Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 03:53:55

Player: cptwinky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (0)       0
Value Destroyed (70)       70
Prototype IDs (13)         260
Alien Tech Used (2)        400
Bonus (23788)              23788
              TOTAL SCORE: 31218

 Bonus
-------
Pacifist                   10869
Recovered Sigix Corpse     2000
Win                        3000
Win Speed                  7919

 Cogmind 
---------
Core Integrity             1521/1600
Matter                     180/300
Energy                     252/260
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (28)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION (7) ---
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
    Cooled Q-thruster
>          --- UTILITY (14) -----
     Large Storage Unit
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Transmission Jammer
           Reaction Control System
   Layered Light Armor Plating
           Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
           Drone Bay (2/2)
>          --- WEAPON (2) -------
           Lance
>          --- INVENTORY (10) ---
  Improved Energy Well (600)
  Improved Stasis Canceller
           Reaction Control System
  Improved Core Shielding
  Advanced Component Analysis Suite
           Sigix Corpse
           Sigix Corpse

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
    Cooled Q-thruster
>          --- UTILITY ----------
     Large Storage Unit
  Enhanced Optical Array
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Transmission Jammer
           Reaction Control System
  Improved Core Shielding
   Layered Light Armor Plating
  Improved Remote Shield
           Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
           Drone Bay
>          --- WEAPON -----------
           Lance
>          --- INVENTORY --------
  Improved Energy Well
  Improved Stasis Canceller
           Reaction Control System
  Advanced Component Analysis Suite
           Terrabomb
           Sigix Corpse
           Sigix Corpse
[Rating: 147]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Field Propulsion Array
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Improved Terrain Scan Processor
  Device                   Advanced Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Stasis Generator
Weapon                     Lance
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   .   1   1   .   .   1   
  Utility                  12   | .   .   1   1   1   2   2   1   1   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             75   | 3   .   3   6   2   6   5   28  10  4   4   4   
  Power                    8    | .   .   .   .   .   1   .   5   1   .   1   .   
    Engine                 2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   3   1   .   1   .   
  Propulsion               22   | 2   .   1   4   .   2   .   7   3   .   1   2   
    Treads                 4    | 2   .   1   1   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   1   .   7   3   .   1   2   
  Utility                  38   | .   .   .   1   2   3   3   16  6   3   2   2   
    Device                 22   | .   .   .   .   .   2   1   13  2   3   1   .   
    Storage                3    | .   .   .   .   .   .   1   1   1   .   .   .   
    Processor              4    | .   .   .   1   1   .   .   .   1   .   .   1   
    Hackware               5    | .   .   .   .   .   1   1   2   1   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   .   1   .   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   7    | 1   .   2   1   .   .   2   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   2   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   1   .   1   2   
Parts Lost                 34   | .   .   5   1   3   .   .   21  2   .   .   2   
  Power                    3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Propulsion               13   | .   .   2   1   2   .   .   6   1   .   .   1   
  Utility                  14   | .   .   .   .   .   .   .   12  1   .   .   1   
  Weapon                   4    | .   .   3   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   4   1   3   .   .   6   2   .   .   1   
Average Slot Usage (%)     55   | .   42  33  45  44  36  53  72  39  72  77  78  
  Engine                   1    | .   .   .   .   .   .   5   3   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   3   .   4   7   8   
  Treads                   4    | .   28  18  9   7   5   .   .   .   .   .   .   
  Hover                    2    | .   .   .   24  14  .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   5   13  3   13  13  14  
  Device                   9    | .   .   .   .   .   3   16  16  5   16  17  15  
  Storage                  1    | .   .   .   .   .   .   .   4   .   4   4   4   
  Processor                9    | .   .   .   5   14  13  11  10  11  8   8   11  
  Hackware                 7    | .   .   .   .   .   .   6   12  14  17  17  16  
  Protection               1    | .   .   .   .   .   6   .   .   .   4   4   4   
  Ballistic Gun            2    | .   14  8   6   6   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   4   5   .   4   4   4   
Naked Turns                3    | .   .   3   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 1   1   2   3   3   13  14  49  41  53  68  70  
  Greatest Support         90   | 3   3   3   3   3   14  14  60  57  57  69  90  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   4   4   4   4   10  10  10  10  10  
  Average Capacity         6    | 4   4   4   4   4   4   4   8   4   10  10  10  
  Most Carried             10   | 3   4   4   4   4   4   4   9   4   4   10  10  
  Average Carried          4    | 1   3   2   2   3   3   3   6   3   2   8   9   
  Final Capacity           10   | 4   4   4   4   4   4   4   4   10  10  10  10  
  Final Carried            10   | 2   4   2   4   2   4   4   4   3   4   10  7   

 Class Distribution 
--------------------
 48% | Mutant
 44% | Hacker-Mutant
  6% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
          Mutant | -5/Factory
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -3/Research
   Hacker-Mutant | -2/Research
   Hacker-Mutant | -2/Quarantine
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Matter Collected           582  | 187 .   .   .   .   22  .   288 85  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  Acc  
Damage Taken               5487 | .    104  657  283  372  299  41   1978 1099 96   146  412  
  Core                     2058 | .    28   221  37   123  106  19   480  939  .    26   79   
  Absorbed by Shields      5    | .    .    .    .    .    .    .    .    5    .    .    .    
Core Remaining (%)         79   | 100  88   44   93   82   87   98   58   27   .    98   95   
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                3    | .    .    .    2    .    .    .    1    .    .    .    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              20   | .    .    .    .    .    .    1    8    .    .    5    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 20   | .    .    .    .    .    .    1    8    .    .    5    6    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34   | .    .    5    8    16   .    .    2    3    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    5    8    16   .    .    2    3    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    5    4    .    .    3    4    .    .    .    
  Average Corruption       2    | .    1    .    5    4    .    .    1    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    1    .    .    2    3    .    .    .    
    Message Errors         4    | .    .    .    .    .    .    .    2    2    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    1    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    2    3    8    .    .    1    1    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    1    3    1    .    .    1    1    .    .    .    
Targets Rammed             7    | .    .    1    3    1    .    .    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        220  | .    .    .    .    155  .    .    22   220  .    .    90   
  Average Temperature      46   | .    .    .    .    155  .    .    9    128  .    .    39   
  Received Heat Transfer   924  | .    57   96   81   192  108  .    267  33   9    18   63   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Peak Influence             275  | .   39  96  110 76  97  45  171 139 78  136 275 
  Initial                  81   | .   .   16  35  45  22  .   21  66  78  8   81  
  Average                  67   | .   28  69  71  48  68  17  67  79  48  70  150 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 100 100 100 100 100 100 100 100 70  
  Level 1                  2    | .   .   .   .   .   .   .   .   .   .   .   29  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   2   3   2   2   .   4   1   .   1   4   
  Investigation            11   | .   1   1   1   1   2   .   2   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   1   2   1   .   .   1   .   .   1   2   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Distress Signals           5    | .   .   .   .   1   .   .   2   .   .   1   1   
Communications Jammed      33   | .   .   .   .   .   .   .   19  .   .   4   10  
  Distress Signals         33   | .   .   .   .   .   .   .   19  .   .   4   10  
Times Spotted              186  | .   2   22  18  8   10  4   60  14  5   10  33  
  Peak Tracking Total      18   | .   2   16  14  7   9   1   18  12  5   9   10  
  Tactical Retreats        34   | .   .   3   1   .   4   1   15  2   .   1   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Traps Triggered            9    | .   1   1   1   .   .   .   4   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Machines Disabled          7    | .   .   .   .   .   .   1   1   .   .   4   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Machines Accessed          47   | .   3   3   .   3   6   4   13  3   1   3   8   
  Terminals                33   | .   2   1   .   1   4   4   10  3   1   2   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   .   1   1   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          6    | .   .   .   .   1   .   .   2   .   .   .   3   
Total Hacks                133  | .   10  11  .   13  10  9   29  9   9   10  23  
  Successful               63   | .   5   5   .   6   1   2   14  2   7   8   13  
  Failed                   70   | .   5   6   .   7   9   7   15  7   2   2   10  
    Catastrophic           13   | .   1   2   .   3   3   1   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   5   2   .   5   2   9   18  5   7   7   9   
  Terminals                99   | .   8   3   .   4   6   9   25  9   9   9   17  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   3   .   .   2   .   .   .   .   .   .   
  Recycling Units          17   | .   2   5   .   7   2   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          11   | .   .   .   .   2   .   .   3   .   .   .   6   
Terminal Hacks             33   | .   4   .   .   .   1   1   9   1   6   3   8   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   .   .   .   .   .   .   2   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      6    | .   .   .   .   .   .   1   1   1   1   1   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          7    | .   .   .   .   .   1   .   2   .   2   .   2   
  Locate Traps             3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              7    | .   1   .   .   .   .   .   3   .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   1   5   .   5   .   .   1   .   .   .   .   
  Recycle Component        4    | .   .   2   .   2   .   .   .   .   .   .   .   
  Process                  2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   1   .   1   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   2   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   2   
Unauthorized Hacks         15   | .   .   .   .   1   .   1   3   1   1   5   3   
  Terminals                14   | .   .   .   .   1   .   1   3   1   1   4   3   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 9    | .   .   .   .   1   .   .   2   1   1   1   3   
    Disrupt                3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   3   3   .   3   6   4   10  3   1   2   7   
  Full Trace Events        9    | .   1   .   .   1   2   .   2   1   .   .   2   
  Feedback Events          2    | .   1   .   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             4    | .   .   2   .   2   .   .   .   .   .   .   .   
  Recycled Matter          162  | .   .   31  .   131 .   .   .   .   .   .   .   
  Retrieved Matter         162  | .   .   31  .   131 .   .   .   .   .   .   .   
  Retrieved Components     3    | .   2   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  Acc  
Turns Passed               2321 | 23   167  135  106  153  370  229  609  158  53   83   235  
Spaces Moved               4536 | 33   225  238  178  205  714  387  1285 279  119  165  708  
  Core                     1667 | 33   225  238  178  205  644  .    .    144  .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2869 | .    .    .    .    .    70   387  1285 135  119  165  708  
  Fastest Speed            24   | 50   50   50   50   50   40   40   34   34   34   34   24   
  Average Speed            40   | 50   50   50   50   50   49   40   35   44   34   34   29   
  Slowest Speed            150  | 50   50   50   50   50   50   40   120  150  34   34   34   
  Overloaded Moves         112  | .    .    .    .    .    .    .    .    .    .    .    112  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            68   | .    .    .    .    .    .    5    49   2    2    1    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 2    33   41   28   6    21   12   35   9    5    22   29   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    1    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    7    .    .    .    5    
Terrain Destroyed          12   | .    .    .    .    .    .    .    7    .    .    .    5    
  Melee                    12   | .    .    .    .    .    .    .    7    .    .    .    5    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  Acc  
Total                      4910 | 38   279  252  192  254  733  454  1372 307  128  184  717  
  Wait                     257  | .    51   8    1    46   3    61   68   13   5    .    1    
  Move                     4398 | 32   224  237  177  204  713  376  1195 275  114  162  689  
  Hop                      59   | .    .    .    .    .    .    5    41   1    2    1    9    
  Pick Up                  39   | 3    3    2    3    1    7    1    9    1    2    7    .    
  Fast Attach              50   | 2    .    2    5    1    3    4    17   9    2    2    3    
  Attach                   23   | 1    .    1    .    1    3    1    9    1    2    2    2    
  Detach                   8    | .    .    .    .    .    .    2    2    .    1    1    2    
  Swap                     3    | .    .    .    1    .    .    .    2    .    .    .    .    
  Drop                     26   | .    1    1    2    .    4    3    5    6    .    4    .    
  Fire                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    20   | .    .    .    .    .    .    1    8    .    .    5    6    
  Ram                      6    | .    .    1    3    1    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    .    16   .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Ext)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 4 exits: Acc x3 / *Qua)
-2/Quarantine
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 12)
   24 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Discovered new exit (range 10)
  184 | -10/Materials | Discovered new exit (range 16)
  191 | -10/Materials | Entered another Materials area
  191 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -9/Materials  | Build established: Mutant
  321 | -9/Materials  | Core integrity fell below 50%
  322 | -9/Materials  | Discovered new exit (range 4)
  326 | -9/Materials  | Entered another Materials area
  326 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  345 | -8/Materials  | Lost 4 parts (2n2w)
  431 | -8/Materials  | Discovered new exit (range 3)
  432 | -8/Materials  | Entered Factory
  432 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  577 | -7/Factory    | Discovered new exit (range 14)
  585 | -7/Factory    | Entered another Factory area
  585 | -6/Factory    | Evolved 2 slots: Utility x2
  588 | -6/Factory    | Discovered new exit (range 10)
  610 | -6/Factory    | Identified exit to Lower Caves
  612 | -6/Factory    | Lost 3 parts (2n1w)
  938 | -6/Factory    | Discovered new exit (range 14)
  954 | -6/Factory    | Identified exit to Factory
  955 | -6/Factory    | Entered another Factory area
  955 | -5/Factory    | Evolved 2 slots: Utility x2
 1010 | -5/Factory    | Discovered new exit (range 16)
 1056 | -5/Factory    | Identified exit to Upper Caves
 1167 | -5/Factory    | Identified exit to Factory
 1184 | -5/Factory    | Entered another Factory area
 1184 | -4/Factory    | Accompanied by 1 ally
 1184 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1261 | -4/Factory    | Spotted B-86 Titan
 1335 | -4/Factory    | Lost 6 parts (1p1n4u)
 1424 | -4/Factory    | Build established: Hacker-Mutant
 1446 | -4/Factory    | Discovered new exit (range 5)
 1448 | -4/Factory    | Identified exit to Extension
 1466 | -4/Factory    | Discovered new exit (range 15)
 1483 | -4/Factory    | Identified exit to Upper Caves
 1496 | -4/Factory    | Lost 5 parts (1p2n2u)
 1519 | -4/Factory    | Identified exit to Research
 1647 | -4/Factory    | Discovered exit to Upper Caves (range 9)
 1793 | -4/Factory    | Entered Research
 1793 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1804 | -3/Research   | Found Prototype Device
 1804 | -3/Research   | Identified Exp. Thermal Shield
 1819 | -3/Research   | Lost 6 parts (1p3n2u)
 1901 | -3/Research   | Core integrity fell below 50%
 1907 | -3/Research   | Identified exit to Research
 1951 | -3/Research   | Entered another Research area
 1951 | -2/Research   | Evolved 2 slots: Utility x2
 1979 | -2/Research   | Identified exit to Access
 1979 | -2/Research   | Discovered new exit (range 17)
 2004 | -2/Research   | Entered Quarantine
 2045 | -2/Quarantine | Found Sigix Corpse
 2051 | -2/Quarantine | Found Sigix Corpse
 2070 | -2/Quarantine | Found Alien Artifact
 2084 | -2/Quarantine | Found Alien Artifact
 2084 | -2/Quarantine | Identified Stasis Generator
 2087 | -2/Quarantine | Entered Access
 2087 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 2168 | -1/Access     | Identified exit to Surface
 2315 | -1/Access     | Identified Terrabomb
 2315 | -1/Access     | Used Terrabomb
 2322 | ***           | Escaped!

 Last Messages 
---------------
02315_ Terrabomb activated.
02316_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
>>Prototypes
Downloading prototype IDs...
    Imp. Quantum Reactor
    Com. Linear Accelerator
    Exp. Biometal Leg
    Exp. Cloaking Device
>>Prototypes
Downloading prototype IDs...
    Exp. Biometal Medium Treads
    Exp. Armor Integrity Analyzer
    Exp. Cloaking Device
    Enh. Gamma Bomb Array
02316_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
02317_ Imp. Remote Shield destroyed.
02319_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
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|           # !!!  " "  " "" "  ;    ;     #???????? |
|    %      # !!   " "  " "@    ;    ;     #???????? |
|           "      " "  "    "  ;    ;     #???????? |
|           "      " "  """"""  "    ;;;; ;#???????? |
|           "      " "          "       ; "#???????? |
|     !     "      """          ""      " ""  ?????? |
|           "      ""            "      " ""#??????? |
|           +      """""        ""      " " #??????? |
| #+######  "      " """        "       " " ???????? |
| ?  ????#  "      " """        "       " " ???????? |
| ?  ????#  "      " "T         "       " " ???????? |
| ???????#  "      " """        "       " "????????? |
| ??????##  """""""" """        "       " "????????? |
| ??????#    """""""""""        """"""""" ?????????? |
| ??????#                                    #?????? |
| ??????#                                    +?????? |
| ??????#    """"""""""""""""""""""""""##    #?????? |
| ??????#####"                         ????????????? |
| ???????????                         ?????????????? |
| ????????????   ?                   ??????????????? |
| ????????????? ???                  ??????????????? |
| ?????????????????                 ???????????????? |
| ?????????????????                 ???????????????? |
| ??????????????????              ?????????????????? |
| ???????????????????          ????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          41
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       310
Jamming Range              16
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             150
Core Shielding             30
Evasion (%)                76
Recoil Reduction           1
Offensive Hacking          38
Defensive Hacking          22

 Item Schematics 
-----------------
 Adv. Hacking Suite | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Stasis Generator
Terrabomb

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularitySniperActivator
  Manual?         0
Play Time         00:44:15
  Cumulative      628.8 hours
  Start           2020.09.15 @ 03:10:20
  End             2020.09.15 @ 03:53:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          454
  Rogue           450
  Adventurer      4
  Explorer        0
Win Type          0
  Total           69
  Types           56/5/3/2/2/0/0/1/0
Lore%             93
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a751a519-835d-43ce-8cf8-fdc99756b89a