Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 23:04:30 Player: Maienne du Crabe Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2250) 2250 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 6168 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 464/500 Energy 99/100 System Corruption 3% Temperature Cool (27) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Coolant Injector High-capacity Matter Pod Advanced Terrain Scan Processor Advanced Melee Analysis Suite Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Small Storage Unit Advanced Terrain Scan Processor Advanced Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON ----------- Shock Rifle Great Maul > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Improved Heat Sink High-capacity Matter Pod Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Missile Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Terrain Scan Processor Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 3 1 . . Weapon . | . . . . . . . . . Parts Attached 110 | 7 6 5 2 18 28 30 13 1 Power 17 | 1 1 1 . 3 2 6 3 . Engine 10 | 1 1 . . 2 . 3 3 . Core 7 | . . 1 . 1 2 3 . . Reactor . | . . . . . . . . . Propulsion 30 | 2 2 1 . 6 9 7 3 . Treads 11 | 2 2 . . . 7 . . . Leg 10 | . . . . . . 7 3 . Wheel 9 | . . 1 . 6 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 2 . 1 4 9 13 4 1 Device 16 | 1 . . . 3 7 5 . . Storage 5 | 1 1 . 1 1 . . 1 . Processor 6 | . 1 . . . . 4 . 1 Hackware 2 | . . . . . . 2 . . Protection 7 | . . . . . 2 2 3 . Artifact . | . . . . . . . . . Weapon 27 | 2 1 3 1 5 8 4 3 . Energy Gun 10 | 1 . 1 . 1 4 2 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 . 4 . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 1 . . 3 . . 1 . Special Weapon 3 | . . 1 . 1 . . 1 . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 4 | . . . . 1 2 1 . . Corrupted Parts 7 | . . 1 . . 5 1 . . System Corruption 17 | . . 1 . . 11 5 . . Parts Lost 41 | . 1 2 6 . 7 11 13 1 Power 6 | . . . 1 . 1 2 2 . Propulsion 13 | . 1 1 2 . 2 3 4 . Utility 8 | . . . . . 1 3 3 1 Weapon 14 | . . 1 3 . 3 3 4 . Highest Loss Streak 9 | . 1 1 6 . 5 8 8 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 93 96 91 86 93 95 88 46 Engine 6 | . 14 4 . 5 . 5 14 . Core 6 | . . 9 12 5 9 7 . . Treads 9 | . 22 17 12 . 13 6 . . Leg 6 | . . . . . . 15 18 . Wheel 6 | . . 9 12 19 13 . . . Device 8 | . 2 . . 11 18 10 7 7 Storage 8 | . 14 14 12 2 9 7 6 7 Processor 13 | . 11 14 14 14 9 17 15 23 Hackware 2 | . . . . . . 7 7 7 Protection 1 | . . . . . 7 1 4 . Energy Gun 9 | . 14 19 12 7 9 5 1 . Ballistic Gun 1 | . . 1 1 . 1 2 . . Launcher 4 | . 13 . . 14 3 . 1 . Special Weapon 2 | . . 5 12 5 . . 2 . Impact Weapon 1 | . . . . . . 4 6 . Peak Build Rating 45 | 7 9 11 11 20 25 45 45 20 Average Rating 21 | 6 7 10 10 15 19 36 40 19 On Entrance 14 | . 7 9 11 2 12 21 45 22 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 15 21 20 28 16 25 43 43 5 Greatest Support 69 | 40 40 40 20 32 60 69 37 3 Greatest Overweight (x) 11 | . . 1 1 2 1 1 11 1 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 8 8 8 8 5 Average Capacity 8 | 7 9 10 11 5 8 8 6 5 Most Carried 11 | 3 10 10 11 8 8 8 8 2 Average Carried 7 | 2 7 9 9 5 6 6 6 1 Final Capacity 10 | 8 10 10 5 8 8 8 5 5 Final Carried 10 | 3 10 10 5 8 8 8 2 1 Class Distribution -------------------- 50% | Mutant 46% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Matter Collected 1571 | 276 90 106 10 300 316 342 131 . Remotely . | . . . . . . . . . Salvage Created 3334 | 135 577 627 . 622 605 580 188 . Parts 190 | 6 49 29 . 27 57 19 3 . Haulers Intercepted 3 | . 2 . . . 1 . . . Recyclers Shooed 8 | 1 2 3 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Combat Hostiles Destroyed 57 | . 8 7 . 9 18 10 5 . Melee 5 | . . . . . . 3 2 . Guns 29 | . 5 4 . 2 13 5 . . AOE 17 | . 3 1 . 7 5 1 . . Classes Destroyed 13 | 3 6 . . 1 2 1 . . Worker 11 | 2 2 . . 4 1 1 1 . Builder 9 | . 6 1 . 1 1 . . . Tunneler 6 | 3 1 . . 2 . . . . Hauler 3 | . 2 . . . 1 . . . Recycler 12 | 1 1 5 . 4 . 1 . . Mechanic 1 | . 1 . . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 16 | . 3 3 . . 10 . . . Grunt 29 | . 5 4 . 8 4 6 2 . Brawler 1 | . . . . 1 . . . . Sentry 7 | . . . . . 3 2 2 . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 7 | 3 7 4 . 7 4 3 3 . Combat Bots Only 5 | . 3 3 . 5 4 3 3 . Max Kills in Single Turn 3 | 1 2 1 . 3 3 1 1 . Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . 1 1 . 3 2 1 . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Hostile Shots Fired 761 | . 53 48 16 18 80 165 375 6 Missed 247 | . 16 15 4 7 13 53 137 2 Damage Taken 5645 | . 446 370 338 187 970 1418 1851 65 Core 1084 | . 54 20 99 10 191 276 382 52 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 43 | . . . . . 43 . . . Regen/Repaired (Parts) 89 | . . . . . 89 . . . Core Remaining (%) 63 | 100 . . . 26 65 . . . Volleys Fired 307 | 22 70 55 4 60 62 29 5 . Largest 2 | 2 1 2 1 1 2 2 1 . Hottest 106 | 70 50 90 50 50 106 80 36 . Shots Fired 361 | 24 70 81 5 59 76 41 5 . Gun 329 | 24 67 79 5 39 74 41 . . Cannon . | . . . . . . . . . Launcher 17 | . 3 2 . 8 2 . 2 . Special 15 | . . . . 12 . . 3 . Kinetic 26 | 2 . . 3 . 7 14 . . Thermal 243 | 22 67 48 2 51 38 15 . . Explosive 17 | . 3 2 . 8 2 . 2 . Electromagnetic 72 | . . 31 . . 29 12 . . Robot Hit Streak 16 | 7 6 14 . 9 16 12 1 . Robot Miss Streak 6 | 4 4 2 6 3 4 4 2 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 295 | 18 45 58 . 37 54 51 32 . Core Hits 152 | 7 32 22 . 30 34 23 4 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . 3 4 . Critical Strikes 29 | 1 8 6 . 3 2 3 6 . Burn 20 | 1 8 6 . 3 2 . . . Smash 9 | . . . . . . 3 6 . Melee Attacks 59 | . . . . . . 24 35 . Impact 57 | . . . . . . 22 35 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . 4 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7296 | 235 874 867 . 1039 1289 1718 1274 . Guns 3421 | 235 589 730 . 309 881 677 . . Cannons . | . . . . . . . . . Explosions 1622 | . 285 137 . 640 408 106 46 . Melee 2163 | . . . . . . 935 1228 . Ramming . | . . . . . . . . . Kinetic 211 | 22 . . . . 89 100 . . Thermal 2587 | 213 589 478 . 399 427 481 . . Explosive 1385 | . 285 106 . 640 308 . 46 . Electromagnetic 950 | . . 283 . . 465 202 . . Impact 2163 | . . . . . . 935 1228 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 1 2 2 2 15 5 3 3 Average Corruption 3 | . 1 1 2 2 8 2 3 3 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . 8 5 9 14 11 13 . Message Errors 11 | . . 4 2 1 3 . 1 . Matter Fused 18 | . . 1 . 3 4 5 5 . Heat Flow Errors 7 | . . . 1 1 2 3 . . Energy Discharges 7 | . . 1 1 . 1 2 2 . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 11 | . . 2 . 2 2 . 5 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 652 | . 4 . . 9 19 322 298 . Projectiles . | . . . . . . . . . Explosions 50 | . 4 . . 9 19 18 . . Melee 602 | . . . . . . 304 298 . Knockbacks 8 | . . . . . . 5 3 . Impact 8 | . . . . . . 5 3 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 336 | . 46 . . 40 169 54 27 . Shots 9 | . 2 . . 2 3 1 1 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 494 | 60 175 462 255 153 494 222 2 . Average Temperature 81 | 26 48 135 116 38 94 107 2 . Received Heat Transfer 1615 | . 129 147 40 81 297 468 417 36 Effects 4 | . . 2 . . 2 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 3 . Combat Hostiles 4 | . . . . . . 1 3 . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions 21 | . . . . . . 10 11 . Robots Melted 3 | . 1 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 17 | 2 2 5 . 3 . 4 1 . Heat Transferred 8426 | 703 2331 1826 . 1443 1173 950 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Peak Influence 476 | 30 324 289 . 286 476 347 195 7 Initial 206 | . 19 60 . . 60 206 74 7 Average 161 | 12 189 178 . 87 311 151 99 7 Maximum Alert Level 2 | . 1 1 . 1 2 1 1 . Low Security (%) 64 | 100 53 56 . 91 15 61 99 100 Level 1 31 | . 46 43 . 8 55 38 . . Level 2 4 | . . . . . 28 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . 1 . 5 3 . Investigation 4 | . . . . . . 2 2 . Extermination 2 | . . . . . . 1 1 . Reinforcement 4 | . 1 . . 1 . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Distress Signals 6 | . 3 . . . . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 15 10 8 9 21 19 8 4 Peak Tracking Total 12 | . 3 4 12 5 7 4 5 4 Tactical Retreats 5 | . 1 . 1 . 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Machines Disabled 4 | . . 1 . 1 2 . . . Max in Single Turn 2 | . . 1 . 1 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Machines Accessed 14 | . 2 1 1 . 1 6 3 . Terminals 6 | . 1 1 . . . 2 2 . Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 54 | . 6 1 23 . 4 13 7 . Successful 41 | . 2 1 23 . 4 9 2 . Failed 13 | . 4 . . . . 4 5 . Catastrophic 3 | . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 4 1 . . . 5 6 . Fabricators 3 | . . . . . . 3 . . Repair Stations 6 | . 2 . . . 4 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 4 | . . . . . . 4 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 29 | . 2 1 23 . . 2 1 . Record 24 | . . . 23 . . . 1 . Unreport Threat 1 | . . . . . . 1 . . Dispatch Records 2 | . 1 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 4 | . . . . . . 4 . . Insert Component 2 | . . . . . . 2 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . . . 1 3 2 . Full Trace Events 4 | . . . . . . 2 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 47 | . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . 10 . . Parts Repaired 2 | . . . . . 2 . . . Time 120 | . . . . . 120 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . 2 1 . Non-combat 3 | . . . . . . 2 1 . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 2 1 . parse_system 1 | . . . . . . . 1 . no_distress 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 70 | . . 70 70 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . Total Damage 128 | . . 128 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Turns Passed 4375 | 172 519 590 279 617 613 1046 516 23 Spaces Moved 2265 | 74 224 279 182 525 310 471 178 22 Core 210 | 5 . . 45 134 . . 4 22 Treads 812 | 69 224 219 112 . 109 79 . . Legs 566 | . . . . . . 392 174 . Wheels 677 | . . 60 25 391 201 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 95 50 50 80 123 125 100 Average Speed 131 | 152 160 146 144 84 108 144 200 100 Slowest Speed 600 | 160 160 160 240 150 160 200 600 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 25 55 55 81 25 15 21 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 22 | . . . . . 11 1 10 . Terrain Destroyed 160 | . 21 16 . 67 30 5 21 . Melee 2 | . . . . . . 1 1 . Projectile . | . . . . . . . . . AOE 158 | . 21 16 . 67 30 4 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Gar Total 3159 | 106 317 380 196 629 506 745 256 24 Wait 320 | . . 38 2 6 90 164 20 . Move 2258 | 73 223 278 181 524 309 470 178 22 Hop . | . . . . . . . . . Pick Up 44 | 4 10 1 3 7 6 12 1 . Fast Attach 44 | 6 2 2 . 8 12 11 3 . Attach 27 | 1 1 1 1 2 8 8 4 1 Detach 5 | . 1 1 . 1 1 1 . . Swap 40 | . 3 2 1 8 9 11 6 . Drop 54 | . 7 2 4 13 9 15 3 1 Fire 307 | 22 70 55 4 60 62 29 5 . Melee 59 | . . . . . . 24 35 . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 6) 692 | -10/Materials | Entered Mines 1033 | -10/Mines | Received a Mining Laser from a helpful Derelict 1112 | -10/Mines | Found a hidden stash of uninstalled traps 1187 | -10/Mines | Assembled infested the area 1199 | -10/Mines | Met 8R-AWN 1223 | -10/Mines | Learned Materials security intel 1265 | -10/Mines | Discovered new exit (range 5) 1282 | -10/Mines | Entered Exiles 1282 | -10/Exiles | Accompanied by 3 allies 1307 | -10/Exiles | Welcomed by 8R-AWN 1312 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1339 | -10/Exiles | Met EX-HEX 1466 | -10/Exiles | Met EX-DEC 1519 | -10/Exiles | Attacked by the Exiles 1527 | -10/Exiles | Core integrity fell below 50% 1535 | -10/Exiles | Learned location of Zion (-6) 1556 | -10/Exiles | Discovered new exit (range 11) 1561 | -10/Exiles | Entered Mines 1582 | -9/Mines | Lost 6 parts (1p2n3w) 1586 | -9/Mines | Learned Materials terminal intel 1601 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1651 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1654 | -9/Mines | Found Prototype Device 1657 | -9/Mines | Identified Exp. Sensor Array 2139 | -9/Mines | Build established: Scavenger-Mutant 2170 | -9/Mines | Discovered new exit (range 9) 2178 | -9/Mines | Entered Materials 2178 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2180 | -8/Materials | Loaded intel: 12 terminal locations 2482 | -8/Materials | Lost 5 parts (2n3w) 2587 | -8/Materials | Repaired Hvy. EM Shotgun 2649 | -8/Materials | System corruption reached 10% 2698 | -8/Materials | Repaired Faulty Enh. Autogun 2783 | -8/Materials | Discovered new exit (range 5) 2791 | -8/Materials | Entered Factory 2791 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3207 | -7/Factory | Lost 8 parts (2p2n2u2w) 3581 | -7/Factory | Fabricated Adv. Melee Analysis Suite (x2) 3749 | -7/Factory | Discovered new exit (range 15) 3774 | -7/Factory | Cargo convoy interrupted 3837 | -7/Factory | Entered Storage 4038 | -7/Storage | Core integrity fell below 50% 4122 | -7/Storage | Build established: Mutant 4206 | -7/Storage | Lost 4 parts (1n2u1w) 4342 | -7/Storage | Core integrity fell below 20% 4353 | -7/Storage | Identified exit to Garrison 4353 | -7/Storage | Entered Garrison 4375 | -7/Garrison | Triggered checkpoint 4376 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04345_ Coolant Injector temporarily disabled. 04347_ U-05 Engineer lays Concrete. 04347_ Penetrated by Slug. 04348_ U-05 Engineer lays Concrete. 04349_ Cld. Deuterium Engine destroyed. 04349_ U-05 Engineer builds a Wall. 04350_ Penetrated by Slug. 04353_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04353_ EXIT=UNLOCKED: GARRISON 04353_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 04353_ Dropped Cld. Deuterium Engine. 04375_ Beams of light sweep through the air. An alarm sounds. 04375_ C-30 ARC bursts open, deploying its payload. 04375_ G-50 Soldier unfolds itself. 04375_ G-47 Trooper unfolds itself. 04376_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????##???????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ???????????????? #??????????????????????? | | ???????????????? #?? #????????????????? | | ???????????????? #?? #????????????????? | | ????????????????# #?? #????????????????? | | ????????????????# #?? #????????????????? | | ????????????????# #?? #????????????????? | | ????????????????# #?? #????????????????? | | ??????????????### #?? #????????????????? | | ??????#"T"#####%gg #?# #????????????????? | | ???????" Cgg #?# #????????????????? | | ??????????????#C @#?# #????????????????? | | ??????????????### #?# #????????????????? | | ????????????????# #?# #????????????????? | | ????????????????# ### #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????###### #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ??????????############ #????????????????? | | ??????????# #????????????????? | | ??????????# * #????????????????? | | ??????????# #????????????????? | | ??????????################????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Adv. Weight Redist. System | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Melee Analysis Suite | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just What I Needed Librarian Challenges ------------ None Game ------ Seed DirtyXenonAccelerator Manual? 0 Play Time 01:07:01 Cumulative 8.0 hours Start 2024.09.11 @ 21:57:25 End 2024.09.11 @ 23:04:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 020a5ac5-92a3-4fcf-959b-6331437cf32a