Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 18:52:41 Player: Mathewnd Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1440) 1440 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-249) -249 TOTAL SCORE: 3071 Bonus ------- High Alert Combat Kills 11 Registered with UFD 300 Friendly Fire -560 Cogmind --------- Core Integrity 209/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- KN-7UR's Autopenetrator Shotgun Shotgun > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Medium Matter Pod (100) Authchip [Power] Authchip [Propulsion] Authchip [Storage] Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- KN-7UR's Autopenetrator Shotgun Shotgun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Medium Matter Pod Authchip [Power] Authchip [Propulsion] Authchip [Storage] Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Shotgun Energy Gun KN-7UR's Autopenetrator Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 29 | 6 8 9 4 1 1 Power 3 | 1 1 1 . . . Engine 2 | 1 . 1 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 3 1 . 1 Treads 7 | 2 . 3 1 . 1 Leg 1 | . 1 . . . . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 2 . . . Device 2 | . 1 1 . . . Storage 3 | 1 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 3 3 1 . Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 2 3 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 7 | . 1 5 1 . . Power 2 | . . 1 1 . . Propulsion 2 | . 1 1 . . . Utility 1 | . . 1 . . . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . 1 2 1 . . To Critical Strikes . | . . . . . . Average Backups 17 | 2 9 17 19 19 20 Power . | . 1 1 . . . Propulsion 5 | 1 1 4 8 7 6 Utility 2 | . . 1 2 3 5 Weapon 8 | . 5 10 9 9 9 Tool/Special . | . . . . . . Unused Backups 40 | . 3 5 11 3 18 Power 1 | . . 1 . . . Propulsion 15 | . 1 2 4 2 6 Utility 6 | . . . 1 . 5 Weapon 18 | . 2 2 6 1 7 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 95 97 99 88 88 Engine 4 | . 7 7 10 . . Core 1 | . 6 3 . . . Treads 30 | . 21 30 33 33 33 Wheel 1 | . 5 1 . . . Device 3 | . 9 7 . . . Storage 11 | . 14 11 11 11 11 Processor 7 | . . 2 11 11 11 Energy Gun 2 | . . . . 1 11 Ballistic Gun 29 | . 28 32 32 31 22 Peak Build Rating 25 | 6 13 19 20 25 25 Average Rating 17 | 4 9 17 18 20 25 On Entrance 13 | . 6 13 18 19 25 Naked Turns . | . . . . . . Heaviest Build 55 | 12 52 55 54 52 52 Greatest Support 69 | 40 40 69 69 69 69 Greatest Overweight (x) 3 | . 3 3 . . . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 20 Most Carried 20 | 4 15 20 20 20 20 Average Carried 17 | 2 9 17 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 14 18 20 20 20 Class Distribution -------------------- 81% | Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1759 | 231 301 1003 193 21 10 Remotely . | . . . . . . Salvage Created 1944 | . 551 1140 167 86 . Parts 136 | . 41 87 8 . . Haulers Intercepted 5 | . 1 3 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 46 | . 16 25 5 . . Guns 42 | . 16 25 1 . . AOE 4 | . . . 4 . . Classes Destroyed 10 | . 4 5 1 . . Worker 4 | . . 2 2 . . Tunneler 1 | . . 1 . . . Hauler 5 | . 1 3 1 . . Recycler 1 | . . . 1 . . Mechanic 1 | . . 1 . . . Watcher 5 | . 1 3 1 . . Swarmer 16 | . 6 5 5 . . Grunt 20 | . 10 10 . . . Brawler 1 | . . 1 . . . Sentry 9 | . . 9 . . . Best Kill Streak 7 | . 4 4 7 . . Combat Bots Only 4 | . 4 3 4 . . Max Kills in Single Turn 3 | . 1 1 3 1 . Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . 01-MTF (-9/Recycling) Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 201 | . 73 82 42 4 . Missed 45 | . 12 20 11 2 . Hits 156 | . 61 62 31 2 . Projectile 156 | . 61 62 31 2 . Critical Strikes 4 | . . 2 2 . . Damage Taken 1919 | . 675 795 391 58 . Core 365 | . 174 132 34 25 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 125 | . . . 125 . . Core Remaining (%) 65 | 100 30 . . . . Volleys Fired 138 | . 59 66 12 1 . Largest 3 | . 2 3 3 3 . Hottest 69 | . 46 69 69 69 . Shots Fired 345 | . 117 197 28 3 . Gun 341 | . 117 197 24 3 . Cannon . | . . . . . . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 341 | . 117 197 24 3 . Thermal . | . . . . . . Explosive 4 | . . . 4 . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 14 16 6 3 . Robot Miss Streak 7 | . 5 7 3 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 235 | . 80 133 20 2 . Core Hits 120 | . 41 64 14 1 . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 1 . . Destroy 3 | . 1 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3632 | . 776 2095 708 53 . Guns 3135 | . 776 2090 249 20 . Cannons . | . . . . . . Explosions 435 | . . . 435 . . Melee . | . . . . . . Ramming 62 | . . 5 24 33 . Kinetic 3135 | . 776 2090 249 20 . Thermal . | . . . . . . Explosive 435 | . . . 435 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 13 . . . . Message Errors 2 | . 2 . . . . Matter Fused 4 | . 4 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Alerts 2 | . 2 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles . | . . . . . . Explosions 1 | . . . 1 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . . 1 6 2 . Targets Rammed 10 | . . 2 6 2 . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 125 | . 125 27 7 . . Average Temperature 15 | . 21 9 7 . . Received Heat Transfer 687 | . 285 297 96 9 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 83 | 100 100 53 78 100 . Level 1 15 | . . 43 21 . . Level 2 . | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 409 | . 165 409 266 60 . Initial 167 | . . 69 167 . . Average 94 | . 55 204 118 11 . Influence Increases 1928 | . 539 860 266 263 . Destroy 0b10 Robot/C 920 | . 320 500 100 . . Destroy 0b10 Robot/NC 85 | . 10 50 25 . . Destroy Leader 260 | . 74 172 14 . . Successful Hack 87 | . 45 18 16 8 . Select Force Hacks 390 | . 30 60 60 240 . Destroy Structure 36 | . . . 36 . . Lose Combat Pursuer 150 | . 60 60 15 15 . Influence Decreases 1928 | . 374 628 663 263 . Entered New Map 326 | . . 96 230 . . Time Decay 1542 | . 364 482 433 263 . Lost Part 60 | . 10 50 . . . Squads Dispatched 17 | . 4 5 8 . . Investigation 9 | . 2 3 4 . . Extermination . | . . . . . . Reinforcement 6 | . 2 2 2 . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 27 39 41 10 . Peak Tracking Total 8 | . 3 4 8 3 . Tactical Retreats 8 | . 3 3 1 1 . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 38 | . 7 7 9 14 1 Terminals 22 | . 6 5 5 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 13 | . 1 2 2 8 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 85 | . 27 13 18 24 3 Successful 63 | . 17 9 13 21 3 Failed 22 | . 10 4 5 3 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 76 | . 24 13 14 25 . Terminals 67 | . 26 11 14 16 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 13 | . 1 2 2 8 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 1 1 1 3 Record 3 | . . . . . 3 Part Schematic 1 | . 1 . . . . Robot Schematic 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 52 | . 12 8 12 20 . Terminals 37 | . 11 6 8 12 . Botnet 17 | . 5 2 4 6 . Skim 20 | . 6 4 4 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Patch 2 | . . . 2 . . Recycling Units 13 | . 1 2 2 8 . Tunnel 13 | . 1 2 2 8 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 6 4 4 3 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 34 | . . . . 34 34 Highest-Rated Ally 18 | . . . . 18 18 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 5783 | 69 1019 1248 1189 1429 829 Spaces Moved 3016 | 37 456 589 611 806 517 Core 3 | 3 . . . . . Treads 2779 | 34 293 518 611 806 517 Legs . | . . . . . . Wheels 234 | . 163 71 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 145 145 160 160 160 Average Speed 158 | 151 154 158 160 160 160 Slowest Speed 240 | 160 240 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 77 62 89 96 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 13 | . 1 2 2 8 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 5 | . . . . . 5 Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . . 40 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 40 | . . . 40 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 3751 | 48 670 760 810 944 519 Wait 427 | . 124 67 149 87 . Move 3011 | 36 455 588 610 805 517 Hop . | . . . . . . Pick Up 55 | 6 15 17 13 4 . Fast Attach 10 | 4 2 4 . . . Attach 5 | 2 . 3 . . . Detach . | . . . . . . Swap 18 | . 6 3 7 1 1 Drop 37 | . 9 10 13 4 1 Fire 138 | . 59 66 12 1 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 10 | . . 2 6 2 . Escape Stasis . | . . . . . . Rewire 40 | . . . . 40 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials (discovered 6 exits: [*Mat x2] / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 6) 468 | -10/Materials | Discovered new exit (range 16) 528 | -10/Materials | Discovered new exit (range 11) 570 | -10/Materials | Core integrity fell below 50% 622 | -10/Materials | Discovered new exit (range 3) 848 | -10/Materials | Learned Storage security intel 894 | -10/Materials | Learned 4 Subcaves zone layouts 930 | -10/Materials | Identified exit to Materials 976 | -10/Materials | Learned Storage emergency access door positions 984 | -10/Materials | Learned location of 1 exit from Recycling 1002 | -10/Materials | Learned Storage trap positions 1063 | -10/Materials | Learned 2 Mines zone layouts 1089 | -10/Materials | Entered another Materials area 1089 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1402 | -9/Materials | Build established: Gunner 1407 | -9/Materials | Discovered new exit (range 16) 1673 | -9/Materials | Discovered new exit (range 7) 1927 | -9/Materials | Discovered new exit (range 10) 2148 | -9/Materials | Identified exit to Mines 2148 | -9/Materials | Identified exit to Storage 2337 | -9/Materials | Entered Storage 2338 | -9/Storage | Identified exit to Recycling 2339 | -9/Storage | Loaded intel: 6 trap records 2401 | -9/Storage | Met 01-MTF 2893 | -9/Storage | Discovered new exit (range 5) 3526 | -9/Storage | Entered Recycling 3526 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3527 | -9/Recycling | Identified exit to Factory 4164 | -9/Recycling | Learned Storage trap positions 4240 | -9/Recycling | Learned Storage trap positions 4306 | -9/Recycling | Learned location of 2 exits from Materials 4364 | -9/Recycling | Learned location of 3 exits from Materials 4410 | -9/Recycling | Learned location of 3 exits from Materials 4466 | -9/Recycling | Loaded intel: 8 recycling unit locations 4531 | -9/Recycling | Learned location of 1 exit from Storage 4653 | -9/Recycling | Scanned before Scraplab entrance 4659 | -9/Recycling | Murdered 01-MTF 4674 | -9/Recycling | Found Prototype Energy Gun 4683 | -9/Recycling | Entered Scraplab 4696 | -9/Recycling | Discovered new exit (range 3) 4706 | -9/Recycling | Identified KN-7UR's Autopenetrator 4955 | -9/Recycling | Entered Scraptown 4955 | -9/Scraptown | Accompanied by 3 allies 5168 | -9/Scraptown | Visited UFD Registry 5168 | -9/Scraptown | Registered with UFD as "Kinetibay" 5191 | -9/Scraptown | Visited Shadow of the Wyrm 5219 | -9/Scraptown | Visited Cyclists 5231 | -9/Scraptown | Entered Cyclist Reading Room 5306 | -9/Scraptown | Visited Symbiants 5319 | -9/Scraptown | Visited Red Mages 5339 | -9/Scraptown | Visited Fellowship of the Rings 5373 | -9/Scraptown | Visited Comm Corps 5485 | -9/Scraptown | Visited LU-1G1's Boring Crew 5519 | -9/Scraptown | Visited Abandonware Association 5536 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 5578 | -9/Scraptown | Visited Botcube Research 5602 | -9/Scraptown | Visited Junk Repository 5651 | -9/Scraptown | Visited Curators Association 5704 | -9/Scraptown | Visited Junk Repository 5746 | -9/Scraptown | Visited Scrap Suit Storage 5768 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5775 | -9/Scraptown | Found DCF Scrap (28 items) 5784 | -9/Scraptown | Self-destructed Last Messages --------------- 05775_ Found Imp. Targeting Computer. 05775_ Found Hcp. Matter Pod. 05775_ Found Lgt. Armor Plating. 05775_ Found Cooling System. 05775_ Found Field Recycling Unit. 05775_ Found Imp. Targeting Computer. 05775_ Found Imp. Light Cannon. 05775_ Found Spread Laser. 05775_ Found Hvy. EM Pulse Gun. 05775_ Found Salvaging Laser. 05775_ Found Mining Laser. 05775_ Found 154 Matter. 05775_ MJ-KA1(j): "That demo is going to take a while to reconstruct..." 05783_ Searching scrap... 05783_ Found EMP Blaster. 05783_ Found Hvy. EM Pulse Gun. 05783_ Found Flail. 05783_ Found Beam Rifle. 05783_ Found 50 Matter. Map ----- +----------------------------------------------------+ | """" ""#???? ??????????????#"" "#????# | | """" ""#??? ?????????????#"" "#????" | | """" ""#?? "" ""?????????????#"" "#??? | | """" ""#? "" ????????????###"" "#?? | | """" ""# " ????????###### #"" "## | | ####" "" "???????? ! | | ???#" "" "???????? "## | | ####" ""# " ??????????###### #"" "#?? | | ""# ""? ?????????????###"" "#???"? | | ""#?? ?" 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"??????????????????????????????? ????? | | ?????"! ??????????????????????????????? ?????? | | ?????#####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaShadingArachnoskeleton Manual? 0 Play Time 00:36:00 Cumulative 399.0 hours Start 2025.06.08 @ 15:43:59 End 2025.08.09 @ 18:52:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 318 Rogue 318 Adventurer 0 Explorer 0 Win Type - Total 17 Types 3/2/5/2/0/0/3/1/0/1 Lore% 91 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c887918-fb8f-4a4a-af31-8070eeac3e05