Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 00:05:22 // Winter2019/RPGLIKE Player: KTG-V3 Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (1095) 5475 Value Destroyed (62710) 62710 Prototype IDs (231) 4620 Alien Tech Used (12) 2400 Bonus (50574) 50574 TOTAL SCORE: 137079 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 22516 Follower Combat Kills 99 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Hacked Protovariant 500 Pursued by Intercept 3500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1141 Cogmind --------- Core Integrity 1300/1300 Matter 1125/1125 Energy 840/840 System Corruption 0% Temperature Cool (176) Movement Hovering (45) Location By MAIN.C's Side Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (10) ----- Experimental Coolant Injector Experimental Coolant Injector Experimental Matter Compressor Advanced Armor Integrity Analyzer Matter Filter Improved Kinecellerator Advanced Reaction Control System Experimental Phase Shifter Experimental Force Field Long-range Tractor Beam > --- WEAPON (6) ------- Linked Autogun Linked Autogun Linked Autogun > --- INVENTORY (7) ---- Protomatter-80 Protomatter-76 Protomatter-75 Protomatter-71 Protomatter-70 Matter Compressor (250) Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Experimental Coolant Injector Experimental Coolant Injector Advanced Signal Interpreter Advanced Armor Integrity Analyzer Matter Filter Improved Kinecellerator Advanced Reaction Control System Experimental Phase Shifter Advanced Force Field Long-range Tractor Beam > --- WEAPON ----------- Linked Autogun Linked Autogun Core Stripper > --- INVENTORY -------- Protomatter Improved System Restoration Module Cooled Plasma Cannon Linked Autogun [Rating: 194] Favorites ----------- Power Cooled Fission Core Engine Heavy Ion Engine Power Core Cooled Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Experimental Phase Shifter Storage Matter Compressor Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Stasis Generator Weapon Linked Autogun Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Linked Autogun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Slots Evolved 21 | 4 1 . 2 . . 1 1 . 4 . . . . 2 . . . . . 4 . . . . 1 . . . 1 . . . . . Power 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 9 | 1 . . 1 . . . 1 . 1 . . . . 1 . . . . . 2 . . . . 1 . . . 1 . . . . . Weapon 5 | 2 . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Attached 323 | 6 7 . 36 . 6 18 7 1 63 12 4 2 1 27 4 . 3 8 . 27 . 2 1 . 3 12 13 6 25 10 2 10 2 5 Power 43 | 1 1 . 9 . 3 2 1 . 9 . . . 1 3 . . . 2 . 1 . . . . 1 3 . . 4 1 . . . 1 Engine 22 | 1 1 . 9 . 3 2 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . . . . . 7 . . . . 1 . . . . . . . . . . . 3 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . 4 1 . . . 1 Propulsion 35 | 2 . . 5 . 1 1 . . 16 . . . . 6 . . . . . 4 . . . . . . . . . . . . . . Treads 9 | 2 . . 5 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . . 12 . . . . 6 . . . . . 4 . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 116 | . 3 . 10 . 1 4 4 . 14 5 2 . . 5 4 . . 5 . 15 . 2 1 . 2 7 8 4 11 5 . . 2 2 Device 88 | . 2 . 1 . 1 2 3 . 8 5 2 . . 4 4 . . 3 . 15 . 2 1 . 2 7 6 4 9 5 . . 2 . Storage 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Processor 10 | . . . 1 . . 2 . . 5 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Hackware 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protection 11 | . . . 8 . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 129 | 3 3 . 12 . 1 11 2 1 24 7 2 2 . 13 . . 3 1 . 7 . . . . . 2 5 2 10 4 2 10 . 2 Energy Gun 40 | . 3 . 6 . . 3 . . 15 5 1 1 . 2 . . 1 . . 1 . . . . . . 2 . . . . . . . Energy Cannon 41 | . . . 4 . 1 4 2 1 2 . 1 1 . 8 . . 1 1 . 1 . . . . . 1 . 1 3 2 1 5 . 1 Ballistic Gun 39 | 3 . . 2 . . 3 . . 5 1 . . . 3 . . . . . 4 . . . . . 1 2 1 5 2 1 5 . 1 Ballistic Cannon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 3 | . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 5 . . 4 1 . 5 1 . . . 1 . . . 4 . 1 . . 1 . . 1 6 . 4 6 . 1 . 1 Parts Lost 7 | . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 98 100 99 97 100 51 89 99 100 100 100 96 94 94 94 93 94 90 86 85 85 86 84 86 86 86 86 83 84 83 84 84 Engine 9 | . 18 22 21 27 26 26 24 10 3 5 5 5 6 10 10 10 10 6 5 4 4 4 4 4 . . . . . . . . . . Core 3 | . . . . . . . . . 11 11 11 11 9 5 5 5 5 1 . . . . . . . 6 12 12 5 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 7 10 9 8 8 8 8 12 5 . . 4 8 8 8 8 8 Treads 6 | . 23 22 21 18 18 17 15 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . 21 29 29 29 29 30 31 31 31 31 31 28 26 26 26 26 25 25 25 25 24 24 24 24 24 24 Device 21 | . 9 11 . 9 9 9 18 11 19 23 23 23 23 24 26 26 26 25 26 29 30 29 29 30 30 32 32 33 32 31 32 32 32 32 Processor 4 | . . . 1 9 9 8 7 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 5 8 8 8 8 4 Protection 2 | . . . 19 9 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun 7 | . 19 22 16 9 3 6 9 2 16 22 22 21 23 3 . . . 1 . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 13 18 23 13 10 9 . . . 1 . 11 10 10 9 8 10 4 . . . . . . . . . . . . . . Ballistic Gun 7 | . 14 11 3 . . 8 11 4 3 . . . . 3 5 5 5 5 5 9 13 13 13 13 12 12 12 11 11 12 11 11 12 12 Naked Turns 15 | . . . . . . . . 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 9 17 17 39 39 41 41 51 51 52 49 51 51 58 82 73 71 71 72 72 87 87 94 87 87 92 108 111 111 124 116 113 113 119 118 Greatest Support 155 | 40 40 40 40 40 42 44 44 44 62 62 62 62 62 155 80 80 80 155 80 155 125 100 125 125 125 125 125 125 125 125 125 125 125 125 Greatest Overweight (x) 11 | . . . . . . . 1 11 4 . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 1 1 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 5 7 7 7 7 7 Average Capacity 3 | 1 1 1 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 5 7 7 7 7 Most Carried 7 | . 1 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 3 3 4 4 4 4 4 4 5 6 7 7 7 7 Average Carried 2 | . . . 1 2 2 2 2 3 2 2 2 3 2 2 2 2 2 2 3 3 3 3 3 4 4 3 3 3 4 5 6 6 6 6 Final Capacity 7 | 1 1 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 5 7 7 7 7 7 Final Carried 7 | . 1 1 2 3 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 3 4 4 5 6 7 7 6 7 Class Distribution -------------------- 24% | Generator-Executioner 17% | Tank 9% | Machinist-Tank 6% | Skirmisher 6% | Gunner 6% | Scavenger-Executioner 5% | Machinist-Skirmisher 5% | Machinist-Gunner 4% | Generator-Tank 3% | Hacker-Gunner Dominant Class ---------------- Gunner | -10/Materials Hacker-Gunner | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Mutant | -7/Waste Machinist-Skirmisher | -7/Factory Machinist-Skirmisher | -7/Lower Caves Machinist-Gunner | -7/Lower Caves Machinist-Gunner | -7/Data Miner Machinist-Gunner | -6/Proximity Caves Machinist-Tank | -6/Factory Machinist-Tank | -6/Lower Caves Machinist-Tank | -6/Lower Caves Machinist-Tank | -6/Zion Generator-Tank | -6/Deep Caves Generator-Tank | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Generator-Executioner | -5/Zhirov Generator-Executioner | -4/Proximity Caves Generator-Executioner | -4/Factory Generator-Executioner | -4/Armory Generator-Executioner | -4/Lab Generator-Executioner | -3/Research Generator-Executioner | -3/Quarantine Generator-Executioner | -3/Section 7 Generator-Executioner | -2/Research Generator-Executioner | -2/Testing Generator-Executioner | -1/Access Generator-Executioner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Matter Collected 31686 | 265 347 75 731 30 66 493 205 . 1515 174 40 . 30 1050 380 360 20 510 530 4106 777 419 . 896 792 4391 317 1246 1919 2559 753 1059 398 5233 Remotely 25866 | . . . . . . . . . . . . . . 720 380 360 20 342 530 3369 777 419 . 896 686 4303 317 1106 1877 2559 732 996 398 5079 Salvage Created 54441 | 61 948 254 3242 268 1320 1710 612 . 3538 439 735 . 994 2421 825 736 . 990 1111 4892 1126 873 . 1485 1876 7008 317 1446 2762 3556 1140 1755 822 5179 Parts 2558 | 2 71 18 185 21 80 126 41 . 176 12 23 1 35 73 19 33 . 47 39 245 58 40 . 82 88 249 9 78 104 164 38 76 48 277 Haulers Intercepted 44 | . 2 . 6 . . 6 . . 8 1 . . . 4 . . . . . 7 . . . . 2 . . 2 . 1 3 . 2 . Recyclers Shooed 6 | . . . 2 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 340 | . . . . . . . . . . 12 29 . 29 . 17 33 . . 40 . 56 42 . 82 . . . . . . . . . . Prevented 4 | . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 868 | . 15 15 63 12 27 37 16 . 69 11 16 4 21 25 9 23 . 18 26 76 30 15 . 24 18 103 4 23 30 45 6 23 6 58 Guns 700 | . 15 15 39 4 5 15 9 . 65 8 15 . 19 12 . 6 . 10 12 70 28 14 . 24 18 103 4 23 29 45 6 23 6 58 Cannons 151 | . . . 24 8 22 22 7 . 3 . . . . 13 9 16 . 8 13 6 . . . . . . . . . . . . . . AOE 4 | . . . . . . . . . . 1 . . . . . . . . . . 2 1 . . . . . . . . . . . . Classes Destroyed 30 | 1 8 1 5 . 1 . 1 . . . 1 . . . 1 . . 1 . 1 . . . 1 . 2 . . 2 1 . . . 3 Worker 47 | . 5 . 7 . 1 1 . . 11 . . . . 1 . . . . . 6 . . . . 3 . . . . . 4 1 4 3 Builder 28 | . 5 . 3 . 3 5 . . 6 . . . . 1 . . . . . . . . . . 2 . . . . 1 . . 2 . Tunneler 6 | . 2 . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . Hauler 44 | . 2 . 6 . . 6 . . 8 1 . . . 4 . . . . . 7 . . . . 2 . . 2 . 1 3 . 2 . Recycler 25 | 1 . . 6 . 1 3 2 . 4 . . . . 2 . . . . . 2 . . . . 1 . . 1 . . . . 1 1 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Mechanic 12 | . . . 1 1 1 . . . 1 . . . . . . . . . 1 1 . . . . . 6 . . . . . . . . Operator 22 | . 3 . 3 . 1 . 1 . 4 . . . . 2 . . . . . . . . . . . 3 . . 1 2 . 1 . 1 Watcher 52 | . 3 . 5 . 4 1 2 . 4 . . . . 3 . . . . . 7 . . . . 3 3 . 3 . 4 4 1 4 1 Swarmer 140 | . 6 6 3 5 7 6 4 . 9 3 6 . 5 . . 5 . . 9 9 16 3 . 1 . 12 . 4 . 9 . 1 5 6 Saboteur 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . 1 . . . 1 . 1 Grunt 346 | . 9 . 45 5 12 14 8 . 37 7 6 . 6 17 6 12 . . 11 32 11 8 . 8 12 45 3 6 4 7 2 8 1 4 Brawler 30 | . . . 2 . 1 . 1 . 2 . . . 5 2 . 3 . . 1 2 . . . 2 . 5 . 2 . . . 2 . . Duelist 39 | . . . 1 2 2 1 . . 4 1 . . 1 1 1 1 . . 2 7 . 1 . 1 1 8 . 2 . 1 . 1 . . Protector 15 | . . . 3 . . 1 . . 1 . . . . . . . . . . 3 . . . 4 . 2 . . . 1 . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 85 | . . . 9 . 4 15 2 . 9 . 2 . 3 . . 1 . . 2 6 3 1 . 3 5 11 . 5 . 4 . . . . Demolisher 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Hunter 30 | . . . . . 1 . . . 4 . . . . . . . . . . 3 . . . . . 7 . . 2 2 4 3 . 4 Programmer 31 | . . . . . . . 1 . 3 . 1 . . 1 . . . . . 5 . 1 . . . . . 3 . 7 . 3 . 6 Behemoth 9 | . . . . . . . . . . . 1 . 1 . 1 1 . . 1 1 . 1 . . . 1 . . . 1 . . . . Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Enhanced Q-Series 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Tracker 18 | . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . 2 . . 5 4 . 2 . . Combat Programmer 20 | . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . 2 . . 5 4 . 2 . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 15 | . . 9 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 27 | 1 4 4 6 3 6 7 4 . 8 5 8 2 7 6 4 7 . 6 12 14 14 7 . 10 20 27 4 8 14 8 11 15 17 14 Combat Bots Only 22 | . 3 4 5 3 6 5 4 . 7 5 8 2 7 4 4 7 . 6 11 13 14 7 . 10 11 22 4 8 14 5 2 7 5 12 Max Kills in Single Turn 5 | 1 2 2 2 1 2 2 2 . 3 1 2 1 2 2 1 2 . 1 2 3 4 3 . 2 3 5 3 3 3 4 3 3 4 3 Gunslinging 2 | . 1 1 1 . . 1 . . 1 . . . 1 . . . . . . 1 1 1 . 1 1 2 1 2 2 1 1 1 . 1 Exploded 2 | . . . . . . . . . . 1 . . . . . . . . . . 2 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Damage Taken 15153 | . 422 629 1945 174 760 646 524 234 2467 317 456 204 476 655 119 216 . 726 246 616 209 106 . 181 126 388 13 133 635 590 98 199 23 620 Core 11807 | . 336 493 1368 119 586 469 422 214 1973 253 359 161 373 532 95 171 . 598 189 493 161 83 . 141 97 308 10 105 496 457 76 152 17 500 Absorbed by Shields 5912 | . . . 69 49 289 247 209 21 723 118 156 71 175 372 102 226 . 147 180 229 78 45 . 64 46 216 13 139 336 617 102 210 24 639 Redirected to Core 10259 | . 274 477 1198 110 548 453 317 78 1590 217 316 161 353 420 77 153 . 474 182 436 161 83 . 141 97 278 10 87 496 414 76 152 17 413 Core Remaining (%) 92 | 100 . 32 . 99 . 93 . . . . . . 100 . . . . . 100 . . . . 100 . . 100 . . 99 . 93 . 100 Volleys Fired 2237 | 1 109 25 181 22 63 96 37 18 191 22 25 17 35 108 34 36 . 42 54 186 37 19 . 42 36 206 17 50 84 121 26 56 18 223 Largest 4 | 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 3 3 . 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 Hottest 320 | 60 110 110 192 192 211 211 190 190 320 320 320 320 320 320 100 100 . 125 100 100 90 90 . 90 90 165 90 90 90 150 120 120 90 90 Shots Fired 6588 | 3 260 75 534 65 189 314 148 60 686 73 97 47 140 254 94 108 . 115 159 455 111 57 . 126 108 614 47 144 240 324 72 146 54 669 Gun 5385 | 3 260 75 379 21 35 149 106 27 650 68 96 40 140 90 34 36 . 48 53 383 111 57 . 126 108 613 47 142 237 322 69 137 54 669 Cannon 1196 | . . . 155 44 154 165 42 33 36 . 1 7 . 164 60 72 . 67 106 70 . . . . . 1 . 2 3 2 3 9 . . Launcher 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 3851 | 3 115 25 93 . . 96 58 18 145 . . . . 58 34 36 . 42 53 383 111 57 . 126 108 613 47 142 237 322 69 137 54 669 Thermal 2723 | . 145 50 441 65 189 218 90 42 538 68 97 47 140 196 60 72 . 67 106 72 . . . . . 1 . 2 3 2 3 9 . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . 3 5 . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Hit Streak 96 | 3 14 16 49 44 48 38 41 12 55 33 35 51 35 44 30 61 . 18 43 96 26 28 . 40 37 86 69 38 47 34 57 59 22 78 Robot Miss Streak 7 | . 5 4 3 1 2 3 2 2 5 3 7 2 3 2 1 2 . 2 2 5 3 4 . 2 2 3 3 2 3 4 2 3 3 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 144 | . 2 4 1 . . 3 . . 6 1 2 . 2 . . . . . . 14 10 4 . 3 7 32 1 5 12 9 1 7 1 17 Max Gunslinging Chain 2 | . 2 1 1 . . 1 . . 1 1 1 . 1 . . . . . . 1 1 1 . 1 1 1 1 2 1 1 1 1 1 1 Shots Hit Robots 4979 | 3 124 49 351 45 138 205 108 34 524 64 78 41 118 171 68 81 . 77 121 319 83 37 . 99 95 484 41 113 214 257 56 109 40 632 Core Hits 2660 | 2 49 24 127 15 59 72 39 5 333 34 51 44 74 79 26 38 . 38 48 197 44 27 . 68 59 283 23 64 119 149 39 72 28 331 Critical Hits 86 | 1 . . 12 7 9 13 . . 3 . . . . 1 . 1 . 1 4 5 1 . . 1 1 9 1 . 4 3 . 2 . 7 Critical Kills 35 | 1 . . 5 3 4 8 . . 1 . . . . 1 . . . 1 3 1 . . . . 1 4 . . . 1 . 1 . . Critical Parts Destroyed 44 | . . . 6 4 4 5 . . 2 . . . . . . 1 . . 1 4 1 . . 1 . 4 1 . 4 1 . 1 . 4 Melee Attacks 16 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . 1 . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 178991 | 30 1392 561 5753 868 2809 4146 2178 788 9231 1148 1602 939 2995 6344 2720 3036 . 2522 4378 17277 3693 2063 . 5056 4896 23180 1436 5984 10930 11422 2777 5356 1984 29497 Guns 155478 | 30 1392 561 3961 311 596 1876 1313 280 8793 958 1602 913 2995 2650 905 822 . 1067 1381 15475 3264 1864 . 5056 4896 23180 1436 5984 10930 11422 2728 5356 1984 29497 Cannons 22051 | . . . 1770 557 2213 2270 865 508 361 . . 26 . 3694 1815 2214 . 1455 2997 1257 . . . . . . . . . . 49 . . . Explosions 1385 | . . . 22 . . . . . 16 190 . . . . . . . . . 529 429 199 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 61 | . . . . . . . . . 61 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 133864 | 30 565 156 638 . . 1117 503 206 1463 . . . . 1947 905 822 . 1059 1381 15475 3264 1864 . 5056 4896 23180 1436 5984 10930 11422 2728 5356 1984 29497 Thermal 44697 | . 827 405 5093 868 2809 3029 1675 582 7691 958 1602 939 2995 4397 1815 2214 . 1455 2997 1669 429 199 . . . . . . . . 49 . . . Explosive 16 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 353 | . . . 22 . . . . . . 190 . . . . . . . 8 . 133 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 7 7 . 4 . 13 14 7 1 . . 2 1 . . . . 3 . . . . . 2 1 1 1 . . . . . Average Corruption 5 | . . . 5 7 . 4 . 9 11 3 1 . . 1 1 . . . . 1 . . . . . 1 1 1 1 . . . . . Corruption Purged 28 | . . . . . . . . . 8 6 1 . . 1 1 . . . . 5 . . . . . 2 1 1 2 . . . . . Effects 443 | . . . 109 19 . 32 . 12 208 21 1 . . . 2 . . . . 15 . . . . . 18 3 1 2 . . . . . Message Errors 75 | . . . 24 2 . 7 . 1 28 9 1 . . . . . . . . 1 . . . . . 1 . 1 . . . . . . Matter Fused 52 | . . . 15 3 . 7 . 2 21 3 . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Flow Errors 25 | . . . 9 3 . 3 . . 7 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . Energy Discharges 44 | . . . 17 . . 3 . . 17 1 . . . . 1 . . . . 1 . . . . . 2 1 . 1 . . . . . Parts Rejected 4 | . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 42 | . . . 14 4 . 1 . 1 13 5 . . . . . . . . . 1 . . . . . 1 1 . 1 . . . . . Data Loss (major) 12 | . . . 5 . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 27 | . . . . . . . . 2 25 . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 136 | . . . 20 7 . 10 . 4 73 2 . . . . 1 . . . . 7 . . . . . 11 1 . . . . . . . Weapon Failures 19 | . . . 2 . . 1 . . 11 . . . . . . . . . . 3 . . . . . 2 . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overflow Damage 958 | . . . 47 16 15 97 46 . 46 11 . . . 85 99 59 . 95 126 144 10 62 . . . . . . . . . . . . Projectiles 738 | . . . 47 16 15 97 46 . . . . . . 85 99 59 . 95 126 53 . . . . . . . . . . . . . . Explosions 174 | . . . . . . . . . . 11 . . . . . . . . . 91 10 62 . . . . . . . . . . . . Melee 46 | . . . . . . . . . 46 . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 107 | . . . . . . . . . 30 . . . . . . . . . . . . 77 . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 590 | 20 30 13 323 295 150 294 22 32 590 126 135 134 193 162 18 18 . 72 72 244 266 108 . 200 210 260 236 184 306 178 170 132 82 199 Average Temperature 65 | 15 10 9 57 40 35 38 10 17 107 47 60 61 68 45 10 10 . 34 34 71 111 59 . 80 104 98 115 87 94 76 111 89 81 103 Received Heat Transfer 3162 | . 156 200 684 43 156 192 82 . 655 90 75 24 114 74 25 66 . 203 50 87 30 12 . . 36 48 . 8 . 20 4 8 . 20 Effects 14 | . . . 3 1 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . 1 1 1 4 2 . . 1 . . 1 . . . . . . . . . . . . . . . Combat Hostiles 11 | . . . . . . . . . 1 1 1 4 2 . . 1 . . 1 . . . . . . . . . . . . . . . Parts Melted 169 | . 3 . 13 2 11 12 6 . 39 6 12 15 12 5 4 4 . 10 9 5 . . . . . 1 . . . . . . . . Heat Transferred 76391 | . 2029 1078 10032 1628 5143 5174 3098 955 13859 2175 3050 2612 5300 5850 2500 3050 . 1884 4150 1987 480 320 . . . . . . . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Peak Influence 3197 | 5 264 193 1345 835 723 771 550 117 1928 . . . . 886 . . . . . 3197 . . . . 848 3054 . 755 904 1426 1047 1229 967 1209 Initial 736 | . 3 78 27 524 247 304 245 114 37 . . . . 157 . . . . . 239 . . . . 144 415 . . 424 457 658 588 736 426 Average 721 | 2 158 157 728 659 564 519 388 76 899 . . . . 481 . . . . . 1036 . . . . 407 2118 . 363 617 881 838 658 826 702 Maximum Alert Level 5 | . 1 . 4 3 3 3 2 . 5 . . . . 3 . . . . . 5 . . . . 3 5 . 3 3 4 3 4 3 4 Low Security (%) 19 | 100 74 100 14 . . . . 100 21 . . . . 19 . . . . . 5 . . . . 10 . . 22 11 . . . . 64 Level 1 14 | . 25 . 4 . 12 21 40 . 5 . . . . 32 . . . . . 30 . . . . 16 . . 37 12 . . . . . Level 2 27 | . . . 28 72 73 66 59 . 16 . . . . 7 . . . . . 28 . . . . 64 13 . 24 18 26 22 63 4 11 Level 3 21 | . . . 29 27 14 12 . . 16 . . . . 40 . . . . . 6 . . . . 8 7 . 15 56 55 77 30 95 17 Level 4 8 | . . . 22 . . . . . 22 . . . . . . . . . . 4 . . . . . 17 . . . 18 . 5 . 7 Level 5 3 | . . . . . . . . . 11 . . . . . . . . . . 25 . . . . . . . . . . . . . . High Security 4 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . 61 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 188 | . 4 . 12 2 7 9 5 . 21 . . . . 11 . . . . 1 30 . . . . 2 41 . 4 9 11 3 10 5 1 Investigation 44 | . 1 . 3 1 2 2 2 . 8 . . . . 3 . . . . . 9 . . . . 1 2 . 1 1 2 1 2 3 . Extermination 12 | . . . . . . . 1 . 2 . . . . 2 . . . . . 2 . . . . . . . 1 . 2 . 1 . 1 Reinforcement 27 | . 3 . 4 . 3 2 1 . 4 . . . . 1 . . . . . 3 . . . . 1 1 . . . . 1 1 2 . Assault 62 | . . . 5 1 1 1 . . 7 . . . . 1 . . . . 1 6 . . . . . 35 . 1 . 1 . 2 . . Garrison 12 | . . . . . 1 4 1 . . . . . . . . . . . . 4 . . . . . . . . . . 1 1 . . Intercept 31 | . . . . . . . . . . . . . . 4 . . . . . 6 . . . . . 3 . 1 8 6 . 3 . . Construction Impeded 4 | . . . . . . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Distress Signals 41 | . . . 3 . 2 1 . . 1 . . . . 1 . . . . . . . . . 9 2 3 . 1 . 2 1 1 1 13 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1068 | . 26 15 99 14 36 42 22 6 97 13 21 4 19 37 9 22 . 17 31 87 28 13 . 19 23 124 4 29 31 59 13 36 9 63 Peak Tracking Total 24 | . 3 4 6 4 6 4 4 6 6 5 11 2 7 4 4 7 . 6 7 8 7 3 . 4 7 24 3 7 14 6 3 10 5 8 Tactical Retreats 31 | . 1 . 7 1 1 1 . . 3 1 2 . . 4 . . . . . 1 1 . . . . 1 . . . 2 1 4 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Traps Triggered 24 | . 2 . 1 . 1 . 3 . 7 . . . . 1 . . . . . 6 . . . . . . . . 1 . 1 1 . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Disabled 133 | . 11 1 9 . . 5 1 . 4 . 1 . . 5 1 . . 1 1 38 7 3 . 4 6 10 4 . 7 10 . 3 . 1 Max in Single Turn 11 | . 11 1 2 . . 1 1 . 2 . 1 . . 2 1 . . 1 1 8 5 3 . 2 2 2 1 . 1 2 . 1 . 1 Garrison Access 15 | . . . . . 1 1 1 . 4 . . . . 1 . . . . . 3 . . . . . . . . 1 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Accessed 147 | . 7 1 6 1 3 10 5 . 22 3 2 4 . 12 . 1 1 . . 14 1 2 5 . 3 8 1 4 8 11 3 4 4 1 Terminals 85 | . 5 1 4 . 1 8 3 . 10 . 1 . . 6 . . . . . 8 . . . . 2 8 . 3 7 9 2 2 4 1 Fabricators 14 | . . . . . . . . . 4 . . . . 3 . . . . . 4 . . . . 1 . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 2 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 13 | . . . . . 1 1 1 . 4 . . . . 1 . . . . . 2 . . . . . . . . 1 1 1 . . . Total Hacks 467 | . 23 1 34 1 5 33 15 . 63 6 7 30 . 39 . 1 4 . . 55 1 2 14 . 14 15 19 9 18 30 6 9 12 1 Successful 286 | . 17 1 19 1 3 19 8 . 27 6 7 30 . 24 . 1 4 . . 24 1 2 14 . 10 6 19 3 12 14 3 4 6 1 Failed 181 | . 6 . 15 . 2 14 7 . 36 . . . . 15 . . . . . 31 . . . . 4 9 . 6 6 16 3 5 6 . Catastrophic 29 | . 1 . 2 . . 1 . . 6 . . . . 1 . . . . . 7 . . . . . 1 . 1 . 6 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 145 | . 11 . 14 . 1 5 9 . 20 . . . . 15 . . . . . 21 . . . . 11 2 . 3 9 12 1 3 8 . Terminals 281 | . 21 1 25 . 3 30 12 . 31 . 6 . . 18 . . . . . 34 . . . . 10 15 . 8 16 27 5 6 12 1 Fabricators 46 | . . . . . . . . . 11 . . . . 12 . . . . . 16 . . . . 4 . . . . . . 3 . . Repair Stations 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 2 . 9 . 1 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . 2 . . . . 8 . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 25 | . . . . . 1 1 1 . 11 . . . . 1 . . . . . 5 . . . . . . . . 2 2 1 . . . Terminal Hacks 193 | . 10 1 9 1 . 14 4 . 7 6 7 30 . 7 . 1 4 . . 14 1 2 14 . 5 5 19 1 9 11 1 4 5 1 Record 47 | . . . . . . . . . . 4 6 11 . . . . . . . . . . 6 . . . 19 . 1 . . . . . Part Schematic 26 | . . . . . . . 2 . . . . 11 . . . . 4 . . 3 . . 4 . 1 . . . . 1 . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . 1 . . . . . 3 . . . . . . . . . . 4 . 3 . . . . . . . . . Open Door 20 | . . . . 1 . 2 . . . 2 1 . . . . 1 . . . . 1 2 . . . 4 . . 1 1 . . 3 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 9 | . 1 . 2 . . . 1 . 2 . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 8 | . . 1 . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . 1 2 . 1 . . Unreport Threat 18 | . . . 1 . . 4 . . 2 . . . . 1 . . . . . 2 . . . . . . . . 2 3 . 1 2 . Locate Traps 29 | . 3 . 3 . . 2 1 . 3 . . . . 2 . . . . . 7 . . . . 1 1 . . 3 3 . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 4 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks 20 | . . . . . . . . . 7 . . . . 5 . . . . . 6 . . . . 2 . . . . . . . . . Load Schematic 11 | . . . . . . . . . 4 . . . . 2 . . . . . 4 . . . . 1 . . . . . . . . . Build 9 | . . . . . . . . . 3 . . . . 3 . . . . . 2 . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 2 . 5 . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 9 | . 2 . 3 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . 2 . . . . 7 . . . . . . . . . . . . . 1 . . . . . . Insert Component 6 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . 1 . . . . . . Analyze 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 13 | . . . . . 1 1 1 . 4 . . . . 1 . . . . . 2 . . . . . . . . 1 1 1 . . . Seal Access 13 | . . . . . 1 1 1 . 4 . . . . 1 . . . . . 2 . . . . . . . . 1 1 1 . . . Unauthorized Hacks 35 | . 5 . 5 . 1 2 2 . 3 . . . . 4 . . . . . 2 . . . . 3 1 . 1 2 2 1 . 1 . Terminals 30 | . 5 . 5 . 1 2 2 . 2 . . . . 2 . . . . . 1 . . . . 2 1 . 1 2 2 1 . 1 . Track 6 | . 2 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 24 | . 3 . 2 . 1 1 2 . 2 . . . . 2 . . . . . 1 . . . . 2 1 . 1 2 2 1 . 1 . Fabricators 5 | . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . Siphon 5 | . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . 2 . 1 . . Used 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 95 | . 4 1 4 . 1 6 4 . 18 . 1 . . 11 . . . . . 13 . . . . 1 4 . 3 4 10 2 4 4 . Full Trace Events 39 | . 2 . 4 . 1 2 1 . 7 . . . . 3 . . . . . 8 . . . . 1 2 . 1 . 2 1 1 3 . Feedback Events 4 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Corruption 4 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 2 . 1 . . 11 . 3 . . 4 . . 3 . . 4 . 1 . . . . 1 . . . . Parts Built 18 | . . . . . . . . . 6 . . . . 6 . . . . . 4 . . . . 2 . . . . . . . . . Matter 1452 | . . . . . . . . . 462 . . . . 530 . . . . . 285 . . . . 175 . . . . . . . . . Time 768 | . . . . . . . . . 196 . . . . 265 . . . . . 190 . . . . 117 . . . . . . . . . Total Part Build Rating 94 | . . . . . . . . . 24 . . . . 36 . . . . . 20 . . . . 14 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 61 | . . . . . . . . . 61 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . 16 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total Allies 5 | . . . . 1 . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . . . 1 . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 93 | . . . . 31 . . . 31 . . . . . 93 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . 31 . . . . . 31 . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 48 | . . . . 9 . . . 4 . . . . . 35 . . . . . . . . . . . . . . . . . . . . Total Damage 979 | . . . . 145 . . . 87 . . . . . 747 . . . . . . . . . . . . . . . . . . . . Kills 5 | . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Robot Analysis Total 117 | . 2 . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 21 | . . 2 . 1 . . . . . 2 2 . 3 . 2 2 1 . 2 . 1 2 . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Turns Passed 34540 | 70 2164 464 3833 537 1007 1586 1284 166 2665 1227 741 186 554 1851 688 864 943 829 747 1889 480 612 66 436 256 1444 2755 374 965 1312 227 364 249 705 Spaces Moved 30328 | 40 1081 221 1528 242 445 780 710 109 2756 1302 1260 137 993 1594 790 997 1240 896 808 2081 880 1191 136 785 206 1355 241 606 1379 1343 455 608 369 764 Core 181 | 4 . . . . . . . 96 81 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5056 | 36 1081 221 1528 242 445 780 710 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 96 | . . . . . . . . . 96 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24918 | . . . . . . . . . 2502 1302 1260 137 993 1594 790 997 1240 896 808 2081 880 1191 136 785 206 1355 241 606 1379 1343 455 608 369 764 Flight 77 | . . . . . . . . . 77 . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 160 170 157 145 145 50 36 38 38 38 38 38 72 72 72 60 72 45 45 46 45 45 45 45 45 45 45 45 45 45 45 45 Average Speed 71 | 149 160 160 161 170 161 148 155 103 50 38 38 38 38 66 72 72 72 71 72 53 45 46 45 45 45 45 45 45 47 72 45 45 62 45 Slowest Speed 600 | 160 160 160 170 170 170 157 165 600 360 38 38 38 38 72 72 72 72 72 72 72 46 46 46 45 45 45 45 45 114 114 45 113 113 45 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 66 | 5 97 47 97 52 38 95 18 77 74 98 98 81 98 34 93 92 83 74 98 47 94 97 60 94 9 87 98 19 96 61 25 65 16 26 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 34 | . . . . . . . . . . 1 1 27 1 . . 1 . . . . . . 3 . . . . . . . . . . . Known Exits Taken 30 | . 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 1 . . . . . . . 6 3 . 5 . 5 2 3 . 2 . 3 2 . 1 . . . . . . . . . . Spaces Dug 74 | . . . . . . . 1 1 1 . . . . 28 . . 3 . . 19 5 5 . . . . . 1 2 2 1 5 . . Terrain Destroyed 802 | . 52 . 3 . 12 22 1 6 77 . . . . 93 8 14 3 20 22 263 80 45 . 20 45 . . 1 2 2 2 9 . . Melee 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Projectile 447 | . . . . . 12 22 1 6 6 . . . . 59 8 14 . 20 22 111 69 31 . 20 30 . . 1 2 2 2 9 . . AOE 352 | . 52 . 3 . . . . . 71 . . . . 34 . . . . . 152 11 14 . . 15 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total 41793 | 46 1314 276 2489 322 596 1026 824 134 3545 1985 1456 240 1076 2278 878 1112 1259 1045 926 2893 983 1268 139 898 396 2342 2897 739 1746 1753 491 721 398 1302 Wait 7659 | . 99 24 597 42 33 71 25 7 358 618 145 65 18 490 26 61 . 49 46 516 53 49 . 59 138 722 2601 67 183 220 3 25 3 246 Move 30293 | 39 1080 220 1527 241 444 779 710 108 2755 1301 1259 136 992 1593 789 996 1239 895 807 2080 879 1190 135 784 205 1354 240 605 1377 1342 454 606 368 764 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 98 | . 2 1 6 4 4 2 6 . 5 2 2 2 1 7 2 3 1 4 2 13 . . 1 . 1 . 4 1 6 3 1 . 1 11 Fast Attach 238 | 6 7 . 26 . 6 15 4 1 61 9 . . 1 18 . . . 6 . 11 . 2 2 . 3 6 12 1 15 16 1 6 . 3 Attach 31 | . . . 1 . . 1 1 . 1 1 . . . 3 . . 1 1 . 4 . . . . . 2 1 1 5 2 1 4 . 1 Detach 21 | . . . . . . . . . 2 2 . . . 3 . . . . . 1 . . . . . 1 . 1 3 2 1 5 . . Swap 67 | . . . 9 . . 2 2 . 1 2 4 2 . 6 4 . 2 1 . 12 . . . . . 5 2 4 6 . . . 2 1 Drop 291 | . 5 1 34 3 11 16 9 . 44 11 2 2 2 28 3 3 1 11 2 20 . 2 1 . 3 9 13 2 21 10 1 6 2 13 Fire 2237 | 1 109 25 181 22 63 96 37 18 191 22 25 17 35 108 34 36 . 42 54 186 37 19 . 42 36 206 17 50 84 121 26 56 18 223 Melee 16 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . 1 . . . . . Ram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 827 | . 12 5 108 10 35 44 30 . 115 17 19 16 27 22 20 13 . 35 15 50 14 6 . 13 10 37 7 7 44 37 3 12 4 40 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x3 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Upgraded with Weapon slot (x1) 71 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Gunner 438 | -10/Materials | Discovered new exit (range 7) 472 | -10/Materials | Identified exit to Mines 604 | -10/Materials | Discovered new exit (range 11) 793 | -10/Materials | Reached level 2 805 | -10/Materials | Upgraded with Power slot (x1) 978 | -10/Materials | Discovered new exit (range 15) 1340 | -10/Materials | Build established: Hacker-Gunner 2081 | -10/Materials | Build established: Hacker-Mutant 2235 | -10/Materials | Entered Mines 2237 | -10/Mines | Reached level 3 2255 | -10/Mines | Assembled infested the area 2287 | -10/Mines | Core integrity fell below 50% 2296 | -10/Mines | Core integrity fell below 20% 2537 | -10/Mines | Build established: Hacker-Gunner 2572 | -10/Mines | Learned 2 Materials zone layouts 2648 | -10/Mines | Learned Materials terminal intel 2686 | -10/Mines | Discovered new exit (range 5) 2699 | -10/Mines | Entered Materials 2700 | -9/Materials | Core integrity fell below 50% 2701 | -9/Materials | Loaded intel: 12 terminal locations 2701 | -9/Materials | Reached level 4 2887 | -9/Materials | Reached level 5 3021 | -9/Materials | Build established: Tank 3046 | -9/Materials | Core integrity fell below 20% 3181 | -9/Materials | Identified exit to Mines 3328 | -9/Materials | Reached level 6 3544 | -9/Materials | Discovered new exit (range 16) 3731 | -9/Materials | Reached level 7 3899 | -9/Materials | First assault squad dispatched 4151 | -9/Materials | Reached level 8 4384 | -9/Materials | Discovered new exit (range 15) 4612 | -9/Materials | Discovered new exit (range 4) 5191 | -9/Materials | Reached level 9 5462 | -9/Materials | Identified exit to Materials 6250 | -9/Materials | Upgraded with Utility slot (x1) 6509 | -9/Materials | Upgraded with Power slot (x1) 6532 | -9/Materials | Entered Mines 6536 | -9/Mines | Reached level 10 6568 | -9/Mines | Met a Derelict bent on vengeance 6642 | -9/Mines | Met a Derelict testing a Signal Generator 6742 | -9/Mines | Learned Materials stockpile data 6814 | -9/Mines | Met a Derelict shopkeep closing up shop 6908 | -9/Mines | Discovered exit to Materials (range 13) 7016 | -9/Mines | Discovered exit to Materials (range 7) 7069 | -9/Mines | Entered Materials 7071 | -8/Materials | Reached level 11 7263 | -8/Materials | Garrison activated, responded to threat 7266 | -8/Materials | Reached level 12 7355 | -8/Materials | Discovered new exit (range 9) 7370 | -8/Materials | Identified exit to Storage 7865 | -8/Materials | Discovered new exit (range 11) 7869 | -8/Materials | First assault squad dispatched 7936 | -8/Materials | Identified exit to Factory 8076 | -8/Materials | Entered Storage 8078 | -8/Storage | Reached level 13 8337 | -8/Storage | Garrison activated, responded to threat 8568 | -8/Storage | Discovered exit to Factory (range 16) 8884 | -8/Storage | Garrison activated, responded to threat 9006 | -8/Storage | Upgraded with Weapon slot (x1) 9130 | -8/Storage | Reached level 14 9276 | -8/Storage | First assault squad dispatched 9480 | -8/Storage | Build established: Skirmisher 9662 | -8/Storage | Entered Factory 9780 | -7/Factory | Identified exit to Lower Caves 9808 | -7/Factory | Reached level 15 9845 | -7/Factory | Garrison activated, responded to threat 10476 | -7/Factory | Upgraded with Utility slot (x1) 10946 | -7/Factory | Sucked down chute 10946 | -7/Factory | Entered Waste 10947 | -7/Waste | Met a frightened Derelict 10961 | -7/Waste | EMP discharged 10963 | -7/Waste | Spotted C-40 Crusher 10993 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11001 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11004 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11012 | -7/Waste | Spotted C-40 Crusher 11012 | -7/Waste | Spotted C-40 Crusher 11035 | -7/Waste | Lost 3 parts (1p1u1w) 11044 | -7/Waste | Spotted C-40 Crusher 11061 | -7/Waste | EMP discharged 11061 | -7/Waste | System corruption reached 10% 11066 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11071 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11075 | -7/Waste | Spotted C-40 Crusher 11102 | -7/Waste | Crushed by Compactor (1 part destroyed) 11103 | -7/Waste | Discovered new exit (range 16) 11103 | -7/Waste | Spotted C-40 Crusher 11112 | -7/Waste | Entered Factory 11295 | -7/Factory | Fabricated Imp. Shield Generator? 11365 | -7/Factory | Build established: Mutant 11540 | -7/Factory | Upgraded with Propulsion slot (x1) 11638 | -7/Factory | Reached level 16 11667 | -7/Factory | Core integrity fell below 50% 11772 | -7/Factory | Upgraded with Propulsion slot (x1) 11798 | -7/Factory | Discovered exit to Lower Caves (range 4) 12034 | -7/Factory | Build established: Gunner 12368 | -7/Factory | Found Prototype Launcher 12368 | -7/Factory | Identified Rocket Array 12382 | -7/Factory | Upgraded with Propulsion slot (x1) 12477 | -7/Factory | Upgraded with Utility slot (x1) 12498 | -7/Factory | Discovered new exit (range 4) 12542 | -7/Factory | Discovered new exit (range 15) 12562 | -7/Factory | Reached level 17 12585 | -7/Factory | Identified exit to Factory 12773 | -7/Factory | Fabricated Gatling Laser (x2) 12895 | -7/Factory | Build established: Skirmisher 12897 | -7/Factory | Local fabrication network quarantined 12972 | -7/Factory | Fabricated Gatling Laser (x2) 13112 | -7/Factory | First assault squad dispatched 13194 | -7/Factory | Discovered exit to Factory (range 15) 13283 | -7/Factory | Build established: Machinist-Skirmisher 13550 | -7/Factory | Repaired Broken System Backup Module 13590 | -7/Factory | High security lockdown imminent 13641 | -7/Factory | Destroyed 7 combat bots 13670 | -7/Factory | High security lockdown engaged 13777 | -7/Factory | Entered Lower Caves 13999 | -7/Lower Caves | Encountered a Warlord checkpoint 14495 | -7/Lower Caves | Learned location of Zion (-6) 14526 | -7/Lower Caves | Learned Factory trap positions 14527 | -7/Lower Caves | Learned Research trap positions 14527 | -7/Lower Caves | Learned Armory trap positions 14721 | -7/Lower Caves | Discovered new exit (range 14) 14805 | -7/Lower Caves | Identified exit to Lower Caves 14888 | -7/Lower Caves | Reached level 18 15004 | -7/Lower Caves | Entered another Lower Caves area 15116 | -7/Lower Caves | Spotted B-75 Beast 15126 | -7/Lower Caves | Destroyed B-75 Beast 15237 | -7/Lower Caves | Build established: Machinist-Gunner 15354 | -7/Lower Caves | Attracted the attention of an 0b10 base 15426 | -7/Lower Caves | Destroyed 8 combat bots 15475 | -7/Lower Caves | Learned 8 Research zone layouts 15475 | -7/Lower Caves | Learned Extension stockpile data 15475 | -7/Lower Caves | Learned Factory terminal intel 15475 | -7/Lower Caves | Learned Armory terminal intel 15475 | -7/Lower Caves | Learned Extension garrison access intel 15630 | -7/Lower Caves | Encountered a Warlord checkpoint 15652 | -7/Lower Caves | Discovered new exit (range 3) 15653 | -7/Lower Caves | Identified exit to Data Miner 15745 | -7/Lower Caves | Entered Data Miner 15747 | -7/Data Miner | Discovered new exit (range 6) 15754 | -7/Data Miner | Met Data Miner 15761 | -7/Data Miner | Learned location of Section 7 (-3) 15761 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15768 | -7/Data Miner | Received God Mode back door access code from Data Miner 15779 | -7/Data Miner | Interfaced with the Data Conduit 15930 | -7/Data Miner | Identified exit to Proximity Caves 15931 | -7/Data Miner | Entered Proximity Caves 15936 | -6/Proximity Caves | Learned Factory stockpile data 15957 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16048 | -6/Proximity Caves | Reached level 19 16158 | -6/Proximity Caves | Discovered exit to Factory (range 9) 16197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16260 | -6/Proximity Caves | Destroyed 7 combat bots 16326 | -6/Proximity Caves | Spotted B-75 Beast 16334 | -6/Proximity Caves | Destroyed B-75 Beast 16485 | -6/Proximity Caves | Entered Factory 16486 | -6/Factory | Identified exit to Lower Caves 16487 | -6/Factory | Loaded intel: 78 trap records 16489 | -6/Factory | Loaded intel: 274 machine locations 16490 | -6/Factory | Loaded intel: 22 terminal locations 16606 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 16715 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 16856 | -6/Factory | Reached level 20 16907 | -6/Factory | Identified exit to Extension 17024 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 17026 | -6/Factory | Upgraded with Propulsion slot (x1) 17054 | -6/Factory | Discovered new exit (range 6) 17140 | -6/Factory | Intercept squad dispatched 17162 | -6/Factory | Spotted Tracker 17166 | -6/Factory | Destroyed Tracker 17170 | -6/Factory | Upgraded with Utility slot (x1) 17170 | -6/Factory | Found Exp. Phase Shifter 17226 | -6/Factory | Spotted Combat Programmer 17231 | -6/Factory | Destroyed Combat Programmer 17477 | -6/Factory | Local fabrication network quarantined 17571 | -6/Factory | Allied Derelicts emerged from ambush trap array 17650 | -6/Factory | Build established: Machinist-Tank 18189 | -6/Factory | Intercept squad dispatched 18198 | -6/Factory | Spotted Tracker 18211 | -6/Factory | Destroyed Tracker 18224 | -6/Factory | Spotted Combat Programmer 18230 | -6/Factory | Destroyed Combat Programmer 18235 | -6/Factory | First assault squad dispatched 18240 | -6/Factory | Identified exit to Factory 18336 | -6/Factory | Entered Lower Caves 18578 | -6/Lower Caves | Learned Factory machine intel 18609 | -6/Lower Caves | Spotted B-75 Beast 18617 | -6/Lower Caves | Destroyed B-75 Beast 18646 | -6/Lower Caves | Encountered a Warlord checkpoint 18733 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 18900 | -6/Lower Caves | Discovered new exit (range 14) 18910 | -6/Lower Caves | Learned Factory terminal intel 19021 | -6/Lower Caves | Identified exit to Lower Caves 19024 | -6/Lower Caves | Entered another Lower Caves area 19025 | -6/Lower Caves | Encountered a Warlord checkpoint 19073 | -6/Lower Caves | Discovered exit to Factory (range 7) 19263 | -6/Lower Caves | Reached level 21 19497 | -6/Lower Caves | Discovered new exit (range 9) 19505 | -6/Lower Caves | Identified exit to Zion 19548 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19601 | -6/Lower Caves | Destroyed 7 combat bots 19778 | -6/Lower Caves | Spotted B-75 Beast 19785 | -6/Lower Caves | Destroyed B-75 Beast 19888 | -6/Lower Caves | Entered Zion 19942 | -6/Zion | Discovered new exit (range 13) 20298 | -6/Zion | Visited the Megawrench Repair Shop 20538 | -6/Zion | Discovered new exit (range 4) 20541 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 20542 | -6/Zion | Identified exit to Deep Caves 20776 | -6/Zion | Megawrench repaired 1 part 20831 | -6/Zion | Entered Deep Caves 21022 | -6/Deep Caves | Attacked by Z-Imprinter 21037 | -6/Deep Caves | Destroyed Z-Imprinter 21065 | -6/Deep Caves | Found Prototype Protection 21065 | -6/Deep Caves | Identified Zio. Weapon Casing 21072 | -6/Deep Caves | Found Prototype Device 21072 | -6/Deep Caves | Identified Zio. Metafield Generator 21136 | -6/Deep Caves | Z-Facility disabled 21375 | -6/Deep Caves | Build established: Generator-Tank 21586 | -6/Deep Caves | Discovered new exit (range 11) 21658 | -6/Deep Caves | Identified exit to Proximity Caves 21660 | -6/Deep Caves | Entered Proximity Caves 21733 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 21897 | -5/Proximity Caves | Learned Factory stockpile data 21920 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21946 | -5/Proximity Caves | Reached level 22 22003 | -5/Proximity Caves | Destroyed 10 combat bots 22199 | -5/Proximity Caves | Spotted B-75 Beast 22223 | -5/Proximity Caves | Destroyed B-75 Beast 22264 | -5/Proximity Caves | Discovered exit to Factory (range 12) 22294 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22350 | -5/Proximity Caves | Destroyed 11 combat bots 22407 | -5/Proximity Caves | Entered Factory 22408 | -5/Factory | Identified exit to Upper Caves 22410 | -5/Factory | Loaded intel: 290 machine locations 22411 | -5/Factory | Loaded intel: 20 terminal locations 22473 | -5/Factory | Upgraded with Utility slot (x1) 22866 | -5/Factory | Reached level 23 23083 | -5/Factory | Fabricated Imp. Plasma Cutter? 23197 | -5/Factory | Intercept squad dispatched 23218 | -5/Factory | Spotted Tracker 23222 | -5/Factory | Destroyed Tracker 23299 | -5/Factory | Spotted Combat Programmer 23301 | -5/Factory | Destroyed Combat Programmer 23354 | -5/Factory | Garrison activated, responded to threat 23393 | -5/Factory | Destroyed 7 combat bots 23414 | -5/Factory | Discovered new exit (range 9) 23428 | -5/Factory | Identified exit to Factory 23458 | -5/Factory | Intercept squad dispatched 23462 | -5/Factory | Spotted Tracker 23467 | -5/Factory | Destroyed Tracker 23486 | -5/Factory | Upgraded with Weapon slot (x2) 23511 | -5/Factory | Spotted Combat Programmer 23515 | -5/Factory | Destroyed Combat Programmer 23693 | -5/Factory | Fabricated Matter Filter (x2) 23705 | -5/Factory | Local fabrication network quarantined 23801 | -5/Factory | Build established: Scavenger-Executioner 23834 | -5/Factory | Reached level 24 23845 | -5/Factory | Upgraded with Utility slot (x1) 23879 | -5/Factory | Destroyed 8 combat bots 23898 | -5/Factory | Spotted B-75 Beast 23899 | -5/Factory | Destroyed B-75 Beast 23907 | -5/Factory | First assault squad dispatched 23921 | -5/Factory | Garrison activated, responded to threat 23952 | -5/Factory | Destroyed 7 combat bots 24081 | -5/Factory | Destroyed 13 combat bots 24169 | -5/Factory | Intercept squad dispatched 24178 | -5/Factory | Spotted Tracker 24179 | -5/Factory | Destroyed Tracker 24182 | -5/Factory | Found Prototype Energy Gun 24182 | -5/Factory | Identified Immobilizer 24231 | -5/Factory | Spotted Combat Programmer 24232 | -5/Factory | Destroyed Combat Programmer 24296 | -5/Factory | Entered Upper Caves 24297 | -5/Upper Caves | Identified exit to Upper Caves 24367 | -5/Upper Caves | Destroyed 14 combat bots 24449 | -5/Upper Caves | Encountered a Warlord checkpoint 24462 | -5/Upper Caves | Reached level 25 24644 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24776 | -5/Upper Caves | Entered another Upper Caves area 24790 | -5/Upper Caves | Spotted B-75 Beast 24791 | -5/Upper Caves | Destroyed B-75 Beast 24803 | -5/Upper Caves | Discovered exit to Factory (range 4) 24805 | -5/Upper Caves | Encountered a Warlord checkpoint 24832 | -5/Upper Caves | Attracted the attention of an 0b10 base 24854 | -5/Upper Caves | Destroyed 7 combat bots 24922 | -5/Upper Caves | Learned location of 2 exits from Factory 24941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24978 | -5/Upper Caves | Discovered new exit (range 14) 24986 | -5/Upper Caves | Identified exit to Zhirov 25203 | -5/Upper Caves | Learned 8 Factory zone layouts 25388 | -5/Upper Caves | Entered Zhirov 25388 | -5/Zhirov | Discovered new exit (range 3) 25397 | -5/Zhirov | Met Zhirov 25410 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25419 | -5/Zhirov | Found Alien Artifact 25419 | -5/Zhirov | Identified Integrated Reactor 25419 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25427 | -5/Zhirov | Found Alien Artifact 25454 | -5/Zhirov | Identified exit to Proximity Caves 25454 | -5/Zhirov | Entered Proximity Caves 25497 | -4/Proximity Caves | Destroyed 10 combat bots 25708 | -4/Proximity Caves | Build established: Generator-Executioner 25791 | -4/Proximity Caves | Discovered exit to Factory (range 15) 25813 | -4/Proximity Caves | Destroyed 9 combat bots 25855 | -4/Proximity Caves | Reached level 26 25890 | -4/Proximity Caves | Entered Factory 25891 | -4/Factory | Identified exit to Armory 25892 | -4/Factory | Identified exit to Research 25894 | -4/Factory | Loaded intel: 280 machine locations 25960 | -4/Factory | Upgraded with Utility slot (x1) 25978 | -4/Factory | Destroyed 7 combat bots 26080 | -4/Factory | Fabricated Adv. Coolant Injector (x2) 26146 | -4/Factory | Entered Armory 26147 | -4/Armory | Loaded intel: 35 trap records 26148 | -4/Armory | Loaded intel: 85 machine locations 26149 | -4/Armory | Loaded intel: 18 terminal locations 26163 | -4/Armory | Destroyed 11 combat bots 26344 | -4/Armory | Reached level 27 26392 | -4/Armory | Destroyed 16 combat bots 26396 | -4/Armory | First assault squad dispatched 26503 | -4/Armory | Destroyed 11 combat bots 26617 | -4/Armory | Discovered exit to Research (range 4) 26646 | -4/Armory | Intercept squad dispatched 26656 | -4/Armory | Spotted Tracker 26656 | -4/Armory | Spotted Tracker 26657 | -4/Armory | Destroyed Tracker 26659 | -4/Armory | Destroyed Tracker 26668 | -4/Armory | Spotted Combat Programmer 26670 | -4/Armory | Destroyed Combat Programmer 26701 | -4/Armory | Spotted Combat Programmer 26702 | -4/Armory | Destroyed Combat Programmer 26708 | -4/Armory | High security lockdown imminent 26753 | -4/Armory | Destroyed 22 combat bots 26788 | -4/Armory | High security lockdown engaged 26827 | -4/Armory | Reached level 28 26869 | -4/Armory | Destroyed 19 combat bots 26899 | -4/Armory | Spotted B-86 Titan 26902 | -4/Armory | Destroyed B-86 Titan 26933 | -4/Armory | Destroyed 8 combat bots 26992 | -4/Armory | Destroyed 11 combat bots 27019 | -4/Armory | Identified Transdimensional Reconstructor 27019 | -4/Armory | Warped through subspace to slip node 27019 | -4/Armory | Discovered new exit (range 1) 27019 | -4/Armory | Identified exit to Lab 27590 | -4/Armory | Entered Lab 27590 | -4/Lab | Discovered exit to Research (range 9) 29677 | -4/Lab | Hidden lab's door opened automatically 29677 | -4/Lab | Sensor layout match revealed 29677 | -4/Lab | Decrypted terminal 29678 | -4/Lab | Gained access to the hidden lab's interior 29678 | -4/Lab | Detected by scanners 29686 | -4/Lab | Confronted by A5 29687 | -4/Lab | Disabled Active System Cloaker 29691 | -4/Lab | Destroyed A5 29693 | -4/Lab | MAIN.C forces arrive to investigate 29713 | -4/Lab | Found Integrated Reactor 29713 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 29725 | -4/Lab | Found Prototype Protection 29725 | -4/Lab | Identified Exp. Powered Armor 29731 | -4/Lab | Found Prototype Energy Gun 29731 | -4/Lab | Identified Hyp. EM Gauss Rifle 29733 | -4/Lab | Found Prototype Energy Gun 29733 | -4/Lab | Identified Tachyon Dispersion Ray 29740 | -4/Lab | Found Prototype Hackware 29740 | -4/Lab | Identified Deep Network Scanner 29756 | -4/Lab | Found Prototype Special Weapon 29756 | -4/Lab | Identified Gui. Remote Datajack 29773 | -4/Lab | Found Alien Artifact 29781 | -4/Lab | Identified Core Regenerator 29781 | -4/Lab | Used Core Regenerator, restored core integrity (+0) 29788 | -4/Lab | Found Alien Artifact 29800 | -4/Lab | Decrypted terminal 29800 | -4/Lab | Acquired modification code for an L2 power cell 30345 | -4/Lab | Entered Research 30347 | -3/Research | Loaded intel: 76 trap records 30347 | -3/Research | Reached level 29 30348 | -3/Research | Loaded intel: 93 machine locations 30376 | -3/Research | Identified exit to Quarantine 30488 | -3/Research | Discovered new exit (range 11) 30498 | -3/Research | Identified exit to Research 30512 | -3/Research | Identified Core Reset Matrix 30640 | -3/Research | First assault squad dispatched 30687 | -3/Research | Destroyed 8 combat bots 30716 | -3/Research | Intercept squad dispatched 30719 | -3/Research | Entered Quarantine 30720 | -3/Quarantine | Loaded intel: 62 machine locations 30721 | -3/Quarantine | Reached level 30 30755 | -3/Quarantine | Found Alien Artifact 30755 | -3/Quarantine | Identified Stasis Generator 30776 | -3/Quarantine | Cryocooling Duct disabled 30791 | -3/Quarantine | Ambient heat levels rising (+20) 30791 | -3/Quarantine | Non-combat units ordered to evacuate 30909 | -3/Quarantine | Spotted Alpha 7 30911 | -3/Quarantine | Destroyed Alpha 7 30918 | -3/Quarantine | Intercept squad dispatched 30931 | -3/Quarantine | Spotted Tracker 30932 | -3/Quarantine | Spotted Tracker 30932 | -3/Quarantine | Destroyed Tracker 30933 | -3/Quarantine | Cryocooling Duct disabled 30933 | -3/Quarantine | Destroyed Tracker 30948 | -3/Quarantine | Ambient heat levels rising (+20) 30948 | -3/Quarantine | Combat units ordered to evacuate 30966 | -3/Quarantine | Spotted Combat Programmer 30966 | -3/Quarantine | Spotted Combat Programmer 30967 | -3/Quarantine | Destroyed Combat Programmer 30971 | -3/Quarantine | Destroyed Combat Programmer 30997 | -3/Quarantine | Found Alien Impact Weapon 31026 | -3/Quarantine | Found Alien Artifact 31026 | -3/Quarantine | Identified Terrabomb 31026 | -3/Quarantine | Used Terrabomb 31048 | -3/Quarantine | Quarantine Guard activated 31048 | -3/Quarantine | Spotted Quarantine Guard 31048 | -3/Quarantine | Spotted Quarantine Guard 31048 | -3/Quarantine | Spotted Quarantine Guard 31048 | -3/Quarantine | Spotted Quarantine Guard 31048 | -3/Quarantine | Spotted Quarantine Guard 31063 | -3/Quarantine | Spotted Quarantine Guard 31102 | -3/Quarantine | Intercept squad dispatched 31105 | -3/Quarantine | Spotted Tracker 31108 | -3/Quarantine | Destroyed Tracker 31112 | -3/Quarantine | Spotted Quarantine Guard 31113 | -3/Quarantine | Spotted Quarantine Guard 31113 | -3/Quarantine | Spotted Quarantine Guard 31113 | -3/Quarantine | Spotted Quarantine Guard 31115 | -3/Quarantine | Spotted Combat Programmer 31118 | -3/Quarantine | Destroyed Combat Programmer 31119 | -3/Quarantine | Destroyed Quarantine Guard 31122 | -3/Quarantine | Spotted Quarantine Guard 31125 | -3/Quarantine | Destroyed Quarantine Guard 31128 | -3/Quarantine | Spotted Quarantine Guard 31129 | -3/Quarantine | Destroyed Quarantine Guard 31130 | -3/Quarantine | Destroyed Quarantine Guard 31131 | -3/Quarantine | Destroyed Quarantine Guard 31131 | -3/Quarantine | Destroyed Quarantine Guard 31132 | -3/Quarantine | Destroyed Quarantine Guard 31134 | -3/Quarantine | Destroyed Quarantine Guard 31135 | -3/Quarantine | Destroyed Quarantine Guard 31135 | -3/Quarantine | Destroyed Quarantine Guard 31137 | -3/Quarantine | Destroyed Quarantine Guard 31138 | -3/Quarantine | Destroyed Quarantine Guard 31159 | -3/Quarantine | Destroyed 14 combat bots 31207 | -3/Quarantine | Upgraded with Utility slot (x1) 31220 | -3/Quarantine | Discovered exit to Research (range 16) 31347 | -3/Quarantine | Identified Core Stripper 31352 | -3/Quarantine | Spotted Fortress 31355 | -3/Quarantine | Destroyed Fortress 31367 | -3/Quarantine | Found Exp. Force Field 31371 | -3/Quarantine | Found Vortex Chain Reactor 31469 | -3/Quarantine | Found Alien Artifact 31503 | -3/Quarantine | Intercept squad dispatched 31510 | -3/Quarantine | Spotted Tracker 31511 | -3/Quarantine | Spotted Tracker 31511 | -3/Quarantine | Destroyed Tracker 31512 | -3/Quarantine | Destroyed Tracker 31528 | -3/Quarantine | Spotted Combat Programmer 31528 | -3/Quarantine | Spotted Combat Programmer 31528 | -3/Quarantine | Destroyed Combat Programmer 31529 | -3/Quarantine | Destroyed Combat Programmer 31682 | -3/Quarantine | Discovered new exit (range 6) 31683 | -3/Quarantine | Identified exit to Section 7 31684 | -3/Quarantine | Entered Section 7 31685 | -3/Section 7 | Loaded intel: 159 machine locations 31732 | -3/Section 7 | Spotted S7 Guard 31737 | -3/Section 7 | Found Alien Artifact 31737 | -3/Section 7 | Identified Core Membrane 31737 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 31791 | -3/Section 7 | Spotted S7 Guard 31816 | -3/Section 7 | Spotted B-86 Titan 31868 | -3/Section 7 | Intercept squad dispatched 31876 | -3/Section 7 | Spotted Tracker 31882 | -3/Section 7 | Destroyed Tracker 31889 | -3/Section 7 | Destroyed S7 Guard 31892 | -3/Section 7 | Destroyed B-86 Titan 31896 | -3/Section 7 | Destroyed S7 Guard 31910 | -3/Section 7 | Spotted Combat Programmer 31919 | -3/Section 7 | Reached level 31 31919 | -3/Section 7 | Destroyed Combat Programmer 31990 | -3/Section 7 | Found Alien Artifact 31990 | -3/Section 7 | Identified Integrated Heat Negator 31990 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 32099 | -3/Section 7 | Discovered exit to Research (range 9) 32434 | -3/Section 7 | First assault squad dispatched 32488 | -3/Section 7 | Spotted S7 Guard 32629 | -3/Section 7 | Spotted Alpha 7 32636 | -3/Section 7 | Spotted Alpha 7 32652 | -3/Section 7 | Destroyed Alpha 7 32672 | -3/Section 7 | Destroyed Alpha 7 32697 | -3/Section 7 | Spotted B-99 Colossus 32703 | -3/Section 7 | Intercept squad dispatched 32718 | -3/Section 7 | Spotted Tracker 32719 | -3/Section 7 | Spotted Tracker 32719 | -3/Section 7 | Destroyed Tracker 32719 | -3/Section 7 | Spotted Tracker 32720 | -3/Section 7 | Destroyed Tracker 32720 | -3/Section 7 | Destroyed Tracker 32763 | -3/Section 7 | Spotted Combat Programmer 32763 | -3/Section 7 | Spotted Combat Programmer 32764 | -3/Section 7 | Destroyed Combat Programmer 32764 | -3/Section 7 | Spotted Combat Programmer 32764 | -3/Section 7 | Destroyed Combat Programmer 32764 | -3/Section 7 | Destroyed Combat Programmer 32777 | -3/Section 7 | Found Alien Artifact 32777 | -3/Section 7 | Identified Integrated Dissipator 32777 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32779 | -3/Section 7 | Found Integrated Dissipator 32779 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32781 | -3/Section 7 | Found Integrated Dissipator 32781 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32802 | -3/Section 7 | Found Alien Artifact 32802 | -3/Section 7 | Identified LRC Matter Compressor 32802 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 32804 | -3/Section 7 | Found Alien Artifact 32804 | -3/Section 7 | Identified LRC Storage 32804 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 32910 | -3/Section 7 | Spotted S7 Guard 32912 | -3/Section 7 | Destroyed S7 Guard 32916 | -3/Section 7 | Found Alien Artifact 32916 | -3/Section 7 | Identified Integrated Singularity Reactor 32916 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 32996 | -3/Section 7 | Entered Research 32997 | -2/Research | Identified exit to Testing 32998 | -2/Research | Loaded intel: 96 machine locations 33097 | -2/Research | Reached level 32 33132 | -2/Research | Garrison activated, responded to threat 33211 | -2/Research | Discovered exit to Testing (range 15) 33223 | -2/Research | Entered Testing 33224 | -2/Testing | Loaded intel: 62 machine locations 33272 | -2/Testing | Found Prototype Energy Cannon 33272 | -2/Testing | Identified Cld. Nova Cannon 33293 | -2/Testing | Spotted Striker 33447 | -2/Testing | Protovariant out of control (PX-2KBA2H7H39) 33447 | -2/Testing | Unleashed a protovariant (PX-2KBA2H7H39) 33451 | -2/Testing | Garrison activated, responded to threat 33525 | -2/Testing | Spotted Investigator 33525 | -2/Testing | Destroyed Investigator 33547 | -2/Testing | Destroyed 7 combat bots 33550 | -2/Testing | Discovered new exit (range 8) 33556 | -2/Testing | Identified exit to Access 33566 | -2/Testing | Intercept squad dispatched 33566 | -2/Testing | Spotted Tracker 33566 | -2/Testing | Spotted Tracker 33566 | -2/Testing | Spotted Combat Programmer 33566 | -2/Testing | Spotted Combat Programmer 33567 | -2/Testing | Destroyed Tracker 33567 | -2/Testing | Destroyed Combat Programmer 33568 | -2/Testing | Reached level 33 33568 | -2/Testing | Destroyed Tracker 33568 | -2/Testing | Destroyed Combat Programmer 33587 | -2/Testing | Entered Access 33588 | -1/Access | Loaded intel: 116 machine locations 33749 | -1/Access | Reached level 34 33824 | -1/Access | Discovered new exit (range 7) 33826 | -1/Access | Identified exit to Command 33836 | -1/Access | Entered Command 33837 | -1/Command | Loaded intel: 61 machine locations 33877 | -1/Command | Reached level 35 33898 | -1/Command | Destroyed 11 combat bots 33914 | -1/Command | Spotted M Guard 33914 | -1/Command | Spotted M Guard 33914 | -1/Command | Spotted Combat Programmer 33915 | -1/Command | Spotted Combat Programmer 33918 | -1/Command | Destroyed M Guard 33920 | -1/Command | Destroyed M Guard 33922 | -1/Command | Destroyed Combat Programmer 33922 | -1/Command | Destroyed Combat Programmer 33922 | -1/Command | All MAIN.C guards destroyed 33938 | -1/Command | Found Zero-point Reactor 34025 | -1/Command | Spotted Striker 34026 | -1/Command | Spotted Striker 34026 | -1/Command | Destroyed Striker 34027 | -1/Command | Destroyed Striker 34035 | -1/Command | Spotted Alpha 7 34035 | -1/Command | Spotted Alpha 7 34035 | -1/Command | Spotted Executioner 34036 | -1/Command | Destroyed Alpha 7 34037 | -1/Command | Destroyed Executioner 34038 | -1/Command | Destroyed Alpha 7 34059 | -1/Command | Destroyed 12 combat bots 34084 | -1/Command | Met MAIN.C 34086 | -1/Command | 0b10 Conduit disabled 34086 | -1/Command | Reached level 36 34086 | -1/Command | Destroyed MAIN.C Shell 34087 | -1/Command | Surrendered to MAIN.C 34087 | -1/Command | Loaded intel: 60 machine locations 34087 | -1/Command | Loaded intel: 98 trap records 34087 | -1/Command | Identified exit to Surface 34087 | -1/Command | Discovered exit to Surface (range 100) 34087 | -1/Command | Discovered exit to Surface (range 47) 34114 | -1/Command | Found Prototype Energy Cannon 34114 | -1/Command | Identified Null Cannon 34137 | -1/Command | MAIN.C activated Command garrisons 34176 | -1/Command | Unknown forces attacked Command 34176 | -1/Command | Spotted EQ-002 34176 | -1/Command | Spotted EQ-004 34176 | -1/Command | Spotted EQ-001 34176 | -1/Command | Spotted EQ-000 34176 | -1/Command | Spotted EQ-006 34176 | -1/Command | Spotted EQ-003 34177 | -1/Command | Destroyed EQ-000 34177 | -1/Command | Spotted EQ-005 34178 | -1/Command | Destroyed EQ-002 34179 | -1/Command | Destroyed EQ-004 34181 | -1/Command | Destroyed EQ-001 34181 | -1/Command | Destroyed EQ-006 34183 | -1/Command | Destroyed EQ-003 34185 | -1/Command | Destroyed EQ-005 34187 | -1/Command | Spotted EQ-010 34189 | -1/Command | Destroyed EQ-010 34190 | -1/Command | Spotted EQ-009 34193 | -1/Command | Destroyed EQ-009 34194 | -1/Command | Spotted EQ-007 34197 | -1/Command | Destroyed EQ-007 34218 | -1/Command | Destroyed 10 combat bots 34266 | -1/Command | Spotted EQ-020 34266 | -1/Command | Spotted EQ-019 34266 | -1/Command | Spotted EQ-021 34267 | -1/Command | Destroyed EQ-020 34268 | -1/Command | Spotted EQ-018 34270 | -1/Command | Destroyed EQ-019 34273 | -1/Command | Destroyed EQ-021 34275 | -1/Command | Destroyed EQ-018 34368 | -1/Command | Spotted EQ-040 34368 | -1/Command | Spotted EQ-038 34368 | -1/Command | Spotted EQ-041 34368 | -1/Command | Spotted EQ-055 34368 | -1/Command | Spotted EQ-039 34369 | -1/Command | Destroyed EQ-038 34372 | -1/Command | Destroyed EQ-041 34373 | -1/Command | Destroyed EQ-040 34374 | -1/Command | Destroyed EQ-039 34374 | -1/Command | Spotted EQ-057 34376 | -1/Command | Destroyed EQ-057 34377 | -1/Command | Spotted EQ-027 34378 | -1/Command | Destroyed EQ-027 34396 | -1/Command | Spotted EQ-054 34398 | -1/Command | Destroyed EQ-054 34419 | -1/Command | Destroyed 7 combat bots 34419 | -1/Command | Spotted EQ-035 34419 | -1/Command | Spotted EQ-028 34420 | -1/Command | Destroyed EQ-035 34421 | -1/Command | Destroyed EQ-028 34468 | -1/Command | Spotted EQ-063 34468 | -1/Command | Spotted EQ-061 34468 | -1/Command | Spotted EQ-060 34468 | -1/Command | Spotted EQ-062 34470 | -1/Command | Destroyed EQ-060 34471 | -1/Command | Destroyed EQ-062 34471 | -1/Command | Destroyed EQ-061 34472 | -1/Command | Destroyed EQ-063 34477 | -1/Command | Spotted EQ-067 34480 | -1/Command | Destroyed EQ-067 34538 | -1/Command | Spotted EQ-072 34541 | -1/Command | Attackers retreated from Command 34541 | *** | Fortifying 0b10! Last Messages --------------- 34481_ Acquired 15 matter. 34481_ Acquired 27 matter. 34491_ K-01 Serf collects debris. 34539_ Acquired 21 matter. 34540_ Acquired 42 matter. 34540_ K-01 Serf collects debris. 34540_ Destroyed Exp. Biometal Leg. 34540_ Destroyed Lgt. Quantum Reactor. 34540_ EQ-072 destroyed. 34541_ Acquired 52 matter. 34541_ Acquired 32 matter. 34541_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... [Achievement: Data Run] Map ----- +----------------------------------------------------+ | """" #??????????????????????????????????#?#?# | | """" #??????????????????????????????????#?#?# | | """" #??????????????????????????????????#?#?# | | #??????????????????????????????????#?#?# | | #??????????????????????????????????#?#?# | | #??????????????????????????????????#?#?# | | #??????????????????????????????????#?#?# | | #??????????????????????????????????#?#?# | | #??????????????????????????????????#?#?# | | #???###########################????#?#?# | | #???#?????????????????????????#????#?#?# | | ####+######???#?#######################?#????#?#?# | | ### #???????#?#" " "" =* * ############ | | # #???????#?#" ""*=]!! #?#????????? | | # #???????#?# "=!=!! =############ | | # #???????#?# """ !! ] / | | # #???????### !!!!! =/? ? ? | | # #???????# ; % =!!! d?% ? | | # #???????#?# =! *!k*!%! ############ | | # #???????#?# g !%] ! h!!** #?#????????? | | # #???????#?# ! * = g!!!= ############ | | # #???????#?# ! = =[! !!!!= #?#????#?#?# | | # #???????#?# !!! pM ! *=!%= #?#????#?#?# | | # #???????#?#" = !!* = !!=! #?#????#?#?# | | #! #???????#?# ! = !% #?#????#?#?# | | #=[ #???????#?#[ b @!=! " #?#????#?#?# | | +##!=%####"######s* !* " #?#????#?#?# | | !|!==!*= !! =[!===!% " """ " #?#????#?#?# | | !%[!=!=!!==[%[=!!![ " " "" #?#????#?#?# | | |=]]%!==! === !!!!=]= " " " #?#????#?#?# | | #*[##!** =[#####!]! !"" =! " " #?#????#?#?# | | !!%*!#!!= #?#?#! !!"""! = """ """#?#????#?#?# | | [!* #?#?# """!*% " " #?#????#?#?# | | # #?#?#######################?#????#?#?# | | # #?#?????????????????????????#????#?#?# | | # #?###########################????#?#?# | | # #????????????????????????????????#?#?# | | ####### #????????????????????????????????#?#?# | | ####### #????????????????????????????????#?#?# | | # #????????????????????????????????#?#?# | | # #????????????????????????????????#?#?# | | ""# #????????????????????????????????#?#?# | | ""# #????????????????????????????????#?#?# | | ""# #????????????????????????????????#?#?# | | T# #????????????????????????????????#?#?# | | ""# #????????????????????????????????#?#?# | | ""# #????????????????????????????????#?#?# | | ""# #????????????????????????????????#?#?# | | # #????????????????????????????????#?#?# | | # #????????????????????????????????#?#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 215 Coolant Potential 240 Energy Generation 123 Energy Capacity 1710 Matter Stores 1125 Matter Capacity 1125 Sight Range 16 Robot Scan Range 35 Terrain Scan Density 85 Armor Coverage 375 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 6 Melee Accuracy 6 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 15 Defensive Hacking 5 Item Schematics ----------------- Armor Integrity Analyzer | -7/Factory | Hacked Imp. Shield Generator | -7/Factory | Hacked Gatling Laser | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Cld. Plasma Cannon | -6/Factory | Scanalyzed Lrn. Terrain Scanner | -6/Factory | Scanalyzed Cld. Deuterium Engine | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Plasma Cutter | -5/Factory | Hacked Imp. Plasma Cutter | -5/Factory | Hacked Matter Filter | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Coolant Injector | -4/Factory | Hacked Cmb. Linear Gravjet | -3/Section 7 | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory Gatling Laser | x2 | -7/Factory Gatling Laser | x2 | -7/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Imp. Plasma Cutter | x2 | -5/Factory Matter Filter | x2 | -5/Factory Adv. Coolant Injector | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Stasis Generator Terrabomb Core Stripper Core Membrane Integrated Heat Negator Integrated Dissipator LRC Matter Compressor LRC Storage Integrated Singularity Reactor Achievements -------------- Data Run Decrypted! Unlimited Data Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Levels Raised 35 | . 1 1 6 1 2 2 1 . 2 1 . . 1 1 . 1 . . 1 2 1 . . 1 . 2 . 1 1 1 1 1 1 2 XP Earned 55905 | 3000 2955 1275 8947 828 3535 2187 2226 97 3058 430 413 356 1300 1761 340 589 82 249 1559 3398 567 258 73 1021 962 2520 735 1429 1237 1263 1069 1349 1461 3376 XP Spent 44035 | 2550 950 160 4440 2450 . 3025 1100 . 7260 . . . . 4350 . . . . . 11000 . . . . 2600 . . . 4150 . . . . . Upgrades 82 | 5 4 4 17 4 . 12 1 . 17 . . . . 6 . . . . . 9 . . . . 1 . . . 2 . . . . . Power Slot 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility Slot 9 | 1 . . 1 . . . 1 . 1 . . . . 1 . . . . . 2 . . . . 1 . . . 1 . . . . . Weapon Slot 5 | 2 . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Core Integrity 14 | . . 4 4 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 15 | . 1 . 8 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Mass Support 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Sensor Range 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Protomatter Created 15110 | . 75 31 903 177 417 789 383 . 978 144 87 219 326 302 205 659 . 264 493 1628 290 141 . 533 404 1899 79 678 401 594 63 420 20 1508 Integrity Restored 15312 | . 220 93 2249 165 620 700 581 . 2483 338 367 293 496 399 397 205 . 755 246 867 209 103 . 184 131 442 119 125 834 683 50 147 60 751 Core 11901 | . 198 93 1906 109 514 486 483 . 2173 271 346 174 373 299 328 157 . 612 189 493 161 83 . 141 97 308 104 96 453 501 38 113 60 542 Parts 3411 | . 22 . 343 56 106 214 98 . 310 67 21 119 123 100 69 48 . 143 57 374 48 20 . 43 34 134 15 29 381 182 12 34 . 209 Protomatter Decayed 14579 | . . 16 46 216 249 542 130 . 155 113 55 13 152 378 61 502 . 43 304 1194 178 154 . 424 130 1879 30 470 258 234 45 567 . 6041 Game ------ Seed ReactionChromaticProjector Manual? 0 Play Time 05:32:46 Cumulative 215.1 hours Start 2021.07.03 @ 21:29:20 End 2021.07.05 @ 00:05:22 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 47 Rogue 46 Adventurer 0 Explorer 1 Win Type 8 Total 14 Types 4/2/1/1/0/0/4/1/1 Lore% 73 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ecfb102b-8e13-4a66-980c-20f9aeb67817