Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 22:48:59 // AFD2019/Pay2Buy Player: Delirus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (189) 945 Value Destroyed (5742) 5742 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 11473 Bonus ------- High Alert Combat Kills 642 Follower Combat Kills 94 Friendly Fire -470 Cogmind --------- Core Integrity 711/850 Matter 44/300 Energy 23/100 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Improved Titanium Leg Compact Wheel Cooled Airjet > --- UTILITY (6) ------ Improved Cooling System Improved Signal Interpreter Kinecellerator Improved Transmission Jammer Advanced Corruption Screen Long-range Tractor Beam > --- WEAPON (3) ------- Gauss Cannon Slug Cannon Improved Remote Datajack > --- INVENTORY (10) --- Improved Sensor Array Microactuators Katana Ripper Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Slug Cannon Blast Cannon > --- INVENTORY -------- Kinecellerator Microactuators Gauss Cannon Rocket Launcher Katana Ripper [Rating: 69] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Targeting Computer Device Hardlight Generator Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . . . 2 . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . Utility 4 | . . . 2 . . . . . . 2 Weapon 1 | . . . . . . . . . . 1 Parts Attached 58 | 1 12 7 10 6 3 1 5 2 . 11 Power 1 | . . . . . . . . . . 1 Engine 1 | . . . . . . . . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Treads 1 | . . . . . . . 1 . . . Leg 1 | . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 11 | . . . 3 . 1 1 1 . . 5 Device 8 | . . . 2 . . 1 1 . . 4 Storage . | . . . . . . . . . . . Processor 3 | . . . 1 . 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 44 | 1 12 7 6 6 2 . 3 2 . 5 Energy Gun 10 | . 4 2 2 2 . . . . . . Energy Cannon 2 | . . . 1 1 . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . Ballistic Cannon 13 | 1 1 2 . 1 2 . 2 1 . 3 Launcher 15 | . 5 3 2 2 . . . 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 34 | . 2 3 7 . . . 8 1 . 13 Power 6 | . 1 . . . . . 2 . . 3 Propulsion 8 | . . 1 2 . . . 2 . . 3 Utility 14 | . 1 1 4 . . . 4 1 . 3 Weapon 6 | . . 1 1 . . . . . . 4 Highest Loss Streak 8 | . 1 2 2 . . . 3 1 . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 76 97 100 95 83 77 86 90 84 Engine 7 | . 1 . 11 11 11 11 8 9 9 10 Treads 1 | . . . . . . . 6 9 9 5 Leg 18 | . 28 19 21 22 22 22 8 9 9 6 Wheel 2 | . . . . . . . 9 9 9 5 Device 13 | . . . 19 22 22 17 10 14 18 19 Processor 11 | . 14 14 12 11 11 11 9 9 9 12 Protection 10 | . 13 14 10 11 11 11 9 8 9 5 Energy Gun 5 | . 10 11 9 10 3 . . . . . Energy Cannon 2 | . . . 2 10 7 . . . . . Ballistic Gun 1 | . . . 6 . . . . . . . Ballistic Cannon 7 | . 12 13 1 . 8 11 5 17 18 10 Launcher 1 | . 3 3 2 . . . . . . 3 Slashing Weapon 1 | . . . . . . . 10 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 17 17 16 36 36 64 64 64 41 35 79 Greatest Support 34 | 23 23 23 34 34 34 34 28 28 28 28 Greatest Overweight (x) 4 | . . 1 1 1 1 1 2 1 1 4 Average Overweight (x) . | . . . . . . 1 1 1 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 7 7 10 10 10 10 10 10 10 10 Average Carried 7 | 1 5 6 7 9 9 9 9 10 10 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 7 6 10 9 10 10 10 10 10 4 Class Distribution -------------------- 91% | Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Matter Collected 3200 | 71 492 168 535 66 31 339 416 190 143 749 Remotely 471 | . . . . . . . . . . 471 Salvage Created 4602 | 64 525 109 1276 100 26 420 827 300 218 737 Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 133 | . 21 8 39 7 . 8 20 10 2 18 Melee 12 | . . . . . . . 12 . . . Guns 28 | . 7 . 19 2 . . . . . . Cannons 41 | . 6 3 4 . . 3 5 5 2 13 AOE 52 | . 8 5 16 5 . 5 3 5 . 5 Classes Destroyed 16 | 2 5 2 2 1 . . 1 . . 3 Worker 13 | . 2 . 1 1 . . 1 2 . 6 Builder 12 | . 2 . 1 . . 1 2 1 1 4 Tunneler 3 | 1 . . . . . 1 . . . 1 Recycler 10 | 1 . . 1 . . 1 . 1 3 3 Mechanic 1 | . . . . . . . . . . 1 Operator 5 | . . . 3 . . . 1 1 . . Watcher 13 | . 3 . 4 . . . 4 1 . 1 Swarmer 32 | . 5 . 8 4 . 3 4 4 . 4 Grunt 64 | . 16 2 22 1 . 8 9 3 . 3 Duelist 4 | . . . . 1 . . 1 . . 2 Protector 2 | . . . 1 1 . . . . . . Sentry 21 | . . 2 8 . . . 5 3 2 1 Hunter 7 | . . . . . . . 1 . . 6 Programmer 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 22 | 2 4 4 7 4 . 3 10 10 2 22 Combat Bots Only 7 | . 4 4 6 4 . 3 6 7 1 6 Max Kills in Single Turn 5 | 1 3 2 5 3 . 3 4 5 1 2 Gunslinging . | . . . . . . . . . . . Exploded 5 | . 2 2 5 3 . 2 3 3 . 2 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Damage Taken 5905 | . 499 363 1145 50 . 57 1322 508 150 1811 Core 626 | . 39 27 243 12 . 6 89 36 35 139 Absorbed by Shields 204 | . . . 140 20 . . 44 . . . Core Remaining (%) 69 | 100 . 73 . . . 34 . . 70 . Volleys Fired 297 | 5 59 11 88 5 6 10 14 24 12 63 Largest 3 | 2 2 2 2 2 2 1 1 2 2 3 Hottest 150 | 94 119 119 150 150 150 120 120 96 96 144 Shots Fired 481 | 10 93 15 155 6 11 10 14 43 24 100 Gun 169 | 5 37 2 119 3 3 . . . . . Cannon 278 | 5 47 6 26 1 8 10 14 40 24 97 Launcher 33 | . 9 7 10 2 . . . 3 . 2 Special 1 | . . . . . . . . . . 1 Kinetic 315 | 5 47 6 70 . 2 10 14 40 24 97 Thermal 132 | 5 37 2 75 4 9 . . . . . Explosive 33 | . 9 7 10 2 . . . 3 . 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 3 9 15 13 4 14 3 7 16 6 18 Robot Miss Streak 8 | 3 8 5 5 2 2 5 3 2 1 5 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 375 | 5 57 12 119 4 9 7 52 28 16 66 Core Hits 316 | 3 46 16 102 11 6 21 31 15 6 59 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | . 1 . . . . . . 1 . 2 Critical Strikes 10 | . 2 1 . . . . . 3 . 4 Burn 1 | . 1 . . . . . . . . . Destroy 4 | . . . . . . . . 1 . 3 Blast 4 | . . 1 . . . . . 2 . 1 Smash 1 | . 1 . . . . . . . . . Melee Attacks 62 | . 6 . . . . . 56 . . . Impact 6 | . 6 . . . . . . . . . Slashing 56 | . . . . . . . 56 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . 3 . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 8 . . . Damage Inflicted 15369 | 93 1723 615 3265 468 222 796 2573 1278 510 3826 Guns 2045 | 24 338 21 1545 35 82 . . . . . Cannons 6654 | 69 593 121 507 25 140 435 733 830 510 2691 Explosions 4971 | . 520 461 1190 408 . 361 448 448 . 1135 Melee 1639 | . 268 . . . . . 1371 . . . Ramming 60 | . 4 12 23 . . . 21 . . . Kinetic 8414 | 69 593 121 796 . 15 796 1181 830 510 3503 Thermal 2128 | 24 338 21 1478 60 207 . . . . . Explosive 3128 | . 520 461 968 408 . . . 448 . 323 Electromagnetic . | . . . . . . . . . . . Impact 268 | . 268 . . . . . . . . . Slashing 1371 | . . . . . . . 1371 . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 560 | . 142 12 110 50 . . 101 73 14 58 Projectiles 183 | . 22 . 1 . . . 38 69 14 39 Explosions 205 | . . 12 109 50 . . 11 4 . 19 Melee 172 | . 120 . . . . . 52 . . . Knockbacks 47 | 1 4 . 12 . 1 2 . 8 . 19 Impact 2 | . 1 . 1 . . . . . . . Kinetic 44 | 1 3 . 10 . 1 2 . 8 . 19 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 542 | . 2 . 312 24 . 17 . 86 . 101 Shots 14 | . 1 . 5 1 . 1 . 3 . 3 Rammed . | . . . . . . . . . . . Targets Rammed 14 | . 3 2 3 . . 1 5 . . . Kicked 14 | . 3 2 3 . . 1 5 . . . Crushed . | . . . . . . . . . . . Highest Temperature 482 | 148 326 122 482 33 99 353 132 308 12 159 Average Temperature 101 | 69 95 57 170 22 41 119 49 131 12 51 Received Heat Transfer 1291 | . 180 76 348 6 . 9 330 189 54 99 Effects 9 | . . . 6 . . 1 . 2 . . Shutdowns 2 | . . . 2 . . . . . . . Interference 3 | . . . 3 . . . . . . . Matter Decay 2 | . . . 1 . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 4 | . 4 . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2371 | 74 678 15 1282 67 255 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Peak Influence 952 | 10 468 313 952 450 . 293 574 578 293 750 Initial 349 | . 6 182 . 349 . . 40 145 225 122 Average 342 | 6 275 164 497 391 . 173 356 422 252 388 Maximum Alert Level 3 | . 2 1 3 2 . 1 2 2 1 3 Low Security (%) 24 | 100 26 53 23 . . 51 18 20 . 5 Level 1 38 | . 53 46 13 37 . 48 35 15 100 54 Level 2 26 | . 19 . 22 62 . . 46 64 . 37 Level 3 9 | . . . 40 . . . . . . 2 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 7 . 13 2 . . 2 2 . 4 Investigation 15 | . 6 . 7 . . . 1 1 . . Extermination . | . . . . . . . . . . . Reinforcement 11 | . 1 . 5 . . . 1 1 . 3 Assault 3 | . . . 1 2 . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Distress Signals 9 | . 1 . 4 . . . 3 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 28 26 54 9 . 9 30 13 2 21 Peak Tracking Total 20 | . 4 20 5 5 . 3 9 8 1 4 Tactical Retreats 1 | . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 5 | . 1 . 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 31 | . 3 2 3 . . 1 2 4 . 16 Max in Single Turn 2 | . 1 2 1 . . 1 1 1 . 2 Machines Repaired 6 | . 3 . 3 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 21 | . 5 . 7 1 2 . 4 1 . 1 Terminals 19 | . 5 . 7 1 . . 4 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 9 . 12 3 5 . 11 2 . 2 Successful 23 | . 5 . 6 1 5 . 3 1 . 2 Failed 21 | . 4 . 6 2 . . 8 1 . . Catastrophic 3 | . . . . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . 8 . 12 3 4 . 11 1 . 1 Terminals 39 | . 9 . 12 3 . . 11 2 . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 1 . . 1 5 . 2 1 . 2 Record 5 | . . . . . 4 . . . . 1 Robot Analysis 1 | . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . . 1 1 . 1 Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 4 . 6 . . . 1 . . . Terminals 11 | . 4 . 6 . . . 1 . . . Operators 1 | . . . . . . . 1 . . . Sabotage 10 | . 4 . 6 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 1 . . 3 1 . . Full Trace Events 4 | . 1 . 1 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total Allies 7 | . . . . 4 3 . . . . . Largest Group 5 | . . . . 4 5 3 . . . . Highest-Rated Group 71 | . . . . 71 61 45 . . . . Highest-Rated Ally 31 | . . . . 31 21 21 . . . . Total Orders 1 | . . . . . . 1 . . . . STAY 1 | . . . . . . 1 . . . . Ally Attacks 34 | . . . . 25 . 9 . . . . Total Damage 448 | . . . . 359 . 89 . . . . Kills 4 | . . . . 2 . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Turns Passed 7674 | 36 1072 852 1665 633 656 568 1032 309 263 588 Spaces Moved 4558 | 17 686 517 905 457 339 272 628 205 196 336 Core . | . . . . . . . . . . . Treads 1 | . . . . . . . 1 . . . Legs 3311 | 17 686 517 905 457 339 272 118 . . . Wheels 1246 | . . . . . . . 509 205 196 336 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 130 130 200 100 115 115 115 Average Speed 140 | 120 120 157 141 132 176 200 134 115 115 121 Slowest Speed 200 | 120 120 190 200 200 200 200 200 115 115 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 2 94 94 77 73 70 46 51 43 55 15 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 23 | . 3 . 6 14 . . . . . . Terrain Destroyed 474 | 2 53 59 114 24 2 28 29 42 8 113 Melee 3 | . 3 . . . . . . . . . Projectile 142 | 2 10 1 1 . 2 28 29 16 8 45 AOE 329 | . 40 58 113 24 . . . 26 . 68 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total 5272 | 22 823 536 1129 478 386 288 748 234 209 419 Wait 233 | . 58 . 120 5 . . 38 4 2 6 Move 4548 | 16 685 516 904 456 338 271 627 204 195 336 Hop . | . . . . . . . . . . . Pick Up 13 | . . . 1 2 3 2 5 . . . Fast Attach 3 | . . . . . . 1 1 . . 1 Attach 17 | . . 1 3 . 1 . 3 . . 9 Detach 3 | . . . . . . . 1 . . 2 Swap 38 | 1 12 6 7 6 2 . 1 2 . 1 Drop 23 | . . . 3 4 5 3 7 . . 1 Fire 297 | 5 59 11 88 5 6 10 14 24 12 63 Melee 52 | . 6 . . . . . 46 . . . Ram . | . . . . . . . . . . . Kick 14 | . 3 2 3 . . 1 5 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 31 | . . . . . 31 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 2) 37 | -11/Junkyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Discovered new exit (range 7) 628 | -10/Materials | Discovered new exit (range 11) 825 | -10/Materials | Discovered new exit (range 12) 1109 | -10/Materials | Entered Mines 1111 | -10/Mines | Met a Derelict bent on vengeance 1416 | -10/Mines | Assembled infested the area 1528 | -10/Mines | Discovered new exit (range 10) 1961 | -10/Mines | Entered Materials 1961 | -9/Materials | Evolved 2 slots: Utility x2 2480 | -9/Materials | Discovered new exit (range 3) 2544 | -9/Materials | Discovered new exit (range 12) 2705 | -9/Materials | Discovered new exit (range 6) 2765 | -9/Materials | Core integrity fell below 50% 3161 | -9/Materials | First assault squad dispatched 3626 | -9/Materials | Entered Mines 3700 | -9/Mines | Found a hidden stash of uninstalled traps 3752 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3860 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4036 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4051 | -9/Mines | Discovered new exit (range 8) 4052 | -9/Mines | Met a Derelict testing a Signal Generator 4064 | -9/Mines | Found Signal Generator 4254 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4254 | -9/Mines | Discovered new exit (range 5) 4259 | -9/Mines | Entered Exiles 4259 | -9/Exiles | Found Exiles lab destroyed 4259 | -9/Exiles | Accompanied by 2 allies 4509 | -9/Exiles | Learned location of Zion (-6) 4675 | -9/Exiles | Found Blast Cannon 4696 | -9/Exiles | Opened EX-Vault 4735 | -9/Exiles | Build established: Commander-Mutant 4897 | -9/Exiles | Discovered new exit (range 11) 4915 | -9/Exiles | Entered Mines 4915 | -8/Mines | Accompanied by 5 allies 4977 | -8/Mines | Discovered new exit (range 13) 5216 | -8/Mines | Build established: Mutant 5483 | -8/Mines | Entered Materials 5483 | -8/Materials | Evolved 2 slots: Propulsion x2 5561 | -8/Materials | Discovered new exit (range 16) 5752 | -8/Materials | Lost 3 parts (1n2u) 6179 | -8/Materials | Discovered new exit (range 11) 6405 | -8/Materials | Identified exit to Storage 6515 | -8/Materials | Entered Storage 6542 | -8/Storage | Identified exit to Recycling 6651 | -8/Storage | Destroyed 7 combat bots 6821 | -8/Storage | Used back door to open Recycling access 6824 | -8/Storage | Entered Recycling 7054 | -8/Recycling | Discovered new exit (range 16) 7087 | -8/Recycling | Entered Factory 7087 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 7415 | -6/Factory | Identified exit to Lower Caves 7415 | -6/Factory | Identified exit to Extension 7451 | -6/Factory | Garrison activated, responded to threat 7599 | -6/Factory | Discovered new exit (range 15) 7623 | -6/Factory | Lost 8 parts (1p3n2u2w) 7675 | -6/Factory | Self-destructed Last Messages --------------- 07663_ U-05 Engineer lays Concrete. 07667_ K-01 Serf collects debris. 07667_ U-05 Engineer lays Concrete. 07669_ G-50 Soldier destroyed. 07670_ U-05 Engineer lays Concrete. 07672_ K-01 Serf collects debris. 07672_ U-05 Engineer lays Concrete. [You open your loot box...] [Congratulations on your very own Imp. Transmission Jammer!] [You open your loot box...] [Congratulations on your very own Adv. Corruption Screen!] [You open your loot box...] [Congratulations on your very own Imp. Remote Datajack!] 07672_ Jacked K-01 Serf... 07673_ U-05 Engineer lays Concrete. 07673_ Acquired 4 matter. 07674_ Acquired 30 matter. 07674_ U-05 Engineer lays Concrete. 07675_ K-01 Serf collects debris. 07675_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????? # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????##??# " | | ????????????????????????????# #?# " | | ?????????????????????????????# ## # | | ????????????????????????????### # | | ???????????#+##+#############" # | | ???????????# " ####### | | ???????????# #?????? | | ???????????+ #?????? | | ???????????# #????? | | ???????????# < " " +?? | | ?????????????#### " " ###?? | | ???????????????## " " #???? | | ??????????????## R u u #???? | | ??????????????# " " ##???? | | ??????????????# # " " #????? | | ????????????????# " " # ????? | | ????????????????# """ ##????? | | ????????????????### "" #?????? | | ??????????????????# """" """ ??????? | | ??????????????????# """" """????????? | | ??????????????????# @ """""" ""?????????? | | ??????????????????#% ""?????????? | | ?????????????????#; k " """" ?????????? | | ????????????????# # " """ ?????????? | | ???????????????# #; """ ""??###??????????? | | ??????????????# ### """" "???????????????? | | ?????????????# #??# ??????????????? | | ????????????# #???# """""" ?????????????? | | ???????????# #????# """??? #????????????? | | ???????????##?????# ""????? "????????????? | | ??????????????????# ???????# ???????????? | | ??????????????????# ????????????????????? | | ??????????????????; "???????????????????? | | ??????????????????# %% ????????????????????? | | ??????????????????# "???????????????????? | | ???????????????????% ????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (64) ------------------------ Med. Laser (Loot Box) Grenade Launcher (Loot Box) Imp. Aluminum Leg (699) Aluminum Leg (599) Med. Armor Plating (699) Targeting Computer (Loot Box) Assault Cannon (Loot Box) Lgt. Ion Engine (599) Visual Processing Unit (Loot Box) Imp. Spread Laser (Loot Box) Com. Wheel (541) Assault Rifle (Loot Box) Maul (552) Med. Armor Plating (684) Rocket Launcher (915) Med. Armor Plating (757) Imp. Aluminum Leg (995) Deuterium Engine (620) Hardlight Generator (653) Titanium Leg (1052) Cooling System (701) Hrd. Medium Armor Plating (794) Lgt. Angular Momentum Engine (Loot Box) Hardlight Generator (995) Imp. Terrain Scanner (Loot Box) Shield Generator (Loot Box) Visual Processing Unit (Loot Box) Imp. Grenade Launcher (545) Blast Cannon (Loot Box) Titanium Leg (1219) Hvy. Particle Cannon (282) Cooling System (788) Hrd. Medium Armor Plating (829) Assault Cannon (1010) Nuclear Core (611) Imp. Sensor Array (366) Adv. Targeting Computer (672) Machine Analyzer (411) Imp. Signal Interpreter (411) Slug Cannon (598) Gauss Cannon (598) Arm. Huge Wheel (814) Hyb. Deuterium Engine (751) Hvy. Armor Plating (921) Imp. Treads (886) Katana (723) Microactuators (756) Deuterium Engine (688) Hvy. Armor Plating (1042) Matter Filter (832) Imp. Titanium Leg (944) Imp. Cooling System (1064) Imp. Medium Armor Plating (1252) Kinecellerator (1397) Angular Momentum Engine (837) Lrn. Tractor Beam (1141) Com. Wheel (659) Arm. Medium Treads (1662) Cld. Airjet (Loot Box) Gauss Cannon (Loot Box) Com. Wheel (659) Imp. Transmission Jammer (Loot Box) Adv. Corruption Screen (Loot Box) Imp. Remote Datajack (Loot Box) Game ------ Seed KineticAblativeArmor Manual? 0 Play Time 01:24:42 Cumulative 124.2 hours Start 2023.04.05 @ 20:33:12 End 2023.04.05 @ 22:48:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 44 Gallery% 63 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b213c31c-a8fe-46b4-b3d1-4183e527c4dd