Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 18:06:28

Player: TheTravelingGuy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (585)      585
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2570

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             491/550
Matter                     270/300
Energy                     258/280
System Corruption          0%
Temperature                Hot (295)
Movement                   Treading (250) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
           Autogun
           Autogun
>          --- INVENTORY (15) ---
           Ion Engine
     Light Treads
           Wheel
    Medium Matter Pod (100)
           Field Laser
           Field Laser
           Field Laser
           Field Laser
           Autogun
           Autogun
           Autogun
  Improved Assault Rifle
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           Field Laser
           Field Laser
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Wheel
    Medium Matter Pod
           Field Laser
           Field Laser
           Autogun
           Autogun
           Autogun
           Autogun
           Autogun
  Improved Assault Rifle
           Mining Claw
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 8   4   15  3   5   
  Power                    3    | 1   .   2   .   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 4   2   5   1   1   
    Treads                 7    | .   2   3   1   1   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   2   5   2   .   
    Device                 2    | .   1   1   .   .   
    Storage                3    | 1   1   1   .   .   
    Processor              4    | .   .   2   2   .   
    Hackware               1    | .   .   1   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   3   .   4   
    Energy Gun             3    | .   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 6    | .   .   5   .   1   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   3   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      3    | .   .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            9    | 4   8   9   13  13  
  Power                    .    | .   1   .   1   1   
  Propulsion               2    | 2   2   2   2   2   
  Utility                  2    | .   2   2   1   1   
  Weapon                   4    | .   2   4   9   9   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             10   | .   .   3   .   7   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   8    | .   .   3   .   5   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  96  99  100 
  Engine                   11   | .   13  11  9   9   
  Treads                   15   | .   6   20  27  27  
  Wheel                    15   | .   21  12  9   8   
  Device                   5    | .   11  2   .   .   
  Storage                  11   | .   14  11  9   9   
  Processor                6    | .   .   7   17  18  
  Hackware                 5    | .   .   8   9   9   
  Energy Gun               4    | .   .   8   .   13  
  Ballistic Gun            19   | .   27  13  18  4   
Peak Build Rating          32   | 6   8   24  30  32  
  Average Rating           14   | 4   7   15  29  30  
  On Entrance              13   | .   6   8   24  30  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 14  20  34  34  34  
  Greatest Support         60   | 20  40  60  12  20  
  Greatest Overweight (x)  2    | .   .   2   2   2   
  Average Overweight (x)   .    | .   .   1   2   1   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         11   | 7   9   12  15  15  
  Most Carried             15   | 7   10  15  14  14  
  Average Carried          9    | 4   8   9   13  13  
  Final Capacity           15   | 8   10  15  15  15  
  Final Carried            15   | 7   10  15  14  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1015 | 188 383 326 51  67  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            866  | 21  178 400 51  216 
  Parts                    58   | 4   13  34  2   5   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  22   | .   4   13  1   4   
  Guns                     20   | .   4   13  1   2   
Classes Destroyed          9    | 1   4   3   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | .   1   .   .   1   
  Operator                 2    | .   .   2   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  12   | .   3   7   .   2   
  Grunt                    7    | .   1   5   1   .   
  Sentry                   2    | .   .   1   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           3    | 1   3   3   1   3   
  Combat Bots Only         3    | .   3   3   1   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        214  | .    18   68   12   116  
  Missed                   48   | .    7    8    2    31   
  Hits                     166  | .    11   60   10   85   
    Projectile             166  | .    11   60   10   85   
  Critical Strikes         1    | .    .    1    .    .    
Damage Taken               1705 | .    89   622  160  834  
  Core                     165  | .    10   96   .    59   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  96   76   .    .    
Volleys Fired              71   | 5    13   35   3    15   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  126  | 40   40   63   46   126  
Shots Fired                141  | 10   26   69   6    30   
  Gun                      141  | 10   26   69   6    30   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  81   | 10   26   39   6    .    
  Thermal                  60   | .    .    30   .    30   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | 4    8    8    1    15   
  Robot Miss Streak        4    | 2    2    3    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           95   | 6    17   48   2    22   
  Core Hits                38   | 1    9    20   1    7    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    4    
    Burn                   4    | .    .    .    .    4    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1375 | 68   209  619  34   445  
  Guns                     1375 | 68   209  619  34   445  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  730  | 68   209  419  34   .    
  Thermal                  645  | .    .    200  .    445  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        401  | .    .    17   7    401  
  Average Temperature      99   | .    .    6    4    156  
  Received Heat Transfer   249  | .    6    162  36   45   
  Effects                  4    | .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Melted             4    | .    .    .    .    4    
  Heat Transferred         1708 | .    .    450  .    1258 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             160  | 5   60  160 39  65  
  Initial                  39   | .   .   .   39  8   
  Average                  32   | .   9   69  18  25  
Influence Increases        620  | 5   117 363 20  115 
  Destroy 0b10 Robot/C     440  | .   80  260 20  80  
  Destroy 0b10 Robot/NC    35   | 5   10  15  .   5   
  Destroy Leader           94   | .   12  52  .   30  
  Successful Hack          20   | .   14  6   .   .   
  Destroy Structure        1    | .   1   .   .   .   
  Lose Combat Pursuer      30   | .   .   30  .   .   
Influence Decreases        555  | 5   117 268 95  70  
  Entered New Map          68   | .   .   .   56  12  
  Time Decay               427  | 5   117 218 39  48  
  Lost Part                60   | .   .   50  .   10  
Squads Dispatched          6    | .   1   3   .   2   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   6   17  4   15  
  Peak Tracking Total      9    | .   3   4   6   9   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            4    | .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          4    | .   3   1   .   .   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   5   5   .   .   
  Successful               4    | .   2   2   .   .   
  Failed                   6    | .   3   3   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   4   5   .   .   
  Terminals                9    | .   4   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   .   
  Terminals                2    | .   1   1   .   .   
    Botnet                 2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Active Infowar (turns)     720  | .   433 57  111 119 
  Optics                   230  | .   .   .   111 119 
  Terrain                  56   | .   .   56  .   .   
  Seismic                  484  | .   433 51  .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1318 | 113 500 474 112 119 
Spaces Moved               740  | 67  300 259 76  38  
  Core                     2    | 2   .   .   .   .   
  Treads                   51   | .   34  16  .   1   
  Legs                     64   | 64  .   .   .   .   
  Wheels                   623  | 1   266 243 76  37  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  120 120 
  Average Speed            104  | 117 89  110 120 123 
  Slowest Speed            250  | 120 160 250 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   49  24  9   12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1133 | 88  501 375 91  78  
  Wait                     226  | .   165 33  8   20  
  Move                     736  | 66  299 258 75  38  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 9   6   16  1   .   
  Fast Attach              16   | 4   5   6   1   .   
  Attach                   12   | 2   1   6   2   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     24   | 2   9   9   .   4   
  Drop                     16   | .   3   12  1   .   
  Fire                     71   | 5   13  35  3   15  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 15)
  614 | -10/Materials | Entered another Materials area
  614 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  702 | -9/Materials  | Lost 3 parts (2u1w)
 1070 | -9/Materials  | Discovered new exit (range 16)
 1087 | -9/Materials  | Identified exit to Materials
 1088 | -9/Materials  | Entered another Materials area
 1088 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1159 | -8/Materials  | Discovered new exit (range 18)
 1199 | -8/Materials  | Identified exit to Storage
 1200 | -8/Materials  | Entered Storage
 1311 | -8/Storage    | Garrison activated, responded to threat
 1319 | -8/Storage    | Self-destructed

 Last Messages 
---------------
01305_ S-10 Pest destroyed.
01305_ Switching to secondary target: Y-45 Defender.
01305_ R-06 Scavenger collects Imp. Ion Engine.
01307_ K-01 Serf collects debris.
01308_ S-10 Pest destroyed.
01308_ R-06 Scavenger collects Flight Unit.
01310_ M-13 Machinist repairs S-10 Pest Flight Unit.
01311_ R-06 Scavenger suffers critical hit (Burn).
01311_ R-06 Scavenger destroyed.
01311_ A-02 Transporter calls for garrison support.
01311_ ALERT: Activating Garrison Access S001.
01312_ G-47 Trooper emerges from the garrison. <x2>
01312_ Overheating: Energy bleed (-42).
01312_ K-01 Serf collects debris.
01316_ Overheating: System interference.
01316_ Imp. Signal Interpreter temporarily disabled.
01316_ Autogun temporarily disabled.
01316_ Imp. Signal Interpreter temporarily disabled.
01316_ M-13 Machinist repairs S-10 Pest Flight Unit.
01316_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
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|        ??#####???????????????????????????????????? |
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|        ??#   #???????????????????????????????????? |
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|        ??#   #???????????????????????????????????? |
|        ??#   #???????????????????????????????????? |
|        ??#   #???????????????????????????????????? |
|        ??#   ###########?????????????????????????? |
|        ??#   #         #?????????????????????????? |
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|        ??#   #         #?????????????????????????? |
|        ??#   #         #??????????"#?????????????? |
|        ??#   #####+##+##########" "########??????? |
|        ??#   a         %     ss=g         Y   ???? |
|        ??#               @  %sgmk a           ???? |
|        ??#                   s%sY             ???? |
|        ??######################r###########??????? |
|        ?????????????????????????  ???????????????? |
|        ??????????????????????????""^?????????????? |
|        ???????????????????????????? "????????????? |
|        ?????????????????????????????""???????????? |
|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicTerrorSource
  Manual?         0
Play Time         00:12:41
  Cumulative      32.5 hours
  Start           2025.05.25 @ 18:05:28
  End             2025.06.06 @ 18:06:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           55
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d833ab14-5b91-4b27-a424-258390a31842