Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 19:23:10 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (366) 1830 Value Destroyed (14580) 14580 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (667) 667 TOTAL SCORE: 25797 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 238 Met Zhirov 300 Friendly Fire -42 Cogmind --------- Core Integrity 1111/1300 Matter 185/300 Energy 40/200 System Corruption 29% Temperature Warm (110) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg Improved Thunder Leg > --- UTILITY (4) ------ Improved Coolant Injector High-capacity Storage Unit Small Battery > --- WEAPON (10) ------ Compact HERF Cannon > --- INVENTORY (20) --- Light Antimatter Reactor Reinforced Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg Advanced Cryofiber Web Experimental Heat Sink Advanced Coolant Injector Improved Matter Compressor (40) Advanced Sensor Array Advanced Transmission Jammer Advanced Reaction Control System Improved Medium Armor Plating Hacking Drone Bay (1/1) Transdimensional Reconstructor Plasma Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Weapon Mount Advanced Target Analyzer > --- WEAPON ----------- Tesla Rifle Gamma Rifle Gamma Rifle Field Laser Quantum Rifle Compact HERF Cannon Railgun Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg Advanced Cryofiber Web Experimental Heat Sink Advanced Coolant Injector Improved Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Transmission Jammer Advanced Reaction Control System Improved Medium Armor Plating Hacking Drone Bay Transdimensional Reconstructor [Rating: 131] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Hackware System Shield Protection Makeshift Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Utility 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Weapon 8 | . . . . . 1 . . . . 2 . . . . 1 . . . . 2 2 Parts Attached 313 | 5 17 28 2 36 39 9 3 2 9 9 1 2 7 6 38 9 4 7 7 40 33 Power 32 | 1 3 4 . 2 2 1 . . . 2 . . 1 1 4 1 1 1 1 4 3 Engine 14 | 1 3 4 . 1 1 1 . . . 1 . . . . 1 . 1 . . . . Core 9 | . . . . 1 1 . . . . 1 . . 1 1 3 . . . . 1 . Reactor 9 | . . . . . . . . . . . . . . . . 1 . 1 1 3 3 Propulsion 89 | 2 7 12 1 18 15 2 1 . 2 3 . . 1 2 7 1 . 1 2 5 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 89 | 2 7 12 1 18 15 2 1 . 2 3 . . 1 2 7 1 . 1 2 5 7 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 83 | 1 2 5 . 10 9 3 2 . 3 2 1 1 3 1 14 2 1 3 1 7 12 Device 46 | . 1 1 . 5 4 1 1 . . . 1 1 3 1 11 2 . 1 1 5 7 Storage 10 | 1 1 1 . 1 . . . . 1 1 . . . . . . . 1 . . 3 Processor 8 | . . . . . 1 2 . . 1 . . . . . 1 . 1 . . . 2 Hackware 13 | . . 3 . 2 4 . . . . 1 . . . . 2 . . . . 1 . Protection 6 | . . . . 2 . . 1 . 1 . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | 1 5 7 1 6 13 3 . 2 4 2 . 1 2 2 13 5 2 2 3 24 11 Energy Gun 41 | 1 . 1 . 1 8 3 . . 4 1 . . . . 7 3 . 1 . 6 5 Energy Cannon 26 | . 5 5 . 4 3 . . . . 1 . . 2 1 2 . . . . . 3 Ballistic Gun 13 | . . . . . . . . . . . . . . 1 . 2 . . . 9 1 Ballistic Cannon 6 | . . . . . . . . . . . . . . . 1 . 1 . 1 2 1 Launcher 13 | . . . 1 1 2 . . 1 . . . 1 . . 2 . . . . 4 1 Special Weapon 4 | . . . . . . . . . . . . . . . . . 1 1 2 . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 15 | . . 1 . 1 1 . . 1 . 1 1 . 2 . 3 . . 3 . 1 . Corrupted Parts 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 3 System Corruption 33 | . . . . . . 2 . . . . . . . . . 11 . . . . 20 Parts Lost 154 | . 7 5 . 27 9 . 2 . 6 . . 3 7 10 7 8 . . 19 20 24 Power 17 | . 3 1 . 1 1 . . . . . . . 1 1 . 1 . . 2 2 4 Propulsion 43 | . 2 2 . 13 7 . . . 3 . . . 2 2 1 . . . 4 3 4 Utility 23 | . . 1 . 7 . . . . 1 . . 2 1 2 2 1 . . 3 1 2 Weapon 71 | . 2 1 . 6 1 . 2 . 2 . . 1 3 5 4 6 . . 10 14 14 Highest Loss Streak 15 | . 3 1 . 15 4 . 1 . 2 . . 2 7 5 3 2 . . 9 9 7 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . Average Backups 17 | . 10 18 20 17 18 20 19 19 15 13 16 14 10 7 17 17 17 18 13 16 19 Power . | . . 1 1 1 . 1 1 1 1 1 1 1 . . . 1 1 . . 1 . Propulsion 4 | . 4 4 4 2 2 3 4 5 3 2 4 4 3 1 4 5 6 6 5 3 6 Utility 6 | . . 7 8 7 5 6 6 6 5 6 4 3 2 3 10 7 7 7 7 8 10 Weapon 4 | . 4 4 6 4 8 8 7 7 5 2 5 5 3 . 1 3 2 4 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 1 4 . 3 3 . . . . . . . . . 10 . . 1 . 1 11 Power 6 | . . 2 . 1 . . . . . . . . . . 1 . . . . . 2 Propulsion 11 | . . . . . . . . . . . . . . . 4 . . . . 1 6 Utility 10 | . . 1 . 1 1 . . . . . . . . . 5 . . 1 . . 1 Weapon 6 | . 1 1 . 1 2 . . . . . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 94 96 100 94 96 91 92 90 87 93 86 85 70 77 85 94 95 82 68 77 75 Engine 4 | . 12 10 11 8 2 7 7 7 7 6 6 6 1 . . . 1 2 . . . Core 2 | . . . . . 4 . . . . . . . 4 6 10 9 . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . . . 5 8 7 6 8 Leg 29 | . 27 43 44 42 34 30 30 30 25 26 20 20 12 17 17 29 29 29 20 22 21 Device 10 | . 6 2 . 2 10 15 14 7 14 9 13 12 8 18 15 15 17 13 10 11 10 Storage 7 | . 18 11 11 8 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 4 Processor 1 | . . . . . . 6 7 7 1 6 6 6 6 . . . . . . . . Hackware 3 | . . 6 11 11 11 . . . . 2 . . . . 1 . . . . 2 . Protection 1 | . . . . 1 . . . 7 5 . . . . . . . . 2 4 . . Energy Gun 11 | . . . . 4 14 23 20 15 21 28 26 26 16 6 16 14 11 5 1 5 12 Energy Cannon 7 | . 27 21 18 12 6 . . . . 4 3 . 10 16 9 . . . . . 3 Ballistic Gun 1 | . . . . . . . . . . . . . . 3 1 9 7 . . 7 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 2 . 6 5 4 3 6 Launcher 1 | . . . 3 . . . 2 . 1 . 2 6 1 . 1 5 5 2 4 2 . Peak Build Rating 131 | 5 8 18 20 29 52 54 53 54 53 77 82 77 79 77 104 106 104 106 105 124 131 Average Rating 57 | 3 7 15 19 22 40 52 51 52 50 63 77 74 59 70 93 99 101 89 76 99 110 On Entrance 58 | . 5 8 18 20 26 52 52 53 53 52 77 77 73 76 73 104 100 103 105 58 94 Avg Prop Armor Cover (%) 6 | . 9 6 . . 5 . . . . . . . . . . . . . . . . Naked Turns 2 | . . . . 2 . . . . . . . . . . . . . . . . . Heaviest Build 126 | 10 36 57 56 65 67 65 66 66 83 75 75 74 81 98 120 93 92 102 102 110 126 Greatest Support 132 | 20 20 40 43 53 75 75 75 75 80 92 92 92 92 87 132 132 132 132 124 121 131 Greatest Overweight (x) 17 | . 2 1 1 17 3 . . . 1 . . . 2 1 1 . . . 1 1 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 13 19 20 19 20 20 20 20 18 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 15 20 20 20 20 20 20 20 20 20 20 20 17 13 20 20 20 20 20 20 20 Average Carried 17 | . 10 18 20 16 18 19 19 19 15 14 19 18 13 9 18 18 18 19 14 16 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 15 20 20 20 20 20 19 20 12 19 20 17 13 9 20 17 20 20 12 19 20 Class Distribution -------------------- 18% | Scavenger-Executioner 12% | Scavenger-Skirmisher 12% | Scavenger-Mutant 11% | Mutant 10% | Gunner 6% | Scavenger-Gunner 5% | Tank 4% | Hacker-Mutant 4% | Derelict-Mutant 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Derelict-Mutant | -7/Zion Tank | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 8344 | 229 201 355 59 816 674 206 244 20 318 140 20 154 112 116 927 432 130 150 338 1210 1493 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15648 | . 941 1565 122 1488 1127 390 297 . 707 830 295 201 186 837 1823 817 151 . 278 1596 1997 Parts 694 | . 50 106 11 76 58 14 7 . 12 16 11 8 5 29 66 33 9 . 4 73 106 Haulers Intercepted 14 | . 2 4 . 1 2 . . . . 2 . . . . 1 . . . . 2 . Recyclers Shooed 15 | . 2 3 . 1 2 . . . . 1 . . . . 3 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . 7 6 . 8 . 10 7 . 30 . 29 3 . 10 . . Prevented 8 | . . . . . . 2 . . . . . . . . . 6 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 276 | . 16 33 3 28 21 7 4 . 20 4 8 8 4 15 30 17 1 . 8 22 27 Melee 6 | . . . . . . . . . . . . . . . . . . . . 6 . Guns 80 | . . . . 2 10 7 1 . 6 3 3 2 2 5 8 9 1 . 3 7 11 Cannons 124 | . 16 33 2 15 10 . . . . . 1 . . 9 15 . . . 1 8 14 AOE 54 | . . . 1 10 1 . 2 . 13 . 4 6 2 . 5 7 . . 3 . . Classes Destroyed 20 | . 6 2 2 5 1 . . . 2 . 1 . . . . . 1 . . . . Worker 21 | . 4 3 . 5 4 . . . . 1 . . . . 2 . . . . 1 1 Builder 14 | . . . . 3 1 . . . . 1 . . . . 1 . . . . 4 4 Tunneler 4 | . . . 2 . . . . . . . . . . . 1 . . . . . 1 Hauler 14 | . 2 4 . 1 2 . . . . 2 . . . . 1 . . . . 2 . Recycler 13 | . 3 2 . 2 1 . . . . 3 . . . . . . . . . 1 1 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 3 | . . . . . . . . . 1 . . . . . 1 . . . . . 1 Operator 8 | . . 4 . 2 1 . . . . 1 . . . . . . . . . . . Watcher 11 | . 2 4 . . . . . . . . . . . . 2 . . . . 1 2 Swarmer 55 | . 3 17 . . 5 . . . 1 . 4 4 . 4 4 2 . . 2 4 5 Cutter 3 | . . . . 3 . . . . . . . . . . . . . . . . . Grunt 112 | . 13 7 2 18 7 . 3 . 10 1 4 4 . 6 12 11 . . 5 . 9 Brawler 9 | . . . 1 1 1 . . . 1 . . . . 3 1 . . . . . 1 Duelist 10 | . . . . 1 . . . . 5 . . . . 1 1 1 . . . . 1 Sentry 27 | . . 9 . 3 2 1 . . 2 2 . . . 1 2 1 1 . . 1 2 Hunter 19 | . . . . 1 1 . . . . . . . . . 4 2 . . 1 8 2 Programmer 30 | . . . . . 5 1 1 . . 1 . . . . 7 . . . . 8 7 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . Thug 4 | . . . . . . 4 . . . . . . . . . . . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 15 | . 7 4 3 15 5 4 3 . 9 4 4 4 4 5 7 5 1 . 3 5 13 Combat Bots Only 10 | . 5 4 3 10 3 4 3 . 9 2 4 4 4 5 6 5 1 . 3 4 9 Max Kills in Single Turn 7 | . 5 1 1 4 2 1 1 . 7 2 2 3 2 2 2 3 1 . 1 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploded 7 | . . . 1 3 1 . 1 . 7 . 2 3 2 . 2 3 . . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 2028 | . 99 180 17 233 154 46 17 . 92 48 18 18 33 85 193 123 2 . 151 317 202 Missed 662 | . 27 49 5 52 55 23 4 . 32 25 4 5 4 20 67 36 1 . 46 123 84 Hits 1366 | . 72 131 12 181 99 23 13 . 60 23 14 13 29 65 126 87 1 . 105 194 118 Melee 14 | . . . . 3 . . . . 2 . . . . . 3 2 . . . . 4 Projectile 1352 | . 72 131 12 178 99 23 13 . 58 23 14 13 29 65 123 85 1 . 105 194 114 AOE 2 | . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 60 | . 1 2 . 14 4 1 1 . 3 . . . . 2 3 3 . . 4 11 11 Part Disruptions 6 | . . . . . . . . . . . . . 1 . 1 . . . . . 4 Damage Taken 24203 | . 921 1426 194 3150 1422 272 221 . 1348 184 249 220 1355 1126 2210 1345 69 . 2077 3743 2671 Core 2829 | . 103 148 35 540 140 61 16 . 155 43 17 19 403 142 257 174 . . 228 159 189 Absorbed by Shields 30 | . . . . 20 10 . . . . . . . . . . . . . . . . Redirected to Shielding 160 | . . . . . . . . . 8 . . . . . . . . . 152 . . Ignored by Resistances 541 | . . . . . . . . . . . . . . 18 287 206 8 . 22 . . Regen/Repaired (Parts) 958 | . . 286 . 211 . . . . . . . . . . 165 . . . . 296 . Core Remaining (%) 50 | 100 58 . 54 1 . . . . 46 . . . . 26 . . . . 34 86 . Volleys Fired 802 | . 53 117 13 108 67 14 17 . 27 28 9 6 12 28 86 34 8 . 48 63 64 Largest 7 | . 2 2 2 2 3 3 3 . 3 5 5 5 3 5 6 6 4 . 4 6 7 Hottest 495 | . 120 136 136 136 224 224 198 . 229 394 394 354 199 424 449 364 275 . 365 327 495 Shots Fired 2118 | . 105 227 24 177 164 45 37 1 72 68 32 17 18 93 293 118 12 1 91 237 286 Gun 1029 | . . . . 18 90 45 35 1 63 46 27 14 12 31 169 104 9 1 20 182 162 Cannon 994 | . 105 227 21 147 70 . . . . 22 3 . 3 62 118 5 1 . 36 51 123 Launcher 67 | . . . 3 12 4 . 2 . 9 . 2 3 3 . 6 9 1 . 8 4 1 Special 28 | . . . . . . . . . . . . . . . . . 1 . 27 . . Kinetic 381 | . . . . . . . . . . . . . . 9 17 43 8 . 36 142 126 Thermal 1409 | . 105 227 21 165 160 40 31 1 63 68 30 14 15 84 221 46 3 . 41 46 28 Explosive 67 | . . . 3 12 4 . 2 . 9 . 2 3 3 . 6 9 1 . 8 4 1 Electromagnetic 261 | . . . . . . 5 4 . . . . . . . 49 20 . 1 6 45 131 Robot Hit Streak 29 | . 7 12 5 8 12 19 5 . 9 21 13 7 7 14 13 13 3 2 8 29 15 Robot Miss Streak 10 | . 3 6 3 5 4 2 3 . 3 3 6 3 2 5 3 4 1 1 6 3 10 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . . . 2 2 Secondary Targets 7 | . . . . . 1 2 . . . . . . . 1 . 2 . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . 1 . 1 . . . . 1 Shots Hit Robots 1339 | . 67 123 13 108 109 36 22 . 60 41 23 14 15 60 171 85 8 1 53 190 140 Core Hits 762 | . 26 52 6 72 54 25 10 . 77 31 24 26 20 29 84 56 6 . 27 66 71 Critical Kills 9 | . . 1 . 1 . . . . . . . . . . . 1 1 . 3 1 1 Critical Parts Destroyed 14 | . . . . . . . . . . . . . . . 1 7 . . 4 1 1 Critical Strikes 64 | . . 1 . 1 3 2 1 . 2 . . . . 1 13 9 1 . 11 13 6 Burn 26 | . . . . . 3 2 1 . 2 . . . . 1 10 1 . . 3 3 . Meltdown 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Destroy 21 | . . . . . . . . . . . . . . . 1 8 1 . 7 2 2 Blast 10 | . . . . . . . . . . . . . . . 2 . . . 1 5 2 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Sever 2 | . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 30 | . . . . . . . . 1 . . . . . . . . . . . 29 . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . . . . . . . . . . . . 29 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . 5 . Damage Inflicted 43156 | . 1793 2477 428 3607 3145 789 661 . 3497 1111 751 849 891 1713 5516 2507 166 . 2051 5803 5401 Guns 15730 | . . . . 218 1443 789 411 . 1179 929 486 270 170 443 2187 1335 55 . 299 3034 2482 Cannons 15901 | . 1208 2454 260 2095 1320 . . . . 151 30 . 63 1270 2361 102 38 . 413 1380 2756 Explosions 10091 | . 583 . 153 1270 318 . 250 . 2318 . 235 571 658 . 926 1070 61 . 1105 417 156 Melee 959 | . . . . . . . . . . . . . . . . . . . . 959 . Ramming 229 | . 2 23 15 24 64 . . . . 31 . 8 . . 42 . . . . 13 7 Kinetic 6879 | . . . . . . . . . . . . . . 65 203 461 69 . 413 2807 2861 Thermal 22266 | . 1791 2454 260 2313 2763 730 394 . 1179 1080 516 270 233 1648 4076 666 36 . 464 961 432 Explosive 9383 | . . . 153 1270 318 . 250 . 2318 . 235 571 658 . 801 1070 61 . 1105 417 156 Electromagnetic 3414 | . . . . . . 59 17 . . . . . . . 394 310 . . 69 620 1945 Impact 26 | . . . . . . . . . . . . . . . . . . . . 26 . Slashing 959 | . . . . . . . . . . . . . . . . . . . . 959 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . 8 8 12 12 . . . . . . 8 15 2 2 2 10 29 Average Corruption 6 | . . . . . 5 7 11 12 . . . . . . 3 5 2 2 2 6 13 Corruption Purged 36 | . . . . . . 3 . . . . . . . . 12 14 . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 300 | . . . . . 55 38 50 3 . . . . . . 29 23 5 4 15 36 42 Message Errors 61 | . . . . . 10 14 13 . . . . . . . 5 3 . . 1 6 9 Matter Fused 65 | . . . . . 14 5 15 . . . . . . . 5 5 1 . 5 7 8 Heat Flow Errors 39 | . . . . . 12 5 6 1 . . . . . . 3 . . 1 2 3 6 Energy Discharges 35 | . . . . . 5 7 8 1 . . . . . . 2 5 . . 2 2 3 Parts Rejected 6 | . . . . . 1 . . . . . . . . . 1 1 . . . . 3 Parts Fused 4 | . . . . . . 1 1 . . . . . . . 1 . . . . 1 . Data Loss (minor) 34 | . . . . . 6 1 5 . . . . . . . 3 2 3 1 4 5 4 Data Loss (major) 11 | . . . . . . 1 1 . . . . . . . 4 1 . . . 2 2 Misfires 14 | . . . . . 3 3 1 1 . . . . . . . 1 . 1 . 3 1 Alerts 10 | . . . . . 2 1 . . . . . . . . 2 2 1 1 1 . . Weapon Failures 21 | . . . . . 2 . . . . . . . . . 3 3 . . . 7 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 839 | . 214 17 . 61 47 . . . 52 33 7 . 13 15 85 29 . . 31 115 120 Projectiles 402 | . 41 17 . 15 30 . . . . 32 . . . 15 57 . . . 9 66 120 Explosions 394 | . 173 . . 46 14 . . . 52 . 7 . 13 . 28 29 . . 22 10 . Melee 43 | . . . . . 3 . . . . 1 . . . . . . . . . 39 . Knockbacks 40 | . . . . . 2 . . . . . . . . . 3 . . . 4 12 19 Impact 5 | . . . . . 2 . . . . . . . . . 1 . . . . 2 . Kinetic 33 | . . . . . . . . . . . . . . . 2 . . . 4 10 17 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 817 | . 136 . 61 49 . . 19 . 176 . . . 21 . . 32 52 . 204 34 33 Shots 23 | . 2 . 2 1 . . 1 . 5 . . . 1 . . 1 1 . 7 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 21 | . 1 3 1 2 6 . . . . 1 . 1 . . 3 . . . . 1 2 Kicked 21 | . 1 3 1 2 6 . . . . 1 . 1 . . 3 . . . . 1 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1347 | . 436 397 517 434 515 251 172 191 62 242 158 54 59 290 1347 494 . . 225 483 303 Average Temperature 144 | . 165 120 194 175 135 102 72 96 30 106 78 27 25 147 239 156 . . 41 134 116 Received Heat Transfer 5192 | . 354 330 72 1518 378 84 72 . 357 54 72 39 . 327 513 361 9 . 320 93 239 Effects 64 | . 6 4 2 22 8 . . . . 1 . . . . 15 3 . . . 1 2 Shutdowns 9 | . . 2 1 4 1 . . . . . . . . . . 1 . . . . . Energy Bleed 10 | . 3 . . 2 1 . . . . 1 . . . . 2 . . . . 1 . Interference 13 | . . . 1 4 2 . . . . . . . . . 2 2 . . . . 2 Matter Decay 9 | . . . . 4 1 . . . . . . . . . 4 . . . . . . Short Circuit 5 | . 1 1 . . 1 . . . . . . . . . 2 . . . . . . Damage (minor) 8 | . 2 1 . 1 2 . . . . . . . . . 2 . . . . . . Damage (major) 10 | . . . . 7 . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 6 | . . . . . . . . . . . . . . . 4 . . . 2 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . 4 . . . 2 . . Robots Corrupted 7 | . . . . 1 . . . . . 1 . . . . 1 1 . . . 1 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . 1 . . . 1 2 Parts Fried 30 | . . . . 3 . . . . . 2 . . . . 2 3 . . . 4 16 Impact Corruptions 4 | . . . . 1 1 . . . . 1 . . . . . . . . . . 1 Robots Melted 12 | . . 1 . 1 1 . 1 . 1 3 . . . 1 2 . . . 1 . . Combat Hostiles 8 | . . . . 1 . . 1 . 1 1 . . . 1 2 . . . 1 . . Parts Melted 77 | . 4 8 2 9 6 3 1 . 4 9 1 . . 4 22 3 . . 1 . . Heat Transferred 40657 | . 2953 4773 444 3996 4788 1639 777 . 2664 2144 1109 599 611 2400 5984 1260 117 . 2253 1554 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 2 | . 1 2 . 1 . . . . . . . . . . 2 . . . . 2 2 Low Security (%) 77 | 100 58 77 100 59 100 . . . . 100 . . . . 86 . . . . 68 39 Level 1 18 | . 41 21 . 40 . . . . . . . . . . . . . . . 23 56 Level 2 3 | . . 1 . . . . . . . . . . . . 12 . . . . 8 3 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 599 | . 247 432 167 292 162 . . . . 56 . . . . 599 . . . . 457 495 Initial 230 | . . 98 167 . 73 . . . . 21 . . . . . . . . . . 230 Average 128 | . 129 187 55 161 44 . . . . 17 . . . . 135 . . . . 146 213 Influence Increases 8763 | . 588 1050 106 885 686 76 110 . 518 190 205 180 . 357 1277 370 20 . 262 978 905 Destroy 0b10 Robot/C 5500 | . 320 660 60 560 420 60 80 . 460 80 160 160 . 320 600 340 20 . 220 440 540 Destroy 0b10 Robot/NC 465 | . 55 85 10 65 45 . 10 . 5 40 5 . . . 45 . . . 5 45 50 Destroy Leader 1032 | . 68 186 10 132 94 10 20 . 40 34 10 20 . 30 108 30 . . 30 116 94 Allied During Kill 33 | . . . . . . 6 . . 13 . . . . 7 . . . . 7 . . Trap Triggered on 0b10 20 | . . . . . 20 . . . . . . . . . . . . . . . . Successful Hack 174 | . 22 38 . 7 37 . . . . 31 . . . . 27 . . . . 12 . Disable Machine 330 | . 60 30 . 75 . . . . . . . . . . 90 . . . . 60 15 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . 200 . . . . . . Destroy Structure 529 | . 3 6 26 46 25 . . . . 5 . . . . 132 . . . . 200 86 Partial Spotted 30 | . . . . . . . . . . . . . . . 15 . . . . 15 . Lose Combat Pursuer 450 | . 60 45 . . 45 . . . . . 30 . . . 60 . . . . 90 120 Influence Decreases 8338 | . 355 853 536 722 697 227 111 . 483 224 126 200 60 357 688 633 301 45 262 539 919 Entered New Map 1173 | . . 135 263 . 90 57 1 . . 14 1 16 60 . . 219 63 45 . . 209 Time Decay 5791 | . 285 668 273 462 520 170 110 . 403 209 125 160 . 237 598 334 238 . 172 357 470 Lost Part 1293 | . 70 50 . 260 87 . . . 60 . . 24 . 100 70 80 . . 70 182 240 Lost Ally 81 | . . . . . . . . . 20 1 . . . 20 20 . . . 20 . . Squads Dispatched 53 | . 5 2 . 7 6 . . . 1 4 . . . 1 15 . . . . 7 5 Investigation 16 | . 2 . . 2 2 . . . . 2 . . . . 5 . . . . 1 2 Extermination 16 | . . . . . 4 . . . . 2 . . . . 5 . . . . 3 2 Reinforcement 16 | . 3 2 . 4 . . . . . . . . . . 3 . . . . 3 1 Assault 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . . Garrison 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . 1 . . . . 3 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 14 | . 2 2 . 4 1 . . . . . . . . . 1 . . . . 2 2 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . 8 . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . 8 . Times Spotted 391 | . 23 52 3 41 34 7 4 . 22 5 9 8 4 16 45 24 1 . 12 35 46 Peak Tracking Total 9 | . 3 6 3 9 4 4 3 . 9 1 4 4 4 5 5 9 1 . 4 4 7 Tactical Retreats 21 | . 4 3 . . 2 . . . . . 1 . . . 2 . . . . 5 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 11 | . 3 . . . 5 . . . . . . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 91 | . . 18 . . 70 . . . . . . . . . 3 . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . 1 . . . . . . . . . 3 . . . . . . Reprogrammed 7 | . . 2 . . 5 . . . . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 25 | . 4 2 . 5 . . . . 2 . . . . 1 6 . . . . 4 1 Max in Single Turn 4 | . 4 1 . 1 . . . . 2 . . . . 1 1 . . . . 2 1 Garrison Access 5 | . . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 75 | . 6 11 . 6 11 2 2 . . 7 . . . . 14 . 2 6 . 4 4 Terminals 38 | . 6 8 . 2 4 . 1 . . 4 . . . . 10 . . . . . 3 Fabricators 5 | . . . . . 3 . . . . . . . . . 1 . . . . 1 . Repair Stations 9 | . . 2 . 1 1 . . . . 2 . . . . 1 . . . . 2 . Recycling Units 3 | . . . . 1 1 . . . . . . . . . 1 . . . . . . Scanalyzers 4 | . . 1 . 1 1 . . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 Total Hacks 282 | . 21 60 . 56 35 5 2 . . 21 . . . . 40 . 7 18 . 10 7 Successful 165 | . 8 39 . 33 24 5 2 . . 6 . . . . 16 . 7 18 . 6 1 Failed 115 | . 12 21 . 22 11 . . . . 15 . . . . 24 . . . . 4 6 Catastrophic 20 | . . . . 3 2 . . . . 8 . . . . 6 . . . . . 1 Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Manual 74 | . 12 28 . 10 7 . . . . 4 . . . . 10 . . . . 3 . Terminals 147 | . 21 40 . 16 18 . 1 . . 14 . . . . 32 . . . . . 5 Fabricators 10 | . . . . . 7 . . . . . . . . . 2 . . . . 1 . Repair Stations 44 | . . 17 . 11 1 . . . . 6 . . . . 3 . . . . 6 . Recycling Units 8 | . . . . 4 3 . . . . . . . . . 1 . . . . . . Scanalyzers 31 | . . 3 . 20 5 . . . . . . . . . . . . . . 3 . Garrison Access 11 | . . . . 5 1 . . . . 1 . . . . 2 . . . . . 2 Terminal Hacks 84 | . 5 17 . 7 9 5 2 . . 4 . . . . 10 . 7 18 . . . Record 18 | . . 1 . . . 4 1 . . . . . . . . . 6 6 . . . Part Schematic 8 | . . . . . 3 . . . . . . . . . 1 . . 4 . . . Robot Analysis 18 | . 3 7 . 3 1 . . . . . . . . . . . . 4 . . . Prototype ID Bank 14 | . 1 5 . 2 . . . . . 1 . . . . 1 . . 4 . . . Open Door 3 | . . . . . . 1 1 . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 7 | . . 1 . . 2 . . . . 2 . . . . 2 . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Zone Layout 5 | . 1 1 . 1 1 . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 3 . . . . . . . . . 2 . . . . . . Load Schematic 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . Build 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Repair Station Hacks 26 | . . 15 . 8 . . . . . 1 . . . . . . . . . 2 . Scan Component 14 | . . 8 . 4 . . . . . 1 . . . . . . . . . 1 . Repair 12 | . . 7 . 4 . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 26 | . . 2 . 17 5 . . . . . . . . . . . . . . 2 . Insert Component 12 | . . 1 . 8 2 . . . . . . . . . . . . . . 1 . Analyze 12 | . . . . 8 3 . . . . . . . . . . . . . . 1 . Retrieve Study 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . 1 . . . . . . . . . . 1 Seal Access 4 | . . . . 1 1 . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 17 | . 3 5 . . 3 . . . . . . . . . 4 . . . . 2 . Terminals 12 | . 3 5 . . 2 . . . . . . . . . 2 . . . . . . Assimilate 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 3 . . 1 . . . . . . . . . 2 . . . . . . Operators 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Patch 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 4 | . . 2 . . 1 . . . . 1 . . . . . . . . . . . Used 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . Hacking Detections 58 | . 5 11 . 5 9 . . . . 6 . . . . 14 . . . . 4 4 Full Trace Events 13 | . 2 1 . 3 1 . . . . 2 . . . . 3 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . 8 5 . . 13 . . . . . . 1 . . 4 . 1 . Parts Built 4 | . . . . . 2 . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . 1 . . . . . . . . . . . . . . . . Time 77 | . . . . . 24 . . . . . . . . . 53 . . . . . . Total Part Build Rating 18 | . . . . . 6 . . . . . . . . . 12 . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Parts Repaired 12 | . . 7 . 4 . . . . . . . . . . . . . . . 1 . Time 411 | . . 214 . 141 . . . . . . . . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 6 | . . . . . 6 . . . . . . . . . . . . . . . . Retrieved Matter 6 | . . . . . 6 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . 1 . 8 2 . . . . . . . . . . . . . . 1 . Part Schematics Acquired 11 | . . . . 8 2 . . . . . . . . . . . . . . 1 . Parts Damaged 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 2 . . . . 1 2 . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 8 | . . . . . . 2 . . 2 . . . . 1 2 . . . 1 . . Largest Group 2 | . . . . . . 2 . . 2 1 . . . 1 1 . . . 1 . . Highest-Rated Group 61 | . . . . . . 45 . . 61 32 . . . 30 41 . . . 49 . . Highest-Rated Ally 49 | . . . . . . 25 . . 32 32 . . . 30 41 . . . 49 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . 13 3 . . . 5 3 . . . 13 . . Total Damage 982 | . . . . . . . . . 472 77 . . . 35 58 . . . 340 . . Kills 8 | . . . . . . . . . 3 . . . . 1 1 . . . 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 6404 | . 489 443 . 123 833 1127 1239 . . . . . . . 471 22 . . 666 674 317 Sensors 18 | . . . . . . . . . . . . . . . . . . . . . 18 Terrain 4746 | . 489 443 . 123 833 1127 1239 . . . . . . . 467 22 . . . . 3 Seismic 278 | . . . . . . . . . . . . . . . . . . . . . 278 Machine Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . Jamming 1340 | . . . . . . . . . . . . . . . . . . . 666 674 . ECM 21 | . . . . . . . . . . . . . . . . . . . . . 21 Robot Analysis Total 18 | . 3 7 . 3 1 . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 14 | . . . 1 . . 2 2 1 1 . . . . 1 . 3 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 23024 | 65 1015 2566 714 1545 2402 1215 1466 1259 1016 802 352 333 217 606 2393 753 519 310 1036 1242 1198 Spaces Moved 13106 | 49 447 1078 378 614 1524 909 844 1002 585 512 268 270 101 282 1143 516 396 231 613 695 649 Core 8 | 2 . . . 6 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 13098 | 47 447 1078 378 608 1524 909 844 1002 585 512 268 270 101 282 1143 516 396 231 613 695 649 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 175 50 107 125 125 125 121 113 113 113 113 113 113 120 120 120 120 116 120 Average Speed 140 | 117 173 171 177 175 129 125 125 125 151 122 113 113 163 174 162 120 120 120 133 123 130 Slowest Speed 900 | 120 260 190 178 900 340 125 125 125 220 127 113 113 250 183 190 122 120 120 190 195 196 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . 10 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 85 77 83 41 36 87 88 84 83 11 53 54 76 48 26 61 48 60 76 12 17 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 7 | . . . . . . 1 . 2 . . . . . . . 1 . 3 . . . Known Exits Taken 6 | . . . . . 1 1 . . . 1 . . . 1 1 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . . 1 1 1 . 1 1 1 . . . 1 1 1 1 . Scrap Searched 23 | . . . . . . 4 4 1 4 . 1 2 . 4 . 1 . . 2 . . Spaces Dug 132 | . . . . 4 . . 16 . 37 14 26 . . . 5 . . . 14 16 . Terrain Destroyed 804 | . 1 . 36 48 36 . 26 . 110 15 57 61 18 13 77 58 16 . 85 102 45 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 164 | . . . 2 4 5 . . . 2 15 1 . . 13 34 1 . . 27 28 32 AOE 640 | . 1 . 34 44 31 . 26 . 108 . 56 61 18 . 43 57 16 . 58 74 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total 15999 | 54 579 1573 397 897 1817 952 1219 1008 650 634 290 280 134 327 1483 569 429 263 737 876 831 Wait 1093 | . 32 283 . 62 43 4 345 . . 60 6 1 5 1 125 3 12 . 53 23 35 Move 13085 | 48 446 1077 377 613 1523 908 843 1001 584 511 267 269 100 281 1142 515 395 230 612 694 649 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 203 | 1 20 17 1 33 19 2 1 2 7 10 3 . 4 5 33 2 5 4 1 18 15 Fast Attach 160 | 5 7 8 . 15 11 2 2 1 3 3 . . 2 2 25 4 3 10 3 29 25 Attach 116 | . 7 6 . 21 10 1 2 1 5 5 . 3 6 7 8 6 2 2 8 9 7 Detach 1 | . 1 . . . . . . . . . . . . . . . . . . . . Swap 181 | . 6 24 3 27 33 13 6 . 10 6 3 . 2 2 17 4 . 4 1 7 13 Drop 187 | . 6 20 2 16 25 8 3 2 6 10 2 . 2 . 35 1 4 13 1 10 21 Fire 802 | . 53 117 13 108 67 14 17 . 27 28 9 6 12 28 86 34 8 . 48 63 64 Melee 23 | . . . . . . . . 1 . . . . . . . . . . . 22 . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 21 | . 1 3 1 2 6 . . . . 1 . 1 . . 3 . . . . 1 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . 8 . . . . 1 6 . . . 10 . . Trap 92 | . . 18 . . 70 . . . . . . . 1 . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 10) 697 | -10/Materials | Lost 3 parts (1p2w) 867 | -10/Materials | Discovered new exit (range 15) 1001 | -10/Materials | Central database locked down 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x2 1369 | -9/Materials | Repaired Broken Terrain Scanner? 1382 | -9/Materials | Build established: Scavenger-Mutant 1593 | -9/Materials | Repaired Beam Cannon 1621 | -9/Materials | Repaired Aluminum Leg 2029 | -9/Materials | Discovered new exit (range 3) 2517 | -9/Materials | Repaired Broken Aluminum Leg+ 2550 | -9/Materials | Repaired Particle Cannon 2584 | -9/Materials | Repaired Particle Cannon 2611 | -9/Materials | Repaired Aluminum Leg+ 3139 | -9/Materials | Discovered new exit (range 4) 3280 | -9/Materials | Discovered new exit (range 16) 3647 | -9/Materials | Entered Mines 3685 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3781 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3799 | -9/Mines | Build established: Mutant 3902 | -9/Mines | Learned Materials emergency access door positions 3993 | -9/Mines | Discovered new exit (range 12) 4171 | -9/Mines | Discovered new exit (range 4) 4361 | -9/Mines | Entered Materials 4361 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4632 | -8/Materials | Lost 5 parts (3n1u1w) 4640 | -8/Materials | Destroyed 10 combat bots 4849 | -8/Materials | Released all parts (3) 4871 | -8/Materials | Lost 15 parts (6n5u4w) 4881 | -8/Materials | Core integrity fell below 50% 4909 | -8/Materials | Garrison activated, responded to threat 5238 | -8/Materials | Build established: Hacker-Mutant 5350 | -8/Materials | Repaired Hvy. Ion Engine? 5399 | -8/Materials | Repaired Particle Cannon 5436 | -8/Materials | Repaired Rocket Launcher 5466 | -8/Materials | Repaired Aluminum Leg+ 5509 | -8/Materials | Discovered new exit (range 11) 5654 | -8/Materials | Core integrity fell below 20% 5738 | -8/Materials | Central database locked down 5842 | -8/Materials | Lost 4 parts (1p2n1u) 5906 | -8/Materials | Entered Factory 5906 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5929 | -7/Factory | Identified exit to Storage 5929 | -7/Factory | Identified exit to Lower Caves 6403 | -7/Factory | Lost 4 parts (1p3n) 6984 | -7/Factory | Build established: Scavenger-Gunner 6994 | -7/Factory | Found Prototype Launcher 6994 | -7/Factory | Identified Rocket Array 7187 | -7/Factory | Allied Derelicts emerged from ambush trap array 7413 | -7/Factory | Lost 3 allies 7583 | -7/Factory | Build established: Scavenger-Skirmisher 7804 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 8078 | -7/Factory | Discovered new exit (range 15) 8308 | -7/Factory | Entered Lower Caves 8380 | -7/Lower Caves | Ambushed by wild Derelicts 8655 | -7/Lower Caves | Learned Factory stockpile data 9090 | -7/Lower Caves | Identified exit to Lower Caves 9093 | -7/Lower Caves | Entered an active Warlord outpost 9097 | -7/Lower Caves | A Commander dispatched an escort 9111 | -7/Lower Caves | Learned Factory trap positions 9254 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9335 | -7/Lower Caves | P-60 Hacker assimilated allied DM-Q7V(l) 9523 | -7/Lower Caves | Entered another Lower Caves area 9523 | -7/Lower Caves | Accompanied by 1 ally 9524 | -7/Lower Caves | Commander's escort returned to base 9533 | -7/Lower Caves | Learned location of 1 exit from Factory 9675 | -7/Lower Caves | Discovered new exit (range 15) 9845 | -7/Lower Caves | System corruption reached 10% 10025 | -7/Lower Caves | Discovered new exit (range 15) 10154 | -7/Lower Caves | Learned Factory stockpile data 10989 | -7/Lower Caves | Entered Zion 11028 | -7/Zion | Discovered new exit (range 16) 11034 | -7/Zion | Learned location of 1 exit from Factory 11058 | -7/Zion | System corruption cleaned by Quarantine Array 11330 | -7/Zion | Learned Factory emergency access door positions 11405 | -7/Zion | Given A8's code to call for help 11413 | -7/Zion | Build established: Derelict-Mutant 11416 | -7/Zion | Learned location of Data Miner (-6) 11437 | -7/Zion | Given the Hacking Drone Bay 11437 | -7/Zion | Found Prototype Device 11692 | -7/Zion | Learned location of Warlord (-4) 12248 | -7/Zion | Entered Proximity Caves 12365 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12402 | -6/Proximity Caves | Destroyed 9 combat bots 12614 | -6/Proximity Caves | Learned 4 Factory zone layouts 12856 | -6/Proximity Caves | Build established: Scavenger-Tank 12879 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13003 | -6/Proximity Caves | Core integrity fell below 50% 13092 | -6/Proximity Caves | Spotted B-75 Beast 13108 | -6/Proximity Caves | Destroyed B-75 Beast 13215 | -6/Proximity Caves | Discovered new exit (range 9) 13264 | -6/Proximity Caves | Entered Factory 13264 | -6/Factory | Accompanied by 1 ally 13264 | -6/Factory | Evolved 2 slots: Weapon x2 13265 | -6/Factory | Identified exit to Lower Caves 13265 | -6/Factory | Identified exit to Factory 13267 | -6/Factory | Loaded intel: 117 trap records 13342 | -6/Factory | Build established: Gunner 14066 | -6/Factory | Entered Lower Caves 14129 | -6/Lower Caves | Identified Hacking Drone Bay 14385 | -6/Lower Caves | Discovered new exit (range 11) 14418 | -6/Lower Caves | Entered another Lower Caves area 14438 | -6/Lower Caves | Discovered exit to Factory (range 10) 14717 | -6/Lower Caves | Discovered new exit (range 9) 14751 | -6/Lower Caves | Entered Data Miner 14751 | -6/Data Miner | Discovered new exit (range 6) 14777 | -6/Data Miner | Data Conduit disabled 14799 | -6/Data Miner | Core integrity fell below 50% 14836 | -6/Data Miner | Lost 7 parts (1p2n1u3w) 14944 | -6/Data Miner | Found Prototype Device 14945 | -6/Data Miner | Identified Exp. Thermal Shield 14968 | -6/Data Miner | Entered Proximity Caves 15028 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15094 | -5/Proximity Caves | Lost 5 parts (1n4w) 15226 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 15536 | -5/Proximity Caves | Discovered exit to Factory (range 3) 15574 | -5/Proximity Caves | Entered Factory 15574 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 15575 | -5/Factory | Identified exit to Upper Caves 16091 | -5/Factory | Build established: Scavenger-Executioner 16480 | -5/Factory | Fabricated Imp. Coolant Injector (x2) 16801 | -5/Factory | Identified exit to Extension 17026 | -5/Factory | Build established: Executioner 17114 | -5/Factory | Lost 3 parts (1n1u1w) 17388 | -5/Factory | Build established: Scavenger-Executioner 17549 | -5/Factory | Discovered new exit (range 4) 17565 | -5/Factory | Garrison activated, responded to threat 17674 | -5/Factory | First assault squad dispatched 17967 | -5/Factory | Entered Upper Caves 18013 | -5/Upper Caves | Build established: Executioner 18023 | -5/Upper Caves | System corruption reached 10% 18346 | -5/Upper Caves | Encountered a Warlord checkpoint 18378 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18427 | -5/Upper Caves | Identified exit to Upper Caves 18619 | -5/Upper Caves | Build established: Scavenger-Executioner 18657 | -5/Upper Caves | Learned Factory terminal intel 18700 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18720 | -5/Upper Caves | Entered another Upper Caves area 18806 | -5/Upper Caves | Learned Factory terminal intel 18912 | -5/Upper Caves | Learned Factory interactive machine intel 18962 | -5/Upper Caves | Learned Research trap positions 18962 | -5/Upper Caves | Learned Extension stockpile data 18962 | -5/Upper Caves | Learned Armory garrison access intel 19173 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19215 | -5/Upper Caves | Discovered new exit (range 9) 19239 | -5/Upper Caves | Entered Zhirov 19239 | -5/Zhirov | Discovered new exit (range 3) 19261 | -5/Zhirov | Met Zhirov 19286 | -5/Zhirov | Learned location of Quarantine (-3) 19286 | -5/Zhirov | Learned location of Testing (-2) 19286 | -5/Zhirov | Learned location of Command (-1) 19298 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19334 | -5/Zhirov | Found Alien Artifact 19334 | -5/Zhirov | Identified Integrated Dissipator 19334 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19498 | -5/Zhirov | Found Alien Artifact 19549 | -5/Zhirov | Entered Proximity Caves 19654 | -4/Proximity Caves | Core integrity fell below 50% 19656 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19705 | -4/Proximity Caves | Lost 9 parts (1p1n1u6w) 19808 | -4/Proximity Caves | Lost 4 parts (2n2w) 20206 | -4/Proximity Caves | Build established: Tank 20412 | -4/Proximity Caves | Learned location of 1 exit from Research 20571 | -4/Proximity Caves | Discovered new exit (range 12) 20577 | -4/Proximity Caves | Lost 4 parts (1p1u2w) 20585 | -4/Proximity Caves | Entered Factory 20585 | -4/Factory | Evolved 2 slots: Weapon x2 20586 | -4/Factory | Loaded intel: 53 interactive machine locations 20587 | -4/Factory | Loaded intel: 25 terminal locations 20932 | -4/Factory | Build established: Gladiator 21169 | -4/Factory | Repaired KE Penetrator? 21289 | -4/Factory | Spotted B-86 Titan 21331 | -4/Factory | Destroyed B-86 Titan 21360 | -4/Factory | Lost 6 parts (2p1n3w) 21483 | -4/Factory | Build established: Scavenger-Executioner 21492 | -4/Factory | System corruption reached 10% 21522 | -4/Factory | Lost 9 parts (1n8w) 21572 | -4/Factory | Discovered new exit (range 15) 21827 | -4/Factory | Entered Research 21827 | -3/Research | Evolved 2 slots: Weapon x2 21828 | -3/Research | Identified exit to Research 21829 | -3/Research | Loaded intel: 96 trap records 21937 | -3/Research | Lost 7 parts (2p3n2w) 22337 | -3/Research | System corruption reached 10% 23014 | -3/Research | Destroyed 9 combat bots 23025 | -3/Research | Self-destructed Last Messages --------------- 23011_ U-05 Engineer builds a Wall. 23011_ Slug penetrates Earth. 23011_ Slug penetrates Wall. 23012_ U-05 Engineer builds a Wall. 23013_ Lgt. Particle Reactor destroyed. 23013_ U-05 Engineer builds a Wall. 23014_ Acquired 47 matter. 23014_ K-01 Serf collects debris. 23015_ Slug penetrates Wall. 23015_ K-01 Serf collects debris. 23016_ U-05 Engineer builds a Wall. 23017_ 3XR8Y%