Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 20:08:41 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (2312) 2312 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (-343) -343 TOTAL SCORE: 6599 Bonus ------- Follower Combat Kills 72 Aligned with FarCom 300 Friendly Fire -715 Cogmind --------- Core Integrity 333/700 Matter 68/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (4) ---- Humpback Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System Humpback Advanced Signal Interpreter Hardened Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Deuterium Engine Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Cesium-ion Thruster Improved Cesium-ion Thruster Cooling System High-capacity Matter Pod Hardened Heavy Armor Plating Medium Reactive Plating Medium Reactive Plating Recalibrator Shock Rifle Arc Projector Heavy Laser Flak Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher Heavy Flail Powered Hammer [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Humpback Device Improved Cooling System Storage Humpback Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . 2 . . . 1 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 82 | 6 4 4 7 4 2 1 13 18 6 4 13 Power 6 | 1 . 1 . 1 . . 1 1 . 1 . Engine 4 | 1 . 1 . 1 . . . . . 1 . Core 2 | . . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 . 1 . 3 . . 3 2 1 1 2 Treads . | . . . . . . . . . . . . Leg 11 | 2 . . . 2 . . 3 2 1 1 . Wheel 2 | . . 1 . 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 27 | 1 1 1 4 . 1 1 3 6 1 2 6 Device 6 | . . 1 . . . . . 1 . 2 2 Storage 6 | 1 . . 1 . 1 . . . . . 3 Processor 3 | . . . 1 . . . 2 . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 11 | . 1 . 2 . . 1 1 4 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 34 | 2 3 1 3 . 1 . 6 9 4 . 5 Energy Gun 9 | . 2 1 . . . . 3 2 1 . . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 7 | 2 . . 1 . 1 . 1 1 . . 1 Ballistic Cannon 8 | . . . 2 . . . 2 3 1 . . Launcher 4 | . . . . . . . . . 2 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 3 . . 2 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 23 | . 2 5 3 . . 1 2 . 4 . 6 Power 5 | . . 1 1 . . . 1 . 1 . 1 Propulsion 6 | . . 2 1 . . . . . 1 . 2 Utility 5 | . . . 1 . . 1 . . 2 . 1 Weapon 7 | . 2 2 . . . . 1 . . . 2 Highest Loss Streak 5 | . 2 5 3 . . 1 2 . 2 . 3 Average Slot Usage (%) 68 | . 97 57 76 70 84 77 80 83 81 83 48 Engine 5 | . 14 8 10 4 11 11 3 . . 7 5 Core 2 | . . . . . . . 4 7 6 . . Leg 16 | . 28 11 . 9 22 22 24 23 21 23 7 Flight 3 | . . . . . . . . . . . 8 Device 1 | . . 2 10 . . . . 1 . 6 2 Storage 6 | . 14 6 6 11 10 11 9 7 7 7 4 Processor 7 | . . . 9 11 11 11 13 7 7 7 5 Protection 10 | . 12 14 11 11 11 11 9 18 22 15 4 Energy Gun 1 | . 10 9 . . . . 5 2 6 . . Ballistic Gun 2 | . 16 2 . . 2 11 1 . . . 1 Ballistic Cannon 5 | . . . 17 22 15 . 9 11 6 7 . Impact Weapon 1 | . . . . . . . . . . . 4 Naked Turns 39 | . . . . . . . . . . . 39 Heaviest Build 145 | 12 14 15 31 32 104 102 114 145 145 139 139 Greatest Support 52 | 20 20 20 10 23 23 23 43 52 52 47 47 Greatest Overweight (x) 29 | 1 . 3 10 8 4 4 4 3 3 2 29 Average Overweight (x) 2 | . . . 1 2 3 4 2 2 2 2 2 Largest Inventory Capacity 24 | 6 6 6 8 8 24 24 24 24 24 24 24 Average Capacity 19 | 5 6 4 6 8 21 24 24 24 24 24 16 Most Carried 24 | 3 6 6 8 8 13 13 24 24 24 24 24 Average Carried 13 | 1 5 4 6 8 10 12 19 23 21 23 8 Final Capacity 24 | 6 6 4 8 8 24 24 24 24 24 24 4 Final Carried 24 | 3 6 4 8 8 13 12 24 24 22 24 3 Class Distribution -------------------- 77% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 2994 | 240 205 149 258 104 30 20 530 646 338 188 286 Remotely . | . . . . . . . . . . . . Salvage Created 2119 | . 155 124 198 75 . 97 675 498 199 22 76 Parts 135 | . 16 8 10 6 . 10 40 35 4 4 2 Haulers Intercepted 3 | . . . 1 . . . 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 6 1 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 58 | . 6 2 6 3 . 4 16 10 7 4 . Guns 18 | . 4 2 . . . 3 5 3 1 . . Cannons 28 | . 2 . 6 3 . . 10 7 . . . AOE 12 | . . . . . . 1 1 . 6 4 . Classes Destroyed 14 | . 3 2 2 1 . 1 1 3 1 . . Worker 4 | . 1 . 1 1 . . . 1 . . . Builder 1 | . . . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 3 | . . . 1 . . . 1 1 . . . Recycler 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . Watcher 6 | . 1 . . . . . 2 3 . . . Swarmer 21 | . 6 . 1 . . 3 7 . . 4 . Grunt 22 | . . 2 4 2 . . 7 5 2 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . . . . Sentry 3 | . . . 1 . . . 2 . . . . Hunter 4 | . . . . . . 1 . 2 1 . . Programmer 3 | . . . . . . . . 3 . . . Decomposer 2 | . . . . . . . . . . 2 . Wasp 1 | . . . . . . . . . . . 1 Thug 5 | . . . . . . . . . 3 . 2 Best Kill Streak 5 | . 4 2 4 3 . 3 5 3 3 4 . Combat Bots Only 5 | . 3 2 2 3 . 3 5 2 3 4 . Max Kills in Single Turn 2 | . 1 1 2 1 . 2 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 . 2 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 4855 | . 252 383 441 26 . 173 701 900 826 570 583 Core 697 | . 44 84 122 12 . 7 61 111 77 36 143 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 48 . . . 64 88 . . . . Volleys Fired 166 | . 17 6 16 7 . . 49 35 14 5 17 Largest 2 | . 2 2 2 2 . . 2 2 2 1 1 Hottest 113 | . 80 60 88 88 . . 89 113 94 36 39 Shots Fired 363 | . 32 12 32 14 . 18 114 92 25 6 18 Gun 145 | . 28 12 . . . 18 49 32 6 . . Cannon 185 | . 4 . 32 14 . . 65 60 10 . . Launcher 33 | . . . . . . . . . 9 6 18 Special . | . . . . . . . . . . . . Kinetic 269 | . 17 6 32 14 . 18 86 86 10 . . Thermal 19 | . 13 . . . . . . 6 . . . Explosive 33 | . . . . . . . . . 9 6 18 Electromagnetic 42 | . 2 6 . . . . 28 . 6 . . Robot Hit Streak 21 | . 7 5 7 11 . 7 9 21 6 6 . Robot Miss Streak 16 | . 5 2 16 6 . 1 7 8 3 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Autonomous 62 | . . . . . . 18 17 27 . . . Shots Hit Robots 259 | . 16 6 29 13 . 15 83 81 14 2 . Core Hits 213 | . 8 12 25 13 . 5 55 61 21 7 6 Critical Hits 1 | . . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Melee Attacks 73 | . . . . . . . . 8 . . 65 Impact 73 | . . . . . . . . 8 . . 65 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6394 | . 239 137 430 246 . 380 1472 1434 1114 548 394 Guns 2048 | . 187 86 . . . 343 734 664 34 . . Cannons 2258 | . 52 . 427 242 . . 688 770 79 . . Explosions 2030 | . . . . . . 37 50 . 1001 548 394 Melee . | . . . . . . . . . . . . Ramming 58 | . . 51 3 4 . . . . . . . Kinetic 3708 | . 92 30 427 242 . 343 1123 1372 79 . . Thermal 265 | . 116 . . . . 37 50 62 . . . Explosive 1943 | . . . . . . . . . 1001 548 394 Electromagnetic 420 | . 31 56 . . . . 299 . 34 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 3 5 5 20 Average Corruption 5 | . . . . . . . . 2 4 5 10 Corruption Purged . | . . . . . . . . . . . . Effects 107 | . . . . . . . . 17 16 19 55 Message Errors 24 | . . . . . . . . 8 3 5 8 Matter Fused 23 | . . . . . . . . . 4 5 14 Heat Flow Errors 15 | . . . . . . . . 4 . 4 7 Energy Discharges 8 | . . . . . . . . 2 . 3 3 Data Loss (minor) 11 | . . . . . . . . 2 4 1 4 Data Loss (major) 2 | . . . . . . . . . 1 . 1 Misfires 3 | . . . . . . . . . 1 1 1 Alerts 2 | . . . . . . . . . . . 2 Misdirections 7 | . . . . . . . . . . . 7 Targeting Errors 11 | . . . . . . . . 1 2 . 8 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 138 | . . . . . . . . . 83 55 . Projectiles . | . . . . . . . . . . . . Explosions 138 | . . . . . . . . . 83 55 . Melee . | . . . . . . . . . . . . Knockbacks 66 | . . . 11 14 . . 20 19 2 . . Impact . | . . . . . . . . . . . . Kinetic 60 | . . . 11 8 . . 20 19 2 . . Secondary 6 | . . . . 6 . . . . . . . Self-Inflicted Damage 531 | . . 18 1 2 . 29 . . 226 37 218 Shots 13 | . . . . . . 1 . . 7 1 4 Rammed 14 | . . 12 1 1 . . . . . . . Targets Rammed 15 | . . 13 1 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 487 | . 72 45 192 84 . . 216 487 362 256 263 Average Temperature 100 | . 29 30 58 41 . . 59 124 177 112 115 Received Heat Transfer 923 | . . 125 192 12 . . 252 90 180 72 . Effects 12 | . . . . . . . . 8 4 . . Shutdowns 5 | . . . . . . . . 2 3 . . Energy Bleed 2 | . . . . . . . . 1 1 . . Interference 3 | . . . . . . . . 3 . . . Matter Decay 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 507 | . 296 . . . . 50 50 111 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 352 | . 177 124 352 200 . 208 323 219 . . . Initial 125 | . . 69 40 125 . . 80 60 . . . Average 89 | . 107 104 202 165 . 9 197 54 . . . Maximum Alert Level 1 | . . . 1 1 . 1 1 1 . . . Low Security (%) 85 | 100 100 100 40 50 . 98 57 96 . . . Level 1 14 | . . . 59 49 . 1 42 3 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . . 2 . . . 1 10 . . . Investigation 3 | . . . 1 . . . 1 1 . . . Extermination 3 | . . . . . . . . 3 . . . Reinforcement 3 | . . . 1 . . . . 2 . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 7 | . 1 . 4 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 10 25 15 3 . 3 21 16 9 5 . Peak Tracking Total 15 | . 5 15 5 3 . 2 5 3 5 4 . Tactical Retreats 4 | . 1 2 . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 3 | . . . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 15 | . . . 1 . . 8 . 3 . . 3 Max in Single Turn 7 | . . . . . . 7 . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 18 | . 2 . 3 . 1 . 5 6 . . 1 Terminals 16 | . 2 . 3 . . . 5 6 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 50 | . 4 . 9 . 1 . 15 15 . . 6 Successful 22 | . 1 . 3 . 1 . 4 7 . . 6 Failed 28 | . 3 . 6 . . . 11 8 . . . Catastrophic 8 | . 1 . 3 . . . 3 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 3 . 9 . 1 . 9 3 . . . Terminals 43 | . 4 . 9 . . . 15 15 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . 1 . 1 . 1 . 4 7 . . 6 Record 2 | . . . . . . . . 2 . . . Part Schematic 6 | . . . . . . . . . . . 6 Prototype ID Bank 1 | . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . . . . . 1 1 . . . Terminal Index 3 | . . . 1 . . . 1 1 . . . Alert Level 1 | . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . 1 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 1 . 3 . . . 5 5 . . . Full Trace Events 2 | . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 6 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total Allies 5 | . . 2 . . . . . . . . 3 Largest Group 3 | . . 2 2 . . . . . . . 3 Highest-Rated Group 76 | . . 42 42 . . . . . . . 76 Highest-Rated Ally 31 | . . 31 31 . . . . . . . 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 24 | . . . 24 . . . . . . . . Total Damage 388 | . . . 388 . . . . . . . . Kills 6 | . . . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 13701 | 74 366 215 304 181 855 1156 1205 2513 554 845 5433 Spaces Moved 5982 | 56 248 236 219 69 381 474 374 1107 236 442 2140 Core 442 | 9 . 130 5 16 . . . . . . 282 Treads . | . . . . . . . . . . . . Legs 4345 | 47 248 53 . 46 381 474 374 1107 236 442 937 Wheels 274 | . . 53 214 7 . . . . . . . Hover . | . . . . . . . . . . . . Flight 921 | . . . . . . . . . . . 921 Fastest Speed 34 | 50 120 50 80 100 150 240 180 183 186 186 34 Average Speed 184 | 112 120 73 106 215 221 240 196 194 214 186 183 Slowest Speed 1500 | 120 120 200 550 450 240 240 240 215 220 190 1500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . 5 Exploration Rate (%) 48 | 4 40 65 35 17 71 92 31 35 42 63 84 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 13 | . . 1 . . . 1 . . 1 7 3 Spaces Dug 40 | . . . . . . . . 5 . . 35 Terrain Destroyed 228 | . . . . . . 43 12 7 78 41 47 Melee 37 | . . . . . . . . 5 . . 32 Projectile 17 | . . . . . . 10 5 2 . . . AOE 174 | . . . . . . 33 7 . 78 41 15 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total 8227 | 64 286 263 261 82 397 493 747 1395 257 457 3525 Wait 1763 | . 2 3 8 1 . 19 290 193 1 . 1246 Move 5966 | 55 247 235 218 68 380 473 373 1106 235 441 2135 Hop . | . . . . . . . . . . . . Pick Up 82 | 3 10 . 6 . 9 . 14 13 1 4 22 Fast Attach 38 | 6 2 4 6 4 2 . 4 3 . 1 6 Attach 26 | . 2 . 1 . . 1 5 7 2 1 7 Detach 16 | . . . 1 . 2 . 2 2 . . 9 Swap 18 | . . . . . . . 4 8 4 2 . Drop 54 | . 6 2 4 1 4 . 6 15 . 3 13 Fire 166 | . 17 6 16 7 . . 49 35 14 5 17 Melee 73 | . . . . . . . . 8 . . 65 Ram 12 | . . 10 1 1 . . . . . . . Kick 3 | . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 5 . . 5 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Discovered new exit (range 7) 334 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered Mines 505 | -10/Mines | Assembled infested the area 565 | -10/Mines | Lost 5 parts (1p2n2w) 565 | -10/Mines | Core integrity fell below 50% 643 | -10/Mines | Discovered new exit (range 12) 656 | -10/Mines | Entered Materials 656 | -9/Materials | Accompanied by 2 allies 656 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 936 | -9/Materials | Discovered new exit (range 7) 955 | -9/Materials | Identified exit to Mines 960 | -9/Materials | Entered Mines 970 | -9/Mines | Met a Derelict bent on vengeance 987 | -9/Mines | Lost 3 parts (1p1n1u) 1135 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1135 | -9/Mines | Discovered new exit (range 5) 1139 | -9/Mines | Identified exit to Exiles 1141 | -9/Mines | Entered Exiles 1179 | -9/Exiles | Met 8R-AWN 1203 | -9/Exiles | Met EX-HEX 1366 | -9/Exiles | Met EX-DEC 1551 | -9/Exiles | Build established: Hauler-Mutant 1647 | -9/Exiles | Met EX-BIN 1676 | -9/Exiles | Aligned with FarCom system 1678 | -9/Exiles | Given EX-Vault access code 1738 | -9/Exiles | Opened EX-Vault 1760 | -9/Exiles | Found AWS/Gauss 1812 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1975 | -9/Exiles | Discovered new exit (range 11) 1994 | -9/Exiles | Identified exit to Mines 1996 | -9/Exiles | Left Exiles lab with AWS/Gauss 1996 | -9/Exiles | Entered Mines 3128 | -8/Mines | Discovered new exit (range 10) 3149 | -8/Mines | Identified exit to Materials 3152 | -8/Mines | Entered Materials 3152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4234 | -8/Materials | Discovered new exit (range 15) 4350 | -8/Materials | Identified exit to Factory 4357 | -8/Materials | Entered Factory 4357 | -7/Factory | Evolved 2 slots: Utility x2 5224 | -7/Factory | Discovered new exit (range 7) 5234 | -7/Factory | Identified exit to Factory 5831 | -7/Factory | Discovered exit to Factory (range 16) 6082 | -7/Factory | Garrison activated, responded to threat 6227 | -7/Factory | Garrison activated, responded to threat 6534 | -7/Factory | Identified exit to Lower Caves 6870 | -7/Factory | Entered Lower Caves 7258 | -7/Lower Caves | Learned location of Zion (-7) 7372 | -7/Lower Caves | Discovered new exit (range 15) 7397 | -7/Lower Caves | Ambushed by wild Derelicts 7423 | -7/Lower Caves | Identified exit to Lower Caves 7424 | -7/Lower Caves | Entered another Lower Caves area 7457 | -7/Lower Caves | Discovered exit to Factory (range 12) 8113 | -7/Lower Caves | Spotted B-75 Beast 8256 | -7/Lower Caves | Discovered new exit (range 9) 8267 | -7/Lower Caves | Identified exit to Zion 8269 | -7/Lower Caves | Entered Zion 8531 | -7/Zion | System corruption cleaned by Quarantine Array 8581 | -7/Zion | Given the Hacking Drone Bay 8608 | -7/Zion | Given A8's code to call for help 8636 | -7/Zion | Found Prototype Device 8636 | -7/Zion | Identified Hacking Drone Bay 8769 | -7/Zion | Discovered new exit (range 16) 9204 | -7/Zion | Gained Derelict followers 9424 | -7/Zion | Learned Factory garrison access intel 9834 | -7/Zion | Learned location of 1 exit from Factory 10387 | -7/Zion | Build established: Mutant 11317 | -7/Zion | Build established: Hauler-Mutant 12749 | -7/Zion | Crushed by falling debris 12879 | -7/Zion | Crushed by falling debris 12890 | -7/Zion | Crushed by falling debris 12891 | -7/Zion | System corruption reached 10% 12921 | -7/Zion | Lost 3 parts (1p1n1w) 13035 | -7/Zion | Build established: Mutant 13548 | -7/Zion | Crushed by falling debris 13558 | -7/Zion | Crushed by falling debris 13677 | -7/Zion | Core integrity fell below 50% 13702 | -7/Zion | Self-destructed Last Messages --------------- 13609_ System corrupted: IFF burst signal emitted. 13613_ Extracted 77 matter. 13614_ Acquired Hvy. Rocket Launcher. L8-NWX(z): I can't tell if Warlord is either crazy stupid or crazy smart. Clearly it's not beyond his capability to arm everyone with missile launchers, which would be pretty devastating. But maybe he's afraid that would lead to a sudden all-out war he can't win yet. 13646_ System corrupted: Matter fused (-5). 13652_ Deep Containment System disabled. 13676_ BE-UJW(s) destroyed. 13676_ QG-GL3(g) destroyed. 13682_ System corrupted: Hvy. Rocket Launcher targeting data glitched. 13682_ OL-EOZ(g) destroyed. 13683_ System corrupted: Matter fused (-5). 13683_ Acquired 26 matter. 13683_ The unstable cave ceiling collapses. 13690_ System corrupted: Hvy. Rocket Launcher targeting data glitched. 13693_ The unstable cave ceiling collapses. 13700_ System corrupted: Hvy. Rocket Launcher targeting data glitched. 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"""""""" | | ??????????????????###"#"#""""" """#"""" | | ????????????????????######""""" """#""" = | | ?????????????????????????####""" """""" = | | ????????????????????????##" #""""""" """ | | ???????????????????????##" #" "#"""" =[* | | ???????????????????????# "# """""" ]= ! | | ???????????????????????# # "" ]! ![ | | ???????????????????????#" ##" ! | | ???????????????????????###??#" [!]=! | | ????????????????????????????#" "" ! | | ????????????????????????????#"" "" """ | | ????????????????????????????##" """" | | ????????????????????????????#"""" """" | | ????????????????????????????##""#"" "##" | | ?????????????????????????????###"#" """""#"" | | ???????????????????????????????##"" """""""" | | ????????????????????????????????##" """ "" | | ?????????????????????????????????#" "" | | ?????????????????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Resistance: KI 30 Utility Shielding 33 Evasion (%) 63 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicPropulsionTearclaws Manual? 0 Play Time 00:49:20 Cumulative 42.4 hours Start 2021.04.19 @ 05:20:23 End 2021.04.19 @ 20:08:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 75 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 61 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ce03b32-fa37-4bd0-9fba-5e08ee8ffb1b