Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.17 @ 22:59:29 Player: Zyalin Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (189) 945 Value Destroyed (6514) 6514 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2862) 2862 TOTAL SCORE: 15061 Bonus ------- High Alert Combat Kills 1710 Follower Combat Kills 741 Met Imprinter 300 Was Imprinted 300 Friendly Fire -189 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Phasing AFG Heavy Laser Heavy Assault Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Targeting Computer Improved Targeting Computer Advanced Core Analyzer Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Compact Matter Pod Improved Target Analyzer Drone Bay Phasing AFG Heavy Laser [Rating: 84] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 6 | . . 2 . 2 . . . . 1 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 226 | 7 2 21 30 22 2 2 8 18 59 55 Power 18 | 1 . 3 1 4 . . . 1 3 5 Engine 15 | 1 . 3 1 4 . . . 1 3 2 Core 3 | . . . . . . . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 57 | 2 . 4 8 3 . 1 2 4 18 15 Treads 23 | . . 4 5 1 . 1 1 4 4 3 Leg 20 | 2 . . 3 2 . . . . 5 8 Wheel 3 | . . . . . . . 1 . 2 . Hover 8 | . . . . . . . . . 7 1 Flight 3 | . . . . . . . . . . 3 Utility 71 | 2 2 4 9 3 2 1 5 7 20 16 Device 35 | 1 . 1 4 2 . 1 2 5 11 8 Storage 5 | 1 1 . 2 . . . . . . 1 Processor 13 | . . . 2 . 1 . 2 . 5 3 Hackware . | . . . . . . . . . . . Protection 18 | . 1 3 1 1 1 . 1 2 4 4 Artifact . | . . . . . . . . . . . Weapon 80 | 2 . 10 12 12 . . 1 6 18 19 Energy Gun 22 | 1 . 4 3 4 . . . . 3 7 Energy Cannon 7 | . . . 2 1 . . . 2 2 . Ballistic Gun 38 | 1 . 4 6 5 . . 1 2 10 9 Ballistic Cannon 4 | . . . . . . . . . 2 2 Launcher 8 | . . 2 1 2 . . . 2 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 1 . . 1 . 2 3 Corrupted Parts 7 | . . . 2 . . . . 3 1 1 System Corruption 35 | . . . 11 . . . . 14 9 1 Parts Lost 99 | . . 12 10 4 . . . 1 26 46 Power 10 | . . 2 1 1 . . . . 2 4 Propulsion 29 | . . 2 4 2 . . . . 7 14 Utility 28 | . . 4 . 1 . . . 1 8 14 Weapon 32 | . . 4 5 . . . . . 9 14 Highest Loss Streak 19 | . . 10 7 2 . . . 1 11 19 Average Slot Usage (%) 94 | . 99 84 87 99 100 100 99 100 89 78 Engine 6 | . 14 9 8 7 7 7 7 7 6 2 Treads 14 | . . 13 20 19 15 16 15 19 10 3 Leg 4 | . 28 8 2 2 7 5 . . 3 12 Wheel 1 | . . . . . . . 6 3 . . Hover 1 | . . . . . . . . . 8 . Device 13 | . 7 5 11 15 16 15 14 10 13 10 Storage 7 | . 14 11 8 7 7 7 7 7 6 3 Processor 10 | . . . 4 7 7 7 14 15 15 17 Protection 9 | . 6 14 4 13 13 15 7 11 5 4 Energy Gun 2 | . 14 9 3 8 . . . . 3 2 Energy Cannon 1 | . . . 5 4 . . . 2 2 . Ballistic Gun 16 | . 14 10 16 8 23 23 23 20 9 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 15 22 29 47 55 58 61 61 61 75 79 Greatest Support 93 | 20 20 46 62 62 42 65 65 71 93 80 Greatest Overweight (x) 18 | 2 1 1 8 1 1 1 1 1 18 2 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 12 15 15 15 15 15 15 11 Most Carried 15 | 3 6 10 15 15 15 15 15 15 15 15 Average Carried 13 | 2 4 8 10 14 14 14 14 14 14 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 3 5 9 15 15 15 15 15 15 15 5 Class Distribution -------------------- 29% | Tank 23% | Derelict-Gunner 17% | Scavenger-Gunner 15% | Mutant 4% | Gunner 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 5061 | 259 42 275 642 492 257 82 88 408 1184 1332 Remotely . | . . . . . . . . . . . Salvage Created 7438 | 23 48 966 773 809 200 144 . 476 1977 2022 Parts 366 | 3 3 67 38 47 3 2 . 35 97 71 Haulers Intercepted 4 | . 1 1 1 1 . . . . . . Recyclers Shooed 8 | . . 2 1 2 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 2 2 . 28 . . Prevented 16 | . . . . . 1 . . 15 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 137 | . . 27 13 16 3 . . 18 29 31 Melee 3 | . . . 1 . . . . . . 2 Guns 74 | . . 12 9 7 3 . . 6 13 24 Cannons 18 | . . . 3 . . . . . 11 4 AOE 41 | . . 15 . 9 . . . 12 5 . Classes Destroyed 18 | 1 1 9 2 1 . . . 1 3 . Worker 19 | . . 3 4 3 . . . . 4 5 Builder 8 | . . 5 . 3 . . . . . . Tunneler 5 | 1 . . 2 . . . . . 2 . Hauler 4 | . 1 1 1 1 . . . . . . Recycler 10 | . . 1 . 2 . . . . 5 2 Operator 1 | . . 1 . . . . . . . . Watcher 4 | . . 3 . 1 . . . . . . Swarmer 34 | . . 3 . 7 2 . . 14 3 5 Saboteur 2 | . . . . . . . . . 2 . Grunt 63 | . . 20 10 7 . . . 2 6 18 Brawler 1 | . . . . . . . . . 1 . Duelist 3 | . . 1 . . . . . . 2 . Sentry 9 | . . 3 1 . 1 . . 1 2 1 Specialist 1 | . . . . . . . . . 1 . Hunter 17 | . . . 1 1 . . . 1 9 5 Programmer 5 | . . . . 1 . . . . 2 2 Heavy 2 | . . . 1 . . . . . 1 . Packrat 1 | . . . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 12 | 1 1 12 7 9 2 . . 8 11 8 Combat Bots Only 10 | . . 7 7 7 2 . . 8 10 5 Max Kills in Single Turn 5 | 1 1 5 1 3 2 . . 3 4 2 Gunslinging 1 | . . . . . 1 . . . . 1 Exploded 3 | . . 3 . 3 . . . 3 3 . Melee 1 | . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 17390 | . . 1895 1515 1117 330 . . 782 4798 6953 Core 2227 | . . 233 309 121 53 . . . 510 1001 Absorbed by Shields 227 | . . . . . 195 . . 32 . . Core Remaining (%) 66 | 100 100 41 43 . . . . 75 40 . Volleys Fired 382 | 1 6 92 51 38 18 4 . 30 72 70 Largest 4 | 2 2 2 3 3 3 3 . 3 3 4 Hottest 235 | 60 60 105 149 154 81 81 . 133 191 235 Shots Fired 929 | 2 12 150 129 79 53 12 . 75 185 232 Gun 779 | 2 12 141 108 47 53 12 . 62 127 215 Cannon 114 | . . . 17 18 . . . 6 56 17 Launcher 36 | . . 9 4 14 . . . 7 2 . Special . | . . . . . . . . . . . Kinetic 586 | 1 6 61 89 24 53 12 . 62 99 179 Thermal 207 | . . 31 19 23 . . . 6 83 45 Explosive 36 | . . 9 4 14 . . . 7 2 . Electromagnetic 100 | 1 6 49 17 18 . . . . 1 8 Robot Hit Streak 32 | 2 5 17 19 15 23 7 . 18 32 24 Robot Miss Streak 11 | . 2 5 2 2 4 1 . 5 2 11 Penetration Max 1 | . . . . 1 . . . . 1 1 Secondary Targets 9 | . . 1 1 . 1 . . 1 1 4 Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 1 1 Shots Hit Robots 667 | 2 9 104 89 54 39 8 . 52 134 176 Core Hits 408 | 1 2 76 38 42 8 3 . 44 77 117 Critical Kills 3 | . . . . . . . . . 1 2 Critical Parts Destroyed 10 | . . . 1 . . . . 4 3 2 Critical Strikes 28 | . . . 1 3 . . . 4 10 10 Burn 9 | . . . . 2 . . . . 2 5 Destroy 13 | . . . 1 . . . . 4 4 4 Blast 5 | . . . . . . . . . 4 1 Corrupt 1 | . . . . 1 . . . . . . Melee Attacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 10 | . . . . . . . . . . 10 Sneak Attacks 5 | . . . . . . . . . . 5 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19867 | 28 133 3731 1600 2088 766 169 . 1924 4797 4631 Guns 10673 | 28 103 1355 1073 696 766 169 . 960 2182 3341 Cannons 2919 | . . . 320 369 . . . 25 1610 595 Explosions 5608 | . 30 2368 202 1023 . . . 939 983 63 Melee 607 | . . . . . . . . . . 607 Ramming 60 | . . 8 5 . . . . . 22 25 Kinetic 9233 | 15 38 518 900 387 766 169 . 960 2429 3051 Thermal 3800 | . 30 531 229 309 . . . 25 1975 701 Explosive 4637 | . . 2173 146 1023 . . . 939 356 . Electromagnetic 1530 | 13 65 501 320 369 . . . . 15 247 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 607 | . . . . . . . . . . 607 Highest Corruption 21 | . . 3 11 3 3 3 3 14 19 21 Average Corruption 4 | . . 2 9 2 3 3 3 13 9 5 Corruption Purged . | . . . . . . . . . . . Effects 119 | . . 12 . 14 29 14 4 2 32 12 Message Errors 30 | . . 4 . 4 8 4 . 2 7 1 Matter Fused 27 | . . 4 . 2 5 3 3 . 9 1 Heat Flow Errors 14 | . . 1 . 4 4 . 1 . 4 . Energy Discharges 21 | . . 1 . 3 5 4 . . 6 2 Data Loss (minor) 18 | . . 1 . 1 6 3 . . 5 2 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . 4 Weapon Failures 3 | . . 1 . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 499 | . . 169 . 74 . . . 24 60 172 Projectiles 131 | . . . . 6 . . . . 48 77 Explosions 277 | . . 169 . 68 . . . 24 12 4 Melee 91 | . . . . . . . . . . 91 Knockbacks 27 | . . . . . . . . . 13 14 Impact . | . . . . . . . . . . . Kinetic 23 | . . . . . . . . . 13 10 Secondary 4 | . . . . . . . . . . 4 Self-Inflicted Damage 661 | . . 336 19 115 . . . 1 78 112 Shots 23 | . . 12 1 5 . . . 1 1 3 Rammed 9 | . . 1 3 . . . . . 2 3 Targets Rammed 14 | . . 2 4 . . . . . 2 6 Kicked 4 | . . 1 . . . . . . . 3 Crushed 1 | . . . 1 . . . . . . . Highest Temperature 504 | . . 162 96 305 267 28 164 270 198 504 Average Temperature 74 | . . 71 27 65 49 14 83 71 56 141 Received Heat Transfer 3900 | . . 567 495 180 96 . . 77 643 1842 Effects 3 | . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . 4 . 1 1 . . . . 3 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 16 | . . 1 1 5 . . . . 4 5 Heat Transferred 6953 | . 100 1065 445 814 . . . 50 2828 1651 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 3 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 1379 | 5 36 636 669 404 . . . . 1329 1379 Initial 629 | . 3 14 268 303 . . . . 144 629 Average 512 | . 28 276 402 265 . . . . 700 973 Maximum Alert Level 4 | . . 2 2 2 . . . . 4 4 Low Security (%) 24 | 100 100 49 . 18 . . . . 25 . Level 1 31 | . . 23 54 78 . . . . 12 . Level 2 13 | . . 26 45 2 . . . . . 19 Level 3 20 | . . . . . . . . . 42 48 Level 4 10 | . . . . . . . . . 19 32 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . . 6 6 4 . . . 1 10 8 Investigation 6 | . . . 1 1 . . . 1 1 2 Extermination 5 | . . . . 2 . . . . 2 1 Reinforcement 21 | . . 6 5 1 . . . . 5 4 Assault 3 | . . . . . . . . . 2 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . 2 . 1 . . . . 1 . Haulers Reinforced 3 | . . . 1 . . . . . 1 1 Active Scanning Responses 1 | . . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . . 5 . 1 . . . . 1 3 Communications Jammed 54 | . . . 1 4 . . . . 49 . Distress Signals 50 | . . . . 3 . . . . 47 . Times Spotted 224 | . 2 43 17 20 4 . . 25 52 61 Peak Tracking Total 14 | . 3 11 7 4 2 . . 13 12 14 Tactical Retreats 17 | . . 2 1 . 1 . . . 6 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . . 2 . 2 . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 24 | . . 3 1 1 . . . 3 10 6 Max in Single Turn 4 | . . 2 1 1 . . . 2 4 2 Garrison Access 2 | . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 16 | . 2 2 2 5 . 1 . 1 2 1 Terminals 8 | . 2 2 1 2 . . . 1 . . Fabricators 3 | . . . . 1 . . . . 1 1 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 34 | . 9 4 4 8 . 1 . 3 2 3 Successful 16 | . 5 2 3 1 . 1 . 3 1 . Failed 18 | . 4 2 1 7 . . . . 1 3 Catastrophic 4 | . . . . 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 7 2 2 5 . . . . 7 12 Terminals 21 | . 9 4 2 3 . . . 3 . . Fabricators 7 | . . . . 3 . . . . 1 3 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 3 | . . . 2 . . . . . 1 . Terminal Hacks 8 | . 2 1 1 . . 1 . 3 . . Record 3 | . . . . . . . . 3 . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 3 1 2 1 . . . . 1 . Terminals 5 | . 3 1 1 . . . . . . . Track 2 | . 1 . 1 . . . . . . . Botnet 3 | . 2 1 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Haulers 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Jam 2 | . . . 1 . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 2 2 4 . . . 1 1 1 Full Trace Events 3 | . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . . . . . . 4 . 3 3 Largest Group 4 | . . . . . . . 4 4 2 3 Highest-Rated Group 210 | . . . . . . . 151 151 170 210 Highest-Rated Ally 85 | . . . . . . . 39 39 85 70 Zionite Dispatches 3 | . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . 2 . DROP 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 87 | . . . . . . . . 40 23 24 Total Damage 2888 | . . . . . . . . 869 1453 566 Kills 20 | . . . . . . . . 7 10 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 11730 | 76 265 792 731 1376 1537 996 2018 1212 1765 962 Spaces Moved 5418 | 44 160 282 298 669 572 433 788 540 1037 595 Core 121 | 4 . . 13 . . . . . 3 101 Treads 3912 | . . 179 284 669 572 433 788 540 369 78 Legs 678 | 40 160 103 1 . . . . . 146 228 Wheels 64 | . . . . . . . . . 64 . Hover 455 | . . . . . . . . . 455 . Flight 188 | . . . . . . . . . . 188 Fastest Speed 35 | 50 120 160 100 157 257 158 158 163 58 35 Average Speed 184 | 137 150 174 162 180 257 226 253 198 135 95 Slowest Speed 950 | 200 200 260 450 257 257 257 265 260 950 370 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 38 36 27 22 69 61 87 58 34 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 9 | . . . . . 1 . 3 . . 5 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 1 2 3 3 . . Spaces Dug 14 | . . 6 . 6 . . . 2 . . Terrain Destroyed 239 | . 2 63 24 47 1 . . 24 38 40 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . 1 . . 2 9 7 AOE 220 | . 2 63 24 47 . . . 22 29 33 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 6405 | 54 174 434 438 777 608 445 810 631 1238 796 Wait 139 | . . 15 23 24 11 . . 24 7 35 Move 5404 | 43 159 281 297 668 571 432 787 539 1036 591 Hop 2 | . . . . . . . . . . 2 Pick Up 96 | 3 3 12 19 8 3 2 4 7 27 8 Fast Attach 103 | 7 1 8 12 10 1 1 6 3 27 27 Attach 72 | . . 7 14 4 . . 1 2 21 23 Detach 22 | . 1 2 4 1 . . 1 1 4 8 Swap 51 | . 1 6 4 8 1 1 1 13 11 5 Drop 109 | . 3 9 10 16 3 4 10 12 31 11 Fire 382 | 1 6 92 51 38 18 4 . 30 72 70 Melee 10 | . . . . . . . . . . 10 Ram 1 | . . . . . . . . . 1 . Kick 4 | . . 1 . . . . . . . 3 Crush 9 | . . 1 4 . . . . . 1 3 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp / *Ext) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 7) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x2 576 | -9/Materials | Identified exit to Mines 926 | -9/Materials | Destroyed 7 combat bots 964 | -9/Materials | Core integrity fell below 50% 990 | -9/Materials | Lost 10 parts (2p2n3u3w) 1110 | -9/Materials | Discovered new exit (range 15) 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1256 | -8/Materials | Lost 7 parts (1p4n2w) 1359 | -8/Materials | Core integrity fell below 50% 1395 | -8/Materials | Destroyed 7 combat bots 1829 | -8/Materials | Discovered new exit (range 16) 1862 | -8/Materials | System corruption reached 10% 1865 | -8/Materials | Entered Factory 1865 | -7/Factory | Evolved 2 slots: Utility x2 2457 | -7/Factory | Build established: Scavenger-Tank 2741 | -7/Factory | Destroyed 7 combat bots 3197 | -7/Factory | Discovered new exit (range 9) 3241 | -7/Factory | Entered Lower Caves 3383 | -7/Lower Caves | Build established: Tank 3395 | -7/Lower Caves | Spotted B-75 Beast 3479 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4428 | -7/Lower Caves | Discovered new exit (range 12) 4778 | -7/Lower Caves | Entered another Lower Caves area 4804 | -7/Lower Caves | Learned Factory terminal intel 5730 | -7/Lower Caves | Discovered new exit (range 5) 5774 | -7/Lower Caves | Entered Zion 5813 | -7/Zion | Found CR-A16's Pointy Stick 5874 | -7/Zion | Found Prototype Device 5946 | -7/Zion | System corruption cleaned by Quarantine Array 6085 | -7/Zion | Learned location of Warlord (-4) 6096 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6160 | -7/Zion | Build established: Derelict-Gunner 6197 | -7/Zion | Received a visual enhancement algorithm 6450 | -7/Zion | Learned location of Extension (-5) 6948 | -7/Zion | Imprinted 6951 | -7/Zion | Declared Zion's savior 7166 | -7/Zion | Given A8's code to call for help 7512 | -7/Zion | Given the Hacking Drone Bay 7518 | -7/Zion | Found Prototype Device 7518 | -7/Zion | Identified Hacking Drone Bay 7753 | -7/Zion | Discovered new exit (range 16) 7792 | -7/Zion | Entered Proximity Caves 7792 | -6/Proximity Caves | Accompanied by 4 allies 8303 | -6/Proximity Caves | Spotted B-75 Beast 8326 | -6/Proximity Caves | Allies destroyed B-75 Beast 8548 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8599 | -6/Proximity Caves | Destroyed 8 combat bots 8902 | -6/Proximity Caves | Destroyed 7 combat bots 8968 | -6/Proximity Caves | Discovered new exit (range 9) 8984 | -6/Proximity Caves | System corruption reached 10% 9004 | -6/Proximity Caves | Entered Factory 9004 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9005 | -6/Factory | Loaded intel: 19 terminal locations 9171 | -6/Factory | Zion Heavy squad teleported in 9188 | -6/Factory | Build established: Scavenger-Gunner 9515 | -6/Factory | Found Prototype Protection 9515 | -6/Factory | Identified Zio. Heavy Carapace 9674 | -6/Factory | Cargo convoy interrupted 9757 | -6/Factory | Lost 8 parts (1p4n1u2w) 9766 | -6/Factory | Destroyed 10 combat bots 9865 | -6/Factory | Zion Hover Resupply teleported in 10054 | -6/Factory | First assault squad dispatched 10109 | -6/Factory | Core integrity fell below 50% 10174 | -6/Factory | Lost 11 parts (1n5u5w) 10482 | -6/Factory | System corruption reached 10% 10542 | -6/Factory | Terminal network hard line cut 10599 | -6/Factory | Discovered new exit (range 12) 10769 | -6/Factory | Entered another Factory area 10769 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10770 | -5/Factory | Identified exit to Upper Caves 10870 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11158 | -5/Factory | Lost 4 parts (2u2w) 11185 | -5/Factory | Zion Light squad teleported in 11192 | -5/Factory | Found Prototype Device 11313 | -5/Factory | Lost 19 parts (1p7n5u6w) 11369 | -5/Factory | First assault squad dispatched 11371 | -5/Factory | Identified Active Sensor Suite 11450 | -5/Factory | Core integrity fell below 50% 11467 | -5/Factory | Lost 6 parts (1p2u3w) 11569 | -5/Factory | System corruption reached 10% 11662 | -5/Factory | Spotted B-75 Beast 11683 | -5/Factory | Lost 13 parts (1p6n4u2w) 11714 | -5/Factory | Discovered new exit (range 8) 11721 | -5/Factory | Identified exit to Extension 11724 | -5/Factory | Core integrity fell below 20% 11731 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11648_ Door malfunctions. 11651_ VTOL Module destroyed. 11651_ Dropped Mic. Nuclear Core. 11652_ Arm. Medium Treads destroyed. 11658_ System corrupted: Matter fused (-5). 11662_ System corrupted: Slammed into ceiling. 11673_ System corrupted: Substantial component data lost. 11682_ Acquired Imp. Salvage Targeting Computer. 11689_ System corrupted: Energy discharge (-35). 11705_ Door malfunctions. 11706_ 3IO&C VVBPGSIS/ZK Q63KKGLFNZ0FAL 11714_ EXIT=FOUND 11715_ VTOL Module destroyed. 11720_ Acquired Unknown Processor. 11720_ Identified Adv. Signal Interpreter. 11721_ Imp. Thermal Shield destroyed. 11721_ Penetrated by Slug. 11721_ EXIT=IDENTIFIED: EXTENSION 11722_ System corrupted: Component data lost. 11723_ Penetrated by Slug. 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""" #????????################ #????# | | ??? #???????????????????????#######????# | | ??? ? #??????????????????????????????????# * | | ???##?######??????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 19 Energy Capacity 310 Matter Stores 444 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Resistance: TH 25 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 21 Target Analysis 6 Core Analysis 10 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityBackupMace Manual? 0 Play Time 01:20:58 Cumulative 397.4 hours Start 2021.07.17 @ 18:00:55 End 2021.07.17 @ 22:59:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 256 Adventurer 0 Explorer 6 Win Type - Total 39 Types 29/3/4/2/1/0/0/0/0 Lore% 88 Gallery% 90 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26f92f9d-e682-4b5b-b7d7-aeadbcb2b91d