Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 23:36:42

Player: SH-pl7

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (102)     510
Value Destroyed (3669)     3669
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1614)               1614
              TOTAL SCORE: 7873

 Bonus
-------
High Alert Combat Kills    654
Follower Combat Kills      260
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     112/300
Energy                     269/280
System Corruption          0%
Temperature                Critical (544)
Movement                   Treading (400) Ox3
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
               Carbon-fiber Leg
>              --- UTILITY (5) ------
         Large Storage Unit
      Advanced Targeting Computer
        Medium Reactive Plating
        Medium Reactive Plating
               Relay Coupler [Grunt] (23)
>              --- WEAPON (3) -------
               Wave Gun
  High-powered Shotgun
>              --- INVENTORY (15) ---
        Combat Gravmag System
               Launcher Loader
      Improved Transmission Jammer
      Improved Reaction Control System
               Remote Force Field
               Relay Coupler [NC] (26)
               Relay Coupler [NC] (24)
               Relay Coupler [Grunt] (23)
               Relay Coupler [Grunt] (24)
               Relay Coupler [Hunter] (13)
               Smartbomb Launcher
               Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Target Analyzer
           Launcher Loader
    Medium Reactive Plating
>          --- WEAPON -----------
           Assault Cannon
           Katana
           Katana
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           Weapon Cycler
  Improved Reaction Control System
  Improved Reaction Control System
    Medium Reactive Plating
    Medium Reactive Plating
           Hacking Suite
           Hacking Suite
           Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Katana
  Energy Gun               Wave Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             93   | 6   4   44  7   28  4   
  Power                    12   | 1   .   7   .   4   .   
    Engine                 9    | 1   .   6   .   2   .   
    Core                   3    | .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   9   2   6   1   
    Treads                 18   | 2   .   8   2   6   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  25   | 1   2   8   2   9   3   
    Device                 7    | .   1   2   .   3   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              4    | .   .   3   .   .   1   
    Hackware               3    | .   .   .   .   3   .   
    Protection             9    | .   .   3   2   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 2   2   20  3   9   .   
    Energy Gun             4    | .   .   3   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          18   | 2   1   10  1   4   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        8    | .   .   5   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   4   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   
Parts Lost                 24   | .   .   6   1   14  3   
  Power                    3    | .   .   1   .   2   .   
  Propulsion               6    | .   .   1   .   4   1   
  Utility                  7    | .   .   2   .   4   1   
  Weapon                   8    | .   .   2   1   4   1   
  Highest Loss Streak      4    | .   .   3   1   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 97  100 93  93  
  Engine                   8    | .   14  8   9   6   9   
  Core                     1    | .   .   2   .   2   .   
  Treads                   20   | .   28  21  18  17  11  
  Device                   7    | .   14  7   5   5   6   
  Storage                  10   | .   14  11  9   9   9   
  Processor                10   | .   .   19  18  6   8   
  Hackware                 5    | .   .   .   .   12  10  
  Protection               6    | .   .   4   12  8   10  
  Energy Gun               2    | .   .   2   .   1   9   
  Ballistic Gun            11   | .   27  6   20  9   18  
  Ballistic Cannon         1    | .   .   .   .   3   .   
  Slashing Weapon          8    | .   .   10  6   10  .   
Peak Build Rating          42   | 6   8   22  34  42  40  
  Average Rating           24   | 4   7   16  31  34  37  
  On Entrance              17   | .   6   8   21  34  38  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             80   | 11  28  40  53  68  80  
  Greatest Support         56   | 40  40  40  56  56  40  
  Greatest Overweight (x)  5    | 1   .   .   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  
  Most Carried             15   | 7   15  15  14  15  15  
  Average Carried          13   | 4   10  14  13  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 7   15  14  14  15  14  

 Class Distribution 
--------------------
 50% | Mutant
 27% | Scavenger-Mutant
  6% | Scavenger-Tank
  5% | Scavenger-Gunner
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           2429 | 275  127  849  253  692  233  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3943 | 76   238  1851 457  831  490  
  Parts                    233  | 4    22   120  17   39   31   
Haulers Intercepted        6    | .    .    4    1    .    1    
Recyclers Shooed           2    | .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  79   | .   7   32  6   23  11  
  Melee                    20   | .   .   11  1   8   .   
  Guns                     45   | .   7   18  5   4   11  
  Cannons                  6    | .   .   1   .   5   .   
  AOE                      8    | .   .   2   .   6   .   
Classes Destroyed          15   | 2   3   7   .   3   .   
  Worker                   2    | .   .   2   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   6    | .   .   4   1   .   1   
  Recycler                 3    | 1   .   1   1   .   .   
  Operator                 4    | .   .   3   .   .   1   
  Watcher                  6    | .   2   3   .   .   1   
  Swarmer                  11   | .   3   3   .   3   2   
  Grunt                    42   | .   4   16  4   10  8   
  Brawler                  3    | .   .   1   1   1   .   
  Duelist                  3    | .   .   2   1   .   .   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   14   | .   .   10  .   3   1   
  Demolisher               1    | .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   4   .   
Best Kill Streak           6    | 2   3   6   4   5   3   
  Combat Bots Only         5    | .   3   4   3   5   3   
Max Kills in Single Turn   3    | 1   1   2   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   .   
  Melee                    1    | .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        469  | .    24   145  55   189  56   
  Missed                   115  | .    6    34   15   49   11   
Damage Taken               5598 | .    205  1555 693  2430 715  
  Core                     766  | .    .    186  84   265  231  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  7    | .    .    7    .    .    .    
  Ignored by Resistances   76   | .    .    .    .    50   26   
  Regen/Repaired (Parts)   18   | .    .    18   .    .    .    
Core Remaining (%)         84   | 100  100  53   .    .    .    
Volleys Fired              231  | 6    27   72   21   69   36   
  Largest                  3    | 2    2    2    3    2    3    
  Hottest                  134  | 40   40   79   75   69   134  
Shots Fired                433  | 9    54   131  43   106  90   
  Gun                      372  | 9    54   122  43   54   90   
  Cannon                   56   | .    .    9    .    47   .    
  Launcher                 5    | .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  373  | 9    54   94   43   101  72   
  Thermal                  20   | .    .    2    .    .    18   
  Explosive                5    | .    .    .    .    5    .    
  Electromagnetic          35   | .    .    35   .    .    .    
  Robot Hit Streak         14   | 7    12   14   5    6    7    
  Robot Miss Streak        6    | .    3    6    3    4    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        7    | .    1    3    1    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    
Shots Hit Robots           364  | 7    34   145  31   83   64   
  Core Hits                179  | 4    16   68   17   46   28   
  Critical Kills           3    | .    1    1    1    .    .    
  Critical Parts Destroyed 5    | .    .    1    2    2    .    
  Critical Strikes         22   | .    1    8    3    9    1    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                8    | .    1    2    3    2    .    
    Blast                  3    | .    .    .    .    3    .    
    Sever                  10   | .    .    6    .    4    .    
Melee Attacks              114  | .    5    61   10   38   .    
  Impact                   5    | .    5    .    .    .    .    
  Slashing                 109  | .    .    61   10   38   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    7    2    1    .    
    Combat Hostiles        1    | .    .    .    .    1    .    
  Follow-up Attacks        6    | .    .    4    1    1    .    
Damage Inflicted           8382 | 59   371  3467 817  2344 1324 
  Guns                     4270 | 59   371  1451 512  553  1324 
  Cannons                  788  | .    .    159  .    629  .    
  Explosions               656  | .    .    178  .    478  .    
  Melee                    2657 | .    .    1679 297  681  .    
  Ramming                  11   | .    .    .    8    3    .    
  Kinetic                  4074 | 59   371  1007 512  1182 943  
  Thermal                  575  | .    .    194  .    .    381  
  Explosive                478  | .    .    .    .    478  .    
  Electromagnetic          587  | .    .    587  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2657 | .    .    1679 297  681  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    6    .    .    .    
  Average Corruption       4    | .    .    4    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  39   | .    .    39   .    .    .    
    Message Errors         11   | .    .    11   .    .    .    
    Matter Fused           10   | .    .    10   .    .    .    
    Heat Flow Errors       3    | .    .    3    .    .    .    
    Energy Discharges      5    | .    .    5    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      6    | .    .    6    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            120  | .    .    112  8    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               7    | .    .    7    .    .    .    
  Melee                    113  | .    .    105  8    .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    80   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   3    | .    .    1    1    1    .    
Targets Rammed             3    | .    .    1    1    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        588  | .    9    419  331  229  588  
  Average Temperature      110  | .    7    62   135  51   280  
  Received Heat Transfer   1971 | .    81   528  369  651  342  
  Effects                  19   | .    .    1    2    .    16   
    Shutdowns              6    | .    .    .    2    .    4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         8    | .    .    .    .    .    8    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1003 | .    .    337  .    .    666  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1603 | 10   137  665  517  1603 1083 
  Initial                  781  | .    6    .    280  336  781  
  Average                  576  | 4    58   378  352  885  956  
Maximum Alert Level        5    | .    .    2    2    5    3    
  Low Security (%)         18   | 100  100  14   .    .    .    
  Level 1                  14   | .    .    29   62   3    .    
  Level 2                  33   | .    .    56   37   32   .    
  Level 3                  25   | .    .    .    .    43   100  
  Level 4                  6    | .    .    .    .    17   .    
  Level 5                  1    | .    .    .    .    3    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          12   | .    .    4    3    .    5    
  Investigation            2    | .    .    1    1    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    .    2    .    .    1    
  Assault                  1    | .    .    1    .    .    .    
  Garrison                 6    | .    .    .    2    .    4    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           6    | .   .   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              139  | .   16  58  11  36  18  
  Peak Tracking Total      7    | .   3   5   7   4   5   
  Tactical Retreats        8    | .   1   3   4   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            13   | .   .   5   1   7   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         11   | .   .   11  .   .   .   
  Triggered                1    | .   .   1   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   
  Reused                   2    | .   .   .   2   .   .   
Traps Extracted            3    | .   .   3   .   .   .   
  Installed                2    | .   .   .   2   .   .   
  Triggered                2    | .   .   .   2   .   .   
Most Traps Carried         3    | .   .   3   3   1   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          3    | .   1   .   .   2   .   
  Max in Single Turn       1    | .   1   .   .   1   .   
  Garrison Relay           2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          12   | .   3   5   2   2   .   
  Terminals                10   | .   3   4   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                20   | .   3   10  4   3   .   
  Successful               13   | .   3   7   1   2   .   
  Failed                   7    | .   .   3   3   1   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   3   4   2   .   .   
  Terminals                15   | .   3   7   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             5    | .   .   3   .   2   .   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         5    | .   3   2   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
    Botnet                 5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   3   1   1   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     38   | .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   8   .   
  Machine Destruction      8    | .   .   .   .   8   .   
  Attached                 1    | .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      72   | .   .   .   .   72  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   26  .   
  Total Damage             826  | .   .   .   .   826 .   
  Kills                    7    | .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               6726 | 95   823  2335 313  2629 531  
Spaces Moved               2862 | 44   432  1072 100  1110 104  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   2854 | 38   432  1072 100  1110 102  
  Legs                     2    | .    .    .    .    .    2    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  240  
  Average Speed            182  | 150  160  160  180  198  344  
  Slowest Speed            470  | 160  160  160  240  240  470  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    65   93   11   84   11   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 7    | .    1    5    .    1    .    
Terrain Destroyed          40   | .    1    17   .    19   3    
  Melee                    7    | .    1    5    .    1    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      30   | .    .    12   .    18   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3861 | 63   507  1494 191  1402 204  
  Wait                     387  | .    22   179  46   84   56   
  Move                     2858 | 43   431  1071 100  1109 104  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  79   | 8    13   26   3    28   1    
  Fast Attach              26   | 5    .    14   .    4    3    
  Attach                   31   | 1    1    8    3    17   1    
  Detach                   3    | .    .    2    .    1    .    
  Swap                     36   | .    3    22   4    7    .    
  Drop                     66   | .    5    35   2    21   3    
  Fire                     231  | 6    27   72   21   69   36   
  Melee                    101  | .    5    53   9    34   .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    1    1    1    .    
  Escape Stasis            10   | .    .    .    .    10   .    
  Rewire                   17   | .    .    .    .    17   .    
  Trap                     13   | .    .    11   2    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 13)
  837 | -10/Materials | Discovered new exit (range 11)
  896 | -10/Materials | Derelicts attacked the area
  908 | -10/Materials | Discovered new exit (range 8)
  919 | -10/Materials | Entered another Materials area
  919 | -9/Materials  | Evolved 2 slots: Utility x2
 1125 | -9/Materials  | Discovered new exit (range 15)
 1722 | -9/Materials  | Discovered new exit (range 14)
 1858 | -9/Materials  | Lost 3 parts (1p1n1w)
 2247 | -9/Materials  | Repaired Katana
 2919 | -9/Materials  | First assault squad dispatched
 3080 | -9/Materials  | Build established: Scavenger-Mutant
 3217 | -9/Materials  | Discovered new exit (range 15)
 3254 | -9/Materials  | Entered another Materials area
 3254 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3384 | -8/Materials  | Garrison activated, responded to threat
 3567 | -8/Materials  | Identified exit to Garrison
 3567 | -8/Materials  | Entered Garrison
 3603 | -8/Garrison   | Triggered checkpoint
 3765 | -8/Garrison   | Build established: Mutant
 3829 | -8/Garrison   | Triggered checkpoint
 3961 | -8/Garrison   | Lost 4 parts (1p1n2u)
 3969 | -8/Garrison   | Triggered checkpoint
 3985 | -8/Garrison   | Triggered checkpoint
 4153 | -8/Garrison   | Triggered checkpoint
 4167 | -8/Garrison   | Discovered new exit (range 5)
 4262 | -8/Garrison   | Spotted B-75 Beast
 4285 | -8/Garrison   | Allies destroyed B-75 Beast
 4303 | -8/Garrison   | Found Launcher Loader
 4304 | -8/Garrison   | Lost 4 parts (1n2u1w)
 4396 | -8/Garrison   | Discovered new exit (range 8)
 4491 | -8/Garrison   | Triggered checkpoint
 4549 | -8/Garrison   | Rescued a captive Derelict
 4565 | -8/Garrison   | Rescued a captive Derelict
 4640 | -8/Garrison   | Core integrity fell below 50%
 4681 | -8/Garrison   | Found Launcher Loader
 4852 | -8/Garrison   | Build established: Hacker-Mutant
 4889 | -8/Garrison   | Triggered checkpoint
 4965 | -8/Garrison   | Discovered new exit (range 14)
 5158 | -8/Garrison   | Build established: Scavenger-Mutant
 5260 | -8/Garrison   | Discovered new exit (range 13)
 5363 | -8/Garrison   | Triggered checkpoint
 5409 | -8/Garrison   | Lost 3 parts (1n2w)
 5470 | -8/Garrison   | Discovered new exit (range 70)
 5470 | -8/Garrison   | Discovered new exit (range 76)
 5470 | -8/Garrison   | Discovered new exit (range 10)
 5470 | -8/Garrison   | Discovered new exit (range 83)
 5494 | -8/Garrison   | Installed Relay Interface Framework
 5859 | -8/Garrison   | Garrison Relay disabled
 6073 | -8/Garrison   | Garrison Relay disabled
 6111 | -8/Garrison   | Build established: Scavenger-Tank
 6196 | -8/Garrison   | Entered Materials
 6228 | -8/Materials  | Garrison activated, responded to threat
 6543 | -8/Materials  | Build established: Scavenger-Gunner
 6658 | -8/Materials  | Core integrity fell below 20%
 6715 | -8/Materials  | Garrison activated, responded to threat
 6728 | -8/Materials  | Core destroyed

 Last Messages 
---------------
06715_ A-02 Transporter calls for garrison support.
06715_ ALERT: Activating Garrison Access M001.
06716_ W-25 Informer sends out distress signal.
06718_ W-25 Informer destroyed.
06718_ A-02 Transporter destroyed.
06718_ Slug penetrates Wall.
06721_ K-01 Serf collects debris.
06721_ Slug penetrates Wall.
06722_ Power failure, Hvy. Ion Engine shutdown.
06724_ Overheating: Carbon-fiber Leg damaged (-61).
06724_ Overheating: Lrg. Storage Unit damaged (-56).
06724_ Overheating: Hvy. Ion Engine damaged (-4).
06724_ Overheating: Gauss Rifle damaged (-2).
06724_ K-01 Serf collects debris.
06725_ Destroyed Lgt. Nuclear Core.
06725_ R-06 Scavenger collects Imp. Flight Unit.
06726_ Gauss Rifle destroyed.
06727_ Hpw. Shotgun broken.
06727_ Overheating: Short circuit.
06728_ Overheating: Core damaged (-82).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Resistance: EX             25
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        23
Authchip Count             3
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyWeldingSteel
  Manual?         0
Play Time         00:47:55
  Cumulative      117.2 hours
  Start           2024.12.07 @ 22:49:03
  End             2024.12.07 @ 23:36:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8167076-658d-48c2-9abe-fe43d125486d