Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.06 @ 01:34:04 Player: Olafz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (59) 295 Value Destroyed (2520) 2520 Prototype IDs (59) 1180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10695 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/1450 Matter 286/300 Energy 17/100 System Corruption 28% Temperature Cool (0) Movement Flying (200) Ox2 Location -2/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Experimental Q-thruster > --- UTILITY (16) ----- Medium Storage Unit Spectral Analyzer Advanced Melee Analysis Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (10) --- Q-thruster Advanced Sensor Array Advanced Signal Interpreter Microactuators Graphene Brace Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Improved Diametric Drive Improved Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Power Amplifier Advanced Power Amplifier Medium Storage Unit Enhanced Optical Array Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer ECM Suite Graphene Brace A0-MCA's Component Scanner > --- WEAPON ----------- Power Sword Enhanced Force Lance > --- INVENTORY -------- Q-thruster Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Microactuators Power Sword Enhanced Force Lance [Rating: 140] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Diametric Drive Utility Enhanced Optical Array Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Slots Evolved 16 | . . 2 2 . . . 4 2 2 2 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 14 | . . 2 2 . . . 2 2 2 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 129 | . . 14 18 5 2 4 24 1 20 19 12 10 Power 15 | . . 2 3 1 . 1 4 . 1 1 1 1 Engine 7 | . . 2 . 1 . 1 2 . 1 . . . Core 4 | . . . 3 . . . 1 . . . . . Reactor 4 | . . . . . . . 1 . . 1 1 1 Propulsion 43 | . . 4 5 2 1 . 9 1 9 7 4 1 Treads . | . . . . . . . . . . . . . Leg 19 | . . 4 5 2 1 . 6 1 . . . . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . . . 2 . 4 . . . Flight 18 | . . . . . . . 1 . 5 7 4 1 Utility 50 | . . 4 8 . 1 3 9 . 7 8 6 4 Device 22 | . . 1 2 . 1 . 3 . 2 5 4 4 Storage 2 | . . . . . . . . . . 1 1 . Processor 20 | . . 1 2 . . 3 6 . 5 2 1 . Hackware 4 | . . . 4 . . . . . . . . . Protection 2 | . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | . . 4 2 2 . . 2 . 3 3 1 4 Energy Gun 1 | . . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | . . 3 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 9 | . . . 2 2 . . 1 . 1 . 1 2 Piercing Weapon 8 | . . . . . . . 1 . 2 3 . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 59 | . . 1 6 2 1 . 8 1 10 4 6 20 Power 7 | . . . 2 . . . 1 . 1 . 1 2 Propulsion 18 | . . . . 1 1 . 5 . 3 2 3 3 Utility 27 | . . . 3 1 . . 2 . 5 2 2 12 Weapon 7 | . . 1 1 . . . . 1 1 . . 3 Highest Loss Streak 18 | . . 1 3 2 1 . 3 1 5 2 3 18 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 89 92 92 93 96 91 61 64 74 69 74 Engine 6 | . 14 11 2 8 9 9 2 . . . . . Leg 14 | . 28 21 17 17 18 18 18 5 . . . . Flight 2 | . . . . . . . 1 5 3 11 13 14 Device 13 | . . 7 4 9 12 18 13 11 7 9 12 16 Storage 7 | . 14 11 9 9 9 9 2 . . 3 3 4 Processor 24 | . . 8 15 23 18 23 33 29 39 39 31 30 Hackware 1 | . . . 14 9 9 . . . . . . . Ballistic Gun 2 | . 28 16 6 . . . . . . . . . Slashing Weapon 11 | . . . 10 15 18 18 10 2 . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 10 10 25 25 17 18 19 24 7 10 30 31 43 Greatest Support 67 | 20 20 23 32 30 30 30 67 20 36 30 34 40 Greatest Overweight (x) 2 | . . 1 1 1 . . 1 . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 5 10 10 10 Average Capacity 7 | 8 8 8 8 8 8 8 6 5 5 9 9 10 Most Carried 10 | 6 8 8 8 8 8 8 8 4 5 10 9 10 Average Carried 7 | 6 6 5 7 7 7 7 5 3 3 8 7 7 Final Capacity 10 | 8 8 8 8 8 8 8 5 5 5 10 10 10 Final Carried 8 | 6 8 8 8 8 7 8 4 3 5 8 7 5 Class Distribution -------------------- 44% | Assassin 21% | Mutant 9% | Gladiator 7% | Scavenger-Mutant 4% | Infiltrator-Ninja 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Gladiator | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Assassin | -8/Scraptown Gladiator | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Infiltrator-Ninja | -2/Testing Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Matter Collected 1520 | 200 18 242 188 108 . 41 163 . 52 250 113 145 Remotely 314 | . . 176 138 . . . . . . . . . Salvage Created 3201 | . 78 489 475 304 54 . 539 . 52 346 375 489 Parts 189 | . 8 32 26 18 2 . 29 . 8 25 18 23 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 45 | . 4 10 8 4 1 . 9 . . 3 2 4 Melee 28 | . . . 5 4 1 . 9 . . 3 2 4 Guns 17 | . 4 10 3 . . . . . . . . . Classes Destroyed 14 | . 2 4 3 . . . 1 . 2 2 . . Worker 2 | . . . 1 . . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . 1 . . . Recycler 4 | . . 1 . 1 . . . . . 1 1 . Operator 2 | . . . . . . . . . . 1 . 1 Drone 1 | . . . . . . . . . . 1 . . Watcher 5 | . . . 1 . . . . . . . 2 2 Swarmer 3 | . 3 . . . . . . . . . . . Grunt 22 | . 1 7 4 2 . . 4 . . . . 4 Brawler 1 | . . 1 . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . Sentry 8 | . . 1 1 2 1 . 2 . . 1 . . Hunter 4 | . . . 2 . . . . . . . 2 . Programmer 4 | . . . . . . . 3 . . 1 . . Best Kill Streak 4 | . 4 4 3 2 1 . 4 . 1 2 3 3 Combat Bots Only 4 | . 4 4 3 1 1 . 4 . . 2 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . 1 1 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Hostile Shots Fired 831 | . 19 52 84 38 10 . 116 29 165 113 94 111 Missed 317 | . 5 12 28 12 2 . 49 7 66 67 46 23 Damage Taken 9378 | . 120 577 876 440 112 . 1238 231 1676 830 1069 2209 Core 3852 | . 16 67 237 107 . . 470 142 1094 252 325 1142 Absorbed by Shields 144 | . . . . . . . . . 118 26 . . Core Remaining (%) 65 | 100 93 83 . . . 37 44 85 4 80 . . Volleys Fired 54 | . 12 33 9 . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . Hottest 79 | . 40 79 46 . . . . . . . . . Shots Fired 107 | . 24 65 18 . . . . . . . . . Gun 107 | . 24 65 18 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 85 | . 24 43 18 . . . . . . . . . Thermal 22 | . . 22 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 13 | . 13 10 12 . . . . . . . . . Robot Miss Streak 6 | . 2 6 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 2 3 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 199 | . 17 39 27 14 4 . 31 . 4 13 13 37 Core Hits 92 | . 8 22 16 6 1 . 16 . 1 4 6 12 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 25 | . . 3 . 2 . . 6 . 1 2 3 8 Burn 3 | . . 3 . . . . . . . . . . Sever 12 | . . . . 2 . . 6 . . . . 4 Impale 10 | . . . . . . . . . 1 2 3 4 Melee Attacks 174 | . . . 20 23 5 . 38 . 11 19 14 44 Impact . | . . . . . . . . . . . . . Slashing 111 | . . . 20 23 5 . 38 . 3 . . 22 Piercing 63 | . . . . . . . . . 8 19 14 22 Sneak Attacks 12 | . . . . 1 . . 3 . 2 2 1 3 Combat Hostiles 2 | . . . . . . . . . . . . 2 Follow-up Attacks 8 | . . . 2 2 . . 3 . . . . 1 Damage Inflicted 7014 | . 126 525 647 467 128 . 1157 . 251 742 900 2071 Guns 854 | . 126 521 207 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 6142 | . . . 426 467 128 . 1157 . 251 742 900 2071 Ramming 18 | . . 4 14 . . . . . . . . . Kinetic 622 | . 126 289 207 . . . . . . . . . Thermal 232 | . . 232 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3088 | . . . 426 467 128 . 1157 . 114 . . 796 Piercing 3054 | . . . . . . . . . 137 742 900 1275 Highest Corruption 28 | . . . 1 1 1 1 2 . 4 . 1 28 Average Corruption 1 | . . . 1 1 1 1 1 . 2 . 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 37 | . . . 1 1 4 16 4 . 1 . 2 8 Message Errors 13 | . . . 1 . 1 7 . . . . . 4 Matter Fused 5 | . . . . . 1 1 1 . . . . 2 Heat Flow Errors 2 | . . . . . . 1 1 . . . . . Energy Discharges 4 | . . . . . 1 2 1 . . . . . Data Loss (minor) 6 | . . . . 1 . 1 . . 1 . 1 2 Data Loss (major) 5 | . . . . . 1 2 1 . . . 1 . Alerts 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 634 | . . . 33 . . . 89 . 100 122 178 112 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 634 | . . . 33 . . . 89 . 100 122 178 112 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . 2 3 . . . . . . . . . Kicked 5 | . . 2 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 262 | . 6 262 15 4 4 217 82 . . . . . Average Temperature 79 | . 6 98 8 4 4 112 28 . . . . . Received Heat Transfer 1386 | . 12 201 351 243 72 . 291 . 36 54 108 18 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 814 | . . 814 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Peak Influence 495 | . 115 228 327 162 64 . 176 119 124 451 495 398 Initial 219 | . . 48 77 63 63 . . 84 58 49 168 219 Average 141 | . 46 133 170 75 57 . 68 89 89 233 313 284 Maximum Alert Level 2 | . . 1 1 . . . . . . 2 2 1 Low Security (%) 74 | 100 100 85 72 100 100 . 100 100 100 40 11 . Level 1 22 | . . 14 27 . . . . . . 47 70 100 Level 2 2 | . . . . . . . . . . 12 17 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 5 3 . . . 3 . 2 4 1 1 Investigation 6 | . 1 1 2 . . . . . 1 1 . . Extermination 4 | . . . . . . . 1 . 1 1 . 1 Reinforcement 10 | . . 4 1 . . . 2 . . 2 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Distress Signals 7 | . 1 1 1 . . . 1 . . 1 2 . Communications Jammed 11 | . . . . . . . . . . 11 . . Distress Signals 9 | . . . . . . . . . . 9 . . Times Spotted 186 | . 8 19 17 5 1 . 30 4 23 28 42 9 Peak Tracking Total 20 | . 4 5 7 3 1 . 8 4 13 10 20 3 Tactical Retreats 29 | . . 2 . 1 . . 5 . 4 8 8 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Traps Triggered 7 | . 1 . 1 . . . 2 . 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Machines Disabled 4 | . . 1 . 1 . . . . . . . 2 Max in Single Turn 1 | . . 1 . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Machines Accessed 23 | . . 1 2 4 2 6 5 . 1 1 . 1 Terminals 16 | . . . 2 4 2 . 5 . 1 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . . 2 5 8 5 24 7 . 2 3 . 1 Successful 40 | . . 1 4 5 1 24 2 . . 2 . 1 Failed 17 | . . 1 1 3 4 . 5 . 2 1 . . Catastrophic 7 | . . 1 . 2 1 . 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . . . 3 6 5 . 7 . 2 2 . . Terminals 31 | . . . 5 8 5 . 7 . 2 3 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 34 | . . . 3 5 . 24 . . . 1 . 1 Record 24 | . . . . . . 22 . . . 1 . 1 Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Recall Investigation 2 | . . . 1 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . 1 . 2 . . 1 . . Terminals 5 | . . . 1 . 1 . 2 . . 1 . . Botnet 5 | . . . 1 . 1 . 2 . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . 1 Used 1 | . . . . . . . . . . . . 1 Hacking Detections 15 | . . 1 2 2 2 . 5 . 1 1 . 1 Full Trace Events 6 | . . 1 1 1 1 . . . 1 1 . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Turns Passed 7483 | 3 121 620 502 212 455 3235 759 79 435 436 290 336 Spaces Moved 6768 | 3 74 329 285 125 366 2092 543 117 503 976 807 548 Core 30 | . . . . . . . . . 30 . . . Treads . | . . . . . . . . . . . . . Legs 3789 | 3 74 329 285 125 366 2092 481 34 . . . . Wheels . | . . . . . . . . . . . . . Hover 159 | . . . . . . . . . 159 . . . Flight 2790 | . . . . . . . 62 83 314 976 807 548 Fastest Speed 19 | 120 120 120 120 120 120 120 35 35 34 27 21 19 Average Speed 83 | 120 120 150 133 122 120 120 107 66 50 32 26 20 Slowest Speed 190 | 120 120 190 190 190 120 120 120 120 100 107 27 167 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . 9 2 21 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 25 41 33 23 85 95 24 6 25 36 40 31 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . Scrap Searched 3 | . . . . . . 3 . . . . . . Spaces Dug 18 | . . . 2 . 1 . 2 . 6 6 1 . Terrain Destroyed 18 | . . . 2 . 1 . 2 . 6 6 1 . Melee 18 | . . . 2 . 1 . 2 . 6 6 1 . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Tes Total 8209 | 2 87 393 367 157 374 2818 666 117 656 1053 827 692 Wait 974 | . . . 12 . 2 714 42 . 99 8 8 89 Move 6698 | 2 73 328 285 124 365 2091 542 116 485 971 770 546 Hop 26 | . . . . . . . . . 8 2 15 1 Pick Up 49 | . 2 5 9 4 . 2 7 . 5 9 4 2 Fast Attach 71 | . . 5 9 2 1 3 13 . 14 14 8 2 Attach 37 | . . 2 6 . 1 . 5 1 6 5 4 7 Detach 26 | . . . 3 . . 3 4 . 7 2 4 3 Swap 21 | . . 7 3 3 . 1 6 . . . . 1 Drop 59 | . . 11 11 6 . 2 14 . 5 10 . . Fire 54 | . 12 33 9 . . . . . . . . . Melee 159 | . . . 18 18 5 . 33 . 11 19 14 41 Ram . | . . . . . . . . . . . . . Kick 4 | . . 2 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . 16 13 . . Rewire 2 | . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 7) 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Utility x2 341 | -9/Materials | Discovered new exit (range 10) 531 | -9/Materials | Build established: Scavenger-Mutant 700 | -9/Materials | Discovered new exit (range 11) 745 | -9/Materials | Entered another Materials area 745 | -8/Materials | Evolved 2 slots: Utility x2 794 | -8/Materials | Identified exit to Storage 1095 | -8/Materials | Lost 3 parts (1p2u) 1236 | -8/Materials | Lost 3 parts (1p1u1w) 1247 | -8/Materials | Entered Storage 1279 | -8/Storage | Identified exit to Recycling 1363 | -8/Storage | Core integrity fell below 50% 1454 | -8/Storage | Used back door to open Recycling access 1459 | -8/Storage | Entered Recycling 1656 | -8/Recycling | Build established: Mutant 1839 | -8/Recycling | Discovered new exit (range 15) 1877 | -8/Recycling | Scanned before Scraplab entrance 1895 | -8/Recycling | Entered Scraplab 1912 | -8/Recycling | Discovered new exit (range 3) 1913 | -8/Recycling | Identified exit to Scraptown 1914 | -8/Recycling | Entered Scraptown 2254 | -8/Scraptown | Discovered new exit (range 7) 2369 | -8/Scraptown | Build established: Assassin 2373 | -8/Scraptown | Visited Comm Corps 2428 | -8/Scraptown | Visited Fellowship of the Rings 2455 | -8/Scraptown | Visited Artisan Demo Area 2717 | -8/Scraptown | Visited IN-MT5's Study 2736 | -8/Scraptown | Visited Symbiants 2805 | -8/Scraptown | Visited UFD Registry 2805 | -8/Scraptown | Registered with UFD as "Gunshell" 2821 | -8/Scraptown | Visited Cyclists 2847 | -8/Scraptown | Entered Cyclist Reading Room 2867 | -8/Scraptown | Visited Assassins FH 2963 | -8/Scraptown | Visited Observation Area 3013 | -8/Scraptown | Visited Science Guys 3061 | -8/Scraptown | Visited Scrapoid Research Area 3097 | -8/Scraptown | Visited Scrap Suit Storage 3113 | -8/Scraptown | Visited Junk Repository 3238 | -8/Scraptown | Visited Analyses Database 3278 | -8/Scraptown | Visited Junk Cannon Lab 3753 | -8/Scraptown | Visited Scrapoid Pod Storage 3777 | -8/Scraptown | Visited A0-MCA Data Center 3784 | -8/Scraptown | Given a C+ rating by A0-MCA 3789 | -8/Scraptown | Found A0-MCA's Component Scanner 3813 | -8/Scraptown | Visited LU-1G1's Boring Crew 4538 | -8/Scraptown | Discovered new exit (range 5) 5149 | -8/Scraptown | Entered Factory 5149 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5450 | -6/Factory | Lost 3 parts (2n1u) 5704 | -6/Factory | Build established: Gladiator 5800 | -6/Factory | Spotted B-75 Beast 5903 | -6/Factory | Discovered new exit (range 9) 5907 | -6/Factory | Core integrity fell below 50% 5908 | -6/Factory | Identified exit to Factory 5908 | -6/Factory | Entered another Factory area 5908 | -5/Factory | Evolved 2 slots: Utility x2 5977 | -5/Factory | Discovered new exit (range 8) 5980 | -5/Factory | Identified exit to Factory 5987 | -5/Factory | Entered another Factory area 5987 | -4/Factory | Evolved 2 slots: Utility x2 6106 | -4/Factory | Lost 4 parts (1p1n1u1w) 6321 | -4/Factory | Core integrity fell below 50% 6351 | -4/Factory | Core integrity fell below 20% 6377 | -4/Factory | Lost 5 parts (1n4u) 6420 | -4/Factory | Discovered new exit (range 5) 6421 | -4/Factory | Identified exit to Research 6422 | -4/Factory | Entered Research 6422 | -3/Research | Evolved 2 slots: Utility x2 6602 | -3/Research | Found Enh. Force Lance 6643 | -3/Research | Found Enh. Force Lance 6770 | -3/Research | Found Enh. Force Lance 6777 | -3/Research | Spotted B-86 Titan 6853 | -3/Research | Discovered new exit (range 20) 6858 | -3/Research | Identified exit to Research 6858 | -3/Research | Entered another Research area 6858 | -2/Research | Evolved 2 slots: Utility x2 6964 | -2/Research | Spotted B-90 Cyclops 7076 | -2/Research | Found Spectral Analyzer 7103 | -2/Research | Spotted B-90 Cyclops 7108 | -2/Research | Search patrols dispatched 7126 | -2/Research | Lost 3 parts (3n) 7147 | -2/Research | Discovered new exit (range 6) 7148 | -2/Research | Identified exit to Testing 7148 | -2/Research | Entered Testing 7400 | -2/Testing | Spotted PP-6T13ZCMZWV 7416 | -2/Testing | System corruption reached 10% 7436 | -2/Testing | Core integrity fell below 50% 7463 | -2/Testing | Core integrity fell below 20% 7484 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- M-36 Artificer repairs PP-6T13ZCMZWV. U-05 Engineer destroyed. Door malfunctions. U-05 Engineer repairs door. Enh. Optical Array destroyed. PP-6T13ZCMZWV resets P-80 Master, system corruption cleaned. Imp. Melee Analysis Suite destroyed. Destroyed Quantum Shading Machine. Enh. Force Lance destroyed. PP-6T13ZCMZWV Cld. Antigrav System severed. Adv. Signal Interpreter destroyed. PP-6T13ZCMZWV Graviton Reactor severed. PP-6T13ZCMZWV resets M-36 Artificer, system corruption cleaned. Gravity Neutralizer destroyed. System corrupted: Matter fused (-9). Destroyed Hvy. Tesla Rifle. Power Sword destroyed. PP-6T13ZCMZWV Hvy. Tesla Rifle severed. PP-6T13ZCMZWV resets P-80 Master, system corruption cleaned. K-01 Serf cleans the Catalytron. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????#""""""#????????????????????? | | ?????????????????????#""p* #????????????????????? | | ?????????????????????#" m@ #????????????????????? | | ?????????????????????#" #????????????????????? | | ?????????????????????# "#????????????????????? | | ?????????????????????# p #????????????????????? | | ???????#################p####????????????????????? | | ???????# """ uu #??????????????????????? | | ???????+ ""T"" u! #??????????????????????? | | ???????# "" "" #??????????????????????? | | ???????# #??????????????????????? | | ???????# ### #??????????????????????? | | ???????#??????# #??????????????????????? | | ??????????????# """ """ #############+#????????? | | ??????????????# """ """ ???????? | | ??????????????# """ """ ???????? | | ??????????????# k ??????? | | ??????????????# =! ??????? | | ??????????????# ! ##################????????????? | | ??????????????# %# #???????????????????????? | | ??????????????# # #???????????????????????? | | ??????????????# # #???????????????????????? | | ??????????????# # #???????????????????????? | | ??????????????# + ###############?????????? | | ??????????????# # ## #?????????? | | ??????????????# # ## " " #?????????? | | ??????????????# # ## "" " #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Power Amplification 50 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 66 Melee Accuracy 44 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 30 Item Schematics ----------------- Katana | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltCompositeMallet Manual? 0 Play Time 01:48:10 Cumulative 166.0 hours Start 2024.08.05 @ 23:06:21 End 2024.08.06 @ 01:34:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 267 Adventurer 2 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a9c80f3-e37a-493b-b805-9dad9ebba843