Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 13:43:35 Player: JP Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (674) 674 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2504 Bonus ------- None Cogmind --------- Core Integrity 435/550 Matter 30/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- High-powered Shotgun Enhanced Autogun > --- INVENTORY (10) --- Heavy Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Reaction Control System High-powered Shotgun High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array Improved Signal Interpreter Reaction Control System > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit High-powered Shotgun High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Reaction Control System Device Reaction Control System Storage Medium Storage Unit Processor Visual Processing Unit Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 28 | 6 2 7 13 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads . | . . . . Leg 5 | 2 . 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 2 4 Device 3 | . . 2 1 Storage 2 | 1 1 . . Processor 3 | . . . 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 3 6 Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 8 | . . 2 6 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 85 93 94 Engine 9 | . 14 11 7 Leg 29 | . 28 33 26 Device 13 | . . 15 16 Storage 10 | . 14 11 9 Processor 7 | . . . 17 Energy Gun 6 | . 28 4 . Ballistic Gun 14 | . . 17 17 Naked Turns . | . . . . Heaviest Build 26 | 11 18 26 26 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 7 7 10 10 Average Carried 6 | 3 2 7 7 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 7 9 10 Class Distribution -------------------- 50% | Mutant 38% | Scavenger-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 537 | 131 146 170 90 Remotely . | . . . . Salvage Created 827 | . 184 483 160 Parts 68 | . 8 39 21 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 3 9 8 Guns 20 | . 3 9 8 Classes Destroyed 7 | . 2 5 . Worker 2 | . . 1 1 Hauler 3 | . 1 2 . Operator 1 | . . 1 . Watcher 4 | . . 3 1 Swarmer 8 | . . 1 7 Grunt 6 | . 3 3 . Sentry 6 | . . 5 1 Best Kill Streak 7 | . 2 7 4 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 162 | . 14 51 97 Missed 53 | . 3 18 32 Damage Taken 1073 | . 146 388 539 Core 169 | . 28 26 115 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 280 | . . . 280 Core Remaining (%) 93 | 100 88 93 . Volleys Fired 64 | . 16 30 18 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 50 Shots Fired 128 | . 32 60 36 Gun 128 | . 32 60 36 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 90 | . . 54 36 Thermal 38 | . 32 6 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 9 3 Robot Miss Streak 7 | . 2 4 7 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 97 | . 25 49 23 Core Hits 53 | . 12 27 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 3 . . Burn 3 | . 3 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1561 | . 298 874 389 Guns 1540 | . 295 874 371 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 21 | . 3 . 18 Kinetic 1185 | . . 814 371 Thermal 355 | . 295 60 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 7 | . 1 . 6 Kicked 7 | . 1 . 6 Crushed . | . . . . Highest Temperature 369 | . 369 81 5 Average Temperature 111 | . 129 35 5 Received Heat Transfer 276 | . 81 159 36 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1152 | . 991 161 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 399 | . 94 399 331 Initial 126 | . . 39 126 Average 172 | . 44 200 201 Maximum Alert Level 1 | . . 1 1 Low Security (%) 61 | 100 100 49 55 Level 1 38 | . . 50 44 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 7 21 23 Peak Tracking Total 11 | . 3 5 11 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 3 4 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 4 7 20 Successful 21 | . 2 6 13 Failed 10 | . 2 1 7 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 4 3 3 Terminals 17 | . 4 7 6 Fabricators . | . . . . Repair Stations 14 | . . . 14 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . 4 2 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . . 1 Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 11 | . . . 11 Scan Component 6 | . . . 6 Repair 5 | . . . 5 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Assimilate 1 | . . 1 . Botnet 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 1 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . . 5 Time 191 | . . . 191 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1536 | 39 225 577 695 Spaces Moved 752 | 28 115 348 261 Core 15 | 15 . . . Treads . | . . . . Legs 737 | 13 115 348 261 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 95 120 120 120 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 25 37 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1263 | 40 170 451 602 Wait 363 | . 29 46 288 Move 749 | 27 114 347 261 Hop . | . . . . Pick Up 37 | 7 6 13 11 Fast Attach 1 | 1 . . . Attach 19 | 5 1 6 7 Detach 2 | . 1 . 1 Swap 8 | . 1 1 6 Drop 13 | . 1 8 4 Fire 64 | . 16 30 18 Melee . | . . . . Ram . | . . . . Kick 7 | . 1 . 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 10) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 340 | -9/Materials | Identified exit to Mines 340 | -9/Materials | Identified exit to Materials 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Utility x2 980 | -8/Materials | Repaired Hpw. Shotgun 1032 | -8/Materials | Repaired Hvy. Ion Engine 1071 | -8/Materials | Repaired Hpw. Shotgun 1381 | -8/Materials | Build established: Scavenger-Skirmisher 1392 | -8/Materials | Repaired Aluminum Leg 1431 | -8/Materials | Repaired Reaction Control System 1537 | -8/Materials | Self-destructed Last Messages --------------- ETC: 38 Repair station completes Reaction Control System repairs. Acquired Reaction Control System. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. Discarded Visual Processing Unit. Critical hit (Burn: +37). Kicked S-10 Pest out of the way. S-10 Pest destroyed. Acquired 13 matter. S-10 Pest destroyed. Aluminum Leg destroyed. Kicked S-10 Pest. Kicked S-10 Pest out of the way. Kicked S-10 Pest. Kicked S-10 Pest out of the way. Acquired 10 matter. Map ----- +----------------------------------------------------+ | ????????????????#"" ! #??????????????????????? | | ????????????????#"T #??????????????????????? | | ????????????????#"" #??????????????????????? | | ????????????????# """ #??????????????????????? | | ????????????????# """ #???????????????####???? | | ????????????????# """ #?#######????? ???? | | ????????????????# #?# ##### #??? | | ????????????#########/###"### #??? | | ????? #??? | | ????? ###### #??? | | ????? #????# ##### ! ???? | | ??????#############/####????### ###??????????????? | | ????????????????? ?????????##/####?????????????? | | ????????????????# ?????????# #?????????????? | | ????????????????# ""?????????# """ #?????????????? | | ??????########### ""?????????# R" #?????????????? | | ??????# # ""?????????# """ #?????????????? | | ??????# T """ # ??????????# #?????????????? | | ??????# """ ############## /##????????????? | | ??????# """ #????# ## # ????????????? | | ??????# """ #????# """ ## """ # ????????????? | | ??????# """ #????# """ ##g""" #"????????????? | | ??????# #????# """ ## """ #"????????????? | | ??????# % = #????# % [## # ????????????? | | ############+####????# *[ ## # ????????????? | | + % ###########@######g######+##### | | ######## g ssY %* | | #???#### g ss | | #??? # s | | #???" # a ##############+########?? | | #???"" # #??????????#????????????? | | #???"" # #####??????#????????????? | | #???"" # """ !!#??????#????????????? | | ###???"" # """ "T" !!#??????#????????????? | | ??????"" + """ """ !!#??????#????????????? | | ??????" # !!#??????#????????????? | | ??????" # k #??????#????????????? | | ??????" ## ######"Y"### [ #???????????????????? | | ?????? ## #????#"""#?#####???????????????????? | | ?????? ## #????#####?????????????????????????? | | ?????? ## #??????????????????????????????????? | | ??????##### #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????##### ########???????????????????????????? | | ?????? # # #???????????????????????????? | | ?????? # # #???????????????????????????? | | ??????""" + / """#???????????????????????????? | | ??????""" # # """#???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 59 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledImpulseWand Manual? 0 Play Time 00:15:38 Cumulative 13.1 hours Start 2024.05.11 @ 12:53:57 End 2024.05.11 @ 13:43:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 962af074-cb7a-4a39-92ba-f4098d42ead3