Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 21:04:49 Player: lucasboxerhead Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1054) 1054 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2784 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 226/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (20) --- Carbon-fiber Leg Visual Processing Unit Visual Processing Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Light Armor Plating Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Carbon-fiber Leg Visual Processing Unit Visual Processing Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Light Cannon CR-A16's Pointy Stick [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 37 | 9 4 21 1 . 2 Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 4 3 5 . . 1 Treads 4 | 2 . 1 . . 1 Leg 6 | 2 3 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 7 | 1 . 5 1 . . Device 3 | . . 2 1 . . Storage 3 | 1 . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 12 | 3 . 8 . . 1 Energy Gun 3 | 2 . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 1 . 5 . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 15 | . . 4 1 . 10 Power 3 | . . 1 . . 2 Propulsion 4 | . . 1 . . 3 Utility 3 | . . . 1 . 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 10 | . . 2 1 . 10 To Critical Strikes . | . . . . . . Average Backups 9 | 1 4 7 10 10 12 Power 1 | . . 1 2 2 1 Propulsion 1 | 1 3 2 1 1 1 Utility 2 | . . 1 3 3 4 Weapon 3 | . 1 2 4 4 4 Tool/Special . | . . . . . . Unused Backups 5 | . . . . . 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . . . 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 85 88 97 99 97 Engine 11 | . 14 10 11 11 10 Treads 24 | . . 18 33 33 32 Leg 7 | . 28 11 . . . Device 15 | . . 11 19 21 21 Storage 11 | . 14 11 11 11 11 Energy Gun 5 | . 28 3 . . . Ballistic Gun 16 | . . 14 22 21 21 Peak Build Rating 20 | 6 6 16 18 19 20 Average Rating 14 | 3 6 11 17 18 18 On Entrance 10 | . 6 6 16 18 19 Naked Turns . | . . . . . . Heaviest Build 57 | 14 14 57 56 56 56 Greatest Support 60 | 40 20 60 60 60 60 Greatest Overweight (x) 2 | . . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 15 | 6 8 10 20 20 20 Most Carried 15 | 4 8 10 10 12 15 Average Carried 9 | 1 4 8 10 10 12 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 11 | 3 8 10 10 11 9 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1143 | 232 88 490 157 28 148 Remotely . | . . . . . . Salvage Created 1584 | . 456 611 216 . 301 Parts 72 | . 18 39 7 . 8 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 6 16 3 . 5 Guns 21 | . 4 10 3 . 4 Cannons 7 | . . 6 . . 1 Classes Destroyed 6 | . 3 3 . . . Hauler 3 | . 1 2 . . . Recycler 3 | . 1 1 1 . . Watcher 2 | . . 2 . . . Swarmer 9 | . . 9 . . . Grunt 19 | . 6 5 3 . 5 Sentry 2 | . . 2 . . . Best Kill Streak 7 | . 5 7 3 . 3 Combat Bots Only 7 | . 4 7 3 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 302 | . 35 124 26 . 117 Missed 94 | . 7 46 8 . 33 Hits 208 | . 28 78 18 . 84 Projectile 208 | . 28 78 18 . 84 Critical Strikes 8 | . . 2 . . 6 Damage Taken 3066 | . 389 819 227 . 1631 Core 476 | . 74 78 11 . 313 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 431 | . . . . 431 . Core Remaining (%) 85 | 100 70 . . . . Volleys Fired 151 | . 27 82 10 . 32 Largest 2 | . 2 2 2 . 2 Hottest 80 | . 80 80 46 . 46 Shots Fired 265 | . 54 132 20 . 59 Gun 241 | . 54 109 20 . 58 Cannon 24 | . . 23 . . 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 192 | . . 113 20 . 59 Thermal 12 | . . 12 . . . Explosive . | . . . . . . Electromagnetic 61 | . 54 7 . . . Robot Hit Streak 24 | . 24 7 5 . 11 Robot Miss Streak 8 | . 3 8 3 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 183 | . 41 78 12 . 52 Core Hits 68 | . 15 28 8 . 17 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 6 | . 3 2 . . 1 Destroy 3 | . . 2 . . 1 Corrupt 3 | . 3 . . . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2887 | . 645 1171 200 . 871 Guns 2385 | . 578 920 181 . 706 Cannons 270 | . . 250 . . 20 Explosions 61 | . 61 . . . . Melee 132 | . . . . . 132 Ramming 39 | . 6 1 19 . 13 Kinetic 1897 | . . 990 181 . 726 Thermal 161 | . 61 100 . . . Explosive . | . . . . . . Electromagnetic 658 | . 578 80 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 132 | . . . . . 132 Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . 1 . . 2 Targets Rammed 6 | . 2 1 1 . 2 Kicked 2 | . 2 . . . . Crushed 1 | . . . 1 . . Highest Temperature 171 | . 171 33 . . 8 Average Temperature 51 | . 63 13 . . 4 Received Heat Transfer 1318 | . 216 216 126 . 760 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 275 | . 50 225 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 99 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 207 | . 81 207 106 . . Initial 56 | . . 14 56 . . Average 84 | . 37 122 74 . . Influence Increases 824 | . 183 441 75 . 125 Destroy 0b10 Robot/C 600 | . 120 320 60 . 100 Destroy 0b10 Robot/NC 40 | . 10 25 5 . . Destroy Leader 130 | . 32 78 10 . 10 Successful Hack 2 | . . 2 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 7 | . 6 1 . . . Lose Combat Pursuer 30 | . . 15 . . 15 Influence Decreases 824 | . 148 331 179 41 125 Entered New Map 151 | . . 21 89 41 . Time Decay 623 | . 148 290 80 . 105 Lost Part 50 | . . 20 10 . 20 Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 12 26 3 . 9 Peak Tracking Total 7 | . 5 7 3 . 4 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 8 . . . Successful 6 | . . 6 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . 3 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2815 | 85 404 727 160 861 578 Spaces Moved 1513 | 54 222 342 80 530 285 Core 2 | 2 . . . . . Treads 1104 | 16 . 193 80 530 285 Legs 364 | 36 222 106 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 43 | . . 43 . . . Fastest Speed 34 | 50 120 34 160 160 160 Average Speed 147 | 129 120 133 160 160 160 Slowest Speed 197 | 160 120 197 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 42 31 18 68 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 6 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . 6 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1830 | 66 304 481 91 546 342 Wait 62 | . 47 4 . 4 7 Move 1506 | 53 221 339 79 529 285 Hop 1 | . . 1 . . . Pick Up 15 | 1 2 7 . 2 3 Fast Attach 21 | 8 . 10 1 2 . Attach 20 | 1 . 11 . 2 6 Detach 17 | 3 . 8 . 4 2 Swap 9 | . 4 5 . . . Drop 18 | . 1 13 . 3 1 Fire 151 | . 27 82 10 . 32 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 4 | . . 1 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 15) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Destroyed 7 combat bots 1014 | -9/Materials | Build established: Scavenger-Mutant 1089 | -9/Materials | Discovered new exit (range 8) 1217 | -9/Materials | Entered Mines 1342 | -9/Mines | Learned location of Zion (-7) 1344 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1377 | -9/Mines | Entered Zion 1389 | -7/Zion | Build established: Mutant 1601 | -7/Zion | Learned location of Data Miner (-6) 1741 | -7/Zion | Found CR-A16's Pointy Stick 1906 | -7/Zion | Learned Factory stockpile data 2194 | -7/Zion | Visited the Megawrench Repair Shop 2194 | -7/Zion | Megawrench repaired 8 parts 2222 | -7/Zion | Discovered new exit (range 11) 2238 | -7/Zion | Entered Proximity Caves 2525 | -6/Proximity Caves | Learned Factory trap positions 2747 | -6/Proximity Caves | Core integrity fell below 50% 2801 | -6/Proximity Caves | Core integrity fell below 20% 2816 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02449_ Acquired 63 matter. 02451_ Acquired 45 matter. 02497_ Dropped Imp. Ion Engine. 02525_ Acquired derelict log, extracted data. Data stored: Factory trap records. 02774_ Ion Engine destroyed. 02785_ Critical hit (Burn: +50). 02788_ Ion Engine destroyed. 02788_ Imp. Heat Sink destroyed. 02788_ Slammed into G-50 Soldier. 02791_ Imp. Assault Rifle destroyed. 02793_ Cooling System destroyed. 02794_ Lgt. Treads destroyed. 02801_ Hvy. Assault Rifle destroyed. 02801_ Critical hit (Burn: +37). 02803_ G-50 Soldier destroyed. 02805_ Lgt. Cannon destroyed. 02807_ Lgt. Treads destroyed. 02810_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? #???????????????????????????? | | ????????????????? ???????????????????????????? | | #????###?????????? ??????????????????????????? | | ##??## #??????????# ??????????????????????????? | | #### #??####????? ??????????????????????????? | | ## #### #?????? ?????????#####???????????? | | ## #??????# ???????? #???????????? | | ## #??????# ???????? ????????????? | | ## ## #?##????# #?????? ??????????????? | | #### ## ### ???# ###### #???????????????? | | #### # #??# #????????????????? | | ## ##?# g ##???????????????? | | # ##?# #?# #???????????????? | | ## ####### ### ##@ #???????????????? | | ## *## %#gg #???????????????? | | ?## ## % # #???????????????? | | ?## ## ##???????????????? | | ## ## """ """ ##????????????????? | | # ## """" " # ##?????????????????? | | #### "" " " ## ##??????????????????? | | ???## "" """ #####???????????????????? | | ????# """ """ #??????????????????????? | | #### ## """ """" #??????????????????????? | | ## ##??????????????????????? | | " "" """" #???????????????????????? | | ##### "" "" ##??????????????????????? | | ????# " """" ##?????????????????????? | | ????## # "" " " #?????????????????????? | | ?????##### """ " "" #?????????????????????? | | ?????????# """" " "" ##?????????????????????? | | ?????????# ##?????????????????????? | | ?????????# ##????????????????????? | | ?????????# #????????????????????? | | ?????????############ ##????????????????????? | | ???????????????????## ##?????????????????????? | | ??????????????###### ####??????????????????????? | | ??????????????# ##?????????????????????????? | | ??????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Force Field | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalPlexusMinigun Manual? 0 Play Time 00:24:02 Cumulative 18.7 hours Start 2025.09.08 @ 20:43:11 End 2025.09.08 @ 21:04:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 77 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9109e2e1-bc6b-476a-b6b3-4e7deca04b44