Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 21:59:50 Player: Attma Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (8) 40 Value Destroyed (162) 162 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1599) 1599 TOTAL SCORE: 9601 Bonus ------- Follower Combat Kills 799 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 297/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Aluminum Leg Sensor Array Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Small Storage Unit Small Storage Unit Sensor Array Seismic Detector Grenade Launcher Mining Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . 2 2 . 2 . . . 2 . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . 1 1 . 1 . . . 1 . . 2 . . 2 1 Weapon 6 | . . . 1 . 1 1 . 1 . . . 1 . . . . . . 1 Parts Attached 11 | 7 4 . . . . . . . . . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . . . Engine 1 | 1 . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | 2 . . . . . . . . . . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 3 | 2 1 . . . . . . . . . . . . . . . . . . Device 1 | 1 . . . . . . . . . . . . . . . . . . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 5 | 2 3 . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 5 | . 90 . . . . . . . . . . . . . . . . . . Treads 1 | . 25 . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 24 . . . . . . . . . . . . . . . . . . Naked Turns 3189 | . 22 27 106 92 132 39 351 78 16 540 383 28 108 288 9 400 77 280 213 Heaviest Build 47 | 12 47 . . . . . . . . . . . . . . . . . . Greatest Support 40 | 40 40 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 16 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 11 | 6 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 4 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Matter Collected 383 | 114 107 . . 21 5 . 136 . . . . . . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 275 | 110 107 . . . . . . . . . . . . . . 58 . . . Parts 16 | 9 5 . . . . . . . . . . . . . . 2 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 15 . . . 7 . . . . 6 . . . Prevented 6 | . . . . . . . 1 . 1 . 2 . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 4 | . 2 . . . . . . . . . . . . . . 2 . . . Melee 2 | . . . . . . . . . . . . . . . . 2 . . . Guns 2 | . 2 . . . . . . . . . . . . . . . . . . Classes Destroyed 4 | 2 1 . . . . . . . . . . . . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . Swarmer 2 | . . . . . . . . . . . . . . . . 2 . . . Grunt 2 | . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 3 | 3 2 . . . . . . . . . . . . . . 2 . . . Combat Bots Only 2 | . 2 . . . . . . . . . . . . . . 2 . . . Max Kills in Single Turn 1 | 1 1 . . . . . . . . . . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Hostile Shots Fired 412 | . 7 13 35 12 23 . 93 . . . 2 . 8 2 . 72 . 39 106 Missed 183 | . . 5 15 8 9 . 48 . . . 2 . 4 1 . 32 . 17 42 Damage Taken 4005 | . 94 60 167 39 278 . 660 . . . . . 82 53 . 677 . 443 1452 Core 3911 | . . 60 167 39 278 . 660 . . . . . 82 53 . 677 . 443 1452 Absorbed by Shields 28 | . . . . . . . . . . . . . . . . . . 28 . Core Remaining (%) 63 | 100 . 76 . 48 49 . 5 . . . 100 . . 86 . . 41 65 . Volleys Fired 21 | 15 6 . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . . . . . . . . . Hottest 40 | 40 40 . . . . . . . . . . . . . . . . . . Shots Fired 42 | 30 12 . . . . . . . . . . . . . . . . . . Gun 42 | 30 12 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 42 | 30 12 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | 6 5 . . . . . . . . . . . . . . . . . . Robot Miss Streak 2 | 2 1 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 24 | 17 7 . . . . . . . . . . . . . . . . . . Core Hits 15 | 7 5 . . 1 . . . . . . . . . . . 2 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 347 | 201 69 . 5 16 . . . . . . . . . 1 . 25 . 16 14 Guns 270 | 201 69 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 77 | . . . 5 16 . . . . . . . . . 1 . 25 . 16 14 Kinetic 270 | 201 69 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . . . . . . . . . . 1 Average Corruption 1 | . . . . 2 . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . 2 7 . . . . . . . . . . . 11 . 8 6 Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 14 | . . . 1 3 . . . . . . . . . 1 . 5 . 2 2 Targets Rammed 14 | . . . 1 3 . . . . . . . . . 1 . 5 . 2 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 12 | . 12 . . . . . . . . . . . . . . . . . . Average Temperature 8 | . 8 . . . . . . . . . . . . . . . . . . Received Heat Transfer 468 | . 54 . 21 . 81 . 75 . . . . . . 12 . 27 . 135 63 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Peak Influence 427 | 20 78 30 26 54 305 138 . 235 . . . 99 333 427 208 . . 242 270 Initial 213 | . 13 30 11 9 20 138 . 213 . . . 85 69 174 208 . . 32 135 Average 132 | 9 42 30 17 47 122 138 . 234 . . . 93 163 318 208 . . 89 180 Maximum Alert Level 2 | . . . . . 1 . . 1 . . . . 1 2 1 . . 1 1 Low Security (%) 70 | 100 100 100 100 100 69 100 . . . . . 100 57 12 . . . 84 77 Level 1 26 | . . . . . 30 . . 100 . . . . 42 69 100 . . 15 22 Level 2 2 | . . . . . . . . . . . . . . 18 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . . 1 . . 1 . . . . . 4 . . . 2 1 Investigation 2 | . . . . . . . . . . . . . . 1 . . . 1 . Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . Reinforcement 8 | . 2 . . . 1 . . 1 . . . . . 2 . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Distress Signals 4 | . . . 1 . 1 . . . . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 125 | . 3 6 9 3 12 . 19 2 . . 4 . 6 16 . 11 . 16 18 Peak Tracking Total 13 | . 2 6 8 3 13 . 7 1 . . 3 . 3 6 . 5 . 6 9 Tactical Retreats 22 | . . . 1 1 3 . 6 . . . . . . 3 . 2 . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Traps Triggered 3 | . . . . . . . . . . . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Machines Accessed 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Total Hacks 4 | . . . . . . . . . . . . 1 . . . 1 . 2 . Successful 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . Failed 1 | . . . . . . . . . . . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Total Allies 8 | . . . . 3 . . 1 . . 4 . . . . . . . . . Largest Group 5 | . . . . 3 . . 1 1 1 5 5 5 5 4 . . . . . Highest-Rated Group 247 | . . . . 40 . . 106 93 93 247 247 247 247 154 . . . . . Highest-Rated Ally 106 | . . . . 16 . . 106 93 93 93 93 93 93 40 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 91 | . . . . . . . 12 4 . . 16 . 27 32 . . . . . Total Damage 2821 | . . . . . . . 335 145 . . 577 . 999 765 . . . . . Kills 21 | . . . . . . . 4 1 . . 4 . 8 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 . 1 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . 2 . . . . 1 . . . . . . Patrols 1 | . . . . . . . . . . . . . 1 . . . . . . Guards 2 | . . . . . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Turns Passed 3540 | 152 221 27 106 92 132 39 351 78 16 540 383 28 108 288 9 400 77 280 213 Spaces Moved 5262 | 67 120 53 207 177 264 77 668 83 32 828 402 34 151 384 18 771 149 380 397 Core 5132 | 13 44 53 207 177 264 77 668 83 32 828 402 34 151 384 18 771 149 380 397 Treads 130 | 54 76 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 53 | 138 157 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 240 | 160 240 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 23 16 21 48 33 2 66 3 4 86 62 1 16 13 1 81 21 15 16 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . . . 1 . . . . . 1 1 . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 . . . . . 1 . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Total 5922 | 98 141 52 208 179 263 76 684 118 31 953 583 44 182 479 17 784 150 469 411 Wait 600 | . 6 . 1 . . . 17 36 . 126 181 11 29 95 . 9 . 77 12 Move 5243 | 66 119 52 206 176 263 76 667 82 31 827 401 33 150 383 17 770 148 379 397 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 14 | 10 4 . . . . . . . . . . . . . . . . . . Fast Attach 3 | 3 . . . . . . . . . . . . . . . . . . . Attach 5 | 4 1 . . . . . . . . . . . . . . . . . . Detach 1 | . 1 . . . . . . . . . . . . . . . . . . Swap 3 | . 3 . . . . . . . . . . . . . . . . . . Drop 1 | . 1 . . . . . . . . . . . . . . . . . . Fire 21 | 15 6 . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 14 | . . . 1 3 . . . . . . . . . 1 . 5 . 2 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . 11 . Rewire 6 | . . . . . . . . . . . 1 . 3 . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Garrison -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 352 | -10/Materials | Released all parts (7) 370 | -10/Materials | Discovered new exit (range 8) 374 | -10/Materials | Entered Mines 397 | -10/Mines | Discovered new exit (range 9) 401 | -10/Mines | Entered Materials 401 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 504 | -9/Materials | Discovered new exit (range 6) 507 | -9/Materials | Entered Mines 521 | -9/Mines | Learned location of 1 exit from Materials 535 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 581 | -9/Mines | Core integrity fell below 50% 597 | -9/Mines | Discovered new exit (range 3) 599 | -9/Mines | Entered Materials 599 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 600 | -8/Materials | Identified exit to Factory 724 | -8/Materials | Discovered exit to Factory (range 15) 729 | -8/Materials | Core integrity fell below 50% 731 | -8/Materials | Entered Factory 731 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 768 | -7/Factory | Discovered new exit (range 4) 770 | -7/Factory | Entered Lower Caves 890 | -7/Lower Caves | Encountered a Warlord checkpoint 971 | -7/Lower Caves | Learned location of 1 exit from Factory 994 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1081 | -7/Lower Caves | Core integrity fell below 50% 1098 | -7/Lower Caves | Core integrity fell below 20% 1104 | -7/Lower Caves | 12-ASH showed up to help 1106 | -7/Lower Caves | 12-ASH revealed a hidden path 1121 | -7/Lower Caves | Entered Factory 1121 | -6/Factory | Accompanied by 1 ally (12-ASH) 1121 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1122 | -6/Factory | Identified exit to Factory 1180 | -6/Factory | Discovered new exit (range 7) 1199 | -6/Factory | Entered Lower Caves 1199 | -6/Lower Caves | Accompanied by 1 ally (12-ASH) 1205 | -6/Lower Caves | Learned Factory non-interactive machine intel 1211 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1215 | -6/Lower Caves | Entered Zion 1215 | -6/Zion | Accompanied by 1 ally (12-ASH) 1398 | -6/Zion | Imprinted 1400 | -6/Zion | Declared Zion's savior 1574 | -6/Zion | Learned Factory emergency access door positions 1653 | -6/Zion | Discovered new exit (range 10) 1755 | -6/Zion | Entered Proximity Caves 1755 | -5/Proximity Caves | Accompanied by 5 allies (12-ASH) 1839 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2074 | -5/Proximity Caves | Discovered exit to Factory (range 8) 2138 | -5/Proximity Caves | Entered Factory 2138 | -5/Factory | Accompanied by 5 allies (12-ASH) 2138 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2140 | -5/Factory | Loaded intel: 220 non-interactive machine locations 2150 | -5/Factory | Identified exit to Garrison 2166 | -5/Factory | Entered Garrison 2166 | -5/Garrison | Accompanied by 5 allies (12-ASH) 2208 | -5/Garrison | Triggered checkpoint 2226 | -5/Garrison | Triggered checkpoint 2246 | -5/Garrison | Discovered new exit (range 6) 2274 | -5/Garrison | Entered Factory 2274 | -5/Factory | Accompanied by 4 allies 2547 | -5/Factory | Lost 4 allies 2560 | -5/Factory | Discovered new exit (range 5) 2562 | -5/Factory | Entered another Factory area 2562 | -4/Factory | Evolved 2 slots: Utility x2 2562 | -4/Factory | Discovered new exit (range 16) 2571 | -4/Factory | Entered Upper Caves 2594 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2666 | -4/Upper Caves | Encountered a Warlord checkpoint 2864 | -4/Upper Caves | Core integrity fell below 50% 2941 | -4/Upper Caves | Learned location of Quarantine (-3) 2964 | -4/Upper Caves | Discovered new exit (range 13) 2971 | -4/Upper Caves | Entered another Upper Caves area 3044 | -4/Upper Caves | Discovered new exit (range 8) 3048 | -4/Upper Caves | Entered Research 3048 | -3/Research | Evolved 2 slots: Utility x2 3295 | -3/Research | Discovered new exit (range 16) 3328 | -3/Research | Entered another Research area 3328 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3506 | -2/Research | Core integrity fell below 50% 3530 | -2/Research | Core integrity fell below 20% 3541 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03324_ Slammed into W-44 Eye. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 03335_ Detecting system override signal. 03347_ Slammed into G-73 Enforcer. 03347_ ALERT: All DSF locations entering lockdown mode. 03347_ Critical hit (Burn: +37). 03355_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03362_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. 03374_ W-44 Eye sends out distress signal. 03408_ Detecting system override signal. 03478_ U-05 Engineer builds a Door. 03495_ P-80 Master resets W-44 Eye, system corruption cleaned. 03514_ System corrupted: Matter fused (-8). 03528_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ??????????????????????????# # | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# ################### | | ??????????????????????????# ############### ? | | ??????????????????????????# # # | | ??????????????????????????# # # | | ??????????????????????????# # # | | ??????????????????????????# # # ? | | ??????????????????????????# + # ??? | | ??????????????????????????# # #???? | | ????????????????????""????# ###############???? | | ????????????????????""" ??# #? ??????? | | ????????????????????""" # #? ! ???????? | | ????????????????????""" + # ?????????? | | ????????????????????""" # # """ ""?????????? | | ????????????????????""" # s + """S"??????????? | | ???????????? ??????? ?# p # ??????? | | ???????????? *???? ??# s# #?????? | | ??????????? *! ########## s###############???? | | ??????????? s ^ #???? | | ?????????? s #???? | | ?????????? ##### | | ??????????k u @ | | ?????????????????######################## | | ????????????????????????????????????????# | | ????????????????????????????????????????# ==! | | ????????????????????????????????????????# =!! [ | | ?????????????????????????????????????? / =!! | | ?????????????????????????????????????? # | | ????????????????????????????????????????# | | ????????????????????????????????????????## """## | | ?????????????????????????????????????????#"" F""?? | | ?????????????????????????????????????????#"""""??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Adv. Plasma Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Executioner Fist Fight I'm Back, Baby! Leap Before You Look Streaker The More The Merrier The One Challenges ------------ None Game ------ Seed DecoyWarpBay Manual? 0 Play Time 00:51:26 Cumulative 20.6 hours Start 2024.07.23 @ 10:29:55 End 2024.07.27 @ 21:59:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 7385abaa-db4c-4db1-af96-4fbf8ea61dbc