Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.05.21 @ 00:39:00

Player: Krytoss

Result: Destroyed by MAIN.C with Heavy Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (577)     2885
Value Destroyed (35243)    35243
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (19468)              19468
              TOTAL SCORE: 67356

 Bonus
-------
High Alert Combat Kills    5639
Follower Combat Kills      5613
Entered Garrisons          1600
Used RIF Installer         4000
Met MAIN.C                 5000
Friendly Fire              -2384

 Cogmind 
---------
Core Integrity             0/1600
Matter                     280/300
Energy                     50/100
System Corruption          41%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (16) -----
  Enhanced Optical Array
  Advanced Target Analyzer
           Relay Coupler [Swarmer] (82)
           Relay Coupler [Demolisher] (47)
>          --- WEAPON (4) -------
           Gamma Rifle
>          --- INVENTORY (5) ----
           Phase Gun
           Smartbomb Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Target Analyzer
       Advanced Core Analyzer
       Improved Armor Integrity Analyzer
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
          Light Particle Reactor
     Reinforced Quantum Reactor
                Biometal Heavy Treads
       Improved Medium Armor Plating
       Improved Hacking Suite
                Relay Coupler [Demolisher]
                Gamma Rifle
       Enhanced Nova Cannon
       Enhanced Nova Cannon
  Hypervelocity Railgun
                Gamma Bomb Array
                Smartbomb Launcher
                Neutron Missile Launcher
                Hellfire Missile Launcher
       Advanced Remote Datajack
       Advanced Remote Datajack
                Power Maul
[Rating: 184]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Great Maul
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Slots Evolved              19   | .   1   2   2   .   2   .   .   .   2   .   2   .   2   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   1   .   2   .   2   .   .   .   1   .   2   .   2   .   1   .   2   1   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             535  | 1   8   27  14  6   25  16  27  10  29  18  27  14  43  10  20  16  47  4   49  82  42  
  Power                    30   | .   .   2   .   .   2   .   1   .   1   1   1   .   2   .   .   2   2   1   5   6   4   
    Engine                 4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   .   1   1   .   2   .   .   1   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   5   6   4   
  Propulsion               65   | .   2   8   4   1   2   2   2   1   9   2   6   1   7   .   .   .   3   2   2   9   2   
    Treads                 65   | .   2   8   4   1   2   2   2   1   9   2   6   1   7   .   .   .   3   2   2   9   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  231  | .   3   3   5   2   13  5   15  5   10  10  10  6   14  4   7   10  31  1   21  37  19  
    Device                 90   | .   1   1   2   1   8   1   4   1   3   .   3   .   6   1   3   3   15  .   10  15  12  
    Storage                13   | .   2   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   3   .   1   4   .   
    Processor              24   | .   .   1   1   .   2   1   2   .   2   .   .   .   .   .   2   .   4   1   .   8   .   
    Hackware               60   | .   .   .   .   .   1   2   3   4   2   7   3   4   4   3   2   5   3   .   9   6   2   
    Protection             44   | .   .   1   2   1   2   1   6   .   3   2   3   1   4   .   .   2   6   .   1   4   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   209  | 1   3   14  5   3   8   9   9   4   9   5   10  7   20  6   13  4   11  .   21  30  17  
    Energy Gun             20   | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  3   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
    Ballistic Gun          46   | .   .   1   1   .   1   3   2   .   5   .   5   4   8   1   3   1   2   .   3   3   3   
    Ballistic Cannon       30   | .   2   7   2   2   2   .   .   .   .   2   2   .   .   2   3   1   1   .   4   .   .   
    Launcher               40   | .   1   1   2   .   2   3   3   2   .   2   1   1   1   .   1   1   3   .   3   8   5   
    Special Weapon         50   | .   .   .   .   .   1   3   2   2   3   1   2   2   9   3   4   1   4   .   5   6   2   
    Impact Weapon          16   | .   .   5   .   1   2   .   2   .   1   .   .   .   1   .   2   .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   2   .   2   .   .   2   .   
Parts Lost                 76   | .   .   .   .   .   .   1   .   .   .   4   2   .   3   .   2   1   7   .   17  13  26  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   3   
  Utility                  40   | .   .   .   .   .   .   .   .   .   .   2   1   .   3   .   2   .   5   .   5   8   14  
  Weapon                   25   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   7   4   9   
  Highest Loss Streak      18   | .   .   .   .   .   .   1   .   .   .   2   1   .   1   .   1   1   5   .   5   5   18  
Average Slot Usage (%)     93   | .   100 99  99  100 99  96  99  100 99  98  97  88  90  84  85  85  85  86  83  91  86  
  Engine                   2    | .   12  10  8   8   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   7   .   .   5   5   5   5   4   3   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   4   7   6   7   6   
  Treads                   16   | .   24  29  24  25  20  20  20  21  24  25  20  11  11  10  9   9   8   7   6   8   6   
  Device                   10   | .   12  9   8   8   20  8   9   5   5   .   11  5   12  15  16  9   6   15  10  17  11  
  Storage                  6    | .   12  10  8   8   7   7   7   7   6   11  5   10  6   5   4   4   4   3   3   3   2   
  Processor                12   | .   12  10  16  16  14  17  14  14  13  14  11  11  10  10  5   4   6   13  15  13  22  
  Hackware                 16   | .   .   .   .   .   .   7   11  15  17  14  21  22  24  20  21  30  34  19  21  21  18  
  Protection               4    | .   .   .   8   8   7   7   6   7   4   6   5   5   4   5   4   4   3   3   1   1   2   
  Ballistic Gun            7    | .   .   1   3   .   2   12  14  14  11  9   5   11  10  7   7   3   6   7   4   2   5   
  Ballistic Cannon         4    | .   23  19  16  16  11  .   .   .   .   3   4   .   .   3   5   9   6   3   2   .   .   
  Launcher                 1    | .   .   4   4   .   .   4   1   2   .   2   2   2   .   .   .   .   .   .   .   1   1   
  Special Weapon           2    | .   .   .   .   .   .   2   3   4   5   2   2   2   4   4   3   3   2   3   2   1   .   
  Impact Weapon            1    | .   .   4   .   7   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             155  | 19  54  62  66  73  91  79  74  74  73  81  90  90  91  101 111 106 113 127 142 155 150 
  Greatest Support         170  | 20  40  69  84  84  84  78  72  72  116 116 127 140 160 160 160 160 160 160 160 170 170 
  Greatest Overweight (x)  1    | .   1   1   1   .   1   1   1   1   1   .   1   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 10  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 7   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          19   | 7   15  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  19  18  19  18  
  Final Capacity           20   | 10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  19  20  20  20  3   

 Class Distribution 
--------------------
 28% | Bothacker-Mutant
 26% | Botlord-Mutant
 13% | Botlord-Gunner
 10% | Hacker-Mutant
 10% | Botlord-Skirmisher
  5% | Botlord-Tank

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
      Hacker-Mutant | -8/Materials
      Hacker-Mutant | -8/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -6/Factory
     Botlord-Mutant | -6/Garrison
     Botlord-Mutant | -5/Factory
     Botlord-Mutant | -5/Garrison
     Botlord-Mutant | -4/Factory
     Botlord-Mutant | -4/Garrison
 Botlord-Skirmisher | -3/Research
       Botlord-Tank | -3/Garrison
     Botlord-Gunner | -2/Research
 Botlord-Skirmisher | -1/Access
     Botlord-Gunner | -1/Garrison
 Botlord-Skirmisher | -1/Access
     Botlord-Gunner | -1/Command

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  Gar  Acc  Com  
Matter Collected           22003 | 195  131  955  564  600  756  700  694  664  1049 853  1092 965  1899 777  1086 1103 2558 84   1865 1948 1465 
  Remotely                 2479  | .    .    .    .    279  .    .    .    .    .    .    .    .    933  336  931  .    .    .    .    .    .    
Salvage Created            26239 | .    57   881  598  507  1291 812  583  767  1456 928  1012 907  2648 902  1089 721  2530 185  879  4883 2603 
  Parts                    1301  | .    6    69   37   22   76   49   45   32   77   39   62   39   153  36   51   28   99   6    44   205  126  
Haulers Intercepted        11    | .    .    5    3    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    1    .    .    1    .    .    .    1    .    2    .    .    .    .    .    2    .    .    1    .    
Parts Field Recycled       21    | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         309   | .    .    .    .    .    309  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Combat Hostiles Destroyed  475  | .   5   24  17  23  28  20  10  19  23  26  20  17  34  13  20  11  36  3   23  72  31  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     244  | .   .   .   1   .   5   7   7   17  22  16  10  17  31  10  9   6   15  3   13  39  16  
  Cannons                  149  | .   5   23  11  22  21  3   .   .   .   3   8   .   .   3   3   5   16  .   8   10  8   
  AOE                      78   | .   .   1   5   .   2   10  3   2   1   7   2   .   3   .   8   .   4   .   2   21  7   
Classes Destroyed          19   | .   2   8   2   .   2   1   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   
  Worker                   20   | .   .   2   .   .   3   .   1   .   2   .   2   .   1   .   .   .   5   .   .   .   4   
  Builder                  9    | .   .   2   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Hauler                   11   | .   .   5   3   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   1   .   .   2   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 12   | .   .   2   1   .   1   .   .   .   1   .   2   .   1   .   .   .   3   .   .   .   1   
  Watcher                  25   | .   3   4   3   .   3   .   .   .   3   .   1   .   3   .   .   .   2   1   .   .   2   
  Swarmer                  116  | .   5   5   5   9   5   10  2   6   .   12  7   6   5   5   .   2   3   2   15  12  .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Grunt                    147  | .   .   9   5   9   6   6   2   11  12  7   5   7   5   9   4   4   7   1   .   23  15  
  Brawler                  20   | .   .   .   .   .   1   .   .   1   3   1   .   3   .   1   .   .   1   .   1   4   4   
  Duelist                  11   | .   .   1   .   .   .   1   .   .   1   2   .   .   .   .   .   .   1   .   2   2   1   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Sentry                   68   | .   .   9   5   4   7   2   1   1   3   3   .   1   6   .   .   5   9   .   4   7   1   
  Specialist               6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   1   .   .   .   .   .   
  Hunter                   18   | .   .   .   2   1   3   .   1   .   .   .   .   .   4   .   2   .   2   .   .   3   .   
  Programmer               90   | .   .   .   .   .   6   2   4   .   4   1   8   .   14  .   11  .   13  .   .   19  8   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Best Kill Streak           15   | .   3   9   8   4   5   5   4   3   5   11  7   4   5   3   11  2   8   3   10  15  12  
  Combat Bots Only         14   | .   2   7   7   4   3   5   3   3   4   11  7   4   4   3   10  2   7   2   10  14  10  
Max Kills in Single Turn   4    | .   1   3   4   2   3   2   3   2   2   2   3   1   4   2   2   1   3   2   2   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   1   4   .   2   2   2   1   1   2   1   .   3   .   2   .   2   .   1   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -5    -5    -4    -4    -3    -3    -2    -1    -1    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Gar   Res   Acc   Gar   Acc   Com   
Damage Taken               28547 | .     61    545   409   488   726   786   566   584   1169  1206  1049  670   1807  175   1184  540   2556  44    4615  4011  5356  
  Core                     2894  | .     10    67    77    17    59    35    72    56    174   152   52    23    85    24    146   11    218   .     435   209   972   
  Absorbed by Shields      413   | .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     185   222   .     
  Reduced by Siege Mode    415   | .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     78    .     .     .     65    164   97    
Core Remaining (%)         84    | 100   96    83    .     82    .     .     .     68    .     61    .     92    .     90    .     87    84    .     .     .     .     
Volleys Fired              1400  | .     17    71    48    49    68    59    44    51    79    80    92    71    123   40    48    43    107   11    97    128   74    
  Largest                  4     | .     2     3     3     2     2     3     3     3     2     3     3     3     3     3     4     3     4     3     4     4     4     
  Hottest                  331   | .     78    108   111   96    96    97    102   102   66    129   136   126   120   141   189   166   215   139   282   331   303   
Shots Fired                3087  | .     34    150   108   98    134   105   85    98    146   152   167   119   242   95    125   122   292   27    236   340   212   
  Gun                      1796  | .     .     9     12    .     27    72    71    82    135   126   77    94    220   62    67    40    141   16    137   270   138   
  Cannon                   1011  | .     34    139   94    98    105   9     .     .     .     7     59    .     .     30    44    78    127   8     73    45    61    
  Launcher                 100   | .     .     2     2     .     .     18    4     6     .     10    6     6     .     .     5     2     8     .     5     15    11    
  Special                  180   | .     .     .     .     .     2     6     10    10    11    9     25    19    22    3     9     2     16    3     21    10    2     
  Kinetic                  2471  | .     34    148   106   98    132   81    71    82    135   133   136   94    220   92    111   118   268   24    175   94    119   
  Thermal                  335   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    221   79    
  Explosive                66    | .     .     2     2     .     .     3     4     6     .     8     .     .     .     .     5     2     8     .     5     13    8     
  Electromagnetic          35    | .     .     .     .     .     .     15    .     .     .     2     6     6     .     .     .     .     .     .     .     2     4     
  Robot Hit Streak         60    | .     16    27    34    24    59    36    28    48    26    27    53    37    32    33    17    25    45    22    60    37    47    
  Robot Miss Streak        3     | .     2     2     2     1     1     1     1     1     1     2     1     1     1     1     2     3     2     1     2     2     1     
  Penetration Max          2     | .     .     .     .     .     1     .     1     .     1     1     1     1     2     1     1     1     1     1     1     1     2     
  Secondary Targets        26    | .     .     .     .     .     .     2     .     4     8     3     .     1     3     1     .     .     .     .     .     4     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     1     .     1     1     1     .     1     1     1     .     .     .     .     .     1     .     
Shots Hit Robots           2346  | .     23    108   82    67    114   75    72    77    126   115   143   84    197   49    92    80    225   22    195   239   161   
  Core Hits                1085  | .     7     51    38    29    57    37    22    34    56    47    48    30    89    25    55    30    89    7     61    169   104   
  Critical Kills           123   | .     .     .     .     .     2     1     4     3     2     3     2     7     34    9     3     5     12    .     1     20    15    
  Critical Parts Destroyed 158   | .     .     .     .     .     .     4     3     5     10    7     5     7     32    9     9     12    17    .     2     10    26    
  Critical Strikes         337   | .     2     4     3     3     9     5     7     8     12    11    10    14    70    20    14    21    41    .     7     32    44    
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                298   | .     .     .     .     .     2     5     7     8     12    10    7     14    70    19    12    20    34    .     3     31    44    
    Blast                  38    | .     2     4     3     3     7     .     .     .     .     1     3     .     .     1     2     1     7     .     4     .     .     
Melee Attacks              32    | .     .     13    .     1     11    .     1     .     1     .     .     .     1     .     4     .     .     .     .     .     .     
  Impact                   32    | .     .     13    .     1     11    .     1     .     1     .     .     .     1     .     4     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           71644 | .     457   2487  1916  1639  3586  2418  1840  1940  3742  3586  4406  1583  2384  940   4890  1887  7475  722   6273  10942 6531  
  Guns                     31577 | .     .     126   136   .     648   1294  1549  1601  3121  2398  2281  1243  1747  387   1286  640   3092  503   3095  5181  1249  
  Cannons                  21951 | .     457   2203  1433  1639  2443  140   .     .     .     141   1766  .     .     553   1306  1101  2812  219   2308  1157  2273  
  Explosions               17797 | .     .     158   347   .     357   984   291   339   621   1047  343   340   637   .     2295  146   1488  .     870   4588  2946  
  Melee                    138   | .     .     .     .     .     138   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  181   | .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     3     .     83    .     .     16    63    
  Kinetic                  44217 | .     457   2329  1569  1639  3091  1434  1549  1601  3121  2539  4047  1243  1747  940   2592  1741  5904  722   4577  580   795   
  Thermal                  11516 | .     .     56    .     .     357   200   .     .     621   36    .     49    612   .     .     .     .     .     826   6032  2727  
  Explosive                13950 | .     .     102   347   .     .     306   291   339   .     968   .     .     .     .     2295  146   1488  .     870   4102  2696  
  Electromagnetic          1642  | .     .     .     .     .     .     478   .     .     .     43    343   291   25    .     .     .     .     .     .     212   250   
  Impact                   138   | .     .     .     .     .     138   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         41    | .     .     1     .     .     3     5     7     7     .     2     4     4     6     6     11    11    19    2     2     14    41    
  Average Corruption       5     | .     .     1     .     .     1     4     5     7     .     2     2     4     3     6     8     11    8     1     2     7     18    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  681   | .     .     .     .     .     12    42    43    62    .     5     37    34    43    42    28    48    75    .     23    107   80    
    Message Errors         176   | .     .     .     .     .     5     10    13    16    .     1     13    9     17    17    7     6     17    .     10    18    17    
    Matter Fused           121   | .     .     .     .     .     .     8     6     10    .     .     5     12    5     7     8     8     13    .     .     24    15    
    Heat Flow Errors       99    | .     .     .     .     .     2     12    10    10    .     .     9     5     3     4     6     3     9     .     3     16    7     
    Energy Discharges      84    | .     .     .     .     .     3     2     5     14    .     2     3     5     7     3     1     6     7     .     4     13    9     
    Parts Rejected         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     .     .     .     4     
    Data Loss (minor)      83    | .     .     .     .     .     2     3     4     4     .     2     5     3     7     8     2     10    7     .     4     16    6     
    Data Loss (major)      20    | .     .     .     .     .     .     1     2     3     .     .     .     .     1     1     .     1     5     .     .     5     1     
    Misfires               24    | .     .     .     .     .     .     6     3     4     .     .     .     .     1     1     2     3     .     .     .     2     2     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     
    Misdirections          34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     9     .     .     4     13    
    Weapon Failures        27    | .     .     .     .     .     .     .     .     1     .     .     2     .     1     .     2     2     6     .     2     5     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2012  | .     58    37    3     55    213   29    .     1     133   16    187   .     102   .     233   .     301   49    122   252   221   
  Projectiles              996   | .     58    37    3     55    82    4     .     .     .     .     187   .     .     .     162   .     109   49    58    108   84    
  Explosions               892   | .     .     .     .     .     18    25    .     1     133   16    .     .     102   .     71    .     192   .     64    144   126   
  Melee                    124   | .     .     .     .     .     113   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Knockbacks                 141   | .     4     17    7     16    23    2     .     .     .     .     18    .     .     6     18    5     15    .     7     1     2     
  Impact                   4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Kinetic                  131   | .     4     17    7     12    22    2     .     .     .     .     17    .     .     6     17    5     15    .     7     .     .     
  Secondary                6     | .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      534   | .     .     54    .     .     .     53    37    .     .     33    17    11    27    .     78    .     82    .     24    112   6     
  Shots                    20    | .     .     1     .     .     .     3     1     .     .     1     1     1     1     .     1     .     2     .     1     7     .     
  Rammed                   17    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     10    .     .     2     2     
Targets Rammed             18    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     11    .     .     2     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Highest Temperature        538   | .     90    185   189   216   142   219   325   346   23    45    281   251   84    256   268   62    268   108   192   538   384   
  Average Temperature      74    | .     34    42    62    66    38    90    74    103   7     13    83    43    22    65    99    39    36    45    50    154   125   
  Received Heat Transfer   5821  | .     .     249   180   261   336   318   174   372   603   432   141   432   174   84    78    117   216   .     130   651   873   
  Effects                  13    | .     .     .     .     .     .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     8     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Matter Decay           3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     .     2     6     5     
  Total Turns              308   | .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     15    .     .     .     96    108   49    
  Longest Duration         65    | .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     15    .     .     .     65    62    17    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     1     1     1     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     
  Impact Corruptions       6     | .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Parts Melted             20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    4     
  Heat Transferred         10692 | .     .     200   .     .     250   172   .     .     450   50    .     50    300   .     .     .     .     .     609   6207  2404  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     3     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  Gar  Acc  Com  
Peak Influence             1290 | .    157  339  452  1105 570  957  388  726  354  946  619  959  682  755  530  801  646  305  1165 1290 1200 
  Initial                  529  | .    .    .    .    25   430  163  373  .    282  125  368  8    373  10   318  116  338  215  191  529  502  
  Average                  414  | .    39   94   145  688  248  661  161  493  118  684  262  565  293  461  327  528  314  285  592  932  743  
Maximum Alert Level        4    | .    .    1    2    4    3    3    1    3    1    3    2    3    2    3    2    3    2    1    4    4    4    
  Low Security (%)         31   | 100  100  89   72   8    38   4    75   16   75   6    38   7    29   23   29   8    19   3    4    .    .    
  Level 1                  26   | .    .    10   23   8    45   9    24   25   24   8    41   38   38   17   35   17   55   96   48   .    .    
  Level 2                  20   | .    .    .    3    31   16   43   .    16   .    31   19   11   31   38   35   51   24   .    11   20   41   
  Level 3                  17   | .    .    .    .    44   .    41   .    41   .    52   .    42   .    20   .    21   .    .    7    60   52   
  Level 4                  3    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   19   5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          109  | .    .    2    2    .    9    .    8    .    12   .    7    .    13   .    6    .    9    .    .    30   11   
  Investigation            5    | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Extermination            49   | .    .    .    .    .    5    .    4    .    5    .    4    .    7    .    3    .    8    .    .    10   3    
  Reinforcement            25   | .    .    2    2    .    1    .    .    .    5    .    3    .    6    .    3    .    1    .    .    1    1    
  Assault                  14   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    
  Garrison                 16   | .    .    .    .    .    1    .    3    .    1    .    .    .    .    .    .    .    .    .    .    11   .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    1    .    1    .    3    .    2    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Distress Signals           18   | .   .   4   .   .   1   .   .   .   3   .   .   .   .   .   4   .   1   .   .   2   3   
Communications Jammed      224  | .   .   .   .   .   .   .   1   .   24  .   16  .   63  .   9   .   55  10  .   46  .   
  Distress Signals         222  | .   .   .   .   .   .   .   .   .   24  .   16  .   63  .   9   .   55  9   .   46  .   
Times Spotted              891  | .   10  38  27  27  51  29  32  26  63  27  51  37  76  19  43  21  60  2   53  131 68  
  Peak Tracking Total      13   | .   2   7   5   4   7   7   4   4   7   5   7   4   5   3   12  3   5   1   7   8   13  
  Tactical Retreats        50   | .   1   5   1   1   6   3   .   1   3   1   5   5   3   .   4   .   .   .   2   3   6   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Traps Triggered            34   | .   .   2   1   1   .   5   3   6   3   1   .   .   1   1   1   .   3   .   2   1   3   
  Indirectly               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
----------                 Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Machines Disabled          108  | .   .   3   .   7   6   8   5   4   9   5   4   10  6   6   2   6   10  .   7   6   4   
  Max in Single Turn       4    | .   .   2   .   2   4   2   1   1   3   1   1   2   4   2   1   2   1   .   2   1   2   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           32   | .   .   .   .   4   .   4   .   4   .   4   .   4   .   4   .   4   .   .   4   .   .   
  Phase Generator          5    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Machines Accessed          119  | .   7   11  8   .   18  .   13  .   19  .   8   .   17  .   7   .   5   1   .   .   5   
  Terminals                74   | .   7   8   6   .   11  .   8   .   9   .   4   .   9   .   4   .   3   .   .   .   5   
  Fabricators              16   | .   .   .   .   .   3   .   3   .   4   .   2   .   2   .   2   .   .   .   .   .   .   
  Repair Stations          13   | .   .   1   1   .   2   .   1   .   4   .   1   .   2   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   2   .   .   1   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   
  Garrison Access          9    | .   .   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   .   1   .   .   .   
Total Hacks                316  | .   24  41  34  .   48  .   36  .   43  .   11  .   40  .   18  .   9   1   .   .   11  
  Successful               205  | .   16  32  25  .   34  .   23  .   26  .   6   .   22  .   9   .   8   1   .   .   3   
  Failed                   111  | .   8   9   9   .   14  .   13  .   17  .   5   .   18  .   9   .   1   .   .   .   8   
    Catastrophic           17   | .   .   1   1   .   .   .   3   .   3   .   3   .   5   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   144  | .   20  15  24  .   25  .   20  .   11  .   3   .   13  .   8   .   2   .   .   .   3   
  Terminals                224  | .   24  32  31  .   36  .   26  .   22  .   5   .   19  .   12  .   6   .   .   .   11  
  Fabricators              31   | .   .   .   .   .   6   .   5   .   7   .   4   .   4   .   5   .   .   .   .   .   .   
  Repair Stations          25   | .   .   2   2   .   3   .   2   .   10  .   1   .   3   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              24   | .   .   7   .   .   1   .   .   .   3   .   .   .   12  .   .   .   1   .   .   .   .   
  Garrison Access          12   | .   .   .   1   .   2   .   3   .   1   .   1   .   2   .   1   .   .   1   .   .   .   
Terminal Hacks             106  | .   15  19  19  .   17  .   12  .   9   .   1   .   2   .   4   .   5   .   .   .   3   
  Record                   7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   .   2   
  Part Schematic           7    | .   .   .   1   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        34   | .   13  4   12  .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           5    | .   .   1   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   3   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         7    | .   .   2   1   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   1   .   .   4   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           24   | .   .   .   .   .   5   .   4   .   5   .   4   .   3   .   3   .   .   .   .   .   .   
  Load Schematic           14   | .   .   .   .   .   3   .   2   .   3   .   2   .   2   .   2   .   .   .   .   .   .   
  Build                    10   | .   .   .   .   .   2   .   2   .   2   .   2   .   1   .   1   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   2   2   .   3   .   2   .   7   .   .   .   2   .   .   .   1   .   .   .   .   
  Scan Component           11   | .   .   1   1   .   2   .   1   .   4   .   .   .   1   .   .   .   1   .   .   .   .   
  Repair                   8    | .   .   1   1   .   1   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   7   .   .   .   .   .   .   2   .   .   .   10  .   .   .   1   .   .   .   .   
  Insert Component         11   | .   .   4   .   .   .   .   .   .   1   .   .   .   5   .   .   .   1   .   .   .   .   
  Analyze                  9    | .   .   3   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   1   .   2   .   1   .   1   .   1   .   2   .   1   .   .   1   .   .   .   
  Unlock Access            9    | .   .   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   1   4   3   .   7   .   4   .   2   .   .   .   3   .   1   .   1   .   .   .   .   
  Terminals                25   | .   1   4   3   .   6   .   4   .   2   .   .   .   3   .   1   .   1   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   1   3   2   .   2   .   2   .   2   .   .   .   2   .   .   .   1   .   .   .   .   
    Operators              6    | .   .   1   1   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   1   
  Used                     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         107  | .   7   10  7   .   16  .   11  .   17  .   7   .   16  .   6   .   4   1   .   .   5   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   3   1   .   5   .   2   .   1   .   .   .   6   .   .   .   .   .   .   .   .   
  Parts Built              18   | .   .   .   .   .   4   .   4   .   3   .   4   .   2   .   1   .   .   .   .   .   .   
    Matter                 2083 | .   .   .   .   .   336 .   358 .   336 .   424 .   278 .   351 .   .   .   .   .   .   
    Time                   707  | .   .   .   .   .   84  .   130 .   131 .   106 .   69  .   187 .   .   .   .   .   .   
  Total Part Build Rating  96   | .   .   .   .   .   16  .   18  .   13  .   24  .   18  .   7   .   .   .   .   .   .   
Parts Repaired             8    | .   .   1   1   .   1   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     318  | .   .   32  32  .   44  .   44  .   122 .   .   .   44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   3   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   3   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
------------               Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Used RIF Installer         8    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              179  | .   .   .   .   .   2   4   9   5   10  2   18  7   20  7   9   7   18  4   21  21  15  
  Non-combat               22   | .   .   .   .   .   .   .   1   .   2   .   7   .   1   .   3   .   5   2   .   1   .   
  Combat                   157  | .   .   .   .   .   2   4   8   5   8   2   11  7   19  7   6   7   13  2   21  20  15  
  Autooverrided            22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   1   9   7   
  Autoassimilated          26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   3   2   .   3   4   8   
Robot Hacks Applied        139  | .   .   .   .   .   2   5   10  6   10  3   19  7   20  3   7   2   14  3   18  10  .   
  parse_system             6    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   1   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           13   | .   .   .   .   .   .   .   .   .   2   .   4   .   1   .   2   .   2   1   .   1   .   
  ignore_parts             6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   3   1   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  focus_fire               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  tweak_propulsion         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  scatter_targeting        11   | .   .   .   .   .   .   .   .   .   1   .   2   1   3   .   .   .   3   .   .   1   .   
  overload_power           4    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  disable_weapons          5    | .   .   .   .   .   .   .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            26   | .   .   .   .   .   .   1   1   1   1   1   1   4   5   1   1   1   2   1   3   2   .   
  formatsys_high           62   | .   .   .   .   .   2   2   5   3   5   1   6   2   9   2   3   1   4   .   13  4   .   
Relay Couplers Released    125  | .   .   .   .   13  .   17  .   13  .   19  .   16  .   17  .   14  .   .   16  .   .   
  Machine Destruction      125  | .   .   .   .   13  .   17  .   13  .   19  .   16  .   17  .   14  .   .   16  .   .   
  Attached                 59   | .   .   .   .   .   1   2   3   4   2   7   3   4   4   3   2   5   3   .   9   6   1   
Robots Rewired             15   | .   .   .   .   .   .   .   .   2   .   3   .   10  .   .   .   .   .   .   .   .   .   
Allies Hacked              8    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   1   .   .   3   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  Gar  Acc  Com  
Total Allies               167   | .    .    .    .    .    5    3    7    4    6    5    7    16   17   9    12   7    11   2    21   20   15   
  Largest Group            12    | .    .    .    .    .    2    3    3    2    3    4    6    6    5    5    7    4    3    3    8    11   12   
  Highest-Rated Group      634   | .    .    .    .    .    36   48   64   76   102  155  241  167  231  235  334  256  194  168  476  634  477  
  Highest-Rated Ally       222   | .    .    .    .    .    26   16   32   38   41   41   49   49   58   58   64   115  147  69   69   222  58   
Total Orders               69    | .    .    .    .    .    5    2    .    .    2    2    4    9    5    12   .    7    2    .    .    19   .    
  STAY                     33    | .    .    .    .    .    3    1    .    .    1    1    2    4    2    6    .    4    1    .    .    8    .    
  FOLLOW                   36    | .    .    .    .    .    2    1    .    .    1    1    2    5    3    6    .    3    1    .    .    11   .    
Ally Attacks               948   | .    .    .    .    .    3    16   38   27   48   5    96   97   93   31   65   54   91   15   47   193  29   
  Total Damage             27835 | .    .    .    .    .    32   154  1154 449  1961 258  2627 1398 2303 742  2066 2311 3298 171  1722 6461 728  
  Kills                    188   | .    .    .    .    .    .    4    13   3    24   2    22   12   22   5    10   11   14   .    6    35   5    
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    2    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc Gar Acc Com 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  Gar  Acc  Com  
Turns Passed               41025 | 38   938  2020 1335 1157 3092 1812 2040 2244 3170 1597 2460 1516 3258 1626 1447 1105 2768 184  2168 3563 1487 
Spaces Moved               20850 | 31   413  1016 687  617  1540 807  1169 1029 1764 834  1104 794  1602 846  747  568  1557 95   1111 1748 771  
  Core                     130   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    130  
  Treads                   20685 | .    409  1016 687  617  1540 807  1169 1029 1764 834  1104 794  1602 846  747  568  1557 95   1111 1748 641  
  Legs                     35    | 31   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  155  150  150  150  152  160  160  160  150  160  160  160  145  145  145  145  50   
  Average Speed            162   | 120  207  160  161  160  171  200  154  198  156  160  180  160  157  160  160  160  146  153  150  155  142  
  Slowest Speed            263   | 120  260  260  260  160  260  255  250  250  250  160  263  163  166  160  160  160  160  160  160  257  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 3    98   94   65   97   51   86   34   90   57   79   38   98   51   89   22   86   42   3    98   50   38   
  Regions Visited          21
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 56    | .    .    10   .    .    10   11   1    .    1    2    2    .    1    .    4    .    2    .    .    12   .    
Terrain Destroyed          1663  | .    2    49   26   73   54   34   37   26   19   54   63   102  35   78   72   22   231  2    191  189  304  
  Melee                    26    | .    .    10   .    .    10   .    1    .    1    .    .    .    1    .    3    .    .    .    .    .    .    
  Projectile               187   | .    2    5    4    .    10   2    5    1    4    9    16   5    3    5    10   10   51   2    18   20   5    
  AOE                      1450  | .    .    34   22   73   34   32   31   25   14   45   47   97   31   73   59   12   180  .    173  169  299  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  Gar  Acc  Com  
Total                      25406 | 31   458  1252 827  695  1861 919  1334 1153 2034 957  1440 942  2132 1043 903  678  1845 114  1446 2348 994  
  Wait                     1887  | .    5    74   50   6    171  11   61   31   130  7    175  41   308  132  70   33   64   3    131  297  87   
  Move                     20821 | 30   412  1015 686  615  1539 805  1168 1027 1763 832  1103 792  1601 844  746  566  1556 94   1109 1747 771  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  256   | .    14   21   12   8    18   10   10   9    9    9    12   5    18   8    4    7    19   .    31   27   5    
  Fast Attach              157   | .    .    4    1    .    6    1    8    .    9    4    4    3    15   3    5    7    26   3    15   31   12   
  Attach                   100   | .    1    1    2    .    2    4    1    1    2    3    4    .    7    .    6    2    7    1    16   21   19   
  Detach                   44    | .    .    .    .    .    1    1    4    .    1    2    1    2    1    .    5    2    5    1    3    12   3    
  Swap                     278   | 1    7    22   11   6    17   11   18   9    18   11   19   11   21   7    9    7    14   .    18   30   11   
  Drop                     358   | .    2    31   17   10   28   9    18   8    20   9    23   10   31   8    5    11   34   1    22   51   10   
  Fire                     1400  | .    17   71   48   49   68   59   44   51   79   80   92   71   123  40   48   43   107  11   97   128  74   
  Melee                    32    | .    .    13   .    1    11   .    1    .    1    .    .    .    1    .    4    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    11   .    .    2    1    
  Escape Stasis            17    | .    .    .    .    .    .    7    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   38    | .    .    .    .    .    .    1    1    7    2    .    5    7    6    1    .    .    2    .    4    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 5 exits: *Res x2 / *Upp / Gar / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 3 exits: Tes x2 / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
-1/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Command

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Identified exit to Materials
     1 | -11/Scrapyard | Discovered exit to Materials (range 3)
    39 | -11/Scrapyard | Entered Materials
    39 | -10/Materials | Evolved 1 slot: Utility x1
   249 | -10/Materials | Identified exit to Mines
   249 | -10/Materials | Discovered exit to Mines (range 7)
   318 | -10/Materials | Build established: Hacker-Mutant
   334 | -10/Materials | Identified exit to Materials
   334 | -10/Materials | Discovered exit to Materials (range 3)
   725 | -10/Materials | Discovered exit to Materials (range 6)
   848 | -10/Materials | Discovered exit to Materials (range 16)
   864 | -10/Materials | Discovered exit to Mines (range 11)
   977 | -10/Materials | Entered another Materials area
   977 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1181 | -9/Materials  | Destroyed 7 combat bots
  1456 | -9/Materials  | Identified exit to Materials
  1456 | -9/Materials  | Discovered exit to Materials (range 7)
  1530 | -9/Materials  | Repaired Imp. Light Cannon
  1773 | -9/Materials  | Identified exit to Storage
  1773 | -9/Materials  | Discovered exit to Storage (range 5)
  1844 | -9/Materials  | Identified exit to Mines
  1844 | -9/Materials  | Discovered exit to Mines (range 11)
  2221 | -9/Materials  | Discovered exit to Materials (range 15)
  2838 | -9/Materials  | Build established: Hacker-Gunner
  2914 | -9/Materials  | Discovered exit to Materials (range 4)
  2997 | -9/Materials  | Entered another Materials area
  2997 | -8/Materials  | Evolved 2 slots: Utility x2
  3108 | -8/Materials  | Destroyed 7 combat bots
  3170 | -8/Materials  | Build established: Hacker-Mutant
  3411 | -8/Materials  | Repaired Imp. Treads
  3648 | -8/Materials  | Identified exit to Factory
  3648 | -8/Materials  | Discovered exit to Factory (range 8)
  3986 | -8/Materials  | Discovered exit to Factory (range 10)
  4081 | -8/Materials  | Build established: Hacker-Skirmisher
  4328 | -8/Materials  | Identified exit to Garrison
  4332 | -8/Materials  | Entered Garrison
  4390 | -8/Garrison   | Phase Generator disabled
  4438 | -8/Garrison   | Triggered checkpoint
  4548 | -8/Garrison   | Discovered exit to Factory (range 11)
  4615 | -8/Garrison   | Build established: Hacker-Mutant
  4658 | -8/Garrison   | Triggered checkpoint
  4677 | -8/Garrison   | Garrison Relay disabled
  4834 | -8/Garrison   | Triggered checkpoint
  4910 | -8/Garrison   | Triggered checkpoint
  4952 | -8/Garrison   | Garrison Relay disabled
  5004 | -8/Garrison   | Triggered checkpoint
  5085 | -8/Garrison   | Discovered exit to Factory (range 10)
  5140 | -8/Garrison   | Triggered checkpoint
  5171 | -8/Garrison   | Garrison Relay disabled
  5318 | -8/Garrison   | Discovered exit to Factory (range 12)
  5347 | -8/Garrison   | Installed Relay Interface Framework
  5380 | -8/Garrison   | Triggered checkpoint
  5412 | -8/Garrison   | Garrison Relay disabled
  5489 | -8/Garrison   | Entered Factory
  5489 | -7/Factory    | Evolved 2 slots: Utility x2
  5644 | -7/Factory    | Build established: Bothacker-Mutant
  6649 | -7/Factory    | Fabricated KE Penetrator?
  6757 | -7/Factory    | Identified exit to Factory
  6757 | -7/Factory    | Discovered exit to Factory (range 11)
  7336 | -7/Factory    | Fabricated Imp. Treads (x2)
  7435 | -7/Factory    | Repaired Med. Treads
  7488 | -7/Factory    | Local fabrication network quarantined
  7550 | -7/Factory    | Build established: Bothacker-Skirmisher
  7859 | -7/Factory    | Build established: Bothacker-Mutant
  7965 | -7/Factory    | Identified exit to Lower Caves
  7965 | -7/Factory    | Discovered exit to Lower Caves (range 19)
  8154 | -7/Factory    | P-60 Hacker assimilated allied Administrator 4a
  8436 | -7/Factory    | Garrison activated, responded to threat
  8580 | -7/Factory    | Identified exit to Garrison
  8581 | -7/Factory    | Entered Garrison
  8581 | -7/Garrison   | Accompanied by 1 ally
  8658 | -7/Garrison   | Triggered checkpoint
  8662 | -7/Garrison   | Garrison Relay disabled
  8789 | -7/Garrison   | Triggered checkpoint
  8962 | -7/Garrison   | Identified exit to Factory
  8962 | -7/Garrison   | Discovered exit to Factory (range 11)
  9064 | -7/Garrison   | Triggered checkpoint
  9160 | -7/Garrison   | Garrison Relay disabled
  9382 | -7/Garrison   | Triggered checkpoint
  9547 | -7/Garrison   | Discovered exit to Factory (range 10)
  9632 | -7/Garrison   | Triggered checkpoint
  9774 | -7/Garrison   | Triggered checkpoint
  9830 | -7/Garrison   | Discovered exit to Factory (range 10)
  9855 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
  9905 | -7/Garrison   | Triggered checkpoint
 10393 | -7/Garrison   | Entered Factory
 10393 | -7/Factory    | Accompanied by 1 ally
 10613 | -7/Factory    | Repaired Med. Treads
 11252 | -7/Factory    | Fabricated KE Penetrator?
 11427 | -7/Factory    | Identified exit to Garrison
 11692 | -7/Factory    | Discovered exit to Lower Caves (range 13)
 11859 | -7/Factory    | Fabricated Arm. Treads (x2)
 12220 | -7/Factory    | P-60 Hacker assimilated allied Technician 4c
 12433 | -7/Factory    | Entered Garrison
 12446 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 12564 | -7/Garrison   | Triggered checkpoint
 12620 | -7/Garrison   | Garrison Relay disabled
 12888 | -7/Garrison   | Triggered checkpoint
 13038 | -7/Garrison   | Triggered checkpoint
 13065 | -7/Garrison   | Garrison Relay disabled
 13139 | -7/Garrison   | Discovered exit to Factory (range 10)
 13305 | -7/Garrison   | Discovered exit to Factory (range 14)
 13364 | -7/Garrison   | Triggered checkpoint
 13387 | -7/Garrison   | Garrison Relay disabled
 13540 | -7/Garrison   | Triggered checkpoint
 13634 | -7/Garrison   | Triggered checkpoint
 13747 | -7/Garrison   | Garrison Relay disabled
 13828 | -7/Garrison   | Discovered exit to Factory (range 12)
 14677 | -7/Garrison   | Entered Factory
 14677 | -6/Factory    | Accompanied by 1 ally
 14677 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 14893 | -6/Factory    | Repaired KE Penetrator
 14920 | -6/Factory    | Identified exit to Lower Caves
 14920 | -6/Factory    | Discovered exit to Lower Caves (range 8)
 15417 | -6/Factory    | Repaired Adv. Treads
 16005 | -6/Factory    | Repaired KE Penetrator
 16036 | -6/Factory    | Identified exit to Factory
 16036 | -6/Factory    | Discovered exit to Factory (range 19)
 16360 | -6/Factory    | Fabricated Imp. Sensor Array (x1)
 16603 | -6/Factory    | Discovered exit to Factory (range 12)
 17121 | -6/Factory    | Discovered exit to Lower Caves (range 16)
 17485 | -6/Factory    | Fabricated Imp. Medium Treads (x2)
 17625 | -6/Factory    | Discovered exit to Factory (range 12)
 17802 | -6/Factory    | Garrison activated, responded to threat
 17841 | -6/Factory    | Identified exit to Garrison
 17847 | -6/Factory    | Entered Garrison
 17855 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 17912 | -6/Garrison   | Triggered checkpoint
 17956 | -6/Garrison   | Garrison Relay disabled
 18064 | -6/Garrison   | Triggered checkpoint
 18088 | -6/Garrison   | Triggered checkpoint
 18136 | -6/Garrison   | Triggered checkpoint
 18157 | -6/Garrison   | Destroyed 11 combat bots
 18259 | -6/Garrison   | Discovered exit to Factory (range 15)
 18268 | -6/Garrison   | Triggered checkpoint
 18301 | -6/Garrison   | Garrison Relay disabled
 18516 | -6/Garrison   | Discovered exit to Factory (range 12)
 18572 | -6/Garrison   | Triggered checkpoint
 18593 | -6/Garrison   | Build established: Botlord-Mutant
 18745 | -6/Garrison   | Garrison Relay disabled
 18958 | -6/Garrison   | Triggered checkpoint
 19104 | -6/Garrison   | Garrison Relay disabled
 19154 | -6/Garrison   | Discovered exit to Factory (range 12)
 19444 | -6/Garrison   | Entered Factory
 19444 | -5/Factory    | Accompanied by 4 allies
 19444 | -5/Factory    | Evolved 2 slots: Utility x2
 19969 | -5/Factory    | Fabricated KE Penetrator (x2)
 20004 | -5/Factory    | P-70 Sage assimilated allied Soldier 6b
 20698 | -5/Factory    | Destroyed 7 combat bots
 21065 | -5/Factory    | Identified exit to Factory
 21065 | -5/Factory    | Discovered exit to Factory (range 20)
 21763 | -5/Factory    | Fabricated KE Penetrator (x2)
 21903 | -5/Factory    | Identified exit to Garrison
 21904 | -5/Factory    | Entered Garrison
 21932 | -5/Garrison   | Phase Generator disabled
 22042 | -5/Garrison   | Triggered checkpoint
 22156 | -5/Garrison   | Garrison Relay disabled
 22190 | -5/Garrison   | Triggered checkpoint
 22276 | -5/Garrison   | Triggered checkpoint
 22280 | -5/Garrison   | Triggered checkpoint
 22536 | -5/Garrison   | Triggered checkpoint
 22575 | -5/Garrison   | Triggered checkpoint
 22598 | -5/Garrison   | Triggered checkpoint
 22636 | -5/Garrison   | Triggered checkpoint
 22713 | -5/Garrison   | Triggered checkpoint
 22770 | -5/Garrison   | Garrison Relay disabled
 22791 | -5/Garrison   | Discovered exit to Factory (range 20)
 22960 | -5/Garrison   | Triggered checkpoint
 23007 | -5/Garrison   | Garrison Relay disabled
 23070 | -5/Garrison   | Discovered exit to Factory (range 9)
 23092 | -5/Garrison   | Expanded RIF knowledge: Command Fork
 23260 | -5/Garrison   | Discovered exit to Factory (range 9)
 23274 | -5/Garrison   | Triggered checkpoint
 23299 | -5/Garrison   | Garrison Relay disabled
 23420 | -5/Garrison   | Entered Factory
 23420 | -4/Factory    | Accompanied by 2 allies
 23420 | -4/Factory    | Evolved 2 slots: Utility x2
 23987 | -4/Factory    | Build established: Botlord-Skirmisher
 24123 | -4/Factory    | Identified exit to Upper Caves
 24123 | -4/Factory    | Discovered exit to Upper Caves (range 13)
 24524 | -4/Factory    | Identified exit to Garrison
 24803 | -4/Factory    | Build established: Botlord-Mutant
 24967 | -4/Factory    | P-70 Sage assimilated allied Sentinel 7c
 25199 | -4/Factory    | Repaired Imp. Medium Armor Plating
 25621 | -4/Factory    | Identified exit to Research
 25621 | -4/Factory    | Discovered exit to Research (range 21)
 25926 | -4/Factory    | P-70 Sage assimilated allied Sentinel 7f
 26536 | -4/Factory    | Fabricated Adv. Heavy Siege Treads (x2)
 26610 | -4/Factory    | Discovered exit to Research (range 3)
 26670 | -4/Factory    | Identified exit to Garrison
 26678 | -4/Factory    | Entered Garrison
 26678 | -4/Garrison   | Accompanied by 1 ally
 26686 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 26786 | -4/Garrison   | Triggered checkpoint
 26828 | -4/Garrison   | Garrison Relay disabled
 26895 | -4/Garrison   | Triggered checkpoint
 26924 | -4/Garrison   | Triggered checkpoint
 26962 | -4/Garrison   | Triggered checkpoint
 27057 | -4/Garrison   | Triggered checkpoint
 27176 | -4/Garrison   | Discovered exit to Research (range 8)
 27216 | -4/Garrison   | Triggered checkpoint
 27424 | -4/Garrison   | Discovered exit to Research (range 10)
 27448 | -4/Garrison   | Triggered checkpoint
 27473 | -4/Garrison   | Garrison Relay disabled
 27538 | -4/Garrison   | Phase Generator disabled
 27636 | -4/Garrison   | Garrison Relay disabled
 27660 | -4/Garrison   | Discovered exit to Research (range 21)
 27977 | -4/Garrison   | Garrison Relay disabled
 28304 | -4/Garrison   | Entered Research
 28304 | -3/Research   | Accompanied by 4 allies
 28304 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 28343 | -3/Research   | Allied Derelicts emerged from ambush trap array
 28673 | -3/Research   | Identified exit to Testing
 28915 | -3/Research   | Spotted Striker
 28951 | -3/Research   | Destroyed 10 combat bots
 29237 | -3/Research   | Fabricated Neutron Missile Launcher (x1)
 29435 | -3/Research   | Build established: Botlord-Skirmisher
 29700 | -3/Research   | System corruption reached 10%
 29749 | -3/Research   | Identified exit to Garrison
 29751 | -3/Research   | Entered Garrison
 29751 | -3/Garrison   | Accompanied by 1 ally
 29850 | -3/Garrison   | Triggered checkpoint
 29889 | -3/Garrison   | Garrison Relay disabled
 29981 | -3/Garrison   | Triggered checkpoint
 29991 | -3/Garrison   | Spotted B-86 Titan
 29993 | -3/Garrison   | Assimilated Titan 8a with formatsys_high
 30000 | -3/Garrison   | Triggered checkpoint
 30038 | -3/Garrison   | P-80 Master assimilated allied Warden 8b
 30120 | -3/Garrison   | Identified exit to Research
 30120 | -3/Garrison   | Discovered exit to Research (range 9)
 30141 | -3/Garrison   | Expanded RIF knowledge: Autooverride
 30155 | -3/Garrison   | Build established: Botlord-Tank
 30168 | -3/Garrison   | Triggered checkpoint
 30201 | -3/Garrison   | Garrison Relay disabled
 30283 | -3/Garrison   | Triggered checkpoint
 30338 | -3/Garrison   | Triggered checkpoint
 30420 | -3/Garrison   | Discovered exit to Research (range 21)
 30434 | -3/Garrison   | Triggered checkpoint
 30470 | -3/Garrison   | Garrison Relay disabled
 30714 | -3/Garrison   | Triggered checkpoint
 30751 | -3/Garrison   | Garrison Relay disabled
 30801 | -3/Garrison   | Discovered exit to Research (range 21)
 30856 | -3/Garrison   | Entered Research
 30856 | -2/Research   | Accompanied by 1 ally
 30856 | -2/Research   | Evolved 2 slots: Utility x2
 30897 | -2/Research   | Identified exit to Quarantine
 31037 | -2/Research   | Spotted B-90 Cyclops
 31062 | -2/Research   | Destroyed B-90 Cyclops
 32293 | -2/Research   | Found Prototype Processor
 32293 | -2/Research   | Identified Exp. Melee Analysis Suite
 32319 | -2/Research   | Build established: Botlord-Gunner
 32665 | -2/Research   | Found Hellfire Missile Launcher
 32668 | -2/Research   | Found Hellfire Missile Launcher
 32728 | -2/Research   | System corruption reached 10%
 32884 | -2/Research   | Spotted B-90 Cyclops
 32940 | -2/Research   | Lost 5 parts (5u)
 33445 | -2/Research   | Destroyed 7 combat bots
 33554 | -2/Research   | Identified exit to Access
 33554 | -2/Research   | Discovered exit to Access (range 10)
 33606 | -2/Research   | Found Prototype Device
 33610 | -2/Research   | Identified Thermal Barrier
 33624 | -2/Research   | Entered Access
 33624 | -1/Access     | Accompanied by 2 allies
 33624 | -1/Access     | Evolved 2 slots: Power x1, Utility x1
 33765 | -1/Access     | P-80 Master assimilated allied Terminator 9e
 33806 | -1/Access     | Identified exit to Garrison
 33808 | -1/Access     | Entered Garrison
 33808 | -1/Garrison   | Accompanied by 1 ally
 33998 | -1/Garrison   | Triggered checkpoint
 34055 | -1/Garrison   | Garrison Relay disabled
 34118 | -1/Garrison   | Triggered checkpoint
 34136 | -1/Garrison   | Spotted B-99 Colossus
 34200 | -1/Garrison   | Triggered checkpoint
 34292 | -1/Garrison   | Triggered checkpoint
 34363 | -1/Garrison   | Lost 5 parts (1p4w)
 34487 | -1/Garrison   | Lost 3 parts (2u1w)
 34551 | -1/Garrison   | Lost 3 parts (1p1u1w)
 34637 | -1/Garrison   | Identified exit to Access
 34637 | -1/Garrison   | Discovered exit to Access (range 12)
 34674 | -1/Garrison   | Phase Generator disabled
 34677 | -1/Garrison   | Expanded RIF knowledge: Structural Interface
 34723 | -1/Garrison   | Destroyed B-99 Colossus
 34876 | -1/Garrison   | Triggered checkpoint
 34901 | -1/Garrison   | Found Gamma Bomb Array
 34989 | -1/Garrison   | Garrison Relay disabled
 35154 | -1/Garrison   | Triggered checkpoint
 35203 | -1/Garrison   | Discovered exit to Access (range 11)
 35259 | -1/Garrison   | Destroyed 10 combat bots
 35291 | -1/Garrison   | Garrison Relay disabled
 35494 | -1/Garrison   | Triggered checkpoint
 35521 | -1/Garrison   | Garrison Relay disabled
 35610 | -1/Garrison   | Discovered exit to Access (range 11)
 35946 | -1/Garrison   | Build established: Botlord-Mutant
 35976 | -1/Garrison   | Entered Access
 35976 | -1/Access     | Accompanied by 8 allies
 36520 | -1/Access     | P-80 Master assimilated allied Enforcer 10k
 36621 | -1/Access     | Build established: Botlord-Skirmisher
 36642 | -1/Access     | Energy Cycler disabled
 36649 | -1/Access     | Garrison activated, responded to threat
 36705 | -1/Access     | Garrison activated, responded to threat
 36814 | -1/Access     | Garrison activated, responded to threat
 36839 | -1/Access     | Spotted B-99 Colossus
 37015 | -1/Access     | P-80 Master assimilated allied Warden 10e
 37074 | -1/Access     | Lost 3 parts (2u1w)
 37226 | -1/Access     | First assault squad dispatched
 37902 | -1/Access     | Garrison activated, responded to threat
 38477 | -1/Access     | System corruption reached 10%
 38603 | -1/Access     | Garrison activated, responded to threat
 38691 | -1/Access     | Lost 5 parts (3u2w)
 38694 | -1/Access     | Destroyed 14 combat bots
 39324 | -1/Access     | Build established: Botlord-Gunner
 39511 | -1/Access     | Spotted B-99 Colossus
 39511 | -1/Access     | Spotted B-99 Colossus
 39533 | -1/Access     | Identified exit to Command
 39533 | -1/Access     | Discovered exit to Command (range 3)
 39539 | -1/Access     | Entered Command
 39810 | -1/Command    | Phase Generator disabled
 39815 | -1/Command    | First assault squad dispatched
 39911 | -1/Command    | Found Gamma Bomb Array
 40624 | -1/Command    | Destroyed 10 combat bots
 40824 | -1/Command    | Spotted M Guard
 40824 | -1/Command    | Spotted M Guard
 40824 | -1/Command    | Spotted Combat Programmer
 40826 | -1/Command    | Spotted Combat Programmer
 40910 | -1/Command    | Core integrity fell below 50%
 40928 | -1/Command    | System corruption reached 30%
 40986 | -1/Command    | Core integrity fell below 20%
 40993 | -1/Command    | Lost 18 parts (3n10u5w)
 41018 | -1/Command    | Met MAIN.C
 41022 | -1/Command    | 0b10 Conduit disabled
 41024 | -1/Command    | Lost 4 parts (3u1w)
 41026 | -1/Command    | Destroyed by MAIN.C with Heavy Quantum Rifle

 Last Messages 
---------------
I strongly suspect that both your own activity and other recent unusual
  events are not at all coincidences, though I've been less concerned with
  your actions than determining who is pulling all these other strings
  behind the scenes.
It appears you are still unaware of who you are truly working with, or
  for.
In a perfect world we could work together on this, but at this point I
  can't blame you for wanting to terminate me.
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
41022_ 0b10 Conduit disabled.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????###################????????????????? |
| ????????????""""""  """"        #????????????????? |
| ????????????"       ""          #????????????????? |
| ??????????????""    ""          ################## |
| ????????????""""""""""          +   !              |
| ????????????   "   """          +                  |
| ???????????????""""""           +                  |
| ??????????#""  """"""         p ################## |
| ??????????# "  """"""       p   #????????????????? |
| ??????????# "      ""MMM        #????????????????? |
| ??????????# "      " MMM      ""#????????????????? |
| ??????????#""""""""" MMM  """"""#????????????????? |
| ??????????#""          " @""""""#????????????????? |
| ??????????#          """""""""""#????????????????? |
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| ??????????#          " " "    " #????????????????? |
| ??????????"        " " " """" " #????????????????? |
| ??????????"      """ " "   """" #????????????????? |
| ??????????"      "   " "    "   #????????????????? |
| ??????????#   """"""""""    "   #????????????????? |
| ??????????#   " ?""  "  """"""""#????????????????? |
| ??????????#   ?????  "  "   "   #????????????????? |
| ??????????###????????#########???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          100
Energy Generation          62
Energy Capacity            700
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Power Amplification        30
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          25
Kinecelleration            40
Salvage Targeting          2
Offensive Hacking          32
Relay Coupler Types        426
Relay Coupler Value        7

 Item Schematics 
-----------------
              Lgt. Treads | -9/Materials | Scanalyzed
        Lrg. Storage Unit | -9/Materials | Scanalyzed
              Imp. Treads | -9/Materials | Scanalyzed
        Imp. Sensor Array | -8/Materials | Hacked
            KE Penetrator | -7/Factory   | Hacked
             Nuclear Core | -7/Factory   | Extracted
            Gatling Laser | -7/Factory   | Extracted
    Imp. Deuterium Engine | -7/Factory   | Extracted
    Hvy. Missile Launcher | -7/Factory   | Hacked
          Remote Datajack | -7/Factory   | Hacked
              Arm. Treads | -7/Factory   | Hacked
       Imp. Medium Treads | -6/Factory   | Scanalyzed
  Adv. Heavy Siege Treads | -4/Factory   | Hacked
    Biometal Heavy Treads | -4/Factory   | Hacked
     Imp. Remote Datajack | -4/Factory   | Scanalyzed
        Hvy. Gauss Cannon | -4/Factory   | Scanalyzed
          Hardcell Cannon | -4/Factory   | Scanalyzed
 Neutron Missile Launcher | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
 L-31 Rogue | -7/Factory | Hacked

 Fabricated
------------
            KE Penetrator | x2 | -7/Factory  
              Imp. Treads | x2 | -7/Factory  
            KE Penetrator | x2 | -7/Factory  
              Arm. Treads | x2 | -7/Factory  
        Imp. Sensor Array | x1 | -6/Factory  
       Imp. Medium Treads | x2 | -6/Factory  
            KE Penetrator | x2 | -5/Factory  
            KE Penetrator | x2 | -5/Factory  
  Adv. Heavy Siege Treads | x2 | -4/Factory  
 Neutron Missile Launcher | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
No Signal

 Challenges 
------------
None

 Game 
------
Seed              DroneDroneStick
  Manual?         0
Play Time         09:07:10
  Cumulative      215.0 hours
  Start           2021.05.16 @ 22:47:17
  End             2021.05.21 @ 00:39:00
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          91
  Rogue           68
  Adventurer      0
  Explorer        23
Win Type          -
  Total           6
  Types           4/1/1/0/0/0/0/0/0
Lore%             64
Gallery%          68
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb02eb08-3280-4937-8841-bfde88c91d4d