Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 14:14:53

Player: graour

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (17)      85
Value Destroyed (604)      604
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (187)                187
              TOTAL SCORE: 3656

 Bonus
-------
Follower Combat Kills      187

 Cogmind 
---------
Core Integrity             0/700
Matter                     141/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Small Storage Unit
  Advanced Weight Redist. System
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           VTOL Module
  Improved Heat Sink
           Hacking Suite

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
               Nuclear Core
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Weight Redist. System
  Experimental Sensor Array
               Signal Interpreter
      Improved Medium Armor Plating
>              --- WEAPON -----------
      Advanced Assault Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
               Ion Engine
               VTOL Module
      Improved Heat Sink
               Trap Scanner
         Light Armor Plating
               Hacking Suite
  High-powered Shotgun
               Gauss Rifle
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aerolev Unit
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             35   | 6   3   8   .   6   6   6   
  Power                    6    | 1   1   .   .   2   1   1   
    Engine                 5    | 1   1   .   .   1   1   1   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   6   .   .   2   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   1   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  6    | .   .   4   .   .   1   1   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  7    | 1   1   .   .   2   1   2   
    Device                 3    | .   .   .   .   1   1   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   2   .   2   2   2   
    Energy Gun             3    | 1   .   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   2   
    Ballistic Cannon       3    | .   .   .   .   2   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   1   .   
Parts Lost                 17   | .   1   1   .   .   .   15  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               6    | .   1   1   .   .   .   4   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      10   | .   1   1   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  83  100 99  95  90  
  Engine                   7    | .   14  11  11  4   3   6   
  Core                     3    | .   .   .   .   4   7   5   
  Leg                      6    | .   27  16  .   .   .   .   
  Hover                    23   | .   .   12  44  36  30  26  
  Device                   8    | .   .   .   .   9   13  14  
  Storage                  9    | .   14  11  11  9   7   7   
  Processor                8    | .   10  11  11  9   7   7   
  Protection               4    | .   .   .   .   8   7   6   
  Energy Gun               6    | .   14  20  22  .   .   .   
  Ballistic Gun            2    | .   14  1   .   .   .   2   
  Ballistic Cannon         9    | .   .   .   .   17  15  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 13  13  16  16  32  37  37  
  Greatest Support         42   | 20  20  40  32  32  33  42  
  Greatest Overweight (x)  5    | .   1   5   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             8    | 3   4   8   8   8   8   8   
  Average Carried          6    | 1   3   6   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 3   4   6   8   8   8   3   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low 
Matter Collected           708  | 262 27  44  .   149 43  183 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            709  | 100 126 129 .   131 .   223 
  Parts                    32   | 3   6   3   .   7   .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   21  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  14   | .   3   1   .   3   .   7   
  Guns                     6    | .   3   1   .   .   .   2   
  Cannons                  8    | .   .   .   .   3   .   5   
Classes Destroyed          6    | 1   1   .   .   2   .   2   
  Builder                  1    | .   .   .   .   1   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   3   
  Grunt                    9    | .   3   1   .   2   .   3   
  Sentry                   1    | .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | 1   3   2   .   4   .   4   
  Combat Bots Only         4    | .   3   1   .   3   .   4   
Max Kills in Single Turn   2    | 1   1   1   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        185  | .    20   3    .    10   2    150  
  Missed                   54   | .    8    2    .    4    1    39   
Damage Taken               2516 | .    215  15   .    96   14   2176 
  Core                     728  | .    23   .    .    .    .    705  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  90   .    100  100  .    .    
Volleys Fired              50   | 2    12   3    .    6    1    26   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  130  | 60   60   130  .    96   96   96   
Shots Fired                98   | 4    24   6    .    12   2    50   
  Gun                      56   | 4    24   6    .    .    .    22   
  Cannon                   42   | .    .    .    .    12   2    28   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  78   | 2    12   .    .    12   2    50   
  Thermal                  6    | .    .    6    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          14   | 2    12   .    .    .    .    .    
  Robot Hit Streak         7    | 3    4    6    .    4    .    7    
  Robot Miss Streak        6    | .    3    3    .    2    2    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           56   | 3    15   6    .    6    .    26   
  Core Hits                38   | 2    7    11   .    6    .    12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    3    
    Blast                  3    | .    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1177 | 35   172  83   .    172  .    715  
  Guns                     607  | 35   172  80   .    .    .    320  
  Cannons                  559  | .    .    .    .    172  .    387  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  11   | .    .    3    .    .    .    8    
  Kinetic                  952  | 9    64   .    .    172  .    707  
  Thermal                  80   | .    .    80   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          134  | 26   108  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    .    .    1    
  Projectiles              1    | .    .    .    .    .    .    1    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    1    .    .    2    
Targets Rammed             5    | .    .    2    1    .    .    2    
  Kicked                   2    | .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        679  | 20   100  76   .    514  45   679  
  Average Temperature      167  | 15   40   37   .    242  23   211  
  Received Heat Transfer   900  | .    72   .    .    45   9    774  
  Effects                  18   | .    .    .    .    4    .    14   
    Shutdowns              6    | .    .    .    .    1    .    5    
    Energy Bleed           3    | .    .    .    .    2    .    1    
    Interference           2    | .    .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    1    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         105  | .    .    105  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Peak Influence             186  | 5   133 87  78  146 186 .   
  Initial                  65   | .   3   55  33  29  65  .   
  Average                  75   | 3   55  63  61  89  104 .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   1   3   .   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            3    | .   1   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Distress Signals           2    | .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              40   | .   8   3   2   5   3   19  
  Peak Tracking Total      12   | .   5   2   2   2   2   12  
  Tactical Retreats        3    | .   1   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Traps Triggered            4    | .   1   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Disabled          4    | .   .   .   .   1   2   1   
  Max in Single Turn       2    | .   .   .   .   1   2   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Accessed          5    | .   .   1   .   2   2   .   
  Terminals                3    | .   .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                10   | .   .   4   .   3   3   .   
  Successful               4    | .   .   3   .   1   .   .   
  Failed                   6    | .   .   1   .   2   3   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                7    | .   .   4   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   .   
  Record                   3    | .   .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   .   1   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low 
Total Allies               3    | .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   3   3   
  Highest-Rated Group      93   | .   .   .   .   .   93  93  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   .   .   38  15  
  Total Damage             773  | .   .   .   .   .   523 250 
  Kills                    7    | .   .   .   .   .   3   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac Low 
Turns Passed               1441 | 80  197 216 46  285 296 321 
Spaces Moved               1487 | 55  131 238 112 236 359 356 
  Core                     16   | 4   .   4   .   .   .   8   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     278  | 51  131 96  .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    1193 | .   .   138 112 236 359 348 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            38   | 50  120 38  38  38  42  40  
  Average Speed            73   | 114 121 75  38  82  70  54  
  Slowest Speed            300  | 120 190 300 38  102 102 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   23  17  37  21  10  41  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          10   | .   .   .   .   2   .   8   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               10   | .   .   .   .   2   .   8   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Total                      1739 | 65  145 267 114 315 400 433 
  Wait                     123  | .   .   .   .   57  24  42  
  Move                     1481 | 54  130 237 111 235 358 356 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  17   | 3   .   4   2   4   4   .   
  Fast Attach              23   | 6   2   9   .   3   2   1   
  Attach                   11   | .   .   .   .   2   4   5   
  Detach                   5    | .   .   4   .   1   .   .   
  Swap                     2    | .   1   .   .   1   .   .   
  Drop                     19   | .   .   8   .   6   4   1   
  Fire                     50   | 2   12  3   .   6   1   26  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   1   .   .   2   
  Kick                     2    | .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   3   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 14)
   81 | -11/Scrapyard  | Entered Materials
  264 | -10/Materials  | Discovered new exit (range 9)
  275 | -10/Materials  | Identified exit to Materials
  278 | -10/Materials  | Entered another Materials area
  278 | -9/Materials   | Evolved 2 slots: Propulsion x2
  332 | -9/Materials   | Build established: Mutant
  448 | -9/Materials   | Discovered new exit (range 14)
  453 | -9/Materials   | Identified exit to Mines
  494 | -9/Materials   | Entered Mines
  522 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  522 | -9/Mines       | Found Prototype Device
  534 | -9/Mines       | Learned 2 Materials zone layouts
  534 | -9/Mines       | Discovered new exit (range 10)
  538 | -9/Mines       | Identified exit to Materials
  540 | -9/Mines       | Entered Materials
  540 | -8/Materials   | Evolved 2 slots: Utility x2
  540 | -8/Materials   | Identified Exp. Sensor Array
  747 | -8/Materials   | Discovered new exit (range 15)
  761 | -8/Materials   | Identified exit to Factory
  825 | -8/Materials   | Entered Factory
  825 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  977 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 1097 | -7/Factory     | Discovered new exit (range 15)
 1120 | -7/Factory     | Identified exit to Lower Caves
 1121 | -7/Factory     | Entered Lower Caves
 1121 | -7/Lower Caves | Accompanied by 3 allies
 1362 | -7/Lower Caves | Attracted the attention of an 0b10 base
 1372 | -7/Lower Caves | Lost 3 allies
 1406 | -7/Lower Caves | Lost 5 parts (2p1n2w)
 1428 | -7/Lower Caves | Core integrity fell below 50%
 1437 | -7/Lower Caves | Core integrity fell below 20%
 1442 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Broken Aerolev Unit destroyed.
Penetrated by Slug.
Slug penetrates Y-64 Sentinel.
Hpw. Shotgun destroyed.
Critical hit (Burn: +37).
Penetrated by Slug.
Lgt. Armor Plating destroyed.
Penetrated by Slug.
Trap Scanner destroyed.
Gauss Rifle destroyed.
Penetrated by Slug.
Ion Engine destroyed.
Penetrated by Slug. <x2>
Slammed into Y-64 Sentinel.
Signal Interpreter broken.
Destabilizing: Short circuit.
Slug penetrates Wall.
Slammed into Y-64 Sentinel.
Acquired 98 matter.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#   ###          #?##   ##    ##? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                57

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataStasisCarapace
  Manual?         0
Play Time         00:24:07
  Cumulative      8.8 hours
  Start           2024.04.06 @ 13:51:26
  End             2024.04.06 @ 14:14:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6d49177-14fb-430e-aab7-88c6ae62cc64