Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.23 @ 22:43:32

Player: Analote

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (115)     575
Value Destroyed (3871)     3871
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (642)                642
              TOTAL SCORE: 10408

 Bonus
-------
High Alert Combat Kills    142
Entered DSFs               500

 Cogmind 
---------
Core Integrity             1212/1300
Matter                     77/300
Energy                     263/315
System Corruption          8%
Temperature                Cool (53)
Movement                   Rolling (90)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
>               --- PROPULSION (5) ---
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY (10) -----
       Advanced Cryofiber Web
         Medium Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Terrain Scan Processor
                Transport Network Coupler
       Advanced Transmission Jammer
                Point Defense Array
>               --- WEAPON (5) -------
                Railgun
  Hypervelocity Railgun
       Enhanced Gauss Cannon
>               --- INVENTORY (10) ---
                Authchip [R/NC]
                Authchip [Power]

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Light Antimatter Reactor
>               --- PROPULSION -------
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Cryofiber Web
         Medium Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Terrain Scan Processor
                Transport Network Coupler
       Advanced Transmission Jammer
                Point Defense Array
     Long-range Tractor Beam
>               --- WEAPON -----------
                HERF Cannon
          Heavy Disruptor Cannon
  Hypervelocity Railgun
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Authchip [R/NC]
                Authchip [Power]
                Railgun
[Rating: 115]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Propulsion Shielding
Weapon                     Minigun
  Energy Gun               Variable Charge Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Slots Evolved              15   | .   1   2   2   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   1   
  Utility                  8    | .   1   1   .   2   .   2   .   1   1   
  Weapon                   3    | .   .   1   .   .   1   .   .   1   .   
Parts Attached             71   | 7   7   7   11  6   4   2   6   15  6   
  Power                    8    | 1   1   1   .   .   1   .   .   4   .   
    Engine                 4    | 1   1   1   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   3   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               15   | 2   2   2   3   1   .   .   2   2   1   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   .   2   3   1   .   .   2   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   2   3   3   3   1   2   .   7   1   
    Device                 8    | .   .   .   .   1   .   1   .   5   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   1   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             11   | 1   1   2   3   2   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   1   5   2   2   .   4   2   4   
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          17   | 2   2   .   5   2   2   .   1   1   2   
    Ballistic Cannon       3    | .   .   1   .   .   .   .   1   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   
Parts Lost                 26   | .   .   .   1   .   5   .   15  1   4   
  Power                    4    | .   .   .   .   .   .   .   2   1   1   
  Propulsion               4    | .   .   .   .   .   3   .   1   .   .   
  Utility                  7    | .   .   .   .   .   2   .   4   .   1   
  Weapon                   11   | .   .   .   1   .   .   .   8   .   2   
  Highest Loss Streak      6    | .   .   .   1   .   3   .   6   1   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     85   | .   83  95  99  98  87  72  45  58  84  
  Engine                   7    | .   11  10  8   7   11  11  1   .   .   
  Treads                   2    | .   23  6   .   .   .   .   .   .   .   
  Wheel                    17   | .   .   13  33  27  15  5   8   15  16  
  Device                   5    | .   .   .   .   7   4   5   4   12  21  
  Storage                  7    | .   12  10  8   7   6   5   5   5   4   
  Processor                7    | .   3   6   8   7   6   5   5   12  13  
  Protection               12   | .   10  18  15  20  16  16  6   .   .   
  Ballistic Gun            18   | .   22  20  24  20  24  22  7   4   4   
  Ballistic Cannon         2    | .   .   10  .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 16  16  31  31  34  46  51  51  60  86  
  Greatest Support         64   | 40  40  40  64  64  64  16  48  48  64  
  Greatest Overweight (x)  5    | 5   4   .   .   .   2   3   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   3   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 9   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 2   6   5   10  10  7   5   8   5   3   
  Average Carried          4    | .   1   3   8   7   6   4   4   3   2   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  
  Final Carried            9    | .   1   5   9   7   6   4   5   5   2   

 Class Distribution 
--------------------
 67% | Hacker-Tank
 31% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -8/Materials
   Hacker-Tank | -7/Factory
   Hacker-Tank | -6/Factory
   Hacker-Tank | -5/Factory
 Hacker-Mutant | -5/DSF
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  
Matter Collected           3464 | 211  79   473  747  48   1042 .    198  309  357  
  Remotely                 399  | .    .    .    .    .    .    .    .    102  297  
Salvage Created            5062 | .    79   974  1477 72   1699 .    131  296  334  
  Parts                    271  | .    8    58   78   6    86   .    .    19   16   
Haulers Intercepted        15   | .    1    6    6    .    2    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Combat Hostiles Destroyed  95   | .   2   18  25  3   22  .   11  6   8   
  Guns                     76   | .   2   12  24  3   22  .   8   3   2   
  Cannons                  16   | .   .   6   .   .   .   .   3   1   6   
  AOE                      3    | .   .   .   1   .   .   .   .   2   .   
Classes Destroyed          13   | .   2   4   2   .   3   .   1   .   1   
  Worker                   7    | .   .   .   2   .   3   .   .   2   .   
  Hauler                   15   | .   1   6   6   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   .   2   3   .   1   .   .   1   .   
  Swarmer                  24   | .   2   2   7   3   2   .   .   3   5   
  Grunt                    31   | .   .   11  10  .   10  .   .   .   .   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   
  Sentry                   18   | .   .   4   7   .   6   .   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   1   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   1   .   .   2   1   
  Assembled                11   | .   .   .   .   .   .   .   11  .   .   
Best Kill Streak           9    | .   2   7   9   3   5   .   9   4   3   
  Combat Bots Only         9    | .   2   5   6   3   4   .   9   3   3   
Max Kills in Single Turn   4    | .   1   1   3   2   2   .   1   4   1   
  Gunslinging              1    | .   .   .   1   1   1   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  
Damage Taken               4947  | .    20   296  630  47   872  .    1530 461  1091 
  Core                     826   | .    5    65   65   9    106  .    410  78   88   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  247   | .    2    8    27   7    192  .    11   .    .    
  Regen/Repaired (Parts)   407   | .    .    83   171  .    153  .    .    .    .    
Core Remaining (%)         88    | 100  98   83   88   98   87   .    59   93   .    
Volleys Fired              305   | .    5    60   77   2    69   .    37   30   25   
  Largest                  4     | .    2    3    3    3    4    .    4    1    4    
  Hottest                  295   | .    40   75   75   75   100  .    175  88   295  
Shots Fired                867   | .    10   180  229  6    275  .    76   30   61   
  Gun                      757   | .    10   120  226  6    275  .    64   26   30   
  Cannon                   110   | .    .    60   3    .    .    .    12   4    31   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  851   | .    10   180  229  6    275  .    70   26   55   
  Thermal                  6     | .    .    .    .    .    .    .    6    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    4    6    
  Robot Hit Streak         38    | .    7    18   25   29   38   .    11   5    24   
  Robot Miss Streak        3     | .    1    2    3    .    2    .    2    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    .    4    1    7    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    .    .    .    
Shots Hit Robots           663   | .    7    131  171  4    229  .    58   18   45   
  Core Hits                275   | .    4    53   69   4    83   .    27   16   19   
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         7     | .    1    1    1    .    .    .    .    .    4    
    Destroy                4     | .    1    .    1    .    .    .    .    .    2    
    Blast                  3     | .    .    1    .    .    .    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10626 | .    54   1370 2562 68   3890 .    1021 704  957  
  Guns                     8572  | .    54   696  2240 68   3890 .    857  409  358  
  Cannons                  1564  | .    .    674  30   .    .    .    161  100  599  
  Explosions               487   | .    .    .    292  .    .    .    .    195  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    .    .    .    .    3    .    .    
  Kinetic                  9875  | .    54   1370 2270 68   3890 .    899  409  915  
  Thermal                  119   | .    .    .    .    .    .    .    119  .    .    
  Explosive                487   | .    .    .    292  .    .    .    .    195  .    
  Electromagnetic          142   | .    .    .    .    .    .    .    .    100  42   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    1    .    .    .    .    1    8    
  Average Corruption       1     | .    .    .    1    .    .    .    .    1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  3     | .    .    .    2    .    .    .    .    1    .    
    Message Errors         1     | .    .    .    1    .    .    .    .    .    .    
    Matter Fused           1     | .    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            46    | .    .    .    38   .    1    .    7    .    .    
  Projectiles              7     | .    .    .    .    .    .    .    7    .    .    
  Explosions               39    | .    .    .    38   .    1    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    3    1    .    .    .    2    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    3    1    .    .    .    2    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58    | .    .    .    42   .    15   .    1    .    .    
  Shots                    2     | .    .    .    1    .    1    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        413   | .    .    156  190  22   413  .    9    45   327  
  Average Temperature      90    | .    .    44   60   16   128  .    9    24   219  
  Received Heat Transfer   1498  | .    .    210  360  .    378  .    520  18   12   
  Effects                  10    | .    .    .    .    .    5    .    .    .    5    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    2    
    Interference           5     | .    .    .    .    .    2    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         211   | .    .    .    .    .    .    .    211  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Peak Influence             710  | .   57  344 710 266 366 69  36  175 285 
  Initial                  196  | .   .   17  37  196 95  69  36  .   68  
  Average                  183  | .   17  190 423 229 160 69  8   48  193 
Maximum Alert Level        3    | .   .   1   3   1   1   .   .   .   1   
  Low Security (%)         61   | 100 100 47  22  51  70  100 100 100 33  
  Level 1                  27   | .   .   52  12  48  29  .   .   .   66  
  Level 2                  10   | .   .   .   62  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   2   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   2   3   .   13  .   1   2   4   
  Investigation            4    | .   .   .   .   .   3   .   .   1   .   
  Extermination            4    | .   .   .   .   .   2   .   .   1   1   
  Reinforcement            9    | .   .   2   2   .   1   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   1   .   7   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Distress Signals           5    | .   .   2   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   3   27  32  3   28  .   55  10  13  
  Peak Tracking Total      37   | .   2   3   7   3   5   .   37  4   6   
  Tactical Retreats        12   | .   .   5   .   .   2   .   3   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Traps Triggered            12   | .   4   .   1   1   3   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Machines Disabled          10   | .   .   3   2   .   3   .   .   2   .   
  Max in Single Turn       3    | .   .   1   1   .   3   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Machines Accessed          14   | .   .   2   2   2   3   1   .   2   2   
  Terminals                5    | .   .   1   .   .   1   1   .   1   1   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   
  Repair Stations          3    | .   .   1   1   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   3   8   4   8   2   .   5   3   
  Successful               29   | .   .   3   8   3   7   1   .   4   3   
  Failed                   4    | .   .   .   .   1   1   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   1   .   .   2   2   .   1   1   
  Fabricators              5    | .   .   .   .   3   2   .   .   .   .   
  Repair Stations          10   | .   .   2   4   .   4   .   .   .   .   
  Recycling Units          5    | .   .   .   .   1   .   .   .   4   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   1   .   .   2   1   .   1   1   
  Record                   4    | .   .   .   .   .   2   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   2   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       10   | .   .   2   4   .   4   .   .   .   .   
  Scan Component           5    | .   .   1   2   .   2   .   .   .   .   
  Repair                   5    | .   .   1   2   .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   1   .   .   .   3   .   
  Process                  2    | .   .   .   .   1   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   2   
  Insert Component         4    | .   .   .   3   .   .   .   .   .   1   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   .   .   1   1   .   1   1   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   36  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   .   
Parts Repaired             5    | .   .   1   2   .   2   .   .   .   .   
  Time                     166  | .   .   26  64  .   76  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          36   | .   .   .   .   36  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  
Turns Passed               4517 | 90   256  931  767  207  1085 5    281  518  377  
Spaces Moved               3045 | 49   140  618  466  158  725  3    177  465  244  
  Core                     29   | 21   8    .    .    .    .    .    .    .    .    
  Treads                   284  | 28   132  124  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   2732 | .    .    494  466  158  725  3    177  465  244  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  100  97   97   100  145  90   90   90   
  Average Speed            107  | 147  163  112  97   97   110  145  100  92   109  
  Slowest Speed            300  | 300  250  160  100  100  130  145  145  110  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    35   56   55   5    25   .    92   12   7    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          79   | .    .    .    6    .    23   .    .    35   15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    .    5    14   
  AOE                      59   | .    .    .    6    .    23   .    .    30   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res 
Total                      3776 | 67  160 747 650 208 890 4   227 522 301 
  Wait                     273  | 5   1   49  83  38  90  .   .   .   7   
  Move                     3036 | 48  139 617 465 157 724 2   176 464 244 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  66   | 7   8   11  11  4   3   .   7   13  2   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   64   | 7   7   7   6   6   4   2   6   14  5   
  Detach                   2    | .   .   .   1   .   .   .   .   .   1   
  Swap                     7    | .   .   .   5   .   .   .   .   1   1   
  Drop                     6    | .   .   3   2   1   .   .   .   .   .   
  Fire                     305  | .   5   60  77  2   69  .   37  30  25  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   .   16  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / *Sto)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Identified exit to Materials
   30 | -11/Scrapyard | Discovered exit to Materials (range 15)
   91 | -11/Scrapyard | Entered Materials
   91 | -10/Materials | Evolved 1 slot: Utility x1
  259 | -10/Materials | Identified exit to Materials
  259 | -10/Materials | Discovered exit to Materials (range 8)
  313 | -10/Materials | Build established: Hacker-Mutant
  347 | -10/Materials | Entered another Materials area
  347 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  520 | -9/Materials  | Identified exit to Materials
  520 | -9/Materials  | Discovered exit to Materials (range 15)
  637 | -9/Materials  | Build established: Hacker-Tank
  738 | -9/Materials  | Identified exit to Storage
  738 | -9/Materials  | Discovered exit to Storage (range 13)
  850 | -9/Materials  | Discovered exit to Materials (range 12)
  934 | -9/Materials  | Repaired Lgt. Armor Plating
 1278 | -9/Materials  | Entered another Materials area
 1278 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1424 | -8/Materials  | Garrison activated, responded to threat
 1873 | -8/Materials  | Repaired Propulsion Shielding
 1913 | -8/Materials  | Repaired Imp. Light Armor Plating
 2030 | -8/Materials  | Identified exit to Factory
 2030 | -8/Materials  | Discovered exit to Factory (range 13)
 2045 | -8/Materials  | Entered Factory
 2045 | -7/Factory    | Evolved 2 slots: Utility x2
 2130 | -7/Factory    | Fabricated Minigun (x2)
 2217 | -7/Factory    | Identified exit to Factory
 2217 | -7/Factory    | Discovered exit to Factory (range 16)
 2252 | -7/Factory    | Entered another Factory area
 2252 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2386 | -6/Factory    | Spotted B-75 Beast
 2578 | -6/Factory    | Garrison activated, responded to threat
 2674 | -6/Factory    | Repaired Minigun
 2690 | -6/Factory    | Garrison activated, responded to threat
 2714 | -6/Factory    | Repaired Imp. Weapon Shielding
 3007 | -6/Factory    | Garrison activated, responded to threat
 3154 | -6/Factory    | Lost 3 parts (1n2u)
 3331 | -6/Factory    | Identified exit to Factory
 3331 | -6/Factory    | Discovered exit to Factory (range 7)
 3337 | -6/Factory    | Entered another Factory area
 3337 | -5/Factory    | Evolved 2 slots: Utility x2
 3342 | -5/Factory    | Identified exit to DSF
 3342 | -5/Factory    | Entered DSF
 3352 | -5/DSF        | Assembled infested the area
 3371 | -5/DSF        | Additional patrols routed to DSF
 3420 | -5/DSF        | Lost 6 parts (2p1u3w)
 3464 | -5/DSF        | Destroyed 9 combat bots
 3465 | -5/DSF        | Lost 3 parts (1u2w)
 3610 | -5/DSF        | Identified exit to Factory
 3610 | -5/DSF        | Discovered exit to Factory (range 15)
 3623 | -5/DSF        | Entered Factory
 3623 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3648 | -4/Factory    | Lost 6 parts (1n2u3w)
 3769 | -4/Factory    | Build established: Hacker-Mutant
 4118 | -4/Factory    | Identified exit to Research
 4118 | -4/Factory    | Discovered exit to Research (range 8)
 4141 | -4/Factory    | Entered Research
 4141 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4518 | -3/Research   | Self-destructed

 Last Messages 
---------------
04498_ HV Slug penetrates Wall.
04499_ Wall collapses.
04500_ Lgt. Antimatter Reactor destroyed.
04501_ Slug penetrates P-80 Master.
04501_ HV Slug penetrates P-80 Master.
04501_ Slug penetrates Wall.
04503_ Overheating: Energy bleed (-36).
04504_ HV Slug penetrates P-80 Master.
04504_ HV Slug penetrates Wall.
04504_ P-80 Master destroyed.
04507_ HERF Cannon destroyed.
04508_ Slug penetrates P-80 Master.
04508_ Slug penetrates Wall.
04508_ HV Slug penetrates P-80 Master.
04508_ HV Slug penetrates Wall.
04508_ P-80 Master Adv. Heat Sink blasted off.
04508_ P-80 Master knocked back.
04516_ Acquired 60 matter.
04517_ Slug penetrates Wall.
04517_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?#                 #?????????????????????????????? |
| ##+#######+###+###########???????????????????????? |
|                   #?     #???????????????????????? |
| ^                 #      #???????????????????????? |
| ^                 #      #???????????????????????? |
|                =  +     =#???????????????????????? |
| #####       "#### #      #???????????????????????? |
| #???#       #  ## #      #???????????????????????? |
| #???#       # ### #?######???????????????????????? |
| #???#       ###?# #??????????????????????????????? |
| #???#       #???# #??????????????????????????????? |
| #???#       #???# #??????????????????????????????? |
| #???#       #???# #??????????????????????????????? |
| #####+##    #???# #??????????????????????????????? |
|    =  ##    #???# #??????????????????????????????? |
|       ##    #???# #??????????????????????????????? |
| """   ##    #???# #??????????????????????????????? |
| """   ##    #???# #??????????????????????????????? |
| """   ##    #???# #????????????????????####??????? |
| """   ##    #???# #??????????????????g /g ???????? |
|       ?#    #???# #????????????????   g#?????????? |
|     ???#    #???# #??????????????      #?????????? |
| #+######    #?### ####+####????        #?????????? |
|             #?#           #??          #?????????? |
|             #?#          !#            #?????????? |
|             #?#    p   =!@/            #?????????? |
|             #?#    p   !!!;            #?????????? |
| ########    #?#    ######=#            #?????????? |
| ???????#    #?#    #????#%#            #?????????? |
| ???????#    ##"    #????# #?           #?????????? |
| ???????+           #????# #??          #?????????? |
| ???????#        %%!#????# #???##########?????????? |
| ???????#         =!###??# #??????????????????????? |
| ???????#           " #??   ??????????????????????? |
| ???????#    #######"##??hhH??????????????????????? |
| ???????#    #??????  /??   ??????????????????????? |
| ???????#    #??????  ##?   ??????????????????????? |
| ???????#    +??????  #??   ??????????????????????? |
| ???????"    #??????  #??   ??????????????????????? |
| ??????##    #??????  #??   ??????????????????????? |
| ???????#    #??????  #??   ??????????????????????? |
| ???????#    #??????  #??   ??????????????????????? |
| ???????#    #??????  +??   ??????????????????????? |
| ???????#    #??????  #??#+#??????????????????????? |
| ???????#    #????????#???????????????????????????? |
| ???????#   ^#????????????????????????????????????? |
| ???????# ^  #????????????????????????????????????? |
| ???????#    #????????????????????????????????????? |
| ???????#    ?????????????????????????????????????? |
| ???????#    ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          35
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       210
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           66
Point Defense Rating       160
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
           Minigun | -8/Materials | Scanalyzed
 Lrn. Tractor Beam | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Minigun | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatGammaTrap
  Manual?         0
Play Time         00:50:50
  Cumulative      46.0 hours
  Start           2023.02.23 @ 20:51:13
  End             2023.02.23 @ 22:43:32
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          68
  Rogue           0
  Adventurer      0
  Explorer        68
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          47
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa78cf54-c682-4b37-9f2c-588813496de7