarantine Guard
 31130 | -3/Quarantine      | Destroyed Quarantine Guard
 31131 | -3/Quarantine      | Destroyed Quarantine Guard
 31131 | -3/Quarantine      | Destroyed Quarantine Guard
 31132 | -3/Quarantine      | Destroyed Quarantine Guard
 31134 | -3/Quarantine      | Destroyed Quarantine Guard
 31135 | -3/Quarantine      | Destroyed Quarantine Guard
 31135 | -3/Quarantine      | Destroyed Quarantine Guard
 31137 | -3/Quarantine      | Destroyed Quarantine Guard
 31138 | -3/Quarantine      | Destroyed Quarantine Guard
 31159 | -3/Quarantine      | Destroyed 14 combat bots
 31207 | -3/Quarantine      | Upgraded with Utility slot (x1)
 31220 | -3/Quarantine      | Discovered exit to Research (range 16)
 31347 | -3/Quarantine      | Identified Core Stripper
 31352 | -3/Quarantine      | Spotted Fortress
 31355 | -3/Quarantine      | Destroyed Fortress
 31367 | -3/Quarantine      | Found Exp. Force Field
 31371 | -3/Quarantine      | Found Vortex Chain Reactor
 31469 | -3/Quarantine      | Found Alien Artifact
 31503 | -3/Quarantine      | Intercept squad dispatched
 31510 | -3/Quarantine      | Spotted Tracker
 31511 | -3/Quarantine      | Spotted Tracker
 31511 | -3/Quarantine      | Destroyed Tracker
 31512 | -3/Quarantine      | Destroyed Tracker
 31528 | -3/Quarantine      | Spotted Combat Programmer
 31528 | -3/Quarantine      | Spotted Combat Programmer
 31528 | -3/Quarantine      | Destroyed Combat Programmer
 31529 | -3/Quarantine      | Destroyed Combat Programmer
 31682 | -3/Quarantine      | Discovered new exit (range 6)
 31683 | -3/Quarantine      | Identified exit to Section 7
 31684 | -3/Quarantine      | Entered Section 7
 31685 | -3/Section 7       | Loaded intel: 159 machine locations
 31732 | -3/Section 7       | Spotted S7 Guard
 31737 | -3/Section 7       | Found Alien Artifact
 31737 | -3/Section 7       | Identified Core Membrane
 31737 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 31791 | -3/Section 7       | Spotted S7 Guard
 31816 | -3/Section 7       | Spotted B-86 Titan
 31868 | -3/Section 7       | Intercept squad dispatched
 31876 | -3/Section 7       | Spotted Tracker
 31882 | -3/Section 7       | Destroyed Tracker
 31889 | -3/Section 7       | Destroyed S7 Guard
 31892 | -3/Section 7       | Destroyed B-86 Titan
 31896 | -3/Section 7       | Destroyed S7 Guard
 31910 | -3/Section 7       | Spotted Combat Programmer
 31919 | -3/Section 7       | Reached level 31
 31919 | -3/Section 7       | Destroyed Combat Programmer
 31990 | -3/Section 7       | Found Alien Artifact
 31990 | -3/Section 7       | Identified Integrated Heat Negator
 31990 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 32099 | -3/Section 7       | Discovered exit to Research (range 9)
 32434 | -3/Section 7       | First assault squad dispatched
 32488 | -3/Section 7       | Spotted S7 Guard
 32629 | -3/Section 7       | Spotted Alpha 7
 32636 | -3/Section 7       | Spotted Alpha 7
 32652 | -3/Section 7       | Destroyed Alpha 7
 32672 | -3/Section 7       | Destroyed Alpha 7
 32697 | -3/Section 7       | Spotted B-99 Colossus
 32703 | -3/Section 7       | Intercept squad dispatched
 32718 | -3/Section 7       | Spotted Tracker
 32719 | -3/Section 7       | Spotted Tracker
 32719 | -3/Section 7       | Destroyed Tracker
 32719 | -3/Section 7       | Spotted Tracker
 32720 | -3/Section 7       | Destroyed Tracker
 32720 | -3/Section 7       | Destroyed Tracker
 32763 | -3/Section 7       | Spotted Combat Programmer
 32763 | -3/Section 7       | Spotted Combat Programmer
 32764 | -3/Section 7       | Destroyed Combat Programmer
 32764 | -3/Section 7       | Spotted Combat Programmer
 32764 | -3/Section 7       | Destroyed Combat Programmer
 32764 | -3/Section 7       | Destroyed Combat Programmer
 32777 | -3/Section 7       | Found Alien Artifact
 32777 | -3/Section 7       | Identified Integrated Dissipator
 32777 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32779 | -3/Section 7       | Found Integrated Dissipator
 32779 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32781 | -3/Section 7       | Found Integrated Dissipator
 32781 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32802 | -3/Section 7       | Found Alien Artifact
 32802 | -3/Section 7       | Identified LRC Matter Compressor
 32802 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 32804 | -3/Section 7       | Found Alien Artifact
 32804 | -3/Section 7       | Identified LRC Storage
 32804 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 32910 | -3/Section 7       | Spotted S7 Guard
 32912 | -3/Section 7       | Destroyed S7 Guard
 32916 | -3/Section 7       | Found Alien Artifact
 32916 | -3/Section 7       | Identified Integrated Singularity Reactor
 32916 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 32996 | -3/Section 7       | Entered Research
 32997 | -2/Research        | Identified exit to Testing
 32998 | -2/Research        | Loaded intel: 96 machine locations
 33097 | -2/Research        | Reached level 32
 33132 | -2/Research        | Garrison activated, responded to threat
 33211 | -2/Research        | Discovered exit to Testing (range 15)
 33223 | -2/Research        | Entered Testing
 33224 | -2/Testing         | Loaded intel: 62 machine locations
 33272 | -2/Testing         | Found Prototype Energy Cannon
 33272 | -2/Testing         | Identified Cld. Nova Cannon
 33293 | -2/Testing         | Spotted Striker
 33447 | -2/Testing         | Protovariant out of control (PX-2KBA2H7H39)
 33447 | -2/Testing         | Unleashed a protovariant (PX-2KBA2H7H39)
 33451 | -2/Testing         | Garrison activated, responded to threat
 33525 | -2/Testing         | Spotted Investigator
 33525 | -2/Testing         | Destroyed Investigator
 33547 | -2/Testing         | Destroyed 7 combat bots
 33550 | -2/Testing         | Discovered new exit (range 8)
 33556 | -2/Testing         | Identified exit to Access
 33566 | -2/Testing         | Intercept squad dispatched
 33566 | -2/Testing         | Spotted Tracker
 33566 | -2/Testing         | Spotted Tracker
 33566 | -2/Testing         | Spotted Combat Programmer
 33566 | -2/Testing         | Spotted Combat Programmer
 33567 | -2/Testing         | Destroyed Tracker
 33567 | -2/Testing         | Destroyed Combat Programmer
 33568 | -2/Testing         | Reached level 33
 33568 | -2/Testing         | Destroyed Tracker
 33568 | -2/Testing         | Destroyed Combat Programmer
 33587 | -2/Testing         | Entered Access
 33588 | -1/Access          | Loaded intel: 116 machine locations
 33749 | -1/Access          | Reached level 34
 33824 | -1/Access          | Discovered new exit (range 7)
 33826 | -1/Access          | Identified exit to Command
 33836 | -1/Access          | Entered Command
 33837 | -1/Command         | Loaded intel: 61 machine locations
 33877 | -1/Command         | Reached level 35
 33898 | -1/Command         | Destroyed 11 combat bots
 33914 | -1/Command         | Spotted M Guard
 33914 | -1/Command         | Spotted M Guard
 33914 | -1/Command         | Spotted Combat Programmer
 33915 | -1/Command         | Spotted Combat Programmer
 33918 | -1/Command         | Destroyed M Guard
 33920 | -1/Command         | Destroyed M Guard
 33922 | -1/Command         | Destroyed Combat Programmer
 33922 | -1/Command         | Destroyed Combat Programmer
 33922 | -1/Command         | All MAIN.C guards destroyed
 33938 | -1/Command         | Found Zero-point Reactor
 34025 | -1/Command         | Spotted Striker
 34026 | -1/Command         | Spotted Striker
 34026 | -1/Command         | Destroyed Striker
 34027 | -1/Command         | Destroyed Striker
 34035 | -1/Command         | Spotted Alpha 7
 34035 | -1/Command         | Spotted Alpha 7
 34035 | -1/Command         | Spotted Executioner
 34036 | -1/Command         | Destroyed Alpha 7
 34037 | -1/Command         | Destroyed Executioner
 34038 | -1/Command         | Destroyed Alpha 7
 34059 | -1/Command         | Destroyed 12 combat bots
 34084 | -1/Command         | Met MAIN.C
 34086 | -1/Command         | 0b10 Conduit disabled
 34086 | -1/Command         | Reached level 36
 34086 | -1/Command         | Destroyed MAIN.C Shell
 34087 | -1/Command         | Surrendered to MAIN.C
 34087 | -1/Command         | Loaded intel: 60 machine locations
 34087 | -1/Command         | Loaded intel: 98 trap records
 34087 | -1/Command         | Identified exit to Surface
 34087 | -1/Command         | Discovered exit to Surface (range 100)
 34087 | -1/Command         | Discovered exit to Surface (range 47)
 34114 | -1/Command         | Found Prototype Energy Cannon
 34114 | -1/Command         | Identified Null Cannon
 34137 | -1/Command         | MAIN.C activated Command garrisons
 34176 | -1/Command         | Unknown forces attacked Command
 34176 | -1/Command         | Spotted EQ-002
 34176 | -1/Command         | Spotted EQ-004
 34176 | -1/Command         | Spotted EQ-001
 34176 | -1/Command         | Spotted EQ-000
 34176 | -1/Command         | Spotted EQ-006
 34176 | -1/Command         | Spotted EQ-003
 34177 | -1/Command         | Destroyed EQ-000
 34177 | -1/Command         | Spotted EQ-005
 34178 | -1/Command         | Destroyed EQ-002
 34179 | -1/Command         | Destroyed EQ-004
 34181 | -1/Command         | Destroyed EQ-001
 34181 | -1/Command         | Destroyed EQ-006
 34183 | -1/Command         | Destroyed EQ-003
 34185 | -1/Command         | Destroyed EQ-005
 34187 | -1/Command         | Spotted EQ-010
 34189 | -1/Command         | Destroyed EQ-010
 34190 | -1/Command         | Spotted EQ-009
 34193 | -1/Command         | Destroyed EQ-009
 34194 | -1/Command         | Spotted EQ-007
 34197 | -1/Command         | Destroyed EQ-007
 34218 | -1/Command         | Destroyed 10 combat bots
 34266 | -1/Command         | Spotted EQ-020
 34266 | -1/Command         | Spotted EQ-019
 34266 | -1/Command         | Spotted EQ-021
 34267 | -1/Command         | Destroyed EQ-020
 34268 | -1/Command         | Spotted EQ-018
 34270 | -1/Command         | Destroyed EQ-019
 34273 | -1/Command         | Destroyed EQ-021
 34275 | -1/Command         | Destroyed EQ-018
 34368 | -1/Command         | Spotted EQ-040
 34368 | -1/Command         | Spotted EQ-038
 34368 | -1/Command         | Spotted EQ-041
 34368 | -1/Command         | Spotted EQ-055
 34368 | -1/Command         | Spotted EQ-039
 34369 | -1/Command         | Destroyed EQ-038
 34372 | -1/Command         | Destroyed EQ-041
 34373 | -1/Command         | Destroyed EQ-040
 34374 | -1/Command         | Destroyed EQ-039
 34374 | -1/Command         | Spotted EQ-057
 34376 | -1/Command         | Destroyed EQ-057
 34377 | -1/Command         | Spotted EQ-027
 34378 | -1/Command         | Destroyed EQ-027
 34396 | -1/Command         | Spotted EQ-054
 34398 | -1/Command         | Destroyed EQ-054
 34419 | -1/Command         | Destroyed 7 combat bots
 34419 | -1/Command         | Spotted EQ-035
 34419 | -1/Command         | Spotted EQ-028
 34420 | -1/Command         | Destroyed EQ-035
 34421 | -1/Command         | Destroyed EQ-028
 34468 | -1/Command         | Spotted EQ-063
 34468 | -1/Command         | Spotted EQ-061
 34468 | -1/Command         | Spotted EQ-060
 34468 | -1/Command         | Spotted EQ-062
 34470 | -1/Command         | Destroyed EQ-060
 34471 | -1/Command         | Destroyed EQ-062
 34471 | -1/Command         | Destroyed EQ-061
 34472 | -1/Command         | Destroyed EQ-063
 34477 | -1/Command         | Spotted EQ-067
 34480 | -1/Command         | Destroyed EQ-067
 34538 | -1/Command         | Spotted EQ-072
 34541 | -1/Command         | Attackers retreated from Command
 34541 | ***                | Fortifying 0b10!

 Last Messages 
---------------
34481_ Acquired 15 matter.
34481_ Acquired 27 matter.
34491_ K-01 Serf collects debris. <x*>
34539_ Acquired 21 matter.
34540_ Acquired 42 matter.
34540_ K-01 Serf collects debris.
34540_ Destroyed Exp. Biometal Leg.
34540_ Destroyed Lgt. Quantum Reactor.
34540_ EQ-072 destroyed.
34541_ Acquired 52 matter.
34541_ Acquired 32 matter.
34541_ ALERT: Enemy forces retreating.
MAIN.C: I admit your assistance was pivotal here. It looks like I was
  right to trust you.
This attack appears to have been designed to merely test our defenses,
  although it was nearly effective enough to force me to take the conflict
  to the next level.
Investigating the origins of these bots should be one of our highest
  priorities...
[Achievement: Data Run]

 Map 
-----
+----------------------------------------------------+
|    """"   #??????????????????????????????????#?#?# |
|    """"   #??????????????????????????????????#?#?# |
|    """"   #??????????????????????????????????#?#?# |
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|           #???###########################????#?#?# |
|           #???#?????????????????????????#????#?#?# |
| ####+######???#?#######################?#????#?#?# |
| ###   #???????#?#"     "  "" =* *     ############ |
|   #   #???????#?#"        ""*=]!!     #?#????????? |
|   #   #???????#?#         "=!=!!     =############ |
|   #   #???????#?#       """ !!    ]   /            |
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|   #   #???????#?#  ! =    =[!  !!!!=  #?#????#?#?# |
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|     [!*     #?#?#     """!*%  "   "   #?#????#?#?# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           215
Coolant Potential          240
Energy Generation          123
Energy Capacity            1710
Matter Stores              1125
Matter Capacity            1125
Sight Range                16
Robot Scan Range           35
Terrain Scan Density       85
Armor Coverage             375
Weapon Cycling             15
Phase Shifting             20
Evasion (%)                90
Targeting Accuracy         6
Melee Accuracy             6
Armor Integrity Analysis   66
Recoil Reduction           2
Matter Filtering           30
Particle Charging          20
Kinecelleration            40
Offensive Hacking          15
Defensive Hacking          5

 Item Schematics 
-----------------
  Armor Integrity Analyzer | -7/Factory    | Hacked
     Imp. Shield Generator | -7/Factory    | Hacked
             Gatling Laser | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
        Cld. Plasma Cannon | -6/Factory    | Scanalyzed
      Lrn. Terrain Scanner | -6/Factory    | Scanalyzed
     Cld. Deuterium Engine | -6/Factory    | Scanalyzed
                  Riot Gun | -6/Zion       | Free
         Hvy. Battle Rifle | -6/Zion       | Free
                    Flamer | -6/Zion       | Free
             Plasma Flamer | -6/Zion       | Free
             Plasma Cutter | -5/Factory    | Hacked
        Imp. Plasma Cutter | -5/Factory    | Hacked
             Matter Filter | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
     Adv. Coolant Injector | -4/Factory    | Hacked
       Cmb. Linear Gravjet | -3/Section 7  | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Imp. Shield Generator | x2 | -7/Factory 
         Gatling Laser | x2 | -7/Factory 
         Gatling Laser | x2 | -7/Factory 
   Cmb. Gravmag System | x2 | -6/Factory 
   Cmb. Gravmag System | x2 | -6/Factory 
   Cmb. Gravmag System | x2 | -6/Factory 
    Imp. Plasma Cutter | x2 | -5/Factory 
         Matter Filter | x2 | -5/Factory 
 Adv. Coolant Injector | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator
Stasis Generator
Terrabomb
Core Stripper
Core Membrane
Integrated Heat Negator
Integrated Dissipator
LRC Matter Compressor
LRC Storage
Integrated Singularity Reactor

 Achievements 
--------------
Data Run
Decrypted!
Unlimited Data

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
---------                  Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Sec   Res   Tes   Acc   Com   
Levels Raised              35    | .     1     1     6     1     2     2     1     .     2     1     .     .     1     1     .     1     .     .     1     2     1     .     .     1     .     2     .     1     1     1     1     1     1     2     
  XP Earned                55905 | 3000  2955  1275  8947  828   3535  2187  2226  97    3058  430   413   356   1300  1761  340   589   82    249   1559  3398  567   258   73    1021  962   2520  735   1429  1237  1263  1069  1349  1461  3376  
  XP Spent                 44035 | 2550  950   160   4440  2450  .     3025  1100  .     7260  .     .     .     .     4350  .     .     .     .     .     11000 .     .     .     .     2600  .     .     .     4150  .     .     .     .     .     
Upgrades                   82    | 5     4     4     17    4     .     12    1     .     17    .     .     .     .     6     .     .     .     .     .     9     .     .     .     .     1     .     .     .     2     .     .     .     .     .     
  Power Slot               2     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          5     | 1     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             9     | 1     .     .     1     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     1     .     .     .     1     .     .     .     .     .     
  Weapon Slot              5     | 2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           14    | .     .     4     4     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Dissipation         15    | .     1     .     8     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Matter Storage           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Inventory Capacity       5     | 1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Sensor Range             11    | .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          4     | .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Attack %            2     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Defense %           1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Damage %              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        15110 | .     75    31    903   177   417   789   383   .     978   144   87    219   326   302   205   659   .     264   493   1628  290   141   .     533   404   1899  79    678   401   594   63    420   20    1508  
  Integrity Restored       15312 | .     220   93    2249  165   620   700   581   .     2483  338   367   293   496   399   397   205   .     755   246   867   209   103   .     184   131   442   119   125   834   683   50    147   60    751   
    Core                   11901 | .     198   93    1906  109   514   486   483   .     2173  271   346   174   373   299   328   157   .     612   189   493   161   83    .     141   97    308   104   96    453   501   38    113   60    542   
    Parts                  3411  | .     22    .     343   56    106   214   98    .     310   67    21    119   123   100   69    48    .     143   57    374   48    20    .     43    34    134   15    29    381   182   12    34    .     209   
Protomatter Decayed        14579 | .     .     16    46    216   249   542   130   .     155   113   55    13    152   378   61    502   .     43    304   1194  178   154   .     424   130   1879  30    470   258   234   45    567   .     6041  

 Game 
------
Seed              ReactionChromaticProjector
  Manual?         0
Play Time         05:32:46
  Cumulative      215.1 hours
  Start           2021.07.03 @ 21:29:20
  End             2021.07.05 @ 00:05:22
Sessions          27
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          47
  Rogue           46
  Adventurer      0
  Explorer        1
Win Type          8
  Total           14
  Types           4/2/1/1/0/0/4/1/1
Lore%             73
Gallery%          80
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ecfb102b-8e13-4a66-980c-20f9aeb67817