Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.31 @ 13:33:25 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (217) 1085 Value Destroyed (6082) 6082 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 10905 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 76 Cogmind --------- Core Integrity 396/700 Matter 47/300 Energy 32/100 System Corruption 13% Temperature Cool (442) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Energy Filter Weapon Cycler Hacking Suite > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (4) ---- Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Kinecellerator System Shield System Backup Module > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Advanced Visual Processing Unit Medium Reactive Plating [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 3 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 93 | 5 7 . . 5 26 24 2 24 Power 17 | 1 2 . . . 4 6 . 4 Engine 15 | 1 2 . . . 3 5 . 4 Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . . . 2 5 2 . 5 Treads 16 | 2 . . . 2 5 2 . 5 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | . 3 . . 1 10 10 2 7 Device 16 | . 1 . . . 2 7 1 5 Storage . | . . . . . . . . . Processor 6 | . . . . 1 3 1 1 . Hackware 2 | . . . . . 1 . . 1 Protection 9 | . 2 . . . 4 2 . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 2 . . 2 7 6 . 8 Energy Gun . | . . . . . . . . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 11 | 2 2 . . 1 3 2 . 1 Ballistic Cannon 10 | . . . . . 2 4 . 4 Launcher 3 | . . . . 1 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 3 . 1 Parts Lost 19 | . . . . 1 1 1 . 16 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . 1 . . 3 Utility 9 | . . . . 1 . 1 . 7 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 7 | . . . . 1 1 1 . 7 Average Slot Usage (%) 95 | . 90 100 100 97 99 99 60 89 Engine 7 | . 13 14 14 14 4 6 1 5 Core 1 | . . . . . 4 . . . Treads 18 | . 28 28 28 28 17 14 4 12 Device 16 | . 11 14 14 14 9 24 17 20 Processor 11 | . . . . 3 15 13 20 15 Hackware 5 | . . . . . 8 7 7 7 Protection 8 | . 7 14 14 8 10 6 1 5 Ballistic Gun 15 | . 28 28 28 25 17 9 1 3 Ballistic Cannon 7 | . . . . . 7 12 4 13 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 7 19 19 19 19 27 55 55 41 Greatest Support 49 | 40 40 40 40 43 49 42 42 48 Greatest Overweight (x) 13 | . . . . . 1 1 1 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 3 4 4 4 4 3 Average Carried 2 | . 2 3 3 2 2 2 3 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 3 3 2 4 2 4 1 Class Distribution -------------------- 39% | Hacker-Gunner 28% | Mutant 19% | Hacker-Skirmisher 5% | Hacker-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 5200 | 262 268 156 . 240 1569 1576 . 1129 Remotely 739 | . . . . . . 739 . . Salvage Created 7307 | 98 545 137 . 445 2192 2467 . 1423 Parts 414 | 5 36 15 . 21 144 114 . 79 Haulers Intercepted 15 | . 2 . . . 6 3 . 4 Recyclers Shooed 6 | . . . . . 1 2 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 122 | . 12 6 . 9 31 43 . 21 Melee 1 | . . . . . . . . 1 Guns 68 | . 12 6 . 8 27 15 . . Cannons 45 | . . . . . 3 23 . 19 AOE 8 | . . . . 1 1 5 . 1 Classes Destroyed 16 | 2 5 1 . 1 3 4 . . Worker 23 | . . 2 . 2 4 6 . 9 Builder 13 | . 1 . . . 5 4 . 3 Tunneler 4 | 1 . . . . 2 1 . . Hauler 15 | . 2 . . . 6 3 . 4 Recycler 18 | 1 . . . 1 2 7 . 7 Mechanic 2 | . . . . . . 1 . 1 Operator 7 | . . . . . 3 2 . 2 Watcher 13 | . 3 . . . 5 2 . 3 Swarmer 31 | . 6 6 . . 3 8 . 8 Grunt 60 | . 6 . . 8 14 29 . 3 Brawler 2 | . . . . 1 1 . . . Duelist 1 | . . . . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 14 | . . . . . 10 1 . 3 Hunter 7 | . . . . . 3 . . 4 Programmer 6 | . . . . . . 3 . 3 Best Kill Streak 12 | 2 3 8 . 6 5 12 . 7 Combat Bots Only 7 | . 3 3 . 5 4 7 . 4 Max Kills in Single Turn 6 | 2 1 2 . 2 2 6 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 1 1 2 . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 5158 | . 253 155 . 367 1076 955 . 2352 Core 505 | . 41 20 . 22 118 47 . 257 Absorbed by Shields 58 | . . . . . . . . 58 Core Remaining (%) 81 | 100 . . . 66 78 . . . Volleys Fired 384 | 2 45 14 . 32 106 85 1 99 Largest 3 | 2 2 2 . 2 3 3 3 3 Hottest 240 | 40 46 46 . 56 100 124 124 240 Shots Fired 966 | 4 90 28 . 61 293 255 3 232 Gun 567 | 4 90 28 . 57 212 125 1 50 Cannon 392 | . . . . . 78 130 2 182 Launcher 7 | . . . . 4 3 . . . Special . | . . . . . . . . . Kinetic 948 | 4 90 28 . 57 290 255 3 221 Thermal 11 | . . . . . . . . 11 Explosive 7 | . . . . 4 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 42 | 3 24 10 . 23 38 42 17 25 Robot Miss Streak 4 | . 2 2 . 1 4 2 . 2 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 7 | . 3 2 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 693 | 3 71 21 . 56 205 177 3 157 Core Hits 296 | 3 26 8 . 21 87 88 . 63 Critical Hits 26 | . . . . . 2 12 1 11 Critical Kills 9 | . . . . . . 3 . 6 Critical Parts Destroyed 15 | . . . . . 1 9 . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18550 | 50 902 327 . 1200 4740 6483 84 4764 Guns 8838 | 50 902 327 . 774 3480 2428 23 854 Cannons 6627 | . . . . . 867 2492 61 3207 Explosions 2990 | . . . . 426 389 1560 . 615 Melee . | . . . . . . . . . Ramming 95 | . . . . . 4 3 . 88 Kinetic 15294 | 50 902 327 . 774 4347 4920 84 3890 Thermal 2146 | . . . . 81 264 1015 . 786 Explosive 1015 | . . . . 345 125 545 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 1 1 1 . 3 5 13 Average Corruption 2 | . 1 1 1 1 . 2 5 3 Corruption Purged 7 | . . . . . . 3 . 4 Effects 47 | . 1 . 3 1 . 1 3 38 Message Errors 11 | . 1 . 2 . . . 1 7 Matter Fused 7 | . . . . . . . 1 6 Heat Flow Errors 5 | . . . . . . 1 . 4 Energy Discharges 7 | . . . 1 . . . 1 5 Data Loss (minor) 7 | . . . . 1 . . . 6 Misfires 1 | . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . 7 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 919 | . . . . 2 76 476 . 365 Projectiles 289 | . . . . . 73 111 . 105 Explosions 630 | . . . . 2 3 365 . 260 Melee . | . . . . . . . . . Knockbacks 46 | . . . . . 8 13 . 25 Impact 1 | . . . . . . . . 1 Kinetic 43 | . . . . . 8 13 . 22 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 332 | . . . . 22 . . . 310 Shots 5 | . . . . 1 . . . 4 Rammed 27 | . . . . . 1 2 . 24 Targets Rammed 28 | . . . . . 1 2 . 25 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 691 | . 38 . . 69 320 369 . 691 Average Temperature 71 | . 25 . . 24 68 62 . 100 Received Heat Transfer 1884 | . 108 . . 258 585 471 . 462 Effects 9 | . . . . . 1 . . 8 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 4 | . . . . . 1 . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 2 . 3 Heat Transferred 1550 | . . . . 100 200 600 . 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 800 | 10 170 184 . 292 452 800 103 282 Average Influence 209 | 6 59 144 . 107 161 436 87 146 Maximum Alert Level 3 | . . . . 1 2 3 . 1 Low Security (%) 60 | 100 100 100 . 78 62 17 100 69 Level 1 21 | . . . . 21 35 13 . 30 Level 2 15 | . . . . . 1 57 . . Level 3 2 | . . . . . . 11 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 41 | . 4 . . . 6 15 . 16 Investigation 17 | . 4 . . . 3 7 . 3 Extermination 6 | . . . . . . 2 . 4 Reinforcement 12 | . . . . . 3 4 . 5 Assault 2 | . . . . . . 2 . . Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . 1 Haulers Reinforced 3 | . . . . . . 1 . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 6 | . . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 15 7 . 12 44 51 6 41 Peak Tracking Total 7 | . 3 3 . 7 5 5 6 5 Tactical Retreats 11 | . . 1 . 4 1 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 2 . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 48 | . 3 1 . 5 7 21 . 11 Max in Single Turn 5 | . 1 1 . 3 2 5 . 5 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 1 . 1 Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 43 | . 9 . . 1 14 10 . 9 Terminals 25 | . 8 . . 1 9 4 . 3 Fabricators 3 | . . . . . . 1 . 2 Repair Stations 7 | . 1 . . . 2 2 . 2 Recycling Units 1 | . . . . . . 1 . . Scanalyzers 5 | . . . . . 2 1 . 2 Garrison Access 2 | . . . . . 1 1 . . Total Hacks 138 | . 26 . . 3 51 36 . 22 Successful 83 | . 15 . . 2 32 20 . 14 Failed 54 | . 11 . . 1 18 16 . 8 Catastrophic 8 | . 1 . . . 2 4 . 1 Database Lockouts 5 | . . . . . 5 . . . Manual 85 | . 19 . 2 1 39 14 . 10 Terminals 93 | . 24 . . 3 43 15 . 8 Fabricators 13 | . . . . . . 6 . 7 Repair Stations 23 | . 2 . . . 5 11 . 5 Recycling Units 1 | . . . . . . 1 . . Scanalyzers 5 | . . . . . 2 1 . 2 Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 41 | . 12 . . 1 22 4 . 2 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 5 | . 3 . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . Level Access Points 3 | . . . . 1 1 1 . . Branch Access Points 3 | . 1 . . . 2 . . . Emergency Access Points 2 | . . . . . 2 . . . Terminal Index 2 | . . . . . 1 . . 1 Alert Level 4 | . 1 . . . 3 . . . Unreport Threat 5 | . . . . . 4 1 . . Locate Traps 5 | . 1 . . . 1 2 . 1 Dispatch Records 1 | . . . . . 1 . . . Transport Status 1 | . . . . . 1 . . . Recall Investigation 3 | . 2 . . . 1 . . . Registered Components 2 | . 1 . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . 4 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . . . 1 . 1 Build 4 | . . . . . . 2 . 2 Repair Station Hacks 18 | . 2 . . . 4 8 . 4 Scan Component 9 | . 1 . . . 2 4 . 2 Repair 9 | . 1 . . . 2 4 . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 36 | . 3 . . 2 10 13 . 8 Terminals 8 | . 1 . . 1 3 2 . 1 Track 4 | . 1 . . 1 2 . . . Botnet 2 | . . . . . 1 1 . . Detonate 2 | . . . . . . 1 . 1 Fabricators 2 | . . . . . . 1 . 1 Overload 2 | . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . 2 Extract 5 | . . . . . 2 1 . 2 Garrison Access 1 | . . . . . . 1 . . Reprogram 1 | . . . . . . 1 . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used . | . . . . . . . . . Hacking Detections 31 | . 7 . . 1 10 7 . 6 Full Trace Events 7 | . 2 . . . . 5 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built 16 | . . . . . . 8 . 8 Matter 612 | . . . . . . 306 . 306 Time 242 | . . . . . . 80 . 162 Total Robot Build Rating 16 | . . . . . . 8 . 8 Part Schematics Acquired 29 | . . . . . 4 13 . 12 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 1 . . . 2 4 . 2 Time 294 | . 26 . . . 41 139 . 88 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 20 | . . . . . . 11 1 8 Largest Group 4 | . . . . . . 4 1 4 Highest-Rated Group 48 | . . . . . . 48 16 20 Highest-Rated Ally 16 | . . . . . . 16 16 5 Total Orders 4 | . . . . . . 2 . 2 ROAM 4 | . . . . . . 2 . 2 Ally Attacks 91 | . . . . . . 43 6 42 Total Damage 577 | . . . . . . 268 73 236 Kills 4 | . . . . . . 1 . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 5 | . 3 . . . 2 . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 10218 | 60 1429 234 697 488 2642 2464 108 2096 Spaces Moved 5000 | 35 782 120 436 239 1369 1047 127 845 Core 154 | 10 . . . . . . 116 28 Treads 4846 | 25 782 120 436 239 1369 1047 11 817 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 157 50 160 Average Speed 158 | 128 160 160 160 160 155 163 60 172 Slowest Speed 700 | 160 160 160 160 160 180 177 177 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 92 31 88 65 95 30 77 25 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 11 | . . . . . . 5 . 6 Terrain Destroyed 438 | . . . . 29 60 216 . 133 Melee . | . . . . . . . . . Projectile 88 | . . . . . 19 42 . 27 AOE 350 | . . . . 29 41 174 . 106 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 6476 | 46 872 135 435 286 1661 1606 161 1274 Wait 815 | . 23 . . . 107 415 18 252 Move 4993 | 34 781 119 435 238 1368 1047 126 845 Hop . | . . . . . . . . . Pick Up 96 | 5 11 1 . 5 31 19 2 22 Fast Attach . | . . . . . . . . . Attach 62 | 5 6 . . 3 13 14 1 20 Detach 6 | . . . . 1 . . 5 . Swap 31 | . 1 . . 2 13 10 1 4 Drop 61 | . 5 1 . 5 22 14 7 7 Fire 384 | 2 45 14 . 32 106 85 1 99 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush 24 | . . . . . 1 2 . 21 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Ion Engine 688 | -10/Materials | Discovered new exit (range 10) 702 | -10/Materials | Identified exit to Mines 1324 | -10/Materials | Discovered new exit (range 16) 1490 | -10/Materials | Entered Mines 1615 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1716 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1718 | -10/Mines | Discovered new exit (range 5) 1724 | -10/Mines | Entered Exiles 1724 | -10/Exiles | Found Exiles lab abandoned 2405 | -10/Exiles | Discovered new exit (range 12) 2421 | -10/Exiles | Entered Mines 2425 | -9/Mines | Identified exit to Materials 2515 | -9/Mines | Learned location of Zion (-6) 2909 | -9/Mines | Entered Materials 2909 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3360 | -8/Materials | Discovered new exit (range 4) 3820 | -8/Materials | Central database locked down 4113 | -8/Materials | Build established: Hacker-Gunner 4472 | -8/Materials | Discovered new exit (range 9) 4600 | -8/Materials | Discovered new exit (range 12) 4641 | -8/Materials | Identified exit to Factory 5017 | -8/Materials | Repaired Gauss Rifle 5215 | -8/Materials | Repaired Imp. Light Armor Plating 5551 | -8/Materials | Entered Factory 5551 | -7/Factory | Evolved 2 slots: Utility x2 6184 | -7/Factory | Destroyed 7 combat bots 6590 | -7/Factory | Identified exit to Factory 6751 | -7/Factory | First assault squad dispatched 6762 | -7/Factory | Repaired Deuterium Engine 7063 | -7/Factory | Fabricated S-10 Pest? 7116 | -7/Factory | Fabricated S-10 Pest (x4) 7442 | -7/Factory | Repaired Adv. Treads 7488 | -7/Factory | Repaired Gauss Rifle 7528 | -7/Factory | Repaired Arm. Treads 8015 | -7/Factory | Sucked down chute 8015 | -7/Factory | Entered Waste 8015 | -7/Waste | Met up with 1 ally sucked down the chute earlier 8026 | -7/Waste | Spotted C-40 Crusher 8030 | -7/Waste | EMP discharged 8031 | -7/Waste | Spotted C-40 Crusher 8036 | -7/Waste | Spotted C-40 Crusher 8094 | -7/Waste | Spotted C-40 Crusher 8098 | -7/Waste | Spotted C-40 Crusher 8102 | -7/Waste | Spotted C-40 Crusher 8114 | -7/Waste | Discovered new exit (range 19) 8123 | -7/Waste | Identified exit to Factory 8123 | -7/Waste | Entered Factory 8448 | -7/Factory | Build established: Hacker-Skirmisher 8738 | -7/Factory | Repaired Gauss Cannon 8784 | -7/Factory | Repaired Adv. Assault Cannon 8815 | -7/Factory | Discovered exit to Factory (range 15) 8936 | -7/Factory | Fabricated S-10 Pest (x4) 8995 | -7/Factory | Garrison activated, responded to threat 9031 | -7/Factory | Fabricated S-10 Pest (x4) 9062 | -7/Factory | Garrison activated, responded to threat 9818 | -7/Factory | Discovered exit to Factory (range 6) 10098 | -7/Factory | Lost 7 parts (2n2u3w) 10196 | -7/Factory | System corruption reached 10% 10219 | -7/Factory | Self-destructed Last Messages --------------- 10197_ System corrupted: Plasma Cannon failed to cycle. 10202_ Overheating: Weapon Cycler damaged (-14). 10204_ Overheating: Energy bleed (-9). 10205_ Slammed into G-47 Trooper. 10206_ Overheating: Matter decay (-3). 10207_ Power failure, Imp. Deuterium Engine shutdown. 10209_ Plasma Cannon destroyed. 10210_ Overheating: Lrn. Sensor Array damaged (-7). 10210_ Lrn. Sensor Array destroyed. 10211_ Overheating: Short circuit. 10211_ Broken Plasma Cannon permanently disabled. 10211_ K-01 Serf collects debris. 10212_ Overheating: Matter decay (-2). 10212_ Slammed into G-47 Trooper. 10213_ Overheating: Matter decay (-3). 10215_ Plasma Cannon destroyed. 10216_ K-01 Serf collects debris. 10216_ Imp. Shield Generator destroyed. 10217_ Imp. Deuterium Engine destroyed. 10219_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | " #??????? ??????????????????????????????????? | | #????????##??????????????????????????????????? | | [ #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????## ######????????????????????? | | #####???????????????# ]]] #????????????????????? | | #??????########## ] " #????????????????????? | | "" #??????# ## ]] " #????????????????????? | | "" #??????# ## " #????????????????????? | | "" #??????# ## " #????????????????????? | | "" #??????# ## " #????????????????????? | | #??????# ## " #????????????????????? | | #??????# ##"S " #????????????????????? | | #??????# ##"" " #????????????????????? | | #??????# ## ""g@" #????????????????????? | | #####??????# ## gpk #????????????????????? | | ???????????# ??####/####????????????????????? | | ?????####### ????# ###+##########???????? | | ????## ##+####### ^ ??????? | | ###### *= ^ ??????? | | = < ??????? | | #### ^ ??????? | | ???# # ##/##"""## ^ ??????? | | ???#####/### = "# ###+##########???????? | | ???# # "#########????????????????????? | | ??# # " #?????????????????????????? | | ??# # " #?????????????????????????? | | ?# "T" # % " ##?????????????????????????? | | ?# """ # ]" #??????????????????????????? | | ###########"""""""###??????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | # """" """" #??????????????????????????? | | ? # """" """" #??????????????????????????? | | ???# # """" """" #??????????????????????????? | | ???# # """" """" #??????????????????????????? | | ???# # """" """" #??????????????????????????? | | ???# + """" """" #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Hacked Cryofiber Web | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Extracted Imp. Terrain Scan Processor | -8/Materials | Extracted Weapon Cycler | -7/Factory | Extracted Plasma Cutter | -7/Factory | Extracted Maneuvering Thrusters | -7/Factory | Extracted Adv. Targeting Computer | -7/Factory | Extracted Cld. Particle Cannon | -7/Factory | Extracted Hcp. Storage Unit | -7/Factory | Extracted Shock Rifle | -7/Factory | Extracted Imp. Titanium Leg | -7/Factory | Extracted Hvy. Missile Launcher | -7/Factory | Extracted Hvy. Particle Cannon | -7/Factory | Extracted Flak Cannon | -7/Factory | Extracted Mace | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Lrn. Tractor Beam | -7/Factory | Extracted Targeting Computer | -7/Factory | Extracted Mni. Grenade Launcher | -7/Factory | Extracted Com. Battery | -7/Factory | Extracted Power Maul | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Visual Processing Unit | -7/Factory | Extracted Hvy. Flail | -7/Factory | Extracted Rnf. Deuterium Engine | -7/Factory | Extracted Arm. Huge Wheel | -7/Factory | Extracted Kinecellerator | -7/Factory | Extracted Nuclear Core | -7/Factory | Extracted Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked Fabricated ------------ S-10 Pest | x4 | -7/Factory S-10 Pest | x4 | -7/Factory S-10 Pest | x4 | -7/Factory S-10 Pest | x4 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotExperimentalNanosword Manual? 0 Play Time 01:01:14 Cumulative 164.0 hours Start 2020.07.31 @ 12:32:43 End 2020.07.31 @ 13:33:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 79 Rogue 0 Adventurer 79 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 38ef9d13-6a15-409a-ab8b-b10e454f8bae