Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.03 @ 12:50:00 Player: dark Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1562) 1562 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 6049 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 747/850 Matter 243/300 Energy 181/190 System Corruption 3% Temperature Cool (4) Movement Hovering (48) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Gravmag System > --- UTILITY (7) ------ Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Maneuvering Thrusters Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- AWS/Thermal > --- INVENTORY (8) ---- Light Deuterium Engine Improved Deuterium Engine Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Trap Extractor Supersonic Drone Bay (1/1) Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Maneuvering Thrusters Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Advanced Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Improved Trap Extractor Supersonic Drone Bay Antimatter Cannon [Rating: 59] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Humpback Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . . . 1 2 1 Weapon . | . . . . . . . . . . Parts Attached 65 | 6 3 8 8 6 5 3 9 3 14 Power 8 | 1 . 1 . . . 2 1 . 3 Engine 5 | 1 . . . . . 1 . . 3 Core 3 | . . 1 . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 4 6 2 1 1 6 . 5 Treads 6 | . . . . . . . 6 . . Leg 2 | . . 2 . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 8 | . . . 3 . . . . . 5 Flight 9 | . . 2 3 2 1 1 . . . Utility 21 | 1 3 1 2 1 3 . 1 3 6 Device 8 | . 1 . 1 1 1 . . 1 3 Storage 4 | 1 . . . . 1 . 1 . 1 Processor 4 | . . 1 1 . 1 . . 1 . Hackware 3 | . . . . . . . . 1 2 Protection 2 | . 2 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 . 2 . 3 1 . 1 . . Energy Gun 5 | 2 . 1 . . 1 . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . . 1 . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . Parts Lost 10 | . 1 5 1 1 . 1 . . 1 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 2 . 1 . . . . . Utility 4 | . 1 1 1 . . . . . 1 Weapon 2 | . . 2 . . . . . . . Highest Loss Streak 3 | . 1 3 1 1 . 1 . . 1 Average Slot Usage (%) 85 | . 99 94 94 86 85 88 79 84 80 Engine 2 | . 14 . . . . 5 . . 2 Core 7 | . . 13 11 11 11 5 9 7 5 Treads 13 | . . . . . . . 24 30 22 Leg 1 | . . 21 9 . . . . . . Wheel 3 | . 28 1 . . . . . . . Flight 12 | . . 3 16 33 33 33 9 . . Device 1 | . . . . . 3 . . 3 3 Storage 9 | . 14 14 11 11 9 11 9 7 5 Processor 15 | . . 12 21 11 19 22 18 19 12 Hackware 2 | . . . . . . . . 7 14 Protection 1 | . 13 . . . . . . . . Energy Gun 11 | . 28 15 11 10 8 11 9 7 6 Ballistic Gun 1 | . . 10 11 9 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 12 15 12 12 15 20 17 95 95 106 Greatest Support 89 | 20 20 20 20 12 12 12 80 89 80 Greatest Overweight (x) 7 | 2 . 3 . 1 1 1 7 1 1 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 24 | 6 6 6 6 6 6 6 24 24 24 Average Capacity 15 | 5 6 6 6 6 5 6 23 24 22 Most Carried 24 | 5 6 6 6 6 6 6 24 23 24 Average Carried 11 | 3 5 4 5 5 5 6 14 21 20 Final Capacity 24 | 6 6 6 6 6 6 6 24 24 8 Final Carried 23 | 3 6 6 6 6 6 6 23 22 8 Class Distribution -------------------- 37% | Hauler-Mutant 32% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 936 | 213 72 70 75 73 . 85 165 . 183 Remotely . | . . . . . . . . . . Salvage Created 1846 | . 379 168 70 98 . 224 511 . 396 Parts 113 | . 25 12 6 8 . 13 25 . 24 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 44 | . 7 5 2 6 . 7 12 . 5 Guns 42 | . 6 5 2 6 . 7 12 . 4 AOE 2 | . 1 . . . . . . . 1 Classes Destroyed 9 | . 3 1 . . . 1 2 . 2 Worker 2 | . . . . . . . . . 2 Operator 4 | . 1 . 2 . . . . . 1 Watcher 6 | . 3 . . . . . . . 3 Swarmer 18 | . . 3 2 6 . 4 3 . . Grunt 17 | . 7 2 . . . 2 4 . 2 Brawler 2 | . . . . . . . 2 . . Duelist 1 | . . . . . . 1 . . . Sentry 4 | . . . . . . . 3 . 1 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 4 | . 2 3 3 4 . 3 4 . 4 Combat Bots Only 4 | . 2 3 2 4 . 3 4 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . 1 . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 1737 | . 268 233 46 212 . 97 389 . 492 Core 286 | . 18 23 16 70 . 27 29 . 103 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . 83 . . . 71 94 100 . Volleys Fired 60 | . 26 16 7 11 . . . . . Largest 2 | . 2 2 2 2 . . . . . Hottest 80 | . 80 80 60 73 . . . . . Shots Fired 205 | . 52 22 14 22 . 18 46 . 31 Gun 205 | . 52 22 14 22 . 18 46 . 31 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 18 | . . . 7 11 . . . . . Thermal 123 | . 26 2 . . . 18 46 . 31 Explosive . | . . . . . . . . . . Electromagnetic 64 | . 26 20 7 11 . . . . . Robot Hit Streak 28 | . 11 9 13 4 . 8 27 . 28 Robot Miss Streak 3 | . 3 2 1 2 . 1 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Autonomous 95 | . . . . . . 18 46 . 31 Shots Hit Robots 162 | . 37 18 9 12 . 16 44 . 26 Core Hits 80 | . 18 8 5 6 . 9 19 . 15 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3759 | . 592 211 114 169 . 486 1253 . 934 Guns 3502 | . 479 211 114 149 . 486 1246 . 817 Cannons . | . . . . . . . . . . Explosions 206 | . 82 . . 20 . . . . 104 Melee . | . . . . . . . . . . Ramming 51 | . 31 . . . . . 7 . 13 Kinetic 109 | . . . 28 81 . . . . . Thermal 2978 | . 294 11 . 20 . 486 1246 . 921 Explosive . | . . . . . . . . . . Electromagnetic 621 | . 267 200 86 68 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Effects 5 | . . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . 10 . . . . . . . . Projectiles . | . . . . . . . . . . Explosions 10 | . 10 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 208 | . 15 . . . . . . . 193 Shots 2 | . . . . . . . . . 2 Rammed 5 | . 2 . . . . . 2 . 1 Targets Rammed 5 | . 2 . . . . . 2 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 225 | . 159 225 24 78 . . . . 219 Average Temperature 61 | . 54 100 13 34 . . . . 106 Received Heat Transfer 369 | . 114 63 . . . 9 135 . 48 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . 1 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 Heat Transferred 3932 | . 575 25 . 50 . 629 1591 . 1062 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 290 | . 209 98 193 272 . 151 198 . 290 Initial 67 | . . 28 37 67 . . 11 . . Average 68 | . 114 93 113 177 . 47 41 . 77 Maximum Alert Level 1 | . 1 . . 1 . . . . 1 Low Security (%) 93 | 100 78 100 100 62 . 100 100 100 84 Level 1 6 | . 21 . . 37 . . . . 15 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 4 1 1 . . . 1 . 4 Investigation 3 | . 3 . . . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 3 | . 1 . 1 . . . . . 1 Assault 2 | . . 1 . . . . 1 . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 18 5 10 10 . 8 16 . 19 Peak Tracking Total 6 | . 5 3 4 4 . 3 5 . 6 Tactical Retreats 12 | . 3 . 1 2 . 2 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 3 . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 4 | . . . . 4 . . . . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . 4 . . . . . Triggered 4 | . . . . 4 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 4 | . . . . . . . . . 4 Max in Single Turn 3 | . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 34 | . 8 . 6 1 4 . 7 2 6 Terminals 18 | . 6 . 4 . . . 6 1 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 6 | . 2 . 1 . . . . 1 2 Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 114 | . 26 . 21 1 28 . 24 2 12 Successful 81 | . 16 . 13 1 28 . 15 . 8 Failed 33 | . 10 . 8 . . . 9 2 4 Catastrophic 4 | . 1 . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 68 | . 23 . 16 . 1 . 18 2 8 Terminals 61 | . 21 . 17 . . . 19 1 3 Fabricators 3 | . . . . . . . . . 3 Repair Stations 2 | . . . . . . . . . 2 Recycling Units 10 | . 5 . 2 . . . . 1 2 Scanalyzers 7 | . . . 2 . . . 5 . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 38 | . 3 . 4 1 28 . 2 . . Record 28 | . . . . . 28 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Scanalyzer 7 | . . . 2 . . . 5 . . Insert Component 4 | . . . 1 . . . 3 . . Analyze 3 | . . . 1 . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 32 | . 12 . 6 . . . 8 . 6 Terminals 23 | . 9 . 5 . . . 8 . 1 Track 4 | . 3 . . . . . 1 . . Assimilate 1 | . . . . . . . 1 . . Botnet 15 | . 5 . 4 . . . 5 . 1 Operators 3 | . 1 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . 1 Recycling Units 6 | . 3 . 1 . . . . . 2 Monitor 1 | . 1 . . . . . . . . Recyclers 4 | . 1 . 1 . . . . . 2 Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Broadcast 1 | . . . . . . . . . 1 Watchers 1 | . . . . . . . . . 1 Data Cores Recovered 2 | . . . 1 . . . . . 1 Used 1 | . . . 1 . . . . . . Hacking Detections 27 | . 7 . 6 . . . 7 2 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . Parts Built 1 | . . . . . . . . . 1 Matter 146 | . . . . . . . . . 146 Time 36 | . . . . . . . . . 36 Total Part Build Rating 3 | . . . . . . . . . 3 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 1 . . . . 1 . . Largest Group 1 | . . 1 1 . . . 1 . . Highest-Rated Group 31 | . . 31 31 . . . 26 . . Highest-Rated Ally 31 | . . 31 31 . . . 26 . . Total Orders 2 | . . . . . . . 2 . . STAY 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . Ally Attacks 8 | . . . 8 . . . . . . Total Damage 86 | . . . 86 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 6726 | 53 812 385 283 204 624 789 2317 171 1088 Spaces Moved 4048 | 48 587 263 230 332 764 331 793 92 608 Core 13 | 11 . 2 . . . . . . . Treads 1266 | . . . . . . . 760 92 414 Legs 329 | . . 248 81 . . . . . . Wheels 625 | 37 587 1 . . . . . . . Hover 211 | . . . 17 . . . . . 194 Flight 1604 | . . 12 132 332 764 331 33 . . Fastest Speed 34 | 50 80 80 34 34 34 34 180 182 48 Average Speed 117 | 77 80 120 65 37 79 112 209 182 139 Slowest Speed 594 | 150 80 200 120 114 114 114 594 182 182 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . 1 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 77 57 26 60 91 76 38 4 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 64 | . 3 . . 3 . 1 3 . 54 Melee . | . . . . . . . . . . Projectile 6 | . . . . 1 . 1 3 . 1 AOE 58 | . 3 . . 2 . . . . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 5929 | 63 878 309 354 397 780 749 1448 96 855 Wait 1592 | 1 248 12 91 18 4 414 607 . 197 Move 4035 | 47 586 262 227 329 763 330 792 91 608 Hop 2 | . . . 1 1 . . . . . Pick Up 100 | 9 9 8 11 13 3 . 28 1 18 Fast Attach 11 | . . . . 2 4 2 . . 3 Attach 40 | 6 2 7 5 3 . . 6 3 8 Detach 5 | . . . . 1 . . 3 1 . Swap 14 | . 1 1 3 1 1 1 3 . 3 Drop 61 | . 4 3 9 14 5 2 7 . 17 Fire 60 | . 26 16 7 11 . . . . . Melee . | . . . . . . . . . . Ram 2 | . 2 . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . . 2 . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 4 | . . . . 4 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 12) 725 | -10/Materials | Discovered new exit (range 14) 866 | -10/Materials | Entered Mines 972 | -10/Mines | Lost 3 parts (2n1w) 1229 | -10/Mines | Met a Derelict testing a Signal Generator 1230 | -10/Mines | Discovered new exit (range 6) 1244 | -10/Mines | Found Signal Generator 1251 | -10/Mines | Entered Materials 1251 | -9/Materials | Accompanied by 1 ally 1251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1283 | -9/Materials | Build established: Scavenger-Mutant 1442 | -9/Materials | Discovered new exit (range 16) 1446 | -9/Materials | Identified exit to Mines 1534 | -9/Materials | Entered Mines 1539 | -9/Mines | Assembled infested the area 1550 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1605 | -9/Mines | Found a hidden stash of uninstalled traps 1722 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1736 | -9/Mines | Discovered new exit (range 5) 1738 | -9/Mines | Entered Exiles 1746 | -9/Exiles | Discovered new exit (range 15) 1750 | -9/Exiles | Met 8R-AWN 1760 | -9/Exiles | Met EX-HEX 1777 | -9/Exiles | Met EX-DEC 1807 | -9/Exiles | Discovered new exit (range 10) 1829 | -9/Exiles | Met EX-BIN 1835 | -9/Exiles | Aligned with FarCom system 1835 | -9/Exiles | Given EX-Vault access code 1851 | -9/Exiles | Opened EX-Vault 1854 | -9/Exiles | Found Prototype Energy Gun 1854 | -9/Exiles | Identified AWS/Thermal 1859 | -9/Exiles | Found Prototype Processor 1859 | -9/Exiles | Identified 0b10 Alert Chip 1863 | -9/Exiles | Found Prototype Device 1863 | -9/Exiles | Identified Supersonic Drone Bay 1889 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2162 | -9/Exiles | Visited The Gauntlet 2265 | -9/Exiles | Build established: Mutant 2362 | -9/Exiles | Stole three prototypes: AWS/Thermal, 0b10 Alert Chip, Supersonic Drone Bay 2362 | -9/Exiles | Entered Mines 3118 | -8/Mines | Discovered new exit (range 9) 3141 | -8/Mines | Discovered new exit (range 10) 3151 | -8/Mines | Entered Materials 3151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3454 | -8/Materials | Build established: Hauler-Mutant 3492 | -8/Materials | Discovered new exit (range 7) 5078 | -8/Materials | Discovered new exit (range 15) 5468 | -8/Materials | Entered Factory 5468 | -7/Factory | Evolved 2 slots: Utility x2 5470 | -7/Factory | FarCom data flow suspended 5591 | -7/Factory | Discovered new exit (range 21) 5639 | -7/Factory | Entered another Factory area 5639 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5942 | -6/Factory | Build established: Scavenger-Mutant 6671 | -6/Factory | Fabricated Adv. Targeting Computer (x1) 6720 | -6/Factory | Garrison activated, responded to threat 6727 | -6/Factory | Self-destructed Last Messages --------------- Dropped Imp. Utility Shielding. Acquired Adv. Targeting Computer. K-01 Serf collects debris. R-10 Processor collects Imp. Hover Unit. K-01 Serf cleans the Neutrino Reactor. K-01 Serf collects debris. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." W-25 Informer calls for garrison support. ALERT: Activating Garrison Access F004. G-50 Soldier emerges from the garrison. >> BROADCAST: Garrison Access F004 dispatching Garrison squad: 2x G-50 Soldier. System corrupted: Energy discharge (-43). R-10 Processor inserts Visual Processing Unit into recycling unit. K-01 Serf cleans the Neutrino Reactor. >> BROADCAST: Garrison Access F004 dispatching Reinforcement squad: 3x G-50 Soldier. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. K-01 Serf cleans the Neutrino Reactor. R-10 Processor inserts Adv. Assault Cannon into recycling unit. Map ----- +----------------------------------------------------+ | ! """" #???????????????????????????????????????? | | ! 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"""" #?????????????????????? | | #??????# !! """" #?????????????????????? | | ! #??????# """" #?????????????????????? | | !! #??????# """" #?????????????????????? | | #??????# #?????????????????????? | | ########??????##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomySupersonicProjector Manual? 0 Play Time 01:04:53 Cumulative 85.5 hours Start 2021.04.28 @ 12:02:04 End 2021.11.03 @ 12:50:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 87 Adventurer 11 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 62 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96ae8c15-f498-4627-8526-85d2839651c2