Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 15:44:04 Player: ArabianSandBoa Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (171) 855 Value Destroyed (5282) 5282 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1273) 1273 TOTAL SCORE: 12090 Bonus ------- High Alert Combat Kills 354 Follower Combat Kills 231 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -412 Cogmind --------- Core Integrity 0/850 Matter 168/300 Energy 277/290 System Corruption 6% Temperature Warning (335) Movement Core (3950) Ox78 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Humpback Enhanced Optical Array Advanced Targeting Computer Target Analyzer Makeshift Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Antimatter Cannon > --- INVENTORY (35) --- Reinforced Deuterium Engine Angular Momentum Engine Angular Momentum Engine Compact Wheel Scrap Engine Advanced Power Amplifier Energy Well (350) Matter Compressor (180) Improved Terrain Scanner Encrypted Comm Array Improved Melee Analysis Suite Precision Matter Filter Improved Particle Charger Improved Transmission Jammer Makeshift ECM Suite EM Disruption Field Improved Force Field Dynamic Insulation System Recalibrator Phasing AFG Wave Gun Proton Cannon Proton Cannon Heavy Plasma Cannon Coil Gun Enhanced Flamer Ripper Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Humpback Enhanced Optical Array Advanced Targeting Computer Target Analyzer Precision Matter Filter Hardened Medium Armor Plating Makeshift Armor Plating Medium Insulated Plating > --- WEAPON ----------- Coil Gun Antimatter Cannon > --- INVENTORY -------- Wheel Scrap Engine Advanced Power Amplifier Huge Storage Unit Humpback Humpback Energy Well Matter Compressor Advanced Sensor Array Improved Terrain Scanner Encrypted Comm Array Launcher Guidance Computer Improved Particle Charger Improved Transmission Jammer Improved Medium Armor Plating Makeshift Armor Plating Medium Insulated Plating EM Disruption Field Improved Force Field Recalibrator Drone Bay Phasing AFG Thermic Laser Thermic Laser Proton Cannon Proton Cannon Heavy Ion Cannon Bore Cannon Heavy Missile Launcher Makeshift Spear Self-destruct Interrupter Self-destruct Interrupter [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Humpback Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Thermic Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . 4 . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . 2 . . 4 . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 192 | 5 13 . 15 23 5 4 15 38 10 23 10 31 Power 16 | 1 2 . 3 3 . . 2 3 1 . 1 . Engine 10 | 1 . . . 3 . . 1 3 1 . 1 . Core 6 | . 2 . 3 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 3 . . 4 . . 1 3 1 1 . 3 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 18 | 2 3 . . 4 . . 1 3 1 1 . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 85 | 1 4 . 2 9 3 4 7 19 4 15 2 15 Device 32 | 1 1 . 1 3 . 1 3 4 2 6 1 9 Storage 7 | . 2 . . . 1 . . 1 . 1 1 1 Processor 13 | . 1 . 1 1 2 1 . 6 . . . 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 32 | . . . . 5 . 1 4 8 2 8 . 4 Artifact . | . . . . . . . . . . . . . Weapon 73 | 1 4 . 10 7 2 . 5 13 4 7 7 13 Energy Gun 12 | . . . 2 . . . 1 2 1 1 . 5 Energy Cannon 11 | . . . . . . . . 2 1 3 3 2 Ballistic Gun 21 | 1 4 . 8 5 1 . 1 . . . 1 . Ballistic Cannon 14 | . . . . 1 . . 1 5 2 . 2 3 Launcher 9 | . . . . 1 . . . 3 . 2 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon 3 | . . . . . 1 . 1 1 . . . . Piercing Weapon 2 | . . . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 . . . 3 . 1 . . Corrupted Parts 3 | . 1 . 1 1 . . . . . . . . System Corruption 9 | . 1 . 5 3 . . . . . . . . Parts Lost 41 | . 1 . 3 5 . . 8 8 . 4 . 12 Power 2 | . . . 1 . . . 1 . . . . . Propulsion 10 | . . . . 3 . . 1 3 . 1 . 2 Utility 18 | . 1 . . 2 . . 2 4 . 2 . 7 Weapon 11 | . . . 2 . . . 4 1 . 1 . 3 Highest Loss Streak 7 | . 1 . 2 4 . . 4 2 . 4 . 7 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 98 100 95 97 93 92 91 97 99 97 91 88 Engine 6 | . 8 . . 10 11 7 5 5 6 6 6 6 Core 1 | . 4 14 8 . . . 2 . . . . . Wheel 15 | . 27 28 22 20 22 15 14 12 13 12 13 10 Device 10 | . 8 . 11 10 . 7 8 9 13 14 13 10 Storage 9 | . 18 14 11 11 11 7 7 6 6 6 10 12 Processor 21 | . . 14 22 12 23 23 23 31 25 20 20 25 Protection 11 | . . . . 9 3 7 5 12 20 22 15 8 Energy Gun 2 | . 5 . 4 . . . 1 2 . . . 8 Energy Cannon 2 | . . . . . . . . 2 6 4 2 2 Ballistic Gun 6 | . 22 28 16 20 21 15 5 . . . 3 . Ballistic Cannon 2 | . . . . 1 . . 2 4 5 6 1 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 257 | 15 69 51 52 60 154 159 193 253 156 251 257 257 Greatest Support 32 | 26 26 24 24 28 24 24 24 32 32 32 32 32 Greatest Overweight (x) 15 | . 3 2 2 4 6 6 8 15 4 7 8 15 Average Overweight (x) 4 | . 1 2 1 1 2 6 6 5 4 4 7 8 Largest Inventory Capacity 35 | 8 20 20 20 20 30 30 30 30 25 35 35 35 Average Capacity 27 | 8 17 20 20 20 23 30 30 26 25 27 35 35 Most Carried 35 | 8 20 20 20 20 26 25 27 26 25 33 35 35 Average Carried 26 | 3 14 19 18 18 20 22 23 23 24 26 34 34 Final Capacity 35 | 8 20 20 20 20 30 30 30 25 25 35 35 35 Final Carried 35 | 8 20 20 19 15 26 22 24 25 25 33 35 29 Class Distribution -------------------- 43% | Hauler-Mutant 29% | Mutant 22% | Scavenger-Mutant 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Hauler-Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Matter Collected 4874 | 289 93 200 323 455 411 . 265 1595 72 540 90 541 Remotely . | . . . . . . . . . . . . . Salvage Created 6768 | 207 621 200 501 957 307 . 553 2069 124 340 140 749 Parts 332 | 11 45 3 26 60 10 . 29 98 4 12 . 34 Haulers Intercepted 8 | . 2 . 1 2 . . . 2 . 1 . . Recyclers Shooed 13 | . 1 2 1 1 2 . . 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . . 4 12 3 37 Prevented 11 | . . . . . . . . . 2 . . 9 Kills | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 106 | . 11 . 7 14 2 . 12 27 3 12 . 18 Melee 6 | . . . . . 1 . 1 4 . . . . Guns 35 | . 11 . 7 7 1 . 6 1 . . . 2 Cannons 33 | . . . . 1 . . 4 15 2 4 . 7 AOE 29 | . . . . 6 . . . 7 . 7 . 9 Classes Destroyed 20 | 3 4 . 2 2 1 . 3 3 . . . 2 Worker 14 | 1 2 . . 2 . . . 9 . . . . Builder 8 | . 2 . . . . . . 6 . . . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 8 | . 2 . 1 2 . . . 2 . 1 . . Recycler 22 | 1 . 3 2 3 3 . . 10 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 2 | . . . . 1 . . . 1 . . . . Watcher 4 | . . . . 2 . . . 2 . . . . Swarmer 26 | . 3 . 2 4 . . . 5 . 7 . 5 Grunt 46 | . 8 . 2 2 . . 5 12 2 5 . 10 Brawler 3 | . . . . . . . . 2 . . . 1 Duelist 2 | . . . 1 . . . 1 . . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 13 | . . . 2 8 1 . . 1 . . . 1 Specialist 4 | . . . . . . . 4 . . . . . Hunter 6 | . . . . . . . 1 4 1 . . . Programmer 3 | . . . . . . . . 3 . . . . Heavy 1 | . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . 1 Best Kill Streak 18 | 4 9 1 4 9 2 . 4 18 1 5 . 5 Combat Bots Only 7 | . 5 . 3 7 2 . 4 7 1 5 . 5 Max Kills in Single Turn 12 | 1 1 1 1 4 1 . 1 12 1 2 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 4 . . . 3 . 2 . 3 Melee 1 | . . . . . 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Damage Taken 9256 | 19 270 16 458 757 15 . 1607 1919 117 1046 66 2966 Core 1424 | . 61 . 91 103 . . 319 142 . 108 . 600 Absorbed by Shields 265 | . . . . 242 . . 23 . . . . . Regen/Repaired (Parts) 694 | . . . . . . . . . . . 694 . Core Remaining (%) 70 | 100 . 75 . . 51 . 54 . . . . . Volleys Fired 390 | 13 44 11 31 65 9 . 42 98 10 23 2 42 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 2 2 Hottest 170 | 60 60 46 68 62 46 . 91 140 115 125 150 170 Shots Fired 737 | 26 88 22 61 126 20 . 80 182 19 39 4 70 Gun 447 | 26 88 22 61 118 20 . 48 21 . 10 . 33 Cannon 271 | . . . . 5 . . 32 158 19 23 4 30 Launcher 19 | . . . . 3 . . . 3 . 6 . 7 Special . | . . . . . . . . . . . . . Kinetic 536 | 13 61 22 56 123 20 . 71 127 10 19 . 14 Thermal 113 | . . . . . . . 9 48 . 10 . 46 Explosive 19 | . . . . 3 . . . 3 . 6 . 7 Electromagnetic 69 | 13 27 . 5 . . . . 4 9 4 4 3 Robot Hit Streak 51 | 7 10 12 22 47 51 . 25 33 8 18 3 17 Robot Miss Streak 4 | 2 4 1 3 2 2 . 2 2 1 3 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . . 1 2 . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . . Shots Hit Robots 549 | 17 52 17 50 93 11 . 74 146 13 25 3 48 Core Hits 282 | 6 29 5 15 39 6 . 27 83 5 21 2 44 Critical Kills 3 | . 1 . . . 1 . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 32 | . 2 . 1 . 1 . 4 11 1 6 . 6 Burn 10 | . . . . . . . . 2 . 5 . 3 Destroy 6 | . 1 . 1 . 1 . 1 . . . . 2 Blast 11 | . . . . . . . 2 7 . 1 . 1 Corrupt 2 | . 1 . . . . . . . 1 . . . Sever 3 | . . . . . . . 1 2 . . . . Melee Attacks 30 | . . . . . 2 . 9 18 . . 1 . Impact . | . . . . . . . . . . . . . Slashing 28 | . . . . . 2 . 8 18 . . . . Piercing 2 | . . . . . . . 1 . . . 1 . Sneak Attacks 4 | . . . . . 1 . 1 2 . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . Damage Inflicted 17648 | 350 765 250 784 1850 231 . 1616 6936 425 1205 369 2867 Guns 5459 | 208 720 250 784 1431 164 . 808 388 . 180 . 526 Cannons 6564 | . . . . 45 . . 486 4204 425 554 70 780 Explosions 4735 | 142 45 . . 374 . . . 1843 . 471 299 1561 Melee 843 | . . . . . 67 . 322 454 . . . . Ramming 47 | . . . . . . . . 47 . . . . Kinetic 9095 | 62 472 250 751 1476 164 . 1139 3667 224 513 . 377 Thermal 3988 | 142 45 . . . . . 155 2346 . 180 299 821 Explosive 2733 | . . . . 374 . . . 327 . 471 . 1561 Electromagnetic 942 | 146 248 . 33 . . . . 95 201 41 70 108 Impact . | . . . . . . . . . . . . . Slashing 810 | . . . . . 67 . 289 454 . . . . Piercing 33 | . . . . . . . 33 . . . . . Highest Corruption 9 | . 1 1 5 8 9 . . 6 6 6 6 6 Average Corruption 5 | . 1 1 5 5 8 . . 4 6 6 6 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 162 | . . 5 6 16 24 . . 26 26 35 8 16 Message Errors 41 | . . 2 1 2 5 . . 7 8 6 4 6 Matter Fused 32 | . . 1 2 6 6 . . 5 5 3 1 3 Heat Flow Errors 25 | . . 1 1 2 3 . . 5 3 7 . 3 Energy Discharges 18 | . . . . . 2 . . 2 5 7 2 . Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 21 | . . 1 . 3 3 . . 5 3 4 1 1 Data Loss (major) 9 | . . . 1 . 3 . . 1 . 3 . 1 Misfires 9 | . . . . 1 2 . . . 1 4 . 1 Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 4 | . . . 1 2 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 595 | 15 . . . 27 . . . 369 . 18 110 56 Projectiles 136 | . . . . . . . . 136 . . . . Explosions 452 | 15 . . . 27 . . . 226 . 18 110 56 Melee 7 | . . . . . . . . 7 . . . . Knockbacks 52 | . . . . . . . 9 33 3 6 . 1 Impact 1 | . . . . . . . . 1 . . . . Kinetic 46 | . . . . . . . 7 30 3 5 . 1 Secondary 5 | . . . . . . . 2 2 . 1 . . Self-Inflicted Damage 368 | 19 4 . . 24 . . . 120 . 50 67 84 Shots 10 | 1 1 . . 1 . . . 2 . 2 1 2 Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 516 | 20 30 147 163 238 282 . 516 277 236 265 45 360 Average Temperature 86 | 14 14 91 23 37 120 . 141 120 93 92 24 107 Received Heat Transfer 2634 | . 114 . 198 228 9 . 639 483 27 366 . 570 Effects 3 | . . . . . . . 3 . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 5 | . . . . . . . . 2 3 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 2 . 1 . 1 Heat Transferred 6485 | 150 100 . . . . . 333 2545 . 1000 300 2057 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 2 1 . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Peak Influence 869 | 35 345 71 193 531 233 67 280 869 . . . . Initial 166 | . 22 56 . 76 166 67 46 147 . . . . Average 241 | 19 212 55 76 371 137 67 162 363 . . . . Maximum Alert Level 3 | . 1 . . 2 1 . 1 3 . . . . Low Security (%) 52 | 100 45 100 100 13 67 100 57 36 . . . . Level 1 30 | . 54 . . 36 32 . 42 33 . . . . Level 2 10 | . . . . 49 . . . 11 . . . . Level 3 6 | . . . . . . . . 18 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 16 | . 3 . 1 3 . . 3 5 . . . 1 Investigation 4 | . 3 . 1 . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 7 | . . . . 1 . . 3 3 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Distress Signals 8 | . 1 . . 4 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 146 | . 15 . 10 20 2 . 16 36 3 12 . 32 Peak Tracking Total 8 | . 6 . 4 6 1 . 6 5 2 5 . 8 Tactical Retreats 2 | . . . . . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Traps Triggered 14 | . 3 1 3 3 . . 2 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Machines Disabled 22 | . . . . 2 . . 1 19 . . . . Max in Single Turn 16 | . . . . 1 . . 1 16 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Machines Accessed 27 | . 2 1 1 7 8 1 . 4 1 2 . . Terminals 17 | . 1 . 1 6 4 1 . 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 1 . . 1 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 72 | . 9 1 5 18 24 1 . 9 1 4 . . Successful 41 | . 6 1 2 10 11 1 . 5 1 4 . . Failed 31 | . 3 . 3 8 13 . . 4 . . . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 7 . 5 8 8 . . . . . 1 . Terminals 46 | . 5 . 5 16 10 1 . 9 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 20 | . 4 . . 2 14 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 26 | . 3 1 1 6 4 1 . 5 1 4 . . Record 3 | . . . . . . . . . . 3 . . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 7 | . 2 . 1 1 1 . . 2 . . . . Prototype ID Bank 3 | . 1 . . . 1 . . 1 . . . . Open Door 6 | . . 1 . 3 . . . . 1 1 . . Open DSF 2 | . . . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . 1 5 . . . . . . . Report Inventory 6 | . 1 . . 1 4 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 1 3 2 . . . . . . . Terminals 4 | . 1 . 1 2 . . . . . . . . Botnet 4 | . 1 . 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 1 2 . . . . . . . Reject 3 | . . . . 1 2 . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 1 6 8 1 . 3 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Total Allies 7 | . . . . . 3 . . . . . 4 . Largest Group 4 | . . . . . 3 3 3 . . . 4 4 Highest-Rated Group 155 | . . . . . 26 26 26 . . . 155 152 Highest-Rated Ally 40 | . . . . . 10 10 10 . . . 40 40 Total Orders 3 | . . . . . . . . . 2 1 . . EXPLORE 3 | . . . . . . . . . 2 1 . . Ally Attacks 67 | . . . . . 7 . 1 . . . . 59 Total Damage 1017 | . . . . . 55 . 10 . . . . 952 Kills 6 | . . . . . 1 . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Robot Analysis Total 7 | . 2 . 1 1 1 . . 2 . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 2 . . 1 Drone Launches 5 | . . . . . . . . . 3 2 . . Drone Recoveries 3 | . . . . . . . . . 2 1 . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Turns Passed 10229 | 118 477 444 300 559 664 18 425 1703 932 1029 2311 1249 Spaces Moved 4628 | 52 242 278 139 235 425 5 121 665 516 493 1011 446 Core . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 4628 | 52 242 278 139 235 425 5 121 665 516 493 1011 446 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 90 | 90 90 120 105 105 120 180 180 155 160 145 205 205 Average Speed 169 | 90 111 120 117 118 134 180 188 172 160 170 208 231 Slowest Speed 325 | 90 135 120 120 150 180 180 210 325 160 205 220 325 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 54 66 22 40 91 1 82 21 84 89 91 74 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 2 . 1 . Known Exits Taken 4 | . . . 1 . . 1 . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . 1 1 . Scrap Searched 9 | . . . . . . . . . 3 2 4 . Spaces Dug 8 | . . . . . 1 . . 7 . . . . Terrain Destroyed 291 | 4 3 . . 10 1 . . 101 3 56 10 103 Melee 3 | . . . . . 1 . . 2 . . . . Projectile 34 | . . . . . . . . 23 3 4 . 4 AOE 254 | 4 3 . . 10 . . . 76 . 52 10 99 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Total 6233 | 98 361 369 211 384 499 14 227 1011 606 649 1214 590 Wait 684 | 17 39 71 16 43 17 5 7 141 51 64 164 49 Move 4617 | 51 241 277 138 234 424 5 120 664 515 492 1010 446 Hop . | . . . . . . . . . . . . . Pick Up 150 | 7 15 5 6 10 12 . 14 27 8 22 14 10 Fast Attach 49 | 1 4 . 10 9 2 . 1 5 3 10 2 2 Attach 65 | 2 1 . 5 7 1 4 8 16 1 5 1 14 Detach 17 | . . . 1 . 1 . . 5 2 2 2 4 Swap 78 | 2 8 . . 7 2 . 6 17 6 8 7 15 Drop 115 | 5 9 5 4 9 5 . 7 19 10 23 11 8 Fire 390 | 13 44 11 31 65 9 . 42 98 10 23 2 42 Melee 29 | . . . . . 2 . 8 18 . . 1 . Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 14 . . . . . Rewire 24 | . . . . . 24 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 2) 119 | -11/Junkyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 12) 596 | -10/Materials | Entered Mines 619 | -10/Mines | Learned location of 1 exit from Materials 647 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 738 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 929 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 965 | -10/Mines | Discovered new exit (range 8) 1040 | -10/Mines | Entered Materials 1040 | -9/Materials | Evolved 2 slots: Utility x2 1041 | -9/Materials | Identified exit to Storage 1042 | -9/Materials | Identified exit to Materials 1340 | -9/Materials | Entered Storage 1461 | -9/Storage | Destroyed 7 combat bots 1737 | -9/Storage | Garrison activated, responded to threat 1893 | -9/Storage | Used back door to open Recycling access 1893 | -9/Storage | Discovered new exit (range 5) 1899 | -9/Storage | Entered Recycling 1905 | -9/Recycling | Lost 4 parts (2n2u) 1909 | -9/Recycling | Found Scrap Engine 2543 | -9/Recycling | Discovered new exit (range 7) 2563 | -9/Recycling | Entered Factory 2563 | -7/Factory | Accompanied by 3 allies 2563 | -7/Factory | Evolved 4 slots: Utility x4 2576 | -7/Factory | Identified exit to DSF 2581 | -7/Factory | Entered DSF 2581 | -7/DSF | Accompanied by 3 allies 2611 | -7/DSF | Additional patrols routed to DSF 2664 | -7/DSF | Build established: Hauler-Mutant 2824 | -7/DSF | Sterilization system engaged 2844 | -7/DSF | Ambient heat levels rising (+10) 2859 | -7/DSF | Ambient heat levels rising (+10) 2874 | -7/DSF | Ambient heat levels rising (+10) 2889 | -7/DSF | Ambient heat levels rising (+10) 2904 | -7/DSF | Ambient heat levels rising (+10) 2905 | -7/DSF | Lost 4 parts (1p1n1u1w) 2919 | -7/DSF | Ambient heat levels rising (+10) 2928 | -7/DSF | Discovered new exit (range 15) 2934 | -7/DSF | Ambient heat levels rising (+10) 2949 | -7/DSF | Ambient heat levels rising (+10) 2964 | -7/DSF | Ambient heat levels rising (+10) 2979 | -7/DSF | Ambient heat levels rising (+10) 2994 | -7/DSF | Ambient heat levels rising (+10) 3006 | -7/DSF | Entered Factory 3006 | -6/Factory | Evolved 2 slots: Utility x2 3037 | -6/Factory | Identified exit to Lower Caves 3483 | -6/Factory | Discovered new exit (range 16) 3516 | -6/Factory | Identified exit to Factory 3779 | -6/Factory | Build established: Scavenger-Mutant 4169 | -6/Factory | Build established: Mutant 4253 | -6/Factory | Destroyed 7 combat bots 4709 | -6/Factory | Entered Lower Caves 4838 | -6/Lower Caves | Met a Warlord Commander 4839 | -6/Lower Caves | Learned location of Warlord (-5) 4848 | -6/Lower Caves | Found Encrypted Comm Array 4869 | -6/Lower Caves | Build established: Scavenger-Mutant 5023 | -6/Lower Caves | Learned location of Zion (-6) 5411 | -6/Lower Caves | Encountered a Warlord checkpoint 5465 | -6/Lower Caves | Identified exit to Lower Caves 5641 | -6/Lower Caves | Entered another Lower Caves area 5737 | -6/Lower Caves | Discovered exit to Factory (range 13) 6075 | -6/Lower Caves | Learned Research trap positions 6075 | -6/Lower Caves | Learned Extension trap positions 6075 | -6/Lower Caves | Learned Armory terminal intel 6204 | -6/Lower Caves | Lost 4 parts (1n2u1w) 6366 | -6/Lower Caves | Discovered new exit (range 7) 6670 | -6/Lower Caves | Entered Zion 6697 | -6/Zion | Build established: Hauler-Mutant 6879 | -6/Zion | Found Prototype Device 6948 | -6/Zion | System corruption cleaned by Quarantine Array 7352 | -6/Zion | Visited the Megawrench Repair Shop 7356 | -6/Zion | Megawrench repaired 13 parts 7536 | -6/Zion | Learned location of Quarantine (-2) 7650 | -6/Zion | Imprinted 7652 | -6/Zion | Declared Zion's savior 7880 | -6/Zion | Received a visual enhancement algorithm 8948 | -6/Zion | Discovered new exit (range 11) 8981 | -6/Zion | Entered Proximity Caves 8981 | -5/Proximity Caves | Accompanied by 4 allies 9629 | -5/Proximity Caves | Spotted B-75 Beast 9698 | -5/Proximity Caves | Destroyed B-75 Beast 9726 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 9834 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10049 | -5/Proximity Caves | Discovered exit to Factory (range 20) 10195 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10202 | -5/Proximity Caves | Core integrity fell below 50% 10221 | -5/Proximity Caves | Core integrity fell below 20% 10230 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10215_ Knocked back. 10216_ Carbon-fiber Leg fries itself beyond repair. 10218_ Lgt. Angular Momentum Engine fries itself beyond repair. 10218_ Segregator fries itself beyond repair. 10218_ Penetrated by Slug. 10218_ Adv. Sensor Array destroyed. 10218_ B-60 Warrior suffers critical hit (Destroy). 10221_ Med. Insulated Plating destroyed. 10221_ Penetrated by Slug. 10222_ Bore Cannon destroyed. 10222_ Coolant Injector destroyed. 10223_ Knocked back. 10224_ Penetrated by Slug. 10224_ G-50 Soldier suffers critical hit (Destroy). 10224_ G-50 Soldier destroyed. 10226_ B-60 Warrior destroyed. 10227_ Penetrated by Slug. 10227_ Slug penetrates G-50 Soldier. 10228_ Critical hit (Burn: +37). 10230_ Rnf. Fission Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #####????????????????????????????????????? | | # ##???????????????????????????????????? | | ##??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | # ! ###????##???###????????????????????? | | ## ##??# ##?## #???????????????????? | | ## ### # #?? ???????????????????? | | ### #??? ###????????????????? | | ### #???? ##???????????????? | | ### #?????? #???????????????? | | ## ##?# ##??????? ##??????????????? | | #?# #### ##??????# #??????????????? | | ### ######## #?##???????????? | | #### # # < ### ##??????????? | | ### #??## # # #??????????? | | ??# #???## ####### % ##?????????? | | ??# ##???# #????# %g ##????????? | | ??# #???# #????# ###g## *s #????????? | | ??# #???# #????# #" gY%! #????????? | | ?## ##??# ???? #" =% ###????????? | | ?# #??# ??? #" %@ g ##??????????? | | ## #??###??# #" %% #??????????? | | #% ##???????# #" Y #??????????? | | ###???????? ?#" #??????????? | | %##????????? #?###; #?????????? | | #??????????###???? ###?????????? | | ##????????????????##########???????????? | | ##??????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | ##???????????????????????????????????????? | | ##??????????????????????????????????????? | | ## ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | #####??????????????????????????? | | ### ##??????????????????????????????? | | ####??####???????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 18 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 900 Resistance: KI 30 Resistance: EM 25 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 22 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 50 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Powered Armor | -9/Storage | Hacked Adv. Sensor Array | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodEtherialComputer Manual? 0 Play Time 01:29:05 Cumulative 429.7 hours Start 2023.03.08 @ 14:11:45 End 2023.03.08 @ 15:44:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fb2eea7-efa2-44d2-9cf3-22b1b6772365