Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.22 @ 17:38:07 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (3190) 3190 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1139) 1139 TOTAL SCORE: 9354 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 386 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 79/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Hacking Suite System Guard > --- WEAPON (3) ------- Battle Rifle > --- INVENTORY (5) ---- Improved Cooling System Tactical Coordination Suite Hacking Drone Bay (1/1) Plasma Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Tactical Coordination Suite Hacking Suite System Guard > --- WEAPON ----------- Quantum Rifle Battle Rifle Missile Launcher > --- INVENTORY -------- Improved Cooling System Hacking Drone Bay High-powered Shock Rifle Plasma Cannon CR-A16's Pointy Stick [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Enhanced Optical Array Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Weapon Shielding Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Special Weapon Flamer Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . 4 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . . . 1 . . 4 . . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 126 | . 12 . 11 18 2 9 34 17 2 10 11 Power 13 | . 1 . 1 3 . 2 2 1 . . 3 Engine 12 | . 1 . 1 3 . 2 2 . . . 3 Core 1 | . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 33 | . 4 . 6 1 1 3 6 6 1 1 4 Treads 11 | . . . 4 1 1 . . . . 1 4 Leg 4 | . 2 . . . . . 2 . . . . Wheel 8 | . . . 1 . . 3 3 1 . . . Hover 3 | . 2 . . . . . 1 . . . . Flight 7 | . . . 1 . . . . 5 1 . . Utility 40 | . 2 . 1 3 1 2 18 5 . 6 2 Device 24 | . . . . 1 1 2 9 5 . 5 1 Storage 2 | . . . . 1 . . 1 . . . . Processor 7 | . . . 1 . . . 5 . . 1 . Hackware 2 | . . . . . . . 2 . . . . Protection 5 | . 2 . . 1 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 40 | . 5 . 3 11 . 2 8 5 1 3 2 Energy Gun 15 | . 1 . . 6 . . 4 2 . . 2 Energy Cannon 6 | . . . 2 4 . . . . . . . Ballistic Gun 9 | . 4 . 1 . . . 1 2 . 1 . Ballistic Cannon 2 | . . . . 1 . . . 1 . . . Launcher 3 | . . . . . . 1 . . 1 1 . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 4 | . . . . . . 1 3 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 4 . . 1 . . 1 . Corrupted Parts 10 | . . . . . . . 4 2 . . 4 System Corruption 70 | . . . . . . . 32 9 . . 29 Parts Lost 45 | . . . 1 4 1 10 15 3 4 . 7 Power 4 | . . . . . . 1 2 . . . 1 Propulsion 19 | . . . 1 1 1 4 5 1 3 . 3 Utility 13 | . . . . 2 . 2 6 1 1 . 1 Weapon 9 | . . . . 1 . 3 2 1 . . 2 Highest Loss Streak 9 | . . . 1 2 1 9 5 2 3 . 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 95 100 96 94 87 53 57 80 63 67 94 Engine 5 | . 14 14 11 11 11 6 3 . . . 3 Core 1 | . . . . . . . 1 5 5 . . Treads 10 | . . . 25 29 32 6 . . . 2 22 Wheel 1 | . . . 1 . . 8 2 3 . . . Hover 1 | . 18 28 3 . . . 1 . . . . Flight 2 | . . . . . . . . 7 9 6 1 Device 10 | . . . . 4 10 11 10 13 12 17 17 Storage 6 | . 14 14 11 11 11 7 5 4 . . . Processor 11 | . . . 10 11 . . 10 13 13 19 20 Hackware 3 | . . . . . . . 2 6 6 6 6 Protection 2 | . 10 14 11 5 . . . 4 . . 1 Energy Gun 5 | . . 14 5 7 . . 6 11 1 . 5 Energy Cannon 4 | . . . 10 11 22 10 . . . . . Ballistic Gun 3 | . 26 14 5 . . . 1 1 11 4 6 Launcher 1 | . . . . . . . . . . 4 5 Impact Weapon 1 | . . . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 11 12 11 17 57 57 65 66 66 22 14 32 Greatest Support 99 | 20 20 12 63 63 63 43 40 22 22 23 99 Greatest Overweight (x) 21 | . 1 . 1 1 1 17 20 21 2 3 . Average Overweight (x) 1 | . . . . . . 1 4 2 . . . Largest Inventory Capacity 20 | . 8 8 8 20 20 20 20 20 5 5 5 Average Capacity 13 | . 8 8 8 13 20 20 19 16 5 5 5 Most Carried 20 | . 8 8 8 16 20 20 20 20 5 5 5 Average Carried 11 | . 7 8 7 10 18 19 16 16 5 4 4 Final Capacity 20 | 8 8 8 8 20 20 20 20 5 5 5 5 Final Carried 20 | 6 8 8 8 15 20 18 19 5 5 5 5 Scrap Engine Consumption 30 | . . . . . 17 12 1 . . . . Constructs Created 4 | . . . . . . 4 . . . . . Constructs Modified 1 | . . . . . . . 1 . . . . Class Distribution -------------------- 57% | Mutant 13% | Tank 10% | Derelict-Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Tank | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Matter Collected 1961 | 198 114 43 186 167 31 58 394 214 71 18 467 Remotely . | . . . . . . . . . . . . Salvage Created 3871 | . 139 48 710 819 398 224 871 210 111 . 341 Parts 197 | . 12 7 54 55 14 9 15 10 12 . 9 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 2 10 . 19 Prevented 14 | . . . . . . . . 7 1 . 6 Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 81 | . 4 3 15 18 2 4 12 6 5 . 12 Melee 3 | . . . . . . . 3 . . . . Guns 40 | . 4 3 9 12 . . 2 4 3 . 3 Cannons 19 | . . . 6 6 2 3 . 2 . . . AOE 14 | . . . . . . 1 2 . 2 . 9 Classes Destroyed 12 | . 3 . 3 1 1 1 1 1 1 . . Worker 3 | . . . . 1 . 1 1 . . . . Hauler 3 | . 1 . 1 1 . . . . . . . Recycler 6 | . . . . . 4 1 1 . . . . Minesweeper 1 | . . . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . . Watcher 6 | . . . 3 2 . . 1 . . . . Swarmer 25 | . 3 3 2 3 . 2 . 2 4 . 6 Grunt 34 | . 1 . 8 10 . 1 7 2 . . 5 Sentry 13 | . . . 5 5 2 . 1 . . . . Hunter 4 | . . . . . . 1 2 . . . 1 Programmer 3 | . . . . . . . 2 . 1 . . Thief 2 | . . . . . . . . 2 . . . Best Kill Streak 6 | . 4 3 6 6 3 3 5 2 6 . 5 Combat Bots Only 6 | . 3 3 5 6 1 2 5 2 5 . 5 Max Kills in Single Turn 3 | . 2 1 2 2 1 1 2 1 1 . 3 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 2 | . . . . . . 1 2 . 1 . 2 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Hostile Shots Fired 606 | . 9 5 57 61 46 124 160 27 50 . 67 Missed 172 | . 2 2 13 13 15 28 45 12 26 . 16 Damage Taken 6948 | . 64 25 539 580 463 1654 1895 316 345 . 1067 Core 1595 | . 33 25 107 116 69 387 528 13 126 . 191 Absorbed by Shields 76 | . . . . . . 76 . . . . . Redirected to Shielding 52 | . 6 . 42 4 . . . . . . . Ignored by Resistances 28 | . . . . . . . 28 . . . . Regen/Repaired (Parts) 56 | . . . . . . 56 . . . . . Core Remaining (%) 61 | 100 . 76 . . 27 44 . . . . . Volleys Fired 223 | . 8 5 45 41 13 16 31 32 14 . 18 Largest 3 | . 2 2 2 2 2 2 3 3 3 . 3 Hottest 165 | . 40 60 120 136 136 136 165 158 113 . 155 Shots Fired 422 | . 16 10 87 81 26 23 64 51 27 . 37 Gun 282 | . 16 10 53 41 . 6 64 39 24 . 29 Cannon 126 | . . . 34 40 26 14 . 12 . . . Launcher 14 | . . . . . . 3 . . 3 . 8 Special . | . . . . . . . . . . . . Kinetic 117 | . 16 5 28 2 . 2 8 15 21 . 20 Thermal 182 | . . 5 59 67 26 18 . . . . 7 Explosive 14 | . . . . . . 3 . . 3 . 8 Electromagnetic 109 | . . . . 12 . . 56 36 3 . 2 Robot Hit Streak 19 | . 5 5 18 19 5 5 17 15 7 . 6 Robot Miss Streak 6 | . 1 1 2 6 1 3 3 4 2 . 2 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 6 | . 1 . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 318 | . 12 7 61 57 17 12 84 30 18 . 20 Core Hits 176 | . 7 4 31 43 6 10 21 14 9 . 31 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . 6 1 1 . . Critical Strikes 11 | . . . . 1 . . 7 2 1 . . Burn 1 | . . . . 1 . . . . . . . Destroy 2 | . . . . . . . . 1 1 . . Corrupt 2 | . . . . . . . 1 1 . . . Smash 6 | . . . . . . . 6 . . . . Melee Attacks 49 | . . . . . . 2 47 . . . . Impact 49 | . . . . . . 2 47 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7490 | . 139 70 875 1123 375 381 2171 656 634 . 1066 Guns 3087 | . 139 70 479 513 . 92 718 471 347 . 258 Cannons 1603 | . . . 387 564 345 122 . 185 . . . Explosions 1435 | . . . . . . 127 213 . 287 . 808 Melee 1240 | . . . . . . . 1240 . . . . Ramming 125 | . . . 9 46 30 40 . . . . . Kinetic 1309 | . 139 27 258 . . 14 184 209 328 . 150 Thermal 2374 | . . 43 608 880 345 200 213 . . . 85 Explosive 1222 | . . . . . . 127 . . 287 . 808 Electromagnetic 1220 | . . . . 197 . . 534 447 19 . 23 Impact 1240 | . . . . . . . 1240 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . . . 1 1 1 1 34 34 34 34 21 Average Corruption 17 | . . . 1 1 1 1 26 27 34 34 20 Corruption Purged 5 | . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 144 | . . . 2 8 3 . 60 32 11 1 27 Message Errors 28 | . . . 1 3 1 . 14 3 . . 6 Matter Fused 31 | . . . . 3 1 . 11 9 2 . 5 Heat Flow Errors 14 | . . . . . . . 5 4 2 . 3 Energy Discharges 15 | . . . . 1 . . 9 3 . 1 1 Parts Rejected 2 | . . . . . . . 2 . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 19 | . . . . . . . 7 4 2 . 6 Data Loss (major) 9 | . . . . . . . 5 3 . . 1 Misfires 6 | . . . . . . . 2 1 . . 3 Alerts 7 | . . . . 1 1 . 1 2 1 . 1 Misdirections 2 | . . . . . . . 1 1 . . . Weapon Failures 10 | . . . . . . . 3 2 4 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 356 | . . . . . . . 323 12 1 . 20 Projectiles 12 | . . . . . . . . 12 . . . Explosions 34 | . . . . . . . 13 . 1 . 20 Melee 310 | . . . . . . . 310 . . . . Knockbacks 6 | . . . . . . 1 4 1 . . . Impact 5 | . . . . . . 1 4 . . . . Kinetic 1 | . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 252 | . . . . . . 90 93 . 27 . 42 Shots 6 | . . . . . . 2 2 . 1 . 1 Rammed 24 | . . . 2 9 7 6 . . . . . Targets Rammed 24 | . . . 2 9 7 6 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 419 | . 10 54 247 273 419 216 258 221 169 . 259 Average Temperature 76 | . 4 24 61 85 153 70 50 48 48 . 87 Received Heat Transfer 1843 | . 18 . 225 216 180 331 369 72 27 . 405 Effects 4 | . . . . . 4 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 18 | . . . . . . . 18 . . . . Impact Corruptions 14 | . . . . . . . 14 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . 1 4 1 . . . . . . Heat Transferred 4216 | . . 100 1314 1640 629 222 200 . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Peak Influence 576 | . 154 130 539 576 274 537 245 . . . . Initial 406 | . . 60 50 167 177 406 223 . . . . Average 215 | . 61 105 324 377 204 459 87 . . . . Maximum Alert Level 2 | . . . 2 2 1 2 1 . . . . Low Security (%) 49 | . 100 100 21 18 35 . 76 . . . . Level 1 28 | . . . 55 23 64 . 23 . . . . Level 2 22 | . . . 23 58 . 100 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 6 5 . 5 7 . . . 1 Investigation 12 | . 1 . 4 2 . 2 3 . . . . Extermination 3 | . . . . . . 1 2 . . . . Reinforcement 6 | . . . 2 2 . 2 . . . . . Assault 2 | . . . . 1 . . . . . . 1 Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Distress Signals 4 | . . . 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 5 3 22 22 3 17 14 13 8 . 31 Peak Tracking Total 10 | . 4 2 4 3 2 10 6 7 4 . 10 Tactical Retreats 8 | . 1 . 1 . . . . 6 . . . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Traps Triggered 4 | . 2 . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 5 | . . . . . . . . 3 2 . . Triggered 5 | . . . . . . . . 3 2 . . Most Traps Carried 1 | . . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Machines Disabled 3 | . . . . 2 . 1 . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Machines Accessed 32 | . 4 . 6 8 7 2 5 . . . . Terminals 23 | . 4 . 5 7 3 1 3 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 1 1 . . . . Recycling Units 5 | . . . . 1 4 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 106 | . 17 . 29 15 22 6 17 . . . . Successful 55 | . 7 . 16 9 13 2 8 . . . . Failed 51 | . 10 . 13 6 9 4 9 . . . . Catastrophic 12 | . 1 . 4 2 3 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 44 | . 6 . 14 6 7 1 9 . . 1 . Terminals 78 | . 17 . 26 12 10 3 10 . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations 5 | . . . . . . 3 2 . . . . Recycling Units 15 | . . . . 3 12 . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 31 | . 6 . 11 7 3 . 4 . . . . Record 2 | . 2 . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 2 | . . . 1 . . . 1 . . . . Prototype ID Bank 6 | . 1 . 2 2 1 . . . . . . Open Door 5 | . . . . 5 . . . . . . . Branch Access Points 3 | . 1 . 2 . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . Locate Traps 4 | . 1 . 2 . . . 1 . . . . Disarm Traps 1 | . . . . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . . . . 1 5 . . . . . . Report Inventory 3 | . . . . 1 2 . . . . . . Retrieve Components 3 | . . . . . 3 . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 . 3 1 5 1 2 . . . . Terminals 8 | . 1 . 3 . 2 1 1 . . . . Botnet 6 | . 1 . 3 . 1 . 1 . . . . Search 2 | . . . . . 1 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . Liberate 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . . . . Tunnel 4 | . . . . 1 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 4 . 6 4 5 2 5 . . . . Full Trace Events 18 | . 4 . 5 2 3 1 3 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked 1 | . 1 . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . . 15 . Parts Built 2 | . . . . . . . 2 . . . . Authchips 1 | . . . . . . . 1 . . . . Time 84 | . . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 14 | . . . . . 14 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . . . . 2 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Total Allies 9 | . . . . . . 1 . . . 6 2 Largest Group 7 | . . . . . . 1 . . . 6 7 Highest-Rated Group 225 | . . . . . . 32 . . . 196 225 Highest-Rated Ally 38 | . . . . . . 32 . . . 38 38 Total Orders . | . . . . . . . . . . . . Ally Attacks 49 | . . . . . . 3 . . . . 46 Total Damage 1609 | . . . . . . 97 . . . . 1512 Kills 13 | . . . . . . 1 . . . . 12 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . . . 1 . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Turns Passed 6824 | . 240 78 500 805 532 345 1692 887 210 808 727 Spaces Moved 4066 | 1 274 102 254 351 284 158 496 700 235 848 363 Core 89 | . . . . . . 3 37 1 9 . 39 Treads 1394 | . . . 182 351 284 54 . . . 199 324 Legs 189 | 1 54 . . . . . 134 . . . . Wheels 599 | . . . . . . 101 236 262 . . . Hover 483 | . 220 102 72 . . . 89 . . . . Flight 1312 | . . . . . . . . 437 226 649 . Fastest Speed 27 | 120 56 56 56 160 160 108 100 27 30 35 50 Average Speed 134 | 120 68 56 131 176 161 173 266 107 67 90 148 Slowest Speed 1100 | 120 120 56 160 240 240 900 1050 1100 195 275 163 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 2 51 42 33 59 55 5 12 82 47 86 55 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 7 | . . . . 1 3 . . . . 3 . Known Exits Taken 4 | . 1 . 1 . . . . . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . . . . 4 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 117 | . . . . 1 . 12 10 4 33 . 57 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . 1 . . . 4 . . 2 AOE 110 | . . . . . . 12 10 . 33 . 55 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Total 4936 | . 309 113 333 450 332 207 740 790 259 884 519 Wait 272 | . 8 7 9 . 4 6 102 15 1 21 99 Move 4053 | . 273 101 253 350 283 157 495 697 234 847 363 Hop 1 | . . . . . . . . 1 . . . Pick Up 66 | . 1 . 4 14 13 . 22 8 1 2 1 Fast Attach 84 | . 10 . 4 8 1 5 24 14 1 9 8 Attach 12 | . . . 3 . . 2 3 2 . 1 1 Detach 10 | . 1 . 2 3 1 . 2 1 . . . Swap 30 | . 2 . 4 10 1 2 7 1 1 . 2 Drop 83 | . 6 . 7 15 9 4 10 16 5 4 7 Fire 223 | . 8 5 45 41 13 16 31 32 14 . 18 Melee 46 | . . . . . . 2 44 . . . . Ram 6 | . . . . . . 6 . . . . . Kick . | . . . . . . . . . . . . Crush 18 | . . . 2 9 7 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 27 | . . . . . . 7 . . . . 20 Trap 5 | . . . . . . . . 3 2 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 12) 76 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Entered Mines 261 | -10/Mines | Met a Derelict bent on vengeance 310 | -10/Mines | Build established: Mutant 316 | -10/Mines | Discovered new exit (range 8) 319 | -10/Mines | Entered Materials 319 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 340 | -9/Materials | Identified exit to Mines 340 | -9/Materials | Identified exit to Storage 819 | -9/Materials | Entered Storage 1277 | -9/Storage | Core integrity fell below 50% 1618 | -9/Storage | Used back door to open Recycling access 1618 | -9/Storage | Discovered new exit (range 3) 1619 | -9/Storage | First assault squad dispatched 1624 | -9/Storage | Entered Recycling 1646 | -9/Recycling | Found Scrap Engine 2094 | -9/Recycling | Discovered new exit (range 15) 2156 | -9/Recycling | Entered Factory 2156 | -7/Factory | Evolved 4 slots: Utility x4 2417 | -7/Factory | Discovered new exit (range 12) 2498 | -7/Factory | Core integrity fell below 50% 2501 | -7/Factory | Entered another Factory area 2501 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2530 | -6/Factory | Lost 9 parts (1p3n2u3w) 3000 | -6/Factory | System corruption reached 10% 3034 | -6/Factory | Lost 5 parts (1p1n3u) 3483 | -6/Factory | Core integrity fell below 50% 3509 | -6/Factory | Lost 3 parts (1n2u) 3516 | -6/Factory | System corruption reached 30% 3768 | -6/Factory | Fabricated Plasma Cannon (x2) 4053 | -6/Factory | Garrison activated, responded to threat 4172 | -6/Factory | Discovered new exit (range 13) 4193 | -6/Factory | Entered Lower Caves 4405 | -6/Lower Caves | Build established: Tank 4904 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4953 | -6/Lower Caves | Encountered a Warlord checkpoint 4965 | -6/Lower Caves | Learned Factory terminal intel 5043 | -6/Lower Caves | Discovered new exit (range 13) 5080 | -6/Lower Caves | Entered another Lower Caves area 5173 | -6/Lower Caves | Lost 3 parts (3n) 5187 | -6/Lower Caves | Identified exit to Zion 5273 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5290 | -6/Lower Caves | Entered Zion 5306 | -6/Zion | System corruption cleaned by Quarantine Array 5354 | -6/Zion | Learned location of Warlord (-5) 5364 | -6/Zion | Learned location of Armory (-3) 5414 | -6/Zion | Found CR-A16's Pointy Stick 5445 | -6/Zion | Imprinted 5447 | -6/Zion | Declared Zion's savior 5589 | -6/Zion | Given the Hacking Drone Bay 5589 | -6/Zion | Found Prototype Device 5589 | -6/Zion | Identified Hacking Drone Bay 5785 | -6/Zion | Build established: Derelict-Skirmisher 5957 | -6/Zion | Gained Derelict followers 5972 | -6/Zion | Discovered new exit (range 16) 6005 | -6/Zion | Received a hallucinogenic algorithm 6042 | -6/Zion | Given A8's code to call for help 6077 | -6/Zion | Identified exit to Proximity Caves 6098 | -6/Zion | Entered Proximity Caves 6098 | -5/Proximity Caves | Accompanied by 6 allies 6125 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6361 | -5/Proximity Caves | Core integrity fell below 20% 6444 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 6550 | -5/Proximity Caves | Lost 5 allies 6626 | -5/Proximity Caves | Learned location of 1 exit from Factory 6778 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6825 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06776_ G-50 Soldier destroyed. 06776_ S-27 Virus destroyed. 06778_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 06781_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 06781_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 06789_ System corrupted: Component data lost. 06790_ Penetrated by Slug. 06790_ Hpw. Shock Rifle destroyed. 06792_ Critical hit (Burn: +37). 06792_ Imp. Medium Armor Plating destroyed. 06794_ Missile Launcher destroyed. 06795_ Critical hit (Destroy). 06795_ Med. Treads destroyed. 06796_ Dropped Imp. Cooling System. 06797_ Critical hit (Burn: +37). 06798_ Penetrated by Slug. 06804_ System corrupted: FCS attempts to trigger Battle Rifle. 06804_ System corrupted: Battle Rifle misfires. 06821_ System corrupted: Substantial component data lost. 06823_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ## #####????? ????????#???????????????????????? | | # ##??##??????????????????????????????????? | | #???? ??????????? ?????????????????????? | | ## ##???? ????????? ???? ?????????????????? | | ##?# #????? ?#??????????????????????????????? | | ## #?#?###???????????#??????????????????????????? | | ?# ##???????????????#???????????????????????????? | | ?# ##########????#???#?#????????? ??????????????? | | ## #???????????????????????????????????? | | ?# #????????????????? ????#????????????? | | ?########## #??????????? ??#????????????????????? | | ???#??#???# ######?? ???????????????????????????? | | ????????#?# #? ???????????????##???????????? | | ??????????###### #??? ???????# ??? ##??????????? | | ???#####?###???# ##?????????????? #??????????? | | ??## ! ### ###### #????????????? #??????????? | | ??# %= ### #?????#??##??? #???? ?????? | | ?## #### # # #?#?????????? ### ?????? | | ### ##?## ## ##??#????#??? ????? | | ##### # #??????????? g ????? | | ### ##### ## #?????????? g g ????? | | ?## = #?## ## #????????? gg ????? | | ??## %! ##??#### ####?###?# ??????? | | #### ####????# ###### ## ?????????? | | #?#??#??# #????????????????? | | #?#?????# @ #??????????????????? | | ########???#?#?######### ##??????????????????? | | ???##??##??#?????????#########?#?????????????????? | | ?##????????#????#???#??????????#?????????????????? | | ????????#????????????????????????#???????????????? | | ?##???#?#????????????#???#???????????????????????? | | ##???????#???#???##??????????????????????????????? | | ?????#??????????????????#?#??????????????????????? | | ?????????????????????????????????????????#???????? | | ?????????????#???????????????????????????????????? | | #???????????????????#???????????????????#????????? | | ?#???????#???????#???????????????????????????????? | | ?????#???????????????????????????????????????????? | | ???#??????#??????????????????????????????????????? | | ??????#?#????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 6 Corruption Containment 8 Armor Coverage 225 Resistance: EM 25 Power Shielding 33 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Authchip Count 9 Item Schematics ----------------- Plasma Cannon | -9/Recycling | Hacked Thermal Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Myomer Leg | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Plasma Cannon | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonAutogunAmplifier Manual? 0 Play Time 00:45:07 Cumulative 614.3 hours Start 2024.01.22 @ 16:48:56 End 2024.01.22 @ 17:38:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 559 Rogue 286 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b72a4857-1452-472c-9ec3-b102b8d67f55