Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 00:22:25 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (443) 2215 Value Destroyed (22231) 22231 Prototype IDs (134) 2680 Alien Tech Used (9) 1800 Bonus (38780) 38780 TOTAL SCORE: 79206 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6483 Follower Combat Kills 1474 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1712 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Win 3000 Friendly Fire -2589 Cogmind --------- Core Integrity 105/1600 Matter 167/300 Energy 186/2100 System Corruption 13% Temperature Cool (4) Movement Treading (160) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Heavy Treads > --- UTILITY (14) ----- Large Storage Unit Experimental Energy Well Experimental Energy Well Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Plasma Lance Enhanced Force Lance CR-A16's Behemoth Slayer > --- INVENTORY (10) --- Combat Linear Gravjet Combat Linear Gravjet Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Improved Actuator Array Advanced Reaction Control System Zionite Shade Carapace SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- Combat Linear Gravjet Combat Linear Gravjet Zionite Biocell Array EM Dispersion Field AEGIS Remote Shield Transdimensional Reconstructor Integrity Redistributor Enhanced Gamma Bomb Array Molecular Scythe CR-A16's Behemoth Slayer [Rating: 242] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Utility Quantum Router Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Quantum Router Protection SHELL Armor Artifact Phase Armor Weapon CR-A16's Behemoth Slayer Energy Gun Heavy Quantum Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . . . 2 . . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . . 2 . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 895 | . 7 1 2 6 33 46 . 83 17 4 5 7 33 3 4 6 1 36 10 9 22 5 30 2 7 15 6 24 64 124 33 12 40 141 57 Power 48 | . 1 . . . 2 3 . 8 . . 1 . 2 . . . . 6 . . 2 . 2 . . . . . 2 5 2 . 1 8 3 Engine 9 | . . . . . . 3 . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 20 | . 1 . . . 2 . . 3 . . 1 . 2 . . . . 4 . . 1 . 2 . . . . . 2 2 . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 3 2 . 1 8 3 Propulsion 127 | . 2 . . 3 10 17 . 18 3 1 . 1 8 . . 1 . 7 . . 1 . 8 . . 2 . 3 6 13 5 . . 12 6 Treads 50 | . 2 . . 3 8 15 . 14 3 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 Leg 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 71 | . . . . . 2 . . . . . . . 7 . . 1 . 7 . . 1 . 8 . . 2 . 3 6 13 5 . . 12 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 538 | . 2 . 2 1 7 17 . 32 5 . 3 2 19 3 3 4 1 22 6 5 14 2 18 1 4 6 5 15 46 97 19 8 37 96 36 Device 297 | . 1 . . 1 2 11 . 15 1 . 1 1 4 1 2 1 1 10 3 3 7 . 4 1 3 2 5 8 24 56 11 4 30 60 24 Storage 44 | . 1 . 2 . 2 1 . 2 . . . . 4 1 1 1 . 1 . . 1 . 1 . . 1 . . 5 11 2 1 . 4 2 Processor 34 | . . . . . 1 1 . 2 . . 1 . 2 1 . . . 3 . . . . 1 . . 1 . . . 6 1 . 5 8 1 Hackware 12 | . . . . . . . . 1 . . . . 3 . . . . . . 1 . . 3 . . 1 . 2 . . 1 . . . . Protection 144 | . . . . . 2 4 . 12 4 . 1 1 6 . . 2 . 8 3 1 6 2 9 . 1 1 . 5 11 23 4 3 2 24 9 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . Weapon 182 | . 2 1 . 2 14 9 . 25 9 3 1 4 4 . 1 1 . 1 4 4 5 3 2 1 3 7 1 6 10 9 7 4 2 25 12 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Energy Cannon 11 | . . . . . 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 . Ballistic Gun 11 | . . . . 1 6 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Launcher 38 | . . . . . . 1 . 5 3 1 . 2 1 . . . . . 2 1 2 3 1 1 1 1 1 1 2 4 1 . . 4 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Impact Weapon 24 | . . 1 . . . 1 . 9 . . . . . . . . . 1 2 2 1 . 1 . . . . 2 1 . 1 . . 1 1 Slashing Weapon 63 | . . . . . 2 6 . 10 5 1 1 2 3 . 1 1 . . . . . . . . 2 2 . 3 1 4 2 2 2 10 3 Piercing Weapon 25 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . . 5 1 1 . . 6 8 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 76 | . . . . . 2 . . . . . . . 1 . . . . 4 . . 8 . . . . 5 . 3 8 8 7 . . 22 8 Parts Lost 70 | . . . . 3 . 1 . 19 4 1 1 1 6 . . . . 2 . . 4 1 . . . . . 1 . 5 1 . 1 3 16 Power 6 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . 2 Propulsion 24 | . . . . 1 . . . 11 2 . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . 6 Utility 27 | . . . . . . . . 4 1 . . . 3 . . . . 1 . . 3 . . . . . . . . 5 1 . . 3 6 Weapon 13 | . . . . 2 . 1 . 3 1 1 . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . 2 Highest Loss Streak 7 | . . . . 3 . 1 . 6 2 1 1 1 4 . . . . 1 . . 4 1 . . . . . 1 . 2 1 . 1 2 7 Average Slot Usage (%) 90 | . 96 100 89 80 92 90 76 92 90 98 88 74 92 100 100 94 93 93 94 94 93 82 85 93 94 93 94 94 92 93 88 82 83 86 86 Engine 1 | . 8 . . . . 5 7 4 7 7 3 . . . . . . 2 . . . . . . . . . . . . . . . . . Core 4 | . 6 14 14 14 8 1 . 2 . . 3 7 6 6 6 6 6 7 11 11 10 . 5 10 10 10 10 9 9 6 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . . . . 1 4 4 4 7 7 Treads 10 | . 26 28 28 28 35 23 38 29 33 37 37 24 7 . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . 21 33 33 33 33 28 29 29 29 29 25 26 26 26 26 22 22 20 21 21 20 20 18 Device 6 | . 5 . . 4 11 7 15 5 . . 3 6 4 5 5 1 5 3 4 4 2 . . 5 4 3 5 3 5 7 6 6 8 15 10 Storage 8 | . 19 28 17 9 9 6 . 6 7 7 3 . 3 6 6 5 6 5 5 5 4 5 7 10 10 10 10 9 9 9 9 8 8 7 8 Processor 11 | . . . . . 9 7 15 11 7 7 10 15 14 15 20 14 13 16 17 17 14 11 11 10 10 14 10 9 9 10 9 13 22 17 18 Hackware 4 | . . . . . . . . . . . . . 9 10 6 6 6 5 5 5 5 5 10 10 10 6 10 19 19 14 11 8 3 . . Protection 5 | . . . . . 4 7 . 5 14 15 9 7 4 . . 4 . 1 . . 4 10 8 5 5 5 5 5 1 5 4 4 5 7 9 Ballistic Cannon 1 | . 14 21 14 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 6 14 7 . 2 . 12 . . . . . . . . . . 4 4 3 . 4 5 1 . . 2 1 . . . . . . Slashing Weapon 8 | . . . . . 4 17 . 7 14 17 13 8 16 20 20 20 20 16 11 5 5 3 . . 5 8 6 5 4 7 7 7 8 6 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 4 5 4 3 3 3 4 4 4 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 10 19 19 90 91 32 44 12 65 62 66 60 23 40 30 28 99 99 112 107 106 107 97 93 82 77 88 76 80 141 130 134 129 136 140 135 Greatest Support 160 | 20 40 40 40 40 103 108 12 110 108 113 113 87 111 111 111 117 100 117 111 111 120 120 120 108 108 115 115 135 125 132 160 146 155 160 160 Greatest Overweight (x) 4 | . . . 2 2 4 1 . 2 . . 1 1 . . . 1 . 1 . . . . . . . . . . 1 1 . . . . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 8 8 24 24 8 8 4 12 12 12 12 4 10 8 8 24 24 24 24 24 24 12 16 16 16 16 16 16 20 32 16 16 16 16 10 Average Capacity 13 | 6 6 8 15 18 5 7 4 11 12 12 8 4 7 8 8 20 24 24 24 24 22 12 14 16 16 16 16 16 18 18 16 16 16 10 10 Most Carried 24 | 6 8 8 11 11 8 8 4 12 12 12 12 4 10 8 8 18 19 24 24 24 24 9 16 16 16 16 16 16 20 21 16 16 16 16 10 Average Carried 12 | 6 6 7 9 8 5 7 4 8 11 11 8 3 6 8 7 14 18 21 23 23 22 6 12 14 15 15 15 15 17 17 15 15 15 10 8 Final Capacity 24 | 6 8 8 24 4 8 4 4 12 12 12 4 4 8 8 8 24 24 24 24 24 12 12 16 16 16 16 16 16 20 20 16 16 16 10 10 Final Carried 24 | 6 8 8 11 4 8 4 4 12 11 12 4 4 8 8 8 18 19 23 24 24 4 8 15 16 16 16 16 16 20 18 16 16 16 10 3 Class Distribution -------------------- 28% | Hacker-Mutant 22% | Mutant 10% | Wizard-Mutant 9% | Alien-Gladiator 9% | Scavenger-Mutant 5% | Scavenger-Gladiator 4% | Wizard-Gladiator 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Wizard-Mutant | -2/Research Wizard-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Machinist-Gladiator | -1/Access Alien-Gladiator | -1/Command Scavenger-Gladiator | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 12516 | 200 224 119 . 136 424 550 . 1126 327 78 . 247 232 192 96 65 10 355 230 180 531 188 241 215 150 130 105 441 612 1817 461 56 460 1820 498 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Salvage Created 25983 | . 555 118 . 224 765 1913 . 2633 450 163 24 156 547 204 43 . 77 842 204 305 414 346 580 292 426 647 103 861 275 4459 1275 135 1751 3232 1964 Parts 1107 | . 27 11 . 5 41 73 . 113 18 8 1 5 14 . . . 2 29 2 11 26 16 20 7 7 12 10 24 14 222 38 9 75 129 138 Haulers Intercepted 14 | . 2 . . . 3 2 . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 . . Recyclers Shooed 9 | . 3 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Field Recycled 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Retrieved Matter 279 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 . . . . . . Parts Self-Destructed 126 | . . . . . . . . . 12 2 . . . . . . 6 . 2 10 50 17 . 5 15 1 6 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 331 | . 9 6 . 4 10 27 . 47 14 4 . 5 7 . . . 1 5 5 4 18 14 1 6 5 . 8 7 5 53 10 1 9 25 21 Melee 173 | . . . . 1 1 23 . 39 3 . . 1 4 . . . 1 5 . . . 3 1 . 1 . . 2 3 38 2 1 8 15 21 Guns 11 | . 6 . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 15 | . 3 6 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 101 | . . . . . . 4 . 2 11 3 . 4 3 . . . . . 4 3 18 10 . 6 4 . 8 5 2 9 1 . . 4 . Classes Destroyed 24 | . 4 1 . 1 5 3 . 1 1 1 . 1 . . . . . . . 1 2 . . . . . . . 1 . 2 . . . . Worker 18 | . . . . 1 . 3 . 3 . . . . . . . . . 1 . . . . . . . . . 2 . 6 1 . . 1 . Builder 8 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Tunneler 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 14 | . 2 . . . 3 2 . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 . . Recycler 25 | . 2 1 . 2 . 4 . 1 . . . . 2 . . . . 2 . . . . 3 . . . . 2 . 1 . . 5 . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 17 | . . . . . 1 1 . 2 . . . . . . . . . 1 . . . . . . . . . 3 . 2 . . 6 1 . Swarmer 77 | . . 6 . 4 . 4 . 9 6 4 . 2 . . . . . . . . 4 10 1 4 . . 8 5 . 4 . . . 6 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Grunt 96 | . 9 . . . 5 11 . 20 6 . . 2 3 . . . . . 5 . 7 . . 1 5 . . 1 2 11 3 1 2 2 . Brawler 11 | . . . . . . 1 . 3 1 . . . 1 . . . . . . . 1 . . 1 . . . . . 3 . . . . . Duelist 6 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 36 | . . . . . 4 6 . 7 1 . . 1 . . . . 1 4 . . . . . . . . . 1 . 8 . . 1 2 . Hunter 23 | . . . . . 1 1 . . . . . . . . . . . 1 . 3 . 2 . . . . . . . 6 3 . 3 3 . Programmer 42 | . . . . . . 3 . 6 . . . . 3 . . . . . . . 2 1 . . . . . . . 19 2 . 2 4 . Behemoth 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . 1 2 . Quarantine Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Packrat 6 | . . . . . . . . . . . . . . 2 . . . . . 2 . . . 2 . . . . . . . . . . . Samaritan 7 | . . . . . . . . . . 3 . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 4 . 2 4 5 . 8 9 4 1 5 4 . . . 1 2 5 3 7 5 2 4 4 2 5 9 2 8 8 3 3 7 4 Combat Bots Only 9 | . 2 3 . 2 2 4 . 7 9 4 . 5 3 . . . 1 2 5 3 7 5 1 4 4 . 5 5 2 8 5 1 2 7 4 Max Kills in Single Turn 4 | . 2 1 . 1 1 2 . 2 3 2 1 2 2 1 1 . 1 1 3 2 4 4 1 3 2 1 2 3 1 3 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . 1 3 1 . 2 2 . . . . . 3 2 4 4 . 3 2 . 2 2 1 3 1 . . 2 . Melee 2 | . . . . 1 1 1 . 2 1 . . 1 1 . . . 1 1 . . . 1 1 . 1 . . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 11 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . 2 5 Data Miner (-7/Data Miner) Zhirov (-4/Zhirov) Svarog (-4/Zhirov) Perun (-4/Zhirov) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 32294 | . 247 208 119 409 622 2707 . 4377 797 155 187 124 711 . . . . 872 . 144 1128 377 202 13 44 513 . 247 1365 2713 996 344 189 1926 10558 Core 3386 | . 72 27 20 66 76 159 . 394 24 . . . 82 . . . . 148 . 57 129 56 12 . . 34 . . 411 279 52 47 3 87 1151 Absorbed by Shields 10984 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 1514 570 356 199 1601 6507 Reduced by Siege Mode 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Redirected to Core 223 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 117 . . . . . Core Remaining (%) 62 | 100 . . . 26 86 . . . . . . 17 . . . . 90 . . . . 61 . . . . 96 . 68 . . 73 . . 6 Volleys Fired 257 | . 37 14 1 11 39 5 . 12 7 4 . 4 4 . . . . . 7 4 17 7 1 5 4 3 6 3 7 17 8 9 . 21 . Largest 2 | . 2 2 1 2 2 1 . 1 1 1 . 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Hottest 120 | . 70 70 35 70 92 39 . 39 39 39 . 39 39 . . . . . 80 80 80 80 80 80 80 20 80 80 80 80 60 120 . 113 . Shots Fired 331 | . 74 28 1 21 51 5 . 12 7 5 . 4 4 . . . . . 7 4 17 7 1 5 4 3 6 3 7 17 9 8 . 21 . Gun 96 | . 60 . . 4 29 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Cannon 92 | . 14 28 1 17 22 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 2 . Launcher 139 | . . . . . . 5 . 12 7 3 . 4 4 . . . . . 7 4 17 7 1 5 4 3 6 3 7 17 8 . . 15 . Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kinetic 155 | . 74 28 1 21 29 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . 6 . Explosive 82 | . . . . . . . . . 7 3 . 4 4 . . . . . 7 4 17 7 1 5 4 . 6 3 7 3 . . . . . Electromagnetic 76 | . . . . . 22 5 . 12 . . . . . . . . . . . . . . . . . . . . . 14 8 . . 15 . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Hit Streak 19 | . 11 3 . 3 19 4 . 6 4 3 . 1 4 . . . . . . . 5 8 . . . . . . 10 7 4 . . 6 . Robot Miss Streak 6 | . 3 3 . 2 1 2 . 1 2 . . 1 . . . . . . . . . . . . . . . . . 6 4 . . 5 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1171 | . 51 14 . 21 50 121 . 194 19 5 2 5 24 6 2 . 1 49 4 4 1 7 10 2 6 26 . 18 8 146 12 8 38 93 224 Core Hits 833 | . 27 7 . 4 20 51 . 64 31 9 1 10 17 3 . . 1 14 13 7 69 17 6 13 15 10 10 22 12 124 34 5 29 63 125 Critical Hits 126 | . 2 1 . . 1 2 . 3 1 1 . . 1 1 . . . 2 . . . . 3 . . 3 . 5 1 34 . . 11 22 32 Critical Kills 41 | . 2 1 . . 1 1 . 3 . . . . . 1 . . . 1 . . . . 2 . . . . 4 . 11 . . 3 6 5 Critical Parts Destroyed 56 | . . . . . . 1 . . . 1 . . . . . . . 1 . . . . 1 . . 1 . 1 1 19 . . 6 9 15 Melee Attacks 1590 | . . 4 . 14 9 177 . 241 14 8 7 4 31 6 22 . 6 74 9 15 12 5 17 2 6 27 3 50 46 233 32 21 92 164 239 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Impact 127 | . . 4 . 14 . 12 . 60 . . . . . . . . . 4 8 7 10 . 1 . 1 . . 4 2 . . . . . . Slashing 1141 | . . . . . 9 165 . 181 14 8 7 4 31 6 22 . 6 70 1 2 2 . . . 3 10 3 15 25 204 28 19 76 111 119 Piercing 317 | . . . . . . . . . . . . . . . . . . . . 6 . 5 16 2 2 17 . 31 19 29 2 2 16 50 120 Sneak Attacks 112 | . . 2 . 2 3 13 . 14 2 3 2 2 2 5 2 . . 13 4 2 . . 5 2 . 1 . 5 . 8 2 3 9 4 2 Combat Hostiles 9 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 3 2 Follow-up Attacks 277 | . . . . . 2 30 . 48 3 . 1 . 5 2 . . . 17 . . . . . . 2 9 . 6 . 43 3 2 6 27 71 Damage Inflicted 86252 | . 635 386 . 384 1490 5374 . 7889 2409 867 252 720 1540 683 236 . 53 3193 1650 878 4108 1483 1090 1496 976 2072 1082 2291 1321 13208 1765 1004 4192 7436 14089 Guns 800 | . 448 . . 36 303 . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1162 | . 153 249 . 108 652 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 19654 | . . . . . . 447 . 585 1298 512 . 416 591 . . . . . 1205 462 4108 1310 . 1164 568 . 1082 750 914 2648 1018 . . 576 . Melee 64526 | . . 133 . 240 531 4924 . 7303 1111 342 252 304 949 683 236 . 53 3193 445 416 . 173 1090 332 408 2072 . 1541 407 10560 747 1004 4192 6796 14089 Ramming 46 | . 34 4 . . 4 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1380 | . 601 249 . 144 303 . . . . 13 . . . . . . . . . . . . . . . . . . . . 37 . . 33 . Thermal 1329 | . . . . . . 244 . . . . . . . . . . . . . . . . . . . . . . . 926 95 . . 64 . Explosive 14805 | . . . . . . . . . 1298 512 . 416 591 . . . . . 1205 462 4108 1310 . 1164 568 . 1082 750 914 425 . . . . . Electromagnetic 4236 | . . . . . 652 203 . 585 . . . . . . . . . . . . . . . . . . . . . 1297 923 . . 576 . Impact 2771 | . . 133 . 240 . 345 . 1358 . . . . . . . . . 146 445 . . . . . 42 . . 62 . . . . . . . Slashing 48583 | . . . . . 531 4579 . 5945 1111 342 252 304 949 683 236 . 53 3047 . . . . . . 149 546 . 341 223 9755 710 1004 3831 5359 8633 Piercing 13102 | . . . . . . . . . . . . . . . . . . . . 416 . 173 1090 332 217 1526 . 1138 184 805 . . 361 1404 5456 Highest Corruption 31 | . . . . . 2 12 17 31 31 31 31 31 7 7 7 7 . . . . 1 3 . . . 4 4 . . 10 15 15 1 12 13 Average Corruption 12 | . . . . . 2 8 15 24 31 31 31 31 3 7 7 7 . . . . 1 1 . . . 3 4 . . 5 12 15 1 9 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 811 | . . . . . 3 75 1 237 36 33 17 17 21 10 15 2 . . . . 3 3 . . . 2 11 . . 35 34 15 2 148 91 Message Errors 145 | . . . . . 1 12 1 41 9 5 1 2 6 3 3 1 . . . . 2 1 . . . 1 2 . . 5 4 2 1 31 11 Matter Fused 150 | . . . . . . 18 . 37 9 7 1 3 2 2 7 1 . . . . . 1 . . . 1 3 . . 7 6 2 . 32 11 Heat Flow Errors 62 | . . . . . . 4 . 19 3 2 1 1 2 1 1 . . . . . . . . . . . 3 . . 6 1 1 . 11 6 Energy Discharges 77 | . . . . . . 11 . 16 1 4 1 1 4 4 . . . . . . . 1 . . . . 3 . . 6 5 1 . 13 6 Parts Rejected 8 | . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 1 Data Loss (minor) 56 | . . . . . 1 4 . 12 1 2 2 1 2 . 1 . . . . . 1 . . . . . . . . 3 5 . 1 14 6 Data Loss (major) 21 | . . . . . . 5 . 6 2 . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . 4 . Misfires 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 12 | . . . . . . 3 . 3 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 Misdirections 136 | . . . . . . 7 . 50 3 6 6 5 . . . . . . . . . . . . . . . . . . 8 3 . 29 19 Targeting Errors 141 | . . . . . 1 11 . 49 8 5 4 3 4 . 1 . . . . . . . . . . . . . . 8 2 5 . 10 30 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7253 | . . 32 . 30 23 333 . 963 442 63 27 81 100 321 217 . . 536 393 340 147 156 3 66 . 296 109 260 28 1190 55 59 554 147 282 Projectiles 53 | . . . . . 23 . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . Explosions 1049 | . . . . . . . . 13 117 63 . . . . . . . . 157 . 147 156 . 66 . . 109 75 28 118 . . . . . Melee 6151 | . . 32 . 30 . 333 . 950 325 . 27 81 100 321 217 . . 506 236 340 . . 3 . . 296 . 185 . 1072 55 59 554 147 282 Knockbacks 21 | . 1 6 . 3 . 2 . 4 . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . Impact 13 | . . 2 . 1 . 2 . 4 . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . Kinetic 7 | . 1 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . . . . . . 110 . 52 25 . . . . . . . . . . . 53 19 . . . . . . . 6 . . . 6 . Shots 11 | . . . . . . 2 . 4 1 . . . . . . . . . . . 1 1 . . . . . . . 1 . . . 1 . Rammed 18 | . 11 2 . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . 11 2 . . 4 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 15 90 6 45 174 217 . 262 201 189 135 162 277 266 208 2 . 38 288 135 262 410 84 162 170 52 276 126 268 233 347 227 . 260 210 Average Temperature 47 | . 8 38 4 19 46 73 . 99 93 82 76 58 73 159 85 1 . 9 26 15 44 113 14 49 38 15 87 60 55 62 60 64 . 107 102 Received Heat Transfer 4130 | . 132 . 120 . 243 600 . 1029 243 12 24 63 126 . . . . 126 . 12 57 9 36 . 18 18 . 30 35 244 43 16 12 64 818 Effects 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Energy Bleed 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Longest Duration 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Corrupted 18 | . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . 5 6 . . 2 . Combat Hostiles 18 | . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . 5 6 . . 2 . Parts Fried 57 | . . . . 3 4 3 . 7 . . . . . . . . . 7 3 . . . . . . . . 4 . 6 13 . . 7 . Impact Corruptions 37 | . . 3 . 3 . 3 . 12 . . . . . . . . . 4 11 . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 936 | . . . . . . 250 . . . . . . . . . . . . . . . . . . . . . . . 450 200 . . 36 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1765 | . 294 230 . 70 387 739 255 974 . . . . 637 . . . . 694 . . . . 584 . . . . 555 605 1741 1765 1102 1419 1381 . Initial 1100 | . . 70 . . 1 115 225 178 . . . . 56 . . . . 52 . . . . 201 . . . . 121 312 186 1100 992 660 818 . Average 556 | . 127 197 . 38 205 463 241 554 . . . . 400 . . . . 339 . . . . 304 . . . . 340 394 811 1407 1039 1015 1220 . Maximum Alert Level 5 | . 1 1 . . 1 3 1 3 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 5 5 4 4 4 . Low Security (%) 14 | 100 87 41 . 100 47 7 . 14 . . . . 25 . . . . 37 . . . . . . . . . 17 . 4 . . . . . Level 1 21 | . 12 58 . . 52 45 100 6 . . . . 10 . . . . 16 . . . . 82 . . . . 50 54 20 . . . . . Level 2 22 | . . . . . . 20 . 44 . . . . 63 . . . . 46 . . . . 17 . . . . 31 45 23 . . 8 . . Level 3 14 | . . . . . . 26 . 35 . . . . . . . . . . . . . . . . . . . . . 22 . 98 52 2 . Level 4 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 62 1 39 97 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 5 . . 1 1 12 . 7 . . . . 4 . . . . 5 . . . . 1 . . . . 3 2 14 6 1 1 1 . Investigation 15 | . 3 . . 1 . 4 . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 2 1 . . . Extermination 20 | . . . . . . 4 . 4 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 4 1 . 1 1 . Reinforcement 11 | . 2 . . . 1 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . 2 . . . . Assault 18 | . . . . . . 3 . 1 . . . . . . . . . 1 . . . . . . . . . 1 2 9 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . 1 . . . 1 1 . 3 . . . . . . . . . . . . 1 . . . . . . 2 . 3 . 1 1 24 . Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Times Spotted 617 | . 17 6 7 7 19 47 6 74 14 4 4 4 20 . . . 1 17 5 1 39 14 8 1 5 2 . 10 22 114 26 11 16 30 66 Peak Tracking Total 17 | . 2 3 9 4 4 6 6 7 5 3 4 5 5 . . . 1 4 5 3 16 5 2 4 4 2 3 5 7 17 10 10 3 8 15 Tactical Retreats 49 | . . . . 2 . 7 . 11 . . . . 2 . . . . . 2 . . 1 1 . . . . . 2 10 4 1 . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 28 | . 1 . . . 2 4 . 5 . . . . 1 . . . . . . . . . . . . . . . 1 2 . 1 . 11 . Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 50 | . 1 . 1 . 1 2 . . 5 . 1 . 1 . . . . . . . 1 . 5 . . 3 . 4 8 1 5 2 1 5 3 Max in Single Turn 3 | . 1 . 1 . . 1 . . 3 . 1 . 1 . . . . . . . 1 . . . . 2 . 1 2 1 1 1 1 2 1 Garrison Access 8 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 79 | . 6 . 2 1 5 12 . 12 . . 4 . 6 1 . . . 3 . 1 1 . 3 1 . 4 . 3 2 4 2 . 6 . . Terminals 30 | . 4 . . . 4 7 . 10 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 1 . 3 . . Repair Stations 8 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 1 . . 1 . . Garrison Access 7 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Total Hacks 290 | . 9 . 2 1 15 27 . 22 . . 26 . 45 2 . . . 8 . 1 1 . 21 8 . 17 . 26 5 31 9 . 14 . . Successful 171 | . 6 . 2 1 9 10 . 5 . . 26 . 20 2 . . . 5 . 1 1 . 14 8 . 17 . 10 3 12 8 . 11 . . Failed 119 | . 3 . . . 6 17 . 17 . . . . 25 . . . . 3 . . . . 7 . . . . 16 2 19 1 . 3 . . Catastrophic 15 | . . . . . . 6 . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 231 | . 7 . 1 . 8 14 . 18 . . . . 26 2 . . . 9 . . 1 . 26 . . . . 16 28 20 12 5 26 12 . Terminals 79 | . 7 . . . 13 17 . 18 . . . . 22 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 71 | . . . . . . 4 . . . . . . 23 . . . . 3 . . . . 10 . . . . 2 . 14 8 . 7 . . Repair Stations 54 | . . . . . 2 3 . . . . . . . . . . . 4 . . . . 9 . . . . 24 . 10 . . 2 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 5 4 . . 3 . . Garrison Access 13 | . . . . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . 3 1 . 2 . . Terminal Hacks 66 | . 1 . 2 1 3 1 . . . . 26 . 4 1 . . . . . 1 1 . . 8 . 17 . . . . . . . . . Record 25 | . . . 1 . . . . . . . 11 . . . . . . . . . . . . 8 . 5 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . 6 . 1 . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . 1 . . . . . . 6 . . . . 2 . . . . 5 . . . . . . 3 5 . 3 . . Load Schematic 11 | . . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 2 1 . 2 . . Build 14 | . . . . . . 1 . . . . . . 3 . . . . 1 . . . . 3 . . . . . . 1 4 . 1 . . Repair Station Hacks 25 | . . . . . 2 2 . . . . . . . . . . . 2 . . . . 5 . . . . 8 . 4 . . 2 . . Scan Component 14 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 3 . . . . 5 . 2 . . 1 . . Repair 11 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 2 . . . . 3 . 2 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 3 2 . . 2 . . Insert Component 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 1 . . 2 . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Seal Access 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Unauthorized Hacks 40 | . 5 . . . 4 5 . 4 . . . . 10 1 . . . . . . . . 2 . . . . 2 . 2 2 . 3 . . Terminals 19 | . 3 . . . 4 3 . 3 . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . Track 10 | . 3 . . . 4 . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . . . . . . 3 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . 1 . . . . . . 5 . . . . . . . . . 2 . . . . 2 . 2 2 . 3 . . Report 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . . Siphon 7 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 . 2 . . Haulers 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 3 . . . 4 10 . 11 . . . . 6 . . . . 2 . . . . 2 . . . . 2 . 3 1 . 5 . . Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . 6 . . . . . . . . . . . 4 . . . . 4 . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 219 | . . . . . . 219 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 86 | . . . . . . . . . . . 6 . 1 . . . . 9 . . . . 17 . . 4 . . 25 9 15 . . . . Parts Built 21 | . . . . . . . . . . . . . 5 . . . . 1 . . . . 5 . . . . . . 1 8 . 1 . . Matter 2675 | . . . . . . . . . . . . . 531 . . . . 318 . . . . 531 . . . . . . 288 832 . 175 . . Time 923 | . . . . . . . . . . . . . 258 . . . . 84 . . . . 128 . . . . . . 68 346 . 39 . . Total Part Build Rating 151 | . . . . . . . . . . . . . 29 . . . . 6 . . . . 29 . . . . . . 8 72 . 7 . . Parts Repaired 11 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 2 . . . . 3 . 2 . . 1 . . Time 346 | . . . . . 38 26 . . . . . . . . . . . 28 . . . . 67 . . . . 89 . 72 . . 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 42 | . . . . 2 . 6 . . . . . . 1 . . 4 . 3 . . 5 . 6 . . . . 2 . 3 . . 3 . 7 Largest Group 7 | . . . . . 2 4 . . . . . . 1 . . 4 4 4 . . 5 . 3 2 2 1 . 2 1 3 . . 2 . 7 Highest-Rated Group 267 | . . . . . 45 109 . . . . . . 26 . . 155 155 170 . . 267 . 233 206 206 97 . 206 103 87 . . 56 . 100 Highest-Rated Ally 103 | . . . . . 31 31 . . . . . . 26 . . 41 41 85 . . 60 . 103 103 103 97 . 103 103 33 . . 29 . 15 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . 3 . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 21 | . . . . . . . . . . . . . . . . . . 2 . . 6 . 2 . . . . . . 5 . . 5 1 . STAY 10 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . 2 . . 2 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . DROP 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . 3 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 196 | . . . . . 7 26 . . . . . . . . . . 10 35 . . 25 . 17 5 6 . . 10 2 . . . . . 53 Total Damage 6906 | . . . . . 83 314 . . . . . . . . . . 183 1723 . . 882 . 1364 336 484 . . 593 152 . . . . . 792 Kills 46 | . . . . . 3 1 . . . . . . . . . . 2 11 . . 8 . 8 3 4 . . 3 2 . . . . . 1 Allies Corrupted 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 1 . . 3 . 3 . 1 1 . 2 1 . . . . . . . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 14 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Traps 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 8 1 2 1 3 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 28308 | 3 702 231 990 544 620 2488 60 3035 591 415 185 180 818 458 356 1012 228 923 454 503 742 314 639 250 313 306 299 754 1430 1939 645 216 810 3690 1165 Spaces Moved 27329 | 3 341 108 555 266 334 1483 119 1766 321 246 161 249 673 696 474 1282 254 873 595 710 849 428 747 348 460 375 471 941 1842 1930 667 309 1100 3646 1707 Core 999 | . . . . 93 166 67 119 227 . . 96 231 . . . . . . . . . . . . . . . . . . . . . . . Treads 3455 | . 297 108 555 173 168 599 . 822 321 246 65 18 68 . . . . . . . . . . . . . . . . . . . . . 15 Legs 47 | 3 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1534 | . . . . . . 817 . 717 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21294 | . . . . . . . . . . . . . 605 696 474 1282 254 873 595 710 849 428 747 348 460 375 471 941 1842 1930 667 309 1100 3646 1692 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 120 120 160 160 50 50 50 50 50 155 156 50 50 60 60 60 60 68 60 60 60 58 58 50 50 50 50 52 38 52 46 33 40 33 33 33 Average Speed 68 | 120 154 160 175 145 106 126 50 125 156 156 93 58 79 62 62 66 68 61 60 60 59 59 54 50 50 50 52 52 53 46 42 40 39 40 41 Slowest Speed 250 | 120 160 160 200 200 250 180 50 185 157 157 157 155 155 63 63 133 68 138 60 60 60 68 60 50 50 52 52 60 114 130 48 40 40 48 160 Overloaded Moves 149 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 7 . 5 68 66 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 52 | 2 50 22 70 53 30 34 79 42 47 48 76 52 20 83 60 88 49 14 66 80 89 69 18 55 64 60 65 21 80 48 61 19 22 88 70 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 18 | . 2 1 1 . . . . . . . 1 2 . . . 2 . . . . . . 4 . . 3 . . 2 . . . . . . Known Exits Taken 22 | . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 31 | . . 2 . . . . . . 2 2 . 3 . 3 1 2 1 . 4 5 . 1 . 1 2 . 2 . . . . . . . . Spaces Dug 279 | . . . . . . 20 . 11 . 7 1 20 5 . 14 . 2 11 4 9 7 . 5 . . 48 3 11 21 35 8 12 12 10 3 Terrain Destroyed 1307 | . . . . . . 40 . 11 44 26 1 52 19 . 14 . 2 11 106 44 116 143 30 76 58 67 114 44 50 123 13 13 12 75 3 Melee 200 | . . . . . . 20 . 11 . 1 1 . 5 . 14 . 2 11 4 9 7 . 5 . . . 3 11 21 35 8 7 12 10 3 Projectile 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . AOE 1101 | . . . . . . 20 . . 44 25 . 52 14 . . . . . 102 35 109 143 25 76 58 67 111 33 29 88 5 . . 65 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 34616 | 2 443 131 570 382 542 1855 118 2242 377 259 188 271 906 707 510 1440 303 1185 665 759 1055 473 952 414 529 465 511 1139 2212 2600 976 356 1332 5699 2048 Wait 3950 | . 27 1 4 78 79 136 . 137 14 . . 4 142 4 14 125 45 200 45 14 57 20 110 54 47 21 23 123 194 246 204 3 101 1595 83 Move 27292 | 2 340 107 554 265 333 1483 118 1765 320 245 160 248 672 695 473 1281 253 872 594 709 848 427 746 347 459 374 470 940 1841 1929 666 307 1099 3644 1706 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 314 | . 10 1 6 3 18 14 . 29 . 1 7 2 14 . 1 18 1 11 1 4 12 3 22 3 4 12 2 8 14 37 9 3 8 24 12 Fast Attach 393 | . 4 . 1 2 15 19 . 35 9 1 . 1 13 1 1 5 . 17 . 2 14 . 14 . . 9 . 6 31 37 19 2 21 94 20 Attach 165 | . . . . 4 12 9 . 16 3 . 3 4 6 . . . . 5 . . 3 5 7 1 . 6 . 2 9 21 6 . 3 18 22 Detach 100 | . . . . . 8 6 . 4 2 . 2 2 3 . . 1 . 3 . . 5 6 2 . . 4 . . 11 15 6 . 1 9 10 Swap 344 | . 3 1 1 . 6 18 . 32 5 3 2 2 14 2 3 1 1 14 10 7 5 . 9 1 7 1 6 17 25 66 8 11 16 30 17 Drop 551 | . 11 1 3 5 21 37 . 28 6 . 8 . 12 1 2 9 . 19 . 6 23 . 24 1 4 17 1 8 44 71 28 4 22 116 19 Fire 257 | . 37 14 1 11 39 5 . 12 7 4 . 4 4 . . . . . 7 4 17 7 1 5 4 3 6 3 7 17 8 9 . 21 . Melee 1119 | . . 4 . 14 7 127 . 178 11 5 6 4 26 4 16 . 3 44 8 13 10 5 16 2 4 17 3 32 36 161 22 16 61 105 159 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 11 2 . . 4 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . 40 . Rewire 63 | . . . . . . . . . . . . . . . . . . . . . 61 . 1 . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 706 | -10/Materials | Entered Mines 785 | -10/Mines | Discovered new exit (range 9) 791 | -10/Mines | Learned location of Storage (-9) 919 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 921 | -10/Mines | Discovered new exit (range 5) 937 | -10/Mines | Entered Exiles 977 | -10/Exiles | Met 8R-AWN 1003 | -10/Exiles | Met EX-HEX 1062 | -10/Exiles | Met EX-DEC 1093 | -10/Exiles | Learned location of Zion (-6) 1374 | -10/Exiles | Met EX-BIN 1615 | -10/Exiles | Aligned with FarCom system 1617 | -10/Exiles | Given EX-Vault access code 1663 | -10/Exiles | Opened EX-Vault 1709 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1761 | -10/Exiles | Build established: Hauler-Mutant 1882 | -10/Exiles | Attacked by the Exiles 1911 | -10/Exiles | Discovered new exit (range 10) 1927 | -10/Exiles | Entered Mines 1963 | -9/Mines | Core integrity fell below 50% 2051 | -9/Mines | Learned Materials stockpile data 2259 | -9/Mines | Lost 3 parts (1n2w) 2285 | -9/Mines | Assembled infested the area 2290 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2322 | -9/Mines | Met a Derelict shopkeep closing up shop 2463 | -9/Mines | Discovered new exit (range 11) 2471 | -9/Mines | Entered Materials 2471 | -8/Materials | Accompanied by 2 allies 2471 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2476 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2537 | -8/Materials | Repaired Lgt. Nuclear Core 2606 | -8/Materials | Build established: Mutant 2983 | -8/Materials | Build established: Scavenger-Mutant 3083 | -8/Materials | Discovered new exit (range 5) 3091 | -8/Materials | Entered Factory 3091 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3256 | -7/Factory | Discovered new exit (range 6) 3383 | -7/Factory | Repaired Lgt. Treads 4150 | -7/Factory | Build established: Mutant 4185 | -7/Factory | System corruption reached 10% 4691 | -7/Factory | First assault squad dispatched 4814 | -7/Factory | Discovered new exit (range 11) 4868 | -7/Factory | Discovered new exit (range 22) 5075 | -7/Factory | Fabricated G-47 Trooper? 5296 | -7/Factory | Found Powered Armor 5300 | -7/Factory | Found Powered Armor 5579 | -7/Factory | Sucked down chute 5579 | -7/Factory | Entered Waste 5583 | -7/Waste | Spotted C-40 Crusher 5594 | -7/Waste | EMP discharged 5595 | -7/Waste | Spotted C-40 Crusher 5598 | -7/Waste | Spotted C-40 Crusher 5612 | -7/Waste | Spotted C-40 Crusher 5617 | -7/Waste | Spotted C-40 Crusher 5619 | -7/Waste | Spotted C-40 Crusher 5634 | -7/Waste | Discovered new exit (range 10) 5639 | -7/Waste | Entered Factory 5881 | -7/Factory | Discovered new exit (range 11) 6513 | -7/Factory | Lost 6 parts (1p3n1u1w) 6668 | -7/Factory | Discovered new exit (range 24) 7162 | -7/Factory | Identified exit to Factory 7239 | -7/Factory | First assault squad dispatched 7315 | -7/Factory | Core integrity fell below 50% 7577 | -7/Factory | System corruption reached 30% 7639 | -7/Factory | Lost 4 parts (3n1w) 7993 | -7/Factory | Build established: Scavenger-Mutant 8426 | -7/Factory | Build established: Mutant 8615 | -7/Factory | Destroyed 7 combat bots 8660 | -7/Factory | Discovered new exit (range 3) 8674 | -7/Factory | Entered Lower Caves 8675 | -7/Lower Caves | Encountered a Warlord checkpoint 8791 | -7/Lower Caves | Attracted the attention of an 0b10 base 8821 | -7/Lower Caves | Destroyed 9 combat bots 8849 | -7/Lower Caves | Core integrity fell below 20% 9017 | -7/Lower Caves | Learned 12 Factory zone layouts 9102 | -7/Lower Caves | Build established: Scavenger-Mutant 9185 | -7/Lower Caves | Discovered new exit (range 10) 9265 | -7/Lower Caves | Entered another Lower Caves area 9619 | -7/Lower Caves | Spotted B-75 Beast 9672 | -7/Lower Caves | Discovered new exit (range 5) 9680 | -7/Lower Caves | Entered Data Miner 9680 | -7/Data Miner | Discovered new exit (range 6) 9712 | -7/Data Miner | Met Data Miner 9743 | -7/Data Miner | Learned location of Section 7 (-2) 9743 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9768 | -7/Data Miner | Received God Mode back door access code from Data Miner 9831 | -7/Data Miner | Destroyed Data Miner 9834 | -7/Data Miner | Found Prototype Hackware 9842 | -7/Data Miner | Data Conduit disabled 9865 | -7/Data Miner | Entered Proximity Caves 9933 | -6/Proximity Caves | Learned location of Extension (-4) 9945 | -6/Proximity Caves | Learned 4 Factory zone layouts 9972 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10011 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10045 | -6/Proximity Caves | Entered Factory 10045 | -6/Factory | Evolved 2 slots: Utility x2 10046 | -6/Factory | Identified exit to Lower Caves 10046 | -6/Factory | Identified exit to Factory 10051 | -6/Factory | Identified Quantum Router 10134 | -6/Factory | Fabricated Exp. Sensor Array? 10250 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 10310 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 10343 | -6/Factory | Local fabrication network quarantined 10356 | -6/Factory | Build established: Hacker-Mutant 10727 | -6/Factory | Lost 4 parts (1n2u1w) 10863 | -6/Factory | Entered Lower Caves 10870 | -6/Lower Caves | Identified exit to Lower Caves 10876 | -6/Lower Caves | Learned 8 Factory zone layouts 11321 | -6/Lower Caves | Entered another Lower Caves area 11323 | -6/Lower Caves | Discovered exit to Factory (range 12) 11660 | -6/Lower Caves | Discovered new exit (range 14) 11668 | -6/Lower Caves | Identified exit to Zion 11677 | -6/Lower Caves | Entered Zion 11686 | -6/Zion | Found CR-A16's Pointy Stick 11747 | -6/Zion | Discovered new exit (range 14) 11781 | -6/Zion | System corruption cleaned by Quarantine Array 11801 | -6/Zion | Learned Factory fabricator intel 11818 | -6/Zion | Learned location of Testing (-2) 11821 | -6/Zion | Learned Factory terminal intel 12144 | -6/Zion | Given A8's code to call for help 12234 | -6/Zion | Given the Hacking Drone Bay 12234 | -6/Zion | Found Prototype Device 12447 | -6/Zion | Imprinted 12449 | -6/Zion | Declared Zion's savior 12563 | -6/Zion | Identified exit to Proximity Caves 12689 | -6/Zion | Entered Proximity Caves 12689 | -5/Proximity Caves | Accompanied by 4 allies 12750 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12917 | -5/Proximity Caves | Entered Factory 12917 | -5/Factory | Accompanied by 4 allies 12917 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12917 | -5/Factory | Identified Hacking Drone Bay 12918 | -5/Factory | Identified exit to Factory 12919 | -5/Factory | Loaded intel: 20 terminal locations 12920 | -5/Factory | Loaded intel: 6 fabricator locations 13107 | -5/Factory | Identified exit to Upper Caves 13184 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13185 | -5/Factory | Zion Offense Resupply teleported in 13188 | -5/Factory | Found Unknown Device 13346 | -5/Factory | Zion Heavy squad teleported in 13411 | -5/Factory | Local fabrication network quarantined 13452 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 13708 | -5/Factory | Found Prototype Protection 13709 | -5/Factory | Identified Zio. Weapon Casing 13774 | -5/Factory | Repaired Cmb. Gravmag System 13817 | -5/Factory | First assault squad dispatched 13840 | -5/Factory | Entered Upper Caves 14142 | -5/Upper Caves | Learned location of 1 exit from Factory 14150 | -5/Upper Caves | Learned Factory emergency access door positions 14209 | -5/Upper Caves | Discovered new exit (range 9) 14212 | -5/Upper Caves | Identified exit to Upper Caves 14294 | -5/Upper Caves | Entered another Upper Caves area 14333 | -5/Upper Caves | Spotted B-75 Beast 14340 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 14343 | -5/Upper Caves | Destroyed B-75 Beast 14536 | -5/Upper Caves | Discovered new exit (range 6) 14796 | -5/Upper Caves | Identified exit to Warlord 14797 | -5/Upper Caves | Entered Warlord 14818 | -5/Warlord | System corruption cleaned by Quarantine Array 15119 | -5/Warlord | Visited the Vortex Lab 15124 | -5/Warlord | Found Prototype Piercing Weapon 15125 | -5/Warlord | Found Prototype Piercing Weapon 15128 | -5/Warlord | Found Prototype Energy Cannon 15128 | -5/Warlord | Identified Vortex Driver 15132 | -5/Warlord | Found Prototype Launcher 15132 | -5/Warlord | Identified Vortex Catalyst Activator 15139 | -5/Warlord | Warlord's base attacked by MAIN.C 15207 | -5/Warlord | Rebuked by Warlord 15214 | -5/Warlord | Opened Warlord's prototype stash 15224 | -5/Warlord | Found Prototype Device 15224 | -5/Warlord | Identified Exp. Focal Shield 15230 | -5/Warlord | Found Prototype Device 15230 | -5/Warlord | Identified Exp. Phase Shifter 15237 | -5/Warlord | Found Prototype Reactor 15242 | -5/Warlord | Found Prototype Hackware 15398 | -5/Warlord | Warlord forces counterattacked 15400 | -5/Warlord | Destroyed 7 combat bots 15464 | -5/Warlord | Spotted Striker 15487 | -5/Warlord | Destroyed 7 combat bots 15504 | -5/Warlord | Identified Vortex Chain Reactor 15507 | -5/Warlord | Lost 4 parts (1p3u) 15532 | -5/Warlord | Discovered new exit (range 8) 15538 | -5/Warlord | Identified exit to Proximity Caves 15539 | -5/Warlord | Entered Proximity Caves 15643 | -4/Proximity Caves | Spotted B-86 Titan 15651 | -4/Proximity Caves | Destroyed B-86 Titan 15844 | -4/Proximity Caves | Discovered exit to Factory (range 16) 15853 | -4/Proximity Caves | Entered Factory 15853 | -4/Factory | Evolved 2 slots: Utility x2 15854 | -4/Factory | Identified exit to Upper Caves 15969 | -4/Factory | Zion Hacker squad teleported in 16031 | -4/Factory | Discovered new exit (range 13) 16046 | -4/Factory | Identified exit to Research 16076 | -4/Factory | Repaired Broken Cmb. Gravmag System 16105 | -4/Factory | Repaired Cmb. Gravmag System 16232 | -4/Factory | Found Unknown Device 16232 | -4/Factory | Identified Launcher Loader 16288 | -4/Factory | Retrieved Zion intel report: Component Schematics 16293 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16294 | -4/Factory | Zion Heavy Resupply teleported in 16366 | -4/Factory | Fabricated Exp. Sensor Array? 16417 | -4/Factory | Fabricated Cmb. Gravmag System (x2) 16448 | -4/Factory | Fabricated Cmb. Gravmag System (x2) 16470 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16471 | -4/Factory | Zion Heavy squad teleported in 16482 | -4/Factory | Discovered exit to Upper Caves (range 7) 16492 | -4/Factory | Entered Upper Caves 16492 | -4/Upper Caves | Accompanied by 2 allies 16677 | -4/Upper Caves | Discovered new exit (range 7) 16681 | -4/Upper Caves | Identified exit to Upper Caves 16708 | -4/Upper Caves | Learned Research trap positions 16708 | -4/Upper Caves | Learned Factory emergency access door positions 16708 | -4/Upper Caves | Learned Armory emergency access door positions 16708 | -4/Upper Caves | Learned Armory stockpile data 16708 | -4/Upper Caves | Learned Research terminal intel 16708 | -4/Upper Caves | Learned Extension garrison access intel 16742 | -4/Upper Caves | Entered another Upper Caves area 16742 | -4/Upper Caves | Accompanied by 2 allies 16765 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16781 | -4/Upper Caves | Discovered exit to Research (range 15) 16782 | -4/Upper Caves | Encountered a Warlord checkpoint 17018 | -4/Upper Caves | Discovered new exit (range 14) 17051 | -4/Upper Caves | Identified exit to Zhirov 17055 | -4/Upper Caves | Entered Zhirov 17055 | -4/Zhirov | Accompanied by 1 ally 17055 | -4/Zhirov | Discovered new exit (range 3) 17065 | -4/Zhirov | Met Zhirov 17074 | -4/Zhirov | Learned location of Command (-1) 17079 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17087 | -4/Zhirov | Found Alien Artifact 17087 | -4/Zhirov | Identified Integrated Reactor 17087 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17113 | -4/Zhirov | Found Alien Artifact 17193 | -4/Zhirov | Destroyed Zhirov 17193 | -4/Zhirov | Attacked by Zhirov 17207 | -4/Zhirov | Destroyed Svarog 17228 | -4/Zhirov | Destroyed Perun 17235 | -4/Zhirov | Found Quantum Router 17271 | -4/Zhirov | Found Quantum Router 17273 | -4/Zhirov | Found Prototype Hackware 17287 | -4/Zhirov | Found Exp. Terrain Scanner 17289 | -4/Zhirov | Found Alien Artifact 17342 | -4/Zhirov | Cloak Generator disabled 17360 | -4/Zhirov | Identified exit to Proximity Caves 17361 | -4/Zhirov | Entered Proximity Caves 17577 | -3/Proximity Caves | Discovered exit to Research (range 15) 17660 | -3/Proximity Caves | Entered Research 17660 | -3/Research | Evolved 2 slots: Utility x2 17660 | -3/Research | Identified Deep Network Scanner 17661 | -3/Research | Identified exit to Armory 17662 | -3/Research | Loaded intel: 53 trap records 17663 | -3/Research | Loaded intel: 20 terminal locations 17763 | -3/Research | Found Prototype Slashing Weapon 17852 | -3/Research | Repaired Broken Cld. Antigrav System 17961 | -3/Research | Repaired Cmb. Gravmag System 17982 | -3/Research | Build established: Wizard-Mutant 17989 | -3/Research | Repaired Exp. Propulsion Shielding 18044 | -3/Research | Identified Molecular Scythe 18131 | -3/Research | Retrieved Zion intel report: Unaware Schematics 18132 | -3/Research | Zion Heavy squad teleported in 18245 | -3/Research | Found Zio. Weapon Casing 18403 | -3/Research | Discovered new exit (range 4) 18407 | -3/Research | Identified exit to Quarantine 18414 | -3/Research | Entered Quarantine 18414 | -3/Quarantine | Accompanied by 1 ally 18435 | -3/Quarantine | Cryocooling Duct disabled 18450 | -3/Quarantine | Ambient heat levels rising (+20) 18450 | -3/Quarantine | Non-combat units ordered to evacuate 18457 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 18506 | -3/Quarantine | Found Alien Artifact 18506 | -3/Quarantine | Identified Phase Armor 18557 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18644 | -3/Quarantine | Found Alien Artifact 18644 | -3/Quarantine | Identified Core Reset Matrix 18644 | -3/Quarantine | Identified Transdimensional Reconstructor 18644 | -3/Quarantine | Used Core Reset Matrix 18648 | -3/Quarantine | Detected hypermatrix surge 18648 | -3/Quarantine | Sensed 4 artifacts in vicinity 18664 | -3/Quarantine | First assault squad dispatched 18762 | -3/Quarantine | Cryocooling Duct disabled 18777 | -3/Quarantine | Ambient heat levels rising (+20) 18777 | -3/Quarantine | Combat units ordered to evacuate 18877 | -3/Quarantine | Quarantine Guard activated 18909 | -3/Quarantine | Retrieved Zion intel report: Branch Access 18924 | -3/Quarantine | Found Sigix Broadsword 19066 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19069 | -3/Quarantine | Spotted Quarantine Guard 19092 | -3/Quarantine | Spotted Quarantine Guard 19200 | -3/Quarantine | Build established: Wizard-Gladiator 19254 | -3/Quarantine | Spotted Quarantine Guard 19284 | -3/Quarantine | Destroyed Quarantine Guard 19325 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 19394 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19460 | -3/Quarantine | Found Unknown Launcher 19460 | -3/Quarantine | Identified Fusion Bomb Launcher 19535 | -3/Quarantine | Found Core Stripper 19549 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 19554 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 19610 | -3/Quarantine | Spotted Quarantine Guard 19670 | -3/Quarantine | Spotted Quarantine Guard 19786 | -3/Quarantine | Spotted Quarantine Guard 19825 | -3/Quarantine | Terminal network hard line cut 19835 | -3/Quarantine | Discovered new exit (range 5) 19835 | -3/Quarantine | Spotted Quarantine Guard 19843 | -3/Quarantine | Identified exit to Research 19844 | -3/Quarantine | Entered Research 19844 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 19893 | -2/Research | Zion Hover Resupply teleported in 19962 | -2/Research | Found Unknown Protection 19962 | -2/Research | Identified Hvy. Reactive Plating 19991 | -2/Research | Found Unknown Device 19991 | -2/Research | Identified Quantum Capacitor 20156 | -2/Research | Found Prototype Launcher 20194 | -2/Research | Identified Enh. Gamma Bomb Array 20201 | -2/Research | Found Enh. Gamma Bomb Array 20230 | -2/Research | Retrieved Zion intel report: Prototype Schematics 20231 | -2/Research | Zion Zionite Resupply teleported in 20234 | -2/Research | Found Prototype Protection 20234 | -2/Research | Identified Zio. Shade Carapace 20252 | -2/Research | Found Prototype Processor 20256 | -2/Research | Identified Exp. Core Analyzer 20374 | -2/Research | Fabricated EM Dispersion Field? 20631 | -2/Research | First assault squad dispatched 20817 | -2/Research | Build established: Wizard-Mutant 21075 | -2/Research | Zion Resource Resupply teleported in 21097 | -2/Research | Terminal network hard line cut 21208 | -2/Research | Spotted B-90 Cyclops 21211 | -2/Research | Destroyed B-90 Cyclops 21227 | -2/Research | Repaired Centrium Medium Armor Plating? 21280 | -2/Research | Repaired EM Dispersion Field 21399 | -2/Research | Spotted B-90 Cyclops 21485 | -2/Research | Destroyed 8 combat bots 21545 | -2/Research | Discovered new exit (range 3) 21545 | -2/Research | Identified exit to Access 21608 | -2/Research | System corruption reached 10% 21647 | -2/Research | High security lockdown imminent 21713 | -2/Research | Discovered exit to Access (range 12) 21727 | -2/Research | High security lockdown engaged 21772 | -2/Research | Discovered new exit (range 6) 21782 | -2/Research | Identified exit to Testing 21783 | -2/Research | Entered Testing 21837 | -2/Testing | Found Prototype Hackware 21837 | -2/Testing | Identified Ghost Barrier 21891 | -2/Testing | Fabricated Cmb. Linear Gravjet (x2) 21964 | -2/Testing | Fabricated Cmb. Linear Gravjet (x2) 22033 | -2/Testing | First assault squad dispatched 22039 | -2/Testing | Fabricated Cmb. Linear Gravjet (x2) 22075 | -2/Testing | Retrieved Zion intel report: Component Schematics 22082 | -2/Testing | Local fabrication network quarantined 22113 | -2/Testing | Fabricated Cmb. Linear Gravjet? 22127 | -2/Testing | Retrieved Zion intel report: Emergency Access 22198 | -2/Testing | Found Prototype Protection 22198 | -2/Testing | Identified SHELL Armor 22353 | -2/Testing | Spotted Fortress 22358 | -2/Testing | Destroyed Fortress 22367 | -2/Testing | Found Prototype Reactor 22367 | -2/Testing | Identified Vortex Chain Reactor 22369 | -2/Testing | Found Prototype Device 22369 | -2/Testing | Identified Exp. Force Field 22372 | -2/Testing | Found Prototype Device 22372 | -2/Testing | Identified Thermal Barrier 22374 | -2/Testing | Found Unknown Device 22374 | -2/Testing | Identified Antimissile System 22396 | -2/Testing | Found Vortex Chain Reactor 22426 | -2/Testing | Discovered new exit (range 6) 22428 | -2/Testing | Identified exit to Section 7 22428 | -2/Testing | Entered Section 7 22429 | -2/Section 7 | Sensed 22 artifacts in vicinity 22436 | -2/Section 7 | Found Integrated Dissipator 22436 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22494 | -2/Section 7 | Retrieved Zion intel report: Main Access 22602 | -2/Section 7 | Crushed by falling debris 22612 | -2/Section 7 | Found Integrity Redistributor 22644 | -2/Section 7 | Entered Access 22644 | -1/Access | Evolved 2 slots: Utility x2 22678 | -1/Access | Zion Melee Resupply teleported in 22681 | -1/Access | Found Prototype Processor 22704 | -1/Access | Identified Exp. Melee Analysis Suite 22804 | -1/Access | Fabricated Adv. Armor Integrity Analyzer (x1) 22828 | -1/Access | Zion Zionite Resupply teleported in 22830 | -1/Access | Found Zio. Shade Carapace 22895 | -1/Access | Spotted B-99 Colossus 22899 | -1/Access | Destroyed B-99 Colossus 22952 | -1/Access | Repaired Exp. Sensor Array 23138 | -1/Access | Local fabrication network quarantined 23158 | -1/Access | Retrieved Zion intel report: Active Garrisons 23159 | -1/Access | Zion Melee Resupply teleported in 23315 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 23329 | -1/Access | Retrieved Zion intel report: Guard Positions 23452 | -1/Access | Discovered new exit (range 6) 23453 | -1/Access | Identified exit to Command 23454 | -1/Access | Entered Command 23463 | -1/Command | Found Unknown Device 23463 | -1/Command | Identified Quantum Capacitor 23548 | -1/Command | Destroyed 7 combat bots 23562 | -1/Command | Phase Generator disabled 23620 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 23728 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23732 | -1/Command | Build established: Alien-Gladiator 23781 | -1/Command | Spotted M Guard 23781 | -1/Command | Spotted M Guard 23782 | -1/Command | Spotted Combat Programmer 23805 | -1/Command | Spotted Combat Programmer 23813 | -1/Command | Destroyed Combat Programmer 23839 | -1/Command | Destroyed Combat Programmer 23874 | -1/Command | Destroyed M Guard 23880 | -1/Command | Destroyed M Guard 23880 | -1/Command | All MAIN.C guards destroyed 23883 | -1/Command | Found Prototype Reactor 23883 | -1/Command | Identified Zero-point Reactor 23886 | -1/Command | Found Zero-point Reactor 23889 | -1/Command | Found Prototype Device 23890 | -1/Command | Identified AEGIS Remote Shield 23896 | -1/Command | Found AEGIS Remote Shield 23905 | -1/Command | Found Zero-point Reactor 23913 | -1/Command | Found Zero-point Reactor 23973 | -1/Command | Retrieved Zion intel report: Component Stockpiles 24188 | -1/Command | Met MAIN.C 24192 | -1/Command | 0b10 Conduit disabled 24213 | -1/Command | Destroyed MAIN.C Shell 24215 | -1/Command | MAIN.C activated Command garrisons 24250 | -1/Command | Destroyed MAIN.C 24254 | -1/Command | Found Prototype Processor 24254 | -1/Command | Identified Exp. Target Analyzer 24258 | -1/Command | Found Prototype Device 24258 | -1/Command | Identified Beam Splitter 24270 | -1/Command | Found Prototype Protection 24270 | -1/Command | Identified Exp. Powered Armor 24274 | -1/Command | Found Zero-point Reactor 24393 | -1/Command | System corruption reached 10% 25707 | -1/Command | Found Prototype Protection 25707 | -1/Command | Identified Centrium Heavy Armor Plating 25774 | -1/Command | Discovered new exit (range 12) 26321 | -1/Command | Found AEGIS Remote Shield 26323 | -1/Command | Found Prototype Device 26323 | -1/Command | Identified Exp. Phase Shifter 26342 | -1/Command | Found Prototype Processor 26342 | -1/Command | Identified Spectral Analyzer 26344 | -1/Command | Found Exp. Melee Analysis Suite 26349 | -1/Command | Found Vortex Chain Reactor 26350 | -1/Command | Found Zero-point Reactor 26533 | -1/Command | Spotted B-99 Colossus 26535 | -1/Command | Destroyed B-99 Colossus 26608 | -1/Command | Spotted B-99 Colossus 26621 | -1/Command | Discovered new exit (range 9) 26624 | -1/Command | Destroyed B-99 Colossus 26653 | -1/Command | Found Prototype Processor 26653 | -1/Command | Identified Exp. Targeting Computer 26656 | -1/Command | Found Unknown Device 26656 | -1/Command | Identified Antimissile System 26667 | -1/Command | Found Prototype Processor 26667 | -1/Command | Identified Exp. Core Analyzer 26677 | -1/Command | Found Prototype Device 26677 | -1/Command | Identified Adv. Kinecellerator 26885 | -1/Command | Found Unknown Device 26885 | -1/Command | Identified Quantum Capacitor 26942 | -1/Command | Build established: Scavenger-Gladiator 27139 | -1/Command | Warped through subspace to slip node 27139 | -1/Command | Discovered new exit (range 5) 27144 | -1/Command | Entered Access_0 27145 | -1/Access_0 | Sensed 1 artifact in vicinity 27145 | -1/Access_0 | Met Architect 27158 | -1/Access_0 | Destroyed A8 27163 | -1/Access_0 | Architect warped through subspace 27166 | -1/Access_0 | Found Prototype Device 27166 | -1/Access_0 | Identified Exp. Thermal Shield 27212 | -1/Access_0 | Architect warped through subspace 27230 | -1/Access_0 | Found Prototype Device 27230 | -1/Access_0 | Identified Desublimator 27235 | -1/Access_0 | Found Desublimator 27261 | -1/Access_0 | Architect warped through subspace 27275 | -1/Access_0 | A6 warped into view 27300 | -1/Access_0 | Destroyed A6 27316 | -1/Access_0 | Architect warped through subspace 27320 | -1/Access_0 | Found Prototype Device 27320 | -1/Access_0 | Identified Femtoactuators 27322 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-110) 27328 | -1/Access_0 | Found Exp. Melee Analysis Suite 27353 | -1/Access_0 | Architect warped through subspace 27386 | -1/Access_0 | Architect warped through subspace 27409 | -1/Access_0 | Found Exp. Powered Armor 27418 | -1/Access_0 | Architect warped through subspace 27441 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27451 | -1/Access_0 | Architect warped through subspace 27468 | -1/Access_0 | A5 warped into view 27483 | -1/Access_0 | Architect warped through subspace 27487 | -1/Access_0 | Destroyed A5 27501 | -1/Access_0 | Architect warped through subspace 27533 | -1/Access_0 | Architect warped through subspace 27574 | -1/Access_0 | Architect warped through subspace 27605 | -1/Access_0 | Architect warped through subspace 27628 | -1/Access_0 | Architect warped through subspace 27670 | -1/Access_0 | Architect warped through subspace 27674 | -1/Access_0 | Subspace Access Node disabled 27710 | -1/Access_0 | Architect warped through subspace 27754 | -1/Access_0 | Architect warped through subspace 27768 | -1/Access_0 | Subspace Access Node disabled 27790 | -1/Access_0 | A4 warped into view 27795 | -1/Access_0 | Destroyed A4 27799 | -1/Access_0 | Architect warped through subspace 27829 | -1/Access_0 | Architect warped through subspace 27861 | -1/Access_0 | Architect warped through subspace 27882 | -1/Access_0 | Found Unknown Piercing Weapon 27883 | -1/Access_0 | Found Unknown Piercing Weapon 27897 | -1/Access_0 | Architect warped through subspace 27914 | -1/Access_0 | Architect warped through subspace 27921 | -1/Access_0 | Identified Enh. Force Lance (x2) 27926 | -1/Access_0 | Architect warped through subspace 27938 | -1/Access_0 | Architect warped through subspace 27943 | -1/Access_0 | Subspace Access Node disabled 27948 | -1/Access_0 | Architect warped through subspace 27977 | -1/Access_0 | Subspace Access Node disabled 28094 | -1/Access_0 | Core integrity fell below 50% 28225 | -1/Access_0 | A3 warped into view 28254 | -1/Access_0 | Emitted hypermatrix ping 28259 | -1/Access_0 | Assembled emerged from beneath the floor 28272 | -1/Access_0 | Allies destroyed A2 28273 | -1/Access_0 | Lost 4 parts (1p2n1u) 28274 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 28288 | -1/Access_0 | Core integrity fell below 20% 28292 | -1/Access_0 | Warped through subspace to slip node 28292 | -1/Access_0 | Discovered new exit (range 8) 28309 | *** | Heading to fleet! Last Messages --------------- 28284_ Exp. Powered Armor destroyed. 28284_ HV Slug penetrates Architect. 28284_ HV Slug penetrates Earth. 28284_ Slug penetrates Wall. 28284_ SHELL Armor destroyed. 28284_ Critical hit. 28284_ Centrium Heavy Treads destroyed. 28284_ Penetrated by Quantum Shear. 28284_ Cmb. Linear Gravjet destroyed. 28285_ as-76096 destroyed. 28286_ AEGIS Remote Shield destroyed. 28287_ Penetrated by Quantum Shear. 28289_ A3 suffers critical hit. 28291_ Activated siege mode. 28291_ Penetrated by HV Slug. 28291_ Critical hit. 28292_ Warped through subspace, drawn to slip node. 28292_ EXIT=FOUND 28298_ Ended siege mode. 28300_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 71 Energy Capacity 2700 Matter Stores 300 Matter Capacity 450 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 25 Armor Coverage 1700 Resistance: KI 20 Resistance: TH 75 Resistance: EX 20 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 90 Weapon Shielding 100 Reclamation Efficiency 25 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 72 Melee Accuracy 36 Launcher Accuracy 30 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 5 Offensive Hacking 28 Defensive Hacking 75 Item Schematics ----------------- Hvy. Tesla Rifle | -3/Quarantine | Z-intel Imp. Thermal Defense Suite | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel Enh. Biometal Leg | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel EM Dispersion Field | -3/Quarantine | Z-intel Exp. Propulsion Shielding | -3/Quarantine | Scanalyzed Imp. Phase Shifter | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Med. Reflective Plating | -3/Quarantine | Z-intel Adv. Armor Integrity Analyzer | -3/Quarantine | Z-intel Adv. Hardlight Generator | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Imp. Propulsion Shielding | -3/Quarantine | Z-intel Imp. Heat Shielding | -3/Quarantine | Z-intel Insulated Plating | -3/Quarantine | Z-intel Variable Charge Gun | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Hyp. Mass Driver | -3/Quarantine | Z-intel Antimatter Reactor | -3/Quarantine | Z-intel Field Propulsion Array | -3/Quarantine | Z-intel System Guard | -3/Quarantine | Z-intel Exp. Hacking Suite | -2/Research | Z-intel Exp. Shock Absorption System | -2/Research | Z-intel Exp. Energy Well | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Com. Tesla Bomb Launcher | -2/Research | Z-intel Adv. Dynamic Insulation System | -2/Research | Z-intel Exp. Terrain Scan Processor | -2/Research | Z-intel Imp. Quantum Reactor | -2/Research | Z-intel Cmb. Linear Gravjet | -2/Research | Scanalyzed Biometal Leg | -2/Testing | Z-intel Adv. Melee Analysis Suite | -2/Testing | Z-intel Imp. Heavy Treads | -2/Testing | Z-intel Imp. Remote Force Field | -2/Testing | Z-intel Imp. Target Analyzer | -2/Testing | Z-intel Particle Reactor | -2/Testing | Z-intel Imp. Remote Datajack | -2/Testing | Z-intel HERF Cannon | -2/Testing | Z-intel Imp. Hardlight Generator | -2/Testing | Z-intel Impulse Thruster Array | -2/Testing | Z-intel Field Propulsion Drive | -2/Testing | Z-intel Imp. System Shield | -2/Testing | Z-intel Linear Accelerator | -2/Testing | Z-intel Imp. Force Field | -2/Testing | Z-intel Arm. Heavy Treads | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Cmb. Gravmag System | x2 | -4/Factory Cmb. Gravmag System | x2 | -4/Factory EM Dispersion Field | x1 | -2/Research Cmb. Linear Gravjet | x2 | -2/Testing Cmb. Linear Gravjet | x2 | -2/Testing Cmb. Linear Gravjet | x2 | -2/Testing Cmb. Linear Gravjet | x2 | -2/Testing Adv. Armor Integrity Analyzer | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Phase Armor Core Reset Matrix Sigix Broadsword Core Stripper Integrated Dissipator Transdimensional Reconstructor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RelayComponentExoskeleton Manual? 0 Play Time 09:49:55 Cumulative 904.8 hours Start 2020.10.03 @ 20:53:06 End 2020.10.05 @ 00:22:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 321 Adventurer 0 Explorer 0 Win Type 2 Total 47 Types 10/13/9/3/1/1/8/1/1 Lore% 97 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec9b9e33-734f-442b-b12e-d39ea65a8ba9