Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 11:47:44

Player: WetterLettuce

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (884)      884
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2789

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             347/550
Matter                     300/300
Energy                     8/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Minigun
           Rocket Launcher
>          --- INVENTORY (8) ----
  Improved Ion Engine
  Improved Ion Engine
           Carbon-fiber Leg
           Titanium Leg
  Improved Sensor Array
           Hardlight Generator
     Heavy Particle Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Targeting Computer
  Improved Light Armor Plating
           System Shield
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Titanium Leg
           Titanium Leg
           Titanium Leg
  Improved Sensor Array
           Shotgun
           Slug Cannon
           Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 6   .   1   10  19  
  Power                    4    | 1   .   .   3   .   
    Engine                 4    | 1   .   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   1   .   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   .   1   .   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   .   .   5   5   
    Device                 5    | .   .   .   3   2   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   .   2   7   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          7    | 2   .   .   2   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   1   2   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      9    | .   .   1   2   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  83  86  87  
  Engine                   10   | .   14  14  11  8   
  Leg                      25   | .   28  26  22  25  
  Device                   6    | .   .   .   14  6   
  Storage                  10   | .   14  14  11  9   
  Processor                4    | .   .   .   1   9   
  Hackware                 1    | .   .   .   .   4   
  Protection               4    | .   .   .   5   7   
  Ballistic Gun            18   | .   28  28  22  12  
Peak Build Rating          29   | 6   6   7   14  29  
  Average Rating           15   | 5   6   6   11  23  
  On Entrance              6    | .   6   6   7   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 14  14  14  23  25  
  Greatest Support         51   | 20  20  20  20  51  
  Greatest Overweight (x)  4    | 4   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 2   5   8   8   8   
  Average Carried          6    | .   3   6   7   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   5   8   8   7   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1036 | 196 169 86  122 463 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            824  | .   169 102 136 417 
  Parts                    28   | .   6   3   6   13  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  20   | .   4   2   3   11  
  Guns                     12   | .   4   2   3   3   
  Cannons                  2    | .   .   .   .   2   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          3    | .   1   .   1   1   
  Watcher                  1    | .   .   .   .   1   
  Grunt                    17   | .   4   2   2   9   
  Sentry                   3    | .   .   .   1   2   
Best Kill Streak           4    | .   4   2   2   3   
  Combat Bots Only         4    | .   4   2   2   3   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        188  | .    31   21   9    127  
  Missed                   42   | .    9    6    5    22   
Damage Taken               2302 | .    247  221  84   1750 
  Core                     276  | .    42   31   .    203  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  .    70   100  .    
Volleys Fired              82   | .    22   9    7    44   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    40   40   43   100  
Shots Fired                157  | .    44   18   14   81   
  Gun                      141  | .    44   18   14   65   
  Cannon                   10   | .    .    .    .    10   
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  148  | .    44   18   14   72   
  Thermal                  3    | .    .    .    .    3    
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    9    8    4    9    
  Robot Miss Streak        3    | .    3    1    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           105  | .    26   14   9    56   
  Core Hits                48   | .    7    5    6    30   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    
  Critical Strikes         2    | .    .    .    1    1    
    Destroy                2    | .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2249 | .    349  180  132  1588 
  Guns                     1397 | .    349  180  125  743  
  Cannons                  250  | .    .    .    .    250  
  Explosions               595  | .    .    .    .    595  
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    7    .    
  Kinetic                  1622 | .    349  180  125  968  
  Thermal                  25   | .    .    .    .    25   
  Explosive                595  | .    .    .    .    595  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      65   | .    .    .    .    65   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        316  | .    5    26   .    316  
  Average Temperature      113  | .    5    9    .    132  
  Received Heat Transfer   1335 | .    132  132  27   1044 
  Effects                  2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             208  | .   115 99  118 208 
  Initial                  49   | .   .   44  38  49  
  Average                  79   | .   40  87  99  87  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 99  
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   2   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   10  2   6   14  
  Peak Tracking Total      6    | .   5   2   2   6   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          5    | .   2   1   2   .   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   5   1   5   .   
  Successful               4    | .   2   1   1   .   
  Failed                   7    | .   3   .   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   5   .   5   .   
  Terminals                10   | .   5   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   
  Terminals                3    | .   2   .   1   .   
    Botnet                 3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1262 | 59  192 116 327 568 
Spaces Moved               685  | 32  91  71  191 300 
  Core                     8    | 8   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     677  | 24  91  71  191 300 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            132  | 126 120 120 147 129 
  Slowest Speed            250  | 250 120 120 190 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 4   26  17  19  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          43   | .   .   .   .   43  
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      41   | .   .   .   .   41  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      887  | 47  130 84  223 403 
  Wait                     45   | 8   15  .   4   18  
  Move                     681  | 31  90  70  190 300 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 2   3   4   4   11  
  Fast Attach              12   | 6   .   .   4   2   
  Attach                   11   | .   .   1   2   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   .   .   4   9   
  Drop                     18   | .   .   .   7   11  
  Fire                     82   | .   22  9   7   44  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 12)
  252 | -10/Materials | Entered Mines
  304 | -10/Mines     | Build established: Mutant
  328 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  341 | -10/Mines     | Discovered new exit (range 5)
  347 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  368 | -10/Mines     | Entered Materials
  368 | -9/Materials  | Evolved 2 slots: Utility x2
  644 | -9/Materials  | Discovered new exit (range 5)
  695 | -9/Materials  | Entered another Materials area
  695 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  727 | -8/Materials  | Build established: Scavenger-Mutant
 1063 | -8/Materials  | Build established: Mutant
 1068 | -8/Materials  | Lost 9 parts (2n3u4w)
 1263 | -8/Materials  | Self-destructed

 Last Messages 
---------------
G-47 Trooper unfolds itself.
Imp. Ion Engine destroyed.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
G-47 Trooper destroyed.
K-01 Serf destroyed.
K-01 Serf collects debris.
G-47 Trooper destroyed.
G-50 Soldier destroyed.
K-01 Serf collects debris. <x2>
Acquired 24 matter.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris. <x2>
Acquired 30 matter.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired 44 matter.
U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????#         #          #??????????????????????? |
| ?????#         +          #??????????????????????? |
| ######         #          #??????????????????????? |
|      #         ####+###   #??????????????????????? |
|      #        ??#     #   #??????????????????????? |
|      #        ??#     #   #??????????????????????? |
|      ########???#  =  #   #??????????????????????? |
|      #??????????#  %  #    ??????????????????????? |
|      #????#######  =  #     ?????????????????????? |
|      #????#    ##     #      ????????????????????? |
|      #????#    ##     #######????????????????????? |
|      #????#    ##     #??????????????????????????? |
| /##+##????#    ##     ######?????????????????????? |
|  ## #?????#    #      #    #?????????????????????? |
|  ## #?????#            ##????????????????????????? |
| ### #???###    #        #????????????????????????? |
| #?# #???# +             #####????????????????????? |
| #?# #???# #       %         #????????????????????? |
| #?# ##### ##+##             #????????????????????? |
| #?#                         #????????????????????? |
| #?#    ##### #              #????????????????????? |
| ###    #???# #       #      #????????????????????? |
|        #???# ##     ##  %   #????????????????????? |
|        #???# ## ## #####+####????????????????????? |
| ###+##+##### ########### #####g###???????????????? |
|           +        r     @               ????????? |
|           ##+#  ########      ####???????????????? |
|           # = =%%   #??#      #??????????????????? |
|           #  = !    #??#!    !#??????????????????? |
|         / #         #??##!!!!##??????????????????? |
|           # %       #????#####???????????????????? |
| ###########    # ####????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakActivePurifier
  Manual?         0
Play Time         00:17:55
  Cumulative      39.7 hours
  Start           2025.02.01 @ 11:17:54
  End             2025.02.01 @ 11:47:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          39
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bf1b1b5-10e5-4421-9530-292001e0717e