Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.23 @ 22:43:32 Player: Analote Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (3871) 3871 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 10408 Bonus ------- High Alert Combat Kills 142 Entered DSFs 500 Cogmind --------- Core Integrity 1212/1300 Matter 77/300 Energy 263/315 System Corruption 8% Temperature Cool (53) Movement Rolling (90) Location -3/Research Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (10) ----- Advanced Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Transport Network Coupler Advanced Transmission Jammer Point Defense Array > --- WEAPON (5) ------- Railgun Hypervelocity Railgun Enhanced Gauss Cannon > --- INVENTORY (10) --- Authchip [R/NC] Authchip [Power] Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Transport Network Coupler Advanced Transmission Jammer Point Defense Array Long-range Tractor Beam > --- WEAPON ----------- HERF Cannon Heavy Disruptor Cannon Hypervelocity Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Authchip [R/NC] Authchip [Power] Railgun [Rating: 115] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Transport Network Coupler Protection Propulsion Shielding Weapon Minigun Energy Gun Variable Charge Gun Energy Cannon HERF Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 2 . . . . . 1 Utility 8 | . 1 1 . 2 . 2 . 1 1 Weapon 3 | . . 1 . . 1 . . 1 . Parts Attached 71 | 7 7 7 11 6 4 2 6 15 6 Power 8 | 1 1 1 . . 1 . . 4 . Engine 4 | 1 1 1 . . 1 . . . . Core 3 | . . . . . . . . 3 . Reactor 1 | . . . . . . . . 1 . Propulsion 15 | 2 2 2 3 1 . . 2 2 1 Treads 4 | 2 2 . . . . . . . . Leg . | . . . . . . . . . . Wheel 11 | . . 2 3 1 . . 2 2 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 2 3 3 3 1 2 . 7 1 Device 8 | . . . . 1 . 1 . 5 1 Storage 1 | 1 . . . . . . . . . Processor 4 | . 1 1 . . . . . 2 . Hackware . | . . . . . . . . . . Protection 11 | 1 1 2 3 2 1 1 . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 1 5 2 2 . 4 2 4 Energy Gun 2 | . . . . . . . 2 . . Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 17 | 2 2 . 5 2 2 . 1 1 2 Ballistic Cannon 3 | . . 1 . . . . 1 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 26 | . . . 1 . 5 . 15 1 4 Power 4 | . . . . . . . 2 1 1 Propulsion 4 | . . . . . 3 . 1 . . Utility 7 | . . . . . 2 . 4 . 1 Weapon 11 | . . . 1 . . . 8 . 2 Highest Loss Streak 6 | . . . 1 . 3 . 6 1 4 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 85 | . 83 95 99 98 87 72 45 58 84 Engine 7 | . 11 10 8 7 11 11 1 . . Treads 2 | . 23 6 . . . . . . . Wheel 17 | . . 13 33 27 15 5 8 15 16 Device 5 | . . . . 7 4 5 4 12 21 Storage 7 | . 12 10 8 7 6 5 5 5 4 Processor 7 | . 3 6 8 7 6 5 5 12 13 Protection 12 | . 10 18 15 20 16 16 6 . . Ballistic Gun 18 | . 22 20 24 20 24 22 7 4 4 Ballistic Cannon 2 | . . 10 . . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 16 16 31 31 34 46 51 51 60 86 Greatest Support 64 | 40 40 40 64 64 64 16 48 48 64 Greatest Overweight (x) 5 | 5 4 . . . 2 3 3 1 1 Average Overweight (x) . | . . . . . . 3 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 6 5 10 10 7 5 8 5 3 Average Carried 4 | . 1 3 8 7 6 4 4 3 2 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 9 | . 1 5 9 7 6 4 5 5 2 Class Distribution -------------------- 67% | Hacker-Tank 31% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Matter Collected 3464 | 211 79 473 747 48 1042 . 198 309 357 Remotely 399 | . . . . . . . . 102 297 Salvage Created 5062 | . 79 974 1477 72 1699 . 131 296 334 Parts 271 | . 8 58 78 6 86 . . 19 16 Haulers Intercepted 15 | . 1 6 6 . 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 95 | . 2 18 25 3 22 . 11 6 8 Guns 76 | . 2 12 24 3 22 . 8 3 2 Cannons 16 | . . 6 . . . . 3 1 6 AOE 3 | . . . 1 . . . . 2 . Classes Destroyed 13 | . 2 4 2 . 3 . 1 . 1 Worker 7 | . . . 2 . 3 . . 2 . Hauler 15 | . 1 6 6 . 2 . . . . Recycler 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 7 | . . 2 3 . 1 . . 1 . Swarmer 24 | . 2 2 7 3 2 . . 3 5 Grunt 31 | . . 11 10 . 10 . . . . Brawler 2 | . . 1 . . 1 . . . . Sentry 18 | . . 4 7 . 6 . . 1 . Specialist 2 | . . . . . . . . . 2 Hunter 3 | . . . 1 . 2 . . . . Programmer 4 | . . . . . 1 . . 2 1 Assembled 11 | . . . . . . . 11 . . Best Kill Streak 9 | . 2 7 9 3 5 . 9 4 3 Combat Bots Only 9 | . 2 5 6 3 4 . 9 3 3 Max Kills in Single Turn 4 | . 1 1 3 2 2 . 1 4 1 Gunslinging 1 | . . . 1 1 1 . . . . Exploded 2 | . . . 1 . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Damage Taken 4947 | . 20 296 630 47 872 . 1530 461 1091 Core 826 | . 5 65 65 9 106 . 410 78 88 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 247 | . 2 8 27 7 192 . 11 . . Regen/Repaired (Parts) 407 | . . 83 171 . 153 . . . . Core Remaining (%) 88 | 100 98 83 88 98 87 . 59 93 . Volleys Fired 305 | . 5 60 77 2 69 . 37 30 25 Largest 4 | . 2 3 3 3 4 . 4 1 4 Hottest 295 | . 40 75 75 75 100 . 175 88 295 Shots Fired 867 | . 10 180 229 6 275 . 76 30 61 Gun 757 | . 10 120 226 6 275 . 64 26 30 Cannon 110 | . . 60 3 . . . 12 4 31 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 851 | . 10 180 229 6 275 . 70 26 55 Thermal 6 | . . . . . . . 6 . . Explosive . | . . . . . . . . . . Electromagnetic 10 | . . . . . . . . 4 6 Robot Hit Streak 38 | . 7 18 25 29 38 . 11 5 24 Robot Miss Streak 3 | . 1 2 3 . 2 . 2 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . . . 4 1 7 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . Shots Hit Robots 663 | . 7 131 171 4 229 . 58 18 45 Core Hits 275 | . 4 53 69 4 83 . 27 16 19 Critical Kills 2 | . . . 1 . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 7 | . 1 1 1 . . . . . 4 Destroy 4 | . 1 . 1 . . . . . 2 Blast 3 | . . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10626 | . 54 1370 2562 68 3890 . 1021 704 957 Guns 8572 | . 54 696 2240 68 3890 . 857 409 358 Cannons 1564 | . . 674 30 . . . 161 100 599 Explosions 487 | . . . 292 . . . . 195 . Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . 3 . . Kinetic 9875 | . 54 1370 2270 68 3890 . 899 409 915 Thermal 119 | . . . . . . . 119 . . Explosive 487 | . . . 292 . . . . 195 . Electromagnetic 142 | . . . . . . . . 100 42 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 1 . . . . 1 8 Average Corruption 1 | . . . 1 . . . . 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . 2 . . . . 1 . Message Errors 1 | . . . 1 . . . . . . Matter Fused 1 | . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . 38 . 1 . 7 . . Projectiles 7 | . . . . . . . 7 . . Explosions 39 | . . . 38 . 1 . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . 3 1 . . . 2 . 3 Impact . | . . . . . . . . . . Kinetic 9 | . . 3 1 . . . 2 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 58 | . . . 42 . 15 . 1 . . Shots 2 | . . . 1 . 1 . . . . Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 413 | . . 156 190 22 413 . 9 45 327 Average Temperature 90 | . . 44 60 16 128 . 9 24 219 Received Heat Transfer 1498 | . . 210 360 . 378 . 520 18 12 Effects 10 | . . . . . 5 . . . 5 Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 3 | . . . . . 1 . . . 2 Interference 5 | . . . . . 2 . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 211 | . . . . . . . 211 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Peak Influence 710 | . 57 344 710 266 366 69 36 175 285 Initial 196 | . . 17 37 196 95 69 36 . 68 Average 183 | . 17 190 423 229 160 69 8 48 193 Maximum Alert Level 3 | . . 1 3 1 1 . . . 1 Low Security (%) 61 | 100 100 47 22 51 70 100 100 100 33 Level 1 27 | . . 52 12 48 29 . . . 66 Level 2 10 | . . . 62 . . . . . . Level 3 . | . . . 2 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . 2 3 . 13 . 1 2 4 Investigation 4 | . . . . . 3 . . 1 . Extermination 4 | . . . . . 2 . . 1 1 Reinforcement 9 | . . 2 2 . 1 . 1 . 3 Assault . | . . . . . . . . . . Garrison 8 | . . . 1 . 7 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Distress Signals 5 | . . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 3 27 32 3 28 . 55 10 13 Peak Tracking Total 37 | . 2 3 7 3 5 . 37 4 6 Tactical Retreats 12 | . . 5 . . 2 . 3 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Traps Triggered 12 | . 4 . 1 1 3 . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Disabled 10 | . . 3 2 . 3 . . 2 . Max in Single Turn 3 | . . 1 1 . 3 . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Accessed 14 | . . 2 2 2 3 1 . 2 2 Terminals 5 | . . 1 . . 1 1 . 1 1 Fabricators 2 | . . . . 1 1 . . . . Repair Stations 3 | . . 1 1 . 1 . . . . Recycling Units 2 | . . . . 1 . . . 1 . Scanalyzers 2 | . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 33 | . . 3 8 4 8 2 . 5 3 Successful 29 | . . 3 8 3 7 1 . 4 3 Failed 4 | . . . . 1 1 1 . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . . 1 . . 2 2 . 1 1 Fabricators 5 | . . . . 3 2 . . . . Repair Stations 10 | . . 2 4 . 4 . . . . Recycling Units 5 | . . . . 1 . . . 4 . Scanalyzers 6 | . . . 4 . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 1 . . 2 1 . 1 1 Record 4 | . . . . . 2 . . 1 1 Open DSF 1 | . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . 2 1 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 10 | . . 2 4 . 4 . . . . Scan Component 5 | . . 1 2 . 2 . . . . Repair 5 | . . 1 2 . 2 . . . . Recycling Unit Hacks 4 | . . . . 1 . . . 3 . Process 2 | . . . . 1 . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 6 | . . . 4 . . . . . 2 Insert Component 4 | . . . 3 . . . . . 1 Analyze 2 | . . . 1 . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 . . 1 1 . 1 1 Full Trace Events 2 | . . . . . 1 . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 36 | . . . . 36 . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . Parts Repaired 5 | . . 1 2 . 2 . . . . Time 166 | . . 26 64 . 76 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 36 | . . . . 36 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Turns Passed 4517 | 90 256 931 767 207 1085 5 281 518 377 Spaces Moved 3045 | 49 140 618 466 158 725 3 177 465 244 Core 29 | 21 8 . . . . . . . . Treads 284 | 28 132 124 . . . . . . . Legs . | . . . . . . . . . . Wheels 2732 | . . 494 466 158 725 3 177 465 244 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 100 97 97 100 145 90 90 90 Average Speed 107 | 147 163 112 97 97 110 145 100 92 109 Slowest Speed 300 | 300 250 160 100 100 130 145 145 110 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 35 56 55 5 25 . 92 12 7 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 79 | . . . 6 . 23 . . 35 15 Melee . | . . . . . . . . . . Projectile 19 | . . . . . . . . 5 14 AOE 59 | . . . 6 . 23 . . 30 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Total 3776 | 67 160 747 650 208 890 4 227 522 301 Wait 273 | 5 1 49 83 38 90 . . . 7 Move 3036 | 48 139 617 465 157 724 2 176 464 244 Hop . | . . . . . . . . . . Pick Up 66 | 7 8 11 11 4 3 . 7 13 2 Fast Attach . | . . . . . . . . . . Attach 64 | 7 7 7 6 6 4 2 6 14 5 Detach 2 | . . . 1 . . . . . 1 Swap 7 | . . . 5 . . . . 1 1 Drop 6 | . . 3 2 1 . . . . . Fire 305 | . 5 60 77 2 69 . 37 30 25 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 259 | -10/Materials | Identified exit to Materials 259 | -10/Materials | Discovered exit to Materials (range 8) 313 | -10/Materials | Build established: Hacker-Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 520 | -9/Materials | Identified exit to Materials 520 | -9/Materials | Discovered exit to Materials (range 15) 637 | -9/Materials | Build established: Hacker-Tank 738 | -9/Materials | Identified exit to Storage 738 | -9/Materials | Discovered exit to Storage (range 13) 850 | -9/Materials | Discovered exit to Materials (range 12) 934 | -9/Materials | Repaired Lgt. Armor Plating 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Propulsion x2 1424 | -8/Materials | Garrison activated, responded to threat 1873 | -8/Materials | Repaired Propulsion Shielding 1913 | -8/Materials | Repaired Imp. Light Armor Plating 2030 | -8/Materials | Identified exit to Factory 2030 | -8/Materials | Discovered exit to Factory (range 13) 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Utility x2 2130 | -7/Factory | Fabricated Minigun (x2) 2217 | -7/Factory | Identified exit to Factory 2217 | -7/Factory | Discovered exit to Factory (range 16) 2252 | -7/Factory | Entered another Factory area 2252 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2386 | -6/Factory | Spotted B-75 Beast 2578 | -6/Factory | Garrison activated, responded to threat 2674 | -6/Factory | Repaired Minigun 2690 | -6/Factory | Garrison activated, responded to threat 2714 | -6/Factory | Repaired Imp. Weapon Shielding 3007 | -6/Factory | Garrison activated, responded to threat 3154 | -6/Factory | Lost 3 parts (1n2u) 3331 | -6/Factory | Identified exit to Factory 3331 | -6/Factory | Discovered exit to Factory (range 7) 3337 | -6/Factory | Entered another Factory area 3337 | -5/Factory | Evolved 2 slots: Utility x2 3342 | -5/Factory | Identified exit to DSF 3342 | -5/Factory | Entered DSF 3352 | -5/DSF | Assembled infested the area 3371 | -5/DSF | Additional patrols routed to DSF 3420 | -5/DSF | Lost 6 parts (2p1u3w) 3464 | -5/DSF | Destroyed 9 combat bots 3465 | -5/DSF | Lost 3 parts (1u2w) 3610 | -5/DSF | Identified exit to Factory 3610 | -5/DSF | Discovered exit to Factory (range 15) 3623 | -5/DSF | Entered Factory 3623 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3648 | -4/Factory | Lost 6 parts (1n2u3w) 3769 | -4/Factory | Build established: Hacker-Mutant 4118 | -4/Factory | Identified exit to Research 4118 | -4/Factory | Discovered exit to Research (range 8) 4141 | -4/Factory | Entered Research 4141 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4518 | -3/Research | Self-destructed Last Messages --------------- 04498_ HV Slug penetrates Wall. 04499_ Wall collapses. 04500_ Lgt. Antimatter Reactor destroyed. 04501_ Slug penetrates P-80 Master. 04501_ HV Slug penetrates P-80 Master. 04501_ Slug penetrates Wall. 04503_ Overheating: Energy bleed (-36). 04504_ HV Slug penetrates P-80 Master. 04504_ HV Slug penetrates Wall. 04504_ P-80 Master destroyed. 04507_ HERF Cannon destroyed. 04508_ Slug penetrates P-80 Master. 04508_ Slug penetrates Wall. 04508_ HV Slug penetrates P-80 Master. 04508_ HV Slug penetrates Wall. 04508_ P-80 Master Adv. Heat Sink blasted off. 04508_ P-80 Master knocked back. 04516_ Acquired 60 matter. 04517_ Slug penetrates Wall. 04517_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????? | | ##+#######+###+###########???????????????????????? | | #? #???????????????????????? | | ^ # #???????????????????????? | | ^ # #???????????????????????? | | = + =#???????????????????????? | | ##### "#### # #???????????????????????? | | #???# # ## # #???????????????????????? | | #???# # ### #?######???????????????????????? | | #???# ###?# #??????????????????????????????? | | #???# #???# #??????????????????????????????? | | #???# #???# #??????????????????????????????? | | #???# #???# #??????????????????????????????? | | #####+## #???# #??????????????????????????????? | | = ## #???# #??????????????????????????????? | | ## #???# #??????????????????????????????? | | """ ## #???# #??????????????????????????????? | | """ ## #???# #??????????????????????????????? | | """ ## #???# #????????????????????####??????? | | """ ## #???# #??????????????????g /g ???????? | | ?# #???# #???????????????? g#?????????? | | ???# #???# #?????????????? #?????????? | | #+###### #?### ####+####???? #?????????? | | #?# #?? #?????????? | | #?# !# #?????????? | | #?# p =!@/ #?????????? | | #?# p !!!; #?????????? | | ######## #?# ######=# #?????????? | | ???????# #?# #????#%# #?????????? | | ???????# ##" #????# #? #?????????? | | ???????+ #????# #?? #?????????? | | ???????# %%!#????# #???##########?????????? | | ???????# =!###??# #??????????????????????? | | ???????# " #?? ??????????????????????? | | ???????# #######"##??hhH??????????????????????? | | ???????# #?????? /?? ??????????????????????? | | ???????# #?????? ##? ??????????????????????? | | ???????# +?????? #?? ??????????????????????? | | ???????" #?????? #?? ??????????????????????? | | ??????## #?????? #?? ??????????????????????? | | ???????# #?????? #?? ??????????????????????? | | ???????# #?????? #?? ??????????????????????? | | ???????# #?????? +?? ??????????????????????? | | ???????# #?????? #??#+#??????????????????????? | | ???????# #????????#???????????????????????????? | | ???????# ^#????????????????????????????????????? | | ???????# ^ #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# ?????????????????????????????????????? | | ???????# ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Lrn. Tractor Beam | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatGammaTrap Manual? 0 Play Time 00:50:50 Cumulative 46.0 hours Start 2023.02.23 @ 20:51:13 End 2023.02.23 @ 22:43:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 68 Rogue 0 Adventurer 0 Explorer 68 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa78cf54-c682-4b37-9f2c-588813496de7