Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 02:30:09 Player: zaccheus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2940) 2940 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 8405 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 0/1150 Matter 266/300 Energy 27/100 System Corruption 1% Temperature Cool (19) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- Phase Cannon KE Penetrator > --- INVENTORY (5) ---- Nuclear Core Precision Matter Filter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Target Analyzer > --- WEAPON ----------- High-powered Shock Rifle Beam Rifle Precision Beam Rifle Cooled Pulse Rifle KE Penetrator > --- INVENTORY -------- Improved Ion Engine Nuclear Core Micro Fission Core Improved Heat Sink Precision Matter Filter Tesla Rifle Spread Laser Phase Cannon KE Penetrator [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Improved Heavy Machine Gun Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . . . 1 1 . Utility 5 | . . 1 . 1 1 . 1 1 Weapon 3 | . . . . 1 1 1 . . Parts Attached 81 | 6 8 3 19 8 3 5 26 3 Power 5 | 1 . . 2 . . . 2 . Engine 3 | 1 . . 2 . . . . . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 19 | 2 1 1 5 2 1 1 6 . Treads 2 | . . . 1 . . . 1 . Leg 13 | 2 1 1 2 2 . 1 4 . Wheel 3 | . . . 2 . . . 1 . Hover 1 | . . . . . 1 . . . Flight . | . . . . . . . . . Utility 22 | 1 4 1 2 3 1 . 9 1 Device 13 | . 3 1 1 3 . . 5 . Storage 2 | 1 1 . . . . . . . Processor 6 | . . . 1 . 1 . 4 . Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 35 | 2 3 1 10 3 1 4 9 2 Energy Gun 16 | . . 1 6 1 1 2 5 . Energy Cannon 6 | . 2 . . . . 2 1 1 Ballistic Gun 8 | 2 1 . 2 1 . . 1 1 Ballistic Cannon 2 | . . . 1 1 . . . . Launcher 3 | . . . 1 . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . . 2 . Parts Lost 35 | . 2 . 10 2 . . 18 3 Power 3 | . . . 2 . . . 1 . Propulsion 14 | . 1 . 4 1 . . 8 . Utility 7 | . . . 2 . . . 2 3 Weapon 11 | . 1 . 2 1 . . 7 . Highest Loss Streak 8 | . 2 . 4 2 . . 8 1 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 90 | . 99 99 92 96 83 90 92 10 Engine 6 | . 14 11 10 9 7 6 . . Core 1 | . . . . . . . 4 . Treads 1 | . . . . . . . 4 . Leg 19 | . 28 33 19 18 15 15 19 . Wheel 2 | . . . 10 6 . . . . Device 15 | . 13 21 14 17 15 13 16 . Storage 7 | . 14 11 11 9 7 6 4 . Processor 7 | . . . 3 9 9 13 10 7 Energy Gun 12 | . . 10 10 13 17 21 15 . Energy Cannon 3 | . 16 11 1 . . . 3 . Ballistic Gun 5 | . 10 1 4 8 7 6 3 . Ballistic Cannon 1 | . . . 5 4 . . . . Naked Turns 58 | . . . . . . . 50 8 Heaviest Build 46 | 14 22 24 26 30 31 44 46 . Greatest Support 62 | 20 20 30 30 37 27 47 62 3 Greatest Overweight (x) 4 | 4 1 . 2 1 1 1 2 . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 10 9 5 Most Carried 10 | 2 7 6 10 10 10 10 10 5 Average Carried 8 | 1 5 4 8 9 9 8 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 2 5 6 9 10 8 9 5 2 Class Distribution -------------------- 44% | Skirmisher 42% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 1622 | 225 101 34 507 156 . . 599 . Remotely . | . . . . . . . . . Salvage Created 2904 | . 322 34 895 316 48 25 1223 41 Parts 157 | . 22 1 44 18 3 2 62 5 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed 3 | . . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 60 | . 9 1 19 8 1 . 20 2 Guns 29 | . . 1 12 8 1 . 7 . Cannons 10 | . 5 . 2 . . . 1 2 AOE 20 | . 3 . 5 . . . 12 . Classes Destroyed 12 | . 3 1 3 . 1 . 4 . Worker 10 | . . . 2 . . . 8 . Builder 4 | . . . . . . . 4 . Hauler 3 | . . . 2 . . . 1 . Recycler 4 | . . . 2 1 . . 1 . Operator 1 | . . . . . . . 1 . Watcher 4 | . 2 . 1 . . 1 . . Swarmer 12 | . 3 . 3 4 . . . 2 Grunt 25 | . 6 . 6 2 . . 11 . Sentry 13 | . . 1 10 2 . . . . Hunter 2 | . . . . . . . 2 . Programmer 7 | . . . . . 1 . 6 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 11 | . 3 1 8 5 1 1 11 2 Combat Bots Only 9 | . 3 1 6 5 1 . 9 2 Max Kills in Single Turn 5 | . 3 1 2 1 1 1 5 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . 2 . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 5851 | . 355 102 1204 249 30 147 2386 1378 Core 2130 | . 9 . 322 63 . . 581 1155 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 96 . 19 88 100 100 41 . Volleys Fired 166 | . 21 3 71 17 1 1 49 3 Largest 5 | . 2 2 2 3 3 5 5 2 Hottest 272 | . 112 121 121 132 132 247 272 118 Shots Fired 351 | . 38 6 117 51 3 5 125 6 Gun 234 | . 2 3 81 50 3 5 87 3 Cannon 78 | . 36 3 23 1 . . 12 3 Launcher 39 | . . . 13 . . . 26 . Special . | . . . . . . . . . Kinetic 98 | . 2 . 54 18 1 1 19 3 Thermal 160 | . . 3 48 33 2 2 69 3 Explosive 32 | . . . 13 . . . 19 . Electromagnetic 61 | . 36 3 2 . . 2 18 . Robot Hit Streak 22 | . 5 22 17 10 7 2 16 6 Robot Miss Streak 7 | . 3 . 5 3 . 1 7 . Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 220 | . 22 5 72 35 2 2 78 4 Core Hits 148 | . 10 5 48 11 2 . 70 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 10 | . . . 4 3 . . 3 . Burn 8 | . . . 3 3 . . 2 . Destroy 1 | . . . . . . . 1 . Blast 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8188 | . 953 179 1686 613 42 102 4400 213 Guns 3149 | . 14 64 922 613 42 57 1349 88 Cannons 1139 | . 473 36 303 . . . 227 100 Explosions 3875 | . 466 79 461 . . 45 2824 . Melee . | . . . . . . . . . Ramming 25 | . . . . . . . . 25 Kinetic 1637 | . 14 . 842 261 . . 432 88 Thermal 3056 | . 466 143 363 352 42 62 1528 100 Explosive 2511 | . . . 461 . . . 2050 . Electromagnetic 959 | . 473 36 20 . . 40 390 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 1 Average Corruption 3 | . . . . . . . 4 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . 4 1 Message Errors 3 | . . . . . . . 2 1 Matter Fused 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 266 | . 120 . 31 . . 27 88 . Projectiles 7 | . 7 . . . . . . . Explosions 259 | . 113 . 31 . . 27 88 . Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . 1 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 532 | . 120 40 48 . . 148 165 11 Shots 12 | . 2 1 3 . . 2 4 . Rammed 5 | . . . . . . . . 5 Targets Rammed 7 | . . . 1 1 . . . 5 Kicked 2 | . . . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 208 | . 159 84 168 81 6 123 208 35 Average Temperature 42 | . 45 46 39 34 4 75 51 27 Received Heat Transfer 960 | . 87 36 339 54 . . 444 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . 1 . 6 2 . . 6 . Heat Transferred 5046 | . 300 180 1035 999 74 87 2260 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 1 . . . 1 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 718 | . 252 201 640 332 180 47 718 663 Initial 351 | . . 105 84 270 150 . 22 351 Average 281 | . 151 151 395 269 137 1 341 435 Maximum Alert Level 3 | . 1 1 2 1 . . 3 2 Low Security (%) 42 | 100 52 97 20 14 100 100 36 . Level 1 27 | . 47 2 20 85 . . 15 60 Level 2 29 | . . . 58 . . . 46 39 Level 3 . | . . . . . . . 1 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 1 1 1 1 10 2 Investigation 3 | . . . . 1 . . 2 . Extermination 5 | . . . . . 1 1 3 . Reinforcement 7 | . 1 . 1 . . . 3 2 Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 8 | . 4 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 13 3 25 12 1 1 44 23 Peak Tracking Total 21 | . 4 3 6 6 1 1 11 21 Tactical Retreats 10 | . . . 1 . . . 5 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 2 1 . . 1 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . . . . . 5 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 24 | . 3 . 4 . . 1 16 . Max in Single Turn 6 | . 2 . 2 . . 1 6 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 19 | . 3 1 8 5 . 1 1 . Terminals 14 | . 2 1 7 3 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . . 1 . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 9 2 17 17 . 1 1 . Successful 30 | . 5 2 11 11 . . 1 . Failed 17 | . 4 . 6 6 . 1 . . Catastrophic 3 | . . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 39 | . 8 2 16 12 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . . 1 . Scanalyzers 4 | . . . . 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 5 2 10 6 . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 2 | . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . 1 . 1 2 . . . . Terminal Index 2 | . 1 . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . . . 1 1 . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 3 | . 1 . 1 1 . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 1 . . 1 . Retrieve Components 3 | . . . 1 1 . . 1 . Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 1 6 4 . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . 1 3 . . 3 . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 30 | . . . . . . . 30 . Highest-Rated Ally 30 | . . . . . . . 30 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 5633 | 51 637 212 1144 676 456 296 1967 194 Spaces Moved 3526 | 28 365 133 721 408 229 147 1141 354 Core 530 | 10 . . . . . . 166 354 Treads 11 | . . . . . . . 11 . Legs 2424 | 18 365 133 332 236 229 147 964 . Wheels 561 | . . . 389 172 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 95 95 195 123 50 50 Average Speed 119 | 144 140 120 112 128 195 173 112 50 Slowest Speed 260 | 250 190 120 260 200 195 195 260 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 52 13 89 35 5 4 21 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 256 | . 53 2 51 1 . 25 123 1 Melee . | . . . . . . . . . Projectile 10 | . . . 5 1 . . 3 1 AOE 246 | . 53 2 46 . . 25 120 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 4653 | 35 451 179 942 531 236 184 1729 366 Wait 799 | . 46 38 112 69 4 28 502 . Move 3518 | 27 364 132 720 407 228 146 1140 354 Hop . | . . . . . . . . . Pick Up 49 | 2 8 3 13 15 . 2 6 . Fast Attach 27 | 6 1 . 6 1 1 3 8 1 Attach 31 | . 2 2 7 6 2 . 10 2 Detach 3 | . . . 1 1 . . 1 . Swap 24 | . 5 1 6 2 . 2 8 . Drop 25 | . 4 . 5 12 . 2 1 1 Fire 166 | . 21 3 71 17 1 1 49 3 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick 2 | . . . 1 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Discovered new exit (range 7) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -9/Materials | Discovered new exit (range 6) 810 | -9/Materials | Discovered new exit (range 15) 901 | -9/Materials | Entered Storage 1370 | -9/Storage | Core integrity fell below 50% 1375 | -9/Storage | Lost 4 parts (1p3n) 1867 | -9/Storage | Build established: Scavenger-Mutant 1917 | -9/Storage | Identified exit to Recycling 1945 | -9/Storage | Core integrity fell below 20% 2029 | -9/Storage | Discovered new exit (range 14) 2045 | -9/Storage | Entered Materials 2045 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2352 | -8/Materials | Build established: Skirmisher 2673 | -8/Materials | Discovered new exit (range 18) 2721 | -8/Materials | Entered Factory 2721 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3091 | -7/Factory | Discovered new exit (range 14) 3177 | -7/Factory | Entered another Factory area 3177 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3465 | -6/Factory | Discovered new exit (range 8) 3473 | -6/Factory | Entered another Factory area 3473 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4229 | -5/Factory | Lost 5 parts (2n3w) 4238 | -5/Factory | Destroyed 9 combat bots 4330 | -5/Factory | Spotted B-75 Beast 4556 | -5/Factory | Destroyed B-75 Beast 4759 | -5/Factory | Build established: Mutant 5273 | -5/Factory | First assault squad dispatched 5299 | -5/Factory | P-70 Sage assimilated allied Warrior 6a 5341 | -5/Factory | Lost 8 parts (1p4n2u1w) 5354 | -5/Factory | Released all parts (11) 5415 | -5/Factory | System corruption reached 10% 5427 | -5/Factory | Core integrity fell below 50% 5434 | -5/Factory | Discovered new exit (range 11) 5435 | -5/Factory | Discovered new exit (range 11) 5440 | -5/Factory | Entered another Factory area 5440 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5583 | -4/Factory | Core integrity fell below 50% 5606 | -4/Factory | Spotted B-86 Titan 5612 | -4/Factory | Core integrity fell below 20% 5634 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05582_ Slammed into W-44 Eye. 05582_ System Shield destroyed. 05583_ Slammed into W-44 Eye. 05588_ Slammed into K-01 Serf. 05593_ T-07 Excavator is excavating. 05600_ S-27 Virus destroyed. 05600_ R-10 Processor collects Lgt. Nuclear Core. 05608_ K-01 Serf cleans the Pressure Siphon. 05611_ Pressure Siphon disabled. 05615_ K-01 Serf cleans the Pressure Siphon. 05617_ Slammed into K-01 Serf. 05617_ Core Analyzer destroyed. 05619_ Slammed into K-01 Serf. 05619_ K-01 Serf collects debris. 05627_ S-27 Virus destroyed. 05627_ Slug penetrates Wall. 05629_ S-27 Virus destroyed. 05629_ Slug penetrates Wall. 05630_ Construction Platform disabled. 05632_ Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | ????????????????????????????### #### #???????? | | ???????????????# ???????????# #???????? | | ???????????##### ########### #???????? | | ?????????? #???????? | | ?????????? #???????? | | ????????????""" == #???????? | | ?????????????F"" == #???????? | | ????????????? "" """" == """" #???????? | | ????????????? """" """" #???????? | | ???????????? """" """" #???????? | | ???????????? % +???????? | | ???????????????""" """" """"%%""" """" #???????? | | ?????????????????? 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"""" """" """" """" """" #???????? | | ????????? #???????? | | ?????????| #???????? | | ????????? ###+#;####/###########???????? | | ???????????????? ???# s # #??????? | | ????????????????????#""""=s # #??????? | | ????????????????????#""""ps # #??????? | | ????????????????????#""" p* # #??????? | | ????????????????????#""""@ # #??????? | | ????????????????????#"""" # #??????? | | ????????????????????#"""" # #??????? | | ????????????????????#"""" # #??????? | | ????????????????????# # #??????? | | ????????????????????########## #??????? | | ?????????????????????????????? ???????? | | ?????????????????????????????? ???????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Target Analysis 9 Core Analysis 9 Recoil Reduction 1 Matter Filtering 50 Defensive Hacking 10 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed BiocellMeleeDatajack Manual? 0 Play Time 01:15:26 Cumulative 21.3 hours Start 2022.06.05 @ 07:00:34 End 2022.06.06 @ 02:30:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f44787d7-f93c-465e-899e-2aea0fe521da