Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 20:55:34 Player: gabagool Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (2371) 2371 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 4825 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 187/187 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Location -9/Recycling Parts ------- > --- POWER (1) -------- Multi-Ion Engine > --- PROPULSION (3) --- Wheeled Compact Exoskeleton Compact Wheel Compact Wheel > --- UTILITY (3) ------ Armored Scrap Engine Medium Storage Unit > --- WEAPON (2) ------- Plasma Cutter > --- INVENTORY (10) --- Light Treads Improved Treads Aluminum Leg Aluminum Leg Power Shielding High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Multi-Ion Engine > --- PROPULSION ------- Wheeled Compact Exoskeleton Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Light Treads Improved Treads Aluminum Leg Aluminum Leg Power Shielding High-powered Tractor Beam Improved Assault Rifle Plasma Cutter [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 78 | 6 9 2 17 38 6 Power 6 | 1 . 1 2 2 . Engine 4 | 1 . . 1 2 . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 23 | 2 . . 6 13 2 Treads 15 | 2 . . 3 10 . Leg 2 | . . . . 2 . Wheel 6 | . . . 3 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 2 . 4 12 2 Device 9 | . . . 2 6 1 Storage 4 | 1 1 . 2 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . 1 . . 5 1 Artifact . | . . . . . . Weapon 28 | 2 7 1 5 11 2 Energy Gun 5 | 1 . . 1 3 . Energy Cannon 5 | . 1 1 . 3 . Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon 4 | . 1 . 2 1 . Launcher 8 | . 4 . 2 2 . Special Weapon 3 | . . . . 2 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 23 | . . . 7 16 . Power 3 | . . . 1 2 . Propulsion 8 | . . . 3 5 . Utility 6 | . . . 2 4 . Weapon 6 | . . . 1 5 . Highest Loss Streak 9 | . . . 3 9 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 91 100 80 91 70 Engine 7 | . 14 7 . 8 6 Core 2 | . . 7 10 . . Treads 25 | . 28 28 17 28 14 Wheel 2 | . . . 4 1 9 Device 8 | . . . 7 13 11 Storage 14 | . 16 14 15 14 11 Protection 3 | . 2 14 2 2 . Energy Gun 5 | . 1 . 9 6 6 Energy Cannon 7 | . 5 11 3 9 6 Ballistic Gun 1 | . 7 . . . . Ballistic Cannon 3 | . 2 . 5 3 . Launcher 4 | . 10 16 3 . . Naked Turns . | . . . . . . Heaviest Build 34 | 14 21 21 28 34 34 Greatest Support 63 | 40 40 40 60 63 63 Greatest Overweight (x) 8 | 4 . . 7 8 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 Most Carried 10 | 4 8 8 10 10 10 Average Carried 7 | 1 5 8 8 8 6 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 8 8 8 10 6 Scrap Engine Consumption 13 | . . . . . 13 Constructs Created 2 | . . . . . 2 Class Distribution -------------------- 52% | Scavenger-Mutant 42% | Mutant 4% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 1684 | 341 159 74 592 448 70 Remotely 119 | . . . 119 . . Salvage Created 3213 | 239 456 36 881 1095 506 Parts 202 | 18 36 1 60 72 15 Haulers Intercepted 6 | . 1 . 3 2 . Recyclers Shooed 5 | . . . 2 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 66 | . 14 1 25 26 . Guns 13 | . 1 . 8 4 . Cannons 24 | . 3 1 9 11 . AOE 28 | . 10 . 8 10 . Classes Destroyed 10 | 3 5 . 1 1 . Worker 6 | 3 . . 1 2 . Builder 8 | . 4 . 1 3 . Tunneler 6 | 6 . . . . . Hauler 6 | . 1 . 3 2 . Recycler 11 | 1 1 . 2 1 6 Operator 1 | . 1 . . . . Watcher 1 | . . . . 1 . Swarmer 15 | . 6 . 6 3 . Grunt 37 | . 8 1 16 12 . Sentry 14 | . . . 3 11 . Best Kill Streak 8 | 3 6 1 8 7 2 Combat Bots Only 7 | . 3 1 7 5 . Max Kills in Single Turn 4 | 1 4 1 3 3 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 350 | . 70 2 109 166 3 Missed 85 | . 19 1 27 36 2 Damage Taken 3428 | . 607 12 1029 1765 15 Core 536 | . 127 . 225 169 15 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 129 | . . . . 129 . Core Remaining (%) 74 | 100 . 49 . . . Volleys Fired 259 | 27 50 7 61 97 17 Largest 2 | 2 2 1 2 2 2 Hottest 133 | 70 98 68 133 124 124 Shots Fired 442 | 54 72 7 109 174 26 Gun 186 | 54 25 . 53 45 9 Cannon 217 | . 38 7 50 113 9 Launcher 28 | . 9 . 6 13 . Special 11 | . . . . 3 8 Kinetic 137 | 27 38 . 38 34 . Thermal 277 | 27 25 7 65 127 26 Explosive 28 | . 9 . 6 13 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 6 8 3 12 15 6 Robot Miss Streak 10 | 3 2 3 10 5 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 266 | 33 22 4 88 102 17 Core Hits 195 | 11 28 2 92 54 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 2 . . . 5 . Burn 5 | 2 . . . 3 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6386 | 417 1168 80 1885 2585 251 Guns 1858 | 417 72 . 722 532 115 Cannons 2358 | . 224 80 751 1240 63 Explosions 2091 | . 869 . 412 810 . Melee . | . . . . . . Ramming 6 | . 3 . . 3 . Kinetic 1243 | 205 72 . 587 379 . Thermal 3046 | 212 224 80 886 1393 251 Explosive 2091 | . 869 . 412 810 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 106 | . 7 . 9 90 . Projectiles 17 | . . . . 17 . Explosions 89 | . 7 . 9 73 . Melee . | . . . . . . Knockbacks 9 | . . . 8 1 . Impact . | . . . . . . Kinetic 8 | . . . 7 1 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 156 | . 24 . 36 96 . Shots 6 | . 2 . 1 3 . Rammed 2 | . 1 . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 475 | 45 345 229 461 475 108 Average Temperature 98 | 16 111 115 115 109 52 Received Heat Transfer 1332 | . 162 6 402 753 9 Effects 8 | . 1 . 4 3 . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . 1 . . 1 . Interference 2 | . . . 2 . . Damage (minor) 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | . . 1 . 8 1 Heat Transferred 5976 | 777 407 148 1196 2819 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Peak Influence 561 | 50 365 151 516 561 192 Initial 217 | . 32 83 58 217 161 Average 260 | 19 116 118 217 414 144 Maximum Alert Level 2 | . 1 . 2 2 . Low Security (%) 41 | 100 74 100 39 . 100 Level 1 30 | . 25 . 52 40 . Level 2 27 | . . . 7 59 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 . 1 9 . Investigation 6 | . 2 . 1 3 . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 8 | . 1 . 1 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 25 2 32 34 1 Peak Tracking Total 7 | . 5 2 7 5 2 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 5 | . 4 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 8 | . 2 1 . 5 . Max in Single Turn 2 | . 2 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 16 | . 3 . 5 7 1 Terminals 13 | . 3 . 3 6 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 8 . 12 18 3 Successful 13 | . 1 . 4 8 . Failed 28 | . 7 . 8 10 3 Catastrophic 6 | . 3 . 1 2 . Database Lockouts . | . . . . . . Manual 28 | . 8 . 9 11 . Terminals 36 | . 8 . 9 16 3 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . 1 5 . Prototype ID Bank 2 | . . . 1 1 . Open Door 2 | . . . . 2 . Emergency Access Points 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 1 2 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Botnet 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 . 4 6 1 Full Trace Events 5 | . 1 . 1 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 24 | . . . . 24 . ROAM 5 | . . . . 5 . FOLLOW 1 | . . . . 1 . EXPLORE 16 | . . . . 16 . RETURN 2 | . . . . 2 . Ally Attacks 7 | . . 7 . . . Total Damage 85 | . . 85 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 30 | . . . . 30 . Drone Recoveries 18 | . . . . 18 . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 5050 | 360 851 320 783 2247 489 Spaces Moved 2484 | 147 382 185 354 1125 291 Core 48 | 28 . . 8 8 4 Treads 2052 | 119 382 185 242 981 143 Legs 28 | . . . . 28 . Wheels 356 | . . . 104 108 144 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 80 80 110 Average Speed 155 | 166 160 160 153 155 141 Slowest Speed 450 | 250 160 160 400 450 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 6 52 49 34 94 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 237 | . 96 . 38 103 . Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 233 | . 96 . 35 102 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 3187 | 208 550 203 485 1401 340 Wait 250 | 21 88 7 35 89 10 Move 2479 | 146 381 184 353 1124 291 Hop . | . . . . . . Pick Up 60 | 8 13 1 12 22 4 Fast Attach 4 | . 1 . 3 . . Attach 38 | 6 1 . 8 18 5 Detach 1 | . . . . 1 . Swap 36 | . 7 2 6 20 1 Drop 33 | . 8 2 7 4 12 Fire 259 | 27 50 7 61 97 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 25 | . . . . 25 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat / [*Min] / *Sto x2) -9/Storage -9/Recycling History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 361 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 803 | -10/Materials | Discovered new exit (range 5) 1048 | -10/Materials | Core integrity fell below 50% 1212 | -10/Materials | Entered Mines 1300 | -10/Mines | Received a Mining Laser from a helpful Derelict 1436 | -10/Mines | Discovered new exit (range 5) 1444 | -10/Mines | Learned 2 Materials zone layouts 1532 | -10/Mines | Entered Materials 1532 | -9/Materials | Accompanied by 1 ally 1532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1533 | -9/Materials | Identified exit to Storage 1534 | -9/Materials | Identified exit to Materials 2152 | -9/Materials | Core integrity fell below 50% 2173 | -9/Materials | Destroyed 7 combat bots 2178 | -9/Materials | Lost 3 parts (1n1u1w) 2205 | -9/Materials | Discovered exit to Storage (range 12) 2237 | -9/Materials | Discovered new exit (range 8) 2315 | -9/Materials | Entered Storage 2485 | -9/Storage | Core integrity fell below 20% 2531 | -9/Storage | Lost 9 parts (1p2n1u5w) 2629 | -9/Storage | Repaired Lgt. Treads 2825 | -9/Storage | Build established: Scavenger-Mutant 4346 | -9/Storage | Garrison activated, responded to threat 4555 | -9/Storage | Discovered new exit (range 4) 4562 | -9/Storage | Entered Recycling 4568 | -9/Recycling | Found Scrap Engine 5051 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Arm. Scrap Engine consumes Adv. Beam Cannon. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Imp. Medium Laser. R-06 Scavenger collects Tractor Beam. Identified Imp. Assault Rifle. Faulty integration damages Faulty Imp. Assault Rifle (-92). Dropped Faulty Imp. Assault Rifle. Acquired 20 matter. R-06 Scavenger collects Tractor Beam. Acquired 10 matter. U-05 Engineer builds a Door. R-06 Scavenger collects Faulty Imp. Assault Rifle. R-06 Scavenger collects Sml. Storage Unit. R-06 Scavenger destroyed. Acquired Com. Wheel. R-06 Scavenger inserts Drone Bay into recycling unit. Y-45 Defender springs to life. 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Troublemaker \\IAMDERELICT Challenges ------------ None Game ------ Seed SensorCentriumPick Manual? 0 Play Time 00:53:00 Cumulative 8.5 hours Start 2024.04.23 @ 20:05:07 End 2024.04.23 @ 20:55:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07aa33d3-1bc8-4319-8222-754f846f1b9c