Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 22:37:54 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (4168) 4168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 9949 Bonus ------- High Alert Combat Kills 381 Cogmind --------- Core Integrity 35/1150 Matter 195/300 Energy 93/100 System Corruption 0% Temperature Cool (13) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (10) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- Micro Fission Core Gravmag Array Long-range Sensor Array Hardcell Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Power Shielding Improved Propulsion Shielding Layered Medium Armor Plating Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Long-range Proton Cannon Coil Gun Assault Cannon Long-range Missile Launcher Katana > --- INVENTORY -------- Cooled Ion Engine Fission Core Fission Core Micro Fission Core Wheel Wheel Armored Huge Wheel Armored Huge Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Layered Medium Armor Plating Improved Heavy Machine Gun Improved Grenade Launcher Long-range Missile Launcher [Rating: 76] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Phase Shifter Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 8 | . . 1 1 . 1 2 2 1 Weapon 3 | . . 1 1 . . . . 1 Parts Attached 236 | 5 17 17 25 49 15 51 34 23 Power 16 | . 1 1 2 4 . 3 1 4 Engine 7 | . 1 1 2 3 . . . . Core 9 | . . . . 1 . 3 1 4 Reactor . | . . . . . . . . . Propulsion 56 | 2 9 3 6 16 5 5 4 6 Treads 10 | . 4 . . 6 . . . . Leg . | . . . . . . . . . Wheel 44 | 2 5 3 6 10 5 5 4 4 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 48 | 1 4 3 3 8 4 8 11 6 Device 5 | . 1 . . . . . 2 2 Storage 9 | 1 1 1 1 2 . . . 3 Processor 7 | . 1 . . 1 1 3 1 . Hackware 2 | . . 1 . . 1 . . . Protection 25 | . 1 1 2 5 2 5 8 1 Artifact . | . . . . . . . . . Weapon 116 | 2 3 10 14 21 6 35 18 7 Energy Gun 7 | . 1 3 1 2 . . . . Energy Cannon 6 | . . . . . . 3 3 . Ballistic Gun 45 | 2 1 6 7 9 2 13 4 1 Ballistic Cannon 14 | . 1 . 2 4 2 4 . 1 Launcher 13 | . . 1 1 2 . 1 5 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 31 | . . . 3 4 2 14 6 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 41 | . . . 2 5 1 4 7 22 Power 2 | . . . . . . . . 2 Propulsion 9 | . . . 1 1 . 1 . 6 Utility 12 | . . . . . . 1 4 7 Weapon 18 | . . . 1 4 1 2 3 7 Highest Loss Streak 12 | . . . 2 2 1 1 3 12 Average Slot Usage (%) 95 | . 85 100 100 99 100 98 93 52 Engine 4 | . 2 11 9 6 7 1 . . Core 2 | . . . . 2 . 4 5 4 Treads 2 | . 3 . . 7 . . . . Wheel 16 | . 24 22 18 10 23 20 11 8 Device 1 | . 1 . . . . . 5 2 Storage 14 | . 14 11 16 18 15 13 11 7 Processor 9 | . . 11 9 9 6 10 11 10 Hackware 2 | . . 2 1 . 1 6 5 3 Protection 11 | . 9 8 9 8 13 13 16 7 Energy Gun 1 | . 3 12 5 . . . . . Energy Cannon 1 | . . . . . . 3 1 1 Ballistic Gun 11 | . 23 20 17 14 13 6 5 1 Ballistic Cannon 6 | . . . 6 7 12 8 5 1 Slashing Weapon 6 | . . . 5 12 3 6 3 . Naked Turns . | . . . . . . . . . Heaviest Build 127 | 7 26 46 71 87 92 100 114 127 Greatest Support 49 | 20 20 20 20 44 30 32 49 49 Greatest Overweight (x) 6 | . 1 2 3 6 3 3 3 3 Average Overweight (x) 2 | . . 1 2 2 2 2 2 . Largest Inventory Capacity 24 | 6 10 12 18 20 20 20 20 24 Average Capacity 17 | 5 6 10 16 18 20 20 20 12 Most Carried 20 | 5 7 12 18 20 20 20 20 19 Average Carried 16 | 2 5 9 15 17 19 19 18 9 Final Capacity 20 | 6 10 12 18 20 20 20 20 8 Final Carried 20 | 5 7 12 15 20 20 19 20 6 Class Distribution -------------------- 35% | Hauler-Mutant 22% | Mutant 20% | Scavenger-Tank 11% | Hauler-Tank 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 5694 | 200 268 420 547 1114 231 1646 1218 50 Remotely . | . . . . . . . . . Salvage Created 5623 | . 268 455 536 1432 356 1755 821 . Parts 307 | . 18 34 32 71 25 76 51 . Haulers Intercepted 4 | . . 1 1 1 . 1 . . Recyclers Shooed 5 | . . . . 1 1 1 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 89 | . 7 10 10 28 6 13 15 . Melee 13 | . . . 3 9 . 1 . . Guns 43 | . 7 6 6 11 4 5 4 . Cannons 10 | . . . . 2 2 4 2 . AOE 23 | . . 4 1 6 . 3 9 . Classes Destroyed 14 | . 5 4 1 1 1 . 2 . Worker 22 | . 1 3 . 5 4 4 5 . Builder 14 | . . 1 1 2 1 6 3 . Tunneler 1 | . . . . . . . 1 . Hauler 4 | . . 1 1 1 . 1 . . Recycler 13 | . . 1 1 3 . 7 1 . Mechanic 2 | . . . 1 . . . 1 . Operator 4 | . 1 . . . 1 1 1 . Watcher 3 | . 1 . 1 . . . 1 . Swarmer 23 | . 3 8 4 4 . 4 . . Grunt 33 | . 4 . 4 12 3 1 9 . Brawler 1 | . . . . . . . 1 . Sentry 23 | . . 2 2 11 1 4 3 . Hunter 2 | . . . . 1 1 . . . Programmer 7 | . . . . . 1 4 2 . Best Kill Streak 11 | . 3 5 5 11 3 4 6 . Combat Bots Only 5 | . 3 4 3 5 2 4 5 . Max Kills in Single Turn 4 | . 1 4 1 3 1 2 4 . Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 1 2 . 2 2 . Melee 1 | . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 10829 | . 387 290 889 2191 267 1529 1098 4178 Core 1964 | . 85 30 130 295 12 191 106 1115 Absorbed by Shields 32 | . . . . . . . . 32 Core Remaining (%) 77 | 100 66 92 . 22 98 77 89 . Volleys Fired 222 | . 37 27 27 48 15 44 23 1 Largest 4 | . 2 3 4 4 4 4 4 1 Hottest 183 | . 65 110 130 142 134 180 183 43 Shots Fired 716 | . 74 79 107 159 58 152 86 1 Gun 471 | . 72 78 80 112 29 71 29 . Cannon 206 | . 2 . 24 39 29 78 34 . Launcher 39 | . . 1 3 8 . 3 23 1 Special . | . . . . . . . . . Kinetic 592 | . 68 55 97 142 58 120 52 . Thermal . | . . . . . . . . . Explosive 39 | . . 1 3 8 . 3 23 1 Electromagnetic 85 | . 6 23 7 9 . 29 11 . Robot Hit Streak 21 | . 20 7 6 16 8 11 21 . Robot Miss Streak 7 | . 3 5 5 5 2 7 4 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 514 | . 52 41 73 146 35 113 54 . Core Hits 271 | . 17 20 25 72 20 55 61 1 Critical Hits 5 | . . . 1 . 2 1 1 . Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . Melee Attacks 161 | . . . 16 53 9 61 20 2 Impact . | . . . . . . . . . Slashing 161 | . . . 16 53 9 61 20 2 Piercing . | . . . . . . . . . Sneak Attacks 36 | . . . 2 7 4 16 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 13 | . . . 4 6 . 3 . . Damage Inflicted 15443 | . 562 648 1256 3767 1019 4301 3878 12 Guns 3705 | . 543 403 480 888 265 736 390 . Cannons 2353 | . 19 . 81 285 339 1145 484 . Explosions 4198 | . . 245 156 982 . 498 2317 . Melee 5166 | . . . 539 1603 415 1922 687 . Ramming 21 | . . . . 9 . . . 12 Kinetic 4951 | . 493 198 508 1099 604 1348 701 . Thermal 198 | . . 74 . . . 53 71 . Explosive 4000 | . . 171 156 982 . 445 2246 . Electromagnetic 1107 | . 69 205 53 74 . 533 173 . Impact . | . . . . . . . . . Slashing 5166 | . . . 539 1603 415 1922 687 . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 1 2 4 4 . Average Corruption 1 | . . . 1 1 1 3 3 . Corruption Purged . | . . . . . . . . . Effects 27 | . . . . 7 5 10 5 . Message Errors 5 | . . . . 1 2 1 1 . Heat Flow Errors 7 | . . . . . 1 4 2 . Energy Discharges 4 | . . . . 2 . 2 . . Data Loss (minor) 6 | . . . . 2 2 2 . . Targeting Errors 4 | . . . . 2 . 1 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1360 | . . . 3 230 118 700 309 . Projectiles 10 | . . . . . 4 5 1 . Explosions 325 | . . . . 28 . 111 186 . Melee 1025 | . . . 3 202 114 584 122 . Knockbacks 17 | . . . 1 3 6 2 5 . Impact . | . . . . . . . . . Kinetic 16 | . . . 1 3 6 2 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 126 | . . 11 . 12 . . 97 6 Shots 5 | . . 1 . 1 . . 3 . Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 360 | . 34 144 189 349 211 360 279 . Average Temperature 78 | . 10 29 55 107 48 94 81 . Received Heat Transfer 2286 | . 165 51 369 693 66 381 279 282 Effects 2 | . . . . 2 . . . . Interference 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 1 1 . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . 100 . . . 50 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 941 | . 200 405 403 665 407 450 941 436 Initial 433 | . . 7 86 111 302 175 215 433 Average 345 | . 93 246 196 396 334 296 599 377 Maximum Alert Level 3 | . 1 2 2 2 2 2 3 2 Low Security (%) 22 | 100 91 21 58 13 . 24 . . Level 1 50 | . 8 75 41 39 95 61 24 70 Level 2 20 | . . 2 . 47 4 13 25 29 Level 3 7 | . . . . . . . 49 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 . 2 4 3 5 6 4 Investigation 4 | . 1 . 1 1 . . . 1 Extermination 5 | . . . . . 2 2 1 . Reinforcement 13 | . 1 . 1 3 1 2 3 2 Assault 4 | . . . . . . 1 2 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 6 | . . 1 1 3 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 185 | . 16 15 29 40 11 28 22 24 Peak Tracking Total 12 | . 6 4 12 5 4 4 5 9 Tactical Retreats 14 | . 2 2 3 1 1 1 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 5 | . 2 . . 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 16 | . . 1 1 2 . 1 11 . Max in Single Turn 5 | . . 1 1 1 . 1 5 . Garrison Access 2 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 50 | . 5 5 3 10 7 13 4 3 Terminals 29 | . 3 4 1 7 2 8 3 1 Fabricators 3 | . . . . . 1 1 . 1 Repair Stations 6 | . . . 1 2 1 2 . . Recycling Units 5 | . 2 . . . 1 2 . . Scanalyzers 3 | . . 1 . . 1 . 1 . Garrison Access 4 | . . . 1 1 1 . . 1 Total Hacks 121 | . 11 16 6 28 13 26 15 6 Successful 66 | . 7 10 3 14 6 14 12 . Failed 55 | . 4 6 3 14 7 12 3 6 Catastrophic 5 | . . 1 1 . 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 22 | . 6 5 2 3 . 3 3 . Terminals 64 | . 9 11 2 15 2 17 6 2 Fabricators 5 | . . . . . 1 2 . 2 Repair Stations 19 | . . . 2 11 2 4 . . Recycling Units 8 | . 2 . . . 3 3 . . Scanalyzers 18 | . . 5 . . 4 . 9 . Garrison Access 7 | . . . 2 2 1 . . 2 Terminal Hacks 23 | . 5 4 . 4 . 8 2 . Record 1 | . . . . . . 1 . . Part Schematic 1 | . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . Level Access Points 1 | . . . . . . 1 . . Emergency Access Points 2 | . . 1 . . . . 1 . Terminal Index 3 | . 1 1 . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 7 | . 1 . . 2 . 3 1 . Patrol Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 2 | . . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 15 | . . . 2 9 1 3 . . Scan Component 9 | . . . 1 5 1 2 . . Repair 6 | . . . 1 4 . 1 . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Process 1 | . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 18 | . . 5 . . 4 . 9 . Insert Component 7 | . . 1 . . 2 . 4 . Analyze 11 | . . 4 . . 2 . 5 . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 1 1 1 1 . 1 1 . Terminals 6 | . 1 1 1 1 . 1 1 . Botnet 6 | . 1 1 1 1 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 44 | . 5 4 3 7 6 12 4 3 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . 1 1 . . 2 . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 1 4 . 1 . . Time 180 | . . . 32 110 . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . Parts Scanalyzed 7 | . . 1 . . 2 . 4 . Part Schematics Acquired 7 | . . 1 . . 2 . 4 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 6497 | 45 488 410 466 1501 760 1584 982 261 Spaces Moved 4407 | 42 386 304 241 803 619 1110 677 225 Core 4 | 4 . . . . . . . . Treads 192 | . . . . 192 . . . . Legs . | . . . . . . . . . Wheels 4154 | 38 386 304 241 611 619 1110 677 168 Hover 57 | . . . . . . . . 57 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 100 110 100 100 113 60 Average Speed 106 | 77 81 91 108 124 103 107 114 91 Slowest Speed 205 | 80 90 100 110 205 110 110 115 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 51 26 23 93 21 38 20 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 70 | . . . . 7 4 23 22 14 Terrain Destroyed 378 | . . 20 7 42 5 40 250 14 Melee 46 | . . . . 7 4 23 10 2 Projectile 8 | . . . . 3 1 3 1 . AOE 324 | . . 20 7 32 . 14 239 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 5485 | 51 490 380 359 1134 690 1310 791 280 Wait 280 | . 36 18 41 143 10 21 11 . Move 4399 | 41 385 303 240 802 618 1109 676 225 Hop . | . . . . . . . . . Pick Up 82 | 5 4 7 7 18 10 14 12 5 Fast Attach 41 | 5 5 1 2 12 1 4 7 4 Attach 47 | . . 2 5 6 4 6 9 15 Detach 29 | . 3 1 3 7 2 2 4 7 Swap 148 | . 12 14 18 31 10 41 18 4 Drop 90 | . 8 7 4 22 11 15 11 12 Fire 222 | . 37 27 27 48 15 44 23 1 Melee 141 | . . . 12 44 9 54 20 2 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 11) 274 | -10/Materials | Discovered new exit (range 10) 332 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 11) 533 | -10/Materials | Identified exit to Materials 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 800 | -9/Materials | Discovered new exit (range 13) 943 | -9/Materials | Identified exit to Materials 944 | -9/Materials | Entered another Materials area 944 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 997 | -8/Materials | Repaired Hvy. EM Pulse Gun 1387 | -8/Materials | Discovered new exit (range 15) 1409 | -8/Materials | Identified exit to Storage 1410 | -8/Materials | Entered Storage 1514 | -8/Storage | Repaired Weapon Shielding 1541 | -8/Storage | Repaired Wheel 1568 | -8/Storage | Repaired Assault Rifle 1841 | -8/Storage | Repaired Hvy. EM Pulse Gun 2088 | -8/Storage | Core integrity fell below 50% 2888 | -8/Storage | Discovered new exit (range 15) 2910 | -8/Storage | Identified exit to Factory 2911 | -8/Storage | Entered Factory 2911 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3557 | -7/Factory | Build established: Scavenger-Tank 3600 | -7/Factory | Discovered new exit (range 12) 3611 | -7/Factory | Identified exit to Factory 3671 | -7/Factory | Entered another Factory area 3671 | -6/Factory | Evolved 2 slots: Utility x2 4039 | -6/Factory | Build established: Hauler-Mutant 4142 | -6/Factory | Discovered new exit (range 5) 4147 | -6/Factory | Identified exit to Lower Caves 4158 | -6/Factory | Identified exit to Factory 4460 | -6/Factory | Spotted B-75 Beast 4783 | -6/Factory | Repaired Assault Cannon 5071 | -6/Factory | First assault squad dispatched 5255 | -6/Factory | Entered another Factory area 5255 | -5/Factory | Evolved 2 slots: Utility x2 5486 | -5/Factory | Lost 3 parts (3w) 5555 | -5/Factory | First assault squad dispatched 5739 | -5/Factory | Discovered new exit (range 21) 5893 | -5/Factory | Identified exit to Factory 6124 | -5/Factory | Lost 3 parts (3u) 6237 | -5/Factory | Entered another Factory area 6237 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6267 | -4/Factory | Spotted B-86 Titan 6353 | -4/Factory | Lost 12 parts (2n4u6w) 6427 | -4/Factory | Core integrity fell below 50% 6493 | -4/Factory | Core integrity fell below 20% 6498 | -4/Factory | Self-destructed Last Messages --------------- 06487_ Field strength at 87. 06487_ Penetrated by Slug. 06487_ Slug penetrates Wall. 06488_ Field strength at 68. 06489_ Penetrated by Slug. 06489_ Slug penetrates Wall. 06489_ Field strength at 48. 06490_ Field strength at 35. 06490_ Slug penetrates Wall. 06490_ Penetrated by Slug. 06491_ Field strength at 3. 06492_ Stasis field depleted. 06492_ Penetrated by Slug. 06492_ Slug penetrates Wall. 06494_ Penetrated by Slug. 06494_ Slug penetrates Wall. 06495_ Penetrated by Slug. 06495_ Slug penetrates Wall. 06497_ Penetrated by Slug. 06497_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????###?????????????? | | ???????????????????????###"#######???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# ######### | | ???????????????????????# " = ! # | | ???????????????????????# # # | | ???????????????????????##;####;### [ # | | ????????????????????????# # # | | ????????????????????????# #g # | | ????????????????????????# g " # | | ????????????????????????# g# "" # | | ????????????????????????# h # """ # | | ????????????????????????# hg # """ # | | ????????????????????????# # """ # | | ????????????????????????# # # | | ????????????????????????# ###+##### | | ????????????????????????# #?# #???? | | ????????????????????????# #?# #???? | | ????????????????????????# #?# #???? | | ????????????????????????# h #?# #???? | | ???????????????????######@ h ### #???? | | ??????????????? / #???? | | ??????????????????????######## #???? | | ?????????????????????????????# #???? | | ?????????????????????????????+ ##??? | | ?????????????????????????????# """ "#??? | | ?????????????????????????????# """ "#??? | | ?????????????????????????????# """ "#??? | | ?????????????????????????????# !T#??? | | ?????????????????????????????# = "#??? | | ?????????????????????????????# == "#??? | | ?????????????????????????????# "#??? | | ?????????????????????????????# ##??? | | ?????????????????????????????+ #???? | | ?????????????????????????????# #######? | | ?????????????????# ########### # ?? | | ?????????????????# # ] #? | | ?????????????????????#### # !#? | | ?????????????????????? # """ # ??? | | ??????????????????????? + "" ##"#???? | | ????????????????????????# "" #???? | | ????????????????????????# "" #???? | | ???????????????????#????# "" #???? | | ????????????????#### #### #???? | | ?????????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 3 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Katana | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Arm. Wheel | -5/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Cld. Ion Engine | -5/Factory | Scanalyzed Imp. Grenade Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorMissileMeganuke Manual? 1 Play Time 03:15:18 Cumulative 239.1 hours Start 2020.10.30 @ 14:13:39 End 2020.11.01 @ 22:37:54 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 54 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ad8d75d0-3be8-4c93-b61b-c47e19a9cb02