Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 13:13:52 Player: erp.lsf Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3367) 3367 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 8206 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 353 Met Imprinter 300 Was Imprinted 300 Friendly Fire -421 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Cooling System Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Makeshift Salvage Targeting Computer Weapon Cycler Makeshift Armor Plating Hardlight Generator Phasing AFG Heavy Riot Gun Heavy Riot Gun Beam Rifle Plasma Cannon Grenade Launcher Makeshift Sword [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 130 | 6 13 17 18 15 6 18 2 7 28 Power 12 | 1 1 1 3 . . 2 . . 4 Engine 7 | 1 . 1 2 . . 2 . . 1 Core 5 | . 1 . 1 . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 18 | 2 3 2 2 6 1 1 . 1 . Treads 10 | . . . 2 5 1 1 . 1 . Leg 7 | 2 3 2 . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 41 | 1 4 5 6 5 4 1 2 . 13 Device 20 | . 3 3 1 3 2 . 1 . 7 Storage 5 | 1 1 . 1 . 1 . . . 1 Processor 3 | . . . 1 . . 1 . . 1 Hackware 1 | . . . 1 . . . . . . Protection 12 | . . 2 2 2 1 . 1 . 4 Artifact . | . . . . . . . . . . Weapon 59 | 2 5 9 7 4 1 14 . 6 11 Energy Gun 15 | . . . 1 1 1 6 . 2 4 Energy Cannon 3 | . . . . 1 . . . . 2 Ballistic Gun 14 | 2 3 5 1 . . 2 . 1 . Ballistic Cannon 10 | . . 4 4 . . . . . 2 Launcher 16 | . 2 . 1 2 . 6 . 3 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . Parts Lost 43 | . 2 4 7 1 1 4 . . 24 Power 8 | . . 1 2 . . 1 . . 4 Propulsion 7 | . . 1 1 . . 1 . . 4 Utility 11 | . . . 2 1 1 . . . 7 Weapon 17 | . 2 2 2 . . 2 . . 9 Highest Loss Streak 19 | . 1 4 3 1 1 1 . . 19 Average Slot Usage (%) 97 | . 96 99 91 88 99 99 100 100 91 Engine 6 | . 2 4 6 7 7 6 7 7 3 Core 2 | . 11 6 1 . . . . . 7 Treads 21 | . . . 7 22 30 29 30 30 21 Leg 6 | . 28 32 12 . . . . . . Device 12 | . 12 17 9 13 18 13 7 7 9 Storage 12 | . 14 11 9 7 10 15 15 15 13 Processor 3 | . . . 3 7 . 1 7 7 6 Protection 6 | . . 4 13 7 7 7 6 7 7 Energy Gun 6 | . . . 2 4 14 9 7 3 4 Energy Cannon 4 | . . . . 5 7 7 7 7 5 Ballistic Gun 5 | . 21 15 . . . 4 7 7 1 Ballistic Cannon 3 | . . 6 21 6 . . . . 3 Launcher 1 | . 6 . 2 1 . . . 4 1 Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 76 | 10 27 43 51 48 59 59 60 64 76 Greatest Support 92 | 20 20 30 40 92 91 91 83 91 91 Greatest Overweight (x) 18 | . 1 2 12 . . . . . 18 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 16 | 6 12 10 10 10 16 16 16 16 16 Average Capacity 13 | 5 9 10 10 10 12 16 16 16 15 Most Carried 16 | 3 10 10 10 10 16 16 16 16 16 Average Carried 12 | 1 6 8 7 8 12 14 15 15 14 Final Capacity 16 | 6 10 10 10 10 16 16 16 16 4 Final Carried 16 | 2 9 10 5 10 16 15 15 16 4 Class Distribution -------------------- 28% | Scavenger-Tank 14% | Scavenger-Skirmisher 14% | Messiah-Skirmisher 14% | Mutant 13% | Scavenger-Mutant 6% | Tank 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2645 | 164 217 522 269 210 373 405 37 269 179 Remotely . | . . . . . . . . . . Salvage Created 3057 | . 223 472 284 207 375 629 . 561 306 Parts 143 | . 17 25 20 16 6 22 . 19 18 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 3 17 3 21 . Prevented 6 | . . . . . . . . 6 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 76 | . 6 9 7 4 8 19 . 13 10 Guns 19 | . 6 5 . . 1 4 . 1 2 Cannons 23 | . . 4 7 2 2 1 . 2 5 AOE 34 | . . . . 2 5 14 . 10 3 Classes Destroyed 14 | . 3 3 3 1 1 1 . 1 1 Worker 4 | . 1 2 1 . . . . . . Builder 3 | . 1 . 1 1 . . . . . Tunneler 2 | . . . 1 1 . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 2 | . . 2 . . . . . . . Watcher 1 | . . . . . . . . . 1 Swarmer 17 | . . 4 . 2 1 3 . 1 6 Grunt 34 | . 6 2 3 . 5 9 . 6 3 Brawler 4 | . . . . . 1 2 . 1 . Duelist 4 | . . . . . . 1 . 3 . Sentry 10 | . . 3 3 1 1 2 . . . Hunter 5 | . . . 1 . . 2 . 2 . Programmer 2 | . . . . 1 . . . . 1 Mutant 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 2 4 3 2 5 8 . 9 3 Combat Bots Only 9 | . 2 4 3 2 5 8 . 9 3 Max Kills in Single Turn 5 | . 1 1 1 2 3 5 . 5 3 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . 2 2 5 . 5 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 7197 | . 473 684 1593 341 166 531 . 388 3021 Core 1606 | . 143 38 466 20 . 37 . 35 867 Absorbed by Shields 165 | . . . . . . . . . 165 Core Remaining (%) 66 | 100 42 90 15 . . . . 86 . Volleys Fired 210 | . 36 36 37 21 12 20 . 12 36 Largest 3 | . 2 2 3 3 3 3 . 3 3 Hottest 223 | . 50 67 132 175 186 186 . 164 223 Shots Fired 454 | . 66 67 94 29 34 52 . 35 77 Gun 240 | . 63 55 13 16 18 27 . 14 34 Cannon 182 | . . 12 80 11 12 17 . 12 38 Launcher 32 | . 3 . 1 2 4 8 . 9 5 Special . | . . . . . . . . . . Kinetic 250 | . 63 67 85 . . 4 . 12 19 Thermal 128 | . . . 8 12 18 33 . 14 43 Explosive 32 | . 3 . 1 2 4 8 . 9 5 Electromagnetic 44 | . . . . 15 12 7 . . 10 Robot Hit Streak 33 | . 15 33 7 12 15 15 . 6 10 Robot Miss Streak 11 | . 2 3 4 2 1 3 . 2 11 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 290 | . 48 47 49 26 28 31 . 14 47 Core Hits 260 | . 18 17 17 16 24 63 . 76 29 Critical Hits 1 | . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9080 | . 570 720 1201 725 845 1641 . 2207 1171 Guns 2105 | . 436 604 135 177 214 180 . 72 287 Cannons 2190 | . . 116 952 272 202 132 . 104 412 Explosions 4742 | . 134 . 76 276 429 1329 . 2031 467 Melee . | . . . . . . . . . . Ramming 43 | . . . 38 . . . . . 5 Kinetic 2365 | . 436 720 1001 . . 32 . 58 118 Thermal 1557 | . . . 86 357 261 264 . 118 471 Explosive 4657 | . 134 . 76 191 429 1329 . 2031 467 Electromagnetic 458 | . . . . 177 155 16 . . 110 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 2 . . 4 4 4 . 1 Average Corruption 3 | . . 2 . . 4 4 4 . 1 Corruption Purged . | . . . . . . . . . . Effects 71 | . . 3 . . 29 34 2 . 3 Message Errors 16 | . . 1 . . 6 9 . . . Matter Fused 15 | . . . . . 5 8 2 . . Heat Flow Errors 8 | . . . . . 4 4 . . . Energy Discharges 13 | . . . . . 6 6 . . 1 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . 8 3 . . . Targeting Errors 4 | . . 1 . . . 2 . . 1 Weapon Failures 3 | . . 1 . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 62 | . . . 27 24 8 . . 3 . Projectiles 34 | . . . 20 11 3 . . . . Explosions 28 | . . . 7 13 5 . . 3 . Melee . | . . . . . . . . . . Knockbacks 18 | . . . 15 . . . . . 3 Impact . | . . . . . . . . . . Kinetic 16 | . . . 13 . . . . . 3 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 304 | . . . 21 48 . 97 . 137 1 Shots 13 | . . . 1 2 . 4 . 6 . Rammed 24 | . . . 19 . . . . . 5 Targets Rammed 24 | . . . 19 . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 919 | . 18 189 919 184 568 514 . 192 524 Average Temperature 164 | . 6 63 246 53 181 156 . 81 189 Received Heat Transfer 1257 | . 270 126 495 72 60 126 . 36 72 Effects 71 | . . . 44 . 7 6 . . 14 Shutdowns 10 | . . . 3 . 1 2 . . 4 Energy Bleed 10 | . . . 6 . . 1 . . 3 Interference 14 | . . . 6 . 3 3 . . 2 Matter Decay 7 | . . . 4 . 1 . . . 2 Short Circuit 4 | . . . 4 . . . . . . Damage (minor) 6 | . . . 3 . 1 . . . 2 Damage (major) 16 | . . . 14 . 1 . . . 1 Damage (core) 4 | . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 3023 | . . . 222 600 548 583 . 237 833 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 256 | . 110 170 178 144 . . . . 256 Average Influence 82 | . 45 73 91 35 . . . . 169 Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 91 | 100 100 100 100 100 . . . . 54 Level 1 8 | . . . . . . . . . 45 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 2 6 . . . 1 2 Investigation . | . . . . . . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 7 | . . 1 2 2 . . . . 2 Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 15 16 21 8 5 14 . 24 19 Peak Tracking Total 10 | . 3 5 6 3 3 4 . 10 4 Tactical Retreats 7 | . 2 1 2 . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . 1 . . 1 . 1 1 Max in Single Turn 1 | . . . 1 . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 7 | . 2 . 3 . . 1 . . 1 Terminals 5 | . 2 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 14 | . 4 . 8 . . 1 . . 1 Successful 8 | . 3 . 3 . . 1 . . 1 Failed 6 | . 1 . 5 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . . . . . . 8 . 2 Terminals 12 | . 4 . 8 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 7 | . 3 . 3 . . 1 . . . Open Door 1 | . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 151 | . . . . . . . 151 151 . Highest-Rated Ally 40 | . . . . . . . 40 40 . Total Orders 2 | . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks 26 | . . . . . . . . 26 . Total Damage 878 | . . . . . . . . 878 . Kills 11 | . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 3 1 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10137 | 86 835 720 1056 700 1607 1746 1770 840 777 Spaces Moved 5573 | 66 451 316 482 389 961 1019 1082 487 320 Core 13 | 5 . . 2 . . . . . 6 Treads 4502 | . . . 250 389 961 1019 1082 487 314 Legs 1058 | 61 451 316 230 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 160 160 160 160 160 50 Average Speed 157 | 114 147 134 163 160 160 160 160 160 166 Slowest Speed 950 | 120 150 180 650 160 160 160 160 160 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 69 30 29 8 97 93 86 68 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 17 | . . . . . 7 5 3 2 . Spaces Dug 20 | . . . . . . . . . 20 Terrain Destroyed 569 | . 8 5 25 53 84 146 . 204 44 Melee . | . . . . . . . . . . Projectile 36 | . . 5 18 . . 2 . 4 7 AOE 533 | . 8 . 7 53 84 144 . 200 37 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 6467 | 74 557 537 654 437 1003 1091 1121 512 481 Wait 433 | . 41 160 90 . 3 26 34 4 75 Move 5564 | 65 450 315 481 388 960 1018 1081 486 320 Hop . | . . . . . . . . . . Pick Up 54 | 3 9 7 3 4 14 6 2 1 5 Fast Attach 22 | 5 3 . 5 6 . 1 . . 2 Attach 41 | 1 2 6 8 3 1 5 . . 15 Detach 7 | . 2 . 1 4 . . . . . Swap 67 | . 8 11 5 6 5 12 2 7 11 Drop 44 | . 6 2 5 5 8 3 2 2 11 Fire 210 | . 36 36 37 21 12 20 . 12 36 Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush 19 | . . . 19 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / [*Low] / Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 10) 525 | -10/Materials | Core integrity fell below 50% 795 | -10/Materials | Discovered new exit (range 3) 922 | -10/Materials | Entered another Materials area 922 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1345 | -9/Materials | Discovered new exit (range 10) 1405 | -9/Materials | Lost 4 parts (1p1n2w) 1610 | -9/Materials | Discovered new exit (range 10) 1642 | -9/Materials | Entered another Materials area 1642 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1897 | -8/Materials | Discovered new exit (range 9) 1939 | -8/Materials | Build established: Tank 2122 | -8/Materials | Core integrity fell below 50% 2146 | -8/Materials | Core integrity fell below 20% 2422 | -8/Materials | Lost 3 parts (1p2w) 2698 | -8/Materials | Build established: Scavenger-Mutant 2698 | -8/Materials | Entered Factory 2698 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2898 | -7/Factory | Found Prototype Launcher 2900 | -7/Factory | Found Prototype Launcher 2905 | -7/Factory | Found Prototype Launcher 3031 | -7/Factory | Identified Rocket Array (x3) 3158 | -7/Factory | Discovered new exit (range 10) 3282 | -7/Factory | Garrison activated, responded to threat 3398 | -7/Factory | Entered Lower Caves 3400 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3865 | -7/Lower Caves | Build established: Scavenger-Tank 3891 | -7/Lower Caves | Encountered a Warlord checkpoint 3911 | -7/Lower Caves | Learned location of Zion (-7) 4136 | -7/Lower Caves | Discovered new exit (range 11) 5005 | -7/Lower Caves | Entered another Lower Caves area 5016 | -7/Lower Caves | Encountered a Warlord checkpoint 5161 | -7/Lower Caves | Discovered new exit (range 8) 5229 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5252 | -7/Lower Caves | Destroyed 8 combat bots 5301 | -7/Lower Caves | Learned location of 1 exit from Factory 5427 | -7/Lower Caves | Learned Factory stockpile data 5516 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5643 | -7/Lower Caves | Discovered new exit (range 10) 6491 | -7/Lower Caves | Identified exit to Factory 6727 | -7/Lower Caves | Identified exit to Zion 6744 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6751 | -7/Lower Caves | Entered Zion 6817 | -7/Zion | Found Prototype Device 6818 | -7/Zion | Identified Phasing AFG 6840 | -7/Zion | System corruption cleaned by Quarantine Array 6979 | -7/Zion | Discovered new exit (range 12) 6996 | -7/Zion | Identified exit to Proximity Caves 7241 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7252 | -7/Zion | Given A8's code to call for help 7334 | -7/Zion | Learned 4 Factory zone layouts 7768 | -7/Zion | Learned Factory scanalyzer intel 7950 | -7/Zion | Imprinted 7952 | -7/Zion | Declared Zion's savior 8170 | -7/Zion | Opened final containment barrier to the Deep Caves 8194 | -7/Zion | Discovered new exit (range 3) 8194 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8200 | -7/Zion | Identified exit to Deep Caves 8254 | -7/Zion | Build established: Messiah-Skirmisher 8521 | -7/Zion | Entered Proximity Caves 8521 | -6/Proximity Caves | Accompanied by 4 allies 8673 | -6/Proximity Caves | Learned Factory stockpile data 8901 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8951 | -6/Proximity Caves | Destroyed 9 combat bots 9091 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9361 | -6/Proximity Caves | Entered Factory 9361 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9362 | -6/Factory | Identified exit to Extension 9364 | -6/Factory | Identified exit to Factory 9366 | -6/Factory | Loaded intel: 4 scanalyzer locations 9445 | -6/Factory | Discovered new exit (range 47) 9659 | -6/Factory | Build established: Messiah-Tank 10122 | -6/Factory | Core integrity fell below 50% 10135 | -6/Factory | Core integrity fell below 20% 10138 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10131_ Discarded Adv. Signal Interpreter. 10131_ Penetrated by Slug. 10131_ Slug penetrates Wall. 10131_ Discarded Enh. Optical Array. 10132_ Dropped Energy Filter. 10132_ Dropped Lrg. Storage Unit. 10132_ Penetrated by Slug. 10132_ Broken Mak. Sword destroyed. 10132_ Penetrated by Slug. 10133_ Dropped Weapon Cycler. 10133_ Slammed into H-66 Slayer. 10134_ Penetrated by Slug. 10134_ Slammed into H-66 Slayer. 10135_ Penetrated by Slug. 10135_ Slammed into H-66 Slayer. 10136_ K-01 Serf collects debris. 10137_ Penetrated by Slug. 10138_ R-10 Processor collects Lrg. Storage Unit. 10138_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ???????????????????? ????????????????????? | | ??????????????????? k ????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# #?????????????????????? | | ????????????????? ?# #?????????????????????? | | ?????????????????? # #?????????????????????? | | ?????????????????? # #?????????????????????? | | ???????????????????+ #?????????????????????? | | ???????????????????# A #?????????????????????? | | ???????????????????# ########??????????????? | | ??????############## # ?????????????? | | ??????# # # ?????????????? | | ??????# #% # ?????????????? | | ??????????""" "" " # # """" """"???????????? | | ?????????"""" """ # @ # """" """"? #????????? | | ?????????"""" """"!#h # """" """" #????????? | | ?????????"""" "" !kh + """" """" #????????? | | ?????????"""" """"h# # """ """" #????????? | | ?????????"""" """" #R # """ """" #????????? | | ?????????? # h # #????????? | | ???????? # % # #????????? | | ????????? # # #????????? | | ??????? # #####/############ T ? | | ????????############ ""?? | | ???????????????????# ###???????? | | ???????????????????+ #?????????? | | ???????????????????# ! #?????????? | | ???????????????????# ! ! #?????????? | | ???????????????????# = *#?????????? | | ???????????????????# =%#?????????? | | ???????????????????### ########## =%[#?????????? | | ?????????????????????# #????????# =% ?????????? | | ????????????????!????# #????????# % ???????? | | ?????????????????????# #????????### #??????? | | ?????????????????????# #??????????? ##???????? | | ?????????????????????# #???????????####????????? | | ???????????+?????????# #???????????????????????? | | ??????????? ########## #???????????????????????? | | ??????????? # """"" # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 26 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dramatic Entrance I'm Back, Baby! Oops Quick And Dirty Remodeling Robot Respite The One Challenges ------------ None Game ------ Seed ChipSniperCleaver Manual? 0 Play Time 01:45:35 Cumulative 9.1 hours Start 2020.03.21 @ 19:02:51 End 2020.03.22 @ 13:13:52 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84084279-1b49-4334-9785-f13180f2a1ce