Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 22:48:08 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (131) 655 Value Destroyed (4552) 4552 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (583) 583 TOTAL SCORE: 9890 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 274 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 500/500 System Corruption 44% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg (fused) Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Energy Well Advanced Signal Interpreter Improved Melee Analysis Suite Core Shielding > --- WEAPON (3) ------- Long-range Missile Launcher Axe > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Compact Battery Triangulator Targeting Computer Improved Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Autogun Gauss Rifle > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Heavy Laser Heavy Assault Rifle Remote Datajack Phasing Sabre [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 5 | . . . 2 1 1 . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 169 | 8 4 1 29 21 11 10 5 19 26 35 Power 21 | 1 . . 4 1 . 2 . 2 6 5 Engine 16 | 1 . . 4 1 . . . 2 5 3 Core 4 | . . . . . . 2 . . . 2 Reactor 1 | . . . . . . . . . 1 . Propulsion 36 | 3 2 . 5 5 3 1 1 5 5 6 Treads . | . . . . . . . . . . . Leg 16 | 1 . . . . . . . 4 5 6 Wheel 18 | 2 2 . 5 5 3 . . 1 . . Hover 1 | . . . . . . . 1 . . . Flight 1 | . . . . . . 1 . . . . Utility 61 | 2 2 . 8 6 6 4 2 7 7 17 Device 30 | 1 1 . 4 3 3 2 1 3 3 9 Storage 8 | 1 1 . 2 . . . . 1 1 2 Processor 11 | . . . 1 . 2 1 . 1 2 4 Hackware 1 | . . . . . 1 . . . . . Protection 11 | . . . 1 3 . 1 1 2 1 2 Artifact . | . . . . . . . . . . . Weapon 51 | 2 . 1 12 9 2 3 2 5 8 7 Energy Gun 17 | 1 . . 7 3 2 1 . 1 . 2 Energy Cannon 5 | . . . 1 1 . 1 1 . 1 . Ballistic Gun 11 | 1 . 1 . 1 . 1 1 . 4 2 Ballistic Cannon 6 | . . . 2 2 . . . . 2 . Launcher 2 | . . . . 1 . . . . . 1 Special Weapon 2 | . . . 1 . . . . 1 . . Impact Weapon 3 | . . . 1 . . . . 2 . . Slashing Weapon 4 | . . . . 1 . . . . 1 2 Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 . . . 1 . Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 29 | . . . . . . . . . 29 . Parts Lost 73 | . 1 . 12 1 4 16 7 . 12 20 Power 9 | . . . 1 . . 3 . . 3 2 Propulsion 14 | . . . 4 . 1 4 2 . 1 2 Utility 34 | . 1 . 4 1 3 7 3 . 5 10 Weapon 16 | . . . 3 . . 2 2 . 3 6 Highest Loss Streak 7 | . 1 . 5 1 2 6 7 . 5 7 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 13 | 4 13 18 19 19 19 17 13 5 9 8 Power . | . 1 1 . . . . . . . . Propulsion 1 | 1 5 6 4 1 . . . . . 2 Utility 4 | . 3 4 4 8 8 5 2 2 5 3 Weapon 6 | 1 3 7 10 10 10 10 10 3 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 38 | . . . 4 15 2 . 5 2 4 6 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . 2 Utility 14 | . . . . 4 . . 1 2 4 3 Weapon 21 | . . . 3 11 2 . 4 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 96 99 99 86 66 87 94 91 Engine 5 | . 14 14 10 9 7 2 . 5 4 4 Leg 10 | . . . . . . . . 21 25 24 Wheel 10 | . 28 28 21 27 29 11 . . . . Device 14 | . 11 14 20 22 19 10 6 14 12 12 Storage 10 | . 14 14 14 9 7 7 14 3 9 11 Processor 10 | . . . 1 4 7 10 15 18 13 14 Protection 5 | . . . 4 8 7 6 6 3 6 2 Energy Gun 4 | . 14 14 10 5 . 6 . . . 3 Energy Cannon 2 | . . . . 3 6 . 6 . 2 1 Ballistic Gun 5 | . 14 13 3 . 6 2 6 . 7 8 Ballistic Cannon 1 | . . . 6 5 . . . . 2 . Slashing Weapon 1 | . . . . 2 . 3 . . 1 2 Peak Build Rating 67 | 7 11 11 16 30 43 43 36 60 66 67 Average Rating 39 | 5 9 10 13 23 37 37 32 51 60 56 On Entrance 24 | . 7 11 11 15 30 43 20 8 59 65 Avg Prop Armor Cover (%) 4 | . . . . . . 1 2 5 13 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 12 47 47 62 73 71 68 60 40 51 44 Greatest Support 90 | 32 32 32 32 42 46 40 8 63 90 90 Greatest Overweight (x) 19 | . 1 1 6 2 2 14 19 2 . . Average Overweight (x) 1 | . . 1 1 1 1 4 8 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 Average Capacity 15 | 7 18 20 20 20 20 20 19 7 10 9 Most Carried 20 | 7 18 19 20 20 20 20 20 10 10 10 Average Carried 13 | 4 13 18 19 19 19 17 16 6 9 8 Final Capacity 20 | 8 20 20 20 20 20 20 5 10 10 5 Final Carried 20 | 7 18 18 20 20 20 16 5 10 10 1 Class Distribution -------------------- 41% | Scavenger-Mutant 32% | Mutant 7% | Scavenger-Gunner 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Matter Collected 3683 | 291 62 15 405 416 281 216 120 254 842 781 Remotely . | . . . . . . . . . . . Salvage Created 5433 | 156 384 . 765 539 753 369 175 408 709 1175 Parts 290 | 8 20 . 62 45 28 21 6 12 32 56 Haulers Intercepted 2 | . 1 . . 1 . . . . . . Recyclers Shooed 12 | 1 2 . . 2 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 17 8 . . . Prevented 2 | . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 94 | . 4 . 23 11 7 13 2 1 22 11 Melee 10 | . . . . 2 . 2 . . 3 3 Guns 39 | . 4 . 10 2 1 7 1 . 8 6 Cannons 29 | . . . 13 4 2 . 1 . 9 . AOE 13 | . . . . 3 4 4 . . . 2 Classes Destroyed 19 | 2 2 . 7 2 1 . 1 . 2 2 Worker 12 | . . . 3 2 3 . . 2 . 2 Builder 3 | . . . 1 . . . . 1 . 1 Tunneler 5 | 3 . . . . . . . 1 . 1 Hauler 2 | . 1 . . 1 . . . . . . Recycler 13 | 1 2 . . 1 4 . . 2 . 3 Minesweeper 1 | . . . . . . . 1 . . . Mechanic 4 | . . . . 1 . . . 1 . 2 Operator 1 | . . . . . . . . . . 1 Watcher 3 | . . . 1 . 1 . . . . 1 Swarmer 27 | . . . 11 3 . 8 . . 5 . Grunt 27 | . 4 . 6 2 5 2 1 . 3 4 Brawler 3 | . . . 1 . . 2 . . . . Duelist 2 | . . . 1 . . . . . . 1 Sentry 17 | . . . 4 4 1 1 . 1 5 1 Demolisher 1 | . . . . . . . . . 1 . Specialist 2 | . . . . 2 . . . . . . Hunter 5 | . . . . . 1 . 1 . 1 2 Programmer 3 | . . . . . . . . . . 3 Decomposer 1 | . . . . . . . 1 . . . Assembled 7 | . . . . . . . . . 7 . Best Kill Streak 5 | 3 2 . 5 4 5 5 1 2 5 4 Combat Bots Only 5 | . 2 . 5 4 4 5 1 1 5 2 Max Kills in Single Turn 2 | 1 1 . 1 2 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 2 1 . . . 1 Melee 1 | . . . . 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Hostile Shots Fired 1201 | . 28 . 150 74 81 104 103 117 270 274 Missed 380 | . 9 . 48 30 21 27 28 42 90 85 Hits 821 | . 19 . 102 44 60 77 75 75 180 189 Melee 36 | . . . . . . 4 . . 14 18 Projectile 785 | . 19 . 102 44 60 73 75 75 166 171 AOE 3 | . . . 2 . . . . . 1 . Critical Strikes 20 | . 1 . 1 . 1 . 1 . 5 11 Actively Blocked 3 | . . . . . . . . . 1 2 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 11614 | . 279 . 1301 445 501 1378 1178 680 2877 2975 Core 2003 | . 71 . 300 102 45 250 373 158 325 379 Absorbed by Shields 545 | . . . 58 106 119 . . . 64 198 Redirected to Shielding 82 | . . . . . . . . 6 52 24 Core Remaining (%) 56 | 100 . 71 25 81 . . 4 . . . Volleys Fired 358 | 11 31 4 80 25 31 27 10 6 70 63 Largest 3 | 2 2 2 2 2 2 2 2 1 3 3 Hottest 149 | 70 70 70 100 95 90 129 97 65 149 141 Shots Fired 734 | 22 62 8 154 46 63 53 18 6 146 156 Gun 505 | 22 62 8 105 26 29 42 10 5 72 124 Cannon 196 | . . . 48 16 32 5 8 . 63 24 Launcher 20 | . . . . 4 2 6 . . . 8 Special 13 | . . . 1 . . . . 1 11 . Kinetic 385 | 11 31 4 73 21 29 17 10 . 92 97 Thermal 259 | 11 31 4 61 21 32 21 . . 27 51 Explosive 20 | . . . . 4 2 6 . . . 8 Electromagnetic 58 | . . . 20 . . 9 8 5 16 . Robot Hit Streak 19 | 3 18 5 6 5 12 7 3 2 12 19 Robot Miss Streak 7 | 2 3 3 3 6 1 7 1 4 7 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 5 | . . . 2 . . 2 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . 1 Shots Hit Robots 492 | 13 41 5 81 23 49 32 11 18 95 124 Core Hits 233 | 5 17 2 39 21 23 29 6 3 43 45 Critical Kills 4 | . . . . . . . . . 2 2 Critical Parts Destroyed 5 | . . . . . . . . 3 1 1 Critical Strikes 25 | 1 2 . 3 . . . . 5 7 7 Burn 7 | 1 2 . 3 . . . . . . 1 Meltdown 2 | . . . . . . . . . 1 1 Destroy 4 | . . . . . . . . . 2 2 Blast 2 | . . . . . . . . . 2 . Smash 3 | . . . . . . . . 3 . . Sever 4 | . . . . . . . . . 1 3 Impale 3 | . . . . . . . . 2 1 . Melee Attacks 104 | . . . 1 7 . 3 . 28 29 36 Impact 20 | . . . 1 . . . . 7 12 . Slashing 54 | . . . . 7 . 3 . . 8 36 Piercing 30 | . . . . . . . . 21 9 . Sneak Attacks 15 | . . . . 3 . . . 8 . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 2 2 . Damage Inflicted 12043 | 161 425 47 1340 873 1276 1024 275 918 2168 3536 Guns 4382 | 161 425 47 706 102 479 359 95 13 638 1357 Cannons 3079 | . . . 572 174 534 90 117 . 1044 548 Explosions 1864 | . . . 62 260 263 486 63 49 . 681 Melee 2716 | . . . . 337 . 89 . 856 486 948 Ramming 2 | . . . . . . . . . . 2 Kinetic 3911 | 50 161 22 664 191 479 232 95 . 1062 955 Thermal 3306 | 111 264 25 505 85 534 206 63 49 514 950 Explosive 1752 | . . . 62 260 263 486 . . . 681 Electromagnetic 356 | . . . 109 . . 11 117 13 106 . Impact 509 | . . . . . . . . 364 145 . Slashing 1485 | . . . . 337 . 89 . . 111 948 Piercing 722 | . . . . . . . . 492 230 . Highest Corruption 44 | . . . . . 1 1 1 . 32 44 Average Corruption 19 | . . . . . 1 1 1 . 20 35 Corruption Purged 1 | . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 130 | . . . . . 1 1 5 . 36 87 Message Errors 17 | . . . . . . . 1 . 8 8 Matter Fused 21 | . . . . . . . . . 9 12 Heat Flow Errors 13 | . . . . . . . . . 2 11 Energy Discharges 14 | . . . . . . . . . 6 8 Parts Rejected 5 | . . . . . . . 1 . 1 3 Parts Fused 3 | . . . . . . . 2 . . 1 Data Loss (minor) 17 | . . . . . . 1 1 . 2 13 Data Loss (major) 7 | . . . . . . . . . 1 6 Misfires 7 | . . . . . 1 . . . 2 4 Alerts 2 | . . . . . . . . . 1 1 Misdirections 9 | . . . . . . . . . . 9 Weapon Failures 15 | . . . . . . . . . 4 11 Overload Shots . | . . . . . . . . . . . Overflow Damage 869 | . . . . 94 16 . 4 490 29 236 Projectiles 60 | . . . . . 16 . 4 2 14 24 Explosions 14 | . . . . . . . . 9 . 5 Melee 795 | . . . . 94 . . . 479 15 207 Knockbacks 14 | . . . 4 2 . . . 2 6 . Impact 1 | . . . . . . . . 1 . . Kinetic 12 | . . . 4 2 . . . . 6 . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 173 | . . . 37 . . . . 103 . 33 Shots 4 | . . . 1 . . . . 2 . 1 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 282 | 80 254 4 238 . 14 27 11 . 249 282 Average Temperature 73 | 34 72 2 44 . 7 8 6 . 91 143 Received Heat Transfer 2246 | . 171 . 344 93 142 99 396 174 443 384 Effects 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Robots Corrupted 3 | . . . . . . . . 2 1 . Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Fried 5 | . . . . . . . 1 4 . . Impact Corruptions 8 | . . . . . . . . 7 1 . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 5 | 1 . . 2 . . . . . 1 1 Heat Transferred 6879 | 407 925 74 1457 194 851 370 50 50 800 1701 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Maximum Alert Level 3 | . . . 1 . . . . . 3 2 Low Security (%) 65 | 100 100 100 64 100 100 . . 100 9 43 Level 1 24 | . . . 35 . . . . . 45 47 Level 2 7 | . . . . . . . . . 28 8 Level 3 3 | . . . . . . . . . 16 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 856 | 5 109 25 332 162 119 . . 109 856 449 Initial 449 | . . 25 . 40 44 . . 9 18 449 Average 175 | 1 56 4 166 72 34 . . 26 416 243 Influence Increases 3630 | 20 181 . 674 391 221 280 70 259 1038 496 Destroy 0b10 Robot/C 1880 | . 80 . 460 220 140 260 40 60 400 220 Destroy 0b10 Robot/NC 225 | 20 15 . 25 25 40 . 5 40 . 55 Destroy Leader 382 | . 22 . 102 72 32 20 10 32 20 72 Allied During Kill 35 | . . . . . . . . 4 31 . Successful Hack 38 | . 5 . 11 13 4 . . . . 5 Disable Machine 240 | . 45 . 15 30 . . . 105 . 45 Anti-Garrison Action 550 | . . . . . . . . . 550 . Destroy Structure 145 | . 14 . 31 16 5 . . 18 22 39 Lose Combat Pursuer 135 | . . . 30 15 . . 15 . 15 60 Influence Decreases 3391 | 20 115 66 576 392 274 324 55 248 208 1113 Entered New Map 590 | . . 41 . 58 53 17 . 6 8 407 Time Decay 1971 | 20 105 25 316 324 191 207 55 222 . 506 Lost Part 580 | . 10 . 110 10 30 100 . . 120 200 Lost Ally 100 | . . . . . . . . 20 80 . Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 11 | . . . . 2 2 . 1 3 . 3 Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . 1 . . 1 . 2 Reinforcement 5 | . . . . 2 1 . . 1 . 1 Assault 1 | . . . . . . . 1 . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Distress Signals 8 | . . . 1 4 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 206 | . 6 . 47 25 9 16 15 8 55 25 Peak Tracking Total 16 | . 3 . 6 6 4 7 11 2 16 5 Tactical Retreats 19 | . . . 9 1 . . 1 . 4 4 ECM-based Alert Blocks 19 | . . . 18 1 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Traps Triggered 7 | . . . . . 1 . . . 5 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . . 2 . 1 . Triggered . | . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . 6 1 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Machines Disabled 19 | . 3 . 1 2 . . . 7 3 3 Max in Single Turn 6 | . 3 . 1 1 . . . 6 1 1 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Machines Accessed 24 | . 1 . 5 4 4 . . 2 2 6 Terminals 18 | . 1 . 5 2 3 . . . 2 5 Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . Garrison Access 3 | . . . . 1 . . . 1 . 1 Total Hacks 61 | . 3 . 14 12 7 . . 5 2 18 Successful 32 | . 1 . 9 8 4 . . 4 1 5 Failed 29 | . 2 . 5 4 3 . . 1 1 13 Catastrophic 5 | . . . 2 . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 38 | . 3 . 12 3 6 . . . 1 13 Terminals 43 | . 3 . 14 4 6 . . . 2 14 Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . . 6 . . . 3 . . Garrison Access 8 | . . . . 2 . . . 2 . 4 Terminal Hacks 7 | . . . 4 1 . . . . 1 1 Open Door 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . 5 . . . 3 . . Insert Component 3 | . . . . 2 . . . 1 . . Analyze 3 | . . . . 2 . . . 1 . . Retrieve Study 2 | . . . . 1 . . . 1 . . Garrison Access Hacks 3 | . . . . 1 . . . 1 . 1 Unlock Access 2 | . . . . 1 . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 13 | . 1 . 5 1 3 . . . . 3 Terminals 13 | . 1 . 5 1 3 . . . . 3 Botnet 13 | . 1 . 5 1 3 . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 . 5 4 3 . . 2 2 5 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . 1 . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Part Studies Acquired 2 | . . . . 1 . . . 1 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . . . 1 . . Part Schematics Acquired 3 | . . . . 2 . . . 1 . . Parts Damaged 2 | . . . . 1 . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . 12 . Machine Destruction 12 | . . . . . . . . . 12 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 1 4 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Total Allies 5 | . . . . . . . . 1 4 . Largest Group 3 | . . . . . . . . 1 3 . Highest-Rated Group 127 | . . . . . . . . 32 127 . Highest-Rated Ally 110 | . . . . . . . . 32 110 . Initial Warlord ECA Mod 5 | . . . . . . . . . . 5 Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 8 22 . Total Damage 944 | . . . . . . . . 271 673 . Kills 10 | . . . . . . . . 3 7 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Active Infowar (turns) 5185 | 19 100 . 592 761 674 277 . 629 1129 1004 Optics 452 | . . . 80 372 . . . . . . Sensors 949 | . . . . . 240 116 . . . 593 Terrain 161 | . . . . . . 161 . . . . Structural 1388 | . . . 220 754 414 . . . . . Seismic 1073 | 19 100 . . . . . . 577 377 . Machine Analysis 1169 | . . . . . 466 . . . . 703 Triangulation 2058 | . . . . . . . . 629 1129 300 ECM 587 | . . . 569 17 . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Turns Passed 7308 | 130 291 195 721 761 674 670 717 645 1129 1375 Spaces Moved 4039 | 83 155 157 339 538 430 374 123 410 657 773 Core 75 | 11 . . . . . 2 23 39 . . Treads . | . . . . . . . . . . . Legs 1800 | 2 . . . . . . . 368 657 773 Wheels 2064 | 70 155 157 339 538 430 372 . 3 . . Hover 100 | . . . . . . . 100 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 115 110 101 95 95 50 80 110 115 Average Speed 128 | 93 112 115 116 107 99 151 528 112 114 118 Slowest Speed 1000 | 120 115 115 170 116 110 750 1000 150 115 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 36 58 45 38 12 49 15 11 71 22 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 3 | . . 1 . . . 1 1 . . . Spaces Dug 11 | . . . 2 1 . . . 4 . 4 Terrain Destroyed 214 | . 14 . 38 26 5 60 8 22 5 36 Melee 10 | . . . 1 1 . . . 4 . 4 Projectile 13 | . . . 1 . . . . . 5 7 AOE 191 | . 14 . 36 25 5 60 8 18 . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Fac Total 5345 | 113 217 164 514 677 616 424 171 534 869 1046 Wait 370 | . 11 1 17 25 123 4 18 49 43 79 Move 4029 | 82 154 156 338 537 429 373 122 410 655 773 Hop . | . . . . . . . . . . . Pick Up 162 | 12 14 1 29 26 8 4 9 15 20 24 Fast Attach 53 | 2 . . 3 7 5 . 1 10 11 14 Attach 81 | 5 1 1 14 4 7 8 6 8 8 19 Detach 4 | . . . . 1 1 . 1 1 . . Swap 68 | 1 3 . 14 11 4 5 1 3 13 13 Drop 118 | . 3 1 18 34 8 . 1 8 21 24 Fire 358 | 11 31 4 80 25 31 27 10 6 70 63 Melee 96 | . . . 1 7 . 3 . 24 25 36 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . Trap 3 | . . . . . . . 2 . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 422 | -10/Materials | Entered Mines 468 | -10/Mines | Learned location of Zion (-6) 587 | -10/Mines | Learned location of 1 exit from Materials 589 | -10/Mines | Learned 2 Materials zone layouts 596 | -10/Mines | Discovered new exit (range 11) 617 | -10/Mines | Entered Materials 617 | -9/Materials | Evolved 2 slots: Utility x2 618 | -9/Materials | Identified exit to Materials 864 | -9/Materials | Lost 3 parts (1n1u1w) 1137 | -9/Materials | Build established: Scavenger-Mutant 1168 | -9/Materials | Core integrity fell below 50% 1198 | -9/Materials | Lost 5 parts (1p2n1u1w) 1310 | -9/Materials | Identified exit to Mines 1338 | -9/Materials | Entered another Materials area 1338 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1366 | -8/Materials | Met 7R-MNS 1581 | -8/Materials | Identified exit to Garrison 1617 | -8/Materials | Discovered new exit (range 4) 2099 | -8/Materials | Entered Factory 2099 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2100 | -7/Factory | Caught up to 7R-MNS 2626 | -7/Factory | Discovered new exit (range 5) 2628 | -7/Factory | Identified exit to Lower Caves 2720 | -7/Factory | Fabricated Imp. Arc Projector (x2) 2773 | -7/Factory | Entered Lower Caves 2968 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3108 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 3238 | -7/Lower Caves | Learned Factory stockpile data 3424 | -7/Lower Caves | Discovered new exit (range 9) 3435 | -7/Lower Caves | Identified exit to Lower Caves 3443 | -7/Lower Caves | Entered another Lower Caves area 3467 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 3671 | -7/Lower Caves | Core integrity fell below 50% 3722 | -7/Lower Caves | Build established: Mutant 4002 | -7/Lower Caves | Discovered new exit (range 14) 4059 | -7/Lower Caves | Identified exit to Factory 4118 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4157 | -7/Lower Caves | Core integrity fell below 20% 4160 | -7/Lower Caves | Entered Factory 4160 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4185 | -6/Factory | Lost 7 parts (2n3u2w) 4762 | -6/Factory | Garrison activated, responded to threat 4805 | -6/Factory | Identified exit to Garrison 4805 | -6/Factory | Entered Garrison 4809 | -6/Garrison | Assembled breached garrison interior 4924 | -6/Garrison | Garrison Relay disabled 4984 | -6/Garrison | Spotted Executioner 5021 | -6/Garrison | Rewired Executioner 5068 | -6/Garrison | Spotted Striker 5129 | -6/Garrison | Lost 3 parts (1p1u1w) 5197 | -6/Garrison | Garrison Relay disabled 5216 | -6/Garrison | Lost 4 parts (1p3u) 5273 | -6/Garrison | Lost 5 parts (1p1n1u2w) 5397 | -6/Garrison | System corruption reached 10% 5401 | -6/Garrison | System corruption reached 30% 5424 | -6/Garrison | Discovered new exit (range 13) 5447 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5583 | -6/Garrison | Garrison Relay disabled 5699 | -6/Garrison | Discovered new exit (range 9) 5742 | -6/Garrison | Build established: Scavenger-Gunner 5743 | -6/Garrison | Core integrity fell below 50% 5934 | -6/Garrison | Entered Factory 6265 | -6/Factory | Core integrity fell below 20% 6288 | -6/Factory | Lost 6 parts (1p3u2w) 6585 | -6/Factory | Build established: Scavenger-Skirmisher 7143 | -6/Factory | Lost 7 parts (1p5u1w) 7309 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07267_ The unstable cave ceiling collapses. 07268_ Matter Pump disabled. 07270_ W-25 Informer destroyed. 07275_ System corrupted: FCS attempts to trigger Lrn. Missile Launcher. 07275_ System corrupted: Lrn. Missile Launcher misfires. 07275_ The unstable cave ceiling collapses. 07275_ G-50 Soldier destroyed. 07276_ Hvy. Laser destroyed. 07276_ G-67 Veteran destroyed. 07287_ The unstable cave ceiling collapses. 07288_ Arm. Leg destroyed. 07292_ System corrupted: Component data lost. 07299_ Acquired Huge Storage Unit. 07307_ System corrupted: Matter fused (-7). 07307_ Assembly Bed disabled. 07307_ Enh. Biometal Leg destroyed. 07307_ Destroyed Enh. Biometal Leg. 07307_ M-28 Smith destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????? ?? ???????????????????????????????? | | ??????????? ## ##??###??###????????????????????? | | ????????? ? ? ???????????????????? | | ??????? ? ? ???????????????????? | | ?????? ? ? ?? ???????????????? | | ?????? ? ? ?? ??????????????? | | ????? """" """" """? ??????????????? | | ????? 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"" #??# #?????????? | | ??????????????# !% #### ########??? | | ??????????????# =g @ +??? | | ???????????####+#; b #### #??? | | ???????????# ???# #### | | ???????????# #???# """"""""" | | ???????????# #???# | | ???????????# #???# """"""""" | | ???????????# #???# | | ???????????# #???# | | ???????????# #???################+##### | | ???????????# #????????????????? ??? | | ???????????# #??????????????? ? | | ???????????# #?????????????# | | ???????????# #?????????????# """"" | | ???????????# #?????????????# """"" | | ???????????##############?????????????# """ | | ??????????????????????????????????????#"" | | ??????????????????????????????????????#"" """"" | | ??????????????????????????????????????#"T ???"" | | ???????????????????????????????????????"" ???????? | | ????????????????????????????????????????" ???????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Power Shielding 33 Evasion (%) 65 Targeting Accuracy 10 Melee Accuracy 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Lgt. Ion Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- All Kinds Of Bad News Spot Them First Challenges ------------ None Game ------ Seed LauncherMobileStick Manual? 0 Play Time 02:52:22 Cumulative 411.2 hours Start 2025.10.26 @ 19:38:48 End 2025.10.26 @ 22:48:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 155 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 51 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b04ceb6e-4c82-4edf-b92a-7197ccbbd77e