Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 21:19:47 Player: Naiya55 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (423) 423 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2323 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (15) --- Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Small Storage Unit Large Storage Unit ECM Suite ECM Suite Light Armor Plating Hardened Light Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Small Storage Unit Large Storage Unit ECM Suite ECM Suite Light Armor Plating Hardened Light Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Rocket Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Hardened Light Armor Plating Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 12 | 6 6 . . . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 2 . . . Treads 2 | 2 . . . . Leg 2 | . 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 2 . . . Device . | . . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 4 | 2 2 . . . Energy Gun 1 | 1 . . . . Energy Cannon 2 | . 2 . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 100 100 . Engine 14 | . 14 14 14 . Leg 27 | . 27 28 28 . Storage 14 | . 14 14 14 . Protection 13 | . 12 14 14 . Energy Cannon 26 | . 26 28 28 . Naked Turns . | . . . . . Heaviest Build 38 | 14 38 38 38 . Greatest Support 40 | 40 40 26 26 . Greatest Overweight (x) 4 | . 4 1 1 . Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 . Average Capacity 12 | 6 10 15 15 . Most Carried 12 | 4 10 11 12 . Average Carried 9 | 1 8 10 11 . Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 4 10 11 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 320 | 186 134 . . . Remotely . | . . . . . Salvage Created 531 | . 401 . 130 . Parts 35 | . 26 . 9 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented 2 | . . . 2 . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 17 | . 12 . 5 . Cannons 15 | . 10 . 5 . AOE 2 | . 2 . . . Classes Destroyed 4 | . 4 . . . Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 9 | . 6 . 3 . Grunt 8 | . 6 . 2 . Best Kill Streak 3 | . 3 . 3 . Combat Bots Only 3 | . 3 . 3 . Max Kills in Single Turn 2 | . 2 . 1 . Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 45 | . 28 . 17 . Missed 17 | . 9 . 8 . Damage Taken 299 | . 212 . 87 . Core 42 | . 29 . 13 . Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . . 83 . Volleys Fired 22 | . 16 . 6 . Largest 2 | . 2 . 2 . Hottest 112 | . 112 . 112 . Shots Fired 44 | . 32 . 12 . Gun . | . . . . . Cannon 44 | . 32 . 12 . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 44 | . 32 . 12 . Robot Hit Streak 14 | . 14 . 7 . Robot Miss Streak 1 | . 1 . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 29 | . 22 . 7 . Core Hits 19 | . 14 . 5 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 804 | . 631 . 173 . Guns . | . . . . . Cannons 715 | . 542 . 173 . Explosions 89 | . 89 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 89 | . 89 . . . Explosive . | . . . . . Electromagnetic 715 | . 542 . 173 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 24 | . 24 . . . Projectiles 24 | . 24 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . 35 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 309 | . 309 . 24 . Average Temperature 98 | . 110 . 11 . Received Heat Transfer 78 | . 54 . 24 . Effects 2 | . 2 . . . Energy Bleed 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 3 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . 100 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 196 | . 196 43 . . Initial 57 | . . 43 . 57 Average 43 | . 54 31 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 24 | . 18 . 6 . Peak Tracking Total 4 | . 3 . 4 . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 6 | . 6 . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 22 . . . Successful 5 | . 5 . . . Failed 17 | . 17 . . . Catastrophic 5 | . 5 . . . Database Lockouts . | . . . . . Manual 16 | . 16 . . . Terminals 22 | . 22 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Robot Analysis 4 | . 4 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 4 | . 4 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1689 | 82 923 538 146 . Spaces Moved 831 | 46 592 127 66 . Core 6 | 3 3 . . . Treads 54 | 43 11 . . . Legs 771 | . 578 127 66 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 . Average Speed 151 | 152 138 190 190 . Slowest Speed 250 | 160 250 190 190 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 92 41 8 1 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 5 . . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1222 | 55 668 424 75 . Wait 328 | . 28 297 3 . Move 827 | 45 591 126 65 . Hop . | . . . . . Pick Up 20 | 4 14 1 1 . Fast Attach 11 | 6 5 . . . Attach . | . . . . . Detach . | . . . . . Swap 1 | . 1 . . . Drop 12 | . 12 . . . Fire 22 | . 16 . 6 . Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 6) 586 | -10/Materials | Discovered new exit (range 11) 792 | -10/Materials | Discovered new exit (range 15) 994 | -10/Materials | Discovered new exit (range 7) 1006 | -10/Materials | Entered Mines 1158 | -10/Mines | Received a Mining Laser from a helpful Derelict 1165 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1168 | -10/Mines | Discovered new exit (range 12) 1519 | -10/Mines | Discovered new exit (range 6) 1544 | -10/Mines | Entered Subcaves 1589 | -10/Subcaves | Learned Materials stockpile data 1667 | -10/Subcaves | Discovered new exit (range 5) 1690 | -10/Subcaves | Entered Materials 1690 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1690 | -8/Materials | Self-destructed Last Messages --------------- 01609_ G-47 Trooper destroyed. 01610_ Subatomizers dissect the Lgt. Assault Rifle. 01612_ G-34 Mercenary destroyed. 01616_ Heat Sink fries itself beyond repair. 01619_ Imp. Heat Sink self-destruct mechanism malfunctions. 01619_ Acquired Imp. Heat Sink. 01620_ Ion Engine fries itself beyond repair. 01622_ Aluminum Leg fries itself beyond repair. 01625_ Subatomizers dissect the Lgt. Assault Rifle. 01628_ Aluminum Leg fries itself beyond repair. 01667_ EXIT=FOUND Distant sounds of combat echo through the corridors. PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredSalvageMachine Manual? 0 Play Time 00:12:41 Cumulative 5.4 hours Start 2024.04.13 @ 21:07:10 End 2024.04.13 @ 21:19:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63f3938b-9f25-453a-81be-3192b00dce2c