Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 12:53:15 Player: Jordan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (770) 770 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (862) 862 TOTAL SCORE: 5047 Bonus ------- Follower Combat Kills 262 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 37/350 System Corruption 1% Temperature Warning (314) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Battery Targeting Computer Tactical Coordination Suite > --- WEAPON (5) ------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- High-capacity Battery Targeting Computer Tactical Coordination Suite Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- (None) [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility Targeting Computer Device Heat Sink Storage High-capacity Battery Processor Targeting Computer Protection Heavy Armor Plating Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 3 | . . 1 . . . 2 Parts Attached 31 | 5 10 6 . . 1 9 Power 3 | . 3 . . . . . Engine 3 | . 3 . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . 2 . . . 1 Treads 4 | 2 . 2 . . . . Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 5 1 . . 1 3 Device 4 | . 1 1 . . 1 1 Storage 4 | 1 3 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 12 | 2 2 3 . . . 5 Energy Gun . | . . . . . . . Energy Cannon 10 | . 2 3 . . . 5 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . 1 . . . 5 6 Power 2 | . 1 . . . 1 . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . . . . 3 Weapon 5 | . . . . . 3 2 Highest Loss Streak 5 | . 1 . . . 5 4 To Critical Strikes 1 | . . . . . . 1 Average Backups 2 | . 4 3 3 3 3 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 2 2 3 . Weapon . | . 3 1 1 . . . Tool/Special . | . . . . . . . Unused Backups 2 | . 1 . . 1 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . 1 . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 96 97 100 100 99 53 Engine 9 | . 12 11 11 11 10 . Treads 20 | . 28 20 22 22 21 1 Device 9 | . 3 10 11 11 10 8 Storage 10 | . 13 11 11 11 11 5 Processor 10 | . 8 11 11 11 11 6 Energy Cannon 30 | . 25 33 33 33 32 18 Peak Build Rating 34 | 5 7 14 14 14 18 34 Average Rating 15 | 4 6 12 14 14 16 30 On Entrance 9 | . 5 7 14 14 14 11 Naked Turns . | . . . . . . . Heaviest Build 52 | 7 32 19 19 19 19 52 Greatest Support 40 | 40 40 40 40 40 40 20 Greatest Overweight (x) 12 | . . 6 . . . 12 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 Average Capacity 5 | 7 9 5 5 5 5 5 Most Carried 6 | 1 6 5 5 5 5 5 Average Carried 4 | . 4 4 5 4 5 1 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 . Class Distribution -------------------- 77% | Gunner 16% | Mutant 5% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Pyromaniac-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 597 | 267 160 22 38 . 10 100 Remotely . | . . . . . . . Salvage Created 1498 | 29 430 272 34 . 179 554 Parts 69 | 3 32 14 5 . 3 12 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 25 | . 14 2 3 . 1 5 Cannons 23 | . 13 2 3 . 1 4 Classes Destroyed 11 | 2 4 3 . . 1 1 Worker 2 | 1 1 . . . . . Builder 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 1 . . . . Recycler 3 | . . 1 . . . 2 Watcher 1 | . . 1 . . . . Swarmer 12 | . 9 . 3 . . . Grunt 8 | . 5 . . . . 3 Duelist 1 | . . . . . 1 . Sentry 3 | . . 2 . . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 7 | 1 7 2 3 . 1 3 Combat Bots Only 5 | . 5 2 3 . 1 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 289 | . 78 10 11 . 54 136 Missed 57 | . 15 . 1 . 13 28 Hits 232 | . 63 10 10 . 41 108 Melee 1 | . . . . . 1 . Projectile 231 | . 63 10 10 . 40 108 Critical Strikes 4 | . . 1 . . 1 2 Damage Taken 3676 | . 592 151 81 . 845 2007 Core 1126 | . 121 . 20 . 133 852 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 32 | . . . . . . 32 Core Remaining (%) 70 | 100 51 . . . 61 . Volleys Fired 86 | 9 29 10 6 2 6 24 Largest 4 | 2 2 3 3 3 3 4 Hottest 320 | 40 120 180 180 180 180 320 Shots Fired 202 | 18 58 30 18 6 18 54 Gun 18 | 18 . . . . . . Cannon 184 | . 58 30 18 6 18 54 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 18 | 18 . . . . . . Thermal 184 | . 58 30 18 6 18 54 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 5 7 6 3 . 6 11 Robot Miss Streak 7 | 1 7 2 3 . 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 110 | 12 30 15 6 . 12 35 Core Hits 51 | 5 16 7 3 . 7 13 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 2 | 1 1 . . . . . Meltdown 1 | . 1 . . . . . Destroy 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2154 | 113 558 262 105 . 221 895 Guns 113 | 113 . . . . . . Cannons 2029 | . 558 262 105 . 211 893 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 12 | . . . . . 10 2 Kinetic 113 | 113 . . . . . . Thermal 2029 | . 558 262 105 . 211 893 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 30 | . 11 . . . . 19 Projectiles 30 | . 11 . . . . 19 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . . . 4 . Targets Rammed 5 | . . . . . 4 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 657 | . 547 437 453 81 162 657 Average Temperature 173 | . 188 145 233 45 55 190 Received Heat Transfer 861 | . 78 63 . . 264 456 Effects 23 | . 11 1 . . . 11 Shutdowns 4 | . 3 1 . . . . Energy Bleed 5 | . 3 . . . . 2 Interference 6 | . 3 . . . . 3 Matter Decay 1 | . 1 . . . . . Damage (minor) 1 | . . . . . . 1 Damage (core) 6 | . 1 . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 . . . . 1 Combat Hostiles 2 | . 1 . . . . 1 Parts Melted 13 | . 4 . 3 . 1 5 Heat Transferred 4155 | . 1184 555 222 . 444 1750 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 191 | 5 191 73 65 . . 40 Initial 73 | . . 73 15 . . 37 Average 44 | . 98 31 37 . . 13 Influence Increases 1135 | 10 391 81 70 . 416 167 Destroy 0b10 Robot/C 700 | . 280 40 60 . 220 100 Destroy 0b10 Robot/NC 55 | 10 15 15 . . 5 10 Destroy Leader 136 | . 42 24 10 . 20 40 Allied During Kill 141 | . . . . . 141 . Successful Hack 11 | . 9 . . . . 2 Disable Machine 15 | . . . . . . 15 Destroy Structure 2 | . . 2 . . . . Lose Combat Pursuer 75 | . 45 . . . 30 . Influence Decreases 1135 | 10 216 215 86 25 357 226 Entered New Map 175 | . . 102 26 25 . 22 Time Decay 758 | 10 206 85 60 . 227 170 Lost Part 94 | . 10 . . . 50 34 Lost Ally 80 | . . . . . 80 . Purge Threat 28 | . . 28 . . . . Squads Dispatched 5 | . 1 . . . 1 3 Investigation 2 | . 1 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . . . 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 2 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 17 3 3 . 20 10 Peak Tracking Total 9 | . 4 2 3 . 9 4 Tactical Retreats 3 | . 1 . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 2 3 . 1 . 2 Terminals 5 | . 2 3 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 7 4 . 5 . 7 Successful 12 | . 3 1 . 5 . 3 Failed 11 | . 4 3 . . . 4 Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . 5 . . Terminals 11 | . 7 4 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 1 . 5 . . Part Schematic 5 | . . . . 5 . . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 3 . . . 2 Full Trace Events 2 | . 1 . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . 19 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 4 . Highest-Rated Group 344 | . . . . 344 268 . Highest-Rated Ally 96 | . . . . 96 96 . Total Orders . | . . . . . . . Ally Attacks 32 | . . . . . 32 . Total Damage 1491 | . . . . . 1491 . Kills 10 | . . . . . 10 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 82 | . 82 . . . . . Seismic 82 | . 82 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5611 | 144 521 243 120 1980 2055 548 Spaces Moved 3017 | 73 254 115 60 1160 1192 163 Core 10 | 3 . 3 . . . 4 Treads 2903 | 70 254 112 60 1160 1192 55 Legs 104 | . . . . . . 104 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 170 170 170 190 Average Speed 173 | 155 160 173 170 170 170 260 Slowest Speed 650 | 160 160 350 170 170 170 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 43 14 18 89 89 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3212 | 87 315 139 65 1164 1205 237 Wait 33 | . . . . 1 2 30 Move 3011 | 72 253 114 59 1159 1191 163 Hop . | . . . . . . . Pick Up 17 | 1 10 2 . 1 . 3 Fast Attach 18 | 5 5 2 . . 1 5 Attach 15 | . 5 4 . . . 6 Detach 8 | . 5 3 . . . . Swap . | . . . . . . . Drop 14 | . 8 4 . 1 1 . Fire 86 | 9 29 10 6 2 6 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 4 | . . . . . 4 . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 11) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 892 | -9/Materials | Discovered new exit (range 8) 909 | -9/Materials | Entered Mines 917 | -9/Mines | Assembled infested the area 975 | -9/Mines | Build established: Gunner 1015 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1029 | -9/Mines | Entered Zion 1069 | -7/Zion | Given A8's code to call for help 1305 | -7/Zion | Learned location of 1 exit from Proximity Caves 1640 | -7/Zion | Learned location of Warlord (-4) 2047 | -7/Zion | Met Imprinter 2105 | -7/Zion | Imprinted 2107 | -7/Zion | Declared Zion's savior 2540 | -7/Zion | Learned location of Quarantine (-3) 2668 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2671 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2987 | -7/Zion | Discovered new exit (range 12) 3009 | -7/Zion | Entered Proximity Caves 3009 | -6/Proximity Caves | Accompanied by 4 allies 3010 | -6/Proximity Caves | Identified exit to Factory 3777 | -6/Proximity Caves | Learned Factory stockpile data 3838 | -6/Proximity Caves | Learned Factory interactive machine intel 3998 | -6/Proximity Caves | Learned Factory stockpile data 4991 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5052 | -6/Proximity Caves | Lost 3 allies 5064 | -6/Proximity Caves | Entered Factory 5064 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 5066 | -6/Factory | Loaded intel: 55 interactive machine locations 5081 | -6/Factory | Lost 5 parts (1p1n3w) 5294 | -6/Factory | Lost 4 parts (1n2u1w) 5524 | -6/Factory | Repaired Hcp. Battery 5583 | -6/Factory | Build established: Pyromaniac-Gunner 5591 | -6/Factory | Core integrity fell below 50% 5594 | -6/Factory | Core integrity fell below 20% 5612 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05581_ Overheating: System interference. 05581_ Plasma Cannon temporarily disabled. 05582_ Overheating: Core damaged (-136). 05584_ Overheating: Hvy. Armor Plating damaged (-106). 05587_ Overheating: Core damaged (-136). 05587_ G-50 Soldier overheating. 05589_ Overheating: Energy bleed (-2). 05589_ G-50 Soldier heat spikes uncontrollably. 05590_ G-50 Soldier overheating. 05591_ Overheating: Core damaged (-119). 05591_ G-50 Soldier overheating. 05591_ Kicked O-16 Technician. 05592_ Overheating: Core damaged (-102). 05594_ Overheating: Core damaged (-161). 05595_ Overheating: Energy bleed (-4). 05596_ Overheating: System interference. 05596_ Plasma Cannon temporarily disabled. 05601_ Hvy. Armor Plating destroyed. 05604_ K-01 Serf collects debris. 05605_ Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# | | ?????????????????????????????????????????### # | | ???????????????????????????????????????????# # | | ????????????????????????#+???##+############ # | | ????????????????????????# ??# # | | ????????????????????????# ??# # | | ????????????????????????# ??# # | | ????????????????????????# #?# ############ # | | ???????????????????????## ### # # # | | ?"?????????????????????# ^ ## # # | | ""?????????????????????# ## ] "" # # | | ?G?????????????????????+ ! T#! 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" | | ???###########?# + """"@###### #???[?????" | | ???????????????##### """"%+* ## #?????????? | | ???????????????????# """"!## #?????????? | | ???????????????????# """" ## #?????????? | | ???????????????????# """" ## #?????????? | | ???????????????????# ## #?????????? | | ???????????????????# ## #?????????? | | ???????????????????#= ## #?????????? | | ???????????????????# " " ## #?????????? | | ???????????????????# "R" ## #?????????? | | ???????????????????# """ ## #?????????? | | ???????????????????######### #?????????? | | ????????????????????T?[????# #####?????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????""""???????????????????????????????? | | ??????????????""R"???????????????????????????????? | | ??????????????""?"???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 10 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Ripper | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hcp. Battery | 28% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ChargeDispersalSegregator Manual? 0 Play Time 00:44:48 Cumulative 6.6 hours Start 2025.10.11 @ 10:37:38 End 2025.10.11 @ 12:53:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06f0a2ef-3e0b-4de6-ba40-5812f7994233