Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.01 @ 14:29:38 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (186) 930 Value Destroyed (7769) 7769 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4003) 4003 TOTAL SCORE: 19602 Bonus ------- High Alert Combat Kills 1003 Win 3000 Cogmind --------- Core Integrity 1112/1600 Matter 281/300 Energy 320/350 System Corruption 21% Temperature Cool (12) Movement Hovering (41) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved ECM Suite Layered Medium Armor Plating Layered Medium Armor Plating Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (16) --- Light Particle Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Microactuators Microactuators System Restoration Module Micro-nuke Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved ECM Suite Layered Medium Armor Plating Advanced Hacking Suite Advanced System Shield System Restoration Module > --- WEAPON ----------- Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Sensor Array Microactuators Microactuators Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating System Shield Micro-nuke Launcher Fusion Bomb Launcher [Rating: 158] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Force Lance Energy Gun Improved Medium Laser Ballistic Gun Flak Gun Launcher Micro-nuke Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 . . Propulsion 4 | . . 1 1 . 1 . 1 . . . Utility 11 | . . 1 1 2 . 2 1 1 1 2 Weapon 1 | . . . . . . . . . 1 . Parts Attached 260 | 6 4 21 14 35 27 16 27 8 25 77 Power 36 | 1 . 2 2 3 6 2 2 2 5 11 Engine 5 | 1 . 1 1 . 2 . . . . . Core 18 | . . 1 1 3 4 2 1 1 2 3 Reactor 13 | . . . . . . . 1 1 3 8 Propulsion 68 | 2 . 6 3 12 10 2 11 . 6 16 Treads . | . . . . . . . . . . . Leg 17 | 2 . 6 3 6 . . . . . . Wheel . | . . . . . . . . . . . Hover 51 | . . . . 6 10 2 11 . 6 16 Flight . | . . . . . . . . . . . Utility 94 | 1 1 8 5 11 5 7 9 5 8 34 Device 44 | . . 2 1 3 2 2 2 4 5 23 Storage 10 | 1 . 3 1 2 . . 2 . . 1 Processor 8 | . . . 2 1 1 2 1 . . 1 Hackware 4 | . . . . . . . 1 1 . 2 Protection 28 | . 1 3 1 5 2 3 3 . 3 7 Artifact . | . . . . . . . . . . . Weapon 62 | 2 3 5 4 9 6 5 5 1 6 16 Energy Gun 19 | . 2 5 3 6 3 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 1 . 1 3 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 12 | . . . . . . 2 1 . 2 7 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 1 . . . Piercing Weapon 18 | . . . . . . 1 3 1 4 9 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 2 3 . . 2 . 1 Parts Lost 29 | . . . . 2 6 2 2 . 4 13 Power 3 | . . . . . 1 . . . 1 1 Propulsion 10 | . . . . . 3 2 . . 2 3 Utility 15 | . . . . 2 1 . 2 . 1 9 Weapon 1 | . . . . . 1 . . . . . Highest Loss Streak 5 | . . . . 1 5 1 1 . 3 3 Average Slot Usage (%) 98 | . 99 99 99 98 98 92 93 99 99 99 Engine 2 | . 14 6 6 . 2 4 . . . . Core 5 | . . 4 2 6 9 6 8 9 7 4 Reactor 2 | . . . . . . . 1 3 4 7 Leg 11 | . 28 33 35 23 . . . . . . Hover 16 | . . . . 5 31 23 25 28 25 23 Device 14 | . . 7 8 14 10 17 14 13 13 22 Storage 10 | . 14 14 9 13 13 11 10 9 8 8 Processor 6 | . . . 8 7 6 7 10 9 8 8 Hackware 3 | . . . . . . . 5 9 8 7 Protection 7 | . 13 11 8 7 7 6 5 4 8 5 Energy Gun 6 | . 12 21 11 12 9 . . . . . Ballistic Gun 1 | . 15 . 6 1 2 5 . . . . Piercing Weapon 4 | . . . . . . 1 8 9 12 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 119 | 11 16 56 51 56 58 62 70 76 100 119 Greatest Support 176 | 20 20 30 40 48 67 74 91 78 126 176 Greatest Overweight (x) 1 | . . 1 1 1 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 16 12 16 14 14 16 16 16 16 Average Capacity 13 | 5 6 9 11 14 14 14 15 16 16 16 Most Carried 16 | 4 6 10 12 16 14 14 16 16 16 16 Average Carried 12 | 2 4 7 10 13 13 12 15 15 15 15 Final Capacity 16 | 6 6 16 10 14 14 14 16 16 16 16 Final Carried 16 | 3 6 10 10 14 14 12 16 16 16 15 Class Distribution -------------------- 37% | Scavenger-Mutant 21% | Hacker-Ninja 13% | Mutant 13% | Hacker-Scout 7% | Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3670 | 286 55 211 206 376 410 250 490 30 322 1034 Remotely . | . . . . . . . . . . . Salvage Created 8824 | 96 202 990 474 899 993 973 1072 32 1004 2089 Parts 495 | 9 11 47 35 44 63 53 37 1 51 144 Haulers Intercepted 6 | . . 3 1 . 1 . . . . 1 Recyclers Shooed 7 | . . 1 . 1 2 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 128 | . 3 16 9 14 14 16 10 . 15 31 Melee 53 | . . . . . 4 6 10 . 11 22 Guns 54 | . 3 16 9 13 10 3 . . . . AOE 20 | . . . . . . 7 . . 4 9 Classes Destroyed 14 | 2 2 3 . 3 . 1 2 . 1 . Worker 6 | . . . . 2 . 3 . . 1 . Builder 3 | . . . . . . . . . 1 2 Tunneler 5 | 2 . . . 1 1 1 . . . . Hauler 6 | . . 3 1 . 1 . . . . 1 Recycler 16 | 1 1 5 . 2 1 2 3 . . 1 Operator 1 | . . . . . . 1 . . . . Watcher 21 | . 1 3 2 4 5 . 1 1 2 2 Swarmer 37 | . . 7 4 4 7 4 . . 5 6 Grunt 20 | . 3 5 2 5 . 3 1 . . 1 Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 21 | . . 4 3 2 5 1 3 . 2 1 Hunter 16 | . . . . 1 . 5 . . 4 6 Programmer 32 | . . . . 2 2 3 4 . 4 17 Best Kill Streak 8 | 3 4 5 4 4 7 8 4 1 8 8 Combat Bots Only 7 | . 2 4 4 4 4 7 4 . 7 6 Max Kills in Single Turn 5 | 1 1 2 2 2 1 3 1 1 5 4 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 4 | . . . . . . 3 . . 4 4 Melee 2 | . . . . . 1 1 1 . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8881 | . 68 357 309 501 801 782 943 . 1301 3819 Core 1171 | . . 18 77 17 32 192 170 . 177 488 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 100 95 86 97 96 80 85 100 87 69 Volleys Fired 237 | 13 15 60 26 47 44 19 2 . 1 10 Largest 2 | 2 2 2 2 2 2 2 1 . 2 2 Hottest 150 | 40 85 130 112 140 150 82 43 . 101 101 Shots Fired 456 | 26 28 118 52 91 88 36 2 . 2 13 Gun 427 | 26 28 118 52 91 88 24 . . . . Cannon . | . . . . . . . . . . . Launcher 29 | . . . . . . 12 2 . 2 13 Special . | . . . . . . . . . . . Kinetic 128 | 26 15 1 24 9 29 24 . . . . Thermal 299 | . 13 117 28 82 59 . . . . . Explosive 29 | . . . . . . 12 2 . 2 13 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 42 | 16 20 14 25 29 42 17 12 . . 3 Robot Miss Streak 6 | 1 3 6 3 3 3 5 . . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 580 | 23 22 93 41 79 78 58 54 3 34 95 Core Hits 392 | 7 11 58 19 44 62 63 24 2 34 68 Critical Hits 18 | . . . . 2 1 . 4 . 3 8 Critical Kills 6 | . . . . 2 . . 1 . 1 2 Critical Parts Destroyed 10 | . . . . . 1 . 1 . 2 6 Melee Attacks 338 | . . . . . 10 34 57 3 83 151 Impact . | . . . . . . . . . . . Slashing 20 | . . . . . 10 8 2 . . . Piercing 318 | . . . . . . 26 55 3 83 151 Sneak Attacks 14 | . . . . . . 5 3 . 3 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 41 | . . . . . . 5 7 . 8 21 Damage Inflicted 20716 | 186 203 1307 694 1630 2404 3037 2791 115 2190 6159 Guns 6443 | 186 203 1307 694 1630 1987 436 . . . . Cannons . | . . . . . . . . . . . Explosions 3555 | . . . . . . 1062 319 . 490 1684 Melee 10718 | . . . . . 417 1539 2472 115 1700 4475 Ramming . | . . . . . . . . . . . Kinetic 1988 | 186 80 8 256 151 871 436 . . . . Thermal 4455 | . 123 1299 438 1479 1116 . . . . . Explosive 3555 | . . . . . . 1062 319 . 490 1684 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 996 | . . . . . 417 524 55 . . . Piercing 9722 | . . . . . . 1015 2417 115 1700 4475 Highest Corruption 21 | . . . . 1 1 4 . . 5 21 Average Corruption 8 | . . . . 1 1 3 . . 3 11 Corruption Purged 9 | . . . . . . . . . . 9 Effects 103 | . . . . 2 2 1 . . 9 89 Message Errors 14 | . . . . 1 1 1 . . . 11 Matter Fused 11 | . . . . . . . . . . 11 Heat Flow Errors 9 | . . . . . . . . . 1 8 Energy Discharges 10 | . . . . . 1 . . . 3 6 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . 1 . . . . 1 7 Data Loss (major) 3 | . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . 2 Misdirections 25 | . . . . . . . . . . 25 Targeting Errors 18 | . . . . . . . . . 4 14 Overload Shots . | . . . . . . . . . . . Overflow Damage 1017 | . . . . . 50 424 254 2 182 105 Projectiles . | . . . . . . . . . . . Explosions 174 | . . . . . . 133 4 . 37 . Melee 843 | . . . . . 50 291 250 2 145 105 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . . . . 35 61 Shots 2 | . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 319 | . 128 315 216 300 307 7 66 27 319 241 Average Temperature 74 | . 44 66 60 55 103 5 30 8 92 86 Received Heat Transfer 846 | . 48 105 144 99 156 63 141 . 36 54 Effects 11 | . . . 3 . 2 . . . 6 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 9 | . . . 3 . 2 . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 23 | . . 5 1 7 7 . 2 . . 1 Heat Transferred 8255 | . 255 2490 925 2957 1628 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1375 | 15 117 492 299 318 406 618 457 115 475 1375 Initial 260 | . 8 42 107 116 47 115 260 93 56 249 Average 272 | 3 68 274 151 162 171 277 268 106 244 499 Maximum Alert Level 4 | . . 2 1 1 2 2 2 . 2 4 Low Security (%) 42 | 100 100 25 74 73 63 24 30 100 35 6 Level 1 42 | . . 60 25 26 33 69 57 . 46 45 Level 2 11 | . . 13 . . 3 5 11 . 18 30 Level 3 1 | . . . . . . . . . . 7 Level 4 2 | . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . 2 1 1 6 3 4 4 1 3 15 Investigation 6 | . 2 1 1 . . 1 1 . . . Extermination 15 | . . . . 2 2 1 3 . 1 6 Reinforcement 13 | . . . . 4 1 2 . 1 2 3 Assault 1 | . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . . 1 . 1 1 1 . . 2 8 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 236 | . 4 30 15 24 27 21 16 2 20 77 Peak Tracking Total 8 | . 2 5 3 4 5 4 4 1 8 7 Tactical Retreats 22 | . . . 1 . 4 1 1 . . 15 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . 1 . . 1 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . 1 . . 2 1 . . 2 Max in Single Turn 2 | . . . 1 . . 2 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 62 | . 3 6 6 8 6 7 9 1 6 10 Terminals 53 | . 3 6 6 7 5 5 7 . 5 9 Fabricators 3 | . . . . . . 1 2 . . . Repair Stations 4 | . . . . 1 . 1 . 1 . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 166 | . 12 23 16 17 15 13 22 2 18 28 Successful 86 | . 7 15 9 8 6 6 14 . 6 15 Failed 78 | . 5 7 6 9 9 7 8 2 12 13 Catastrophic 10 | . . . . . 1 3 1 . 4 1 Database Lockouts 2 | . . 1 1 . . . . . . . Manual 101 | . 12 20 8 12 10 4 10 . 9 16 Terminals 145 | . 12 23 16 16 12 9 17 . 15 25 Fabricators 7 | . . . . . . 2 5 . . . Repair Stations 8 | . . . . 1 . 2 . 2 . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . 3 . . . 3 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 49 | . 4 13 8 5 2 1 8 . 2 6 Record 1 | . . . 1 . . . . . . . Part Schematic 4 | . 1 . . . 1 . 2 . . . Robot Analysis 5 | . 1 1 2 . . . 1 . . . Prototype ID Bank 4 | . . 3 . 1 . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 5 | . . . . 1 1 1 1 . . 1 Branch Access Points 2 | . . 1 1 . . . . . . . Terminal Index 5 | . 1 1 1 . . . . . 1 1 Fabricator Index 1 | . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . 2 . . . Locate Traps 4 | . . 1 . 1 . . . . . 2 Reprogram Traps 1 | . . 1 . . . . . . . . Recall Investigation 2 | . 1 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . Zone Layout 8 | . . 2 2 1 . . 1 . 1 1 Fabricator Hacks 7 | . . . . . . 2 5 . . . Load Schematic 3 | . . . . . . 1 2 . . . Build 4 | . . . . . . 1 3 . . . Repair Station Hacks 3 | . . . . . . 1 . . . 2 Scan Component 2 | . . . . . . 1 . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . 2 . Insert Component 2 | . . . . . 1 . . . 1 . Analyze 2 | . . . . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 23 | . 3 2 1 3 2 2 1 . 2 7 Terminals 23 | . 3 2 1 3 2 2 1 . 2 7 Assimilate 2 | . . . . . 2 . . . . . Botnet 17 | . 2 2 1 3 . 2 1 . 1 5 Disrupt 2 | . 1 . . . . . . . . 1 Operators 2 | . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 61 | . 3 6 6 8 6 7 8 1 6 10 Full Trace Events 6 | . 2 1 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . 2 . 2 . 1 . Parts Built 5 | . . . . . . 2 3 . . . Matter 562 | . . . . . . 168 394 . . . Time 281 | . . . . . . 84 197 . . . Total Part Build Rating 15 | . . . . . . 8 7 . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 14 | . . . . . . . . . . 14 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 26 | . . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . . Total Orders 5 | . . . . . 5 . . . . . STAY 2 | . . . . . 2 . . . . . ROAM 1 | . . . . . 1 . . . . . FOLLOW 2 | . . . . . 2 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 1 1 2 . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8477 | 110 194 1034 772 1294 830 671 757 159 739 1917 Spaces Moved 8724 | 57 117 599 477 926 1032 948 976 277 981 2334 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1870 | 49 117 599 477 628 . . . . . . Wheels . | . . . . . . . . . . . Hover 6846 | . . . . 298 1032 948 976 277 981 2334 Flight . | . . . . . . . . . . . Fastest Speed 33 | 50 120 120 120 48 40 40 33 44 36 40 Average Speed 61 | 110 120 125 134 108 46 42 39 44 40 42 Slowest Speed 150 | 120 120 150 150 150 105 43 53 44 103 48 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 23 53 43 25 32 23 25 8 25 49 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 102 | . . . . . . 1 1 . 25 75 Terrain Destroyed 382 | . . . . 1 . 71 23 . 46 241 Melee 56 | . . . . . . 1 1 . 25 29 Projectile 1 | . . . . 1 . . . . . . AOE 325 | . . . . . . 70 22 . 21 212 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 10861 | 82 146 765 561 1122 1274 1138 1255 308 1192 3018 Wait 1039 | . 2 52 14 56 123 100 165 10 103 414 Move 8713 | 56 116 598 476 925 1031 947 975 276 980 2333 Hop . | . . . . . . . . . . . Pick Up 166 | 7 6 15 13 29 18 14 17 4 9 34 Fast Attach 60 | 2 . 5 3 5 4 1 10 4 6 20 Attach 104 | 4 2 6 6 17 14 10 7 2 8 28 Detach 17 | . . 2 2 1 4 2 1 . 3 2 Swap 96 | . 2 10 5 13 9 5 10 2 11 29 Drop 172 | . 3 17 16 29 17 12 20 7 12 39 Fire 237 | 13 15 60 26 47 44 19 2 . 1 10 Melee 257 | . . . . . 10 28 48 3 59 109 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [Ext]) -3/Research -2/Research -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Build established: Mutant 722 | -9/Materials | Identified exit to Mines 722 | -9/Materials | Identified exit to Storage 756 | -9/Materials | Discovered new exit (range 17) 756 | -9/Materials | Central database locked down 977 | -9/Materials | Build established: Scavenger-Mutant 1339 | -9/Materials | Entered another Materials area 1339 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -8/Materials | Central database locked down 2082 | -8/Materials | Discovered new exit (range 15) 2111 | -8/Materials | Entered Factory 2111 | -7/Factory | Evolved 2 slots: Utility x2 2577 | -7/Factory | Identified exit to Factory 3405 | -7/Factory | Entered another Factory area 3405 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3465 | -6/Factory | Found Prototype Processor 3466 | -6/Factory | Identified Exp. Signal Interpreter 4039 | -6/Factory | Lost 5 parts (3n1u1w) 4081 | -6/Factory | Identified exit to Factory 4108 | -6/Factory | Discovered new exit (range 3) 4110 | -6/Factory | Identified exit to Lower Caves 4235 | -6/Factory | Entered another Factory area 4235 | -5/Factory | Evolved 2 slots: Utility x2 4497 | -5/Factory | Identified exit to Factory 4570 | -5/Factory | Build established: Scout 4799 | -5/Factory | Fabricated Adv. Terrain Scan Processor (x2) 4906 | -5/Factory | Entered another Factory area 4906 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4910 | -4/Factory | Destroyed 7 combat bots 5110 | -4/Factory | Fabricated Lrg. Storage Unit (x1) 5154 | -4/Factory | Identified exit to Research 5208 | -4/Factory | Build established: Hacker-Scout 5481 | -4/Factory | Fabricated Imp. ECM Suite (x1) 5520 | -4/Factory | Discovered new exit (range 23) 5566 | -4/Factory | Fabricated Imp. ECM Suite (x1) 5663 | -4/Factory | Entered Research 5663 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5673 | -3/Research | Found Fusion Bomb Launcher 5821 | -3/Research | Discovered new exit (range 3) 5822 | -3/Research | Identified exit to Research 5822 | -3/Research | Entered another Research area 5822 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5848 | -2/Research | Found Enh. Force Lance 5957 | -2/Research | Spotted B-90 Cyclops 6275 | -2/Research | Destroyed 7 combat bots 6282 | -2/Research | Lost 3 parts (2n1u) 6523 | -2/Research | Discovered new exit (range 12) 6526 | -2/Research | Identified exit to Access 6561 | -2/Research | Entered Access 6561 | -1/Access | Evolved 2 slots: Utility x2 6840 | -1/Access | Build established: Hacker-Ninja 6970 | -1/Access | Lost 3 parts (2n1u) 7178 | -1/Access | System corruption reached 10% 7232 | -1/Access | Lost 3 parts (3u) 7285 | -1/Access | Identified exit to Surface 7341 | -1/Access | Found Enh. Force Lance 7362 | -1/Access | Repaired Lrn. Sensor Array 7388 | -1/Access | Spotted B-99 Colossus 7583 | -1/Access | Discovered new exit (range 17) 8091 | -1/Access | Garrison activated, responded to threat 8281 | -1/Access | Garrison activated, responded to threat 8360 | -1/Access | First assault squad dispatched 8461 | -1/Access | Lost 3 parts (1p2u) 8478 | *** | Escaped! Last Messages --------------- 08443_ P-80 Master resets U-05 Engineer, system corruption cleaned. 08447_ System corrupted: Enh. Force Lance targeting data glitched. 08452_ U-05 Engineer repairs door. 08453_ System corrupted: Enh. Force Lance targeting data glitched. 08453_ P-80 Master suffers critical hit. 08453_ Destroyed Imp. Antigrav System. 08453_ Force Lance follow-up attack on P-80 Master. 08453_ Destroyed Sml. Battery. 08456_ Enh. Force Lance follow-up attack on P-80 Master. 08456_ P-80 Master destroyed. 08459_ K-01 Serf collects debris. 08460_ System corrupted: Heat flow error (+239). 08460_ K-01 Serf collects debris. 08461_ Acquired Imp. Antigrav System. 08468_ Destroyed Lgt. Antimatter Reactor. 08474_ Connecting with Terminal... >>Open Sealed Barrier opened. 08475_ The Access Shell folds into the floor. 08476_ 2C:BDDORAEPYNBAXC8>:M2GWGVYQ1VW,MZ